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Fix accuracy stats (#400)
[divverent/nexuiz.git] / data / qcsrc / server / tturrets / units / unit_flac.qc
1 void spawnfunc_turret_flac();
2 void turret_flac_dinit();
3 void turret_flac_attack();
4 void turret_flac_projectile_explode();
5
6 void turret_flac_attack()
7 {
8     local entity proj;
9
10     turret_tag_fire_update();
11
12     sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
13     proj = spawn ();
14     setorigin(proj, self.tur_shotorg);
15     // setmodel(proj, "models/turrets/pd_proj.md3");
16     setsize(proj, '0 0 0', '0 0 0');
17     proj.classname          = "flac_projectile";
18     proj.owner              = self;
19     proj.bot_dodge          = TRUE;
20     proj.bot_dodgerating    = self.shot_dmg;
21     proj.solid              = SOLID_BBOX;
22     proj.movetype           = MOVETYPE_FLYMISSILE;
23     proj.flags              = FL_PROJECTILE;
24     // proj.effects            = EF_LOWPRECISION;
25     proj.takedamage         = DAMAGE_NO;
26     //proj.health             =  100;
27     proj.velocity           = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
28     proj.angles             = vectoangles(proj.velocity);
29     proj.touch              = turret_flac_projectile_explode;
30     proj.think              = turret_flac_projectile_explode;
31     //proj.nextthink          = time + vlen(self.tur_shotorg - self.enemy.origin) / self.shot_speed;
32     proj.nextthink          = time + max(self.tur_impacttime,(self.shot_radius * 3) / self.shot_speed);
33     proj.enemy              = self.enemy;
34     proj.cnt                = time + 5;
35
36     CSQCProjectile(proj, TRUE, PROJECTILE_HAGAR, TRUE);
37
38     self.tur_head.frame = self.tur_head.frame + 1;
39     if (self.tur_head.frame >= 4) self.tur_head.frame = 0;
40
41 }
42
43 void turret_flac_projectile_explode()
44 {
45     float ftmp;
46
47     // FIXME: tur_impacttime is not accurate enougth, this is a dirty hakk to make flac work.
48
49     //w_deathtypestring = "got caught in the flack.";
50
51
52
53     if( (self.enemy != world) &&
54         (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) )
55     {
56         // OMG HAXX!
57         setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
58     }
59
60
61
62     te_explosion (self.origin);
63
64     ftmp = crandom();
65     if (ftmp<-0.7)
66         sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
67     else if (ftmp<0.4)
68         sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
69     else if (ftmp<1)
70         sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
71
72
73     self.event_damage = SUB_Null;
74
75
76 #ifdef TURRET_DEBUG
77     ftmp = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world, 0);
78     self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + ftmp; //self.owner.shot_dmg;
79     self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
80 #else
81     RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world, 0);
82 #endif
83
84     remove (self);
85 }
86
87
88 void turret_flac_dinit()
89 {
90     if (self.netname == "")      self.netname  = "FLAC Cannon";
91
92
93     self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL;
94     self.ammo_flags     = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
95     self.aim_flags      = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
96
97     if (turret_stdproc_init("flac_std",0) == 0)
98     {
99         remove(self);
100         return;
101     }
102
103     self.damage_flags |= TFL_DMG_HEADSHAKE;
104     self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS;
105
106     setmodel(self,"models/turrets/base.md3");
107     setmodel(self.tur_head,"models/turrets/flac.md3");
108
109     if (!turret_tag_setup())
110         dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
111
112     // Our fire routine
113     self.turret_firefunc  = turret_flac_attack;
114
115 }
116 /*QUAKED turret_flac (0 .5 .8) ?
117 */
118
119 void spawnfunc_turret_flac()
120 {
121     precache_model ("models/turrets/base.md3");
122     precache_model ("models/turrets/flac.md3");
123     //precache_model("models/turrets/pd_proj.md3");
124
125     self.think = turret_flac_dinit;
126     self.nextthink = time + 0.5;
127 }
128