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more portal gun changes
[divverent/nexuiz.git] / data / qcsrc / server / portals.qc
1 .vector portal_transform;
2 .vector portal_safe_origin;
3 .float portal_wants_to_vanish;
4 .float portal_activatetime;
5 .float portal_id;
6
7 .entity portal_in, portal_out;
8
9 vector Portal_Transform_Apply(vector transform, vector v)
10 {
11         fixedmakevectors(transform);
12         return v_forward * v_x
13              + v_right   * (-v_y)
14                  + v_up      * v_z;
15 }
16
17 vector Portal_Transform_Multiply(vector t1, vector t2)
18 {
19         vector m_forward, m_up;
20         fixedmakevectors(t2); m_forward = v_forward; m_up = v_up;
21         m_forward = Portal_Transform_Apply(t1, m_forward);
22         m_up = Portal_Transform_Apply(t1, m_up);
23         return vectoangles2(m_forward, m_up);
24 }
25
26 vector Portal_Transform_Invert(vector transform)
27 {
28         vector i_forward, i_up;
29         fixedmakevectors(transform);
30         // we want angles that turn v_forward into '1 0 0', v_right into '0 1 0' and v_up into '0 0 1'
31         // but these are orthogonal unit vectors!
32         // so to invert, we can simply vectoangles the TRANSPOSED matrix
33         // TODO is this always -transform?
34         i_forward_x = v_forward_x;
35         i_forward_y = -v_right_x;
36         i_forward_z = v_up_x;
37         i_up_x = v_forward_z;
38         i_up_y = -v_right_z;
39         i_up_z = v_up_z;
40 #ifdef DEBUG
41         vector v;
42         v = vectoangles2(i_forward, i_up);
43         print("Transform: ", vtos(transform), "\n");
44         print("Inverted: ", vtos(v), "\n");
45         print("Verify: ", vtos(Portal_Transform_Multiply(v, transform)), "\n");
46         fixedmakevectors(Portal_Transform_Multiply(v, transform));
47         print("Verify: ", vtos(v_forward), "\n");
48         print("Verify: ", vtos(v_right), "\n");
49         print("Verify: ", vtos(v_up), "\n");
50 #endif
51         return vectoangles2(i_forward, i_up);
52 }
53
54 vector Portal_Transform_TurnDirection(vector transform)
55 {
56         // turn 180 degrees around v_up
57         // changes in-direction to out-direction
58         fixedmakevectors(transform);
59         return vectoangles2(-1 * v_forward, 1 * v_up);
60 }
61
62 vector Portal_Transform_Divide(vector to_transform, vector from_transform)
63 {
64         return Portal_Transform_Multiply(to_transform, Portal_Transform_Invert(from_transform));
65 }
66
67 float PlayerEdgeDistance(entity p, vector v)
68 {
69         vector vbest;
70
71         if(v_x < 0) vbest_x = p.mins_x; else vbest_x = p.maxs_x;
72         if(v_y < 0) vbest_y = p.mins_y; else vbest_y = p.maxs_y;
73         if(v_z < 0) vbest_z = p.mins_z; else vbest_z = p.maxs_z;
74
75         return vbest * v;
76 }
77
78 .vector right_vector;
79 float Portal_TeleportPlayer(entity teleporter, entity player)
80 {
81         vector from, to, safe, step, transform, ang, newvel;
82         float planeshift, s, t;
83         from = teleporter.origin;
84         transform = teleporter.portal_transform;
85
86         to = teleporter.enemy.origin;
87         to = to + Portal_Transform_Apply(teleporter.portal_transform, player.origin - from);
88         newvel = Portal_Transform_Apply(transform, player.velocity);
89         // this now is INSIDE the plane... can't use that
90         
91         // shift it out
92         fixedmakevectors(teleporter.enemy.angles);
93
94         // first shift it ON the plane if needed
95         planeshift = ((teleporter.enemy.origin - to) * v_forward) + PlayerEdgeDistance(player, v_forward);
96         if(planeshift > 0)
97                 to += newvel * (planeshift / (newvel * v_forward));
98         
99         s = bound(-48, (to - teleporter.enemy.origin) * v_right, 48);
100         t = bound(-48, (to - teleporter.enemy.origin) * v_up, 48);
101         to = teleporter.enemy.origin
102            + (to * v_forward) * v_forward
103            +     s            * v_right
104            +     t            * v_up;
105
106         safe = teleporter.enemy.portal_safe_origin; // a valid player origin
107         step = to + ((safe - to) * v_forward) * v_forward;
108         tracebox(safe, PL_MIN, PL_MAX, step, MOVE_NOMONSTERS, player);
109         if(trace_startsolid)
110         {
111                 bprint("'safe' teleport location is not safe!\n");
112                 // FAIL TODO why does this happen?
