]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/nexdm18_rmx.shader
add shaderlist for q3map2
[divverent/nexuiz.git] / data / scripts / nexdm18_rmx.shader
1 textures/skies/nex18_rmx\r
2 {\r
3         qer_editorimage env/stralenex5/b_sky_up.tga\r
4 \r
5         surfaceparm nolightmap\r
6         surfaceparm noimpact\r
7         surfaceparm nomarks\r
8         surfaceparm sky\r
9 \r
10         skyparms env/stralenex5/b_sky - -\r
11         q3map_surfacelight 100\r
12         q3map_lightimage textures/stralenex5/b_sky_up.tga\r
13         q3map_sun .69 .75 .97 160 0 90\r
14 \r
15 }\r
16 \r
17 textures/stralenex1/stralenex5_fakesky\r
18\r
19         qer_editorimage textures/stralenex1/stralenex5_fakesky.tga\r
20       qer_trans 0.5\r
21         \r
22         surfaceparm trans\r
23         surfaceparm nonsolid\r
24       surfaceparm water\r
25         \r
26         //      <div><func><base><amplitude><phase><freq>\r
27         deformVertexes wave 8000.0 sin 64 1000 0 5\r
28         Q3map_TessSize 128\r
29         cull none\r
30 \r
31       {\r
32                 map textures/stralenex1/stralenex5_fakesky.tga\r
33             blendFunc add\r
34             rgbGen identity\r
35         }\r
36 }