2 textures/evil4_techfloors/tfloor3_huge
\r
6 map textures/evil4_techfloors/tfloor3_huge.tga
\r
8 blendFunc GL_ONE GL_ZERO
\r
15 blendFunc GL_DST_COLOR GL_ZERO
\r
20 textures/evil4_techfloors/tfloor_rndholes
\r
24 map textures/evil4_techfloors/tfloor_rndholes.tga
\r
25 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
30 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
34 textures/evil4_techfloors/tfloor_rndholes_drty
\r
38 map textures/evil4_techfloors/tfloor_rndholes_drty.tga
\r
39 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
44 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
48 //********************************************
\r
49 //********************************************
\r
50 //********************************************
\r
51 //**************evil metals section**************
\r
52 //********************************************
\r
53 //********************************************
\r
54 //********************************************
\r
55 textures/evil4_metals/mtlsportal
\r
58 surfaceparm nomarks
\r
62 clampmap textures/evil4_metals/mtlsportal_fx1.tga
\r
69 clampmap textures/evil4_metals/mtlsportal_fx2.tga
\r
76 clampmap textures/evil4_metals/mtlsportal_fx3.tga
\r
83 clampmap textures/evil4_metals/mtlsportal.tga
\r
91 blendFunc GL_DST_COLOR GL_ZERO
\r
95 textures/evil4_metals/flrgrate
\r
99 map textures/evil4_metals/flrgrate.tga
\r
100 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
105 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
109 textures/evil4_metals/mtlflrslots
\r
113 map textures/evil4_metals/mtlflrslots.tga
\r
114 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
119 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
124 textures/evil4_metals/drkmtl_grlpltmech
\r
127 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
132 map textures/evil4_metals/drkmtl_grlpltmech_fx2.tga
\r
138 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
140 tcmod scroll 0 1.6
\r
144 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
150 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
152 rgbgen wave sin 1.1 .1 1 1
\r
153 tcmod scroll 0 2.8
\r
157 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
168 textures/evil4_metals/mtlbrushed
\r
170 qer_editorimage textures/evil4_metals/mtlbrushed.tga
\r
172 map textures/evil4_metals/mtlbrushed_env.tga
\r
177 map textures/evil4_metals/mtlbrushed.tga
\r
178 blendFunc gl_dst_color gl_zero
\r
183 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
187 textures/evil4_metals/eshinytin
\r
189 qer_editorimage textures/evil4_metals/eshinytin.tga
\r
191 map textures/effects/tinfx.jpg
\r
194 tcmod scale 0.55 1
\r
198 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
202 map textures/evil4_metals/eshinytin.tga
\r
203 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
208 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
212 textures/evil4_metals/mtlpanel_wrnstripe_ow2
\r
215 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
216 rgbGen wave sin 0.5 0.5 0 1
\r
217 blendfunc GL_ONE GL_ONE
\r
220 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
221 //rgbGen wave sin 0.5 0.5 0 1
\r
222 blendfunc GL_ONE GL_ONE
\r
225 map textures/evil4_metals/mtlpanel_wrnstripe_ow2.tga
\r
226 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
232 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
237 textures/evil4_metals/mtltekfloor
\r
240 q3map_surfacelight 100
