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allow specifying sbar fields as +ctf,kh/score -ctf,kh/kills
[divverent/nexuiz.git] / data / qcsrc / server / scores.qc
1 .float scores[MAX_SCORE];
2 .float teamscores[MAX_TEAMSCORE];
3
4 .entity scorekeeper;
5 entity teamscorekeepers[16];
6 string scores_label[MAX_SCORE];
7 float scores_flags[MAX_SCORE];
8 string teamscores_label[MAX_TEAMSCORE];
9 float teamscores_flags[MAX_TEAMSCORE];
10 float teamscores_entities_count;
11 var .float scores_primary;
12 var .float teamscores_primary;
13 float scores_initialized;
14
15 void Net_LinkEntity(entity e)
16 {
17         e.model = "net_entity";
18         e.modelindex = 1;
19         e.effects = EF_NODEPTHTEST | EF_LOWPRECISION;
20 }
21
22 vector ScoreField_Compare(entity t1, entity t2, .float field, float fieldflags, vector previous) // returns: cmp value, best prio
23 {
24         if(!(fieldflags & SFL_SORT_PRIO_MASK)) // column does not sort
25                 return previous;
26         if(fieldflags & SFL_SORT_PRIO_MASK < previous_y)
27                 return previous;
28         if(t1.field == t2.field)
29                 return previous;
30
31         previous_y = fieldflags & SFL_SORT_PRIO_MASK;
32
33         if(fieldflags & SFL_DECREASING)
34                 previous_x = (t1.field - t2.field);
35         else
36                 previous_x = (t2.field - t1.field);
37
38         return previous;
39 }
40
41 /*
42  * teamscore entities
43  */
44
45 float TeamScore_SendEntity(entity to)
46 {
47         float i;
48
49         WriteByte(MSG_ENTITY, ENT_CLIENT_TEAMSCORES);
50         WriteByte(MSG_ENTITY, self.team);
51         for(i = 0; i < MAX_TEAMSCORE; ++i)
52                 WriteShort(MSG_ENTITY, self.teamscores[i]);
53
54         return TRUE;
55 }
56
57 void TeamScore_Spawn(float t, string name)
58 {
59         entity ts;
60         ts = spawn();
61         ts.classname = "csqc_score_team";
62         ts.SendEntity = TeamScore_SendEntity;
63         ts.netname = name; // not used yet, FIXME
64         ts.Version = 1; // immediately send, so csqc knows about the team
65         ts.team = t;
66         Net_LinkEntity(ts);
67         teamscorekeepers[t] = ts;
68         ++teamscores_entities_count;
69 }
70
71 void TeamScore_Add(entity player, float scorefield, float score)
72 {
73         entity s;
74         if(!scores_initialized) return; // FIXME remove this when everything uses this system
75         s = teamscorekeepers[player.team];
76         if(!s)
77                 error("Adding score to unknown team!");
78         s.(teamscores[scorefield]) += score;
79         s.Version += 1;
80 }
81
82 float TeamScore_Compare(entity t1, entity t2)
83 {
84         if(!t1 || !t2) return (!t2) - !t1;
85
86         vector result;
87         float i;
88         for(i = 0; i < MAX_TEAMSCORE; ++i)
89                 result = ScoreField_Compare(t1, t2, teamscores[i], teamscores_flags[i], result);
90         return result_x;
91 }
92
93 /*
94  * the scoreinfo entity
95  */
96
97 void ScoreInfo_SetLabel_PlayerScore(float i, string label, float scoreflags)
98 {
99         scores_label[i] = label;
100         scores_flags[i] = scoreflags;
101         if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
102                 scores_primary = scores[i];
103 }
104
105 void ScoreInfo_SetLabel_TeamScore(float i, string label, float scoreflags)
106 {
107         teamscores_label[i] = label;
108         teamscores_flags[i] = scoreflags;
109         if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
110                 teamscores_primary = teamscores[i];
111 }
112
113 float ScoreInfo_SendEntity(entity to)
114 {
115         WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
116         float i;
117         WriteByte(MSG_ENTITY, game);
118         for(i = 0; i < MAX_SCORE; ++i)
119         {
120                 WriteString(MSG_ENTITY, scores_label[i]);
121                 WriteByte(MSG_ENTITY, scores_flags[i]);
122         }
123         for(i = 0; i < MAX_TEAMSCORE; ++i)
124         {
125                 WriteString(MSG_ENTITY, teamscores_label[i]);
126                 WriteByte(MSG_ENTITY, teamscores_flags[i]);
127         }
128         return TRUE;
129 }
130
131 void ScoreInfo_Init(float teams)
132 {
133         scores_initialized = 1;
134         if(teams >= 1)
135                 TeamScore_Spawn(COLOR_TEAM1, "Red");
136         if(teams >= 2)
137                 TeamScore_Spawn(COLOR_TEAM2, "Blue");
138         if(teams >= 3)
139                 TeamScore_Spawn(COLOR_TEAM3, "Yellow");
140         if(teams >= 4)
141                 TeamScore_Spawn(COLOR_TEAM4, "Pink");
142         entity si;
143         si = spawn();
144         Net_LinkEntity(si);
145         si.classname = "csqc_score_info";
146         si.SendEntity = ScoreInfo_SendEntity;
147         si.Version = 1;
148 }
149
150 /*
151  * per-player score entities
152  */
153
154 float PlayerScore_SendEntity()
155 {
156         float i;
157
158         WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES);
159         WriteByte(MSG_ENTITY, num_for_edict(self.owner));
160         for(i = 0; i < MAX_SCORE; ++i)
161                 WriteShort(MSG_ENTITY, self.scores[i]);
162
163         return TRUE;
164 }
165
166 void PlayerScore_Clear(entity player)
167 {
168         entity sk;
169         float i;
170
171         if(!teamscores_entities_count)
172         {
173                 sk = player.scorekeeper;
174                 for(i = 0; i < MAX_SCORE; ++i)
175                         sk.(scores[i]) = 0;
176                 sk.Version += 1;
177         }
178 }
179
180 void Score_ClearAll()
