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do less audio spam for triggers that don't even respond to players
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
7 void() spawnpoint_use;
8 string ColoredTeamName(float t);
9
10 float RandomSelection_totalweight;
11 float RandomSelection_best_priority;
12 entity RandomSelection_chosen_ent;
13 float RandomSelection_chosen_float;
14 void RandomSelection_Init()
15 {
16         RandomSelection_totalweight = 0;
17         RandomSelection_chosen_ent = world;
18         RandomSelection_chosen_float = 0;
19         RandomSelection_best_priority = -1;
20 }
21 void RandomSelection_Add(entity e, float f, float weight, float priority)
22 {
23         if(priority > RandomSelection_best_priority)
24         {
25                 RandomSelection_best_priority = priority;
26                 RandomSelection_chosen_ent = e;
27                 RandomSelection_chosen_float = f;
28                 RandomSelection_totalweight = weight;
29         }
30         else if(priority == RandomSelection_best_priority)
31         {
32                 RandomSelection_totalweight += weight;
33                 if(random() * RandomSelection_totalweight <= weight)
34                 {
35                         RandomSelection_chosen_ent = e;
36                         RandomSelection_chosen_float = f;
37                 }
38         }
39 }
40
41 float DistributeEvenly_amount;
42 float DistributeEvenly_totalweight;
43 void DistributeEvenly_Init(float amount, float totalweight)
44 {
45         if(DistributeEvenly_amount)
46         {
47                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
48                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
49         }
50         if(totalweight == 0)
51                 DistributeEvenly_amount = 0;
52         else
53                 DistributeEvenly_amount = amount;
54         DistributeEvenly_totalweight = totalweight;
55 }
56 float DistributeEvenly_Get(float weight)
57 {
58         float f;
59         if(weight <= 0)
60                 return 0;
61         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
62         DistributeEvenly_totalweight -= weight;
63         DistributeEvenly_amount -= f;
64         return f;
65 }
66
67 void move_out_of_solid_expand(entity e, vector by)
68 {
69         float eps = 0.0625;
70         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
71         if(trace_startsolid)
72                 return;
73         if(trace_fraction < 1)
74         {
75                 // hit something
76                 // adjust origin in the other direction...
77                 e.origin = e.origin - by * (1 - trace_fraction);
78         }
79 }
80
81 float move_out_of_solid(entity e)
82 {
83         vector o, m0, m1;
84
85         o = e.origin;
86         traceline(o, o, MOVE_WORLDONLY, e);
87         if(trace_startsolid)
88                 return 0;
89
90         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
91         if(!trace_startsolid)
92                 return 1;
93
94         m0 = e.mins;
95         m1 = e.maxs;
96         e.mins = '0 0 0';
97         e.maxs = '0 0 0';
98         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
99         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
100         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
101         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
102         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
103         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
104         setorigin(e, e.origin);
105
106         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107         if(trace_startsolid)
108         {
109                 setorigin(e, o);
110                 return 0;
111         }
112
113         return 1;
114 }
115
116 string STR_PLAYER = "player";
117 string STR_SPECTATOR = "spectator";
118 string STR_OBSERVER = "observer";
119
120 #if 0
121 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #else
126 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
127 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
128 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
129 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
130 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
131 #endif
132
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
135
136 float logfile_open;
137 float logfile;
138
139 void bcenterprint(string s)
140 {
141         // TODO replace by MSG_ALL (would show it to spectators too, though)?
142         entity head;
143         FOR_EACH_PLAYER(head)
144                 if(clienttype(head) == CLIENTTYPE_REAL)
145                         centerprint(head, s);
146 }
147
148 void GameLogEcho(string s)
149 {
150         string fn;
151         float matches;
152
153         if(cvar("sv_eventlog_files"))
154         {
155                 if(!logfile_open)
156                 {
157                         logfile_open = TRUE;
158                         matches = cvar("sv_eventlog_files_counter") + 1;
159                         cvar_set("sv_eventlog_files_counter", ftos(matches));
160                         fn = ftos(matches);
161                         if(strlen(fn) < 8)
162                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
163                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
164                         logfile = fopen(fn, FILE_APPEND);
165                         fputs(logfile, ":logversion:3\n");
166                 }
167                 if(logfile >= 0)
168                 {
169                         if(cvar("sv_eventlog_files_timestamps"))
170                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
171                         else
172                                 fputs(logfile, strcat(s, "\n"));
173                 }
174         }
175         if(cvar("sv_eventlog_console"))
176         {
177                 print(s, "\n");
178         }
179 }
180
181 void GameLogInit()
182 {
183         logfile_open = 0;
184         // will be opened later
185 }
186
187 void GameLogClose()
188 {
189         if(logfile_open && logfile >= 0)
190         {
191                 fclose(logfile);
192                 logfile = -1;
193         }
194 }
195
196 float spawnpoint_nag;
197 void relocate_spawnpoint()
198 {
199         // nudge off the floor
200         setorigin(self, self.origin + '0 0 1');
201
202         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203         if (trace_startsolid)
204         {
205                 vector o;
206                 o = self.origin;
207                 self.mins = PL_MIN;
208                 self.maxs = PL_MAX;
209                 if(!move_out_of_solid(self))
210                         objerror("could not get out of solid at all!");
211                 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
212                 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
213                 print(" ", ftos(self.origin_y - o_y));
214                 print(" ", ftos(self.origin_z - o_z), "'\n");
215                 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
216                 {
217                         if(!spawnpoint_nag)
218                                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
219                         spawnpoint_nag = 1;
220                 }
221                 else
222                 {
223                         self.origin = o;
224                         self.mins = self.maxs = '0 0 0';
225                         objerror("player spawn point in solid, mapper sucks!\n");
226                         return;
227                 }
228         }
229
230         if(cvar("g_spawnpoints_autodrop"))
231         {
232                 setsize(self, PL_MIN, PL_MAX);
233                 droptofloor();
234         }
235
236         self.use = spawnpoint_use;
237         self.team_saved = self.team;
238         if(!self.cnt)
239                 self.cnt = 1;
240
241         if(g_ctf || g_assault || g_onslaught || g_domination)
242         if(self.team)
243                 have_team_spawns = 1;
244
245         if(cvar("r_showbboxes"))
246         {
247                 // show where spawnpoints point at too
248                 makevectors(self.angles);
249                 entity e;
250                 e = spawn();
251                 e.classname = "info_player_foo";
252                 setorigin(e, self.origin + v_forward * 24);
253                 setsize(e, '-8 -8 -8', '8 8 8');
254                 e.solid = SOLID_TRIGGER;
255         }
256 }
257
258 #define strstr strstrofs
259 /*
260 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
261 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
262 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
263 // BE CONSTANT OR strzoneD!
