]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/gamec/campaign.c
-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20
[divverent/nexuiz.git] / data / qcsrc / server / gamec / campaign.c
1 // campaign cvars:
2 //   _campaign_index: index of CURRENT map
3 //   g_campaign_index: index of current LAST map (saved)
4 //   g_campaign_skill: bot skill offset
5
6 float campaign_level;
7 float campaign_won;
8
9 void(string s) CampaignBailout =
10 {
11         cvar_set("g_campaign", "0");
12         bprint(strcat("campaign initialization failed: ", s, "\n"));
13         //error(strcat("campaign initialization failed: ", s, "\n"));
14         return;
15 }
16
17 string fstrunzone(string s)
18 {
19         string t;
20         t = strcat(s);
21         strunzone(s);
22         return t;
23 }
24
25 // NOTE: s may not be a tempstring here
26 string Campaign_wordwrap(string s, float l)
27 {
28         string t;
29         string word;
30
31         float lleft;
32         float i;
33
34         float startidx;
35
36         startidx = 0;
37
38         t = strzone("");
39
40         lleft = l;
41         for(i = 0; i <= strlen(s); ++i)
42         {
43                 if(i != strlen(s) && substring(s, i, 1) != " ")
44                         continue;
45
46                 word = substring(s, startidx, i - startidx);
47                 startidx = i + 1;
48                 
49                 if(word == "+++")
50                 {
51                         t = fstrunzone(t);
52                         t = strzone(strcat(t, "\n\n"));
53                         lleft = l;
54                 }
55                 else if(strlen(word) < lleft)
56                 {
57                         t = fstrunzone(t);
58                         if(lleft != l)
59                         {
60                                 t = strcat(t, " ");
61                                 lleft = lleft - 1;
62                         }
63                         t = strzone(strcat(t, word));
64                         lleft = lleft - strlen(word);
65                 }
66                 else
67                 {
68                         t = fstrunzone(t);
69                         t = strzone(strcat(t, "\n", word));
70                         lleft = l - strlen(word);
71                 }
72         }
73         t = fstrunzone(t);
74         return t;
75 }
76
77 void() CampaignPreInit =
78 {
79         float baseskill;
80         string title;
81         campaign_level = cvar("_campaign_index");
82         CampaignFile_Load(campaign_level, 2);
83         if(campaign_entries < 1)
84                 return CampaignBailout("unknown map");
85         cvar_set("bot_number", ftos(campaign_bots[0]));
86
87         baseskill = cvar("g_campaign_skill");
88         baseskill = baseskill + campaign_botskill[0];
89         if(baseskill < 0)
90                 baseskill = 0;
91         cvar_set("skill", ftos(baseskill));
92
93         cvar_set("sv_public", "0");
94         cvar_set("pausable", "1");
95
96         title = campaign_shortdesc[0];
97         campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", Campaign_wordwrap(campaign_longdesc[0], 50), "\n\n^1press jump to enter the game"));
98 }
99
100 string GetMapname();
101 void() CampaignPostInit =
102 {
103         // now some sanity checks
104         string thismapname, wantedmapname;
105         thismapname = GetMapname();
106         wantedmapname = campaign_gametype[0];
107         wantedmapname = strcat(wantedmapname, "_", campaign_mapname[0]);
108         if(wantedmapname != thismapname)
109                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
110         cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
111         cvar_set("timelimit", "0");
112 }
113
114 void() CampaignPreIntermission =
115 {
116         entity head;
117         float won;
118         float lost;
119
120         won = 0;
121         
122         head = findchain(classname, "player");
123         while(head)
124         {
125                 if(clienttype(head) == CLIENTTYPE_REAL)
126                 {
127                         if(head.winning)
128                                 won = won + 1;
129                         else
130                                 lost = lost + 1;
131                 }
132                 head = head.chain;
133         }
134
135         if(won == 1 && lost == 0)
136         {
137                 campaign_won = 1;
138                 bprint("The current level has been WON.\n");
139                 // sound!
140         }
141         else
142         {
143                 campaign_won = 0;
144                 bprint("The current level has been LOST.\n");
145                 // sound!
146         }
147
148         if(campaign_won)
149         {
150                 if(campaign_level == cvar("g_campaign_index"))
151                 {
152                         // advance level
153                         localcmd("set g_campaign_index ");
154                         localcmd(ftos(campaign_level + 1));
155                         localcmd("\n");
156                 }
157                 if(campaign_entries < 2)
158                 {
159                         localcmd("set g_campaign_index 0\n");
160                         localcmd("set g_campaign_won 1\n");
161                 }
162         }
163 }
164
165 void() CampaignPostIntermission =
166 {
167         // NOTE: campaign_won is 0 or 1, that is, points to the next level
168
169         if(campaign_won && campaign_entries < 2)
170         {
171                 // last map won!
172                 localcmd("togglemenu\n");
173                 CampaignFile_Unload();
174                 return;
175         }
176
177         CampaignSetup(campaign_won);
178         CampaignFile_Unload();
179         strunzone(campaign_message);
180 }
181
182
183
184 void(float n) CampaignLevelWarp =
185 {
186         if(!cvar("sv_cheats"))
187                 return;
188         CampaignFile_Unload();
189         CampaignFile_Load(n, 1);
190         if(campaign_entries)
191                 CampaignSetup(0);
192         else
193                 error("Sorry, cheater. You are NOT WELCOME.");
194         CampaignFile_Unload();
195 }