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fix typo
[divverent/nexuiz.git] / data / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teams_matter)
16                 return 0;
17         if(cvar("g_campaign"))
18                 return 0;
19         if(!cvar("g_balance_teams_force"))
20                 return -1;
21         return 1;
22 }
23
24 void TeamchangeFrags(entity e)
25 {
26         PlayerScore_Clear(e);
27 }
28
29 vector TeamColor(float teem)
30 {
31         switch(teem)
32         {
33                 case COLOR_TEAM1:
34                         return '1 0.0625 0.0625';
35                 case COLOR_TEAM2:
36                         return '0.0625 0.0625 1';
37                 case COLOR_TEAM3:
38                         return '1 1 0.0625';
39                 case COLOR_TEAM4:
40                         return '1 0.0625 1';
41                 default:
42                         return '1 1 1';
43         }
44 }
45
46 string TeamName(float t)
47 {
48         return strcat(Team_ColorName(t), " Team");
49 }
50 string ColoredTeamName(float t)
51 {
52         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
53 }
54 string TeamNoName(float t)
55 {
56         // fixme: Search for team entities and get their .netname's!
57         if(t == 1)
58                 return "Red Team";
59         if(t == 2)
60                 return "Blue Team";
61         if(t == 3)
62                 return "Yellow Team";
63         if(t == 4)
64                 return "Pink Team";
65         return "Neutral Team";
66 }
67
68 void dom_init();
69 void ctf_init();
70 void runematch_init();
71 void tdm_init();
72 void nb_init();
73 void entcs_init();
74
75 void LogTeamchange(entity pl)
76 {
77         string str;
78         if(!cvar("sv_eventlog"))
79                 return;
80         if(pl.playerid < 1)
81                 return;
82         str = strcat(":team:", ftos(pl.playerid), ":");
83         str = strcat(str, ftos(pl.team));
84         GameLogEcho(str);
85 }
86
87 void WriteGameCvars()
88 {
89         cvar_set("g_dm", ftos(g_dm));
90         cvar_set("g_tdm", ftos(g_tdm));
91         cvar_set("g_domination", ftos(g_domination));
92         cvar_set("g_ctf", ftos(g_ctf));
93         cvar_set("g_runematch", ftos(g_runematch));
94         cvar_set("g_lms", ftos(g_lms));
95         cvar_set("g_arena", ftos(g_arena));
96         cvar_set("g_keyhunt", ftos(g_keyhunt));
97         cvar_set("g_assault", ftos(g_assault));
98         cvar_set("g_onslaught", ftos(g_onslaught));
99         cvar_set("g_race", ftos(g_race));
100         cvar_set("g_nexball", ftos(g_nexball));
101         cvar_set("g_cts", ftos(g_cts));
102 }
103
104 void ReadGameCvars()
105 {
106         float found;
107         float prev;
108         float i;
109
110         found = 0;
111         prev = cvar("gamecfg");
112         for(i = 0; i < 2; ++i)
113         {
114                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
122                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
123                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
124                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
125                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
126                 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
127
128                 if(found)
129                         break;
130
131                 prev = -1; // second attempt takes place WITHOUT prev set
132         }
133
134         if(!found)
135                 g_dm = 1;
136
137         if(g_dm && cvar("deathmatch_force_teamplay"))
138         {
139                 g_dm = 0;
140                 g_tdm = 1;
141         }
142
143         teams_matter = 0;
144 }
145
146 void default_delayedinit()
147 {
148         if(!scores_initialized)
149                 ScoreRules_generic();
150 }
151
152 void ActivateTeamplay()
153 {
154         float teamplay_default;
155         teamplay_default = cvar("teamplay_default");
156
157         if(teamplay_default)
158                 teamplay = teamplay_default;
159         else
160                 teamplay = 3;
161         cvar_set("teamplay", ftos(teamplay));
162
163         teams_matter = 1;
164 }
165
166 void InitGameplayMode()
167 {
168         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
169
170         qualifying_override = -1;
171
172         VoteReset();
173
174         teams_matter = 0;
175         cvar_set("teamplay", "0");
176
177         // make sure only ONE type is selected
178         ReadGameCvars();
179         WriteGameCvars();
180
181         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
182         get_mi_min_max(1);
183         world.mins = mi_min;
184         world.maxs = mi_max;
185
186         MapInfo_LoadMapSettings(mapname);
187
188         if not(cvar_value_issafe(world.fog))
189         {
190                 print("The current map contains a potentially harmful fog setting, ignored\n");
191                 world.fog = string_null;
192         }
193         if(MapInfo_Map_fog != "")
194                 if(MapInfo_Map_fog == "none")
195                         world.fog = string_null;
196                 else
197                         world.fog = strzone(MapInfo_Map_fog);
198         clientstuff = strzone(MapInfo_Map_clientstuff);
199
200         MapInfo_ClearTemps();
201
202         // in case mapinfo switched the type
203         ReadGameCvars();
204
205         // set both here, gamemode can override it later
206         timelimit_override = cvar("timelimit_override");
207         fraglimit_override = cvar("fraglimit_override");
208         leadlimit_override = cvar("leadlimit_override");
209
210         if(g_dm)
211         {
212                 game = GAME_DEATHMATCH;
213                 gamemode_name = "Deathmatch";
214         }
215
216         if(g_tdm)
217         {
218                 game = GAME_TEAM_DEATHMATCH;
219                 gamemode_name = "Team Deathmatch";
220                 ActivateTeamplay();
221                 tdm_init();
222         }
223
224         if(g_domination)
225         {
226                 game = GAME_DOMINATION;
227                 gamemode_name = "Domination";
228                 ActivateTeamplay();
229                 fraglimit_override = cvar("g_domination_point_limit");
