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1 void trigger_teleport_use()
2 {
3         if(teams_matter)
4                 self.team = activator.team;
5 }
6
7 float tdeath_hit;
8 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
9 {
10         entity head;
11         vector deathmin;
12         vector deathmax;
13         float deathradius;
14         deathmin = player.absmin;
15         deathmax = player.absmax;
16         if(telefragmin != telefragmax)
17         {
18                 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
19                 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
20                 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
21                 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
22                 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
23                 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
24         }
25         deathradius = max(vlen(deathmin), vlen(deathmax));
26         for(head = findradius(player.origin, deathradius); head; head = head.chain)
27                 if(head != player)
28                         if(head.takedamage)
29                                 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
30                                 {
31                                         if ((player.classname == "player") && (player.health >= 1))
32                                         {
33                                                 if(head.classname == "player")
34                                                 if(head.health >= 1)
35                                                         ++tdeath_hit;
36                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
37                                         }
38                                         else if (telefragger.health < 1) // corpses gib
39                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
40                                         else // dead bodies and monsters gib themselves instead of telefragging
41                                                 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
42                                 }
43 }
44
45 void spawn_tdeath(vector v0, entity e, vector v)
46 {
47         tdeath(e, e, e, '0 0 0', '0 0 0');
48 }
49
50 .entity pusher;
51 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
52 {
53         entity oldself;
54         entity telefragger;
55         vector from;
56
57         if(teleporter.owner)
58                 telefragger = teleporter.owner;
59         else
60                 telefragger = player;
61
62         makevectors (to_angles);
63
64         if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
65         {
66                 sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
67                 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
68                 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
69                 self.pushltime = time + 0.2;
70         }
71
72         // Relocate the player
73         // assuming to allows PL_MIN to PL_MAX box and some more
74         from = player.origin;
75         setorigin (player, to);
76         player.oldorigin = to; // don't undo the teleport by unsticking
77         player.angles = to_angles;
78         player.fixangle = TRUE;
79         player.velocity = to_velocity;
80         BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
81
82         UpdateCSQCProjectile(player);
83
84         if(player.classname == "player")
85         {
86                 if(player.takedamage && player.deadflag == DEAD_NO && !g_race && cvar("g_telefrags"))
87                         tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
88
89                 // player no longer is on ground
90                 player.flags &~= FL_ONGROUND;
91
92                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
93                 player.oldvelocity = player.velocity;
94
95                 // reset tracking of who pushed you into a hazard (for kill credit)
96                 if(teleporter.owner)
97                 {
98                         player.pusher = teleporter.owner;
99                         player.pushltime = time + cvar("g_maxpushtime");
100                 }
101                 else
102                 {
103                         player.pushltime = 0;
104                 }
105
106                 if(player.isbot)
107                         player.lastteleporttime = time;
108
109                 // stop player name display
110                 {
111                         oldself = self;
112                         self = player;
113                         ClearSelectedPlayer();
114                         self = oldself;
115                 }
116         }
117 }
118
119 void Teleport_Touch (void)
120 {
121         entity oldself, e;
122
123         if (other.health < 1)
124                 return;
125         if (!other.flags & FL_CLIENT)   // FIXME: Make missiles firable through the teleport too
126                 return;
127
128         if(self.team)
129                 if((self.spawnflags & 4 == 0) == (self.team != other.team))
130                         return;
131
132         EXACTTRIGGER_TOUCH;
133
134         makevectors(self.enemy.mangle);
135
136         if(other.classname == "player")
137                 RemoveGrapplingHook(other);
138
139         if(self.enemy)
140         {
141                 e = self.enemy;
142         }
143         else
144         {
145                 RandomSelection_Init();
146                 for(e = world; (e = find(e, targetname, self.target)); )
147                 {
148                         if(e.cnt)
149                                 RandomSelection_Add(e, 0, string_null, e.cnt, 0);
150                         else
151                                 RandomSelection_Add(e, 0, string_null, 1, 0);
152                 }
153                 e = RandomSelection_chosen_ent;
154         }
155
156         if(!e)
157         {
158                 sprint(other, "Teleport destination vanished. Sorry... please complain to the mapper.\n");
159         }
160
161         TeleportPlayer(self, other, e.origin + '0 0 1' * (1 - other.mins_z - 24), e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
162
163         if(e.target)
164         {
165                 oldself = self;
166                 activator = other;
167                 self = e;
168                 SUB_UseTargets();
169                 self = oldself;
170         }
171 }
172
173 void spawnfunc_info_teleport_destination (void)
174 {
175         self.classname = "info_teleport_destination";
176
177         self.mangle = self.angles;
178         self.angles = '0 0 0';
179
180         //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
181         setorigin (self, self.origin);
182
183         IFTARGETED
184         {
185         }
186         else
187                 objerror ("^3Teleport destination without a targetname");
188 }
189
190 void spawnfunc_misc_teleporter_dest (void)
191 {
192         spawnfunc_info_teleport_destination();
193 }
194
195 void spawnfunc_target_teleporter (void)
196 {
197         spawnfunc_info_teleport_destination();
198 }
199
200 void teleport_findtarget (void)
201 {
202         entity e;
203         float n;
204
205         n = 0;
206         for(e = world; (e = find(e, targetname, self.target)); )
207         {
208                 ++n;
209                 if(e.movetype == MOVETYPE_NONE)
210                         waypoint_spawnforteleporter(self, e.origin, 0);
211                 if(e.classname != "info_teleport_destination")
212                         print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
213         }
214
215         if(n == 0)
216         {
217                 // no dest!
218                 objerror ("Teleporter with nonexistant target");
219                 return;
220         }
221         else if(n == 1)
222         {
223                 // exactly one dest - bots love that
224                 self.enemy = find(e, targetname, self.target);
225                 self.dest = self.enemy.origin;
226         }
227         else
228         {
229                 // have to use random selection every single time
230                 self.enemy = world;
231         }
232
233         // now enable touch
234         self.touch = Teleport_Touch;
235 }
236
237 void spawnfunc_trigger_teleport (void)
238 {
239         self.angles = '0 0 0';
240
241         EXACTTRIGGER_INIT;
242
243         self.use = trigger_teleport_use;
244
245         // this must be called to spawn the teleport waypoints for bots
246         InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
247
248         if (!self.target)
249         {
250                 objerror ("Teleporter with no target");
251                 return;
252         }
253 }