1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
3 string ColoredTeamName(float t);
5 float RandomSelection_totalweight;
6 float RandomSelection_best_priority;
7 entity RandomSelection_chosen_ent;
8 float RandomSelection_chosen_float;
9 void RandomSelection_Init()
11 RandomSelection_totalweight = 0;
12 RandomSelection_chosen_ent = world;
13 RandomSelection_chosen_float = 0;
14 RandomSelection_best_priority = -1;
16 void RandomSelection_Add(entity e, float f, float weight, float priority)
18 if(priority > RandomSelection_best_priority)
20 RandomSelection_best_priority = priority;
21 RandomSelection_chosen_ent = e;
22 RandomSelection_chosen_float = f;
23 RandomSelection_totalweight = weight;
25 else if(priority == RandomSelection_best_priority)
27 RandomSelection_totalweight += weight;
28 if(random() * RandomSelection_totalweight <= weight)
30 RandomSelection_chosen_ent = e;
31 RandomSelection_chosen_float = f;
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 void DistributeEvenly_Init(float amount, float totalweight)
40 if(DistributeEvenly_amount)
42 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
43 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
46 DistributeEvenly_amount = 0;
48 DistributeEvenly_amount = amount;
49 DistributeEvenly_totalweight = totalweight;
51 float DistributeEvenly_Get(float weight)
56 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
57 DistributeEvenly_totalweight -= weight;
58 DistributeEvenly_amount -= f;
62 void move_out_of_solid_expand(entity e, vector by)
65 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
68 if(trace_fraction < 1)
71 // adjust origin in the other direction...
72 e.origin = e.origin - by * (1 - trace_fraction);
76 void move_out_of_solid(entity e)
81 traceline(o, o, MOVE_WORLDONLY, e);
84 dprint("origin is in solid too! (", vtos(o), ")");
88 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
96 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
97 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
98 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
99 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
100 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
101 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
102 setorigin(e, e.origin);
104 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107 dprint("could not get out of solid (", vtos(o), ")\n");
112 string STR_PLAYER = "player";
115 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
116 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
117 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
118 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
120 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
121 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
127 // copies a string to a tempstring (so one can strunzone it)
128 string strcat1(string s) = #115; // FRIK_FILE
133 void bcenterprint(string s)
135 // TODO replace by MSG_ALL (would show it to spectators too, though)?
137 FOR_EACH_PLAYER(head)
138 if(clienttype(head) == CLIENTTYPE_REAL)
139 centerprint(head, s);
142 void ServerConsoleEcho(string s, float check_dangerous)
145 if (checkextension("DP_SV_PRINT"))
154 ch = substring(s, 0, 1);
155 if(ch != "\"" && ch != "\r" && ch != "\n")
157 s = substring(s, 1, strlen(s) - 1);
168 void GameLogEcho(string s, float check_dangerous)
173 if(cvar("sv_eventlog_files"))
178 matches = cvar("sv_eventlog_files_counter") + 1;
179 cvar_set("sv_eventlog_files_counter", ftos(matches));
182 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
183 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
184 logfile = fopen(fn, FILE_APPEND);
185 fputs(logfile, ":logversion:2\n");
189 if(cvar("sv_eventlog_files_timestamps"))
190 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
192 fputs(logfile, strcat(s, "\n"));
195 if(cvar("sv_eventlog_console"))
197 ServerConsoleEcho(s, check_dangerous);
204 // will be opened later
209 if(logfile_open && logfile >= 0)
216 float spawnpoint_nag;
217 void relocate_spawnpoint()
219 // nudge off the floor
220 setorigin(self, self.origin + '0 0 1');
222 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
223 if (trace_startsolid)
229 move_out_of_solid(self);
230 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
231 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
232 print(" ", ftos(self.origin_y - o_y));
233 print(" ", ftos(self.origin_z - o_z), "'\n");
234 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
237 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
243 self.mins = self.maxs = '0 0 0';
244 objerror("player spawn point in solid, mapper sucks!\n");
249 if(cvar("g_spawnpoints_autodrop"))
251 setsize(self, PL_MIN, PL_MAX);
255 self.use = spawnpoint_use;
256 self.team_saved = self.team;
260 if(g_ctf || g_assault || g_onslaught || g_domination)
262 have_team_spawns = 1;
265 #define strstr strstrofs
267 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
268 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
269 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
270 // BE CONSTANT OR strzoneD!