264 float strstr(string haystack, string needle, float offset)
265 {
266         float len, endpos;
267         string found;
268         len = strlen(needle);
269         endpos = strlen(haystack) - len;
270         while(offset <= endpos)
271         {
272                 found = substring(haystack, offset, len);
273                 if(found == needle)
274                         return offset;
275                 offset = offset + 1;
276         }
277         return -1;
278 }
279 */
280
281 float NUM_NEAREST_ENTITIES = 4;
282 entity nearest_entity[NUM_NEAREST_ENTITIES];
283 float nearest_length[NUM_NEAREST_ENTITIES];
284 entity findnearest(vector point, .string field, string value, vector axismod)
285 {
286         entity localhead;
287         float i;
288         float j;
289         float len;
290         vector dist;
291
292         float num_nearest;
293         num_nearest = 0;
294
295         localhead = find(world, field, value);
296         while(localhead)
297         {
298                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
299                         dist = localhead.oldorigin;
300                 else
301                         dist = localhead.origin;
302                 dist = dist - point;
303                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
304                 len = vlen(dist);
305
306                 for(i = 0; i < num_nearest; ++i)
307                 {
308                         if(len < nearest_length[i])
309                                 break;
310                 }
311
312                 // now i tells us where to insert at
313                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
314                 if(i < NUM_NEAREST_ENTITIES)
315                 {
316                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
317                         {
318                                 nearest_length[j + 1] = nearest_length[j];
319                                 nearest_entity[j + 1] = nearest_entity[j];
320                         }
321                         nearest_length[i] = len;
322                         nearest_entity[i] = localhead;
323                         if(num_nearest < NUM_NEAREST_ENTITIES)
324                                 num_nearest = num_nearest + 1;
325                 }
326
327                 localhead = find(localhead, field, value);
328         }
329
330         // now use the first one from our list that we can see
331         for(i = 0; i < num_nearest; ++i)
332         {
333                 traceline(point, nearest_entity[i].origin, TRUE, world);
334                 if(trace_fraction == 1)
335                 {
336                         if(i != 0)
337                         {
338                                 dprint("Nearest point (");
339                                 dprint(nearest_entity[0].netname);
340                                 dprint(") is not visible, using a visible one.\n");
341                         }
342                         return nearest_entity[i];
343                 }
344         }
345
346         if(num_nearest == 0)
347                 return world;
348
349         dprint("Not seeing any location point, using nearest as fallback.\n");
350         /* DEBUGGING CODE:
351         dprint("Candidates were: ");
352         for(j = 0; j < num_nearest; ++j)
353         {
354                 if(j != 0)
355                         dprint(", ");
356                 dprint(nearest_entity[j].netname);
357         }
358         dprint("\n");
359         */
360
361         return nearest_entity[0];
362 }
363
364 void spawnfunc_target_location()
365 {
366         self.classname = "target_location";
367         // location name in netname
368         // eventually support: count, teamgame selectors, line of sight?
369 };
370
371 void spawnfunc_info_location()
372 {
373         self.classname = "target_location";
374         self.message = self.netname;
375 };
376
377 string NearestLocation(vector p)
378 {
379         entity loc;
380         string ret;
381         ret = "somewhere";
382         loc = findnearest(p, classname, "target_location", '1 1 1');
383         if(loc)
384         {
385                 ret = loc.message;
386         }
387         else
388         {
389                 loc = findnearest(p, target, "###item###", '1 1 4');
390                 if(loc)
391                         ret = loc.netname;
392         }
393         return ret;
394 }
395
396 string formatmessage(string msg)
397 {
398         float p;
399         float n;
400         string msg_save;
401         string escape;
402         string replacement;
403         msg_save = strzone(msg);
404         p = 0;
405         n = 7;
406         while(1)
407         {
408                 if(n < 1)
409                         break; // too many replacements
410                 n = n - 1;
411                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 if(p < 0)
413                         break;
414                 replacement = substring(msg_save, p, 2);
415                 escape = substring(msg_save, p + 1, 1);
416                 if(escape == "%")
417                         replacement = "%";
418                 else if(escape == "a")
419                         replacement = ftos(floor(self.armorvalue));
420                 else if(escape == "h")
421                         replacement = ftos(floor(self.health));
422                 else if(escape == "l")
423                         replacement = NearestLocation(self.origin);
424                 else if(escape == "y")
425                         replacement = NearestLocation(self.cursor_trace_endpos);
426                 else if(escape == "d")
427                         replacement = NearestLocation(self.death_origin);
428                 else if(escape == "w")
429                 {
430                         float wep;
431                         wep = self.weapon;
432                         if(!wep)
433                                 wep = self.switchweapon;
434                         if(!wep)
435                                 wep = self.cnt;
436                         replacement = W_Name(wep);
437                 }
438                 else if(escape == "W")
439                 {
440                         if(self.items & IT_SHELLS) replacement = "shells";
441                         else if(self.items & IT_NAILS) replacement = "bullets";
442                         else if(self.items & IT_ROCKETS) replacement = "rockets";
443                         else if(self.items & IT_CELLS) replacement = "cells";
444                         else replacement = "batteries"; // ;)
445                 }
446                 else if(escape == "x")
447                 {
448                         replacement = self.cursor_trace_ent.netname;
449                         if(!replacement || !self.cursor_trace_ent)
450                                 replacement = "nothing";
451                 }
452                 else if(escape == "p")
453                 {
454                         if(self.last_selected_player)
455                                 replacement = self.last_selected_player.netname;
456                         else
457                                 replacement = "(nobody)";
458                 }
459                 msg = strcat(substring(msg_save, 0, p), replacement);
460                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
461                 strunzone(msg_save);
462                 msg_save = strzone(msg);
463                 p = p + 2;
464         }
465         msg = strcat(msg_save, "");
466         strunzone(msg_save);
467         return msg;
468 }
469
470 /*
471 =============
472 GetCvars
473 =============
474 Called with:
475   0:  sends the request
476   >0: receives a cvar from name=argv(f) value=argv(f+1)
477 */
478 void GetCvars_handleString(string thisname, float f, .string field, string name)
479 {
480         if(f < 0)
481         {
