]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/miscfunctions.qc
make all assignments to SendEntity go through Net_LinkEntity; this makes fteqcc detec...
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
7 void() spawnpoint_use;
8 string ColoredTeamName(float t);
9
10 float RandomSelection_totalweight;
11 float RandomSelection_best_priority;
12 entity RandomSelection_chosen_ent;
13 float RandomSelection_chosen_float;
14 void RandomSelection_Init()
15 {
16         RandomSelection_totalweight = 0;
17         RandomSelection_chosen_ent = world;
18         RandomSelection_chosen_float = 0;
19         RandomSelection_best_priority = -1;
20 }
21 void RandomSelection_Add(entity e, float f, float weight, float priority)
22 {
23         if(priority > RandomSelection_best_priority)
24         {
25                 RandomSelection_best_priority = priority;
26                 RandomSelection_chosen_ent = e;
27                 RandomSelection_chosen_float = f;
28                 RandomSelection_totalweight = weight;
29         }
30         else if(priority == RandomSelection_best_priority)
31         {
32                 RandomSelection_totalweight += weight;
33                 if(random() * RandomSelection_totalweight <= weight)
34                 {
35                         RandomSelection_chosen_ent = e;
36                         RandomSelection_chosen_float = f;
37                 }
38         }
39 }
40
41 float DistributeEvenly_amount;
42 float DistributeEvenly_totalweight;
43 void DistributeEvenly_Init(float amount, float totalweight)
44 {
45         if(DistributeEvenly_amount)
46         {
47                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
48                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
49         }
50         if(totalweight == 0)
51                 DistributeEvenly_amount = 0;
52         else
53                 DistributeEvenly_amount = amount;
54         DistributeEvenly_totalweight = totalweight;
55 }
56 float DistributeEvenly_Get(float weight)
57 {
58         float f;
59         if(weight <= 0)
60                 return 0;
61         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
62         DistributeEvenly_totalweight -= weight;
63         DistributeEvenly_amount -= f;
64         return f;
65 }
66
67 void move_out_of_solid_expand(entity e, vector by)
68 {
69         float eps = 0.0625;
70         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
71         if(trace_startsolid)
72                 return;
73         if(trace_fraction < 1)
74         {
75                 // hit something
76                 // adjust origin in the other direction...
77                 e.origin = e.origin - by * (1 - trace_fraction);
78         }
79 }
80
81 float move_out_of_solid(entity e)
82 {
83         vector o, m0, m1;
84
85         o = e.origin;
86         traceline(o, o, MOVE_WORLDONLY, e);
87         if(trace_startsolid)
88                 return 0;
89
90         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
91         if(!trace_startsolid)
92                 return 1;
93
94         m0 = e.mins;
95         m1 = e.maxs;
96         e.mins = '0 0 0';
97         e.maxs = '0 0 0';
98         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
99         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
100         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
101         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
102         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
103         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
104         setorigin(e, e.origin);
105
106         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107         if(trace_startsolid)
108         {
109                 setorigin(e, o);
110                 return 0;
111         }
112
113         return 1;
114 }
115
116 string STR_PLAYER = "player";
117 string STR_SPECTATOR = "spectator";
118 string STR_OBSERVER = "observer";
119
120 #if 0
121 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #else
126 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
127 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
128 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
129 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
130 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
131 #endif
132
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
135
136 float logfile_open;
137 float logfile;
138
139 void bcenterprint(string s)
140 {
141         // TODO replace by MSG_ALL (would show it to spectators too, though)?
142         entity head;
143         FOR_EACH_PLAYER(head)
144                 if(clienttype(head) == CLIENTTYPE_REAL)
145                         centerprint(head, s);
146 }
147
148 void GameLogEcho(string s)
149 {
150         string fn;
151         float matches;
152
153         if(cvar("sv_eventlog_files"))
154         {
155                 if(!logfile_open)
156                 {
157                         logfile_open = TRUE;
158                         matches = cvar("sv_eventlog_files_counter") + 1;
159                         cvar_set("sv_eventlog_files_counter", ftos(matches));
160                         fn = ftos(matches);
161                         if(strlen(fn) < 8)
162                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
163                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
164                         logfile = fopen(fn, FILE_APPEND);
165                         fputs(logfile, ":logversion:3\n");
166                 }
167                 if(logfile >= 0)
168                 {
169                         if(cvar("sv_eventlog_files_timestamps"))
170                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
171                         else
172                                 fputs(logfile, strcat(s, "\n"));
173                 }
174         }
175         if(cvar("sv_eventlog_console"))
176         {
177                 print(s, "\n");
178         }
179 }
180
181 void GameLogInit()
182 {
183         logfile_open = 0;
184         // will be opened later
185 }
186
187 void GameLogClose()
188 {
189         if(logfile_open && logfile >= 0)
190         {
191                 fclose(logfile);
192                 logfile = -1;
193         }
194 }
195
196 float spawnpoint_nag;
197 void relocate_spawnpoint()
198 {
199         // nudge off the floor
200         setorigin(self, self.origin + '0 0 1');
201
202         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203         if (trace_startsolid)
204         {
205                 vector o;
206                 o = self.origin;
207                 self.mins = PL_MIN;
208                 self.maxs = PL_MAX;
209                 if(!move_out_of_solid(self))
210                         objerror("could not get out of solid at all!");
211                 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
212                 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
213                 print(" ", ftos(self.origin_y - o_y));
214                 print(" ", ftos(self.origin_z - o_z), "'\n");
215                 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
216                 {
217                         if(!spawnpoint_nag)
218                                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
219                         spawnpoint_nag = 1;
220                 }
221                 else
222                 {
223                         self.origin = o;
224                         self.mins = self.maxs = '0 0 0';
225                         objerror("player spawn point in solid, mapper sucks!\n");
226                         return;
227                 }
228         }
229
230         if(cvar("g_spawnpoints_autodrop"))
231         {
232                 setsize(self, PL_MIN, PL_MAX);
233                 droptofloor();
234         }
235
236         self.use = spawnpoint_use;
237         self.team_saved = self.team;
238         if(!self.cnt)
239                 self.cnt = 1;
240
241         if(g_ctf || g_assault || g_onslaught || g_domination)
242         if(self.team)
243                 have_team_spawns = 1;
244
245         if(cvar("r_showbboxes"))
246         {
247                 // show where spawnpoints point at too
248                 makevectors(self.angles);
249                 entity e;
250                 e = spawn();
251                 e.classname = "info_player_foo";
252                 setorigin(e, self.origin + v_forward * 24);
253                 setsize(e, '-8 -8 -8', '8 8 8');
254                 e.solid = SOLID_TRIGGER;
255         }
256 }
257
258 #define strstr strstrofs
259 /*
260 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
261 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
262 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
263 // BE CONSTANT OR strzoneD!
