1 .float scores[MAX_SCORE];
2 .float teamscores[MAX_TEAMSCORE];
5 entity teamscorekeepers[16];
6 string scores_label[MAX_SCORE];
7 float scores_flags[MAX_SCORE];
8 string teamscores_label[MAX_TEAMSCORE];
9 float teamscores_flags[MAX_TEAMSCORE];
10 float teamscores_entities_count;
11 var .float scores_primary;
12 var .float teamscores_primary;
13 float scores_initialized;
16 .float(entity to) SendEntity;
18 vector ScoreField_Compare(entity t1, entity t2, .float field, float fieldflags, vector previous) // returns: cmp value, best prio
20 if(!(fieldflags & SFL_SORT_PRIO_MASK)) // column does not sort
22 if(fieldflags & SFL_SORT_PRIO_MASK < previous_y)
24 if(t1.field == t2.field)
27 previous_y = fieldflags & SFL_SORT_PRIO_MASK;
29 if(fieldflags & SFL_DECREASING)
30 previous_x = (t1.field - t2.field);
32 previous_x = (t2.field - t1.field);
41 void TeamScore_SendEntity(entity to)
45 WriteByte(MSG_ENTITY, ENT_CLIENT_TEAMSCORES);
46 WriteByte(MSG_ENTITY, self.team);
47 for(i = 0; i < MAX_TEAMSCORE; ++i)
48 WriteShort(MSG_ENTITY, self.teamscores[i]);
51 void TeamScore_Spawn(float t, string name)
55 ts.classname = "csqc_score_team";
56 ts.SendEntity = TeamScore_SendEntity;
57 ts.netname = name; // not used yet, FIXME
58 ts.Version = 1; // immediately send, so csqc knows about the team
60 teamscorekeepers[t] = ts;
61 ++teamscores_entities_count;
64 void TeamScore_Add(entity player, float scorefield, float score)
67 if(!scores_initialized) return; // FIXME remove this when everything uses this system
68 s = teamscorekeepers[player.team];
70 error("Adding score to unknown team!");
71 s.(teamscores[scorefield]) += score;
75 float TeamScore_Compare(entity t1, entity t2)
77 if(!t1 || !t2) return (!t2) - !t1;
81 for(i = 0; i < MAX_TEAMSCORE; ++i)
82 result = ScoreField_Compare(t1, t2, teamscores[i], teamscores_flags[i], result);
87 * the scoreinfo entity
90 void ScoreInfo_SetLabel_PlayerScore(float i, string label, float scoreflags)
92 scores_label[i] = label;
93 scores_flags[i] = scoreflags;
94 if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
95 scores_primary = scores[i];
98 void ScoreInfo_SetLabel_TeamScore(float i, string label, float scoreflags)
100 teamscores_label[i] = label;
101 teamscores_flags[i] = scoreflags;
102 if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
103 teamscores_primary = teamscores[i];
106 void ScoreInfo_SendEntity(entity to)
108 WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
110 for(i = 0; i < MAX_SCORE; ++i)
112 WriteString(MSG_ENTITY, scores_label[i]);
113 WriteByte(MSG_ENTITY, scores_flags[i]);
115 for(i = 0; i < MAX_TEAMSCORE; ++i)
117 WriteString(MSG_ENTITY, teamscores_label[i]);
118 WriteByte(MSG_ENTITY, teamscores_flags[i]);
122 void ScoreInfo_Init(float teams)
124 scores_initialized = 1;
126 TeamScore_Spawn(COLOR_TEAM1, "Red");
128 TeamScore_Spawn(COLOR_TEAM2, "Blue");
130 TeamScore_Spawn(COLOR_TEAM3, "Yellow");
132 TeamScore_Spawn(COLOR_TEAM4, "Pink");
135 si.classname = "csqc_score_info";
136 si.SendEntity = ScoreInfo_SendEntity;
141 * per-player score entities
144 void PlayerScore_SendEntity()
148 WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES);