482                 if(self.field)
483                         strunzone(self.field);
484                 self.field = string_null;
485         }
486         else if(f > 0)
487         {
488                 if(thisname == name)
489                 {
490                         if(self.field)
491                                 strunzone(self.field);
492                         self.field = strzone(argv(f + 1));
493                 }
494         }
495         else
496                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
497 }
498 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
499 {
500         GetCvars_handleString(thisname, f, field, name);
501         if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
502         if(thisname == name)
503         {
504                 string s;
505                 s = func(strcat1(self.field));
506                 if(s != self.field)
507                 {
508                         strunzone(self.field);
509                         self.field = strzone(s);
510                 }
511         }
512 }
513 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
514 {
515         if(f < 0)
516         {
517         }
518         else if(f > 0)
519         {
520                 if(thisname == name)
521                         self.field = stof(argv(f + 1));
522         }
523         else
524                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
525 }
526 string W_FixWeaponOrder_ForceComplete(string s);
527 string W_FixWeaponOrder_AllowIncomplete(string s);
528 float w_getbestweapon(entity e);
529 void GetCvars(float f)
530 {
531         string s;
532         if(f > 0)
533                 s = strcat1(argv(f));
534         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
535         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
536         GetCvars_handleFloat(s, f, cvar_cl_nogibs, "cl_nogibs");
537         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
538         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
539         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
553         GetCvars_handleFloat(s, f, cvar_cl_taunt_directional, "cl_taunt_directional");
554         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
555
556         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
557         if(f > 0)
558         {
559                 if(s == "cl_weaponpriority")
560                         self.switchweapon = w_getbestweapon(self);
561         }
562 }
563
564 float fexists(string f)
565 {
566         float fh;
567         fh = fopen(f, FILE_READ);
568         if(fh < 0)
569                 return FALSE;
570         fclose(fh);
571         return TRUE;
572 }
573
574 void backtrace(string msg)
575 {
576         float dev;
577         dev = cvar("developer");
578         cvar_set("developer", "1");
579         dprint("\n");
580         dprint("--- CUT HERE ---\nWARNING: ");
581         dprint(msg);
582         dprint("\n");
583         remove(world); // isn't there any better way to cause a backtrace?
584         dprint("\n--- CUT UNTIL HERE ---\n");
585         cvar_set("developer", ftos(dev));
586 }
587
588 string Team_ColorCode(float teamid)
589 {
590         if(teamid == COLOR_TEAM1)
591                 return "^1";
592         else if(teamid == COLOR_TEAM2)
593                 return "^4";
594         else if(teamid == COLOR_TEAM3)
595                 return "^3";
596         else if(teamid == COLOR_TEAM4)
597                 return "^6";
598         else
599                 return "^7";
600 }
601 string Team_ColorName(float t)
602 {
603         // fixme: Search for team entities and get their .netname's!
604         if(t == COLOR_TEAM1)
605                 return "Red";
606         if(t == COLOR_TEAM2)
607                 return "Blue";
608         if(t == COLOR_TEAM3)
609                 return "Yellow";
610         if(t == COLOR_TEAM4)
611                 return "Pink";
612         return "Neutral";
613 }
614 string Team_ColorNameLowerCase(float t)
615 {
616         // fixme: Search for team entities and get their .netname's!
617         if(t == COLOR_TEAM1)
618                 return "red";
619         if(t == COLOR_TEAM2)
620                 return "blue";
621         if(t == COLOR_TEAM3)
622                 return "yellow";
623         if(t == COLOR_TEAM4)
624                 return "pink";
625         return "neutral";
626 }
627
628 #define CENTERPRIO_POINT 1
629 #define CENTERPRIO_SPAM 2
630 #define CENTERPRIO_VOTE 4
631 #define CENTERPRIO_NORMAL 5
632 #define CENTERPRIO_SHIELDING 7
633 #define CENTERPRIO_MAPVOTE 9
634 #define CENTERPRIO_IDLEKICK 50
635 #define CENTERPRIO_ADMIN 99
636 .float centerprint_priority;
637 .float centerprint_expires;
638 void centerprint_atprio(entity e, float prio, string s)
639 {
640         if(intermission_running)
641                 if(prio < CENTERPRIO_MAPVOTE)
642                         return;
643         if(time > e.centerprint_expires)
644                 e.centerprint_priority = 0;
645         if(prio >= e.centerprint_priority)
646         {
647                 e.centerprint_priority = prio;
648                 if(timeoutStatus == 2)
649                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
650                 else
651                         e.centerprint_expires = time + e.cvar_scr_centertime;
652                 centerprint_builtin(e, s);
653         }
654 }
655 void centerprint_expire(entity e, float prio)
656 {
657         if(prio == e.centerprint_priority)
658         {
659                 e.centerprint_priority = 0;
660                 centerprint_builtin(e, "");
661         }
662 }
663 void centerprint(entity e, string s)
664 {
665         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
666 }
667
668 // decolorizes and team colors the player name when needed
669 string playername(entity p)
670 {
671         string t;
672         if(teams_matter && !intermission_running && p.classname == "player")
673         {
674                 t = Team_ColorCode(p.team);
675                 return strcat(t, strdecolorize(p.netname));
676         }
677         else
678                 return p.netname;
679 }
680
681 vector randompos(vector m1, vector m2)
682 {
683         local vector v;
684         m2 = m2 - m1;
685         v_x = m2_x * random() + m1_x;
686         v_y = m2_y * random() + m1_y;
687         v_z = m2_z * random() + m1_z;
688         return  v;
689 };
690
691 // requires that m2>m1 in all coordinates, and that m4>m3
692 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
693
694 // requires the same, but is a stronger condition
695 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
696
697 float g_pickup_shells;
698 float g_pickup_shells_max;
699 float g_pickup_nails;
700 float g_pickup_nails_max;
701 float g_pickup_rockets;
702 float g_pickup_rockets_max;
703 float g_pickup_cells;
704 float g_pickup_cells_max;
705 float g_pickup_armorsmall;
706 float g_pickup_armorsmall_max;
707 float g_pickup_armormedium;
708 float g_pickup_armormedium_max;
709 float g_pickup_armorlarge;
710 float g_pickup_armorlarge_max;
711 float g_pickup_healthsmall;
712 float g_pickup_healthsmall_max;
713 float g_pickup_healthmedium;
714 float g_pickup_healthmedium_max;
715 float g_pickup_healthlarge;
716 float g_pickup_healthlarge_max;
717 float g_pickup_healthmega;
718 float g_pickup_healthmega_max;
719 float g_weaponarena;
720 string g_weaponarena_list;
721
722 float start_weapons;
723 float start_items;
724 float start_ammo_shells;
725 float start_ammo_nails;
726 float start_ammo_rockets;
727 float start_ammo_cells;
728 float start_health;
729 float start_armorvalue;
730 float warmup_start_weapons;
731 float warmup_start_ammo_shells;
732 float warmup_start_ammo_nails;
733 float warmup_start_ammo_rockets;
734 float warmup_start_ammo_cells;
735 float warmup_start_health;
736 float warmup_start_armorvalue;
737
738 entity get_weaponinfo(float w);
739
740 void readplayerstartcvars()
