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now REALLY remove dead players
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
26
27 // kh_state
28 //     bits 0-7: player's key status
29 //     bits 8-15: general key status
30 .float kh_state;
31 .float siren_time;  //  time delay the siren
32 //.float stuff_time;  //  time delay to stuffcmd a cvar
33
34 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
35 //test[0] = status of dropped keys, test[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
38 //      test[i] = "0";
39
40 float kh_Team_ByID(float t)
41 {
42         if(t == 0) return COLOR_TEAM1;
43         if(t == 1) return COLOR_TEAM2;
44         if(t == 2) return COLOR_TEAM3;
45         if(t == 3) return COLOR_TEAM4;
46         return 0;
47 }
48
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
51 entity kh_controller;
52 float kh_tracking_enabled;
53 float kh_teams;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
56 .float kh_droptime;
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
60
61 string kh_sound_capture = "sound/kh/capture.wav";
62 string kh_sound_destroy = "sound/kh/destroy.wav";
63 string kh_sound_drop = "sound/kh/drop.wav";
64 string kh_sound_collect = "sound/kh/collect.wav";
65 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
66
67 float kh_key_dropped, kh_key_carried;
68
69 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
70 {
71         kh_Controller_Thinkfunc = func;
72         kh_controller.cnt = t;
73         if(kh_Controller_Waitmsg != "")
74                 strunzone(kh_Controller_Waitmsg);
75         if(msg == "")
76                 kh_Controller_Waitmsg = "";
77         else
78                 kh_Controller_Waitmsg = strzone(msg);
79         if(t == 0)
80                 kh_controller.nextthink = time; // force
81 }
82
83 void kh_Controller_Think()  // called a lot
84 {
85         entity e;
86         if(intermission_running)
87                 return;
88         if(self.cnt > 0)
89         {
90                 if(kh_Controller_Waitmsg != "")
91                 {
92                         string s;
93                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
94                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
95                         else
96                                 s = kh_Controller_Waitmsg;
97
98                         //dprint(s, "\n");
99
100                         FOR_EACH_PLAYER(e)
101                                 if(clienttype(e) == CLIENTTYPE_REAL)
102                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
103                 }
104                 self.cnt -= 1;
105         }
106         else if(self.cnt == 0)
107         {
108                 self.cnt -= 1;
109                 kh_Controller_Thinkfunc();
110         }
111         self.nextthink = time + 1;
112 }
113
114 // frags f: take from cvar * f
115 // frags 0: no frags
116 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
117 {
118         string s;
119         if(intermission_running)
120                 return;
121         if(frags_player)
122                 UpdateFrags(player, frags_player);
123         if(key && key.owner && frags_owner)
124                 UpdateFrags(key.owner, frags_owner);
125         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
126                 return;
127         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
128         s = strcat(s, ":", ftos(frags_player));
129         if(key && key.owner)
130                 s = strcat(s, ":", ftos(key.owner.playerid));
131         else
132                 s = strcat(s, ":0");
133         s = strcat(s, ":", ftos(frags_owner), ":");
134         if(key)
135                 s = strcat(s, key.netname);
136         GameLogEcho(s);
137 }
138
139 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
140 {
141         if(e.tag_entity)
142         {
143                 makevectors(e.tag_entity.angles);
144                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
145         }
146         else
147                 return e.origin;
148 }
149
150 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
151 {
152 #ifdef KH_PLAYER_USE_ATTACHMENT
153         entity first;
154         first = key.owner.kh_next;
155         if(key == first)
156         {
157                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
158                 if(key.kh_next)
159                 {
160                         setattachment(key.kh_next, key, "");
161                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
162                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
163                         key.kh_next.angles = '0 0 0';
164                 }
165                 else
166                         setorigin(key, KH_PLAYER_ATTACHMENT);
167                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
168         }
169         else
170         {
171                 setattachment(key, key.kh_prev, "");
172                 if(key.kh_next)
173                         setattachment(key.kh_next, key, "");
174                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
175                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
176                 key.angles = '0 0 0';
177         }
178 #else
179         setattachment(key, key.owner, "");
180         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
181         key.angles_y -= key.owner.angles_y;
182 #endif
183         key.flags = 0;
184         key.solid = SOLID_NOT;
185         key.movetype = MOVETYPE_NONE;
186         key.team = key.owner.team;
187         key.nextthink = time;
188         key.damageforcescale = 0;
189         key.modelindex = kh_key_carried;
190 }
191
192 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
193 {
194         float i;
195         i = test[key.owner.playerid];
196                 if(key.netname == "^1red key")
197                         i -= 1;
198                 if(key.netname == "^4blue key")
199                         i -= 2;
200                 if(key.netname == "^3yellow key")
201                         i -= 4;