\r
241 q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga
\r
243 map textures/base_wall/chrome_env.tga
\r
246 tcmod scale .25 .25
\r
250 map textures/evil4_metals/mtltekfloor.tga
\r
251 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
256 blendfunc gl_dst_color gl_zero
\r
260 map textures/evil4_metals/mtltekfloor_fx.tga
\r
261 blendFunc GL_ONE GL_ONE
\r
262 rgbGen wave sin 0.5 0.5 0 .2
\r
265 map textures/evil4_metals/mtltekfloor_fx2.tga
\r
266 blendFunc GL_ONE GL_ONE
\r
267 //rgbGen wave sin 0.5 0.5 0 .2
\r
270 textures/evil4_metals/wrnjumppad
\r
277 map textures/evil4_metals/wrnjumppad.tga
\r
278 blendFunc GL_DST_COLOR GL_ZERO
\r
282 map textures/evil4_metals/wrnjumppad_glow.tga
\r
283 rgbGen wave sin 0.5 0.5 1 1
\r
284 blendfunc GL_ONE GL_ONE
\r
287 //********************************************
\r
288 //********************************************
\r
289 //********************************************
\r
290 //**************evil wall section****************
\r
291 //********************************************
\r
292 //********************************************
\r
293 //********************************************
\r
294 textures/evil4_wall/tekwallmulti2
\r
297 map textures/base_wall/chrome_env.tga
\r
300 tcmod scale .25 .25
\r
304 map textures/evil4_wall/tekwallmulti2.tga
\r
305 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
310 blendfunc gl_dst_color gl_zero
\r
314 //********************************************
\r
315 //********************************************
\r
316 //********************************************
\r
317 //**************evil lights section***************
\r
318 //********************************************
\r
319 //********************************************
\r
320 //********************************************
\r
321 textures/evil4_lights/steplight
\r
323 surfaceparm nomarks
\r
324 q3map_surfacelight 1000
\r
331 map textures/evil4_lights/steplight.tga
\r
332 blendFunc GL_DST_COLOR GL_ZERO
\r
336 map textures/evil4_lights/steplight_glow.tga
\r
337 blendfunc GL_ONE GL_ONE
\r
340 textures/evil4_lights/drkmtlsupport_light
\r
342 surfaceparm nomarks
\r
343 q3map_surfacelight 1000
\r
349 map textures/evil4_lights/drkmtlsupport_light.tga
\r
350 blendFunc GL_DST_COLOR GL_ZERO
\r
354 map textures/evil4_lights/drkmtlsupport_light_glow.tga
\r
355 rgbGen wave sin 0.5 0.5 1 .5
\r
356 blendfunc GL_ONE GL_ONE
\r
360 textures/evil4_lights/s_light
\r
362 qer_editorimage textures/evil4_lights/s_light.jpg
\r
363 surfaceparm nomarks
\r
364 q3map_surfacelight 1500
\r
366 map textures/evil4_lights/s_light.jpg
\r
367 blendFunc GL_DST_COLOR GL_ZERO
\r
371 map textures/evil4_lights/s_light_blend.jpg
\r
372 rgbGen wave sin 0.5 0.5 1 1
\r
373 blendFunc GL_ONE GL_ONE
\r
381 textures/evil4_lights/t_mtllight
\r
383 surfaceparm nomarks
\r
384 q3map_surfacelight 1000
\r
391 map textures/evil4_lights/t_mtllight.jpg
\r
392 blendFunc GL_DST_COLOR GL_ZERO
\r
396 map textures/evil4_lights/t_mtllight_blend.jpg
\r
397 //rgbGen wave sin 0.5 0.5 1 1
\r
398 blendfunc GL_ONE GL_ONE
\r
401 textures/evil4_lights/mtl_lightsmll
\r
403 surfaceparm nomarks
\r
404 q3map_surfacelight 1000
\r
411 map textures/evil4_lights/mtl_lightsmll.jpg
\r
412 blendFunc GL_DST_COLOR GL_ZERO
\r
416 map textures/evil4_lights/mtl_lightsmll_blend.jpg
\r
417 rgbGen wave sin 0.5 0.5 1 1
\r
418 blendfunc GL_ONE GL_ONE
\r
421 //double glowing effect light strips