271 float strstr(string haystack, string needle, float offset)
275 len = strlen(needle);
276 endpos = strlen(haystack) - len;
277 while(offset <= endpos)
279 found = substring(haystack, offset, len);
288 float NUM_NEAREST_ENTITIES = 4;
289 entity nearest_entity[NUM_NEAREST_ENTITIES];
290 float nearest_length[NUM_NEAREST_ENTITIES];
291 entity findnearest(vector point, .string field, string value, vector axismod)
302 localhead = find(world, field, value);
305 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
306 dist = localhead.oldorigin;
308 dist = localhead.origin;
310 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
313 for(i = 0; i < num_nearest; ++i)
315 if(len < nearest_length[i])
319 // now i tells us where to insert at
320 // INSERTION SORT! YOU'VE SEEN IT! RUN!
321 if(i < NUM_NEAREST_ENTITIES)
323 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
325 nearest_length[j + 1] = nearest_length[j];
326 nearest_entity[j + 1] = nearest_entity[j];
328 nearest_length[i] = len;
329 nearest_entity[i] = localhead;
330 if(num_nearest < NUM_NEAREST_ENTITIES)
331 num_nearest = num_nearest + 1;
334 localhead = find(localhead, field, value);
337 // now use the first one from our list that we can see
338 for(i = 0; i < num_nearest; ++i)
340 traceline(point, nearest_entity[i].origin, TRUE, world);
341 if(trace_fraction == 1)
345 dprint("Nearest point (");
346 dprint(nearest_entity[0].netname);
347 dprint(") is not visible, using a visible one.\n");
349 return nearest_entity[i];
356 dprint("Not seeing any location point, using nearest as fallback.\n");
358 dprint("Candidates were: ");
359 for(j = 0; j < num_nearest; ++j)
363 dprint(nearest_entity[j].netname);
368 return nearest_entity[0];
371 void spawnfunc_target_location()
373 self.classname = "target_location";
374 // location name in netname
375 // eventually support: count, teamgame selectors, line of sight?
378 void spawnfunc_info_location()
380 self.classname = "target_location";
381 self.message = self.netname;
384 string NearestLocation(vector p)
389 loc = findnearest(p, classname, "target_location", '1 1 1');
396 loc = findnearest(p, target, "###item###", '1 1 4');
403 string formatmessage(string msg)
410 msg_save = strzone(msg);
416 break; // too many replacements
418 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
421 replacement = substring(msg_save, p, 2);
422 escape = substring(msg_save, p + 1, 1);
425 else if(escape == "a")
426 replacement = ftos(floor(self.armorvalue));
427 else if(escape == "h")
428 replacement = ftos(floor(self.health));
429 else if(escape == "l")
430 replacement = NearestLocation(self.origin);
431 else if(escape == "y")
432 replacement = NearestLocation(self.cursor_trace_endpos);
433 else if(escape == "d")
434 replacement = NearestLocation(self.death_origin);
435 else if(escape == "w")
440 wep = self.switchweapon;
443 replacement = W_Name(wep);
445 else if(escape == "W")
447 if(self.items & IT_SHELLS) replacement = "shells";
448 else if(self.items & IT_NAILS) replacement = "bullets";
449 else if(self.items & IT_ROCKETS) replacement = "rockets";
450 else if(self.items & IT_CELLS) replacement = "cells";
451 else replacement = "batteries"; // ;)
453 else if(escape == "x")
455 replacement = self.cursor_trace_ent.netname;
456 if(!replacement || !self.cursor_trace_ent)
457 replacement = "nothing";
459 else if(escape == "p")
461 if(self.last_selected_player)
462 replacement = self.last_selected_player.netname;
464 replacement = "(nobody)";
466 msg = strcat(substring(msg_save, 0, p), replacement);
467 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
469 msg_save = strzone(msg);
472 msg = strcat(msg_save, "");
483 >0: receives a cvar from name=argv(f) value=argv(f+1)
485 void GetCvars_handleString(float f, .string field, string name)
490 strunzone(self.field);
497 strunzone(self.field);
498 self.field = strzone(argv(f + 1));
502 stuffcmd(self, strcat("sendcvar ", name, "\n"));
504 void GetCvars_handleFloat(float f, .float field, string name)
512 self.field = stof(argv(f + 1));
515 stuffcmd(self, strcat("sendcvar ", name, "\n"));
517 void GetCvars(float f)
519 GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
520 GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
521 GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
522 GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
523 GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
524 GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
525 GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
526 GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
527 GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
528 GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
531 float fexists(string f)
534 fh = fopen(f, FILE_READ);
541 void backtrace(string msg)
544 dev = cvar("developer");
545 cvar_set("developer", "1");
547 dprint("--- CUT HERE ---\nWARNING: ");
550 remove(world); // isn't there any better way to cause a backtrace?
