1 void WarpZone_Read(float isnew)
6 self.enemy.classname = "warpzone_from";
8 self.classname = "trigger_warpzone";
9 self.origin_x = ReadCoord();
10 self.origin_y = ReadCoord();
11 self.origin_z = ReadCoord();
12 self.modelindex = ReadShort();
13 self.mins_x = ReadCoord();
14 self.mins_y = ReadCoord();
15 self.mins_z = ReadCoord();
16 self.maxs_x = ReadCoord();
17 self.maxs_y = ReadCoord();
18 self.maxs_z = ReadCoord();
19 self.enemy.oldorigin_x = ReadCoord();
20 self.enemy.oldorigin_y = ReadCoord();
21 self.enemy.oldorigin_z = ReadCoord();
22 self.enemy.avelocity_x = ReadCoord();
23 self.enemy.avelocity_y = ReadCoord();
24 self.enemy.avelocity_z = ReadCoord();
25 self.oldorigin_x = ReadCoord();
26 self.oldorigin_y = ReadCoord();
27 self.oldorigin_z = ReadCoord();
28 self.avelocity_x = ReadCoord();
29 self.avelocity_y = ReadCoord();
30 self.avelocity_z = ReadCoord();
32 self.avelocity = AnglesTransform_TurnDirectionFR(self.avelocity);
35 self.warpzone_origin = self.enemy.oldorigin;
36 self.enemy.warpzone_origin = self.oldorigin;
37 self.warpzone_transform = AnglesTransform_Divide(self.avelocity, self.enemy.avelocity);
39 self.flags = FL_CAMERA;
40 self.drawmask = MASK_NORMAL;
43 //setmodel(self, self.model);
44 setorigin(self, self.origin);
45 setsize(self, self.mins, self.maxs);
49 vector warpzone_saved_origin;
50 vector warpzone_saved_angles;
51 void WarpZone_FixView()
56 warpzone_saved_origin = warpzone_fixview_origin;
57 warpzone_saved_angles = warpzone_fixview_angles;
59 e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
63 warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
64 warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
67 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
69 e = WarpZone_Find(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip);
72 fixedmakevectors(e.enemy.avelocity);
73 pd = (warpzone_fixview_origin - e.enemy.oldorigin) * v_forward;
74 if(pd >= 0 && pd < nearclip)
77 warpzone_fixview_origin = warpzone_fixview_origin + v_forward * (nearclip - pd);
78 pd = (warpzone_fixview_origin - e.enemy.oldorigin) * v_forward;
84 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
85 R_SetView(VF_ANGLES, warpzone_fixview_angles);
88 void WarpZone_UnFixView()
92 warpzone_fixview_origin = warpzone_saved_origin;
93 warpzone_fixview_angles = warpzone_saved_angles;
94 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
95 R_SetView(VF_ANGLES, warpzone_fixview_angles);