\r
422 textures/evil4_lights/l_light_b
\r
424 q3map_surfacelight 5000
\r
425 q3map_lightimage textures/evil4_lights/l_light_b.jpg
\r
431 map textures/evil4_lights/l_light_b.jpg
\r
432 blendFunc GL_DST_COLOR GL_ZERO
\r
436 map textures/evil4_lights/l_light_b_blend.jpg
\r
437 blendfunc GL_ONE GL_ONE
\r
440 map textures/evil4_lights/l_light_b_blend.jpg
\r
441 rgbGen wave sin 6 2 1 2
\r
442 blendfunc GL_ONE GL_ONE
\r
445 textures/evil4_lights/l_light_g
\r
447 q3map_surfacelight 5000
\r
448 q3map_lightimage textures/evil4_lights/l_light_g.jpg
\r
454 map textures/evil4_lights/l_light_g.jpg
\r
455 blendFunc GL_DST_COLOR GL_ZERO
\r
459 map textures/evil4_lights/l_light_g_blend.jpg
\r
460 blendfunc GL_ONE GL_ONE
\r
463 map textures/evil4_lights/l_light_g_blend.jpg
\r
464 rgbGen wave sin 6 2 1 2
\r
465 blendfunc GL_ONE GL_ONE
\r
468 textures/evil4_lights/l_light_r
\r
470 q3map_surfacelight 5000
\r
471 q3map_lightimage textures/evil4_lights/l_light_r.jpg
\r
477 map textures/evil4_lights/l_light_r.jpg
\r
478 blendFunc GL_DST_COLOR GL_ZERO
\r
482 map textures/evil4_lights/l_light_r_blend.jpg
\r
483 blendfunc GL_ONE GL_ONE
\r
486 map textures/evil4_lights/l_light_r_blend.jpg
\r
487 rgbGen wave sin 6 2 1 2
\r
488 blendfunc GL_ONE GL_ONE
\r
491 textures/evil4_lights/l_light_w
\r
493 q3map_surfacelight 5000
\r
494 q3map_lightimage textures/evil4_lights/l_light_w.jpg
\r
500 map textures/evil4_lights/l_light_w.jpg
\r
501 blendFunc GL_DST_COLOR GL_ZERO
\r
505 map textures/evil4_lights/l_light_w_blend.jpg
\r
506 blendfunc GL_ONE GL_ONE
\r
509 map textures/evil4_lights/l_light_w_blend.jpg
\r
510 rgbGen wave sin 6 2 1 2
\r
511 blendfunc GL_ONE GL_ONE
\r
515 textures/evil4_lights/mtl_l1
\r
517 q3map_surfacelight 1000
\r
518 q3map_lightimage textures/evil4_lights/mtl_l1.tga
\r
520 map textures/evil4_lights/mtl_l1_fx.tga
\r
528 map textures/evil4_lights/mtl_l1_fx.tga
\r
530 //tcmod scale 25 1
\r
536 map textures/evil4_lights/mtl_l1.tga
\r
541 map textures/evil4_lights/mtl_l1_fx2.tga
\r
552 textures/evil4_lights/trimtl_grlbtm_light
\r
554 q3map_surfacelight 5000
\r
555 q3map_lightimage textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
\r
556 qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
\r
559 map textures/evil4_lights/trimtl_grlbtm_light.tga
\r
566 blendfunc gl_dst_color gl_zero
\r
569 map textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
\r
570 blendfunc gl_one gl_one
\r
571 rgbgen wave sin 1 .1 0 1
\r
575 textures/evil4_lights/s_bluelight
\r
577 q3map_surfacelight 1000
\r
578 q3map_lightimage textures/evil4_lights/s_bluelight.tga
\r
584 map textures/evil4_lights/s_bluelight.tga
\r
586 blendFunc GL_DST_COLOR GL_ZERO
\r
589 map textures/evil4_lights/s_bluelight_glow.tga
\r
590 rgbGen wave sin 0.5 0.5 0 .2
\r
596 blendFunc GL_DST_COLOR GL_ZERO
\r
601 //********************************************
\r
602 //********************************************
\r
603 //********************************************
\r
604 //**************evil fx section******************
\r
605 //********************************************
\r
606 //********************************************
\r
607 //********************************************
\r
611 textures/evil4_fx/mtlportal_fx
\r
613 qer_editorimage textures/evil4_fx/mtlportal.tga
\r
615 surfaceparm nomarks
\r
619 clampmap textures/evil4_fx/mtlportal_fx1.tga
\r
626 clampmap textures/evil4_fx/mtlportal_fx2.tga
\r