551 dprint("\n--- CUT UNTIL HERE ---\n");
552 cvar_set("developer", ftos(dev));
555 string Team_ColorCode(float teamid)
557 if(teamid == COLOR_TEAM1)
559 else if(teamid == COLOR_TEAM2)
561 else if(teamid == COLOR_TEAM3)
563 else if(teamid == COLOR_TEAM4)
568 string Team_ColorName(float t)
570 // fixme: Search for team entities and get their .netname's!
581 string Team_ColorNameLowerCase(float t)
583 // fixme: Search for team entities and get their .netname's!
595 #define CENTERPRIO_POINT 1
596 #define CENTERPRIO_SPAM 2
597 #define CENTERPRIO_REBALANCE 2
598 #define CENTERPRIO_VOTE 4
599 #define CENTERPRIO_NORMAL 5
600 #define CENTERPRIO_MAPVOTE 9
601 #define CENTERPRIO_IDLEKICK 50
602 #define CENTERPRIO_ADMIN 99
603 .float centerprint_priority;
604 .float centerprint_expires;
605 void centerprint_atprio(entity e, float prio, string s)
607 if(intermission_running)
608 if(prio < CENTERPRIO_MAPVOTE)
610 if(time > e.centerprint_expires)
611 e.centerprint_priority = 0;
612 if(prio >= e.centerprint_priority)
614 e.centerprint_priority = prio;
615 if(timeoutStatus == 2)
616 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
618 e.centerprint_expires = time + e.cvar_scr_centertime;
619 centerprint_builtin(e, s);
622 void centerprint_expire(entity e, float prio)
624 if(prio == e.centerprint_priority)
626 e.centerprint_priority = 0;
627 centerprint_builtin(e, "");
630 void centerprint(entity e, string s)
632 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
637 // decolorizes and team colors the player name when needed
638 string playername(entity p)
641 if(teams_matter && !intermission_running && p.classname == "player")
643 t = Team_ColorCode(p.team);
644 return strcat(t, strdecolorize(p.netname));
650 vector randompos(vector m1, vector m2)
654 v_x = m2_x * random() + m1_x;
655 v_y = m2_y * random() + m1_y;
656 v_z = m2_z * random() + m1_z;
660 // requires that m2>m1 in all coordinates, and that m4>m3
661 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
663 // requires the same, but is a stronger condition
664 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
666 float g_pickup_shells;
667 float g_pickup_shells_max;
668 float g_pickup_nails;
669 float g_pickup_nails_max;
670 float g_pickup_rockets;
671 float g_pickup_rockets_max;
672 float g_pickup_cells;
673 float g_pickup_cells_max;
674 float g_pickup_armorsmall;
675 float g_pickup_armorsmall_max;
676 float g_pickup_armormedium;
677 float g_pickup_armormedium_max;
678 float g_pickup_armorlarge;
679 float g_pickup_armorlarge_max;
680 float g_pickup_healthsmall;
681 float g_pickup_healthsmall_max;
682 float g_pickup_healthmedium;
683 float g_pickup_healthmedium_max;
684 float g_pickup_healthlarge;
685 float g_pickup_healthlarge_max;
686 float g_pickup_healthmega;
687 float g_pickup_healthmega_max;
690 float start_switchweapon;
691 float start_ammo_shells;
692 float start_ammo_nails;
693 float start_ammo_rockets;
694 float start_ammo_cells;
696 float start_armorvalue;
698 void readlevelcvars(void)
700 sv_cheats = cvar("sv_cheats");
701 sv_gentle = cvar("sv_gentle");
702 sv_foginterval = cvar("sv_foginterval");
703 g_cloaked = cvar("g_cloaked");
704 g_jump_grunt = cvar("g_jump_grunt");
705 g_footsteps = cvar("g_footsteps");
706 g_grappling_hook = cvar("g_grappling_hook");
707 g_instagib = cvar("g_instagib");
708 g_laserguided_missile = cvar("g_laserguided_missile");
709 g_midair = cvar("g_midair");
710 g_minstagib = cvar("g_minstagib");
711 g_nixnex = cvar("g_nixnex");
712 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
713 g_norecoil = cvar("g_norecoil");
714 g_rocketarena = cvar("g_rocketarena");
715 g_vampire = cvar("g_vampire");
716 g_tourney = cvar("g_tourney");
717 sv_maxidle = cvar("sv_maxidle");
718 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
719 sv_pogostick = cvar("sv_pogostick");
720 sv_doublejump = cvar("sv_doublejump");
721 g_ctf_win_mode = cvar("g_ctf_win_mode");
723 g_pickup_shells = cvar("g_pickup_shells");
724 g_pickup_shells_max = cvar("g_pickup_shells_max");
725 g_pickup_nails = cvar("g_pickup_nails");
726 g_pickup_nails_max = cvar("g_pickup_nails_max");