230                 leadlimit_override = cvar("g_domination_point_leadlimit");
231                 dom_init();
232         }
233
234         if(g_ctf)
235         {
236                 game = GAME_CTF;
237                 gamemode_name = "Capture the Flag";
238                 ActivateTeamplay();
239                 if(cvar("g_campaign"))
240                         g_ctf_win_mode = 2;
241                 else
242                         g_ctf_win_mode = cvar("g_ctf_win_mode");
243                 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
244                 if(g_ctf_win_mode == 2)
245                 {
246                         fraglimit_override = cvar("g_ctf_capture_limit");
247                         leadlimit_override = cvar("g_ctf_capture_leadlimit");
248                 }
249                 else
250                 {
251                         fraglimit_override = cvar("capturelimit_override");
252                         leadlimit_override = cvar("captureleadlimit_override");
253                 }
254                 ctf_init();
255         }
256
257         if(g_runematch)
258         {
259                 game = GAME_RUNEMATCH;
260                 gamemode_name = "Rune Match";
261                 if(cvar("deathmatch_force_teamplay"))
262                         ActivateTeamplay();
263                 fraglimit_override = cvar("g_runematch_point_limit");
264                 leadlimit_override = cvar("g_runematch_point_leadlimit");
265                 runematch_init();
266         }
267
268         if(g_lms)
269         {
270                 game = GAME_LMS;
271                 gamemode_name = "Last Man Standing";
272                 fraglimit_override = cvar("g_lms_lives_override");
273                 leadlimit_override = 0; // not supported by LMS
274                 if(fraglimit_override == 0)
275                         fraglimit_override = -1;
276                 lms_lowest_lives = 9999;
277                 lms_next_place = 0;
278                 ScoreRules_lms();
279         }
280
281         if(g_arena)
282         {
283                 game = GAME_ARENA;
284                 gamemode_name = "Arena";
285                 fraglimit_override = cvar("g_arena_point_limit");
286                 leadlimit_override = cvar("g_arena_point_leadlimit");
287                 maxspawned = cvar("g_arena_maxspawned");
288                 if(maxspawned < 2)
289                         maxspawned = 2;
290                 arena_roundbased = cvar("g_arena_roundbased");
291         }
292
293         if(g_keyhunt)
294         {
295                 game = GAME_KEYHUNT;
296                 gamemode_name = "Key Hunt";
297                 ActivateTeamplay();
298                 fraglimit_override = cvar("g_keyhunt_point_limit");
299                 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
300                 kh_init();
301         }
302
303         if(g_assault)
304         {
305                 game = GAME_ASSAULT;
306                 gamemode_name = "Assault";
307                 ActivateTeamplay();
308                 ScoreRules_assault();
309         }
310
311         if(g_onslaught)
312         {
313                 game = GAME_ONSLAUGHT;
314                 gamemode_name = "Onslaught";
315                 ActivateTeamplay();
316         }
317
318         if(g_race)
319         {
320                 game = GAME_RACE;
321                 gamemode_name = "Race";
322
323                 if(cvar("g_race_teams"))
324                 {
325                         ActivateTeamplay();
326                         race_teams = bound(2, cvar("g_race_teams"), 4);
327                 }
328                 else
329                         race_teams = 0;
330
331                 qualifying_override = cvar("g_race_qualifying_timelimit_override");
332                 fraglimit_override = cvar("g_race_laps_limit");
333                 leadlimit_override = 0; // currently not supported by race
334
335                 if(g_race_qualifying)
336                         independent_players = 1;
337         }
338
339         if(g_cts)
340         {
341                 game = GAME_CTS;
342                 gamemode_name = "CTS";
343                 g_race_qualifying = 1;
344                 fraglimit_override = 0;
345                 leadlimit_override = 0;
346         }
347
348         if(g_nexball)
349         {
350                 game = GAME_NEXBALL;
351                 gamemode_name = "Nexball";
352                 fraglimit_override = cvar("g_nexball_goallimit");
353                 leadlimit_override = cvar("g_nexball_goalleadlimit");
354                 ActivateTeamplay();
355                 nb_init();
356         }
357
358         if(teams_matter)
359                 entcs_init();
360
361         // save it (for the next startup)
362         cvar_set("gamecfg", ftos(game));
363
364         cache_mutatormsg = strzone("");
365         cache_lastmutatormsg = strzone("");
366
367         // enforce the server's universal frag/time limits
368         if(!cvar("g_campaign"))
369         {
370                 if(fraglimit_override >= 0)
371                         cvar_set("fraglimit", ftos(fraglimit_override));
372                 if(timelimit_override >= 0)
373                         cvar_set("timelimit", ftos(timelimit_override));
374                 if(leadlimit_override >= 0)
375                         cvar_set("leadlimit", ftos(leadlimit_override));
376                 if(qualifying_override >= 0)
377                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
378         }
379
380         if(g_race)
381         {
382                 // we need to find out the correct value for g_race_qualifying
383                 if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
384                 {
385                         g_race_qualifying = 2;
386                         race_fraglimit = cvar("fraglimit");
387                         race_leadlimit = cvar("leadlimit");
388                         race_timelimit = cvar("timelimit");
389                         cvar_set("fraglimit", "0");
390                         cvar_set("leadlimit", "0");
391                         cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
