1 float COLOR_TEAM1 = 5; // red
2 float COLOR_TEAM2 = 14; // blue
3 float COLOR_TEAM3 = 10; // pink
4 float COLOR_TEAM4 = 13; // yellow
7 float GAME_DEATHMATCH = 1;
8 float GAME_TEAM_DEATHMATCH = 2;
9 float GAME_DOMINATION = 3;
11 float GAME_RUNEMATCH = 5;
15 // client counts for each team
17 // # of bots on those teams
18 float cb1, cb2, cb3, cb4;
20 float g_domination, g_ctf, g_tdm;
22 float audit_teams_time;
25 string TeamName(float t)
27 // fixme: Search for team entities and get their .netname's!
36 return "Neutral Team";
38 string ColoredTeamName(float t)
40 // fixme: Search for team entities and get their .netname's!
42 return "^1Red Team^7";
44 return "^4Blue Team^7";
46 return "^6Pink Team^7";
48 return "^3Yellow Team^7";
49 return "Neutral Team";
51 string TeamNoName(float t)
53 // fixme: Search for team entities and get their .netname's!
62 return "Neutral Team";
67 void runematch_init();
73 cvar_set("g_tdm", "0");
74 cvar_set("g_domination", "0");
75 cvar_set("g_ctf", "0");
76 cvar_set("g_runematch", "0");
77 cvar_set("g_lms", "0");
78 cvar_set("teamplay", "0");
81 cvar_set("exit_cfg", "");
84 void ActivateTeamplay()
86 float teamplay_default;
87 teamplay_default = cvar("teamplay_default");
90 cvar_set("teamplay", ftos(teamplay_default));
92 cvar_set("teamplay", "3");
98 void InitGameplayMode()
100 float fraglimit_override, timelimit_override;
104 game = cvar ("gamecfg"); // load game options
106 // game cvars get reset before map changes
107 // then map's cfg sets them as desired
109 // FIXME: also set a message or game mode name to print to players when the join
111 // set both here, gamemode can override it later
112 timelimit_override = cvar("timelimit_override");
113 fraglimit_override = cvar("fraglimit_override");
115 if(game == GAME_DOMINATION || cvar("g_domination"))
117 game = GAME_DOMINATION;
118 cvar_set("g_domination", "1");
122 fraglimit_override = cvar("g_domination_point_limit");
124 gamemode_name = "Domination";
127 else if(game == GAME_CTF || cvar("g_ctf"))
130 cvar_set("g_ctf", "1");
134 fraglimit_override = cvar("g_ctf_capture_limit");
136 gamemode_name = "Capture the Flag";
139 else if((game == GAME_RUNEMATCH || cvar("g_runematch")) && !cvar("g_minstagib"))
141 game = GAME_RUNEMATCH;
142 cvar_set("g_runematch", "1");
144 if(cvar("deathmatch_force_teamplay"))
147 fraglimit_override = cvar("g_runematch_point_limit");
149 gamemode_name = "Rune Match";
155 else if(game == GAME_DEATHMATCH || game == GAME_TEAM_DEATHMATCH || cvar("g_tdm"))
157 if(!cvar("deathmatch"))
158 cvar_set("deathmatch", "1");
161 if(game == GAME_TEAM_DEATHMATCH || cvar("g_tdm") || cvar("deathmatch_force_teamplay"))
163 game = GAME_TEAM_DEATHMATCH;
164 gamemode_name = "Team Deathmatch";
167 cvar_set("g_tdm", "1");
171 game = GAME_DEATHMATCH;
172 gamemode_name = "Deathmatch";
176 fraglimit_override = cvar("fraglimit_override");
178 else if(game == GAME_LMS || cvar("g_lms"))
181 cvar_set("g_lms", "1");
182 fraglimit_override = cvar("fraglimit_override");
183 gamemode_name = "Last Man Standing";
185 cvar_set("teamplay", "0");
186 lms_lowest_lives = 999;
190 // we can only assume...
