1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(entity pl)
78 if(!cvar("sv_eventlog"))
82 str = strcat(":team:", ftos(pl.playerid), ":");
83 str = strcat(str, ftos(pl.team));
89 cvar_set("g_dm", ftos(g_dm));
90 cvar_set("g_tdm", ftos(g_tdm));
91 cvar_set("g_domination", ftos(g_domination));
92 cvar_set("g_ctf", ftos(g_ctf));
93 cvar_set("g_runematch", ftos(g_runematch));
94 cvar_set("g_lms", ftos(g_lms));
95 cvar_set("g_arena", ftos(g_arena));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
101 cvar_set("g_cts", ftos(g_cts));
111 prev = cvar("gamecfg");
112 for(i = 0; i < 2; ++i)
114 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
122 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
123 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
124 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
125 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
126 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
131 prev = -1; // second attempt takes place WITHOUT prev set
137 if(g_dm && cvar("deathmatch_force_teamplay"))
146 void default_delayedinit()
148 if(!scores_initialized)
149 ScoreRules_generic();
152 void ActivateTeamplay()
154 float teamplay_default;
155 teamplay_default = cvar("teamplay_default");
158 teamplay = teamplay_default;
161 cvar_set("teamplay", ftos(teamplay));
166 void InitGameplayMode()
168 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
170 qualifying_override = -1;
175 cvar_set("teamplay", "0");
177 // make sure only ONE type is selected
181 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
186 MapInfo_LoadMapSettings(mapname);
188 if not(cvar_value_issafe(world.fog))
190 print("The current map contains a potentially harmful fog setting, ignored\n");
191 world.fog = string_null;
193 if(MapInfo_Map_fog != "")
194 if(MapInfo_Map_fog == "none")
195 world.fog = string_null;
197 world.fog = strzone(MapInfo_Map_fog);
198 clientstuff = strzone(MapInfo_Map_clientstuff);
200 MapInfo_ClearTemps();
202 // in case mapinfo switched the type
205 // set both here, gamemode can override it later
206 timelimit_override = cvar("timelimit_override");
207 fraglimit_override = cvar("fraglimit_override");
208 leadlimit_override = cvar("leadlimit_override");
212 game = GAME_DEATHMATCH;
213 gamemode_name = "Deathmatch";
218 game = GAME_TEAM_DEATHMATCH;
219 gamemode_name = "Team Deathmatch";
226 game = GAME_DOMINATION;
227 gamemode_name = "Domination";
229 fraglimit_override = cvar("g_domination_point_limit");
230 leadlimit_override = cvar("g_domination_point_leadlimit");
237 gamemode_name = "Capture the Flag";
239 if(cvar("g_campaign"))
242 g_ctf_win_mode = cvar("g_ctf_win_mode");
243 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
244 if(g_ctf_win_mode == 2)
246 fraglimit_override = cvar("g_ctf_capture_limit");
247 leadlimit_override = cvar("g_ctf_capture_leadlimit");
251 fraglimit_override = cvar("capturelimit_override");
252 leadlimit_override = cvar("captureleadlimit_override");
259 game = GAME_RUNEMATCH;
260 gamemode_name = "Rune Match";
261 if(cvar("deathmatch_force_teamplay"))
263 fraglimit_override = cvar("g_runematch_point_limit");
264 leadlimit_override = cvar("g_runematch_point_leadlimit");
271 gamemode_name = "Last Man Standing";
272 fraglimit_override = cvar("g_lms_lives_override");
273 leadlimit_override = 0; // not supported by LMS
274 if(fraglimit_override == 0)
275 fraglimit_override = -1;
276 lms_lowest_lives = 9999;
284 gamemode_name = "Arena";
285 fraglimit_override = cvar("g_arena_point_limit");
286 leadlimit_override = cvar("g_arena_point_leadlimit");
287 maxspawned = cvar("g_arena_maxspawned");
290 arena_roundbased = cvar("g_arena_roundbased");
296 gamemode_name = "Key Hunt";
298 fraglimit_override = cvar("g_keyhunt_point_limit");
299 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
306 gamemode_name = "Assault";
308 ScoreRules_assault();
313 game = GAME_ONSLAUGHT;
314 gamemode_name = "Onslaught";
321 gamemode_name = "Race";
323 if(cvar("g_race_teams"))
326 race_teams = bound(2, cvar("g_race_teams"), 4);
331 qualifying_override = cvar("g_race_qualifying_timelimit_override");
332 fraglimit_override = cvar("g_race_laps_limit");
333 leadlimit_override = 0; // currently not supported by race
335 if(g_race_qualifying)
336 independent_players = 1;
342 gamemode_name = "CTS";
343 g_race_qualifying = 1;
344 fraglimit_override = 0;
345 leadlimit_override = 0;
351 gamemode_name = "Nexball";
352 fraglimit_override = cvar("g_nexball_goallimit");
353 leadlimit_override = cvar("g_nexball_goalleadlimit");
361 // save it (for the next startup)
362 cvar_set("gamecfg", ftos(game));
364 cache_mutatormsg = strzone("");
365 cache_lastmutatormsg = strzone("");