264 float strstr(string haystack, string needle, float offset)
265 {
266         float len, endpos;
267         string found;
268         len = strlen(needle);
269         endpos = strlen(haystack) - len;
270         while(offset <= endpos)
271         {
272                 found = substring(haystack, offset, len);
273                 if(found == needle)
274                         return offset;
275                 offset = offset + 1;
276         }
277         return -1;
278 }
279 */
280
281 float NUM_NEAREST_ENTITIES = 4;
282 entity nearest_entity[NUM_NEAREST_ENTITIES];
283 float nearest_length[NUM_NEAREST_ENTITIES];
284 entity findnearest(vector point, .string field, string value, vector axismod)
285 {
286         entity localhead;
287         float i;
288         float j;
289         float len;
290         vector dist;
291
292         float num_nearest;
293         num_nearest = 0;
294
295         localhead = find(world, field, value);
296         while(localhead)
297         {
298                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
299                         dist = localhead.oldorigin;
300                 else
301                         dist = localhead.origin;
302                 dist = dist - point;
303                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
304                 len = vlen(dist);
305
306                 for(i = 0; i < num_nearest; ++i)
307                 {
308                         if(len < nearest_length[i])
309                                 break;
310                 }
311
312                 // now i tells us where to insert at
313                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
314                 if(i < NUM_NEAREST_ENTITIES)
315                 {
316                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
317                         {
318                                 nearest_length[j + 1] = nearest_length[j];
319                                 nearest_entity[j + 1] = nearest_entity[j];
320                         }
321                         nearest_length[i] = len;
322                         nearest_entity[i] = localhead;
323                         if(num_nearest < NUM_NEAREST_ENTITIES)
324                                 num_nearest = num_nearest + 1;
325                 }
326
327                 localhead = find(localhead, field, value);
328         }
329
330         // now use the first one from our list that we can see
331         for(i = 0; i < num_nearest; ++i)
332         {
333                 traceline(point, nearest_entity[i].origin, TRUE, world);
334                 if(trace_fraction == 1)
335                 {
336                         if(i != 0)
337                         {
338                                 dprint("Nearest point (");
339                                 dprint(nearest_entity[0].netname);
340                                 dprint(") is not visible, using a visible one.\n");
341                         }
342                         return nearest_entity[i];
343                 }
344         }
345
346         if(num_nearest == 0)
347                 return world;
348
349         dprint("Not seeing any location point, using nearest as fallback.\n");
350         /* DEBUGGING CODE:
351         dprint("Candidates were: ");
352         for(j = 0; j < num_nearest; ++j)
353         {
354                 if(j != 0)
355                         dprint(", ");
356                 dprint(nearest_entity[j].netname);
357         }
358         dprint("\n");
359         */
360
361         return nearest_entity[0];
362 }
363
364 void spawnfunc_target_location()
365 {
366         self.classname = "target_location";
367         // location name in netname
368         // eventually support: count, teamgame selectors, line of sight?
369 };
370
371 void spawnfunc_info_location()
372 {
373         self.classname = "target_location";
374         self.message = self.netname;
375 };
376
377 string NearestLocation(vector p)
378 {
379         entity loc;
380         string ret;
381         ret = "somewhere";
382         loc = findnearest(p, classname, "target_location", '1 1 1');
383         if(loc)
384         {
385                 ret = loc.message;
386         }
387         else
388         {
389                 loc = findnearest(p, target, "###item###", '1 1 4');
390                 if(loc)
391                         ret = loc.netname;
392         }
393         return ret;
394 }
395
396 string formatmessage(string msg)
397 {
398         float p;
399         float n;
400         string msg_save;
401         string escape;
402         string replacement;
403         msg_save = strzone(msg);
404         p = 0;
405         n = 7;
406         while(1)
407         {
408                 if(n < 1)
409                         break; // too many replacements
410                 n = n - 1;
411                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 if(p < 0)
413                         break;
414                 replacement = substring(msg_save, p, 2);
415                 escape = substring(msg_save, p + 1, 1);
416                 if(escape == "%")
417                         replacement = "%";
418                 else if(escape == "a")
419                         replacement = ftos(floor(self.armorvalue));
420                 else if(escape == "h")
421                         replacement = ftos(floor(self.health));
422                 else if(escape == "l")
423                         replacement = NearestLocation(self.origin);
424                 else if(escape == "y")
425                         replacement = NearestLocation(self.cursor_trace_endpos);
426                 else if(escape == "d")
427                         replacement = NearestLocation(self.death_origin);
428                 else if(escape == "w")
429                 {
430                         float wep;
431                         wep = self.weapon;
432                         if(!wep)
433                                 wep = self.switchweapon;
434                         if(!wep)
435                                 wep = self.cnt;
436                         replacement = W_Name(wep);
437                 }
438                 else if(escape == "W")
439                 {
440                         if(self.items & IT_SHELLS) replacement = "shells";
441                         else if(self.items & IT_NAILS) replacement = "bullets";
442                         else if(self.items & IT_ROCKETS) replacement = "rockets";
443                         else if(self.items & IT_CELLS) replacement = "cells";
444                         else replacement = "batteries"; // ;)
445                 }
446                 else if(escape == "x")
447                 {
448                         replacement = self.cursor_trace_ent.netname;
449                         if(!replacement || !self.cursor_trace_ent)
450                                 replacement = "nothing";
451                 }
452                 else if(escape == "p")
453                 {
454                         if(self.last_selected_player)
455                                 replacement = self.last_selected_player.netname;
456                         else
457                                 replacement = "(nobody)";
458                 }
459                 msg = strcat(substring(msg_save, 0, p), replacement);
460                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
461                 strunzone(msg_save);
462                 msg_save = strzone(msg);
463                 p = p + 2;
464         }
465         msg = strcat(msg_save, "");
466         strunzone(msg_save);
467         return msg;
468 }
469
470 /*
471 =============
472 GetCvars
473 =============
474 Called with:
475   0:  sends the request
476   >0: receives a cvar from name=argv(f) value=argv(f+1)
477 */
478 void GetCvars_handleString(string thisname, float f, .string field, string name)
479 {
480         if(f < 0)
481         {
482                 if(self.field)
483                         strunzone(self.field);
484                 self.field = string_null;
485         }
486         else if(f > 0)
487         {
488                 if(thisname == name)
489                 {
490                         if(self.field)
491                                 strunzone(self.field);
492                         self.field = strzone(argv(f + 1));
493                 }
494         }
495         else
496                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
497 }
498 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
499 {
500         GetCvars_handleString(thisname, f, field, name);
501         if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
502         if(thisname == name)
503         {
504                 string s;
505                 s = func(strcat1(self.field));
506                 if(s != self.field)
507                 {
508                         strunzone(self.field);
509                         self.field = strzone(s);
510                 }
511         }
512 }
513 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
514 {
515         if(f < 0)
516         {
517         }
518         else if(f > 0)
519         {
520                 if(thisname == name)
521                         self.field = stof(argv(f + 1));
522         }
523         else
524                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
525 }
526 string W_FixWeaponOrder_ForceComplete(string s);
527 string W_FixWeaponOrder_AllowIncomplete(string s);
528 float w_getbestweapon(entity e);
529 void GetCvars(float f)
530 {
531         string s;
532         if(f > 0)
533                 s = strcat1(argv(f));
534         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
535         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
536         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
537         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
538         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
539         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
540         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
541         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
552         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
553         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
554         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
555
556         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
557         if(f > 0)
558         {
559                 if(s == "cl_weaponpriority")
560                         self.switchweapon = w_getbestweapon(self);
561         }
562 }
563
564 float fexists(string f)
565 {
566         float fh;
567         fh = fopen(f, FILE_READ);
568         if(fh < 0)
569                 return FALSE;
570         fclose(fh);
571         return TRUE;
572 }
573
574 void backtrace(string msg)
575 {
576         float dev;
577         dev = cvar("developer");
578         cvar_set("developer", "1");
579         dprint("\n");
580         dprint("--- CUT HERE ---\nWARNING: ");
581         dprint(msg);
582         dprint("\n");
583         remove(world); // isn't there any better way to cause a backtrace?
