1 .vector portal_transform;
2 .vector portal_safe_origin;
3 .float portal_wants_to_vanish;
4 .float portal_activatetime;
6 .entity portal_in, portal_out;
8 vector Portal_Transform_Apply(vector transform, vector v)
10 fixedmakevectors(transform);
11 return v_forward * v_x
16 vector Portal_Transform_Multiply(vector t1, vector t2)
18 vector m_forward, m_up;
19 fixedmakevectors(t2); m_forward = v_forward; m_up = v_up;
20 m_forward = Portal_Transform_Apply(t1, m_forward);
21 m_up = Portal_Transform_Apply(t1, m_up);
22 return vectoangles2(m_forward, m_up);
25 vector Portal_Transform_Invert(vector transform)
27 vector i_forward, i_up;
28 fixedmakevectors(transform);
29 // we want angles that turn v_forward into '1 0 0', v_right into '0 1 0' and v_up into '0 0 1'
30 // but these are orthogonal unit vectors!
31 // so to invert, we can simply vectoangles the TRANSPOSED matrix
32 // TODO is this always -transform?
33 i_forward_x = v_forward_x;
34 i_forward_y = -v_right_x;
41 v = vectoangles2(i_forward, i_up);
42 print("Transform: ", vtos(transform), "\n");
43 print("Inverted: ", vtos(v), "\n");
44 print("Verify: ", vtos(Portal_Transform_Multiply(v, transform)), "\n");
45 fixedmakevectors(Portal_Transform_Multiply(v, transform));
46 print("Verify: ", vtos(v_forward), "\n");
47 print("Verify: ", vtos(v_right), "\n");
48 print("Verify: ", vtos(v_up), "\n");
50 return vectoangles2(i_forward, i_up);
53 vector Portal_Transform_TurnDirection(vector transform)
55 // turn 180 degrees around v_up
56 // changes in-direction to out-direction
57 fixedmakevectors(transform);
58 return vectoangles2(-1 * v_forward, 1 * v_up);
61 vector Portal_Transform_Divide(vector to_transform, vector from_transform)
63 return Portal_Transform_Multiply(to_transform, Portal_Transform_Invert(from_transform));
66 float PlayerEdgeDistance(entity p, vector v)
70 if(v_x < 0) vbest_x = p.mins_x; else vbest_x = p.maxs_x;
71 if(v_y < 0) vbest_y = p.mins_y; else vbest_y = p.maxs_y;
72 if(v_z < 0) vbest_z = p.mins_z; else vbest_z = p.maxs_z;
77 void Portal_TeleportPlayer(entity teleporter, entity player)
79 vector from, to, safe, step, transform, ang, newvel;
81 from = teleporter.origin;
82 to = teleporter.enemy.origin;
83 transform = teleporter.portal_transform;
85 to = to + Portal_Transform_Apply(teleporter.portal_transform, player.origin - from);
86 // this now is INSIDE the plane... can't use that
89 fixedmakevectors(teleporter.enemy.angles);
91 // first shift it ON the plane if needed
92 planeshift = ((teleporter.enemy.origin - to) * v_forward) + PlayerEdgeDistance(player, v_forward);
94 to += v_forward * planeshift;
96 print("no planeshift?\n");
98 safe = teleporter.enemy.portal_safe_origin; // a valid player origin
99 step = to + ((safe - to) * v_forward) * v_forward;
100 tracebox(safe, PL_MIN, PL_MAX, step, MOVE_NOMONSTERS, player);
103 bprint("'safe' teleport location is not safe!\n");
104 // FAIL TODO why does this happen?