633 clampmap textures/evil4_fx/mtlportal.tga
\r
641 blendFunc GL_DST_COLOR GL_ZERO
\r
645 //matrixy transparent display images
\r
646 textures/evil4_fx/mat1
\r
649 map textures/evil4_fx/mat1.tga
\r
650 blendfunc GL_ONE GL_ONE
\r
652 rgbGen wave sin 0.5 0.5 0 0.7
\r
656 map textures/evil4_fx/mat2.tga
\r
657 blendfunc GL_ONE GL_ONE
\r
659 rgbGen wave sin 0.5 0.5 0 .2
\r
662 map textures/evil4_fx/mat3.tga
\r
663 blendfunc GL_ONE GL_ONE
\r
665 tcMod scroll 0 -.1
\r
669 map textures/evil4_fx/mat4.tga
\r
670 blendfunc GL_ONE GL_ONE
\r
678 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
681 textures/evil4_fx/b_ray
\r
683 q3map_surfacelight 200
\r
685 surfaceparm nonsolid
\r
686 surfaceparm nomarks
\r
687 surfaceparm nolightmap
\r
688 q3map_lightimage textures/evil4_fx/b_ray.tga
\r
693 map textures/evil4_fx/b_ray.tga
\r
694 blendFunc GL_ONE GL_ONE
\r
695 rgbgen wave triangle 1 9 1 1
\r
700 map textures/evil4_fx/b_ray.tga
\r
701 blendFunc GL_ONE GL_ONE
\r
702 rgbgen wave triangle 1 1 1 1
\r
709 textures/evil4_fx/b_rayc
\r
711 q3map_surfacelight 200
\r
713 surfaceparm nonsolid
\r
714 surfaceparm nomarks
\r
715 surfaceparm nolightmap
\r
716 q3map_lightimage textures/evil4_fx/b_rayc.tga
\r
721 map textures/evil4_fx/b_rayc.tga
\r
722 blendFunc GL_ONE GL_ONE
\r
723 rgbgen wave triangle 1 9 1 1
\r
728 map textures/evil4_fx/b_rayc.tga
\r
729 blendFunc GL_ONE GL_ONE
\r
730 rgbgen wave triangle 1 1 1 1
\r
737 textures/evil4_fx/esnow
\r
739 q3map_surfacelight 100
\r
741 surfaceparm nonsolid
\r
742 surfaceparm nomarks
\r
743 surfaceparm nolightmap
\r
744 q3map_lightimage textures/evil4fx/esnow.tga
\r
748 map textures/evil4_fx/esnow.tga
\r
749 blendFunc GL_ONE GL_ONE
\r
750 tcMod scroll 0 -0.9
\r
753 map textures/evil4_fx/esnow3.tga
\r
754 blendFunc GL_ONE GL_ONE
\r
755 tcMod scroll 0 -0.7
\r
758 map textures/evil4_fx/esnow2.tga
\r
759 blendFunc GL_ONE GL_ONE
\r
760 tcMod scroll 0 -0.5
\r
763 map textures/evil4_fx/esnow2.tga
\r
764 blendFunc GL_ONE GL_ONE
\r
770 //weirdo waterfallÕish effect
\r
771 textures/evil4_fx/e_waterfall
\r
773 q3map_surfacelight 2
\r
775 surfaceparm nonsolid
\r
776 surfaceparm nomarks
\r
777 surfaceparm nolightmap
\r
778 q3map_lightimage textures/evil4_fx/e_waterfall.tga
\r
783 map textures/evil4_fx/e_waterfall.tga
\r
785 blendFunc GL_ONE GL_ONE
\r
786 rgbgen wave triangle 2 1 1 5
\r
791 map textures/evil4_fx/e_waterfall.tga
\r
796 blendFunc GL_ONE GL_ONE
\r
801 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
805 textures/evil4_fx/teleprtr
\r
808 surfaceparm nomarks
\r
812 clampmap textures/evil4_fx/teleprtr_fx3.tga
\r
819 clampmap textures/evil4_fx/teleprtr_fx1.tga
\r
825 clampmap textures/evil4_fx/teleprtr_fx2.tga
\r
832 clampmap textures/evil4_fx/teleprtr.tga
\r
840 blendFunc GL_DST_COLOR GL_ZERO
\r
844 //********************************************
\r
845 //********************************************
\r
846 //********************************************
\r
847 //**************evil tech wall section************
\r
848 //********************************************
\r
849 //********************************************
\r
850 //********************************************
\r
852 textures/evil4_techwalls/tech_dw2
\r
855 map textures/evil4_techwalls/tech_dw2.tga
\r
865 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
867 rgbGen wave sin .5 .5 0 3
\r
870 textures/evil4_techwalls/tech_dw2g
\r
873 map textures/evil4_techwalls/tech_dw2g.tga