113                 return 0;
114         }
115         safe = trace_endpos;
116         tracebox(safe, PL_MIN, PL_MAX, to, MOVE_NOMONSTERS, player);
117         if(trace_startsolid)
118                 error("trace_endpos in solid!");
119         to = trace_endpos;
120
121         // ang_x stuff works around weird quake angles
122         if(player.classname == "player")
123         {
124                 ang = player.v_angle;
125                 ang_x = -ang_x;
126                 ang = Portal_Transform_Multiply(transform, ang);
127                 ang_z = player.angles_z;
128         }
129         else
130         {
131                 ang = player.angles;
132                 ang_x = -ang_x;
133                 ang = Portal_Transform_Multiply(transform, player.angles);
134         }
135         ang_x = -ang_x;
136
137         // factor -1 allows chaining portals, but may be weird
138         player.right_vector = -1 * Portal_Transform_Apply(transform, player.right_vector);
139
140         if(player.flagcarried)
141                 DropFlag(player.flagcarried);
142         TeleportPlayer(teleporter, player, to, ang, newvel, teleporter.enemy.absmin, teleporter.enemy.absmax);
143
144         // reset fade counter
145         teleporter.portal_wants_to_vanish = 0;
146         teleporter.fade_time = time + 15;
147         teleporter.enemy.health = 300;
148
149         return 1;
150 }
151
152 float Portal_FindSafeOrigin(entity portal)
153 {
154         vector o;
155         o = portal.origin;
156         portal.mins = PL_MIN - '8 8 8';
157         portal.maxs = PL_MAX + '8 8 8';
158         fixedmakevectors(portal.angles);
159         portal.origin += 16 * v_forward;
160         if(!move_out_of_solid(portal))
161         {
162 #ifdef DEBUG
163                 print("NO SAFE ORIGIN\n");
164 #endif
165                 return 0;
166         }
167         portal.portal_safe_origin = portal.origin;
168         setorigin(portal, o);
169         return 1;
170 }
171
172 void Portal_Touch()
173 {
174         if(other.classname == "porto")
175         {
176                 if(other.portal_id == self.portal_id)
177                         return;
178         }
179         if(time < self.portal_activatetime)
180                 if(other == self.owner)
181                 {
182                         self.portal_activatetime = time + 0.1;
183                         return;
184                 }
185         fixedmakevectors(self.angles);
186         if((other.origin - self.origin) * v_forward < 0)
187                 return;
188         if(other.mins_x < PL_MIN_x || other.mins_y < PL_MIN_y || other.mins_z < PL_MIN_z
189         || other.maxs_x > PL_MAX_x || other.maxs_y > PL_MAX_y || other.maxs_z > PL_MAX_z)
190         {
191                 // can't teleport this
192                 return;
193         }
194         if(Portal_TeleportPlayer(self, other))
195                 if(other.classname == "porto")
196                         if(other.cnt == 0)
197                                 other.cnt = 1;
198 }
199
200 void Portal_MakeBrokenPortal(entity portal)
201 {
202         portal.solid = SOLID_NOT;
203         portal.touch = SUB_Null;
204         portal.effects = 0;
205         //portal.colormod = '1 1 1';
206         portal.nextthink = 0;
207         portal.takedamage = DAMAGE_NO;
208 }
209
210 void Portal_MakeWaitingPortal(entity portal)
211 {
212         portal.solid = SOLID_NOT;
213         portal.touch = SUB_Null;
214         portal.effects = EF_ADDITIVE;
215         portal.colormod = '1 1 1';
216         portal.nextthink = 0;
217         portal.takedamage = DAMAGE_YES;
218 }
219
220 void Portal_MakeInPortal(entity portal)
221 {
222         portal.solid = SOLID_TRIGGER;
223         portal.touch = Portal_Touch;
224         portal.effects = EF_RED;
225         portal.colormod = '1 0 0';
226         portal.nextthink = time;
227         portal.takedamage = DAMAGE_NO;
228 }
229
230 void Portal_MakeOutPortal(entity portal)
231 {
232         portal.solid = SOLID_NOT;
233         portal.touch = SUB_Null;
234         portal.effects = EF_STARDUST | EF_BLUE;
235         portal.colormod = '0 0 1';
236         portal.nextthink = 0;