191 gamemode_name = "Deathmatch";
194 /* else if(game == GAME_TEAM_DEATHMATCH)
196 if(!cvar("deathmatch"))
197 cvar_set("deathmatch", "1");
199 //if(!cvar("teamplay"))
200 // cvar_set("teamplay", "3");
203 fraglimit_override = cvar("fraglimit_override");
206 // enforce the server's universal frag/time limits
207 if(fraglimit_override >= 0)
208 cvar_set("fraglimit", ftos(fraglimit_override));
209 if(timelimit_override >= 0)
210 cvar_set("timelimit", ftos(timelimit_override));
212 if (game == GAME_DOMINATION)//cvar("g_domination"))
214 else if (game == GAME_CTF)//cvar("g_ctf"))
216 else if (game == GAME_RUNEMATCH)//cvar("g_runematch"))
218 else if (game == GAME_TEAM_DEATHMATCH)//cvar("g_runematch"))
221 // those mutators rule each other out
222 if(cvar("g_minstagib"))
224 cvar_set("g_instagib", "0");
225 cvar_set("g_rocketarena", "0");
227 if(cvar("g_instagib"))
229 cvar_set("g_minstagib", "0");
230 cvar_set("g_rocketarena", "0");
232 if(cvar("g_rocketarena"))
234 cvar_set("g_instagib", "0");
235 cvar_set("g_minstagib", "0");
239 string GetClientVersionMessage(float v) {
240 local string versionmsg;
242 versionmsg = "^1client is too old to get versioninfo.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nUPDATE!!! (http://www.nexuiz.com)^8";
243 // either that or someone wants to be funny
244 } else if (v != cvar("g_nexuizversion_major")) {
245 if(v < cvar("g_nexuizversion_major")) {
246 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
248 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
251 versionmsg = "^2client version and server version are the same.^8";
253 return strzone(versionmsg);
258 void PrintWelcomeMessage(entity pl)
260 string s, mutator, modifications;
262 /*if(self.welcomemessage_time < time)
264 if(self.welcomemessage_time2 > time)
266 self.welcomemessage_time2 = time + 0.8; */
268 if(self.welcomemessage_time2 > time) return;
269 self.welcomemessage_time2 = time + 1.0;
271 if(cvar("g_minstagib"))
272 mutator = "^2Minstagib ^1";
273 else if(cvar("g_instagib"))
274 mutator = "^2Instagib ^1";
275 else if(cvar("g_rocketarena"))
276 mutator = "^2Rocketarena ^1";
278 if(cvar("g_midair")) {
279 // to protect against unheedingly made changes
281 modifications = strcat(modifications, ", ");
283 modifications = "midair";
285 if(cvar("g_vampire")) {
287 modifications = strcat(modifications, ", ");
289 modifications = strcat(modifications, "vampire");
291 if(cvar("g_homing_missile")) {
293 modifications = strcat(modifications, ", ");
295 modifications = strcat(modifications, "homing missiles");
298 local string versionmessage;
299 versionmessage = GetClientVersionMessage(self.version);
301 s = strcat(s, "\n\nThis is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
302 s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
304 if(modifications != "")
305 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
307 if((self.classname == "observer" || self.classname == "spectator") && self.version == cvar("g_nexuizversion_major")) {
308 s = strcat(s,"^7\n\n\npress jump to play\npress attack to spectate other players\n\n");
314 if (cvar("g_grappling_hook"))
315 s = strcat(s, "\n\n^8grappling hook is enabled, press 'e' to use it\n");
317 if (cvar_string("g_mutatormsg") != "") {
318 s = strcat(s, "\n\n^8special gameplay tips: ^7", cvar_string("g_mutatormsg"));
321 if (cvar_string("sv_motd") != "") {
322 s = strcat(s, "\n\n^8MOTD: ^7", cvar_string("sv_motd"));
334 void SetPlayerColors(entity pl, float _color)
338 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
340 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
341 pl.clientcolors = 16*cl + cl;*/
344 pants = _color & 0x0F;
345 shirt = _color & 0xF0;
349 setcolor(pl, 16*pants + pants);
351 setcolor(pl, shirt + pants);
355 void SetPlayerTeam(entity pl, float t, float s, float noprint)
360 _color = COLOR_TEAM4 - 1;
362 _color = COLOR_TEAM3 - 1;