202                 if(key.netname == "^6pink key")
203                         i -= 8;
204         test[key.owner.playerid] = i;
205
206         kh_show_temp();
207         if(key.owner)
208                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
209         //key.owner.kh_state += test[key.owner.playerid];
210
211 #ifdef KH_PLAYER_USE_ATTACHMENT
212         entity first;
213         first = key.owner.kh_next;
214         if(key == first)
215         {
216                 if(key.kh_next)
217                 {
218                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
219                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
220                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
221                 }
222         }
223         else
224         {
225                 if(key.kh_next)
226                         setattachment(key.kh_next, key.kh_prev, "");
227                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
228         }
229         // in any case:
230         setattachment(key, world, "");
231         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
232         key.angles = key.owner.angles;
233 #else
234         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
235         setattachment(key, world, "");
236         key.angles_y += key.owner.angles_y;
237 #endif
238         key.flags = FL_ITEM;
239         key.solid = SOLID_TRIGGER;
240         key.movetype = MOVETYPE_TOSS;
241         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
242         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
243         // let key.team stay
244         key.modelindex = kh_key_dropped;
245         key.kh_previous_owner = key.owner;
246         key.kh_previous_owner_playerid = key.owner.playerid;
247 }
248
249 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
250 {
251         entity k;
252         float ownerteam0, ownerteam;
253         if(key.owner == player)
254                 return;
255
256         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
257
258         if(key.owner)
259         {
260                 kh_Key_Detach(key);
261
262                 // remove from linked list
263                 if(key.kh_next)
264                         key.kh_next.kh_prev = key.kh_prev;
265                 key.kh_prev.kh_next = key.kh_next;
266                 key.kh_next = world;
267                 key.kh_prev = world;
268
269                 if(key.owner.kh_next == world)
270                 {
271                         // No longer a key carrier
272                         if(!kh_no_radar_circles)
273                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
274                         WaypointSprite_DetachCarrier(key.owner);
275                 }
276         }
277
278         key.owner = player;
279
280         if(player)
281         {
282                 // insert into linked list
283                 key.kh_next = player.kh_next;
284                 key.kh_prev = player;
285                 player.kh_next = key;
286                 if(key.kh_next)
287                         key.kh_next.kh_prev = key;
288
289                 float i;
290                 i = test[key.owner.playerid];
291                         if(key.netname == "^1red key")
292                                 i += 1;
293                         if(key.netname == "^4blue key")
294                                 i += 2;
295                         if(key.netname == "^3yellow key")
296                                 i += 4;
297                         if(key.netname == "^6pink key")
298                                 i += 8;
299                 test[key.owner.playerid] = i;
300
301                 kh_Key_Attach(key);
302
303                 if(key.kh_next == world)
304                 {
305                         // player is now a key carrier
306                         WaypointSprite_AttachCarrier("", player);
307                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
308                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
309                         if(player.team == COLOR_TEAM1)
310                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "");
311                         else if(player.team == COLOR_TEAM2)
312                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "");
313                         else if(player.team == COLOR_TEAM3)
314                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "");
315                         else if(player.team == COLOR_TEAM4)
316                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "");
317                         WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
318                         if(!kh_no_radar_circles)
319                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
320                 }
321         }
322         
323         // moved that here, also update if there's no player
324         kh_show_temp();
325         if(key.owner)
326                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
327                 
328         key.pusher = world;
329
330         ownerteam = kh_Key_AllOwnedByWhichTeam();
331         if(ownerteam != ownerteam0)
332         {
333                 if(ownerteam != -1)
334                 {
335                         kh_interferemsg_time = time + 0.2;
336                         kh_interferemsg_team = player.team;
337
338                         // audit all key carrier sprites, update them to RUN HERE
339                         FOR_EACH_KH_KEY(k)
340                         {
341                                 if(k.owner)
342                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-finish", "");
343                         }
344                 }
345                 else
346                 {
347                         // audit all key carrier sprites, update them to RUN HERE
348                         FOR_EACH_KH_KEY(k)
349                         {
350                                 if(k.owner)
351                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-friend", "");
