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fix the sound madness once and for all: change ogg to wav everywhere
[divverent/nexuiz.git] / data / qcsrc / server / w_porto.qc
1 .entity porto_current;
2 .vector porto_v_angle; // holds "held" view angles
3 .float porto_v_angle_held;
4 .vector right_vector;
5
6 void W_Porto_Success (void)
7 {
8         if(self.owner == world)
9         {
10                 objerror("Cannot succeed successfully: no owner\n");
11                 return;
12         }
13
14         self.owner.porto_current = world;
15         remove(self);
16 }
17
18 float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
19 void W_Porto_Fail (float failhard)
20 {
21         if(self.owner == world)
22         {
23                 objerror("Cannot fail successfully: no owner\n");
24                 return;
25         }
26
27         // no portals here!
28         Portal_ClearWithID(self.owner, self.portal_id);
29         self.owner.porto_current = world;
30
31         if(!failhard && self.owner.playerid == self.playerid && self.owner.deadflag == DEAD_NO && !(self.owner.weapons & WEPBIT_PORTO))
32         {
33                 setsize (self, '-16 -16 0', '16 16 32');
34                 setorigin(self, self.origin + trace_plane_normal);
35                 if(move_out_of_solid(self))
36                 {
37                         self.flags = FL_ITEM;
38                         self.velocity = trigger_push_calculatevelocity(self.origin, self.owner, 128);
39                         tracetoss(self, self);
40                         if(vlen(trace_endpos - self.owner.origin) < 128)
41                         {
42                                 W_ThrowNewWeapon(self.owner, WEP_PORTO, 0, self.origin, self.velocity);
43                                 centerprint(self.owner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
44                         }
45                 }
46         }
47         remove(self);
48 }
49
50 void W_Porto_Remove (entity p)
51 {
52         if(p.porto_current)
53         {
54                 entity oldself;
55                 oldself = self;
56                 self = p.porto_current;
57                 W_Porto_Fail(1);
58                 self = oldself;
59         }
60 }
61
62 void W_Porto_Think (void)
63 {
64         trace_plane_normal = '0 0 0';
65         if(self.owner.playerid != self.playerid)
66                 remove(self);
67         else
68                 W_Porto_Fail(0);
69 }
70
71 void W_Porto_Touch (void)
72 {
73         vector norm;
74
75         // do not use PROJECTILE_TOUCH here
76
77         if(other.classname == "portal")
78                 return; // handled by the portal
79
80         norm = trace_plane_normal;
81         if(trace_ent.iscreature)
82         {
83                 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
84                 if(trace_fraction >= 1)
85                         return;
86                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
87                         return;
88                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
89                         return;
90         }
91
92         if(self.owner.playerid != self.playerid)
93         {
94                 sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
95                 remove(self);
96         }
97         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
98         {
99                 sound(self, CHAN_PROJECTILE, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
100                 // just reflect
101                 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
102                 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
103         }
104         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
105         {
106                 sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
107                 W_Porto_Fail(0);
108         }
109         else if(self.effects & EF_RED)
110         {
111                 self.effects += EF_BLUE - EF_RED;
112                 if(Portal_SpawnInPortalAtTrace(self.owner, self.right_vector, self.portal_id))
113                 {
114                         sound(self, CHAN_PROJECTILE, "porto/create.wav", VOL_BASE, ATTN_NORM);
115                         trace_plane_normal = norm;
116                         centerprint(self.owner, "^1In^7-portal created.\n");
117                         self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
118                         self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
119                 }
120                 else
121                 {
122                         sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
123                         trace_plane_normal = norm;
124                         W_Porto_Fail(0);
125                 }
126         }
127         else
128         {
129                 if(self.owner.portal_in.portal_id == self.portal_id)
130                 {
131                         if(Portal_SpawnOutPortalAtTrace(self.owner, self.right_vector, self.portal_id))
132                         {
133                                 sound(self, CHAN_PROJECTILE, "porto/create.wav", VOL_BASE, ATTN_NORM);
134                                 trace_plane_normal = norm;
135                                 centerprint(self.owner, "^4Out^7-portal created.\n");
136                                 W_Porto_Success();
137                         }
138                         else
139                         {
140                                 sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
141                                 W_Porto_Fail(0);
142                         }
143                 }
144                 else
145                 {
146                         sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
147                         W_Porto_Fail(0);