741 {
742         entity e;
743         float i, j, t;
744         string s;
745
746         // initialize starting values for players
747         start_weapons = 0;
748         start_items = 0;
749         start_ammo_shells = 0;
750         start_ammo_nails = 0;
751         start_ammo_rockets = 0;
752         start_ammo_cells = 0;
753         start_health = cvar("g_balance_health_start");
754         start_armorvalue = cvar("g_balance_armor_start");
755
756         g_weaponarena = 0;
757         s = cvar_string("g_weaponarena");
758         if(s == "0")
759         {
760         }
761         else if(s == "all")
762         {
763                 g_weaponarena_list = "All Weapons";
764                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
765                 {
766                         e = get_weaponinfo(j);
767                         g_weaponarena |= e.weapons;
768                         weapon_action(e.weapon, WR_PRECACHE);
769                 }
770         }
771         else if(s == "most")
772         {
773                 g_weaponarena_list = "Most Weapons";
774                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
775                 {
776                         e = get_weaponinfo(j);
777                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
778                         {
779                                 g_weaponarena |= e.weapons;
780                                 weapon_action(e.weapon, WR_PRECACHE);
781                         }
782                 }
783         }
784         else
785         {
786                 t = tokenize_sane(s);
787                 g_weaponarena_list = "";
788                 for(i = 0; i < t; ++i)
789                 {
790                         s = argv(i);
791                         for(j = WEP_FIRST; j <= WEP_LAST; ++j)
792                         {
793                                 e = get_weaponinfo(j);
794                                 if(e.netname == s)
795                                 {
796                                         g_weaponarena |= e.weapons;
797                                         weapon_action(e.weapon, WR_PRECACHE);
798                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
799                                         break;
800                                 }
801                         }
802                         if(j > WEP_LAST)
803                         {
804                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
805                         }
806                 }
807                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
808         }
809
810         if(g_weaponarena)
811         {
812                 start_weapons = g_weaponarena;
813                 start_ammo_rockets = 999;
814                 start_ammo_shells = 999;
815                 start_ammo_cells = 999;
816                 start_ammo_nails = 999;
817                 start_items |= IT_UNLIMITED_AMMO;
818         }
819         else if(g_nixnex)
820         {
821                 start_weapons = 0;
822                 // will be done later
823                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
824                 {
825                         e = get_weaponinfo(i);
826                         if(!(e.weapon))
827                                 continue;
828                         weapon_action(e.weapon, WR_PRECACHE);
829                 }
830         }
831         else if(g_minstagib)
832         {
833                 start_health = 100;
834                 start_armorvalue = 0;
835                 start_weapons = WEPBIT_MINSTANEX;
836                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
837                 start_ammo_cells = cvar("g_minstagib_ammo_start");
838                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
839         }
840         else
841         {
842                 if(g_lms)
843                 {
844                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
845                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
846                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
847                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
848                         start_health = cvar("g_lms_start_health");
849                         start_armorvalue = cvar("g_lms_start_armor");
850                 } else if (cvar("g_use_ammunition")) {
851                         start_ammo_shells = cvar("g_start_ammo_shells");
852                         start_ammo_nails = cvar("g_start_ammo_nails");
853                         start_ammo_rockets = cvar("g_start_ammo_rockets");
854                         start_ammo_cells = cvar("g_start_ammo_cells");
855                 } else {
856                         start_ammo_shells = cvar("g_pickup_shells_max");
857                         start_ammo_nails = cvar("g_pickup_nails_max");
858                         start_ammo_rockets = cvar("g_pickup_rockets_max");
859                         start_ammo_cells = cvar("g_pickup_cells_max");
860                         start_items |= IT_UNLIMITED_AMMO;
861                 }
862
863                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
864                 {
865                         e = get_weaponinfo(i);
866                         if(!(e.weapon))
867                                 continue;
868                         if(((e.spawnflags & WEPSPAWNFLAG_NORMAL) && g_lms) || cvar(strcat("g_start_weapon_", e.netname)))
869                         {
870                                 start_weapons |= e.weapons;
871                                 weapon_action(e.weapon, WR_PRECACHE);
872                         }
873                 }
874         }
875
876         if(inWarmupStage)
877         {
878                 warmup_start_ammo_shells = start_ammo_shells;
879                 warmup_start_ammo_nails = start_ammo_nails;
880                 warmup_start_ammo_rockets = start_ammo_rockets;
881                 warmup_start_ammo_cells = start_ammo_cells;
882                 warmup_start_health = start_health;
883                 warmup_start_armorvalue = start_armorvalue;
884                 warmup_start_weapons = start_weapons;
885
886                 if(!g_weaponarena && !g_nixnex && !g_minstagib)
887                 {
888                         if(cvar("g_use_ammunition"))
889                         {
890                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
891                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
892                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
893                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
894                         }
895                         warmup_start_health = cvar("g_warmup_start_health");
896                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
897                         if(cvar("g_warmup_allguns"))
898                         {
899                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
900                                 {
901                                         e = get_weaponinfo(i);
902                                         if(!(e.weapon))
903                                                 continue;
904                                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
905                                         {
906                                                 warmup_start_weapons |= e.weapons;
907                                                 weapon_action(e.weapon, WR_PRECACHE);
908                                         }
909                                 }
910                         }
911                 }
912         }
913
914         if(g_grappling_hook) // offhand hook
915         {
916                 start_weapons &~= WEPBIT_HOOK;
917                 warmup_start_weapons &~= WEPBIT_HOOK;
918         }
919 }
920