364 _color = COLOR_TEAM2 - 1;
366 _color = COLOR_TEAM1 - 1;
368 SetPlayerColors(pl,_color);
370 if(!noprint && t != s)
372 //bprint(strcat(pl.netname, " has changed to ", TeamNoName(t), "\n"));
373 bprint(strcat(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n"));
382 // set c1...c4 to show what teams are allowed
383 void CheckAllowedTeams ()
392 c1 = c2 = c3 = c4 = -1;
393 cb1 = cb2 = cb3 = cb4 = 0;
396 teament_name = "dom_team";
398 teament_name = "ctf_team";
400 teament_name = "tdm_team";
403 // cover anything else by treating it like tdm with no teams spawned
404 dm = cvar("g_tdm_teams");
406 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
410 c1 = c2 = c3 = c4 = 0;
423 // first find out what teams are allowed
424 head = find(world, classname, teament_name);
427 if(!(g_domination && head.netname == ""))
429 if(head.team == COLOR_TEAM1)
433 if(head.team == COLOR_TEAM2)
437 if(head.team == COLOR_TEAM3)
441 if(head.team == COLOR_TEAM4)
446 head = find(head, classname, teament_name);
450 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
451 // teams that are allowed will now have their player counts stored in c1...c4
452 void GetTeamCounts(entity ignore)
455 // now count how many players are on each team already
457 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
458 // also remember the lowest-scoring player
460 head = find(world, classname, "player");
463 if(head != ignore)// && head.netname != "")
465 if(head.team == COLOR_TEAM1)
473 if(head.team == COLOR_TEAM2)
481 if(head.team == COLOR_TEAM3)
489 if(head.team == COLOR_TEAM4)
498 head = find(head, classname, "player");
502 // returns # of smallest team (1, 2, 3, 4)
503 // NOTE: Assumes CheckAllowedTeams has already been called!
504 float FindSmallestTeam(entity pl, float ignore_pl)
506 float totalteams, smallestteam, smallestteam_count, balance_type;
509 // find out what teams are available
510 //CheckAllowedTeams();
512 // make sure there are at least 2 teams to join
514 totalteams = totalteams + 1;
516 totalteams = totalteams + 1;
518 totalteams = totalteams + 1;
520 totalteams = totalteams + 1;
525 error("Too few teams available for domination\n");
527 error("Too few teams available for ctf\n");
529 error("Too few teams available for team deathmatch\n");
533 // count how many players are in each team
535 GetTeamCounts(world);
541 // c1...c4 now have counts of each team
542 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
545 smallestteam_count = 999;
547 // 2 gives priority to what team you're already on, 1 goes in order
548 // 2 doesn't seem to work though...
551 if(balance_type == 1)
553 if(c1 >= 0 && c1 < smallestteam_count)
556 smallestteam_count = c1;
558 if(c2 >= 0 && c2 < smallestteam_count)
561 smallestteam_count = c2;
563 if(c3 >= 0 && c3 < smallestteam_count)
566 smallestteam_count = c3;
568 if(c4 >= 0 && c4 < smallestteam_count)
571 smallestteam_count = c4;
576 if(c1 >= 0 && (c1 < smallestteam_count ||
577 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
580 smallestteam_count = c1;
582 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
583 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
586 smallestteam_count = c2;
588 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
589 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
592 smallestteam_count = c3;
594 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
595 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
598 smallestteam_count = c4;
605 float JoinBestTeam(entity pl, float only_return_best)
607 float smallest, selectedteam;
609 g_domination = cvar("g_domination");
610 g_ctf = cvar("g_ctf");
612 // don't join a team if we're not playing a team game
613 if(!cvar("teamplay") && !g_domination && !g_ctf)
616 // find out what teams are available
619 // if we don't care what team he ends up on, put him on whatever team he entered as.