367 // enforce the server's universal frag/time limits
368 if(!cvar("g_campaign"))
370 if(fraglimit_override >= 0)
371 cvar_set("fraglimit", ftos(fraglimit_override));
372 if(timelimit_override >= 0)
373 cvar_set("timelimit", ftos(timelimit_override));
374 if(leadlimit_override >= 0)
375 cvar_set("leadlimit", ftos(leadlimit_override));
376 if(qualifying_override >= 0)
377 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
382 // we need to find out the correct value for g_race_qualifying
383 if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
385 g_race_qualifying = 2;
386 race_fraglimit = cvar("fraglimit");
387 race_leadlimit = cvar("leadlimit");
388 race_timelimit = cvar("timelimit");
389 cvar_set("fraglimit", "0");
390 cvar_set("leadlimit", "0");
391 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
394 g_race_qualifying = 0;
399 if(g_race_qualifying)
400 independent_players = 1;
405 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
408 string GetClientVersionMessage() {
409 local string versionmsg;
410 if (self.version_mismatch) {
411 if(self.version < cvar("gameversion")) {
412 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
414 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
417 versionmsg = "^2client version and server version are compatible.^8";
423 void PrintWelcomeMessage(entity pl)
425 string s, modifications, motd;
427 if(self.cvar_scr_centertime == 0) return;
429 if(cvar("g_campaign"))
431 if(self.classname == "player")
436 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
440 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
441 if(self.welcomemessage_time > time) return;
442 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
445 if(cvar("g_campaign"))
447 centerprint(pl, campaign_message);
451 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
452 if(!self.BUTTON_INFO)
454 // TODO get rid of this too
455 local string specString;
456 specString = NEWLINES;
457 //if(time < game_starttime) //also show the countdown when being a spectator
458 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
460 if (timeoutStatus != 0)
461 specString = strcat(specString, "\n\n", getTimeoutText(1));
464 if(!self.BUTTON_INFO && self.classname == "player")
468 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
474 modifications = strcat(modifications, ", MinstaGib");
476 modifications = strcat(modifications, ", NixNex");
478 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
479 if(cvar("sv_gravity") < 800)
480 modifications = strcat(modifications, ", Low gravity");
482 modifications = strcat(modifications, ", Cloaked");
484 modifications = strcat(modifications, ", Steps");
486 modifications = strcat(modifications, ", Hook");
487 if(g_laserguided_missile)
488 modifications = strcat(modifications, ", LG missiles");
490 modifications = strcat(modifications, ", Midair");
492 modifications = strcat(modifications, ", Vampire");
494 modifications = strcat(modifications, ", Pinata");
496 modifications = strcat(modifications, ", Weapons stay");
498 modifications = strcat(modifications, ", Bloodloss");
500 modifications = strcat(modifications, ", Jet pack");
501 modifications = substring(modifications, 2, strlen(modifications) - 2);
503 local string versionmessage;
504 versionmessage = GetClientVersionMessage();
506 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
507 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
509 if(modifications != "")
510 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
512 if(timeoutStatus != 0)
513 s = strcat(s, "\n\n", getTimeoutText(1));
515 if (g_grappling_hook)
516 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
518 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
520 if(cache_lastmutatormsg)
521 strunzone(cache_lastmutatormsg);
523 strunzone(cache_mutatormsg);
524 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
525 cache_mutatormsg = strzone(cache_lastmutatormsg);
528 if (cache_mutatormsg != "") {
529 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
532 motd = cvar_string("sv_motd");
534 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
542 void SetPlayerColors(entity pl, float _color)
546 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
548 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
549 pl.clientcolors = 16*cl + cl;*/
552 pants = _color & 0x0F;
553 shirt = _color & 0xF0;
557 setcolor(pl, 16*pants + pants);
559 setcolor(pl, shirt + pants);
563 void SetPlayerTeam(entity pl, float t, float s, float noprint)
568 _color = COLOR_TEAM4 - 1;
570 _color = COLOR_TEAM3 - 1;
572 _color = COLOR_TEAM2 - 1;
574 _color = COLOR_TEAM1 - 1;
576 SetPlayerColors(pl,_color);
578 if(!noprint && t != s)