237         portal.takedamage = DAMAGE_YES;
238 }
239
240 void Portal_Disconnect(entity teleporter, entity destination)
241 {
242         teleporter.enemy = world;
243         destination.enemy = world;
244         Portal_MakeBrokenPortal(teleporter);
245         Portal_MakeBrokenPortal(destination);
246 }
247
248 void Portal_Connect(entity teleporter, entity destination)
249 {
250         teleporter.portal_transform = Portal_Transform_Divide(Portal_Transform_TurnDirection(destination.angles), teleporter.angles);
251
252 #ifdef DEBUG
253         {
254                 // let's verify the transform
255                 vector in_f, in_r, in_u;
256                 vector out_f, out_r, out_u;
257                 fixedmakevectors(teleporter.angles);
258                 in_f = v_forward;
259                 in_r = v_right;
260                 in_u = v_up;
261                 print("teleporter: ", vtos(in_f), " ", vtos(in_r), " ", vtos(in_u), "\n");
262                 fixedmakevectors(destination.angles);
263                 out_f = v_forward;
264                 out_r = v_right;
265                 out_u = v_up;
266                 print("dest: ", vtos(out_f), " ", vtos(out_r), " ", vtos(out_u), "\n");
267                 // INTENDED TRANSFORM:
268                 //   in_f -> -out_f
269                 //   in_r -> -out_r
270                 //   in_u -> +out_u
271                 print("FORWARD: ", vtos(in_f), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_f)), ", should be", vtos(-1 * out_f), "\n");
272                 print("RIGHT: ", vtos(in_r), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_r)), ", should be", vtos(-1 * out_r), "\n");
273                 print("UP: ", vtos(in_u), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_u)), ", should be", vtos(out_u), "\n");
274
275                 te_lightning3(world, teleporter.origin, teleporter.origin + in_r * 1000);
276                 te_lightning3(world, destination.origin, destination.origin + out_r * 1000);
277         }
278 #endif
279
280         teleporter.enemy = destination;
281         destination.enemy = teleporter;
282         Portal_MakeInPortal(teleporter);
283         Portal_MakeOutPortal(destination);
284         teleporter.fade_time = time + 15;
285         destination.fade_time = time + 15;
286         teleporter.portal_wants_to_vanish = 0;
287         destination.portal_wants_to_vanish = 0;
288 }
289
290 void Portal_Remove(entity portal, float killed)
291 {
292         entity e;
293         e = portal.enemy;
294
295         if(e)
296         {
297                 Portal_Disconnect(portal, e);
298                 Portal_Remove(e, killed);
299         }
300
301         if(portal == portal.owner.portal_in)
302                 portal.owner.portal_in = world;
303         if(portal == portal.owner.portal_out)
304                 portal.owner.portal_out = world;
305         portal.owner = world;
306
307         // makes the portal vanish
308         if(killed)
309         {
310                 fixedmakevectors(portal.angles);
311                 pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
312                 remove(portal);
313         }
314         else
315         {
316                 Portal_MakeBrokenPortal(portal);
317                 SUB_SetFade(portal, time, 0.5);
318         }
319 }
320
321 void Portal_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
322 {
323         if(deathtype == DEATH_TELEFRAG)
324                 return;
325         self.health -= damage;
326         if(self.health < 0)
327         {
328                 Portal_Remove(self, 1);
329         }
330 }
331
332 void Portal_Think()
333 {
334         entity e, o;
335
336         if(self.solid != SOLID_TRIGGER)
337                 error("Portal_Think called for a portal that should not be thinking");
338
339         o = self.owner;
340         self.solid = SOLID_BBOX;
341         self.owner = world;
342         FOR_EACH_PLAYER(e)
343         {
344                 if(time < self.portal_activatetime)
345                         if(e == o)
346                                 continue;
347                 // if e would hit the portal in a frame...