\r
883 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
885 rgbGen wave sin .5 .5 0 3
\r
888 textures/evil4_techwalls/tech_dw2gb
\r
891 map textures/evil4_techwalls/tech_dw2gb.tga
\r
901 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
903 rgbGen wave sin .5 .5 0 3
\r
907 textures/evil4_techwalls/tech_wall_dlight
\r
909 surfaceparm nomarks
\r
910 q3map_surfacelight 5000
\r
916 map textures/evil4_techwalls/tech_wall_dlight.tga
\r
917 blendFunc GL_DST_COLOR GL_ZERO
\r
921 map textures/evil4_techwalls/tech_wall_dlight_glw.tga
\r
922 rgbGen wave sin 0.5 0.5 1 1
\r
923 blendfunc GL_ONE GL_ONE
\r
927 textures/evil4_techwalls/tech_dwteky
\r
931 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
932 tcmod turb 0 3 5 8
\r
933 blendFunc GL_ONE GL_ONE
\r
937 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
938 blendFunc GL_ONE GL_ONE
\r
939 tcmod turb 0 1 1 1
\r
942 map textures/evil4_techwalls/tech_dwteky.tga
\r
943 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
948 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
952 textures/evil4_techwalls/tech_drkwll_pnltek
\r
956 map textures/evil4_techwalls/tech_drkwll_pnltek_glow.tga
\r
957 tcmod turb 0 1 1 9
\r
958 blendFunc GL_ONE GL_ONE
\r
962 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
963 blendFunc GL_ONE GL_ONE
\r
966 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
967 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
972 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
977 //tech window with a chrome-like appearance,
\r
978 //uncomment to use and comment the next one
\r
979 //textures/evil4_techwalls/tech_window
\r
982 // map textures/effects/tinfx.tga
\r
983 // tcGen environment
\r
984 // rgbGen identity
\r
987 // map textures/evil4_techwalls/tech_window.tga
\r
988 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
989 // rgbGen identity
\r
993 // blendFunc gl_dst_color gl_zero
\r
994 // rgbGen identity
\r
998 //tech window with transparency
\r
999 textures/evil4_techwalls/tech_window
\r
1003 map textures/evil4_techwalls/tech_windowmask.tga
\r
1004 tcGen environment
\r
1005 tcMod turb 0 0.01 0 0.01
\r
1006 tcmod scroll .0 .0
\r
1007 blendfunc GL_ONE GL_ONE
\r
1010 map textures/evil4_techwalls/tech_window.tga
\r
1011 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1016 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1020 textures/evil4_techwalls/drkmtl_lightboard
\r
1024 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
1025 blendFunc GL_ONE GL_ONE
\r
1026 rgbGen wave sin 0.5 0.5 0 .3
\r
1029 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
1030 blendFunc GL_ONE GL_ONE
\r
1033 map textures/evil4_techwalls/drkmtl_lightboard.tga
\r
1034 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1039 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1043 textures/evil4_techwalls/drkmtl_dpanelwrnb2
\r
1046 map textures/evil_techwalls/drkmtl_dpanelwrnb2.tga
\r
1047 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1052 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1056 //********************************************
\r
1057 //********************************************
\r
1058 //********************************************
\r
1059 //********************************************
\r
1060 //********************************************
\r
1061 // techwall section II
\r
1062 // This is the ÒdirtyÓ version of the evil_techwalls...