620 // if he's not on a valid team, then let other code put him on the smallest team
621 if(!cvar("g_balance_teams") && !cvar("g_balance_teams_force"))
623 if( c1 >= 0 && pl.team == COLOR_TEAM1)
624 selectedteam = pl.team;
625 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
626 selectedteam = pl.team;
627 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
628 selectedteam = pl.team;
629 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
630 selectedteam = pl.team;
635 if(!only_return_best)
636 SetPlayerColors(pl, selectedteam - 1);
639 // otherwise end up on the smallest team (handled below)
642 smallest = FindSmallestTeam(pl, TRUE);
645 if(!only_return_best)
649 SetPlayerColors(pl, COLOR_TEAM1 - 1);
651 else if(smallest == 2)
653 SetPlayerColors(pl, COLOR_TEAM2 - 1);
655 else if(smallest == 3)
657 SetPlayerColors(pl, COLOR_TEAM3 - 1);
659 else if(smallest == 4)
661 SetPlayerColors(pl, COLOR_TEAM4 - 1);
665 error("smallest team: invalid team\n");
673 void SV_ChangeTeam(float _color)
675 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
677 // in normal deathmatch we can just apply the color and we're done
678 if(!cvar("teamplay")) {
679 SetPlayerColors(self, _color);
683 scolor = self.clientcolors & 0x0F;
684 dcolor = _color & 0x0F;
686 if(scolor == COLOR_TEAM1 - 1)
688 else if(scolor == COLOR_TEAM2 - 1)
690 else if(scolor == COLOR_TEAM3 - 1)
692 else if(scolor == COLOR_TEAM4 - 1)
694 if(dcolor == COLOR_TEAM1 - 1)
696 else if(dcolor == COLOR_TEAM2 - 1)
698 else if(dcolor == COLOR_TEAM3 - 1)
700 else if(dcolor == COLOR_TEAM4 - 1)
703 // remap invalid teams in dom & ctf
704 if(cvar("g_ctf") && dteam == 3)
706 else if(cvar("g_ctf") && dteam == 4)
708 else if((cvar("g_domination") && cvar("g_domination_default_teams") < 3) || (cvar("g_tdm") && cvar("g_tdm_teams") < 3))
715 else if((cvar("g_domination") && cvar("g_domination_default_teams") < 4) || (cvar("g_tdm") && cvar("g_tdm_teams") < 4))
721 // not changing teams
724 //bprint("same team change\n");
725 SetPlayerTeam(self, dteam, steam, TRUE);
731 if(self.classname == "player" && steam != dteam)
733 // kill player when changing teams
734 if(self.deadflag == DEAD_NO)
735 self.event_damage(self, self, 10000, DEATH_KILL, self.origin, '0 0 0');
737 // reduce frags during a team change
738 self.frags = floor(self.frags * (cvar("g_changeteam_fragtransfer") / 100));
741 if(cvar("g_changeteam_banned"))
743 sprint(self, "Team changes not allowed\n");
744 return; // changing teams is not allowed
747 if(cvar("g_balance_teams_prevent_imbalance"))
749 // only allow changing to a smaller or equal size team
751 // find out what teams are available
753 // count how many players on each team
754 GetTeamCounts(world);
757 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
762 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
767 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
772 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
779 sprint(self, "Cannot change to an invalid team\n");
785 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
787 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
789 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
791 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
794 if(scount) // started at a valid, nonempty team
796 // check if we're trying to change to a larger team that doens't have bots to swap with
797 if(dcount >= scount && dbotcount <= 0)
799 sprint(self, "Cannot change to a larger team\n");
800 return; // can't change to a larger team
806 // bprint(strcat("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n"));
808 SetPlayerTeam(self, dteam, steam, FALSE);
812 void ShufflePlayerOutOfTeam (float source_team)
814 float smallestteam, smallestteam_count, steam;
815 float lowest_bot_score, lowest_player_score;
816 entity head, lowest_bot, lowest_player, selected;
819 smallestteam_count = 999;
821 if(c1 >= 0 && c1 < smallestteam_count)
824 smallestteam_count = c1;
826 if(c2 >= 0 && c2 < smallestteam_count)
829 smallestteam_count = c2;
831 if(c3 >= 0 && c3 < smallestteam_count)
834 smallestteam_count = c3;
836 if(c4 >= 0 && c4 < smallestteam_count)
839 smallestteam_count = c4;
844 bprint("warning: no smallest team\n");
850 else if(source_team == 2)
852 else if(source_team == 3)
854 else if(source_team == 4)
858 lowest_bot_score = 9999;
859 lowest_player = world;
860 lowest_player_score = 9999;
862 // find the lowest-scoring player & bot of that team
863 head = find(world, classname, "player");
866 if(head.team == steam)
870 if(head.frags < lowest_bot_score)
873 lowest_bot_score = head.frags;
878 if(head.frags < lowest_player_score)
880 lowest_player = head;
881 lowest_player_score = head.frags;
885 head = find(head, classname, "player");
888 // prefers to move a bot...