352                         }
353                 }
354         }
355 }
356
357 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
358 {
359         if(self.owner)
360                 return;
361         if(vlen(force) <= 0)
362                 return;
363         if(time > self.pushltime)
364                 if(attacker.classname == "player")
365                         self.team = attacker.team;
366 }
367
368 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
369 {
370         entity key;
371         key = spawn();
372         key.classname = STR_ITEM_KH_KEY;
373         key.touch = kh_Key_Touch;
374         key.think = kh_Key_Think;
375         key.nextthink = time;
376         key.items = IT_KEY1 | IT_KEY2;
377         key.cnt = angle;
378         key.angles = '0 360 0' * random();
379         key.event_damage = kh_Key_Damage;
380         key.takedamage = DAMAGE_YES;
381         key.modelindex = kh_key_dropped;
382         key.model = "key";
383         key.kh_dropperteam = 0;
384         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
385         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
386         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
387
388         switch(initial_owner.team)
389         {
390                 case COLOR_TEAM1:
391                         key.netname = "^1red key";
392                         break;
393                 case COLOR_TEAM2:
394                         key.netname = "^4blue key";
395                         break;
396                 case COLOR_TEAM3:
397                         key.netname = "^3yellow key";
398                         break;
399                 case COLOR_TEAM4:
400                         key.netname = "^6pink key";
401                         break;
402                 default:
403                         key.netname = "NETGIER key";
404                         break;
405         }
406
407         // link into key list
408         key.kh_worldkeynext = kh_worldkeylist;
409         kh_worldkeylist = key;
410
411         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
412
413         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
414         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
415         WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
416
417         kh_Key_AssignTo(key, initial_owner);
418 }
419
420 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
421 {
422         entity o;
423         o = key.owner;
424         kh_Key_AssignTo(key, world);
425         if(o) // it was attached
426                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
427         else // it was dropped
428                 WaypointSprite_DetachCarrier(key);
429
430         // remove key from key list
431         if (kh_worldkeylist == key)
432                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
433         else
434         {
435                 o = kh_worldkeylist;
436                 while (o)
437                 {
438                         if (o.kh_worldkeynext == key)
439                         {
440                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
441                                 break;
442                         }
443                         o = o.kh_worldkeynext;
444                 }
445         }
446
447         remove(key);
448 }
449
450 // -1 when no team completely owns all keys yet
451 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
452 {
453         entity key;
454         float teem;
455
456         teem = -1;
457         FOR_EACH_KH_KEY(key)
458         {
459                 if(!key.owner)
460                         return -1;
461                 if(teem == -1)
462                         teem = key.team;
463                 else if(teem != key.team)
464                         return -1;
465         }
466         return teem;
467 }
468
469 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
470 {
471         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
472
473         if(key.kh_dropperteam != player.team)
474         {
475                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
476                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
477         }
478         key.kh_dropperteam = 0;
479         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
480
481         kh_Key_AssignTo(key, player); // this also updates .kh_state
482 }
483
484 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
485 {
486         entity key;
487         entity mypusher;
488         if(player.kh_next)
489         {
490                 mypusher = world;
491                 if(player.pusher)
492                         if(time < player.pushltime)
493                                 mypusher = player.pusher;
494                 while((key = player.kh_next))
495                 {
496                         kh_Scores_Event(player, key, "losekey", 0, 0);
497                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
498                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
499                         kh_Key_AssignTo(key, world);
500                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
501                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
502                         key.pusher = mypusher;
503                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
504                         if(suicide)
505                                 key.kh_dropperteam = player.team;
506                 }
507                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
508         }
509 }
510
511 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
512 {
513         if(intermission_running)
514                 return;
515
516         if(self.owner) // already carried
517                 return;
518         if(other.classname != "player")
519                 return;
520         if(other.deadflag != DEAD_NO)
521                 return;
522         if(other == self.enemy)
523                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
524                         return;  // you just dropped it!
