1 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
7 deathmin = player.absmin;
8 deathmax = player.absmax;
9 if(telefragmin != telefragmax)
11 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
12 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
13 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
14 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
15 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
16 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
18 deathradius = max(vlen(deathmin), vlen(deathmax));
19 for(head = findradius(player.origin, deathradius); head; head = head.chain)
22 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
24 if ((player.classname == "player") && (player.health >= 1))
25 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
26 else if (telefragger.health < 1) // corpses gib
27 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
28 else // dead bodies and monsters gib themselves instead of telefragging
29 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
33 void spawn_tdeath(vector v0, entity e, vector v)
35 tdeath(e, e, e, '0 0 0', '0 0 0');
39 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
47 telefragger = teleporter.owner;
51 makevectors (to_angles);
53 if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
55 sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
56 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
57 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
58 self.pushltime = time + 0.2;
61 // Relocate the player
62 // assuming to allows PL_MIN to PL_MAX box and some more
64 setorigin (player, to);
65 player.angles = to_angles;
66 player.fixangle = TRUE;
67 player.velocity = to_velocity;
69 if(player.classname == "player")
71 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
72 tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
75 player.effects = player.effects | EF_NODRAW;
76 if (player.weaponentity) // misuse FL_FLY to avoid EF_NODRAW on viewmodel
77 player.weaponentity.flags = player.weaponentity.flags | FL_FLY;
78 player.teleport_time = time + cvar("sys_ticrate");
80 // player no longer is on ground
81 player.flags = player.flags - (player.flags & FL_ONGROUND);
83 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
84 player.oldvelocity = player.velocity;
86 // reset tracking of who pushed you into a hazard (for kill credit)
89 player.pusher = teleporter.owner;
90 player.pushltime = time + cvar("g_maxpushtime");
97 // stop player name display
101 ClearSelectedPlayer();
107 void Teleport_Touch (void)
111 if (other.health < 1)
113 if (!other.flags & FL_CLIENT) // FIXME: Make missiles firable through the teleport too
118 makevectors(self.enemy.mangle);
120 if(other.classname == "player")
121 RemoveGrapplingHook(other);
123 TeleportPlayer(self, other, self.enemy.origin + '0 0 1' * (1 - other.mins_z - 24), self.enemy.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
125 if(self.enemy.target)
135 void spawnfunc_info_teleport_destination (void)
137 self.mangle = self.angles;
138 self.angles = '0 0 0';
140 //setorigin (self, self.origin + '0 0 27'); // To fix a mappers' habit as old as Quake
141 setorigin (self, self.origin);
147 objerror ("Teleport destination without a targetname");
150 void spawnfunc_misc_teleporter_dest (void)
152 spawnfunc_info_teleport_destination();
155 void spawnfunc_target_teleporter (void)
157 spawnfunc_info_teleport_destination();
160 void teleport_findtarget (void)
163 self.touch = Teleport_Touch;
165 self.enemy = find (world, targetname, self.target);
168 objerror ("Teleporter with nonexistant target");
172 self.dest = self.enemy.origin;
173 waypoint_spawnforteleporter(self, self.dest, 0);
176 void spawnfunc_trigger_teleport (void)
178 self.angles = '0 0 0';
182 // this must be called to spawn the teleport waypoints for bots
183 InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
187 objerror ("Teleporter with no target");