1 void spawnfunc_turret_mlrs();
2 void turret_mlrs_dinit();
3 void turret_mlrs_attack();
4 void turret_mlrs_rocket_explode();
5 void turret_mlrs_rocket_touch();
7 void turret_mlrs_postthink()
10 // 0 = full, 6 = empty
11 self.tur_head.frame = rint(6 - (self.ammo / self.shot_dmg));
14 void turret_mlrs_attack()
18 turret_tag_fire_update();
20 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
23 //setsize (missile, '0 0 0', '0 0 0'); // give it some size so it can be shot
24 setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
25 setorigin(missile, self.tur_shotorg);
26 missile.classname = "mlrs_missile";
28 missile.bot_dodge = TRUE;
29 missile.bot_dodgerating = self.shot_dmg;
30 missile.takedamage = DAMAGE_NO;
31 missile.damageforcescale = 4;
32 //missile.health = 25;
33 missile.think = turret_mlrs_rocket_explode;
35 missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
36 //missile.nextthink = missile.nextthink + random() * self.shot_spread;
38 missile.solid = SOLID_BBOX;
39 missile.movetype = MOVETYPE_FLYMISSILE;
40 missile.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
41 missile.angles = vectoangles(missile.velocity);
42 missile.touch = turret_mlrs_rocket_touch;
43 missile.flags = FL_PROJECTILE;
44 missile.solid = SOLID_BBOX;
45 missile.enemy = self.enemy;
47 CSQCProjectile(missile, TRUE, PROJECTILE_ROCKET, FALSE); // no cull, fly sound
49 te_explosion (missile.origin);
51 //self.tur_head.frame = 7 - self.volly_counter;
54 void turret_mlrs_rocket_touch()
56 if( (other == self.owner) || (other == self.owner.tur_head) )
61 turret_mlrs_rocket_explode();
64 void turret_mlrs_rocket_explode()
68 if(self.event_damage != SUB_Null)
70 self.event_damage = SUB_Null;
71 self.think = turret_mlrs_rocket_explode;
72 self.nextthink = time;
77 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
78 org2 = findbetterlocation (self.origin, 16);
79 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
80 //w_deathtypestring = "dident escape the rocket barrage";
84 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world, 0);
85 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
86 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
88 RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world, 0);
91 // Target dead, Tell turret.
92 if ((self.enemy.deadflag != DEAD_NO) && (self.enemy == self.owner.enemy))
93 self.owner.enemy = world;
98 void turret_mlrs_dinit()
100 if (self.netname == "") self.netname = "MLRS turret";
102 self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
103 self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
104 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_ZEASE | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_INFRONT;
106 if (turret_stdproc_init("mlrs_std",0) == 0)
112 self.damage_flags |= TFL_DMG_HEADSHAKE;
114 self.shoot_flags |= TFL_SHOOT_VOLLYALWAYS;
115 self.volly_counter = self.shot_volly;
117 setmodel(self,"models/turrets/base.md3");
118 setmodel(self.tur_head,"models/turrets/mlrs.md3");
120 if (!turret_tag_setup())
121 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
124 self.turret_firefunc = turret_mlrs_attack;
125 self.turret_postthink = turret_mlrs_postthink;
129 /*QUAKED turret_mlrs (0 .5 .8) ?
132 void spawnfunc_turret_mlrs()
134 //precache_model ( "models/turrets/rocket.md3");
135 precache_model ("models/turrets/mlrs.md3");
136 precache_model ("models/turrets/base.md3");
138 self.think = turret_mlrs_dinit;
139 self.nextthink = time + 0.5;