181 {
182         entity p, sk;
183         float i;
184         FOR_EACH_CLIENTSLOT(p)
185         {
186                 sk = p.scorekeeper;
187                 if(!sk)
188                         continue;
189                 for(i = 0; i < MAX_SCORE; ++i)
190                         sk.(scores[i]) = 0;
191                 sk.Version += 1;
192         }
193         for(i = 0; i < 16; ++i)
194         {
195                 sk = teamscorekeepers[i];
196                 if(!sk)
197                         continue;
198                 for(i = 0; i < MAX_SCORE; ++i)
199                         sk.(teamscores[i]) = 0;
200                 sk.Version += 1;
201         }
202 }
203
204 void PlayerScore_Attach(entity player)
205 {
206         entity sk;
207         if(player.scorekeeper)
208                 error("player already has a scorekeeper");
209         sk = spawn();
210         sk.owner = player;
211         sk.Version = 1;
212         sk.SendEntity = PlayerScore_SendEntity;
213         Net_LinkEntity(sk);
214         player.scorekeeper = sk;
215 }
216
217 void PlayerScore_Detach(entity player)
218 {
219         if(!player.scorekeeper)
220                 error("player has no scorekeeper");
221         remove(player.scorekeeper);
222         player.scorekeeper = world;
223 }
224
225 void PlayerScore_Add(entity player, float scorefield, float score)
226 {
227         entity s;
228         if(!scores_initialized) return; // FIXME remove this when everything uses this system
229         s = player.scorekeeper;
230         if(!s)
231                 error("Adding score to unknown player!");
232         s.(scores[scorefield]) += score;
233         s.Version += 1;
234 }
235
236 void PlayerTeamScore_Add(entity player, float pscorefield, float tscorefield, float score)
237 {
238         PlayerScore_Add(player, pscorefield, score);
239         if(teamscores_entities_count) // only for teamplay
240                 TeamScore_Add(player, tscorefield, score);
241 }
242
243 float PlayerScore_Compare(entity t1, entity t2)
244 {
245         if(!t1 || !t2) return (!t2) - !t1;
246
247         vector result;
248         float i;
249         for(i = 0; i < MAX_TEAMSCORE; ++i)
250                 result = ScoreField_Compare(t1, t2, scores[i], scores_flags[i], result);
251         return result_x;
252 }
253
254 void WinningConditionHelper()
255 {
256         float c;
257         if(teamscores_entities_count)
258         {
259                 float t;
260                 WinningConditionHelper_equality = 1;
261                 WinningConditionHelper_winnerteam = 0;
262                 for(t = 1; t < 16; ++t)
263                 {
264                         c = TeamScore_Compare(teamscorekeepers[WinningConditionHelper_winnerteam], teamscorekeepers[t]);
265                         if(c == 0)
266                                 WinningConditionHelper_equality = 1;
267                         else if(c < 0)
268                         {
269                                 WinningConditionHelper_equality = 0;
270                                 WinningConditionHelper_winnerteam = t;
271                         }
272                 }
273
274                 WinningConditionHelper_topscore = teamscorekeepers[WinningConditionHelper_winnerteam].teamscores_primary;
275
276                 WinningConditionHelper_winner = world;
277                 if(WinningConditionHelper_equality)
278                         WinningConditionHelper_winnerteam = -1;
279         }
280         else
281         {
282                 entity p;
283                 WinningConditionHelper_equality = 1;
284                 WinningConditionHelper_winner = world;
285                 FOR_EACH_PLAYER(p)
286                 {
287                         c = PlayerScore_Compare(WinningConditionHelper_winner.scorekeeper, p.scorekeeper);
288                         if(c == 0)
289                                 WinningConditionHelper_equality = 1;
290                         else if(c < 0)
291                         {
292                                 WinningConditionHelper_equality = 0;
293                                 WinningConditionHelper_winner = p;
294                         }
295                 }
296
297                 WinningConditionHelper_topscore = WinningConditionHelper_winner.scorekeeper.scores_primary;
298
299                 if(WinningConditionHelper_equality)
300                         WinningConditionHelper_winner = world;
301                 WinningConditionHelper_winnerteam = -1;
302         }
303 }
304
305 void Score_DebugPrint()
306 {
307         entity p, sk;
308         float i, t;
309
310         print("netname");
311         for(i = 0; i < MAX_SCORE; ++i)
312                 print(":", scores_label[i]);
313         print("\n");
314         FOR_EACH_PLAYER(p)
315         {
316                 sk = p.scorekeeper;
317                 print(p.netname);
318                 for(i = 0; i < MAX_SCORE; ++i)
319                         print(":", ftos(sk.(scores[i])));
320                 print("\n");
321         }
322
323         print("teamname");
324         for(i = 0; i < MAX_TEAMSCORE; ++i)
325                 print(":", teamscores_label[i]);
326         print("\n");
327         for(t = 0; t < 16; ++t)
328         {
329                 sk = teamscorekeepers[t];
330                 if(sk)
331                 {
332                         print(ftos(t));
333                         for(i = 0; i < MAX_TEAMSCORE; ++i)
334                                 print(":", ftos(sk.(teamscores[i])));
335                         print("\n");
336                 }
337         }
338 }