392                 }
393                 else
394                         g_race_qualifying = 0;
395         }
396
397         if(g_race || g_cts)
398         {
399                 if(g_race_qualifying)
400                         independent_players = 1;
401
402                 ScoreRules_race();
403         }
404
405         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
406 }
407
408 string GetClientVersionMessage() {
409         local string versionmsg;
410         if (self.version_mismatch) {
411                 if(self.version < cvar("gameversion")) {
412                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
413                 } else {
414                         versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
415                 }
416         } else {
417                 versionmsg = "^2client version and server version are compatible.^8";
418         }
419         return versionmsg;
420 }
421
422
423 void PrintWelcomeMessage(entity pl)
424 {
425         string s, modifications, motd;
426
427         if(self.cvar_scr_centertime == 0) return;
428
429         if(cvar("g_campaign"))
430         {
431                 if(self.classname == "player")
432                         return;
433         }
434         else
435         {
436                 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
437                         return;
438         }
439
440         if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
441                 if(self.welcomemessage_time > time) return;
442                 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
443         }
444
445         if(cvar("g_campaign"))
446         {
447                 centerprint(pl, campaign_message);
448                 return;
449         }
450
451 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
452         if(!self.BUTTON_INFO)
453         {
454                 // TODO get rid of this too
455                 local string specString;
456                 specString = NEWLINES;
457                 //if(time < game_starttime) //also show the countdown when being a spectator
458                 //      specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
459                 //else
460                 if (timeoutStatus != 0)
461                         specString = strcat(specString, "\n\n", getTimeoutText(1));
462                 else
463                 {
464                         if(!self.BUTTON_INFO && self.classname == "player")
465                                 return;
466                         goto normal;
467                 }
468                 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
469         }
470
471 :normal
472         modifications = "";
473         if(g_minstagib)
474                 modifications = strcat(modifications, ", MinstaGib");
475         if(g_nixnex)
476                 modifications = strcat(modifications, ", NixNex");
477         if(g_weaponarena)
478                 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
479         if(cvar("sv_gravity") < 800)
480                 modifications = strcat(modifications, ", Low gravity");
481         if(g_cloaked)
482                 modifications = strcat(modifications, ", Cloaked");
483         if(g_footsteps)
484                 modifications = strcat(modifications, ", Steps");
485         if(g_grappling_hook)
486                 modifications = strcat(modifications, ", Hook");
487         if(g_laserguided_missile)
488                 modifications = strcat(modifications, ", LG missiles");
489         if(g_midair)
490                 modifications = strcat(modifications, ", Midair");
491         if(g_vampire)
492                 modifications = strcat(modifications, ", Vampire");
493         if(g_pinata)
494                 modifications = strcat(modifications, ", Pinata");
495         if(g_weapon_stay)
496                 modifications = strcat(modifications, ", Weapons stay");
497         if(g_bloodloss > 0)
498                 modifications = strcat(modifications, ", Bloodloss");
499         if(g_jetpack)
500                 modifications = strcat(modifications, ", Jet pack");
501         modifications = substring(modifications, 2, strlen(modifications) - 2);
502
503         local string versionmessage;
504         versionmessage = GetClientVersionMessage();
505
506         s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
507         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
508
509         if(modifications != "")
510                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
511
512         if(timeoutStatus != 0)
513                 s = strcat(s, "\n\n", getTimeoutText(1));
514
515         if (g_grappling_hook)
516                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
517
518         if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
519         {
520                 if(cache_lastmutatormsg)
521                         strunzone(cache_lastmutatormsg);
522                 if(cache_mutatormsg)
523                         strunzone(cache_mutatormsg);
524                 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
525                 cache_mutatormsg = strzone(cache_lastmutatormsg);
526         }
527
528         if (cache_mutatormsg != "") {
529                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
530         }
531
532         motd = cvar_string("sv_motd");
533         if (motd != "") {
534                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
535         }
536         s = strcat(s, "\n");
537
538         centerprint(pl, s);
539 }
540
541
542 void SetPlayerColors(entity pl, float _color)
543 {
544         /*string s;
545         s = ftos(cl);
546         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
547         pl.team = cl + 1;
548         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
549         pl.clientcolors = 16*cl + cl;*/
550
551         float pants, shirt;
552         pants = _color & 0x0F;
553         shirt = _color & 0xF0;
554
555
556         if(teams_matter) {
557                 setcolor(pl, 16*pants + pants);
558         } else {
559                 setcolor(pl, shirt + pants);
560         }
561 }
562