580 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
581 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
593 // set c1...c4 to show what teams are allowed
594 void CheckAllowedTeams (entity for_whom)
603 c1 = c2 = c3 = c4 = -1;
604 cb1 = cb2 = cb3 = cb4 = 0;
606 // onslaught is special
609 head = findchain(classname, "onslaught_generator");
612 if (head.team == COLOR_TEAM1) c1 = 0;
613 if (head.team == COLOR_TEAM2) c2 = 0;
614 if (head.team == COLOR_TEAM3) c3 = 0;
615 if (head.team == COLOR_TEAM4) c4 = 0;
622 teament_name = "dom_team";
624 teament_name = "ctf_team";
626 teament_name = "tdm_team";
628 teament_name = "nexball_team";
631 c1 = c2 = 0; // Assault always has 2 teams
636 // cover anything else by treating it like tdm with no teams spawned
646 c1 = c2 = c3 = c4 = 0;
659 // first find out what teams are allowed
660 head = find(world, classname, teament_name);
663 if(!(g_domination && head.netname == ""))
665 if(head.team == COLOR_TEAM1)
669 if(head.team == COLOR_TEAM2)
673 if(head.team == COLOR_TEAM3)
677 if(head.team == COLOR_TEAM4)
682 head = find(head, classname, teament_name);
687 if(cvar("bot_vs_human") > 0)
690 if(clienttype(for_whom) == CLIENTTYPE_BOT)
695 else if(cvar("bot_vs_human") < 0)
698 if(clienttype(for_whom) == CLIENTTYPE_BOT)
706 float PlayerValue(entity p)
708 if(IsTeamBalanceForced() == 1)
713 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
714 // teams that are allowed will now have their player counts stored in c1...c4
715 void GetTeamCounts(entity ignore)
719 // now count how many players are on each team already
721 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
722 // also remember the lowest-scoring player
724 FOR_EACH_PLAYER(head)
726 if(head != ignore)// && head.netname != "")
728 value = PlayerValue(head);
729 if(clienttype(head) == CLIENTTYPE_BOT)
733 if(head.team == COLOR_TEAM1)
741 if(head.team == COLOR_TEAM2)
749 if(head.team == COLOR_TEAM3)
757 if(head.team == COLOR_TEAM4)
769 // returns # of smallest team (1, 2, 3, 4)
770 // NOTE: Assumes CheckAllowedTeams has already been called!
771 float FindSmallestTeam(entity pl, float ignore_pl)
773 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
776 // find out what teams are available
777 //CheckAllowedTeams();
779 // make sure there are at least 2 teams to join
781 totalteams = totalteams + 1;
783 totalteams = totalteams + 1;
785 totalteams = totalteams + 1;
787 totalteams = totalteams + 1;
789 if(cvar("bot_vs_human"))
795 error("Too few teams available for domination\n");
797 error("Too few teams available for ctf\n");
799 error("Too few teams available for key hunt\n");
801 error("Too few teams available for team deathmatch\n");
804 // count how many players are in each team
808 GetTeamCounts(world);
810 // c1...c4 now have counts of each team
811 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
814 smallestteam_count = 999999999;
815 smallestteam_score = 999999999;
817 // 2 gives priority to what team you're already on, 1 goes in order
818 // 2 doesn't seem to work though...
822 //if(pl.classname != "player")
823 if(clienttype(pl) != CLIENTTYPE_BOT)
825 c1 -= cb1 * 255.0/256;
826 c2 -= cb2 * 255.0/256;
827 c3 -= cb3 * 255.0/256;
828 c4 -= cb4 * 255.0/256;
831 if(balance_type == 1)
833 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
836 smallestteam_count = c1;
837 smallestteam_score = team1_score;
839 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
842 smallestteam_count = c2;
843 smallestteam_score = team2_score;
845 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
848 smallestteam_count = c3;
849 smallestteam_score = team3_score;
851 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
854 smallestteam_count = c4;
855 smallestteam_score = team4_score;
860 if(c1 >= 0 && (c1 < smallestteam_count ||
861 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
864 smallestteam_count = c1;
866 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
867 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
870 smallestteam_count = c2;
872 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
873 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
876 smallestteam_count = c3;
878 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
879 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
882 smallestteam_count = c4;
889 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
891 float smallest, selectedteam;
893 // don't join a team if we're not playing a team game
897 // find out what teams are available
898 CheckAllowedTeams(pl);
903 if(cvar("g_domination_default_teams") < 3)
905 if(cvar("g_domination_default_teams") < 4)
909 // if we don't care what team he ends up on, put him on whatever team he entered as.
