1 .vector portal_transform;
2 .vector portal_safe_origin;
3 .float portal_wants_to_vanish;
4 .float portal_activatetime;
7 .entity portal_in, portal_out;
9 vector Portal_Transform_Apply(vector transform, vector v)
11 fixedmakevectors(transform);
12 return v_forward * v_x
17 vector Portal_Transform_Multiply(vector t1, vector t2)
19 vector m_forward, m_up;
20 fixedmakevectors(t2); m_forward = v_forward; m_up = v_up;
21 m_forward = Portal_Transform_Apply(t1, m_forward); m_up = Portal_Transform_Apply(t1, m_up);
22 return fixedvectoangles2(m_forward, m_up);
25 vector Portal_Transform_Invert(vector transform)
27 vector i_forward, i_up;
28 fixedmakevectors(transform);
29 // we want angles that turn v_forward into '1 0 0', v_right into '0 1 0' and v_up into '0 0 1'
30 // but these are orthogonal unit vectors!
31 // so to invert, we can simply fixedvectoangles the TRANSPOSED matrix
32 // TODO is this always -transform?
33 i_forward_x = v_forward_x;
34 i_forward_y = -v_right_x;
41 v = fixedvectoangles2(i_forward, i_up);
42 print("Transform: ", vtos(transform), "\n");
43 print("Inverted: ", vtos(v), "\n");
44 print("Verify: ", vtos(Portal_Transform_Multiply(v, transform)), "\n");
45 fixedmakevectors(Portal_Transform_Multiply(v, transform));
46 print("Verify: ", vtos(v_forward), "\n");
47 print("Verify: ", vtos(v_right), "\n");
48 print("Verify: ", vtos(v_up), "\n");
50 return fixedvectoangles2(i_forward, i_up);
53 vector Portal_Transform_TurnDirection(vector transform)
55 // turn 180 degrees around v_up
56 // changes in-direction to out-direction
57 fixedmakevectors(transform);
58 return fixedvectoangles2(-1 * v_forward, 1 * v_up);
61 vector Portal_Transform_Divide(vector to_transform, vector from_transform)
63 return Portal_Transform_Multiply(to_transform, Portal_Transform_Invert(from_transform));
66 float PlayerEdgeDistance(entity p, vector v)
70 if(v_x < 0) vbest_x = p.mins_x; else vbest_x = p.maxs_x;
71 if(v_y < 0) vbest_y = p.mins_y; else vbest_y = p.maxs_y;
72 if(v_z < 0) vbest_z = p.mins_z; else vbest_z = p.maxs_z;
78 float Portal_TeleportPlayer(entity teleporter, entity player)
80 vector from, to, safe, step, transform, ang, newvel;
81 float planeshift, s, t;
82 from = teleporter.origin;
83 transform = teleporter.portal_transform;
85 to = teleporter.enemy.origin;
86 to = to + Portal_Transform_Apply(teleporter.portal_transform, player.origin - from);
87 newvel = Portal_Transform_Apply(transform, player.velocity);
88 // this now is INSIDE the plane... can't use that
91 fixedmakevectors(teleporter.enemy.angles);
93 // first shift it ON the plane if needed
94 planeshift = ((teleporter.enemy.origin - to) * v_forward) + PlayerEdgeDistance(player, v_forward) + 1;
95 if(planeshift > 0 && (newvel * v_forward) > vlen(newvel) * 0.01)
96 // if we can't, let us not do the planeshift and do somewhat incorrect transformation in the end
97 to += newvel * (planeshift / (newvel * v_forward));
99 to += trace_plane_normal * planeshift;
101 s = (to - teleporter.enemy.origin) * v_right;
102 t = (to - teleporter.enemy.origin) * v_up;
103 s = bound(-48, s, 48);
104 t = bound(-48, t, 48);
105 to = teleporter.enemy.origin
106 + ((to - teleporter.enemy.origin) * v_forward) * v_forward
110 safe = teleporter.enemy.portal_safe_origin; // a valid player origin
111 step = to + ((safe - to) * v_forward) * v_forward;
112 tracebox(safe, PL_MIN, PL_MAX, step, MOVE_NOMONSTERS, player);
115 bprint("'safe' teleport location is not safe!\n");
116 // FAIL TODO why does this happen?