563 void SetPlayerTeam(entity pl, float t, float s, float noprint)
564 {
565         float _color;
566
567         if(t == 4)
568                 _color = COLOR_TEAM4 - 1;
569         else if(t == 3)
570                 _color = COLOR_TEAM3 - 1;
571         else if(t == 2)
572                 _color = COLOR_TEAM2 - 1;
573         else
574                 _color = COLOR_TEAM1 - 1;
575
576         SetPlayerColors(pl,_color);
577
578         if(!noprint && t != s)
579         {
580                 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
581                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
582         }
583
584         if(t != s)
585                 LogTeamchange(pl);
586 }
587
588
589
590
591
592
593 // set c1...c4 to show what teams are allowed
594 void CheckAllowedTeams (entity for_whom)
595 {
596         string teament_name;
597         float dm;
598         entity head;
599
600 //      if(!dom && !ctf)
601 //              dm = 1;
602
603         c1 = c2 = c3 = c4 = -1;
604         cb1 = cb2 = cb3 = cb4 = 0;
605
606         // onslaught is special
607         if(g_onslaught)
608         {
609                 head = findchain(classname, "onslaught_generator");
610                 while (head)
611                 {
612                         if (head.team == COLOR_TEAM1) c1 = 0;
613                         if (head.team == COLOR_TEAM2) c2 = 0;
614                         if (head.team == COLOR_TEAM3) c3 = 0;
615                         if (head.team == COLOR_TEAM4) c4 = 0;
616                         head = head.chain;
617                 }
618                 return;
619         }
620
621         if(g_domination)
622                 teament_name = "dom_team";
623         else if(g_ctf)
624                 teament_name = "ctf_team";
625         else if(g_tdm)
626                 teament_name = "tdm_team";
627         else if(g_nexball)
628                 teament_name = "nexball_team";
629         else if(g_assault)
630         {
631                 c1 = c2 = 0; // Assault always has 2 teams
632                 return;
633         }
634         else
635         {
636                 // cover anything else by treating it like tdm with no teams spawned
637                 if(g_keyhunt)
638                         dm = kh_teams;
639                 else if(g_race)
640                         dm = race_teams;
641                 else
642                         dm = 2;
643
644                 if(dm >= 4)
645                 {
646                         c1 = c2 = c3 = c4 = 0;
647                 }
648                 else if(dm >= 3)
649                 {
650                         c1 = c2 = c3 = 0;
651                 }
652                 else// if(dm >= 2)
653                 {
654                         c1 = c2 = 0;
655                 }
656                 return;
657         }
658
659         // first find out what teams are allowed
660         head = find(world, classname, teament_name);
661         while(head)
662         {
663                 if(!(g_domination && head.netname == ""))
664                 {
665                         if(head.team == COLOR_TEAM1)
666                         {
667                                 c1 = 0;
668                         }
669                         if(head.team == COLOR_TEAM2)
670                         {
671                                 c2 = 0;
672                         }
673                         if(head.team == COLOR_TEAM3)
674                         {
675                                 c3 = 0;
676                         }
677                         if(head.team == COLOR_TEAM4)
678                         {
679                                 c4 = 0;
680                         }
681                 }
682                 head = find(head, classname, teament_name);
683         }
684
685         if(for_whom)
686         {
687                 if(cvar("bot_vs_human") > 0)
688                 {
689                         // bots are all blue
690                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
691                                 c1 = c3 = c4 = -1;
692                         else
693                                 c2 = -1;
694                 }
695                 else if(cvar("bot_vs_human") < 0)
696                 {
697                         // bots are all red
698                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
699                                 c2 = c3 = c4 = -1;
700                         else
701                                 c1 = -1;
702                 }
703         }
704 }
705
706 float PlayerValue(entity p)
707 {
708         if(IsTeamBalanceForced() == 1)
709                 return 1;
710         return 1;
711 }
712
713 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
714 // teams that are allowed will now have their player counts stored in c1...c4
715 void GetTeamCounts(entity ignore)
716 {
717         entity head;
718         float value, bvalue;
719         // now count how many players are on each team already
720
721         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
722         // also remember the lowest-scoring player
723
724         FOR_EACH_PLAYER(head)
725         {
726                 if(head != ignore)// && head.netname != "")
727                 {
728                         value = PlayerValue(head);
729                         if(clienttype(head) == CLIENTTYPE_BOT)
730                                 bvalue = value;
731                         else
732                                 bvalue = 0;
733                         if(head.team == COLOR_TEAM1)
734                         {
735                                 if(c1 >= 0)
736                                 {
737                                         c1 = c1 + value;
738                                         cb1 = cb1 + bvalue;
739                                 }
740                         }
741                         if(head.team == COLOR_TEAM2)
742                         {
743                                 if(c2 >= 0)
744                                 {
745                                         c2 = c2 + value;
746                                         cb2 = cb2 + bvalue;
747                                 }
748                         }