727 g_pickup_rockets = cvar("g_pickup_rockets");
728 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
729 g_pickup_cells = cvar("g_pickup_cells");
730 g_pickup_cells_max = cvar("g_pickup_cells_max");
731 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
732 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
733 g_pickup_armormedium = cvar("g_pickup_armormedium");
734 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
735 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
736 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
737 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
738 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
739 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
740 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
741 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
742 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
743 g_pickup_healthmega = cvar("g_pickup_healthmega");
744 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
746 // initialize starting values for players
748 start_switchweapon = 0;
749 start_ammo_shells = 0;
750 start_ammo_nails = 0;
751 start_ammo_rockets = 0;
752 start_ammo_cells = 0;
753 start_health = cvar("g_balance_health_start");
754 start_armorvalue = cvar("g_balance_armor_start");
758 start_items = IT_NEX;
759 start_switchweapon = WEP_NEX;
760 weapon_action(start_switchweapon, WR_PRECACHE);
761 start_ammo_cells = 999;
763 else if(g_rocketarena)
765 start_items = IT_ROCKET_LAUNCHER;
766 start_switchweapon = WEP_ROCKET_LAUNCHER;
767 weapon_action(start_switchweapon, WR_PRECACHE);
768 start_ammo_rockets = 999;
773 // will be done later
778 start_armorvalue = 0;
779 start_items = IT_NEX;
780 start_switchweapon = WEP_NEX;
781 weapon_action(start_switchweapon, WR_PRECACHE);
782 start_ammo_cells = cvar("g_minstagib_ammo_start");
783 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
789 start_ammo_shells = cvar("g_lms_start_ammo_shells");
790 start_ammo_nails = cvar("g_lms_start_ammo_nails");
791 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
792 start_ammo_cells = cvar("g_lms_start_ammo_cells");
793 start_health = cvar("g_lms_start_health");
794 start_armorvalue = cvar("g_lms_start_armor");
797 start_ammo_shells = cvar("g_tourney_start_ammo_shells");
798 start_ammo_nails = cvar("g_tourney_start_ammo_nails");
799 start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
800 start_ammo_cells = cvar("g_tourney_start_ammo_cells");
801 start_health = cvar("g_tourney_start_health");
802 start_armorvalue = cvar("g_tourney_start_armor");
804 else if (cvar("g_use_ammunition")) {
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
810 start_ammo_shells = cvar("g_pickup_shells_max");
811 start_ammo_nails = cvar("g_pickup_nails_max");
812 start_ammo_rockets = cvar("g_pickup_rockets_max");
813 start_ammo_cells = cvar("g_pickup_cells_max");
816 if (cvar("g_start_weapon_laser") || g_lms)
818 start_items = start_items | IT_LASER;
819 start_switchweapon = WEP_LASER;
820 weapon_action(start_switchweapon, WR_PRECACHE);
822 if (cvar("g_start_weapon_shotgun") || g_lms)
824 start_items = start_items | IT_SHOTGUN;
825 start_switchweapon = WEP_SHOTGUN;
826 weapon_action(start_switchweapon, WR_PRECACHE);
828 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
830 start_items = start_items | IT_UZI;
831 start_switchweapon = WEP_UZI;
832 weapon_action(start_switchweapon, WR_PRECACHE);
834 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
836 start_items = start_items | IT_GRENADE_LAUNCHER;
837 start_switchweapon = WEP_GRENADE_LAUNCHER;
838 weapon_action(start_switchweapon, WR_PRECACHE);
840 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
842 start_items = start_items | IT_ELECTRO;
843 start_switchweapon = WEP_ELECTRO;
844 weapon_action(start_switchweapon, WR_PRECACHE);
846 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
848 start_items = start_items | IT_CRYLINK;
849 start_switchweapon = WEP_CRYLINK;
850 weapon_action(start_switchweapon, WR_PRECACHE);
852 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
854 start_items = start_items | IT_NEX;
855 start_switchweapon = WEP_NEX;
