]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/w_porto.qc
r4417 | div0 | 2008-09-08 19:51:33 +0200 (Mon, 08 Sep 2008) | 2 lines
[divverent/nexuiz.git] / data / qcsrc / server / w_porto.qc
1 .float portal_id;
2 .entity porto_current;
3 .vector porto_v_angle; // holds "held" view angles
4 .float porto_v_angle_held;
5 .vector right_vector;
6
7 void W_Porto_Success (void)
8 {
9         if(self.owner == world)
10         {
11                 objerror("Cannot succeed successfully: no owner\n");
12                 return;
13         }
14
15         self.owner.porto_current = world;
16         remove(self);
17 }
18
19 float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
20 void W_Porto_Fail (float failhard)
21 {
22         if(self.owner == world)
23         {
24                 objerror("Cannot fail successfully: no owner\n");
25                 return;
26         }
27
28         // no portals here!
29         Portal_ClearWithID(self.owner, self.portal_id);
30         self.owner.porto_current = world;
31
32         if(!failhard && !(self.owner.weapons & WEPBIT_PORTO))
33         {
34                 setsize (self, '-16 -16 0', '16 16 32');
35                 setorigin(self, self.origin + trace_plane_normal);
36                 if(move_out_of_solid(self))
37                 {
38                         self.flags = FL_ITEM;
39                         self.velocity = trigger_push_calculatevelocity(self.origin, self.owner, 128);
40                         tracetoss(self, self);
41                         if(vlen(trace_endpos - self.owner.origin) < 128)
42                         {
43                                 W_ThrowNewWeapon(self.owner, WEP_PORTO, 0, self.origin, self.velocity);
44                                 centerprint(self.owner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
45                         }
46                 }
47         }
48         remove(self);
49 }
50
51 void W_Porto_Think (void)
52 {
53         trace_plane_normal = '0 0 0';
54         if(self.owner.playerid != self.playerid)
55                 remove(self);
56         else
57                 W_Porto_Fail(0);
58 }
59
60 void W_Porto_Touch (void)
61 {
62         vector norm;
63
64         if(other.classname == "portal")
65                 return; // handled by the portal
66
67         norm = trace_plane_normal;
68         if(self.owner.playerid != self.playerid)
69         {
70                 remove(self);
71         }
72         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK)
73         {
74                 // just reflect
75                 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
76                 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
77         }
78         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
79         {
80                 W_Porto_Fail(0);
81         }
82         else if(self.effects & EF_RED)
83         {
84                 self.effects += EF_BLUE - EF_RED;
85                 if(Portal_SpawnInPortalAtTrace(self.owner, self.right_vector, self.portal_id))
86                 {
87                         sound(self, CHAN_PROJECTILE, "misc/invshot.wav", VOL_BASE, ATTN_NORM);
88                         centerprint(self.owner, "^1In^7-portal created.\n");
89                         trace_plane_normal = norm;
90                         self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
91                         self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
92                 }
93                 else
94                 {
95                         trace_plane_normal = norm;
96                         W_Porto_Fail(0);
97                 }
98         }
99         else
100         {
101                 if(Portal_SpawnOutPortalAtTrace(self.owner, self.right_vector, self.portal_id))
102                 {
103                         sound(self, CHAN_PROJECTILE, "misc/invshot.wav", VOL_BASE, ATTN_NORM);
104                         centerprint(self.owner, "^4Out^7-portal created.\n");
105                         W_Porto_Success();
106                 }
107                 else
108                 {
109                         trace_plane_normal = norm;
110                         W_Porto_Fail(0);
111                 }
112         }
113
114 }
115
116 void W_Porto_Attack (void)
117 {
118         local entity gren;
119
120         if not(self.items & IT_UNLIMITED_AMMO)
121                 self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
122         W_SetupShot (self, '0 0 0', FALSE, 4, "weapons/grenade_fire.wav");
123
124         //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
125
126         gren = spawn ();
127         gren.owner = self;
128         gren.classname = "porto";
129         gren.bot_dodge = TRUE;
130         gren.bot_dodgerating = 200;
131         gren.movetype = MOVETYPE_BOUNCEMISSILE;