749                         if(head.team == COLOR_TEAM3)
750                         {
751                                 if(c3 >= 0)
752                                 {
753                                         c3 = c3 + value;
754                                         cb3 = cb3 + bvalue;
755                                 }
756                         }
757                         if(head.team == COLOR_TEAM4)
758                         {
759                                 if(c4 >= 0)
760                                 {
761                                         c4 = c4 + value;
762                                         cb4 = cb4 + bvalue;
763                                 }
764                         }
765                 }
766         }
767 }
768
769 // returns # of smallest team (1, 2, 3, 4)
770 // NOTE: Assumes CheckAllowedTeams has already been called!
771 float FindSmallestTeam(entity pl, float ignore_pl)
772 {
773         float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
774         totalteams = 0;
775
776         // find out what teams are available
777         //CheckAllowedTeams();
778
779         // make sure there are at least 2 teams to join
780         if(c1 >= 0)
781                 totalteams = totalteams + 1;
782         if(c2 >= 0)
783                 totalteams = totalteams + 1;
784         if(c3 >= 0)
785                 totalteams = totalteams + 1;
786         if(c4 >= 0)
787                 totalteams = totalteams + 1;
788
789         if(cvar("bot_vs_human"))
790                 totalteams += 1;
791
792         if(totalteams <= 1)
793         {
794                 if(g_domination)
795                         error("Too few teams available for domination\n");
796                 else if(g_ctf)
797                         error("Too few teams available for ctf\n");
798                 else if(g_keyhunt)
799                         error("Too few teams available for key hunt\n");
800                 else
801                         error("Too few teams available for team deathmatch\n");
802         }
803
804         // count how many players are in each team
805         if(ignore_pl)
806                 GetTeamCounts(pl);
807         else
808                 GetTeamCounts(world);
809
810         // c1...c4 now have counts of each team
811         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
812
813         smallestteam = 0;
814         smallestteam_count = 999999999;
815         smallestteam_score = 999999999;
816
817         // 2 gives priority to what team you're already on, 1 goes in order
818         // 2 doesn't seem to work though...
819         balance_type = 1;
820
821         if(bots_would_leave)
822         //if(pl.classname != "player")
823         if(clienttype(pl) != CLIENTTYPE_BOT)
824         {
825                 c1 -= cb1 * 255.0/256;
826                 c2 -= cb2 * 255.0/256;
827                 c3 -= cb3 * 255.0/256;
828                 c4 -= cb4 * 255.0/256;
829         }
830
831         if(balance_type == 1)
832         {
833                 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
834                 {
835                         smallestteam = 1;
836                         smallestteam_count = c1;
837                         smallestteam_score = team1_score;
838                 }
839                 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
840                 {
841                         smallestteam = 2;
842                         smallestteam_count = c2;
843                         smallestteam_score = team2_score;
844                 }
845                 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
846                 {
847                         smallestteam = 3;
848                         smallestteam_count = c3;
849                         smallestteam_score = team3_score;
850                 }
851                 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
852                 {
853                         smallestteam = 4;
854                         smallestteam_count = c4;
855                         smallestteam_score = team4_score;
856                 }
857         }
858         else
859         {
860                 if(c1 >= 0 && (c1 < smallestteam_count ||
861                                         (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
862                 {
863                         smallestteam = 1;
864                         smallestteam_count = c1;
865                 }
866                 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
867                                         (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
868                 {
869                         smallestteam = 2;
870                         smallestteam_count = c2;
871                 }
872                 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
873                                         (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
874                 {
875                         smallestteam = 3;
876                         smallestteam_count = c3;
877                 }
878                 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
879                                         (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
880                 {
881                         smallestteam = 4;
882                         smallestteam_count = c4;
883                 }
884         }
885
886         return smallestteam;
887 }
888
889 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
890 {
891         float smallest, selectedteam;
892
893         // don't join a team if we're not playing a team game
894         if(!teams_matter)
895                 return 0;
896
897         // find out what teams are available
898         CheckAllowedTeams(pl);
899
900         if(g_domination)
901         {
902                 // <div0> WHY? TODO
903                 if(cvar("g_domination_default_teams") < 3)
904                         c3 = 999999999;
905                 if(cvar("g_domination_default_teams") < 4)
906                         c4 = 999999999;
907         }
908
909         // if we don't care what team he ends up on, put him on whatever team he entered as.