108 tracebox(safe, PL_MIN, PL_MAX, to, MOVE_NOMONSTERS, player);
110 error("trace_endpos in solid!");
113 // ang_x stuff works around weird quake angles
114 if(player.classname == "player")
116 ang = player.v_angle;
118 ang = Portal_Transform_Multiply(transform, ang);
119 ang_z = player.angles_z;
125 ang = Portal_Transform_Multiply(transform, player.angles);
129 newvel = Portal_Transform_Apply(transform, player.velocity);
131 if(player.flagcarried)
132 DropFlag(player.flagcarried);
133 TeleportPlayer(teleporter, player, to, ang, newvel, teleporter.enemy.absmin, teleporter.enemy.absmax);
135 // reset fade counter
136 teleporter.portal_wants_to_vanish = 0;
137 teleporter.fade_time = time + 15;
138 teleporter.enemy.health = 300;
141 float Portal_FindSafeOrigin(entity portal)
145 portal.mins = PL_MIN - '8 8 8';
146 portal.maxs = PL_MAX + '8 8 8';
147 fixedmakevectors(portal.angles);
148 portal.origin += 16 * v_forward;
149 if(!move_out_of_solid(portal))
152 print("NO SAFE ORIGIN\n");
156 portal.portal_safe_origin = portal.origin;
157 setorigin(portal, o);
163 if(other.classname == "porto")
165 if(time < self.portal_activatetime)
166 if(other == self.owner)
168 self.portal_activatetime = time + 0.1;
171 fixedmakevectors(self.angles);
172 if((other.origin - self.origin) * v_forward < 0)
174 if(other.mins_x < PL_MIN_x || other.mins_y < PL_MIN_y || other.mins_z < PL_MIN_z
175 || other.maxs_x > PL_MAX_x || other.maxs_y > PL_MAX_y || other.maxs_z > PL_MAX_z)
177 // can't teleport this
180 Portal_TeleportPlayer(self, other);
183 void Portal_MakeBrokenPortal(entity portal)
185 portal.solid = SOLID_NOT;
186 portal.touch = SUB_Null;
188 //portal.colormod = '1 1 1';
189 portal.nextthink = 0;
190 portal.takedamage = DAMAGE_NO;
193 void Portal_MakeWaitingPortal(entity portal)
195 portal.solid = SOLID_NOT;
196 portal.touch = SUB_Null;
197 portal.effects = EF_ADDITIVE;
198 portal.colormod = '1 1 1';
199 portal.nextthink = 0;
200 portal.takedamage = DAMAGE_YES;
203 void Portal_MakeInPortal(entity portal)
205 portal.solid = SOLID_TRIGGER;
206 portal.touch = Portal_Touch;
207 portal.effects = EF_RED;
208 portal.colormod = '1 0 0';
209 portal.nextthink = time;
210 portal.takedamage = DAMAGE_NO;
213 void Portal_MakeOutPortal(entity portal)
215 portal.solid = SOLID_NOT;
216 portal.touch = SUB_Null;
217 portal.effects = EF_STARDUST | EF_BLUE;
218 portal.colormod = '0 0 1';
219 portal.nextthink = 0;
220 portal.takedamage = DAMAGE_YES;
223 void Portal_Disconnect(entity teleporter, entity destination)
225 teleporter.enemy = world;
226 destination.enemy = world;
227 Portal_MakeBrokenPortal(teleporter);
228 Portal_MakeBrokenPortal(destination);
231 void Portal_Connect(entity teleporter, entity destination)
233 teleporter.portal_transform = Portal_Transform_Divide(Portal_Transform_TurnDirection(destination.angles), teleporter.angles);
237 // let's verify the transform
238 vector in_f, in_r, in_u;
239 vector out_f, out_r, out_u;
240 fixedmakevectors(teleporter.angles);
244 print("teleporter: ", vtos(in_f), " ", vtos(in_r), " ", vtos(in_u), "\n");
245 fixedmakevectors(destination.angles);
249 print("dest: ", vtos(out_f), " ", vtos(out_r), " ", vtos(out_u), "\n");
250 // INTENDED TRANSFORM:
254 print("FORWARD: ", vtos(in_f), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_f)), ", should be", vtos(-1 * out_f), "\n");
255 print("RIGHT: ", vtos(in_r), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_r)), ", should be", vtos(-1 * out_r), "\n");
256 print("UP: ", vtos(in_u), " -> ", vtos(Portal_Transform_Apply(teleporter.portal_transform, in_u)), ", should be", vtos(out_u), "\n");
258 te_lightning3(world, teleporter.origin, teleporter.origin + in_r * 1000);
259 te_lightning3(world, destination.origin, destination.origin + out_r * 1000);
263 teleporter.enemy = destination;
264 destination.enemy = teleporter;
265 Portal_MakeInPortal(teleporter);
266 Portal_MakeOutPortal(destination);
267 teleporter.fade_time = time + 15;
268 destination.fade_time = time + 15;
269 teleporter.portal_wants_to_vanish = 0;
270 destination.portal_wants_to_vanish = 0;
273 void Portal_Remove(entity portal, float killed)
280 Portal_Disconnect(portal, e);
281 Portal_Remove(e, killed);
284 if(portal == portal.owner.portal_in)
285 portal.owner.portal_in = world;
286 if(portal == portal.owner.portal_out)
287 portal.owner.portal_out = world;
288 portal.owner = world;
290 // makes the portal vanish
293 fixedmakevectors(portal.angles);
294 pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
299 Portal_MakeBrokenPortal(portal);
300 SUB_SetFade(portal, time, 0.5);
304 void Portal_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
306 if(deathtype == DEATH_TELEFRAG)
308 self.health -= damage;
311 Portal_Remove(self, 1);
319 if(self.solid != SOLID_TRIGGER)
320 error("Portal_Think called for a portal that should not be thinking");
323 self.solid = SOLID_BBOX;
327 if(time < self.portal_activatetime)
330 // if e would hit the portal in a frame...