149 WriteByte(MSG_ENTITY, num_for_edict(self.owner));
150 for(i = 0; i < MAX_SCORE; ++i)
151 WriteShort(MSG_ENTITY, self.scores[i]);
154 void PlayerScore_Clear(entity player)
159 if(!teamscores_entities_count)
161 sk = player.scorekeeper;
162 for(i = 0; i < MAX_SCORE; ++i)
168 void Score_ClearAll()
172 FOR_EACH_CLIENTSLOT(p)
177 for(i = 0; i < MAX_SCORE; ++i)
181 for(i = 0; i < 16; ++i)
183 sk = teamscorekeepers[i];
186 for(i = 0; i < MAX_SCORE; ++i)
187 sk.(teamscores[i]) = 0;
192 void PlayerScore_Attach(entity player)
195 if(player.scorekeeper)
196 error("player already has a scorekeeper");
199 sk.SendEntity = PlayerScore_SendEntity;
200 player.scorekeeper = sk;
203 void PlayerScore_Detach(entity player)
205 if(!player.scorekeeper)
206 error("player has no scorekeeper");
207 remove(player.scorekeeper);
208 player.scorekeeper = world;
211 void PlayerScore_Add(entity player, float scorefield, float score)
214 if(!scores_initialized) return; // FIXME remove this when everything uses this system
215 s = player.scorekeeper;
217 error("Adding score to unknown player!");
218 s.(scores[scorefield]) += score;
222 void PlayerTeamScore_Add(entity player, float pscorefield, float tscorefield, float score)
224 PlayerScore_Add(player, pscorefield, score);
225 if(teamscores_entities_count) // only for teamplay
226 TeamScore_Add(player, tscorefield, score);
229 float PlayerScore_Compare(entity t1, entity t2)
231 if(!t1 || !t2) return (!t2) - !t1;
235 for(i = 0; i < MAX_TEAMSCORE; ++i)
236 result = ScoreField_Compare(t1, t2, scores[i], scores_flags[i], result);
240 void WinningConditionHelper()
243 if(teamscores_entities_count)
246 WinningConditionHelper_equality = 1;
247 WinningConditionHelper_winnerteam = 0;
248 for(t = 1; t < 16; ++t)
250 c = TeamScore_Compare(teamscorekeepers[WinningConditionHelper_winnerteam], teamscorekeepers[t]);
252 WinningConditionHelper_equality = 1;
255 WinningConditionHelper_equality = 0;
256 WinningConditionHelper_winnerteam = t;
260 WinningConditionHelper_topscore = teamscorekeepers[WinningConditionHelper_winnerteam].teamscores_primary;
262 WinningConditionHelper_winner = world;
263 if(WinningConditionHelper_equality)
264 WinningConditionHelper_winnerteam = -1;
269 WinningConditionHelper_equality = 1;
270 WinningConditionHelper_winner = world;
273 c = PlayerScore_Compare(WinningConditionHelper_winner.scorekeeper, p.scorekeeper);
275 WinningConditionHelper_equality = 1;
278 WinningConditionHelper_equality = 0;
279 WinningConditionHelper_winner = p;
283 WinningConditionHelper_topscore = WinningConditionHelper_winner.scorekeeper.scores_primary;
285 if(WinningConditionHelper_equality)
286 WinningConditionHelper_winner = world;
287 WinningConditionHelper_winnerteam = -1;
291 void Score_DebugPrint()
297 for(i = 0; i < MAX_SCORE; ++i)
298 print(":", scores_label[i]);
304 for(i = 0; i < MAX_SCORE; ++i)
305 print(":", ftos(sk.(scores[i])));
310 for(i = 0; i < MAX_TEAMSCORE; ++i)
311 print(":", teamscores_label[i]);
313 for(t = 0; t < 16; ++t)
315 sk = teamscorekeepers[t];
319 for(i = 0; i < MAX_TEAMSCORE; ++i)
320 print(":", ftos(sk.(teamscores[i])));