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simpler gaussian distribution code
[divverent/nexuiz.git] / data / scripts / accident.shader
1 textures/base/mgrate
2 {
3         qer_editorimage textures/base/mgrate.tga
4         surfaceparm alphashadow
5         cull none
6         qer_alphaFunc GE128
7         {
8                 map textures/base/mgrate.tga
9                 alphaFunc GE128
10                 
11         }
12         {
13                 map $lightmap
14                 blendfunc filter
15                 tcgen lightmap
16         }
17 }