921 float g_bugrigs;
922 float g_bugrigs_planar_movement;
923 float g_bugrigs_planar_movement_car_jumping;
924 float g_bugrigs_reverse_spinning;
925 float g_bugrigs_reverse_speeding;
926 float g_bugrigs_reverse_stopping;
927 float g_bugrigs_air_steering;
928 float g_bugrigs_angle_smoothing;
929 float g_bugrigs_friction_floor;
930 float g_bugrigs_friction_brake;
931 float g_bugrigs_friction_air;
932 float g_bugrigs_accel;
933 float g_bugrigs_speed_ref;
934 float g_bugrigs_speed_pow;
935 float g_bugrigs_steer;
936
937 float g_touchexplode;
938 float g_touchexplode_radius;
939 float g_touchexplode_damage;
940 float g_touchexplode_edgedamage;
941 float g_touchexplode_force;
942
943 void readlevelcvars(void)
944 {
945         g_bugrigs = cvar("g_bugrigs");
946         g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
947         g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
948         g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
949         g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
950         g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
951         g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
952         g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
953         g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
954         g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
955         g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
956         g_bugrigs_accel = cvar("g_bugrigs_accel");
957         g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
958         g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
959         g_bugrigs_steer = cvar("g_bugrigs_steer");
960
961         g_touchexplode = cvar("g_touchexplode");
962         g_touchexplode_radius = cvar("g_touchexplode_radius");
963         g_touchexplode_damage = cvar("g_touchexplode_damage");
964         g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
965         g_touchexplode_force = cvar("g_touchexplode_force");
966
967         sv_clones = cvar("sv_clones");
968         sv_cheats = cvar("sv_cheats");
969         sv_gentle = cvar("sv_gentle");
970         sv_foginterval = cvar("sv_foginterval");
971         g_cloaked = cvar("g_cloaked");
972         g_jump_grunt = cvar("g_jump_grunt");
973         g_footsteps = cvar("g_footsteps");
974         g_grappling_hook = cvar("g_grappling_hook");
975         g_laserguided_missile = cvar("g_laserguided_missile");
976         g_midair = cvar("g_midair");
977         g_minstagib = cvar("g_minstagib");
978         g_nixnex = cvar("g_nixnex");
979         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
980         g_norecoil = cvar("g_norecoil");
981         g_vampire = cvar("g_vampire");
982         sv_maxidle = cvar("sv_maxidle");
983         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
984         sv_pogostick = cvar("sv_pogostick");
985         sv_doublejump = cvar("sv_doublejump");
986         g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
987         g_ctf_reverse = cvar("g_ctf_reverse");
988
989         inWarmupStage = cvar("g_warmup");
990         g_warmup_limit = cvar("g_warmup_limit");
991         g_warmup_allguns = cvar("g_warmup_allguns");
992         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
993
994         if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
995                 inWarmupStage = 0; // these modes cannot work together, sorry
996
997         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
998         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
999         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1000         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1001         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1002         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1003
1004         if(g_minstagib) g_nixnex = g_weaponarena = 0;
1005         if(g_nixnex) g_weaponarena = 0;
1006         g_weaponarena = 0;
1007
1008         g_pickup_shells                    = cvar("g_pickup_shells");
1009         g_pickup_shells_max                = cvar("g_pickup_shells_max");
1010         g_pickup_nails                     = cvar("g_pickup_nails");
1011         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
1012         g_pickup_rockets                   = cvar("g_pickup_rockets");
1013         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
1014         g_pickup_cells                     = cvar("g_pickup_cells");
1015         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
1016         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
1017         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
1018         g_pickup_armormedium               = cvar("g_pickup_armormedium");
1019         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
1020         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
1021         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
1022         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
1023         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
1024         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
1025         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
1026         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
1027         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
1028         g_pickup_healthmega                = cvar("g_pickup_healthmega");
1029         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
1030
1031         if not(inWarmupStage)
1032         {
1033                 game_starttime                 = cvar("g_start_delay");
1034                 if(game_starttime)
1035                 {
1036                         restartAnnouncer = spawn();
1037                         restartAnnouncer.think = restartAnnouncer_Think;
1038                         restartAnnouncer.nextthink = time + 0.1;
1039                         restartAnnouncer.spawnflags = 0;
1040                 }
1041         }
1042
1043         readplayerstartcvars();
1044 }
1045
1046 /*
1047 // TODO sound pack system
1048 string soundpack;
1049
1050 string precache_sound_builtin (string s) = #19;
1051 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1052 string precache_sound(string s)
1053 {
1054         return precache_sound_builtin(strcat(soundpack, s));
1055 }
1056 void play2(entity e, string filename)
1057 {
1058         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1059 }
1060 void sound(entity e, float chan, string samp, float vol, float atten)
1061 {
1062         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1063 }
1064 */
1065
1066 // Sound functions
1067 string precache_sound (string s) = #19;
1068 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1069 float precache_sound_index (string s) = #19;
1070
1071 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1072 {
1073         WriteByte(dest, 6);
1074         WriteByte(dest, 27); // all bits except SND_LOOPING
1075         WriteByte(dest, vol * 255);
1076         WriteByte(dest, atten * 64);
1077         WriteEntity(dest, e);
1078         WriteByte(dest, chan);
1079         WriteShort(dest, precache_sound_index(samp));
1080         WriteCoord(dest, o_x);
1081         WriteCoord(dest, o_y);
1082         WriteCoord(dest, o_z);
1083 }
1084 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1085 {
1086         vector o;
1087         o = e.origin + 0.5 * (e.mins + e.maxs);
1088         soundtoat(dest, e, o, chan, samp, vol, atten);
1089 }
1090 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1091 {
1092         soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1093 }
1094
1095 void play2(entity e, string filename)
1096 {
1097         //stuffcmd(e, strcat("play2 ", filename, "\n"));
1098         msg_entity = e;
1099         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1100 }
1101
1102 .float announcetime;
1103 float announce(entity player, string msg)
1104 {