584         dprint("\n--- CUT UNTIL HERE ---\n");
585         cvar_set("developer", ftos(dev));
586 }
587
588 string Team_ColorCode(float teamid)
589 {
590         if(teamid == COLOR_TEAM1)
591                 return "^1";
592         else if(teamid == COLOR_TEAM2)
593                 return "^4";
594         else if(teamid == COLOR_TEAM3)
595                 return "^3";
596         else if(teamid == COLOR_TEAM4)
597                 return "^6";
598         else
599                 return "^7";
600 }
601 string Team_ColorName(float t)
602 {
603         // fixme: Search for team entities and get their .netname's!
604         if(t == COLOR_TEAM1)
605                 return "Red";
606         if(t == COLOR_TEAM2)
607                 return "Blue";
608         if(t == COLOR_TEAM3)
609                 return "Yellow";
610         if(t == COLOR_TEAM4)
611                 return "Pink";
612         return "Neutral";
613 }
614 string Team_ColorNameLowerCase(float t)
615 {
616         // fixme: Search for team entities and get their .netname's!
617         if(t == COLOR_TEAM1)
618                 return "red";
619         if(t == COLOR_TEAM2)
620                 return "blue";
621         if(t == COLOR_TEAM3)
622                 return "yellow";
623         if(t == COLOR_TEAM4)
624                 return "pink";
625         return "neutral";
626 }
627
628 #define CENTERPRIO_POINT 1
629 #define CENTERPRIO_SPAM 2
630 #define CENTERPRIO_VOTE 4
631 #define CENTERPRIO_NORMAL 5
632 #define CENTERPRIO_SHIELDING 7
633 #define CENTERPRIO_MAPVOTE 9
634 #define CENTERPRIO_IDLEKICK 50
635 #define CENTERPRIO_ADMIN 99
636 .float centerprint_priority;
637 .float centerprint_expires;
638 void centerprint_atprio(entity e, float prio, string s)
639 {
640         if(intermission_running)
641                 if(prio < CENTERPRIO_MAPVOTE)
642                         return;
643         if(time > e.centerprint_expires)
644                 e.centerprint_priority = 0;
645         if(prio >= e.centerprint_priority)
646         {
647                 e.centerprint_priority = prio;
648                 if(timeoutStatus == 2)
649                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
650                 else
651                         e.centerprint_expires = time + e.cvar_scr_centertime;
652                 centerprint_builtin(e, s);
653         }
654 }
655 void centerprint_expire(entity e, float prio)
656 {
657         if(prio == e.centerprint_priority)
658         {
659                 e.centerprint_priority = 0;
660                 centerprint_builtin(e, "");
661         }
662 }
663 void centerprint(entity e, string s)
664 {
665         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
666 }
667
668 // decolorizes and team colors the player name when needed
669 string playername(entity p)
670 {
671         string t;
672         if(teams_matter && !intermission_running && p.classname == "player")
673         {
674                 t = Team_ColorCode(p.team);
675                 return strcat(t, strdecolorize(p.netname));
676         }
677         else
678                 return p.netname;
679 }
680
681 vector randompos(vector m1, vector m2)
682 {
683         local vector v;
684         m2 = m2 - m1;
685         v_x = m2_x * random() + m1_x;
686         v_y = m2_y * random() + m1_y;
687         v_z = m2_z * random() + m1_z;
688         return  v;
689 };
690
691 float g_pickup_shells;
692 float g_pickup_shells_max;
693 float g_pickup_nails;
694 float g_pickup_nails_max;
695 float g_pickup_rockets;
696 float g_pickup_rockets_max;
697 float g_pickup_cells;
698 float g_pickup_cells_max;
699 float g_pickup_armorsmall;
700 float g_pickup_armorsmall_max;
701 float g_pickup_armormedium;
702 float g_pickup_armormedium_max;
703 float g_pickup_armorlarge;
704 float g_pickup_armorlarge_max;
705 float g_pickup_healthsmall;
706 float g_pickup_healthsmall_max;
707 float g_pickup_healthmedium;
708 float g_pickup_healthmedium_max;
709 float g_pickup_healthlarge;
710 float g_pickup_healthlarge_max;
711 float g_pickup_healthmega;
712 float g_pickup_healthmega_max;
713 float g_weaponarena;
714 string g_weaponarena_list;
715
716 float start_weapons;
717 float start_items;
718 float start_ammo_shells;
719 float start_ammo_nails;
720 float start_ammo_rockets;
721 float start_ammo_cells;
722 float start_health;
723 float start_armorvalue;
724 float warmup_start_weapons;
725 float warmup_start_ammo_shells;
726 float warmup_start_ammo_nails;
727 float warmup_start_ammo_rockets;
728 float warmup_start_ammo_cells;
729 float warmup_start_health;
730 float warmup_start_armorvalue;
731 float g_weapon_stay;
732
733 entity get_weaponinfo(float w);
734
735 void readplayerstartcvars()
736 {
737         entity e;
738         float i, j, t;
739         string s;
740
741         // initialize starting values for players
742         start_weapons = 0;
743         start_items = 0;
744         start_ammo_shells = 0;
745         start_ammo_nails = 0;
746         start_ammo_rockets = 0;
747         start_ammo_cells = 0;
748         start_health = cvar("g_balance_health_start");
749         start_armorvalue = cvar("g_balance_armor_start");
750
751         g_weaponarena = 0;
752         s = cvar_string("g_weaponarena");
753         if(s == "0")
754         {
755         }
756         else if(s == "all")
757         {
758                 g_weaponarena_list = "All Weapons";
759                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
760                 {
761                         e = get_weaponinfo(j);
762                         g_weaponarena |= e.weapons;
763                         weapon_action(e.weapon, WR_PRECACHE);
764                 }
765         }
766         else if(s == "most")
767         {
768                 g_weaponarena_list = "Most Weapons";
769                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
770                 {
771                         e = get_weaponinfo(j);
772                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
773                         {
774                                 g_weaponarena |= e.weapons;
775                                 weapon_action(e.weapon, WR_PRECACHE);
776                         }
777                 }
778         }
779         else
780         {
781                 t = tokenize_sane(s);
782                 g_weaponarena_list = "";
783                 for(i = 0; i < t; ++i)
784                 {
785                         s = argv(i);
786                         for(j = WEP_FIRST; j <= WEP_LAST; ++j)
787                         {
788                                 e = get_weaponinfo(j);
789                                 if(e.netname == s)
790                                 {
791                                         g_weaponarena |= e.weapons;
792                                         weapon_action(e.weapon, WR_PRECACHE);
793                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
794                                         break;
795                                 }
796                         }
797                         if(j > WEP_LAST)
798                         {
799                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
800                         }
801                 }
802                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
803         }
804
805         if(g_weaponarena)
806         {
807                 start_weapons = g_weaponarena;
808                 start_ammo_rockets = 999;
809                 start_ammo_shells = 999;
810                 start_ammo_cells = 999;
811                 start_ammo_nails = 999;
812                 start_items |= IT_UNLIMITED_AMMO;
813         }
814         else if(g_nixnex)
815         {
816                 start_weapons = 0;
817                 // will be done later
818                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
819                 {
820                         e = get_weaponinfo(i);
821                         if(!(e.weapon))
822                                 continue;
