]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/dsi.shader
commit 1.2.1 game media
[divverent/nexuiz.git] / data / scripts / dsi.shader
1 textures/liquids/dsiwater_ripple\r
2         {\r
3                 qer_editorimage textures/liquids/pool3d_3c.tga\r
4                 qer_trans .5\r
5                 q3map_globaltexture\r
6                 surfaceparm trans\r
7                 surfaceparm nonsolid\r
8                 surfaceparm water\r
9         \r
10                 cull disable\r
11                 deformVertexes wave 64 sin .5 .5 0 .5   \r
12                 \r
13                 { \r
14                         map textures/liquids/pool3d_5c.tga\r
15                         blendFunc GL_dst_color GL_one\r
16                         rgbgen identity\r
17                         tcmod scale .5 .5\r
18                         tcmod transform 1.5 0 1.5 1 1 2\r
19                         tcmod scroll -.05 .001\r
20                 }\r
21         \r
22                 { \r
23                         map textures/liquids/pool3d_6c.tga\r
24                         blendFunc GL_dst_color GL_one\r
25                         rgbgen identity\r
26                         tcmod scale .5 .5\r
27                         tcmod transform 0 1.5 1 1.5 2 1\r
28                         tcmod scroll .025 -.001\r
29                 }\r
30 \r
31                 { \r
32                         map textures/liquids/pool3d_3c.tga\r
33                         blendFunc GL_dst_color GL_one\r
34                         rgbgen identity\r
35                         tcmod scale .25 .5\r
36                         tcmod scroll .001 .025\r
37                 }\r
38         \r
39                 {\r
40                         map $lightmap\r
41                         blendFunc GL_dst_color GL_zero\r
42                         rgbgen identity         \r
43                 }\r
44         \r
45 \r
46 }\r
47 \r
48 textures/dsi/weapspawn01\r
49 {\r
50         surfaceparm nomarks\r
51         surfaceparm trans\r
52         surfaceparm pointlight\r
53         nopicmip\r
54         {\r
55                 clampmap textures/dsi/weapspawn01.tga\r
56                 blendfunc add\r
57                 rgbGen Vertex\r
58                 tcMod rotate 45\r
59         }\r
60         {\r
61                 map textures/dsi/weapspawn01.blend.tga\r
62                 blendfunc add\r
63                 rgbGen Vertex\r
64         }\r
65 }\r
66 \r
67 textures/dsi/dsiglass\r
68 {\r
69         qer_editorimage textures/dsi/dsiglass.tga\r
70         surfaceparm trans\r
71         cull disable\r
72         qer_trans 0.5\r
73         {\r
74                 map textures/dsi/dsitinfx.tga\r
75                 blendfunc add\r
76                 rgbGen identity\r
77                 tcGen environment \r
78         }\r
79         {\r
80                 map $lightmap \r
81                 blendfunc filter\r
82                 rgbGen identity\r
83                 tcGen lightmap \r
84         }\r
85 }\r
86 \r
87 textures/dsi/cmp1_logo\r
88 {\r
89         surfaceparm nomarks\r
90         surfaceparm trans\r
91         surfaceparm pointlight\r
92         nopicmip\r
93         {\r
94                 map textures/dsi/cmp1_logo.tga\r
95                 blendfunc add\r
96                 rgbGen Vertex\r
97         }\r
98 }