1105         if(time > player.announcetime)
1106         if(clienttype(player) == CLIENTTYPE_REAL)
1107         {
1108                 player.announcetime = time + 0.3;
1109                 play2(player, msg);
1110                 return TRUE;
1111         }
1112         return FALSE;
1113 }
1114
1115 void play2team(float t, string filename)
1116 {
1117         local entity head;
1118         FOR_EACH_REALPLAYER(head)
1119         {
1120                 if (head.team == t)
1121                         play2(head, filename);
1122         }
1123 }
1124
1125 void play2all(string samp)
1126 {
1127         sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1128 }
1129
1130 void PrecachePlayerSounds(string f);
1131 void precache_all_models(string pattern)
1132 {
1133         float globhandle, i, n;
1134         string f;
1135
1136         globhandle = search_begin(pattern, TRUE, FALSE);
1137         if(globhandle < 0)
1138                 return;
1139         n = search_getsize(globhandle);
1140         for(i = 0; i < n; ++i)
1141         {
1142                 //print(search_getfilename(globhandle, i), "\n");
1143                 f = search_getfilename(globhandle, i);
1144                 precache_model(f);
1145                 PrecachePlayerSounds(strcat(f, ".sounds"));
1146         }
1147         search_end(globhandle);
1148 }
1149
1150 void precache()
1151 {
1152         // gamemode related things
1153         precache_model ("null");
1154         precache_model ("models/misc/chatbubble.spr");
1155         precache_model ("models/misc/teambubble.spr");
1156         if (g_runematch)
1157         {
1158                 precache_model ("models/runematch/curse.mdl");
1159                 precache_model ("models/runematch/rune.mdl");
1160         }
1161
1162 #ifdef TTURRETS_ENABLED
1163     if(cvar("g_turrets"))
1164         turrets_precash();
1165 #endif
1166
1167         // Precache all player models if desired
1168         if (cvar("sv_precacheplayermodels"))
1169         {
1170                 PrecachePlayerSounds("sound/player/default.sounds");
1171                 precache_all_models("models/player/*.zym");
1172                 precache_all_models("models/player/*.dpm");
1173                 precache_all_models("models/player/*.md3");
1174                 precache_all_models("models/player/*.psk");
1175                 //precache_model("models/player/carni.zym");
1176                 //precache_model("models/player/crash.zym");
1177                 //precache_model("models/player/grunt.zym");
1178                 //precache_model("models/player/headhunter.zym");
1179                 //precache_model("models/player/insurrectionist.zym");
1180                 //precache_model("models/player/jeandarc.zym");
1181                 //precache_model("models/player/lurk.zym");
1182                 //precache_model("models/player/lycanthrope.zym");
1183                 //precache_model("models/player/marine.zym");
1184                 //precache_model("models/player/nexus.zym");
1185                 //precache_model("models/player/pyria.zym");
1186                 //precache_model("models/player/shock.zym");
1187                 //precache_model("models/player/skadi.zym");
1188                 //precache_model("models/player/specop.zym");
1189                 //precache_model("models/player/visitant.zym");
1190         }
1191
1192         if(cvar("sv_defaultcharacter"))
1193         {
1194                 string s;
1195                 s = cvar_string("sv_defaultplayermodel_red");
1196                 if(s != "")
1197                 {
1198                         precache_model(s);
1199                         PrecachePlayerSounds(strcat(s, ".sounds"));
1200                 }
1201                 s = cvar_string("sv_defaultplayermodel_blue");
1202                 if(s != "")
1203                 {
1204                         precache_model(s);
1205                         PrecachePlayerSounds(strcat(s, ".sounds"));
1206                 }
1207                 s = cvar_string("sv_defaultplayermodel_yellow");
1208                 if(s != "")
1209                 {
1210                         precache_model(s);
1211                         PrecachePlayerSounds(strcat(s, ".sounds"));
1212                 }
1213                 s = cvar_string("sv_defaultplayermodel_pink");
1214                 if(s != "")
1215                 {
1216                         precache_model(s);
1217                         PrecachePlayerSounds(strcat(s, ".sounds"));
1218                 }
1219                 s = cvar_string("sv_defaultplayermodel");
1220                 if(s != "")
1221                 {
1222                         precache_model(s);
1223                         PrecachePlayerSounds(strcat(s, ".sounds"));
1224                 }
1225         }
1226
1227         if (g_footsteps)
1228         {
1229                 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1230                 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1231         }
1232
1233         // gore and miscellaneous sounds
1234         //precache_sound ("misc/h2ohit.wav");
1235         precache_model ("models/gibs/bloodyskull.md3");
1236         precache_model ("models/gibs/chunk.mdl");
1237         precache_model ("models/gibs/eye.md3");
1238         precache_model ("models/gibs/gib1.md3");
1239         precache_model ("models/gibs/gib2.md3");
1240         precache_model ("models/gibs/gib3.md3");
1241         precache_model ("models/gibs/gib4.md3");
1242         precache_model ("models/gibs/gib5.md3");
1243         precache_model ("models/gibs/gib6.md3");
1244         precache_model ("models/gibs/smallchest.md3");
1245         precache_model ("models/gibs/chest.md3");
1246         precache_model ("models/gibs/arm.md3");
1247         precache_model ("models/gibs/leg1.md3");
1248         precache_model ("models/gibs/leg2.md3");
1249         precache_model ("models/hook.md3");
1250         precache_sound ("misc/armorimpact.wav");
1251         precache_sound ("misc/bodyimpact1.wav");
1252         precache_sound ("misc/bodyimpact2.wav");
1253         precache_sound ("misc/gib.wav");
1254         precache_sound ("misc/gib_splat01.wav");
1255         precache_sound ("misc/gib_splat02.wav");
1256         precache_sound ("misc/gib_splat03.wav");
1257         precache_sound ("misc/gib_splat04.wav");
1258         precache_sound ("misc/hit.wav");
1259         PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1260         PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1261         precache_sound ("misc/null.wav");
1262         precache_sound ("misc/spawn.wav");
1263         precache_sound ("misc/talk.wav");
1264         precache_sound ("misc/teleport.wav");
1265         precache_sound ("player/lava.wav");
1266         precache_sound ("player/slime.wav");
1267
1268         // announcer sounds - male
1269         precache_sound ("announcer/male/electrobitch.wav");
1270         precache_sound ("announcer/male/airshot.wav");
1271         precache_sound ("announcer/male/03kills.wav");
1272         precache_sound ("announcer/male/05kills.wav");
1273         precache_sound ("announcer/male/10kills.wav");
1274         precache_sound ("announcer/male/15kills.wav");
1275         precache_sound ("announcer/male/20kills.wav");
1276         precache_sound ("announcer/male/25kills.wav");
1277         precache_sound ("announcer/male/30kills.wav");
1278         precache_sound ("announcer/male/botlike.wav");
1279         precache_sound ("announcer/male/yoda.wav");
1280         precache_sound ("announcer/male/headshot.wav");
1281         precache_sound ("announcer/male/impressive.wav");
1282
1283         // announcer sounds - robotic
1284         precache_sound ("announcer/robotic/prepareforbattle.wav");
1285         precache_sound ("announcer/robotic/begin.wav");
1286         precache_sound ("announcer/robotic/timeoutcalled.wav");
1287         precache_sound ("announcer/robotic/1fragleft.wav");