120 tracebox(safe, PL_MIN, PL_MAX, to, MOVE_NOMONSTERS, player);
122 error("trace_endpos in solid!");
125 // ang_x stuff works around weird quake angles
126 if(player.classname == "player")
128 ang = player.v_angle;
129 ang_x = bound(-89, mod(-ang_x + 180, 360) - 180, 89);
130 ang = Portal_Transform_Multiply(transform, ang);
131 ang_z = player.angles_z;
137 ang = Portal_Transform_Multiply(transform, player.angles);
141 // factor -1 allows chaining portals, but may be weird
142 player.right_vector = -1 * Portal_Transform_Apply(transform, player.right_vector);
144 if(player.flagcarried)
145 DropFlag(player.flagcarried);
146 TeleportPlayer(teleporter, player, to, ang, newvel, teleporter.enemy.absmin, teleporter.enemy.absmax);
148 // reset fade counter
149 teleporter.portal_wants_to_vanish = 0;
150 teleporter.fade_time = time + 15;
151 teleporter.enemy.health = 300;
156 float Portal_FindSafeOrigin(entity portal)
160 portal.mins = PL_MIN - '8 8 8';
161 portal.maxs = PL_MAX + '8 8 8';
162 fixedmakevectors(portal.angles);
163 portal.origin += 16 * v_forward;
164 if(!move_out_of_solid(portal))
167 print("NO SAFE ORIGIN\n");
171 portal.portal_safe_origin = portal.origin;
172 setorigin(portal, o);
178 if(trace_fraction < 1)
179 return; // only handle TouchAreaGrid ones (only these can teleport)
180 // for some unknown reason, this also gets collisions from SV_Impact sometimes
183 objerror("Portal_Touch called for [unconnected] portal\n");
186 if(other.classname == "porto")
188 if(other.portal_id == self.portal_id)
191 if(time < self.portal_activatetime)
192 if(other == self.owner)
194 self.portal_activatetime = time + 0.1;
197 if(other != self.owner)
198 if(other.classname == "player")
199 if(IS_INDEPENDENT_PLAYER(other) || IS_INDEPENDENT_PLAYER(self.owner))
200 return; // cannot go through someone else's portal
201 if(other.owner != self.owner)
202 if(other.owner.classname == "player")
203 if(IS_INDEPENDENT_PLAYER(other.owner) || IS_INDEPENDENT_PLAYER(self.owner))
204 return; // cannot go through someone else's portal
205 fixedmakevectors(self.angles);
206 if((other.origin - self.origin) * v_forward < 0)
208 if(other.mins_x < PL_MIN_x || other.mins_y < PL_MIN_y || other.mins_z < PL_MIN_z
209 || other.maxs_x > PL_MAX_x || other.maxs_y > PL_MAX_y || other.maxs_z > PL_MAX_z)
211 // can't teleport this
215 if(Portal_TeleportPlayer(self, other))
216 if(other.classname == "porto")
217 if(other.effects & EF_RED)
218 other.effects += EF_BLUE - EF_RED;
222 void Portal_MakeBrokenPortal(entity portal)
224 portal.solid = SOLID_NOT;
225 portal.touch = SUB_Null;
226 portal.think = SUB_Null;
228 //portal.colormod = '1 1 1';
229 portal.nextthink = 0;
230 portal.takedamage = DAMAGE_NO;
233 void Portal_MakeWaitingPortal(entity portal)
235 portal.solid = SOLID_NOT;
236 portal.touch = SUB_Null;
237 portal.think = SUB_Null;
238 portal.effects = EF_ADDITIVE;
239 portal.colormod = '1 1 1';
240 portal.nextthink = 0;
241 portal.takedamage = DAMAGE_YES;
244 void Portal_MakeInPortal(entity portal)
246 portal.solid = SOLID_TRIGGER;
247 portal.touch = Portal_Touch;
248 portal.think = Portal_Think;