856 weapon_action(start_switchweapon, WR_PRECACHE);
858 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
860 start_items = start_items | IT_HAGAR;
861 start_switchweapon = WEP_HAGAR;
862 weapon_action(start_switchweapon, WR_PRECACHE);
864 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
866 start_items = start_items | IT_ROCKET_LAUNCHER;
867 start_switchweapon = WEP_ROCKET_LAUNCHER;
868 weapon_action(start_switchweapon, WR_PRECACHE);
874 // TODO sound pack system
877 string precache_sound_builtin (string s) = #19;
878 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
879 string precache_sound(string s)
881 return precache_sound_builtin(strcat(soundpack, s));
883 void play2(entity e, string filename)
885 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
887 void sound(entity e, float chan, string samp, float vol, float atten)
889 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
894 string precache_sound (string s) = #19;
895 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
896 float precache_sound_index (string s) = #19;
898 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
901 WriteByte(dest, 27); // all bits except SND_LOOPING
902 WriteByte(dest, vol * 255);
903 WriteByte(dest, atten * 64);
904 WriteEntity(dest, e);
905 WriteByte(dest, chan);
906 WriteShort(dest, precache_sound_index(samp));
907 WriteCoord(dest, o_x);
908 WriteCoord(dest, o_y);
909 WriteCoord(dest, o_z);
911 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
914 o = e.origin + 0.5 * (e.mins + e.maxs);
915 soundtoat(dest, e, o, chan, samp, vol, atten);
917 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
919 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
922 void play2(entity e, string filename)
924 //stuffcmd(e, strcat("play2 ", filename, "\n"));
926 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
930 void announce(entity player, string msg)
932 if(time > player.announcetime)
933 if(clienttype(player) == CLIENTTYPE_REAL)
935 player.announcetime = time + 0.3;
940 void play2team(float t, string filename)
943 FOR_EACH_REALPLAYER(head)
946 play2(head, filename);
950 void play2all(string samp)
952 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
955 void PrecachePlayerSounds(string f);
956 void precache_all_models(string pattern)
958 float globhandle, i, n;
961 globhandle = search_begin(pattern, TRUE, FALSE);
964 n = search_getsize(globhandle);
965 for(i = 0; i < n; ++i)
967 //print(search_getfilename(globhandle, i), "\n");
968 f = search_getfilename(globhandle, i);
970 PrecachePlayerSounds(strcat(f, ".sounds"));
972 search_end(globhandle);
977 // gamemode related things
978 precache_model ("models/misc/chatbubble.spr");
979 precache_model ("models/misc/teambubble.spr");
982 precache_model ("models/runematch/curse.mdl");
983 precache_model ("models/runematch/rune.mdl");
986 // Precache all player models if desired
987 if (cvar("sv_precacheplayermodels"))
989 PrecachePlayerSounds("sound/player/default.sounds");
990 precache_all_models("models/player/*.zym");
991 precache_all_models("models/player/*.dpm");
992 precache_all_models("models/player/*.md3");
993 precache_all_models("models/player/*.psk");
994 //precache_model("models/player/carni.zym");
995 //precache_model("models/player/crash.zym");
996 //precache_model("models/player/grunt.zym");
997 //precache_model("models/player/headhunter.zym");
998 //precache_model("models/player/insurrectionist.zym");
999 //precache_model("models/player/jeandarc.zym");
1000 //precache_model("models/player/lurk.zym");
1001 //precache_model("models/player/lycanthrope.zym");
1002 //precache_model("models/player/marine.zym");
1003 //precache_model("models/player/nexus.zym");
1004 //precache_model("models/player/pyria.zym");
1005 //precache_model("models/player/shock.zym");
1006 //precache_model("models/player/skadi.zym");
1007 //precache_model("models/player/specop.zym");
1008 //precache_model("models/player/visitant.zym");
1013 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1014 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1017 // gore and miscellaneous sounds
1018 //precache_sound ("misc/h2ohit.wav");