148                 }
149         }
150
151 }
152
153 void W_Porto_Attack (void)
154 {
155         local entity gren;
156
157         if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
158                 self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
159         W_SetupShot (self, '0 0 0', FALSE, 4, "porto/fire.wav");
160
161         //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
162
163         gren = spawn ();
164         gren.owner = self;
165         gren.playerid = self.playerid;
166         gren.classname = "porto";
167         gren.bot_dodge = TRUE;
168         gren.bot_dodgerating = 200;
169         gren.movetype = MOVETYPE_BOUNCEMISSILE;
170         gren.solid = SOLID_BBOX;
171         gren.effects = EF_LOWPRECISION | EF_RED | EF_ADDITIVE;
172         gren.scale = 4;
173         gren.modelflags = MF_TRACER;
174         setmodel(gren, "models/grenademodel.md3"); // precision set above
175         setsize(gren, '0 0 0', '0 0 0');
176         setorigin(gren, w_shotorg);
177
178         gren.nextthink = time + cvar("g_balance_porto_primary_lifetime");
179         gren.think = W_Porto_Think;
180         gren.touch = W_Porto_Touch;
181         gren.velocity = w_shotdir * cvar("g_balance_porto_primary_speed");
182         if(self.items & IT_STRENGTH)
183                 gren.velocity = gren.velocity * cvar("g_balance_powerup_strength_force");
184         W_SetupProjectileVelocity(gren);
185
186         gren.angles = vectoangles (gren.velocity);
187         gren.flags = FL_PROJECTILE;
188
189         gren.portal_id = time;
190         self.porto_current = gren;
191         gren.playerid = self.playerid;
192         fixedmakevectors(vectoangles(gren.velocity));
193         gren.right_vector = v_right;
194
195         gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
196 }
197
198 void spawnfunc_weapon_porto (void)
199 {
200         weapon_defaultspawnfunc(WEP_PORTO);
201 }
202
203 float w_porto(float req)
204 {
205         vector v_angle_save;
206
207         if (req == WR_AIM)
208         {
209                 self.BUTTON_ATCK = FALSE;
210                 self.BUTTON_ATCK2 = FALSE;
211                 if(bot_aim(cvar("g_balance_porto_primary_speed"), 0, cvar("g_balance_grenadelauncher_primary_lifetime"), FALSE))
212                         self.BUTTON_ATCK = TRUE;
213         }
214         else if (req == WR_THINK)
215         {
216                 if(self.porto_v_angle_held)
217                 {
218                         if(!self.BUTTON_ATCK2)
219                         {
220                                 msg_entity = self;
221                                 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy1, {
222                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
223                                         WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
224                                         WriteByte(MSG_ONE, WEP_PORTO);
225                                         WriteByte(MSG_ONE, 0);
226                                 });
227                                 self.porto_v_angle_held = 0;
228                         }
229                 }
230                 else
231                 {
232                         if(self.BUTTON_ATCK2)
233                         {
234                                 self.porto_v_angle = self.v_angle;
235                                 msg_entity = self;
236                                 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy2, {
237                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
238                                         WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
239                                         WriteByte(MSG_ONE, WEP_PORTO);
240                                         WriteByte(MSG_ONE, 1);
241                                         WriteCoord(MSG_ONE, self.v_angle_x);
242                                         WriteCoord(MSG_ONE, self.v_angle_y);
243                                 });
244                                 self.porto_v_angle_held = 1;
245                         }
246                 }
247                 v_angle_save = self.v_angle;
248                 if(self.porto_v_angle_held)
249                         makevectors(self.porto_v_angle); // override the previously set angles
250
251                 if (self.BUTTON_ATCK)
252                 if (!self.porto_current)
253                 if (!self.porto_forbidden)
254                 if (weapon_prepareattack(0, cvar("g_balance_porto_primary_refire")))
255                 {
256                         W_Porto_Attack();
257                         weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_porto_primary_animtime"), w_ready);
258                 }
259         }
260         else if (req == WR_PRECACHE)
261         {
262                 precache_model ("models/grenademodel.md3");
263                 precache_model ("models/weapons/g_porto.md3");
264                 precache_model ("models/weapons/v_porto.md3");
265                 precache_model ("models/weapons/w_porto.zym");
266                 precache_model ("models/portal.md3");
267                 precache_sound ("porto/bounce.wav");
268                 precache_sound ("porto/create.wav");
269                 precache_sound ("porto/expire.wav");
270                 precache_sound ("porto/explode.wav");
271                 precache_sound ("porto/fire.wav");
272                 precache_sound ("porto/unsupported.wav");
273         }
274         else if (req == WR_SETUP)
275                 weapon_setup(WEP_PORTO);
276         else if (req == WR_SUICIDEMESSAGE)
277                 w_deathtypestring = "did the impossible";
278         else if (req == WR_KILLMESSAGE)
279                 w_deathtypestring = "felt # doing the impossible to him";
280         return TRUE;
281 };