910         // if he's not on a valid team, then let other code put him on the smallest team
911         if(!forcebestteam)
912         {
913                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
914                         selectedteam = pl.team;
915                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
916                         selectedteam = pl.team;
917                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
918                         selectedteam = pl.team;
919                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
920                         selectedteam = pl.team;
921                 else
922                         selectedteam = -1;
923                 if(selectedteam > 0)
924                 {
925                         if(!only_return_best)
926                         {
927                                 SetPlayerColors(pl, selectedteam - 1);
928                                 LogTeamchange(pl);
929                         }
930                         return selectedteam;
931                 }
932                 // otherwise end up on the smallest team (handled below)
933         }
934
935         smallest = FindSmallestTeam(pl, TRUE);
936
937
938         if(!only_return_best)
939         {
940                 TeamchangeFrags(self);
941                 if(smallest == 1)
942                 {
943                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
944                 }
945                 else if(smallest == 2)
946                 {
947                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
948                 }
949                 else if(smallest == 3)
950                 {
951                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
952                 }
953                 else if(smallest == 4)
954                 {
955                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
956                 }
957                 else
958                 {
959                         error("smallest team: invalid team\n");
960                 }
961                 LogTeamchange(pl);
962                 if(pl.deadflag == DEAD_NO)
963                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
964         }
965
966         return smallest;
967 }
968
969 //void() ctf_playerchanged;
970 void SV_ChangeTeam(float _color)
971 {
972         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
973
974         // in normal deathmatch we can just apply the color and we're done
975         if(!teams_matter) {
976                 SetPlayerColors(self, _color);
977                 return;
978         }
979
980         scolor = self.clientcolors & 0x0F;
981         dcolor = _color & 0x0F;
982
983         if(scolor == COLOR_TEAM1 - 1)
984                 steam = 1;
985         else if(scolor == COLOR_TEAM2 - 1)
986                 steam = 2;
987         else if(scolor == COLOR_TEAM3 - 1)
988                 steam = 3;
989         else // if(scolor == COLOR_TEAM4 - 1)
990                 steam = 4;
991         if(dcolor == COLOR_TEAM1 - 1)
992                 dteam = 1;
993         else if(dcolor == COLOR_TEAM2 - 1)
994                 dteam = 2;
995         else if(dcolor == COLOR_TEAM3 - 1)
996                 dteam = 3;
997         else // if(dcolor == COLOR_TEAM4 - 1)
998                 dteam = 4;
999
1000         CheckAllowedTeams(self);
1001
1002         if(dteam == 1 && c1 < 0) dteam = 4;
1003         if(dteam == 4 && c4 < 0) dteam = 3;
1004         if(dteam == 3 && c3 < 0) dteam = 2;
1005         if(dteam == 2 && c2 < 0) dteam = 1;
1006
1007         // not changing teams
1008         if(scolor == dcolor)
1009         {
1010                 //bprint("same team change\n");
1011                 SetPlayerTeam(self, dteam, steam, TRUE);
1012                 return;
1013         }
1014
1015         if(cvar("g_campaign"))
1016         {
1017                 sprint(self, "Team changes not allowed\n");
1018                 return; // changing teams is not allowed
1019         }
1020
1021         if(cvar("g_changeteam_banned") && self.wasplayer)
1022         {
1023                 sprint(self, "Team changes not allowed\n");
1024                 return;
1025         }
1026
1027         if(cvar("g_balance_teams_prevent_imbalance"))
1028         {
1029                 // only allow changing to a smaller or equal size team
1030
1031                 // find out what teams are available
1032                 //CheckAllowedTeams();
1033                 // count how many players on each team
1034                 GetTeamCounts(world);
1035
1036                 // get desired team
1037                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1038                 {
1039                         dcount = c1;
1040                         dbotcount = cb1;
1041                 }
1042                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1043                 {
1044                         dcount = c2;
1045                         dbotcount = cb2;