\r
1063 // I added Òd_Ó to the filenames.
\r
1064 //********************************************
\r
1065 //********************************************
\r
1066 //********************************************
\r
1067 //********************************************
\r
1068 //********************************************
\r
1069 textures/evil4_d_techwalls/d_tech_dw2
\r
1072 map textures/evil4_d_techwalls/d_tech_dw2.tga
\r
1082 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1084 rgbGen wave sin .5 .5 0 3
\r
1087 textures/evil4_d_techwalls/d_tech_dw2g
\r
1090 map textures/evil4_d_techwalls/d_tech_dw2g.tga
\r
1100 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1102 rgbGen wave sin .5 .5 0 3
\r
1105 textures/evil4_d_techwalls/d_tech_dw2gb
\r
1108 map textures/evil4_d_techwalls/d_tech_dw2gb.tga
\r
1118 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1120 rgbGen wave sin .5 .5 0 3
\r
1124 textures/evil4_d_techwalls/d_tech_wall_dlight
\r
1126 surfaceparm nomarks
\r
1127 q3map_surfacelight 5000
\r
1133 map textures/evil4_d_techwalls/d_tech_wall_dlight.tga
\r
1134 blendFunc GL_DST_COLOR GL_ZERO
\r
1138 map textures/evil4_d_techwalls/d_tech_wall_dlight_glw.tga
\r
1139 rgbGen wave sin 0.5 0.5 1 1
\r
1140 blendfunc GL_ONE GL_ONE
\r
1144 textures/evil4_d_techwalls/d_tech_dwteky
\r
1148 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
1149 tcmod turb 0 3 5 8
\r
1150 blendFunc GL_ONE GL_ONE
\r
1154 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
1155 blendFunc GL_ONE GL_ONE
\r
1156 tcmod turb 0 1 1 1
\r
1159 map textures/evil4_d_techwalls/d_tech_dwteky.tga
\r
1160 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1165 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1169 textures/evil4_d_techwalls/d_tech_drkwll_pnltek
\r
1173 maptextures/evil4_d_techwalls/d_tech_drkwll_pnltek_glow.tga
\r
1174 tcmod turb 0 1 1 9
\r
1175 blendFunc GL_ONE GL_ONE
\r
1178 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
1179 blendFunc GL_ONE GL_ONE
\r
1182 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
1183 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1188 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1194 //tech window with a chrome-like appearance,
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1195 //uncomment to use and comment the next one
\r
1196 //textures/evil4_d_techwalls/tech_window
\r
1199 // map textures/effects/tinfx.tga
\r
1200 // tcGen environment
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1201 // rgbGen identity
\r
1204 // map textures/evil4_d_techwalls/d_tech_window.tga
\r
1205 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1206 // rgbGen identity
\r
1210 // blendFunc gl_dst_color gl_zero
\r
1211 // rgbGen identity
\r
1215 //tech window with transparency
\r
1216 textures/evil4_d_techwalls/d_tech_window
\r
1220 map textures/evil4_d_techwalls/d_tech_windowmask.tga
\r
1221 tcGen environment
\r
1222 tcMod turb 0 0.01 0 0.01
\r
1223 tcmod scroll .0 .0
\r
1224 blendfunc GL_ONE GL_ONE
\r
1227 map textures/evil4_d_techwalls/d_tech_window.tga
\r
1228 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1233 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1237 textures/evil4_d_techwalls/d_drkmtl_lightboard
\r
1241 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1242 blendFunc GL_ONE GL_ONE
\r
1243 rgbGen wave sin 0.5 0.5 0 .3
\r
1246 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1247 blendFunc GL_ONE GL_ONE
\r
1250 map textures/evil4_d_techwalls/d_drkmtl_lightboard.tga
\r
1251 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1256 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1260 textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2
\r
1263 map textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2.tga
\r
1264 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1269 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r