249 portal.effects = EF_RED;
250 portal.colormod = '1 0 0';
251 portal.nextthink = time;
252 portal.takedamage = DAMAGE_NO;
255 void Portal_MakeOutPortal(entity portal)
257 portal.solid = SOLID_NOT;
258 portal.touch = SUB_Null;
259 portal.think = SUB_Null;
260 portal.effects = EF_STARDUST | EF_BLUE;
261 portal.colormod = '0 0 1';
262 portal.nextthink = 0;
263 portal.takedamage = DAMAGE_YES;
266 void Portal_Disconnect(entity teleporter, entity destination)
268 teleporter.enemy = world;
269 destination.enemy = world;
270 Portal_MakeBrokenPortal(teleporter);
271 Portal_MakeBrokenPortal(destination);
274 void Portal_Connect(entity teleporter, entity destination)
276 teleporter.portal_transform = Portal_Transform_Divide(Portal_Transform_TurnDirection(destination.angles), teleporter.angles);
280 // let's verify the transform
281 vector in_f, in_r, in_u;
282 vector out_f, out_r, out_u;
283 fixedmakevectors(teleporter.angles);
287 print("teleporter: ", vtos(in_f), " ", vtos(in_r), " ", vtos(in_u), "\n");
288 fixedmakevectors(destination.angles);
292 print("dest: ", vtos(out_f), " ", vtos(out_r), " ", vtos(out_u), "\n");
293 // INTENDED TRANSFORM:
297 print("FORWARD: ", vtos(in_f), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_f)), ", should be", vtos(-1 * out_f), "\n");
298 print("RIGHT: ", vtos(in_r), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_r)), ", should be", vtos(-1 * out_r), "\n");
299 print("UP: ", vtos(in_u), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_u)), ", should be", vtos(out_u), "\n");
301 te_lightning3(world, teleporter.origin, teleporter.origin + in_r * 1000);
302 te_lightning3(world, destination.origin, destination.origin + out_r * 1000);
306 teleporter.enemy = destination;
307 destination.enemy = teleporter;
308 Portal_MakeInPortal(teleporter);
309 Portal_MakeOutPortal(destination);
310 teleporter.fade_time = time + 15;
311 destination.fade_time = time + 15;
312 teleporter.portal_wants_to_vanish = 0;
313 destination.portal_wants_to_vanish = 0;
316 void Portal_Remove(entity portal, float killed)
323 Portal_Disconnect(portal, e);
324 Portal_Remove(e, killed);
327 if(portal == portal.owner.portal_in)
328 portal.owner.portal_in = world;
329 if(portal == portal.owner.portal_out)
330 portal.owner.portal_out = world;
331 portal.owner = world;
333 // makes the portal vanish
336 fixedmakevectors(portal.angles);
337 pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
342 Portal_MakeBrokenPortal(portal);
343 SUB_SetFade(portal, time, 0.5);
347 void Portal_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
349 if(deathtype == DEATH_TELEFRAG)
351 if(attacker != self.owner)
352 if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(self.owner))
354 self.health -= damage;
357 Portal_Remove(self, 1);
365 if(self.solid != SOLID_TRIGGER)
366 error("Portal_Think called for a portal that should not be thinking");
369 self.solid = SOLID_BBOX;
373 if(time < self.portal_activatetime)
377 if(IS_INDEPENDENT_PLAYER(e) || IS_INDEPENDENT_PLAYER(o))
378 continue; // cannot go through someone else's portal
379 // if e would hit the portal in a frame...