1046                 }
1047                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1048                 {
1049                         dcount = c3;
1050                         dbotcount = cb3;
1051                 }
1052                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1053                 {
1054                         dcount = c4;
1055                         dbotcount = cb4;
1056                 }
1057                 else
1058                 {
1059                         sprint(self, "Cannot change to an invalid team\n");
1060
1061                         return;
1062                 }
1063
1064                 // get starting team
1065                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1066                         scount = c1;
1067                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1068                         scount = c2;
1069                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1070                         scount = c3;
1071                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1072                         scount = c4;
1073
1074                 if(scount) // started at a valid, nonempty team
1075                 {
1076                         // check if we're trying to change to a larger team that doens't have bots to swap with
1077                         if(dcount >= scount && dbotcount <= 0)
1078                         {
1079                                 sprint(self, "Cannot change to a larger team\n");
1080                                 return; // can't change to a larger team
1081                         }
1082                 }
1083         }
1084
1085 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1086
1087         if(self.classname == "player" && steam != dteam)
1088         {
1089                 // reduce frags during a team change
1090                 TeamchangeFrags(self);
1091         }
1092
1093         SetPlayerTeam(self, dteam, steam, FALSE);
1094
1095         if(self.classname == "player" && steam != dteam)
1096         {
1097                 // kill player when changing teams
1098                 if(self.deadflag == DEAD_NO)
1099                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1100         }
1101         //ctf_playerchanged();
1102 }
1103
1104 void ShufflePlayerOutOfTeam (float source_team)
1105 {
1106         float smallestteam, smallestteam_count, steam;
1107         float lowest_bot_score, lowest_player_score;
1108         entity head, lowest_bot, lowest_player, selected;
1109
1110         smallestteam = 0;
1111         smallestteam_count = 999999999;
1112
1113         if(c1 >= 0 && c1 < smallestteam_count)
1114         {
1115                 smallestteam = 1;
1116                 smallestteam_count = c1;
1117         }
1118         if(c2 >= 0 && c2 < smallestteam_count)
1119         {
1120                 smallestteam = 2;
1121                 smallestteam_count = c2;
1122         }
1123         if(c3 >= 0 && c3 < smallestteam_count)
1124         {
1125                 smallestteam = 3;
1126                 smallestteam_count = c3;
1127         }
1128         if(c4 >= 0 && c4 < smallestteam_count)
1129         {
1130                 smallestteam = 4;
1131                 smallestteam_count = c4;
1132         }
1133
1134         if(!smallestteam)
1135         {
1136                 bprint("warning: no smallest team\n");
1137                 return;
1138         }
1139
1140         if(source_team == 1)
1141                 steam = COLOR_TEAM1;
1142         else if(source_team == 2)
1143                 steam = COLOR_TEAM2;
1144         else if(source_team == 3)
1145                 steam = COLOR_TEAM3;
1146         else if(source_team == 4)
1147                 steam = COLOR_TEAM4;
1148
1149         lowest_bot = world;
1150         lowest_bot_score = 999999999;
1151         lowest_player = world;
1152         lowest_player_score = 999999999;
1153
1154         // find the lowest-scoring player & bot of that team
1155         FOR_EACH_PLAYER(head)
1156         {
1157                 if(head.team == steam)
1158                 {
1159                         if(head.isbot)
1160                         {
1161                                 if(head.totalfrags < lowest_bot_score)
1162                                 {
1163                                         lowest_bot = head;
1164                                         lowest_bot_score = head.totalfrags;
1165                                 }
1166                         }
1167                         else
1168                         {
1169                                 if(head.totalfrags < lowest_player_score)
1170                                 {
1171                                         lowest_player = head;
1172                                         lowest_player_score = head.totalfrags;
1173                                 }
1174                         }
1175                 }
1176         }
1177
1178         // prefers to move a bot...