348                 // already teleport him
349                 tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e);
350                 if(trace_ent == self)
351                         Portal_TeleportPlayer(self, e);
352         }
353         self.solid = SOLID_TRIGGER;
354         self.owner = o;
355
356         self.nextthink = time;
357
358         if(time > self.fade_time)
359                 Portal_Remove(self, 0);
360 }
361
362
363 // cleanup:
364 //   when creating in-portal:
365 //     disconnect
366 //     clear existing in-portal
367 //     set as in-portal
368 //     connect
369 //   when creating out-portal:
370 //     disconnect
371 //     clear existing out-portal
372 //     set as out-portal
373 //   when player dies:
374 //     disconnect portals
375 //     clear both portals
376 //   after timeout of in-portal:
377 //     disconnect portals
378 //     clear both portals
379 //   TODO: ensure only one portal shot at once
380 float Portal_SetInPortal(entity own, entity portal)
381 {
382         if(own.portal_in)
383         {
384                 if(own.portal_out)
385                         Portal_Disconnect(own.portal_in, own.portal_out);
386                 Portal_Remove(own.portal_in, 0);
387         }
388         own.portal_in = portal;
389         if(own.portal_out)
390                 Portal_Connect(own.portal_in, own.portal_out);
391         return 2;
392 }
393 float Portal_SetOutPortal(entity own, entity portal)
394 {
395         if(own.portal_out)
396         {
397                 if(own.portal_in)
398                         Portal_Disconnect(own.portal_in, own.portal_out);
399                 Portal_Remove(own.portal_out, 0);
400         }
401         own.portal_out = portal;
402         if(own.portal_in)
403                 Portal_Connect(own.portal_in, own.portal_out);
404         return 1;
405 }
406 void Portal_ClearAll(entity own)
407 {
408         if(own.portal_in)
409                 Portal_Remove(own.portal_in, 0);
410         if(own.portal_out)
411                 Portal_Remove(own.portal_out, 0);
412 }
413 void Portal_ClearWithID(entity own, float id)
414 {
415         if(own.portal_in)
416                 if(own.portal_in.portal_id == id)
417                 {
418                         if(own.portal_out)
419                                 Portal_Disconnect(own.portal_in, own.portal_out);
420                         Portal_Remove(own.portal_in, 0);
421                 }
422         if(own.portal_out)
423                 if(own.portal_out.portal_id == id)
424                 {
425                         if(own.portal_in)
426                                 Portal_Disconnect(own.portal_in, own.portal_out);
427                         Portal_Remove(own.portal_out, 0);
428                 }
429 }
430
431 entity Portal_Spawn(entity own, vector org, vector ang)
432 {
433         entity portal;
434
435         fixedmakevectors(ang);
436         if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
437                 return world;
438
439         portal = spawn();
440         portal.classname = "portal";
441         portal.owner = own;
442         portal.origin = org;
443         portal.angles = ang;
444         portal.think = Portal_Think;
445         portal.nextthink = 0;
446         portal.fade_time = time + 15;
447         portal.portal_activatetime = time + 0.1;
448         portal.event_damage = Portal_Damage;
449         portal.health = 300;
450         setmodel(portal, "models/portal.md3");
451
452         if(!Portal_FindSafeOrigin(portal))
453         {
454                 remove(portal);
455                 return world;
456         }
457
458         setsize(portal, '-48 -48 -48', '48 48 48');
459         Portal_MakeWaitingPortal(portal);
460
461         return portal;
462 }
463
464 float Portal_SpawnInPortalAtTrace(entity own, vector dir, float portal_id_val)
465 {
466         entity portal;
467         vector ang;
468         vector org;
469
470         if(trace_ent.movetype == MOVETYPE_WALK)
471         {
472                 trace_endpos = trace_ent.origin + '0 0 1' * PL_MIN_z;
473                 trace_plane_normal = '0 0 1';
474                 dir = -1 * dir; // create telefrag portals the other way round
475         }
476
477         org = trace_endpos;
478         ang = vectoangles2(trace_plane_normal, dir);
479         fixedmakevectors(ang);
480
481         portal = Portal_Spawn(own, org, ang);
482         if(!portal)
483         {
484                 if(!self.portal_out || self.portal_out.portal_id == portal_id_val)
485                         Portal_ClearAll(own);
486                 return 0;
487         }
488
489         portal.portal_id = portal_id_val;
490         Portal_SetInPortal(own, portal);
491
492         return 1;
493 }
494
495 float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float portal_id_val)
496 {
497         entity portal;
498         vector ang;
499         vector org;
500
501         if(trace_ent.movetype == MOVETYPE_WALK)
502         {
503                 trace_endpos = trace_ent.origin + '0 0 1' * PL_MIN_z;
504                 trace_plane_normal = '0 0 1';
505                 dir = -1 * dir; // create telefrag portals the other way round
506         }
507
508         org = trace_endpos;
509         ang = vectoangles2(trace_plane_normal, dir);
510         fixedmakevectors(ang);
511
512         portal = Portal_Spawn(own, org, ang);
513         if(!portal)
514         {
515                 if(!self.portal_in || self.portal_in.portal_id == portal_id_val)
516                         Portal_ClearAll(own);
517                 return 0;
518         }
519
520         portal.portal_id = portal_id_val;
521         Portal_SetOutPortal(own, portal);
522
523         return 1;
524 }