889 if(lowest_bot != world)
890 selected = lowest_bot;
891 // but it will move a player if it has to
893 selected = lowest_player;
894 // don't do anything if it couldn't find anyone
897 bprint("warning: couldn't find a player to move from team\n");
901 // smallest team gains a member
902 if(smallestteam == 1)
906 else if(smallestteam == 2)
910 else if(smallestteam == 3)
914 else if(smallestteam == 4)
920 bprint("warning: destination team invalid\n");
923 // source team loses a member
928 else if(source_team == 2)
932 else if(source_team == 3)
936 else if(source_team == 4)
942 bprint("warning: source team invalid\n");
946 // move the player to the new team
947 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
950 // part of g_balance_teams_force
951 // occasionally perform an audit of the teams to make
952 // sure they're more or less balanced in player count.
955 float numplayers, numteams, average;
956 if(!cvar("g_balance_teams_force"))
958 if(!cvar("teamplay"))
961 if(audit_teams_time > time)
964 audit_teams_time = time + 4 + random();
966 // bprint("Auditing teams\n");
969 GetTeamCounts(world);
972 numteams = numplayers = 0;
975 numteams = numteams + 1;
976 numplayers = numplayers + c1;
980 numteams = numteams + 1;
981 numplayers = numplayers + c2;
985 numteams = numteams + 1;
986 numplayers = numplayers + c3;
990 numteams = numteams + 1;
991 numplayers = numplayers + c4;
995 return; // no players to move around
997 return; // don't bother shuffling if for some reason there aren't any teams
999 average = ceil(numplayers / numteams);
1002 return; // that's weird...
1004 if(c1 && c1 > average)
1006 bprint("Rebalancing Teams\n");
1007 //bprint("Shuffle from team 1\n");
1008 ShufflePlayerOutOfTeam(1);
1010 if(c2 && c2 > average)
1012 bprint("Rebalancing Teams\n");
1013 //bprint("Shuffle from team 2\n");
1014 ShufflePlayerOutOfTeam(2);
1016 if(c3 && c3 > average)
1018 bprint("Rebalancing Teams\n");
1019 //bprint("Shuffle from team 3\n");
1020 ShufflePlayerOutOfTeam(3);
1022 if(c4 && c4 > average)
1024 bprint("Rebalancing Teams\n");
1025 //bprint("Shuffle from team 4\n");
1026 ShufflePlayerOutOfTeam(4);
1029 // if teams are still unbalanced, balance them further in the next audit,
1030 // which will happen sooner (keep doing rapid audits until things are in order)
1031 audit_teams_time = time + 0.7 + random()*0.3;
1036 /*void(entity e, float first) UpdateTeamScore =
1041 WriteByte (MSG_ALL, SVC_UPDATENAME);
1042 WriteByte (MSG_ALL, clientno);
1043 WriteString (MSG_ALL, e.netname);
1045 WriteByte (MSG_ALL, SVC_UPDATECOLORS);
1046 WriteByte (MSG_ALL, clientno);
1047 WriteByte (MSG_ALL, e.b_shirt * 16 + who.b_pants);
1050 WriteByte (MSG_ALL, SVC_UPDATEFRAGS);
1051 WriteByte (MSG_ALL, clientno);
1052 WriteShort (MSG_ALL, e.frags + 10000);
1058 // code from here on is just to support maps that don't have team entities
1059 void tdm_spawnteam (string teamname, float teamcolor)
1063 e.classname = "tdm_team";
1064 e.netname = teamname;
1069 // spawn some default teams if the map is not set up for tdm
1070 void() tdm_spawnteams =
1074 numteams = cvar("g_tdm_teams");
1076 tdm_spawnteam("Red", 4);
1077 tdm_spawnteam("Blue", 13);
1080 void() tdm_delayedinit =
1082 self.think = SUB_Remove;
1083 self.nextthink = time;
1084 // if no teams are found, spawn defaults
1085 if (find(world, classname, "tdm_team") == world)
1093 e.think = tdm_delayedinit;
1094 e.nextthink = time + 0.1;