]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/sv_main.qc
two big changes:
[divverent/nexuiz.git] / data / qcsrc / server / sv_main.qc
1
2 void CreatureFrame (void)
3 {
4         local entity oldself;
5         local float dm;
6         oldself = self;
7         self = findfloat(world, iscreature, TRUE);
8         while (self)
9         {
10                 if (self.movetype != MOVETYPE_NOCLIP)
11                 {
12                         if (self.waterlevel)
13                         {
14                                 if (!(self.flags & FL_INWATER))
15                                 {
16                                         //if (self.watertype == CONTENT_LAVA)
17                                         //      sound (self, CHAN_BODY, "player/inlava.wav", VOL_BASE, ATTN_NORM);
18                                         //if (self.watertype == CONTENT_WATER)
19                                         //      sound (self, CHAN_BODY, "player/inh2o.wav", VOL_BASE, ATTN_NORM);
20                                         //if (self.watertype == CONTENT_SLIME)
21                                         //      sound (self, CHAN_BODY, "player/slimbrn2.wav", VOL_BASE, ATTN_NORM);
22                                         self.flags = self.flags + FL_INWATER;
23                                         self.dmgtime = 0;
24                                 }
25                                 if (self.waterlevel != 3)
26                                 {
27                                         if(self.air_finished < time + 9)
28                                                 PlayerSound(playersound_gasp, CHAN_AUTO, 0);
29                                         self.air_finished = time + 12;
30                                         self.dmg = 2;
31                                 }
32                                 else if (self.air_finished < time)
33                                 {       // drown!
34                                         if (!self.deadflag)
35                                         if (self.pain_finished < time)
36                                         {
37                                                 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
38                                                 self.pain_finished = time + 0.5;
39                                         }
40                                 }
41                                 if (self.dmgtime < time)
42                                 {
43                                         self.dmgtime = time + 0.1;
44                                         if (self.watertype == CONTENT_LAVA)
45                                         {
46                                                 if (self.watersound_finished < time)
47                                                 {
48                                                         self.watersound_finished = time + 0.5;
49                                                         sound (self, CHAN_BODY, "player/lava.wav", VOL_BASE, ATTN_NORM);
50                                                 }
51                                                 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
52                                         }
53                                         else if (self.watertype == CONTENT_SLIME)
54                                         {
55                                                 if (self.watersound_finished < time)
56                                                 {
57                                                         self.watersound_finished = time + 0.5;
58                                                         sound (self, CHAN_BODY, "player/slime.wav", VOL_BASE, ATTN_NORM);
59                                                 }
60                                                 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
61                                         }
62                                 }
63                         }
64                         else
65                         {
66                                 if (self.flags & FL_INWATER)
67                                 {
68                                         // play leave water sound
69                                         self.flags = self.flags - FL_INWATER;
70                                         self.dmgtime = 0;
71                                 }
72                                 self.air_finished = time + 12;
73                                 self.dmg = 2;
74                         }
75                         // check for falling damage
76                         if(!self.hook.state)
77                         {
78                                 dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
79                                 if (self.deadflag)
80                                         dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
81                                 else
82                                         dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
83                                 if (dm > 0)
84                                 {
85                                         Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
86                                 }
87                                 else if(vlen(self.velocity) > 100000 && cvar("developer"))
88                                 {
89                                         dprint(strcat(self.netname, " became too fast, please investigate: ", vtos(self.spawnorigin), "\n"));
90                                         Damage (self, world, world, 50000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
91                                 }
92                         }
93
94                         // play stupid sounds
95                         if (g_footsteps)
96                         if (!gameover)
97                         if (self.flags & FL_ONGROUND)
98                         if (vlen(self.velocity) > sv_maxspeed * 0.6)
99                         if (!self.deadflag)
100                         if (time < self.lastground + 0.2)
101                         {
102                                 if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
103                                 {
104                                         self.nextstep = time + 0.3 + random() * 0.1;
105                                         trace_dphitq3surfaceflags = 0;
106                                         tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
107                                         if(trace_fraction == 1)
108                                                 print("nohit\n");
109                                         else
110                                                 print(ftos(trace_dphitq3surfaceflags), "\n");
111                                         if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
112                                         {
113                                                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
114                                                         GlobalSound(globalsound_metalstep, CHAN_AUTO, 0);
115                                                 else
116                                                         GlobalSound(globalsound_step, CHAN_AUTO, 0);
117                                         }
118                                 }
119                         }
120                         self.oldvelocity = self.velocity;
121                 }
122                 self = findfloat(self, iscreature, TRUE);
123         }
124         self = oldself;
125 }
126
127
128 /*
129 =============
130 StartFrame
131
132 Called before each frame by the server
133 =============
134 */
135 void RuneMatchGivePoints();
136 float RedirectionThink();
137 entity SelectSpawnPoint (float anypoint);
138 void StartFrame (void)
139 {
140         dprint_load(); // load dprint status from cvar
141
142         if(RedirectionThink())
143                 return;
144
145         sv_maxairspeed = cvar("sv_maxairspeed");
146         sv_maxspeed = cvar ("sv_maxspeed");
147         sv_friction = cvar ("sv_friction");
148         sv_accelerate = cvar ("sv_accelerate");
149         sv_airaccelerate = cvar("sv_airaccelerate");
150         sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
151         sv_airaccel_qw = cvar("sv_airaccel_qw");
152
153         sv_stopspeed = cvar ("sv_stopspeed");
154         teamplay = cvar ("teamplay");
155         skill = cvar("skill");
156
157         Spawnqueue_Check();
158
159         CreatureFrame ();
160         CheckRules_World ();
161
162         AuditTeams();
163
164         RuneMatchGivePoints();
165         bot_serverframe();
166
167         if(cvar("spawn_debugview"))
168         {
169                 RandomSelection_Init();
170                 for(self = world; (self = find(self, classname, "player")); )
171                         RandomSelection_Add(self, 0, 1, 0);
172                 self = RandomSelection_chosen_ent;
173                 SelectSpawnPoint(0);
174         }
175 }