1019 precache_model ("models/gibs/bloodyskull.md3");
1020 precache_model ("models/gibs/chunk.mdl");
1021 precache_model ("models/gibs/eye.md3");
1022 precache_model ("models/gibs/gib1.md3");
1023 precache_model ("models/gibs/gib2.md3");
1024 precache_model ("models/gibs/gib3.md3");
1025 precache_model ("models/gibs/gib4.md3");
1026 precache_model ("models/gibs/gib5.md3");
1027 precache_model ("models/gibs/gib6.md3");
1028 precache_model ("models/gibs/smallchest.md3");
1029 precache_model ("models/gibs/chest.md3");
1030 precache_model ("models/gibs/arm.md3");
1031 precache_model ("models/gibs/leg1.md3");
1032 precache_model ("models/gibs/leg2.md3");
1033 precache_model ("models/hook.md3");
1034 precache_sound ("misc/armorimpact.wav");
1035 precache_sound ("misc/bodyimpact1.wav");
1036 precache_sound ("misc/bodyimpact2.wav");
1037 precache_sound ("misc/gib.wav");
1038 precache_sound ("misc/gib_splat01.wav");
1039 precache_sound ("misc/gib_splat02.wav");
1040 precache_sound ("misc/gib_splat03.wav");
1041 precache_sound ("misc/gib_splat04.wav");
1042 precache_sound ("misc/hit.wav");
1043 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1044 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1045 precache_sound ("misc/null.wav");
1046 precache_sound ("misc/spawn.wav");
1047 precache_sound ("misc/talk.wav");
1048 precache_sound ("misc/teleport.wav");
1049 precache_sound ("player/lava.wav");
1050 precache_sound ("player/slime.wav");
1052 // announcer sounds - male
1053 //precache_sound ("announcer/male/electrobitch.wav");
1054 precache_sound ("announcer/male/03kills.wav");
1055 precache_sound ("announcer/male/05kills.wav");
1056 precache_sound ("announcer/male/10kills.wav");
1057 precache_sound ("announcer/male/15kills.wav");
1058 precache_sound ("announcer/male/20kills.wav");
1059 precache_sound ("announcer/male/25kills.wav");
1060 precache_sound ("announcer/male/30kills.wav");
1061 precache_sound ("announcer/male/botlike.wav");
1062 precache_sound ("announcer/male/yoda.wav");
1064 // announcer sounds - robotic
1065 precache_sound ("announcer/robotic/prepareforbattle.wav");
1066 precache_sound ("announcer/robotic/begin.wav");
1067 precache_sound ("announcer/robotic/timeoutcalled.wav");
1068 precache_sound ("announcer/robotic/1fragleft.wav");
1069 precache_sound ("announcer/robotic/1minuteremains.wav");
1070 precache_sound ("announcer/robotic/2fragsleft.wav");
1071 precache_sound ("announcer/robotic/3fragsleft.wav");
1074 precache_sound ("announcer/robotic/lastsecond.wav");
1075 precache_sound ("announcer/robotic/narrowly.wav");
1078 precache_model ("models/sprites/1.spr32");
1079 precache_model ("models/sprites/2.spr32");
1080 precache_model ("models/sprites/3.spr32");
1081 precache_model ("models/sprites/4.spr32");
1082 precache_model ("models/sprites/5.spr32");
1083 precache_model ("models/sprites/6.spr32");
1084 precache_model ("models/sprites/7.spr32");
1085 precache_model ("models/sprites/8.spr32");
1086 precache_model ("models/sprites/9.spr32");
1087 precache_model ("models/sprites/10.spr32");
1088 precache_sound ("announcer/robotic/1.ogg");
1089 precache_sound ("announcer/robotic/2.ogg");
1090 precache_sound ("announcer/robotic/3.ogg");
1091 precache_sound ("announcer/robotic/4.ogg");
1092 precache_sound ("announcer/robotic/5.ogg");
1093 precache_sound ("announcer/robotic/6.ogg");
1094 precache_sound ("announcer/robotic/7.ogg");
1095 precache_sound ("announcer/robotic/8.ogg");
1096 precache_sound ("announcer/robotic/9.ogg");
1097 precache_sound ("announcer/robotic/10.ogg");
1099 // common weapon precaches
1100 precache_sound ("weapons/weapon_switch.wav");
1101 precache_sound ("weapons/weaponpickup.wav");
1102 if (cvar("g_grappling_hook"))
1104 precache_sound ("weapons/hook_fire.wav"); // hook
1105 precache_sound ("weapons/hook_impact.wav"); // hook
1108 if (cvar("sv_precacheweapons") || g_nixnex)
1110 //precache weapon models/sounds
1113 while (wep <= WEP_LAST)
1115 weapon_action(wep, WR_PRECACHE);
1120 // plays music for the level if there is any
1123 precache_sound (self.noise);
1124 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);