823                         weapon_action(e.weapon, WR_PRECACHE);
824                 }
825         }
826         else if(g_minstagib)
827         {
828                 start_health = 100;
829                 start_armorvalue = 0;
830                 start_weapons = WEPBIT_MINSTANEX;
831                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
832                 start_ammo_cells = cvar("g_minstagib_ammo_start");
833                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
834
835                 if(g_minstagib_invis_alpha <= 0)
836                         g_minstagib_invis_alpha = -1;
837         }
838         else
839         {
840                 if(g_lms)
841                 {
842                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
843                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
844                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
845                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
846                         start_health = cvar("g_lms_start_health");
847                         start_armorvalue = cvar("g_lms_start_armor");
848                 } else if (cvar("g_use_ammunition")) {
849                         start_ammo_shells = cvar("g_start_ammo_shells");
850                         start_ammo_nails = cvar("g_start_ammo_nails");
851                         start_ammo_rockets = cvar("g_start_ammo_rockets");
852                         start_ammo_cells = cvar("g_start_ammo_cells");
853                 } else {
854                         start_ammo_shells = cvar("g_pickup_shells_max");
855                         start_ammo_nails = cvar("g_pickup_nails_max");
856                         start_ammo_rockets = cvar("g_pickup_rockets_max");
857                         start_ammo_cells = cvar("g_pickup_cells_max");
858                         start_items |= IT_UNLIMITED_AMMO;
859                 }
860
861                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
862                 {
863                         e = get_weaponinfo(i);
864                         if(!(e.weapon))
865                                 continue;
866                         if(((e.spawnflags & WEPSPAWNFLAG_NORMAL) && g_lms) || cvar(strcat("g_start_weapon_", e.netname)))
867                         {
868                                 start_weapons |= e.weapons;
869                                 weapon_action(e.weapon, WR_PRECACHE);
870                         }
871                 }
872         }
873
874         if(inWarmupStage)
875         {
876                 warmup_start_ammo_shells = start_ammo_shells;
877                 warmup_start_ammo_nails = start_ammo_nails;
878                 warmup_start_ammo_rockets = start_ammo_rockets;
879                 warmup_start_ammo_cells = start_ammo_cells;
880                 warmup_start_health = start_health;
881                 warmup_start_armorvalue = start_armorvalue;
882                 warmup_start_weapons = start_weapons;
883
884                 if(!g_weaponarena && !g_nixnex && !g_minstagib)
885                 {
886                         if(cvar("g_use_ammunition"))
887                         {
888                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
889                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
890                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
891                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
892                         }
893                         warmup_start_health = cvar("g_warmup_start_health");
894                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
895                         if(cvar("g_warmup_allguns"))
896                         {
897                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
898                                 {
899                                         e = get_weaponinfo(i);
900                                         if(!(e.weapon))
901                                                 continue;
902                                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
903                                         {
904                                                 warmup_start_weapons |= e.weapons;
905                                                 weapon_action(e.weapon, WR_PRECACHE);
906                                         }
907                                 }
908                         }
909                 }
910         }
911
912         if(g_grappling_hook) // offhand hook
913         {
914                 start_weapons &~= WEPBIT_HOOK;
915                 warmup_start_weapons &~= WEPBIT_HOOK;
916         }
917
918         if(g_weapon_stay == 2)
919         {
920                 if(!start_ammo_shells) start_ammo_shells = g_pickup_shells;
921                 if(!start_ammo_nails) start_ammo_shells = g_pickup_nails;
922                 if(!start_ammo_cells) start_ammo_shells = g_pickup_cells;
923                 if(!start_ammo_rockets) start_ammo_shells = g_pickup_rockets;
924                 if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
925                 if(!warmup_start_ammo_nails) warmup_start_ammo_shells = g_pickup_nails;
926                 if(!warmup_start_ammo_cells) warmup_start_ammo_shells = g_pickup_cells;
927                 if(!warmup_start_ammo_rockets) warmup_start_ammo_shells = g_pickup_rockets;
928         }
929
930         start_ammo_shells = max(0, start_ammo_shells);
931         start_ammo_nails = max(0, start_ammo_nails);
932         start_ammo_cells = max(0, start_ammo_cells);
933         start_ammo_rockets = max(0, start_ammo_rockets);
934
935         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
936         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
937         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
938         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
939 }
940
941 float g_bugrigs;
942 float g_bugrigs_planar_movement;
943 float g_bugrigs_planar_movement_car_jumping;
944 float g_bugrigs_reverse_spinning;
945 float g_bugrigs_reverse_speeding;
946 float g_bugrigs_reverse_stopping;
947 float g_bugrigs_air_steering;
948 float g_bugrigs_angle_smoothing;
949 float g_bugrigs_friction_floor;
950 float g_bugrigs_friction_brake;
951 float g_bugrigs_friction_air;
952 float g_bugrigs_accel;
953 float g_bugrigs_speed_ref;
954 float g_bugrigs_speed_pow;
955 float g_bugrigs_steer;
956
957 float g_touchexplode;
958 float g_touchexplode_radius;
959 float g_touchexplode_damage;
960 float g_touchexplode_edgedamage;
961 float g_touchexplode_force;
962
963 void readlevelcvars(void)
964 {
965         g_bugrigs = cvar("g_bugrigs");
966         g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
967         g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
968         g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
969         g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
970         g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
971         g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
972         g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
973         g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
974         g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
975         g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
976         g_bugrigs_accel = cvar("g_bugrigs_accel");
977         g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
978         g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
979         g_bugrigs_steer = cvar("g_bugrigs_steer");
980
981         g_touchexplode = cvar("g_touchexplode");
982         g_touchexplode_radius = cvar("g_touchexplode_radius");
983         g_touchexplode_damage = cvar("g_touchexplode_damage");
984         g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
985         g_touchexplode_force = cvar("g_touchexplode_force");
986
987         sv_clones = cvar("sv_clones");
988         sv_cheats = cvar("sv_cheats");
989         sv_gentle = cvar("sv_gentle");
