]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/evil6_trims.shader
add shaderlist for q3map2
[divverent/nexuiz.git] / data / scripts / evil6_trims.shader
1 textures/evil6_trims/e6btrim_light_s_nolight\r
2 {\r
3         qer_editorimage textures/evil6_trims/e6btrim_light.tga\r
4         surfaceparm nomarks\r
5 \r
6         {\r
7                 map textures/evil6_trims/e6btrim_light.tga\r
8         }\r
9         {\r
10                 map $lightmap\r
11                 blendfunc filter\r
12         }\r
13         {\r
14                 map textures/evil6_trims/e6btrim_light_blend.tga\r
15                 blendfunc add\r
16         }\r
17 }\r
18 \r
19 textures/evil6_trims/e6metalfan_s\r
20 {\r
21         qer_editorimage textures/evil6_trims/e6metalfan.tga\r
22 \r
23         {\r
24                 map textures/evil6_trims/e6metalfan_blade.tga\r
25                 tcmod rotate 5000\r
26         }\r
27         {\r
28                 map textures/evil6_trims/e6metalfan.tga\r
29                 blendfunc blend\r
30         }\r
31         {\r
32                 map $lightmap\r
33                 blendfunc filter\r
34         }\r
35 }\r
36 \r
37 textures/evil6_trims/e6strimlight_s_nolight\r
38 {\r
39         qer_editorimage textures/evil6_trims/e6strimlight.tga\r
40         surfaceparm nomarks\r
41 \r
42         {\r
43                 map textures/evil6_trims/e6strimlight.tga\r
44         }\r
45         {\r
46                 map $lightmap\r
47                 blendfunc filter\r
48         }\r
49         {\r
50                 map textures/evil6_trims/e6strimlight_blend.tga\r
51                 blendfunc add\r
52         }\r
53 }\r
54 \r
55 textures/evil6_trims/e6trim_bsrlight_s_nolight\r
56 {\r
57         qer_editorimage textures/evil6_trims/e6trim_bsrlight.tga\r
58         surfaceparm nomarks\r
59 \r
60         {\r
61                 map textures/evil6_trims/e6trim_bsrlight.tga\r
62         }\r
63         {\r
64                 map $lightmap\r
65                 blendfunc filter\r
66         }\r
67         {\r
68                 map textures/evil6_trims/e6trim_bsrlight_blend.tga\r
69                 blendfunc add\r
70         }\r
71 }\r
72 \r
73 textures/evil6_trims/e6trim_light_s_nolight\r
74 {\r
75         qer_editorimage textures/evil6_trims/e6trim_light.tga\r
76         surfaceparm nomarks\r
77 \r
78         {\r
79                 map textures/evil6_trims/e6trim_light.tga\r
80         }\r
81         {\r
82                 map $lightmap\r
83                 blendfunc filter\r
84         }\r
85         {\r
86                 map textures/evil6_trims/e6trim_light_blend.tga\r
87                 blendfunc add\r
88         }\r
89 }\r