525         kh_Key_Collect(self, other);
526 }
527
528 void kh_Key_Think()  // runs all the time
529 {
530         entity head;
531         //entity player;  // needed by FOR_EACH_PLAYER
532
533         if(intermission_running)
534                 return;
535         /*
536         if(time > self.stuff_time)
537         {
538                 FOR_EACH_PLAYER(player)
539                         player.kh_state = test[0]*256 + (player.kh_state&255);
540
541                 self.stuff_time = time + 1;  // repeat in 1 second
542         }
543         */
544
545 #ifdef KH_KEY_ATTACHMENT_DEBUG
546         if(self.kh_prev == self.owner)
547         {
548                 if(cvar_string("_angles") != "")
549                 {
550                         self.angles = stov(cvar_string("_angles"));
551                         self.origin = stov(cvar_string("_origin"));
552                 }
553         }
554 #endif
555
556         if(self.owner)
557         {
558 #ifndef KH_PLAYER_USE_ATTACHMENT
559                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
560                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
561 #endif
562
563                 if(self.owner.BUTTON_USE)
564                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
565                 {
566                         self.owner.kh_droptime = time;
567                         self.kh_droptime = time;  // prevent collecting this one for some time
568                         self.enemy = self.owner;
569                         self.pusher = world;
570                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
571                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
572                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
573                         makevectors(self.owner.v_angle);
574                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
575                         kh_Key_AssignTo(self, world);
576                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
577                         self.kh_dropperteam = self.team;
578                 }
579         }
580
581         // if in nodrop or time over, end the round
582         if(!self.owner)
583                 if(time > self.pain_finished)
584                         kh_LoserTeam(self.team, self);
585
586         if(self.owner)
587         if(kh_Key_AllOwnedByWhichTeam() != -1)
588         {
589                 if(self.siren_time < time)
590                 {
591                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
592                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
593                 }
594
595                 entity key;
596                 vector p;
597                 p = self.owner.origin;
598                 FOR_EACH_KH_KEY(key)
599                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
600                                 goto not_winning;
601                 kh_WinnerTeam(self.team);
602 :not_winning
603         }
604
605         if(kh_interferemsg_time && time > kh_interferemsg_time)
606         {
607                 kh_interferemsg_time = 0;
608                 FOR_EACH_PLAYER(head)
609                 {
610                         if(head.team == kh_interferemsg_team)
611                                 if(head.kh_next)
612                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
613                                 else
614                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
615                         else
616                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
617                 }
618         }
619
620         self.nextthink = time + 0.05;
621 }
622
623 void kh_WinnerTeam(float teem)  // runs when a team wins
624 {
625         // all key carriers get some points
626         vector firstorigin, lastorigin, midpoint;
627         float first;
628         entity key;
629         float score;
630         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
631         DistributeEvenly_Init(score, kh_teams);
632         // twice the score for 3 team games, three times the score for 4 team games!
633         // note: for a win by destroying the key, this should NOT be applied
634         FOR_EACH_KH_KEY(key)
635         {
636                 float f;
637                 f = DistributeEvenly_Get(1);
638                 kh_Scores_Event(key.owner, key, "capture", f, 0);
639                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
640         }
641
642         first = TRUE;
643         FOR_EACH_KH_KEY(key)
644                 if(key.owner.kh_next == key)
645                 {
646                         if(!first)
647                                 bprint("^7, ");
648                         bprint(key.owner.netname);
649                         first = FALSE;
650                 }
651         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
652
653         first = TRUE;
654         midpoint = '0 0 0';
655         FOR_EACH_KH_KEY(key)
656         {
657                 vector thisorigin;
658
659                 thisorigin = kh_AttachedOrigin(key);
660                 //dprint("Key origin: ", vtos(thisorigin), "\n");
661                 midpoint += thisorigin;
662
663                 if(!first)
664                         te_lightning2(world, lastorigin, thisorigin);
665                 lastorigin = thisorigin;
666                 if(first)
667                         firstorigin = thisorigin;
668                 first = FALSE;
669         }
670         if(kh_teams > 2)
671         {
672                 te_lightning2(world, lastorigin, firstorigin);
673         }
674         midpoint = midpoint * (1 / kh_teams);
675         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
676
677         play2all(kh_sound_capture);