990         sv_foginterval = cvar("sv_foginterval");
991         g_cloaked = cvar("g_cloaked");
992         g_jump_grunt = cvar("g_jump_grunt");
993         g_footsteps = cvar("g_footsteps");
994         g_grappling_hook = cvar("g_grappling_hook");
995         g_laserguided_missile = cvar("g_laserguided_missile");
996         g_midair = cvar("g_midair");
997         g_minstagib = cvar("g_minstagib");
998         g_nixnex = cvar("g_nixnex");
999         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1000         g_norecoil = cvar("g_norecoil");
1001         g_vampire = cvar("g_vampire");
1002         sv_maxidle = cvar("sv_maxidle");
1003         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1004         sv_pogostick = cvar("sv_pogostick");
1005         sv_doublejump = cvar("sv_doublejump");
1006         g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
1007         g_ctf_reverse = cvar("g_ctf_reverse");
1008
1009         inWarmupStage = cvar("g_warmup");
1010         g_warmup_limit = cvar("g_warmup_limit");
1011         g_warmup_allguns = cvar("g_warmup_allguns");
1012         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1013
1014         if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
1015                 inWarmupStage = 0; // these modes cannot work together, sorry
1016
1017         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1018         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1019         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1020         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1021         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1022         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1023
1024         if(g_minstagib) g_nixnex = g_weaponarena = 0;
1025         if(g_nixnex) g_weaponarena = 0;
1026         g_weaponarena = 0;
1027
1028         g_pickup_shells                    = cvar("g_pickup_shells");
1029         g_pickup_shells_max                = cvar("g_pickup_shells_max");
1030         g_pickup_nails                     = cvar("g_pickup_nails");
1031         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
1032         g_pickup_rockets                   = cvar("g_pickup_rockets");
1033         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
1034         g_pickup_cells                     = cvar("g_pickup_cells");
1035         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
1036         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
1037         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
1038         g_pickup_armormedium               = cvar("g_pickup_armormedium");
1039         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
1040         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
1041         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
1042         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
1043         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
1044         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
1045         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
1046         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
1047         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
1048         g_pickup_healthmega                = cvar("g_pickup_healthmega");
1049         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
1050
1051         g_weapon_stay = cvar("g_weapon_stay");
1052         if(!g_weapon_stay && (cvar("deathmatch") == 2))
1053                 g_weapon_stay = 1;
1054
1055         if not(inWarmupStage)
1056         {
1057                 game_starttime                 = cvar("g_start_delay");
1058                 if(game_starttime)
1059                 {
1060                         restartAnnouncer = spawn();
1061                         restartAnnouncer.think = restartAnnouncer_Think;
1062                         restartAnnouncer.nextthink = time + 0.1;
1063                         restartAnnouncer.spawnflags = 0;
1064                 }
1065         }
1066
1067         readplayerstartcvars();
1068 }
1069
1070 /*
1071 // TODO sound pack system
1072 string soundpack;
1073
1074 string precache_sound_builtin (string s) = #19;
1075 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1076 string precache_sound(string s)
1077 {
1078         return precache_sound_builtin(strcat(soundpack, s));
1079 }
1080 void play2(entity e, string filename)
1081 {
1082         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1083 }
1084 void sound(entity e, float chan, string samp, float vol, float atten)
1085 {
1086         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1087 }
1088 */
1089
1090 // Sound functions
1091 string precache_sound (string s) = #19;
1092 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1093 float precache_sound_index (string s) = #19;
1094
1095 #define SND_VOLUME      1
1096 #define SND_ATTENUATION 2
1097 #define SND_LARGEENTITY 8
1098 #define SND_LARGESOUND  16
1099
1100 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1101 {
1102         float entno, idx;
1103         entno = num_for_edict(e);
1104         idx = precache_sound_index(samp);
1105
1106         float sflags;
1107         sflags = 0;
1108
1109         atten = floor(atten * 64);
1110         vol = floor(vol * 255);
1111
1112         if(vol != 255)
1113                 sflags |= SND_VOLUME;
1114         if(atten != 64)
1115                 sflags |= SND_ATTENUATION;
1116         if(entno >= 8192)
1117                 sflags |= SND_LARGEENTITY;
1118         if(idx >= 256)
1119                 sflags |= SND_LARGESOUND;
1120
1121         WriteByte(dest, SVC_SOUND);
1122         WriteByte(dest, sflags);
1123         if(sflags & SND_VOLUME)
1124                 WriteByte(dest, vol * 255);
1125         if(sflags & SND_ATTENUATION)
1126                 WriteByte(dest, atten);
1127         if(sflags & SND_LARGEENTITY)
1128         {
1129                 WriteShort(dest, entno);
1130                 WriteByte(dest, chan);
1131         }
1132         else
1133         {
1134                 WriteShort(dest, entno * 8 + chan);
1135         }
1136         if(sflags & SND_LARGESOUND)
1137                 WriteShort(dest, idx);
1138         else
1139                 WriteByte(dest, idx);
1140
1141         WriteCoord(dest, o_x);
1142         WriteCoord(dest, o_y);
1143         WriteCoord(dest, o_z);
1144 }
1145 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1146 {
1147         vector o;
1148         o = e.origin + 0.5 * (e.mins + e.maxs);
1149         soundtoat(dest, e, o, chan, samp, vol, atten);
1150 }
1151 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1152 {
1153         soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1154 }
1155 void stopsoundto(float dest, entity e, float chan)
1156 {
1157         float entno;
1158         entno = num_for_edict(e);
1159
1160         if(entno >= 8192)
1161         {
1162                 float idx, sflags;
1163                 idx = precache_sound_index("misc/null.wav");
1164                 sflags = SND_LARGEENTITY;
1165                 if(idx >= 256)
1166                         sflags |= SND_LARGESOUND;
1167                 WriteByte(dest, SVC_SOUND);
1168                 WriteByte(dest, sflags);
1169                 WriteShort(dest, entno);
1170                 WriteByte(dest, chan);
1171                 if(sflags & SND_LARGESOUND)
1172                         WriteShort(dest, idx);
1173                 else
1174                         WriteByte(dest, idx);
1175                 WriteCoord(dest, e.origin_x);
1176                 WriteCoord(dest, e.origin_y);
1177                 WriteCoord(dest, e.origin_z);
1178         }
1179         else
1180         {
1181                 WriteByte(dest, SVC_STOPSOUND);
1182                 WriteShort(dest, entno * 8 + chan);
1183         }
1184 }
1185 void stopsound(entity e, float chan)
1186 {
1187         stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1188         stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1189 }