910 // if he's not on a valid team, then let other code put him on the smallest team
913 if( c1 >= 0 && pl.team == COLOR_TEAM1)
914 selectedteam = pl.team;
915 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
916 selectedteam = pl.team;
917 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
918 selectedteam = pl.team;
919 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
920 selectedteam = pl.team;
925 if(!only_return_best)
927 SetPlayerColors(pl, selectedteam - 1);
932 // otherwise end up on the smallest team (handled below)
935 smallest = FindSmallestTeam(pl, TRUE);
938 if(!only_return_best)
940 TeamchangeFrags(self);
943 SetPlayerColors(pl, COLOR_TEAM1 - 1);
945 else if(smallest == 2)
947 SetPlayerColors(pl, COLOR_TEAM2 - 1);
949 else if(smallest == 3)
951 SetPlayerColors(pl, COLOR_TEAM3 - 1);
953 else if(smallest == 4)
955 SetPlayerColors(pl, COLOR_TEAM4 - 1);
959 error("smallest team: invalid team\n");
962 if(pl.deadflag == DEAD_NO)
963 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
969 //void() ctf_playerchanged;
970 void SV_ChangeTeam(float _color)
972 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
974 // in normal deathmatch we can just apply the color and we're done
976 SetPlayerColors(self, _color);
980 scolor = self.clientcolors & 0x0F;
981 dcolor = _color & 0x0F;
983 if(scolor == COLOR_TEAM1 - 1)
985 else if(scolor == COLOR_TEAM2 - 1)
987 else if(scolor == COLOR_TEAM3 - 1)
989 else // if(scolor == COLOR_TEAM4 - 1)
991 if(dcolor == COLOR_TEAM1 - 1)
993 else if(dcolor == COLOR_TEAM2 - 1)
995 else if(dcolor == COLOR_TEAM3 - 1)
997 else // if(dcolor == COLOR_TEAM4 - 1)
1000 CheckAllowedTeams(self);
1002 if(dteam == 1 && c1 < 0) dteam = 4;
1003 if(dteam == 4 && c4 < 0) dteam = 3;
1004 if(dteam == 3 && c3 < 0) dteam = 2;
1005 if(dteam == 2 && c2 < 0) dteam = 1;
1007 // not changing teams
1008 if(scolor == dcolor)
1010 //bprint("same team change\n");
1011 SetPlayerTeam(self, dteam, steam, TRUE);
1015 if(cvar("g_campaign"))
1017 sprint(self, "Team changes not allowed\n");
1018 return; // changing teams is not allowed
1021 if(cvar("g_changeteam_banned") && self.wasplayer)
1023 sprint(self, "Team changes not allowed\n");
1027 if(cvar("g_balance_teams_prevent_imbalance"))
1029 // only allow changing to a smaller or equal size team
1031 // find out what teams are available
1032 //CheckAllowedTeams();
1033 // count how many players on each team
1034 GetTeamCounts(world);
1037 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1042 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1047 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1052 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1059 sprint(self, "Cannot change to an invalid team\n");
1064 // get starting team
1065 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1067 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1069 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1071 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1074 if(scount) // started at a valid, nonempty team
1076 // check if we're trying to change to a larger team that doens't have bots to swap with
1077 if(dcount >= scount && dbotcount <= 0)
1079 sprint(self, "Cannot change to a larger team\n");
1080 return; // can't change to a larger team
1085 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1087 if(self.classname == "player" && steam != dteam)
1089 // reduce frags during a team change
1090 TeamchangeFrags(self);
1093 SetPlayerTeam(self, dteam, steam, FALSE);
1095 if(self.classname == "player" && steam != dteam)
1097 // kill player when changing teams
1098 if(self.deadflag == DEAD_NO)
1099 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1101 //ctf_playerchanged();
1104 void ShufflePlayerOutOfTeam (float source_team)
1106 float smallestteam, smallestteam_count, steam;
1107 float lowest_bot_score, lowest_player_score;
1108 entity head, lowest_bot, lowest_player, selected;
1111 smallestteam_count = 999999999;
1113 if(c1 >= 0 && c1 < smallestteam_count)
1116 smallestteam_count = c1;
1118 if(c2 >= 0 && c2 < smallestteam_count)
1121 smallestteam_count = c2;
1123 if(c3 >= 0 && c3 < smallestteam_count)
1126 smallestteam_count = c3;
1128 if(c4 >= 0 && c4 < smallestteam_count)
1131 smallestteam_count = c4;
1136 bprint("warning: no smallest team\n");
1140 if(source_team == 1)
1141 steam = COLOR_TEAM1;
1142 else if(source_team == 2)
1143 steam = COLOR_TEAM2;
1144 else if(source_team == 3)
1145 steam = COLOR_TEAM3;
1146 else if(source_team == 4)
1147 steam = COLOR_TEAM4;
1150 lowest_bot_score = 999999999;
1151 lowest_player = world;
1152 lowest_player_score = 999999999;
1154 // find the lowest-scoring player & bot of that team
1155 FOR_EACH_PLAYER(head)
1157 if(head.team == steam)
1161 if(head.totalfrags < lowest_bot_score)
1164 lowest_bot_score = head.totalfrags;
1169 if(head.totalfrags < lowest_player_score)
1171 lowest_player = head;
1172 lowest_player_score = head.totalfrags;
1178 // prefers to move a bot...