132         gren.solid = SOLID_BBOX;
133         gren.effects = EF_LOWPRECISION | EF_RED;
134         gren.scale = 4;
135         gren.modelflags = MF_GRENADE;
136         setmodel(gren, "models/grenademodel.md3"); // precision set above
137         setsize(gren, '0 0 0', '0 0 0');
138         setorigin(gren, w_shotorg);
139
140         gren.nextthink = time + cvar("g_balance_porto_primary_lifetime");
141         gren.think = W_Porto_Think;
142         gren.touch = W_Porto_Touch;
143         gren.velocity = w_shotdir * cvar("g_balance_porto_primary_speed");
144         if(self.items & IT_STRENGTH)
145                 gren.velocity = gren.velocity * cvar("g_balance_powerup_strength_force");
146         W_SetupProjectileVelocity(gren);
147
148         gren.angles = vectoangles (gren.velocity);
149         gren.flags = FL_PROJECTILE;
150
151         gren.portal_id = time;
152         self.porto_current = gren;
153         gren.playerid = self.playerid;
154         fixedmakevectors(vectoangles(gren.velocity));
155         gren.right_vector = v_right;
156
157         gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
158 }
159
160 void spawnfunc_weapon_porto (void)
161 {
162         weapon_defaultspawnfunc(WEP_PORTO);
163 }
164
165 float w_porto(float req)
166 {
167         vector v_angle_save;
168
169         if (req == WR_AIM)
170         {
171                 self.BUTTON_ATCK = FALSE;
172                 self.BUTTON_ATCK2 = FALSE;
173                 if(bot_aim(cvar("g_balance_porto_primary_speed"), 0, cvar("g_balance_grenadelauncher_primary_lifetime"), FALSE))
174                         self.BUTTON_ATCK = TRUE;
175         }
176         else if (req == WR_THINK)
177         {
178                 if(self.porto_v_angle_held)
179                 {
180                         if(!self.BUTTON_ATCK2)
181                         {
182                                 msg_entity = self;
183                                 WRITESPECTATABLE_MSG_ONE({
184                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
185                                         WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
186                                         WriteByte(MSG_ONE, WEP_PORTO);
187                                         WriteByte(MSG_ONE, 0);
188                                 });
189                                 self.porto_v_angle_held = 0;
190                         }
191                 }
192                 else
193                 {
194                         if(self.BUTTON_ATCK2)
195                         {
196                                 self.porto_v_angle = self.v_angle;
197                                 msg_entity = self;
198                                 WRITESPECTATABLE_MSG_ONE({
199                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
200                                         WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
201                                         WriteByte(MSG_ONE, WEP_PORTO);
202                                         WriteByte(MSG_ONE, 1);
203                                         WriteCoord(MSG_ONE, self.v_angle_x);
204                                         WriteCoord(MSG_ONE, self.v_angle_y);
205                                 });
206                                 self.porto_v_angle_held = 1;
207                         }
208                 }
209                 v_angle_save = self.v_angle;
210                 if(self.porto_v_angle_held)
211                         makevectors(self.porto_v_angle); // override the previously set angles
212
213                 if (self.BUTTON_ATCK)
214                 if (!self.porto_current)
215                 if (!self.porto_forbidden)
216                 if (weapon_prepareattack(0, cvar("g_balance_porto_primary_refire")))
217                 {
218                         W_Porto_Attack();
219                         weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_porto_primary_animtime"), w_ready);
220                 }
221         }
222         else if (req == WR_PRECACHE)
223         {
224                 precache_model ("models/grenademodel.md3");
225                 precache_model ("models/weapons/g_porto.md3");
226                 precache_model ("models/weapons/v_porto.md3");
227                 precache_model ("models/weapons/w_porto.zym");
228                 precache_sound ("weapons/grenade_fire.wav");
229                 precache_model ("models/portal.md3");
230         }
231         else if (req == WR_SETUP)
232                 weapon_setup(WEP_PORTO);
233         else if (req == WR_SUICIDEMESSAGE)
234                 w_deathtypestring = "did the impossible";
235         else if (req == WR_KILLMESSAGE)
236                 w_deathtypestring = "felt # doing the impossible";
237         return TRUE;
238 };