1190
1191 void play2(entity e, string filename)
1192 {
1193         //stuffcmd(e, strcat("play2 ", filename, "\n"));
1194         msg_entity = e;
1195         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1196 }
1197
1198 .float announcetime;
1199 float announce(entity player, string msg)
1200 {
1201         if(time > player.announcetime)
1202         if(clienttype(player) == CLIENTTYPE_REAL)
1203         {
1204                 player.announcetime = time + 0.8;
1205                 play2(player, msg);
1206                 return TRUE;
1207         }
1208         return FALSE;
1209 }
1210
1211 void play2team(float t, string filename)
1212 {
1213         local entity head;
1214         FOR_EACH_REALPLAYER(head)
1215         {
1216                 if (head.team == t)
1217                         play2(head, filename);
1218         }
1219 }
1220
1221 void play2all(string samp)
1222 {
1223         sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1224 }
1225
1226 void PrecachePlayerSounds(string f);
1227 void precache_all_models(string pattern)
1228 {
1229         float globhandle, i, n;
1230         string f;
1231
1232         globhandle = search_begin(pattern, TRUE, FALSE);
1233         if(globhandle < 0)
1234                 return;
1235         n = search_getsize(globhandle);
1236         for(i = 0; i < n; ++i)
1237         {
1238                 //print(search_getfilename(globhandle, i), "\n");
1239                 f = search_getfilename(globhandle, i);
1240                 precache_model(f);
1241                 PrecachePlayerSounds(strcat(f, ".sounds"));
1242         }
1243         search_end(globhandle);
1244 }
1245
1246 void precache()
1247 {
1248         // gamemode related things
1249         precache_model ("null");
1250         precache_model ("models/misc/chatbubble.spr");
1251         precache_model ("models/misc/teambubble.spr");
1252         if (g_runematch)
1253         {
1254                 precache_model ("models/runematch/curse.mdl");
1255                 precache_model ("models/runematch/rune.mdl");
1256         }
1257
1258 #ifdef TTURRETS_ENABLED
1259     if(cvar("g_turrets"))
1260         turrets_precash();
1261 #endif
1262
1263         // Precache all player models if desired
1264         if (cvar("sv_precacheplayermodels"))
1265         {
1266                 PrecachePlayerSounds("sound/player/default.sounds");
1267                 precache_all_models("models/player/*.zym");
1268                 precache_all_models("models/player/*.dpm");
1269                 precache_all_models("models/player/*.md3");
1270                 precache_all_models("models/player/*.psk");
1271                 //precache_model("models/player/carni.zym");
1272                 //precache_model("models/player/crash.zym");
1273                 //precache_model("models/player/grunt.zym");
1274                 //precache_model("models/player/headhunter.zym");
1275                 //precache_model("models/player/insurrectionist.zym");
1276                 //precache_model("models/player/jeandarc.zym");
1277                 //precache_model("models/player/lurk.zym");
1278                 //precache_model("models/player/lycanthrope.zym");
1279                 //precache_model("models/player/marine.zym");
1280                 //precache_model("models/player/nexus.zym");
1281                 //precache_model("models/player/pyria.zym");
1282                 //precache_model("models/player/shock.zym");
1283                 //precache_model("models/player/skadi.zym");
1284                 //precache_model("models/player/specop.zym");
1285                 //precache_model("models/player/visitant.zym");
1286         }
1287
1288         if(cvar("sv_defaultcharacter"))
1289         {
1290                 string s;
1291                 s = cvar_string("sv_defaultplayermodel_red");
1292                 if(s != "")
1293                 {
1294                         precache_model(s);
1295                         PrecachePlayerSounds(strcat(s, ".sounds"));
1296                 }
1297                 s = cvar_string("sv_defaultplayermodel_blue");
1298                 if(s != "")
1299                 {
1300                         precache_model(s);
1301                         PrecachePlayerSounds(strcat(s, ".sounds"));
1302                 }
1303                 s = cvar_string("sv_defaultplayermodel_yellow");
1304                 if(s != "")
1305                 {
1306                         precache_model(s);
1307                         PrecachePlayerSounds(strcat(s, ".sounds"));
1308                 }
1309                 s = cvar_string("sv_defaultplayermodel_pink");
1310                 if(s != "")
1311                 {
1312                         precache_model(s);
1313                         PrecachePlayerSounds(strcat(s, ".sounds"));
1314                 }
1315                 s = cvar_string("sv_defaultplayermodel");
1316                 if(s != "")
1317                 {
1318                         precache_model(s);
1319                         PrecachePlayerSounds(strcat(s, ".sounds"));
1320                 }
1321         }
1322
1323         if (g_footsteps)
1324         {
1325                 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1326                 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1327         }
1328
1329         // gore and miscellaneous sounds
1330         //precache_sound ("misc/h2ohit.wav");
1331         precache_model ("models/hook.md3");
1332         precache_sound ("misc/armorimpact.wav");
1333         precache_sound ("misc/bodyimpact1.wav");
1334         precache_sound ("misc/bodyimpact2.wav");
1335         precache_sound ("misc/gib.wav");
1336         precache_sound ("misc/gib_splat01.wav");
1337         precache_sound ("misc/gib_splat02.wav");
1338         precache_sound ("misc/gib_splat03.wav");
1339         precache_sound ("misc/gib_splat04.wav");
1340         precache_sound ("misc/hit.wav");
1341         PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1342         PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1343         precache_sound ("misc/null.wav");
1344         precache_sound ("misc/spawn.wav");
1345         precache_sound ("misc/talk.wav");
1346         precache_sound ("misc/teleport.wav");
1347         precache_sound ("player/lava.wav");
1348         precache_sound ("player/slime.wav");
1349
1350         // announcer sounds - male
1351         precache_sound ("announcer/male/electrobitch.wav");
1352         precache_sound ("announcer/male/airshot.wav");
1353         precache_sound ("announcer/male/03kills.wav");
1354         precache_sound ("announcer/male/05kills.wav");
1355         precache_sound ("announcer/male/10kills.wav");
1356         precache_sound ("announcer/male/15kills.wav");
1357         precache_sound ("announcer/male/20kills.wav");
1358         precache_sound ("announcer/male/25kills.wav");
1359         precache_sound ("announcer/male/30kills.wav");
1360         precache_sound ("announcer/male/botlike.wav");
1361         precache_sound ("announcer/male/yoda.wav");
1362         precache_sound ("announcer/male/headshot.wav");
1363         precache_sound ("announcer/male/impressive.wav");
1364
1365         // announcer sounds - robotic
1366         precache_sound ("announcer/robotic/prepareforbattle.wav");
1367         precache_sound ("announcer/robotic/begin.wav");
1368         precache_sound ("announcer/robotic/timeoutcalled.wav");
1369         precache_sound ("announcer/robotic/1fragleft.wav");
1370         precache_sound ("announcer/robotic/1minuteremains.wav");
1371         precache_sound ("announcer/robotic/2fragsleft.wav");
1372         precache_sound ("announcer/robotic/3fragsleft.wav");
1373         if (g_minstagib)
1374         {
1375                 precache_sound ("announcer/robotic/lastsecond.wav");
1376                 precache_sound ("announcer/robotic/narrowly.wav");
1377         }
1378
1379         precache_model ("models/sprites/1.spr32");
1380         precache_model ("models/sprites/2.spr32");