678         kh_FinishRound();
679 }
680
681 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
682 {
683         entity player, key, attacker;
684         float players;
685         float keys;
686         float f;
687
688         attacker = world;
689         if(lostkey.pusher)
690                 if(lostkey.pusher.team != teem)
691                         if(lostkey.pusher.classname == "player")
692                                 attacker = lostkey.pusher;
693
694         players = keys = 0;
695
696         if(attacker)
697         {
698                 if(lostkey.kh_previous_owner)
699                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
700                         // don't actually GIVE him the -nn points, just log
701                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
702                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
703                 centerprint(attacker, "Your push is the best!\n\n\n");
704                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
705         }
706         else
707         {
708                 float of, fragsleft, i, j, thisteam;
709                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
710
711                 FOR_EACH_PLAYER(player)
712                         if(player.team != teem)
713                                 ++players;
714
715                 FOR_EACH_KH_KEY(key)
716                         if(key.owner && key.team != teem)
717                                 ++keys;
718
719                 if(lostkey.kh_previous_owner)
720                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
721                         // don't actually GIVE him the -nn points, just log
722
723                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
724                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
725
726                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
727
728                 FOR_EACH_KH_KEY(key)
729                         if(key.owner && key.team != teem)
730                         {
731                                 f = DistributeEvenly_Get(of);
732                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
733                         }
734
735                 fragsleft = DistributeEvenly_Get(players);
736
737                 // Now distribute these among all other teams...
738                 j = kh_teams - 1;
739                 for(i = 0; i < kh_teams; ++i)
740                 {
741                         thisteam = kh_Team_ByID(i);
742                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
743                                 continue;
744
745                         players = 0;
746                         FOR_EACH_PLAYER(player)
747                                 if(player.team == thisteam)
748                                         ++players;
749
750                         DistributeEvenly_Init(fragsleft, j);
751                         fragsleft = DistributeEvenly_Get(j - 1);
752                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
753
754                         FOR_EACH_PLAYER(player)
755                                 if(player.team == thisteam)
756                                 {
757                                         f = DistributeEvenly_Get(1);
758                                         kh_Scores_Event(player, world, "destroyed", f, 0);
759                                 }
760
761                         --j;
762                 }
763
764                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
765         }
766         play2all(kh_sound_destroy);
767         te_tarexplosion(lostkey.origin);
768
769         kh_FinishRound();
770 }
771
772 void kh_FinishRound()  // runs when a team captures the keys
773 {
774         // prepare next round
775         kh_interferemsg_time = 0;
776         entity key;
777
778         kh_no_radar_circles = TRUE;
779         FOR_EACH_KH_KEY(key)
780                 kh_Key_Remove(key);
781         kh_no_radar_circles = FALSE;
782
783         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
784 }
785
786 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
787 {
788         float i, players, teem;
789         entity player;
790         string result;
791         result = "";
792
793         // find a random player per team
794         for(i = 0; i < kh_teams; ++i)
795         {
796                 teem = kh_Team_ByID(i);
797                 players = 0;
798                 FOR_EACH_PLAYER(player)
799                         if(player.deadflag == DEAD_NO)
800                                 if(!player.BUTTON_CHAT)
801                                         if(player.team == teem)
802                                                 ++players;
803                 if(players == 0)
804                 {
805                         if(result != "")
806                                 result = strcat(result, ", ");
807                         result = strcat(result, ColoredTeamName(teem));
808                 }
809         }
810         return result;
811 }
812
813 void kh_WaitForPlayers()  // delay start of the round until enough players are present
814 {
815         string teams_missing;
816         teams_missing = kh_CheckEnoughPlayers();
817         if(teams_missing == "")
818                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
819         else
820                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
821 }
822
823 void kh_StartRound()  // runs at the start of each round
824 {
825         string teams_missing;
826         float i, players, teem;
827         entity player;
828
829         teams_missing = kh_CheckEnoughPlayers();
830         if(teams_missing != "")
831         {