1179         if(lowest_bot != world)
1180                 selected = lowest_bot;
1181         // but it will move a player if it has to
1182         else
1183                 selected = lowest_player;
1184         // don't do anything if it couldn't find anyone
1185         if(!selected)
1186         {
1187                 bprint("warning: couldn't find a player to move from team\n");
1188                 return;
1189         }
1190
1191         // smallest team gains a member
1192         if(smallestteam == 1)
1193         {
1194                 c1 = c1 + 1;
1195         }
1196         else if(smallestteam == 2)
1197         {
1198                 c2 = c2 + 1;
1199         }
1200         else if(smallestteam == 3)
1201         {
1202                 c3 = c3 + 1;
1203         }
1204         else if(smallestteam == 4)
1205         {
1206                 c4 = c4 + 1;
1207         }
1208         else
1209         {
1210                 bprint("warning: destination team invalid\n");
1211                 return;
1212         }
1213         // source team loses a member
1214         if(source_team == 1)
1215         {
1216                 c1 = c1 + 1;
1217         }
1218         else if(source_team == 2)
1219         {
1220                 c2 = c2 + 2;
1221         }
1222         else if(source_team == 3)
1223         {
1224                 c3 = c3 + 3;
1225         }
1226         else if(source_team == 4)
1227         {
1228                 c4 = c4 + 4;
1229         }
1230         else
1231         {
1232                 bprint("warning: source team invalid\n");
1233                 return;
1234         }
1235
1236         // move the player to the new team
1237         TeamchangeFrags(selected);
1238         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1239
1240         if(selected.deadflag == DEAD_NO)
1241                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1242         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1243 }
1244
1245 void CauseRebalance(float source_team, float howmany_toomany)
1246 {
1247         if(IsTeamBalanceForced() == 1)
1248         {
1249                 bprint("Rebalancing Teams\n");
1250                 ShufflePlayerOutOfTeam(source_team);
1251         }
1252 }
1253
1254 // part of g_balance_teams_force
1255 // occasionally perform an audit of the teams to make
1256 // sure they're more or less balanced in player count.
1257 void AuditTeams()
1258 {
1259         float numplayers, numteams, smallest, toomany;
1260         float balance;
1261         balance = IsTeamBalanceForced();
1262         if(balance == 0)
1263                 return;
1264
1265         if(audit_teams_time > time)
1266                 return;
1267
1268         audit_teams_time = time + 4 + random();
1269
1270 //      bprint("Auditing teams\n");
1271
1272         CheckAllowedTeams(world);
1273         GetTeamCounts(world);
1274
1275
1276         numteams = numplayers = smallest = 0;
1277         if(c1 >= 0)
1278         {
1279                 numteams = numteams + 1;
1280                 numplayers = numplayers + c1;
1281                 smallest = c1;
1282         }
1283         if(c2 >= 0)
1284         {
1285                 numteams = numteams + 1;
1286                 numplayers = numplayers + c2;
1287                 if(c2 < smallest)
1288                         smallest = c2;
1289         }
1290         if(c3 >= 0)
1291         {
1292                 numteams = numteams + 1;
1293                 numplayers = numplayers + c3;
1294                 if(c3 < smallest)
1295                         smallest = c3;
1296         }
1297         if(c4 >= 0)
1298         {
1299                 numteams = numteams + 1;
1300                 numplayers = numplayers + c4;
1301                 if(c4 < smallest)
1302                         smallest = c4;
1303         }
1304
1305         if(numplayers <= 0)
1306                 return; // no players to move around
1307         if(numteams < 2)
1308                 return; // don't bother shuffling if for some reason there aren't any teams
1309
1310         toomany = smallest + 1;
1311
1312         if(c1 && c1 > toomany)
1313                 CauseRebalance(1, c1 - toomany);
1314         if(c2 && c2 > toomany)
1315                 CauseRebalance(2, c2 - toomany);
1316         if(c3 && c3 > toomany)
1317                 CauseRebalance(3, c3 - toomany);
1318         if(c4 && c4 > toomany)
1319                 CauseRebalance(4, c4 - toomany);
1320
1321         // if teams are still unbalanced, balance them further in the next audit,
1322         // which will happen sooner (keep doing rapid audits until things are in order)
1323         audit_teams_time = time + 0.7 + random()*0.3;
1324 }
1325
1326 // code from here on is just to support maps that don't have team entities
1327 void tdm_spawnteam (string teamname, float teamcolor)
1328 {
1329         local entity e;
1330         e = spawn();
1331         e.classname = "tdm_team";
1332         e.netname = teamname;
1333         e.cnt = teamcolor;
1334         e.team = e.cnt + 1;
1335 };
1336
1337 // spawn some default teams if the map is not set up for tdm
1338 void tdm_spawnteams()
1339 {
1340         float numteams;
1341
1342         numteams = cvar("g_tdm_teams_override");
1343         if(numteams < 2)
1344                 numteams = cvar("g_tdm_teams");
1345         numteams = bound(2, numteams, 4);
1346
1347         tdm_spawnteam("Red", COLOR_TEAM1-1);
1348         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1349         if(numteams >= 3)
1350                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1351         if(numteams >= 4)
1352                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1353 };
1354
1355 void tdm_delayedinit()
1356 {
1357         // if no teams are found, spawn defaults
1358         if (find(world, classname, "tdm_team") == world)
1359                 tdm_spawnteams();
1360 };
1361
1362 void tdm_init()
1363 {
1364         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1365 };