380 // already teleport him
381 tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e);
382 if(trace_ent == self)
383 Portal_TeleportPlayer(self, e);
385 self.solid = SOLID_TRIGGER;
388 self.nextthink = time;
390 if(time > self.fade_time)
391 Portal_Remove(self, 0);
394 float Portal_Customize()
396 if(other.classname == "spectator")
398 if(other == self.owner)
400 if(IS_INDEPENDENT_PLAYER(other))
402 if(IS_INDEPENDENT_PLAYER(self.owner))
408 // when creating in-portal:
410 // clear existing in-portal
413 // when creating out-portal:
415 // clear existing out-portal
418 // disconnect portals
419 // clear both portals
420 // after timeout of in-portal:
421 // disconnect portals
422 // clear both portals
423 // TODO: ensure only one portal shot at once
424 float Portal_SetInPortal(entity own, entity portal)
429 Portal_Disconnect(own.portal_in, own.portal_out);
430 Portal_Remove(own.portal_in, 0);
432 own.portal_in = portal;
435 own.portal_out.portal_id = portal.portal_id;
436 Portal_Connect(own.portal_in, own.portal_out);
440 float Portal_SetOutPortal(entity own, entity portal)
445 Portal_Disconnect(own.portal_in, own.portal_out);
446 Portal_Remove(own.portal_out, 0);
448 own.portal_out = portal;
451 own.portal_in.portal_id = portal.portal_id;
452 Portal_Connect(own.portal_in, own.portal_out);
456 void Portal_ClearAll(entity own)
459 Portal_Remove(own.portal_in, 0);
461 Portal_Remove(own.portal_out, 0);
463 void Portal_ClearWithID(entity own, float id)
466 if(own.portal_in.portal_id == id)
469 Portal_Disconnect(own.portal_in, own.portal_out);
470 Portal_Remove(own.portal_in, 0);
473 if(own.portal_out.portal_id == id)
476 Portal_Disconnect(own.portal_in, own.portal_out);
477 Portal_Remove(own.portal_out, 0);
481 entity Portal_Spawn(entity own, vector org, vector ang)
485 fixedmakevectors(ang);
486 if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
490 portal.classname = "portal";
494 portal.think = Portal_Think;
495 portal.nextthink = 0;
496 portal.fade_time = time + 15;
497 portal.portal_activatetime = time + 0.1;
498 portal.event_damage = Portal_Damage;
500 setmodel(portal, "models/portal.md3");
501 portal.customizeentityforclient = Portal_Customize;
503 if(!Portal_FindSafeOrigin(portal))
509 setsize(portal, '-48 -48 -48', '48 48 48');
510 Portal_MakeWaitingPortal(portal);
515 float Portal_SpawnInPortalAtTrace(entity own, vector dir, float portal_id_val)
521 if(trace_ent.movetype == MOVETYPE_WALK)
523 trace_endpos = trace_ent.origin + '0 0 1' * PL_MIN_z;
524 trace_plane_normal = '0 0 1';
525 dir = -1 * dir; // create telefrag portals the other way round
529 ang = fixedvectoangles2(trace_plane_normal, dir);
530 fixedmakevectors(ang);
532 portal = Portal_Spawn(own, org, ang);
535 if(!self.portal_out || self.portal_out.portal_id == portal_id_val)
536 Portal_ClearAll(own);
540 portal.portal_id = portal_id_val;
541 Portal_SetInPortal(own, portal);
542 sound(portal, CHAN_PROJECTILE, "misc/invshot.wav", VOL_BASE, ATTN_NORM);
547 float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float portal_id_val)
553 if(trace_ent.movetype == MOVETYPE_WALK)
555 trace_endpos = trace_ent.origin + '0 0 1' * PL_MIN_z;
556 trace_plane_normal = '0 0 1';
557 dir = -1 * dir; // create telefrag portals the other way round
561 ang = fixedvectoangles2(trace_plane_normal, dir);
562 fixedmakevectors(ang);
564 portal = Portal_Spawn(own, org, ang);
567 if(!self.portal_in || self.portal_in.portal_id == portal_id_val)
568 Portal_ClearAll(own);
572 portal.portal_id = portal_id_val;
573 Portal_SetOutPortal(own, portal);
574 sound(portal, CHAN_PROJECTILE, "misc/invshot.wav", VOL_BASE, ATTN_NORM);