832                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
833                 return;
834         }
835
836         FOR_EACH_PLAYER(player)
837                 if(clienttype(player) == CLIENTTYPE_REAL)
838                         centerprint_expire(player, CENTERPRIO_SPAM);
839
840         for(i = 0; i < kh_teams; ++i)
841         {
842                 teem = kh_Team_ByID(i);
843                 players = 0;
844                 entity my_player;
845                 FOR_EACH_PLAYER(player)
846                         if(player.deadflag == DEAD_NO)
847                                 if(!player.BUTTON_CHAT)
848                                         if(player.team == teem)
849                                         {
850                                                 ++players;
851                                                 if(random() * players <= 1)
852                                                         my_player = player;
853                                         }
854                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
855                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
856                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
857         }
858
859         kh_tracking_enabled = FALSE;
860         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
861 }
862
863 void kh_setstatus()  // runs all the time
864 {
865         if(kh_teams)
866         {
867                 float kh_KEY;
868                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
869                 if(self.kh_next)
870                         self.items = self.items | kh_KEY;
871                 else
872                         self.items = self.items - (self.items & kh_KEY);
873         }
874 }
875
876 void kh_EnableTrackingDevice()  // runs after each round
877 {
878         entity player;
879
880         FOR_EACH_PLAYER(player)
881                 if(clienttype(player) == CLIENTTYPE_REAL)
882                         centerprint_expire(player, CENTERPRIO_SPAM);
883
884         kh_tracking_enabled = TRUE;
885 }
886
887 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
888 {
889         if(!kh_tracking_enabled)
890                 return FALSE;
891         if(!self.owner)
892                 return TRUE;
893         if(!self.owner.owner)
894                 return TRUE;
895         return FALSE;  // draw only when key is not owned
896 }
897
898 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
899 {
900         if(e.classname != "player" || self.team != e.team)
901                 if(!kh_tracking_enabled)
902                         return FALSE;
903
904         return TRUE;
905 }
906
907 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
908 {
909         if(attacker == targ)
910                 return f;
911
912         if(targ.kh_next)
913         {
914                 if(attacker.team == targ.team)
915                 {
916                         entity k;
917                         float nk;
918                         nk = 0;
919                         for(k = targ.kh_next; k != world; k = k.kh_next)
920                                 ++nk;
921                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
922                 }
923                 else
924                 {
925                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
926                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
927                         // the frag gets added later
928                 }
929         }
930
931         return f;
932 }
933
934 void kh_init()  // sets up th KH environment
935 {
936         precache_sound(kh_sound_capture);
937         precache_sound(kh_sound_destroy);
938         precache_sound(kh_sound_drop);
939         precache_sound(kh_sound_collect);
940         precache_sound(kh_sound_alarm);  // the new siren
941
942 #ifdef KH_PLAYER_USE_CARRIEDMODEL
943         precache_model("models/keyhunt/key-carried.md3");
944 #endif
945         precache_model("models/keyhunt/key.md3");
946
947         // setup variables
948         kh_teams = cvar("g_keyhunt_teams_override");
949         if(kh_teams < 2)
950                 kh_teams = cvar("g_keyhunt_teams");
951         kh_teams = bound(2, kh_teams, 4);
952
953         // make a KH entity for controlling the game
954         kh_controller = spawn();
955         kh_controller.think = kh_Controller_Think;
956         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
957
958         setmodel(kh_controller, "models/keyhunt/key.md3");
959         kh_key_dropped = kh_controller.modelindex;
960         /*
961         dprint(vtos(kh_controller.mins));
962         dprint(vtos(kh_controller.maxs));
963         dprint("\n");
964         */
965 #ifdef KH_PLAYER_USE_CARRIEDMODEL
966         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
967         kh_key_carried = kh_controller.modelindex;
968 #else
969         kh_key_carried = kh_key_dropped;
970 #endif
971
972         addstat(STAT_KH_KEYS, AS_INT, kh_state);
973
974         ScoreRules_kh(kh_teams);
975 }
976
977 void kh_finalize()
978 {
979         // to be called before intermission
980         kh_FinishRound();
981         remove(kh_controller);
982         kh_controller = world;
983 }
984
985 /**
986  * kh_show_temp originally by victim.
987  * changed it to use the kh_state stat var
988  * Updates the general key stat bits for each player
989  */
990 void kh_show_temp()
991 {
992         entity player;
993         float i, j;
994
995         j = 0;  // reset/blank j
996         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
997                 j += test[i];
998
999         test[0] = j;
1000
1001         j *= 256;
1002         FOR_EACH_PLAYER(player)
1003                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1004 }