1381         precache_model ("models/sprites/3.spr32");
1382         precache_model ("models/sprites/4.spr32");
1383         precache_model ("models/sprites/5.spr32");
1384         precache_model ("models/sprites/6.spr32");
1385         precache_model ("models/sprites/7.spr32");
1386         precache_model ("models/sprites/8.spr32");
1387         precache_model ("models/sprites/9.spr32");
1388         precache_model ("models/sprites/10.spr32");
1389         precache_sound ("announcer/robotic/1.wav");
1390         precache_sound ("announcer/robotic/2.wav");
1391         precache_sound ("announcer/robotic/3.wav");
1392         precache_sound ("announcer/robotic/4.wav");
1393         precache_sound ("announcer/robotic/5.wav");
1394         precache_sound ("announcer/robotic/6.wav");
1395         precache_sound ("announcer/robotic/7.wav");
1396         precache_sound ("announcer/robotic/8.wav");
1397         precache_sound ("announcer/robotic/9.wav");
1398         precache_sound ("announcer/robotic/10.wav");
1399
1400         // common weapon precaches
1401         precache_sound ("weapons/weapon_switch.wav");
1402         precache_sound ("weapons/weaponpickup.wav");
1403         if (cvar("g_grappling_hook"))
1404         {
1405                 precache_sound ("weapons/hook_fire.wav"); // hook
1406                 precache_sound ("weapons/hook_impact.wav"); // hook
1407         }
1408
1409         if (cvar("sv_precacheweapons") || g_nixnex)
1410         {
1411                 //precache weapon models/sounds
1412                 local float wep;
1413                 wep = WEP_FIRST;
1414                 while (wep <= WEP_LAST)
1415                 {
1416                         weapon_action(wep, WR_PRECACHE);
1417                         wep = wep + 1;
1418                 }
1419         }
1420
1421         precache_model("models/elaser.mdl");
1422         precache_model("models/laser.mdl");
1423         precache_model("models/ebomb.mdl");
1424
1425 #if 0
1426         // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1427
1428         if (!self.noise && self.music) // quake 3 uses the music field
1429                 self.noise = self.music;
1430
1431         // plays music for the level if there is any
1432         if (self.noise)
1433         {
1434                 precache_sound (self.noise);
1435                 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1436         }
1437 #endif
1438 }
1439
1440 // sorry, but using \ in macros breaks line numbers
1441 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1442 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1443 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1444
1445 vector ExactTriggerHit_mins;
1446 vector ExactTriggerHit_maxs;
1447 float ExactTriggerHit_Recurse()
1448 {
1449         float s;
1450         entity se;
1451         float f;
1452
1453         tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1454         if not(trace_ent)
1455                 return 0;
1456         if(trace_ent == self)
1457                 return 1;
1458
1459         se = trace_ent;
1460         s = se.solid;
1461         se.solid = SOLID_NOT;
1462         f = ExactTriggerHit_Recurse();
1463         se.solid = s;
1464
1465         return f;
1466 }
1467
1468 float ExactTriggerHit()
1469 {
1470         float f, s;
1471
1472         if not(self.modelindex)
1473                 return 1;
1474
1475         s = self.solid;
1476         self.solid = SOLID_BSP;
1477         ExactTriggerHit_mins = other.absmin;
1478         ExactTriggerHit_maxs = other.absmax;
1479         f = ExactTriggerHit_Recurse();
1480         self.solid = s;
1481
1482         return f;
1483 }
1484
1485 // WARNING: this kills the trace globals
1486 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1487 #define EXACTTRIGGER_INIT  InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1488
1489 #define INITPRIO_FIRST              0
1490 #define INITPRIO_GAMETYPE           0
1491 #define INITPRIO_GAMETYPE_FALLBACK  1
1492 #define INITPRIO_CVARS              5
1493 #define INITPRIO_FINDTARGET        10
1494 #define INITPRIO_DROPTOFLOOR       20
1495 #define INITPRIO_SETLOCATION       90
1496 #define INITPRIO_LINKDOORS         91
1497 #define INITPRIO_LAST              99
1498
1499 .void(void) initialize_entity;
1500 .float initialize_entity_order;
1501 .entity initialize_entity_next;
1502 entity initialize_entity_first;
1503
1504 void make_safe_for_remove(entity e)
1505 {
1506         if(e.initialize_entity)
1507         {
1508                 entity ent, prev;
1509                 for(ent = initialize_entity_first; ent; )
1510                 {
1511                         if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1512                         {
1513                                 print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1514                                 // skip it in linked list
1515                                 if(prev)
1516                                 {
1517                                         prev.initialize_entity_next = ent.initialize_entity_next;
1518                                         ent = prev.initialize_entity_next;
1519                                 }
1520                                 else
1521                                 {
1522                                         initialize_entity_first = ent.initialize_entity_next;
1523                                         ent = initialize_entity_first;
1524                                 }
1525                         }
1526                         else
1527                         {
1528                                 prev = ent;
1529                                 ent = ent.initialize_entity_next;
1530                         }
1531                 }
1532         }
1533 }
1534
1535 void objerror(string s)
1536 {
1537         make_safe_for_remove(self);
1538         objerror_builtin(s);
1539 }
1540
1541 void remove_unsafely(entity e)
1542
1543         remove_builtin(e);
1544 }
1545
1546 void remove_safely(entity e)
1547 {
1548         make_safe_for_remove(e);
1549         remove_builtin(e);
1550 }
1551
1552 void InitializeEntity(entity e, void(void) func, float order)
1553 {
1554         entity prev, cur;
1555
1556         if(!e || e.initialize_entity)
1557         {
1558                 // make a proxy initializer entity
1559                 entity e_old;
1560                 e_old = e;
1561                 e = spawn();
1562                 e.classname = "initialize_entity";
1563                 e.enemy = e_old;
1564         }
1565
1566         e.initialize_entity = func;
1567         e.initialize_entity_order = order;
1568
1569         cur = initialize_entity_first;
1570         for(;;)
1571         {
1572                 if(!cur || cur.initialize_entity_order > order)
1573                 {
1574                         // insert between prev and cur
1575                         if(prev)
1576                                 prev.initialize_entity_next = e;
1577                         else
1578                                 initialize_entity_first = e;
1579                         e.initialize_entity_next = cur;
1580                         return;
1581                 }
1582                 prev = cur;
1583                 cur = cur.initialize_entity_next;
1584         }
1585 }
1586 void InitializeEntitiesRun()
1587 {
1588         entity startoflist;
1589         startoflist = initialize_entity_first;
1590         initialize_entity_first = world;
1591         for(self = startoflist; self; )
1592         {
1593                 entity e;
1594                 var void(void) func;
1595                 e = self.initialize_entity_next;
1596                 func = self.initialize_entity;
1597                 self.initialize_entity_order = 0;
1598                 self.initialize_entity = func_null;
1599                 self.initialize_entity_next = world;
1600                 if(self.classname == "initialize_entity")
1601                 {
1602                         entity e_old;
1603                         e_old = self.enemy;