331 // already teleport him
332 tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e);
333 if(trace_ent == self)
334 Portal_TeleportPlayer(self, e);
336 self.solid = SOLID_TRIGGER;
339 self.nextthink = time;
341 if(time > self.fade_time)
342 Portal_Remove(self, 0);
347 // when creating in-portal:
349 // clear existing out-portal
350 // make existing in-portal an out-portal and connect
352 // when creating out-portal:
354 // clear existing out-portal
357 // disconnect portals
358 // clear both portals
359 // after timeout of in-portal:
360 // disconnect portals
361 // clear both portals
362 // TODO: ensure only one portal shot at once
363 float Portal_SetInPortal(entity own, entity portal)
368 Portal_Disconnect(own.portal_in, own.portal_out);
369 Portal_Remove(own.portal_out, 0);
372 own.portal_out = own.portal_in;
373 own.portal_in = portal;
375 Portal_Connect(own.portal_in, own.portal_out);
378 float Portal_SetOutPortal(entity own, entity portal)
384 Portal_Disconnect(own.portal_in, own.portal_out);
385 Portal_Remove(own.portal_out, 0);
387 own.portal_out = portal;
388 Portal_Connect(own.portal_in, own.portal_out);
391 void Portal_ClearAll(entity own)
394 Portal_Remove(own.portal_in, 0);
396 Portal_Remove(own.portal_out, 0);
398 float Portal_VerifyPortal(entity own, vector org, vector ang)
400 fixedmakevectors(ang);
401 if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
406 entity Portal_Spawn(entity own, vector org, vector ang)
410 portal.classname = "portal";
414 portal.think = Portal_Think;
415 portal.nextthink = 0;
416 portal.fade_time = time + 15;
417 portal.portal_activatetime = time + 0.1;
418 portal.event_damage = Portal_Damage;
420 setmodel(portal, "models/portal.md3");
422 if(!Portal_FindSafeOrigin(portal))
428 setsize(portal, '-48 -48 -48', '48 48 48');
429 Portal_MakeWaitingPortal(portal);
434 float Portal_SpawnInPortalAtTrace(entity own, vector dir, float portal_id_val)
448 b = normalize(b - (b * a) * a);
449 print("f/u = ", vtos(a), " ", vtos(b), "\n");
450 a = vectoangles2(a, b);
451 print("ang = ", vtos(a), "\n");
453 print("f/u = ", vtos(v_forward), " ", vtos(v_up), "\n");
457 if(trace_ent.movetype == MOVETYPE_WALK)
459 trace_endpos = trace_ent.origin + '0 0 1' * PL_MIN_z;
460 trace_plane_normal = '0 0 1';
461 dir = -1 * dir; // create telefrag portals the other way round
465 ang = vectoangles2(trace_plane_normal, dir);
466 fixedmakevectors(ang);
468 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || !Portal_VerifyPortal(own, org, ang))
470 // cannot create a portal here
471 // clear all to make sure
472 Portal_ClearAll(own);
476 portal = Portal_Spawn(own, org, ang);
479 Portal_ClearAll(own);
483 Portal_SetInPortal(own, portal);
488 float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float portal_id_val)
494 if(trace_ent.movetype == MOVETYPE_WALK)
496 trace_endpos = trace_ent.origin + '0 0 1' * PL_MIN_z;
497 trace_plane_normal = '0 0 1';
498 dir = -1 * dir; // create telefrag portals the other way round
502 ang = vectoangles2(trace_plane_normal, dir);
503 fixedmakevectors(ang);
505 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || !Portal_VerifyPortal(own, org, ang))
507 // cannot create a portal here
508 // clear all to make sure
509 Portal_ClearAll(own);
513 portal = Portal_Spawn(own, org, ang);
516 Portal_ClearAll(own);
520 Portal_SetOutPortal(own, portal);