1179 if(lowest_bot != world)
1180 selected = lowest_bot;
1181 // but it will move a player if it has to
1183 selected = lowest_player;
1184 // don't do anything if it couldn't find anyone
1187 bprint("warning: couldn't find a player to move from team\n");
1191 // smallest team gains a member
1192 if(smallestteam == 1)
1196 else if(smallestteam == 2)
1200 else if(smallestteam == 3)
1204 else if(smallestteam == 4)
1210 bprint("warning: destination team invalid\n");
1213 // source team loses a member
1214 if(source_team == 1)
1218 else if(source_team == 2)
1222 else if(source_team == 3)
1226 else if(source_team == 4)
1232 bprint("warning: source team invalid\n");
1236 // move the player to the new team
1237 TeamchangeFrags(selected);
1238 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1240 if(selected.deadflag == DEAD_NO)
1241 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1242 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1245 void CauseRebalance(float source_team, float howmany_toomany)
1247 if(IsTeamBalanceForced() == 1)
1249 bprint("Rebalancing Teams\n");
1250 ShufflePlayerOutOfTeam(source_team);
1254 // part of g_balance_teams_force
1255 // occasionally perform an audit of the teams to make
1256 // sure they're more or less balanced in player count.
1259 float numplayers, numteams, smallest, toomany;
1261 balance = IsTeamBalanceForced();
1265 if(audit_teams_time > time)
1268 audit_teams_time = time + 4 + random();
1270 // bprint("Auditing teams\n");
1272 CheckAllowedTeams(world);
1273 GetTeamCounts(world);
1276 numteams = numplayers = smallest = 0;
1279 numteams = numteams + 1;
1280 numplayers = numplayers + c1;
1285 numteams = numteams + 1;
1286 numplayers = numplayers + c2;
1292 numteams = numteams + 1;
1293 numplayers = numplayers + c3;
1299 numteams = numteams + 1;
1300 numplayers = numplayers + c4;
1306 return; // no players to move around
1308 return; // don't bother shuffling if for some reason there aren't any teams
1310 toomany = smallest + 1;
1312 if(c1 && c1 > toomany)
1313 CauseRebalance(1, c1 - toomany);
1314 if(c2 && c2 > toomany)
1315 CauseRebalance(2, c2 - toomany);
1316 if(c3 && c3 > toomany)
1317 CauseRebalance(3, c3 - toomany);
1318 if(c4 && c4 > toomany)
1319 CauseRebalance(4, c4 - toomany);
1321 // if teams are still unbalanced, balance them further in the next audit,
1322 // which will happen sooner (keep doing rapid audits until things are in order)
1323 audit_teams_time = time + 0.7 + random()*0.3;
1326 // code from here on is just to support maps that don't have team entities
1327 void tdm_spawnteam (string teamname, float teamcolor)
1331 e.classname = "tdm_team";
1332 e.netname = teamname;
1337 // spawn some default teams if the map is not set up for tdm
1338 void tdm_spawnteams()
1342 numteams = cvar("g_tdm_teams_override");
1344 numteams = cvar("g_tdm_teams");
1345 numteams = bound(2, numteams, 4);
1347 tdm_spawnteam("Red", COLOR_TEAM1-1);
1348 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1350 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1352 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1355 void tdm_delayedinit()
1357 // if no teams are found, spawn defaults
1358 if (find(world, classname, "tdm_team") == world)
1364 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);