1288         precache_sound ("announcer/robotic/1minuteremains.wav");
1289         precache_sound ("announcer/robotic/2fragsleft.wav");
1290         precache_sound ("announcer/robotic/3fragsleft.wav");
1291         if (g_minstagib)
1292         {
1293                 precache_sound ("announcer/robotic/lastsecond.wav");
1294                 precache_sound ("announcer/robotic/narrowly.wav");
1295         }
1296
1297         precache_model ("models/sprites/1.spr32");
1298         precache_model ("models/sprites/2.spr32");
1299         precache_model ("models/sprites/3.spr32");
1300         precache_model ("models/sprites/4.spr32");
1301         precache_model ("models/sprites/5.spr32");
1302         precache_model ("models/sprites/6.spr32");
1303         precache_model ("models/sprites/7.spr32");
1304         precache_model ("models/sprites/8.spr32");
1305         precache_model ("models/sprites/9.spr32");
1306         precache_model ("models/sprites/10.spr32");
1307         precache_sound ("announcer/robotic/1.wav");
1308         precache_sound ("announcer/robotic/2.wav");
1309         precache_sound ("announcer/robotic/3.wav");
1310         precache_sound ("announcer/robotic/4.wav");
1311         precache_sound ("announcer/robotic/5.wav");
1312         precache_sound ("announcer/robotic/6.wav");
1313         precache_sound ("announcer/robotic/7.wav");
1314         precache_sound ("announcer/robotic/8.wav");
1315         precache_sound ("announcer/robotic/9.wav");
1316         precache_sound ("announcer/robotic/10.wav");
1317
1318         // common weapon precaches
1319         precache_sound ("weapons/weapon_switch.wav");
1320         precache_sound ("weapons/weaponpickup.wav");
1321         if (cvar("g_grappling_hook"))
1322         {
1323                 precache_sound ("weapons/hook_fire.wav"); // hook
1324                 precache_sound ("weapons/hook_impact.wav"); // hook
1325         }
1326
1327         if (cvar("sv_precacheweapons") || g_nixnex)
1328         {
1329                 //precache weapon models/sounds
1330                 local float wep;
1331                 wep = WEP_FIRST;
1332                 while (wep <= WEP_LAST)
1333                 {
1334                         weapon_action(wep, WR_PRECACHE);
1335                         wep = wep + 1;
1336                 }
1337         }
1338
1339 #if 0
1340         // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1341
1342         if (!self.noise && self.music) // quake 3 uses the music field
1343                 self.noise = self.music;
1344
1345         // plays music for the level if there is any
1346         if (self.noise)
1347         {
1348                 precache_sound (self.noise);
1349                 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1350         }
1351 #endif
1352 }
1353
1354 // sorry, but using \ in macros breaks line numbers
1355 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1356 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1357 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1358
1359 vector ExactTriggerHit_mins;
1360 vector ExactTriggerHit_maxs;
1361 float ExactTriggerHit_Recurse()
1362 {
1363         float s;
1364         entity se;
1365         float f;
1366
1367         tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1368         if not(trace_ent)
1369                 return 0;
1370         if(trace_ent == self)
1371                 return 1;
1372
1373         se = trace_ent;
1374         s = se.solid;
1375         se.solid = SOLID_NOT;
1376         f = ExactTriggerHit_Recurse();
1377         se.solid = s;
1378
1379         return f;
1380 }
1381
1382 float ExactTriggerHit()
1383 {
1384         float f, s;
1385
1386         if not(self.modelindex)
1387                 return 1;
1388
1389         s = self.solid;
1390         self.solid = SOLID_BSP;
1391         ExactTriggerHit_mins = other.absmin;
1392         ExactTriggerHit_maxs = other.absmax;
1393         f = ExactTriggerHit_Recurse();
1394         self.solid = s;
1395
1396         return f;
1397 }
1398
1399 // WARNING: this kills the trace globals
1400 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1401 #define EXACTTRIGGER_INIT  InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1402
1403 #define INITPRIO_FIRST              0
1404 #define INITPRIO_GAMETYPE           0
1405 #define INITPRIO_GAMETYPE_FALLBACK  1
1406 #define INITPRIO_CVARS              5
1407 #define INITPRIO_FINDTARGET        10
1408 #define INITPRIO_DROPTOFLOOR       20
1409 #define INITPRIO_SETLOCATION       90
1410 #define INITPRIO_LINKDOORS         91
1411 #define INITPRIO_LAST              99
1412
1413 .void(void) initialize_entity;
1414 .float initialize_entity_order;
1415 .entity initialize_entity_next;
1416 entity initialize_entity_first;
1417
1418 void make_safe_for_remove(entity e)
1419 {
1420         if(e.initialize_entity)
1421         {
1422                 entity ent, prev;
1423                 for(ent = initialize_entity_first; ent; )
1424                 {
1425                         if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1426                         {
1427                                 print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1428                                 // skip it in linked list
1429                                 if(prev)
1430                                 {
1431                                         prev.initialize_entity_next = ent.initialize_entity_next;
1432                                         ent = prev.initialize_entity_next;
1433                                 }
1434                                 else
1435                                 {
1436                                         initialize_entity_first = ent.initialize_entity_next;
1437                                         ent = initialize_entity_first;
1438                                 }
1439                         }
1440                         else
1441                         {
1442                                 prev = ent;
1443                                 ent = ent.initialize_entity_next;
1444                         }
1445                 }
1446         }
1447 }
1448
1449 void objerror(string s)
1450 {
1451         make_safe_for_remove(self);
1452         objerror_builtin(s);
1453 }
1454
1455 void remove_unsafely(entity e)
1456
1457         remove_builtin(e);
1458 }
1459
1460 void remove_safely(entity e)
1461 {
1462         make_safe_for_remove(e);
1463         remove_builtin(e);
1464 }
1465
1466 void InitializeEntity(entity e, void(void) func, float order)
1467 {
1468         entity prev, cur;
1469
1470         if(!e || e.initialize_entity)
1471         {
1472                 // make a proxy initializer entity
1473                 entity e_old;
1474                 e_old = e;
1475                 e = spawn();
1476                 e.classname = "initialize_entity";
1477                 e.enemy = e_old;
1478         }
1479
1480         e.initialize_entity = func;
1481         e.initialize_entity_order = order;
1482
1483         cur = initialize_entity_first;
1484         for(;;)
1485         {
1486                 if(!cur || cur.initialize_entity_order > order)
1487                 {
1488                         // insert between prev and cur
1489                         if(prev)
1490                                 prev.initialize_entity_next = e;
1491                         else
1492                                 initialize_entity_first = e;
1493                         e.initialize_entity_next = cur;
1494                         return;
1495                 }
1496                 prev = cur;
1497                 cur = cur.initialize_entity_next;
1498         }
1499 }
1500 void InitializeEntitiesRun()
1501 {
1502         entity startoflist;
1503         startoflist = initialize_entity_first;
1504         initialize_entity_first = world;
1505         for(self = startoflist; self; )
1506         {
1507                 entity e;