1604                         remove_builtin(self);
1605                         self = e_old;
1606                 }
1607                 //dprint("Delayed initialization: ", self.classname, "\n");
1608                 func();
1609                 self = e;
1610         }
1611 }
1612
1613 .float uncustomizeentityforclient_set;
1614 .void(void) uncustomizeentityforclient;
1615 void(void) SUB_Nullpointer = #0;
1616 void UncustomizeEntitiesRun()
1617 {
1618         entity oldself;
1619         oldself = self;
1620         for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1621                 self.uncustomizeentityforclient();
1622         self = oldself;
1623 }
1624 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1625 {
1626         e.customizeentityforclient = customizer;
1627         e.uncustomizeentityforclient = uncustomizer;
1628         e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1629 }
1630
1631 .float nottargeted;
1632 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1633
1634 void() SUB_Remove;
1635 void Net_LinkEntityWithSize(entity e, float docull, float dt, vector mi, vector ma, float(entity, float) sendfunc)
1636 {
1637         if(e.classname == "")
1638                 e.classname = "net_linked";
1639
1640         if(e.model == "" || self.modelindex == 0)
1641                 setmodel(e, "null");
1642
1643         setsize(e, mi, ma);
1644
1645         e.SendEntity = sendfunc;
1646         e.SendFlags = 0xFFFFFF;
1647
1648         if(!docull)
1649                 e.effects |= EF_NODEPTHTEST;
1650
1651         if(dt)
1652         {
1653                 e.nextthink = time + dt;
1654                 e.think = SUB_Remove;
1655         }
1656 }
1657
1658 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1659 {
1660         Net_LinkEntityWithSize(e, docull, dt, e.mins, e.maxs, sendfunc);
1661 }
1662
1663 void adaptor_think2touch()
1664 {
1665         entity o;
1666         o = other;
1667         other = world;
1668         self.touch();
1669         other = o;
1670 }
1671
1672 void adaptor_think2use()
1673 {
1674         entity o, a;
1675         o = other;
1676         a = activator;
1677         activator = world;
1678         other = world;
1679         self.use();
1680         other = o;
1681         activator = a;
1682 }
1683
1684 // deferred dropping
1685 void DropToFloor_Handler()
1686 {
1687         droptofloor_builtin();
1688         self.dropped_origin = self.origin;
1689 }
1690
1691 void droptofloor()
1692 {
1693         InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1694 }
1695
1696
1697
1698 float trace_hits_box_a0, trace_hits_box_a1;
1699
1700 float trace_hits_box_1d(float end, float thmi, float thma)
1701 {
1702         if(end == 0)
1703         {
1704                 // just check if x is in range
1705                 if(0 < thmi)
1706                         return FALSE;
1707                 if(0 > thma)
1708                         return FALSE;
1709         }
1710         else
1711         {
1712                 // do the trace with respect to x
1713                 // 0 -> end has to stay in thmi -> thma
1714                 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1715                 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1716                 if(trace_hits_box_a0 > trace_hits_box_a1)
1717                         return FALSE;
1718         }
1719         return TRUE;
1720 }
1721
1722 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1723 {
1724         end -= start;
1725         thmi -= start;
1726         thma -= start;
1727         // now it is a trace from 0 to end
1728
1729         trace_hits_box_a0 = 0;
1730         trace_hits_box_a1 = 1;
1731
1732         if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1733                 return FALSE;
1734         if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1735                 return FALSE;
1736         if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1737                 return FALSE;
1738
1739         return TRUE;
1740 }
1741
1742 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1743 {
1744         return trace_hits_box(start, end, thmi - ma, thma - mi);
1745 }
1746
1747 float SUB_NoImpactCheck()
1748 {
1749         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1750                 return 1;
1751         if(other == world && self.size != '0 0 0')
1752         {
1753                 vector tic;
1754                 tic = self.velocity * sys_ticrate;
1755                 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1756                 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1757                 if(trace_fraction >= 1)
1758                 {
1759                         dprint("Odd... did not hit...?\n");
1760                 }
1761                 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1762                 {
1763                         dprint("Detected and prevented the sky-grapple bug.\n");
1764                         return 1;
1765                 }
1766         }
1767
1768         return 0;
1769 }
1770
1771 #define SUB_OwnerCheck() (other && (other == self.owner))
1772
1773 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } } while(0)
1774 #define PROJECTILE_TOUCH_NOSOUND do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { stopsound(self, CHAN_PAIN); remove(self); return; } } while(0)
1775
1776 float MAX_IPBAN_URIS = 16;
1777
1778 float URI_GET_DISCARD   = 0;
1779 float URI_GET_IPBAN     = 1;
1780 float URI_GET_IPBAN_END = 16;
1781
1782 void URI_Get_Callback(float id, float status, string data)
1783 {
1784         dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is\n:");
1785         dprint(data);
1786         dprint("\nEnd of data.\n");
1787
1788         if(id == URI_GET_DISCARD)
1789         {
1790                 // discard
1791         }
1792         else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1793         {
1794                 // online ban list
1795                 OnlineBanList_URI_Get_Callback(id, status, data);
1796         }
1797         else
1798         {
1799                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1800         }
1801 }
1802
1803 void print_to(entity e, string s)
1804 {
1805         if(e)
1806                 sprint(e, strcat(s, "\n"));
1807         else
1808                 print(s, "\n");
1809 }
1810
1811 string getrecords()
1812 {
1813         float rec;
1814         string h;
1815         float r;
1816         float i;
1817         string s;
1818
1819         rec = 0;
1820         
1821         s = "";
1822
1823         if(g_ctf)
1824         {
1825                 for(i = 0; i < MapInfo_count; ++i)
1826                 {
1827                         if(MapInfo_Get_ByID(i))
1828                         {
1829                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1830                                 if(r == 0)
1831                                         continue;
1832                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1833                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1834                                 ++rec;
1835                         }
1836                 }
1837         }
1838
1839         if(g_race)
1840         {
1841                 for(i = 0; i < MapInfo_count; ++i)
1842                 {
1843                         if(MapInfo_Get_ByID(i))
1844                         {
1845                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1846                                 if(r == 0)
1847                                         continue;
1848                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1849                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1850                                 ++rec;
1851                         }
1852                 }
1853         }
1854
1855         if(s == "")
1856                 return "No records are available on this server.\n";
1857         else
1858                 return strcat("Records on this server:\n", s);
1859 }