1 .float minstanex_lasthit;
3 void W_MinstaNex_Attack (void)
6 flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
8 W_SetupShot (self, '25 8 -4', TRUE, 5, "weapons/minstanexfire.wav");
13 FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, WEP_MINSTANEX);
18 announce(self, "announcer/male/yoda.ogg");
23 announce(self, "announcer/male/yoda.ogg");
25 announce(self, "announcer/male/headshot.ogg");
26 if(damage_goodhits && self.minstanex_lasthit)
28 if(announce(self, "announcer/male/impressive.ogg"))
29 damage_goodhits = 0; // only every second time
33 self.minstanex_lasthit = damage_goodhits;
35 pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
38 trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos);
39 // flash and burn the wall
40 if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
41 pointparticles(particleeffectnum("nex_impact"), trace_endpos - w_shotdir * 6, '0 0 0', 1);
43 soundat (self, trace_endpos, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
45 if not(self.items & IT_UNLIMITED_AMMO)
48 self.ammo_cells = self.ammo_cells - 1;
50 self.ammo_cells = self.ammo_cells - cvar("g_balance_minstanex_ammo");
55 .float minstagib_nextthink;
56 void minstagib_ammocheck (void)
58 if (time < self.minstagib_nextthink || self.deadflag || gameover)
61 if (self.ammo_cells <= 0)
65 centerprint(self, "you're dead now...\n");
66 Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
67 announce(self, "announcer/robotic/terminated.ogg");
69 if (self.health == 10)
71 centerprint(self, "^11^7 second left to find some ammo\n");
72 Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
73 announce(self, "announcer/robotic/1.ogg");
75 if (self.health == 20)
77 centerprint(self, "^12^7 seconds left to find some ammo\n");
78 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
79 announce(self, "announcer/robotic/2.ogg");
81 if (self.health == 30)
83 centerprint(self, "^13^7 seconds left to find some ammo\n");
84 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
85 announce(self, "announcer/robotic/3.ogg");
87 if (self.health == 40)
89 centerprint(self, "^14^7 seconds left to find some ammo\n");
90 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
91 announce(self, "announcer/robotic/4.ogg");
93 if (self.health == 50)
95 centerprint(self, "^15^7 seconds left to find some ammo\n");
96 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
97 announce(self, "announcer/robotic/5.ogg");
99 if (self.health == 60)
101 centerprint(self, "^36^7 seconds left to find some ammo\n");
102 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
103 announce(self, "announcer/robotic/6.ogg");
105 if (self.health == 70)
107 centerprint(self, "^37^7 seconds left to find some ammo\n");
108 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
109 announce(self, "announcer/robotic/7.ogg");
111 if (self.health == 80)
113 centerprint(self, "^38^7 seconds left to find some ammo\n");
114 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
115 announce(self, "announcer/robotic/8.ogg");
117 if (self.health == 90)
119 centerprint(self, "^39^7 seconds left to find some ammo\n");
120 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
121 announce(self, "announcer/robotic/9.ogg");
123 if (self.health == 100)
125 centerprint(self, "get some ammo or\nyou'll be dead in ^310^7 seconds...");
126 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
127 announce(self, "announcer/robotic/10.ogg");
130 self.minstagib_nextthink = time + 1;
133 void spawnfunc_weapon_minstanex (void); // defined in t_items.qc
135 float w_minstanex(float req)
138 self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE);
139 else if (req == WR_THINK)
141 if (self.BUTTON_ATCK)
143 if (weapon_prepareattack(0, cvar("g_balance_minstanex_refire")))
145 W_MinstaNex_Attack();
146 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_minstanex_animtime"), w_ready);
149 else if (self.BUTTON_ATCK2)
151 if (self.jump_interval <= time)
153 self.jump_interval = time + 0.9;
154 W_Laser_Attack(FALSE);
158 else if (req == WR_PRECACHE)
160 precache_model ("models/nexflash.md3");
161 precache_model ("models/weapons/g_minstanex.md3");
162 precache_model ("models/weapons/v_minstanex.md3");
163 precache_model ("models/weapons/w_minstanex.zym");
164 precache_sound ("weapons/minstanexfire.wav");
165 precache_sound ("weapons/neximpact.wav");
166 w_laser(WR_PRECACHE);
168 else if (req == WR_SETUP)
170 weapon_setup(WEP_MINSTANEX);
171 self.minstanex_lasthit = 0;
173 else if (req == WR_CHECKAMMO1)
176 return self.ammo_cells >= 1;
178 return self.ammo_cells >= cvar("g_balance_minstanex_ammo");
180 else if (req == WR_CHECKAMMO2)
182 else if (req == WR_SUICIDEMESSAGE)
183 w_deathtypestring = "did the impossible";
184 else if (req == WR_KILLMESSAGE)
185 w_deathtypestring = "has been vaporized by";