1508                 var void(void) func;
1509                 e = self.initialize_entity_next;
1510                 func = self.initialize_entity;
1511                 self.initialize_entity_order = 0;
1512                 self.initialize_entity = func_null;
1513                 self.initialize_entity_next = world;
1514                 if(self.classname == "initialize_entity")
1515                 {
1516                         entity e_old;
1517                         e_old = self.enemy;
1518                         remove_builtin(self);
1519                         self = e_old;
1520                 }
1521                 //dprint("Delayed initialization: ", self.classname, "\n");
1522                 func();
1523                 self = e;
1524         }
1525 }
1526
1527 .float uncustomizeentityforclient_set;
1528 .void(void) uncustomizeentityforclient;
1529 void(void) SUB_Nullpointer = #0;
1530 void UncustomizeEntitiesRun()
1531 {
1532         entity oldself;
1533         oldself = self;
1534         for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1535                 self.uncustomizeentityforclient();
1536         self = oldself;
1537 }
1538 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1539 {
1540         e.customizeentityforclient = customizer;
1541         e.uncustomizeentityforclient = uncustomizer;
1542         e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1543 }
1544
1545 .float nottargeted;
1546 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1547
1548 void Net_LinkEntity(entity e)
1549 {
1550         setmodel(e, "null");
1551         e.effects = EF_NODEPTHTEST | EF_LOWPRECISION;
1552 }
1553
1554 void adaptor_think2touch()
1555 {
1556         entity o;
1557         o = other;
1558         other = world;
1559         self.touch();
1560         other = o;
1561 }
1562
1563 void adaptor_think2use()
1564 {
1565         entity o, a;
1566         o = other;
1567         a = activator;
1568         activator = world;
1569         other = world;
1570         self.use();
1571         other = o;
1572         activator = a;
1573 }
1574
1575 // deferred dropping
1576 void DropToFloor_Handler()
1577 {
1578         droptofloor_builtin();
1579         self.dropped_origin = self.origin;
1580 }
1581
1582 void droptofloor()
1583 {
1584         InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1585 }
1586
1587
1588
1589 float trace_hits_box_a0, trace_hits_box_a1;
1590
1591 float trace_hits_box_1d(float end, float thmi, float thma)
1592 {
1593         if(end == 0)
1594         {
1595                 // just check if x is in range
1596                 if(0 < thmi)
1597                         return FALSE;
1598                 if(0 > thma)
1599                         return FALSE;
1600         }
1601         else
1602         {
1603                 // do the trace with respect to x
1604                 // 0 -> end has to stay in thmi -> thma
1605                 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1606                 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1607                 if(trace_hits_box_a0 > trace_hits_box_a1)
1608                         return FALSE;
1609         }
1610         return TRUE;
1611 }
1612
1613 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1614 {
1615         end -= start;
1616         thmi -= start;
1617         thma -= start;
1618         // now it is a trace from 0 to end
1619
1620         trace_hits_box_a0 = 0;
1621         trace_hits_box_a1 = 1;
1622
1623         if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1624                 return FALSE;
1625         if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1626                 return FALSE;
1627         if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1628                 return FALSE;
1629
1630         return TRUE;
1631 }
1632
1633 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1634 {
1635         return trace_hits_box(start, end, thmi - ma, thma - mi);
1636 }
1637
1638 float SUB_NoImpactCheck()
1639 {
1640         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1641                 return 1;
1642         if(other == world && self.size != '0 0 0')
1643         {
1644                 vector tic;
1645                 tic = self.velocity * sys_ticrate;
1646                 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1647                 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1648                 if(trace_fraction >= 1)
1649                 {
1650                         dprint("Odd... did not hit...?\n");
1651                 }
1652                 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1653                 {
1654                         dprint("Detected and prevented the sky-grapple bug.\n");
1655                         return 1;
1656                 }
1657         }
1658
1659         return 0;
1660 }
1661
1662 #define SUB_OwnerCheck() (other && (other == self.owner))
1663
1664 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } } while(0)
1665 const string STR_MISC_NULL_WAV = "misc/null.wav";
1666 #define PROJECTILE_TOUCH_NOSOUND do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { sound (self, CHAN_PROJECTILE, STR_MISC_NULL_WAV, VOL_BASE, ATTN_NORM); remove(self); return; } } while(0)
1667
1668 float MAX_IPBAN_URIS = 16;
1669
1670 float URI_GET_DISCARD   = 0;
1671 float URI_GET_IPBAN     = 1;
1672 float URI_GET_IPBAN_END = 16;
1673
1674 void URI_Get_Callback(float id, float status, string data)
1675 {
1676         dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is\n:");
1677         dprint(data);
1678         dprint("\nEnd of data.\n");
1679
1680         if(id == URI_GET_DISCARD)
1681         {
1682                 // discard
1683         }
1684         else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1685         {
1686                 // online ban list
1687                 OnlineBanList_URI_Get_Callback(id, status, data);
1688         }
1689         else
1690         {
1691                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1692         }
1693 }
1694
1695 void print_to(entity e, string s)
1696 {
1697         if(e)
1698                 sprint(e, strcat(s, "\n"));
1699         else
1700                 print(s, "\n");
1701 }
1702
1703 string getrecords()
1704 {
1705         float rec;
1706         string h;
1707         float r;
1708         float i;
1709         string s;
1710
1711         rec = 0;
1712         
1713         s = "";
1714
1715         if(g_ctf)
1716         {
1717                 for(i = 0; i < MapInfo_count; ++i)
1718                 {
1719                         if(MapInfo_Get_ByID(i))
1720                         {
1721                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1722                                 if(r == 0)
1723                                         continue;
1724                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1725                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1726                                 ++rec;
1727                         }
1728                 }
1729         }
1730
1731         if(g_race)
1732         {
1733                 for(i = 0; i < MapInfo_count; ++i)
1734                 {
1735                         if(MapInfo_Get_ByID(i))
1736                         {
1737                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1738                                 if(r == 0)
1739                                         continue;
1740                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1741                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1742                                 ++rec;
1743                         }
1744                 }
1745         }
1746
1747         if(s == "")
1748                 return "No records are available on this server.\n";
1749         else
1750                 return strcat("Records on this server:\n", s);
1751 }