1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha <= 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
166 fh = fopen("cvars.txt", FILE_READ);
169 while((s = fgets(fh)))
171 n = tokenize_sane(s);
178 d = cvar_defstring(k);
181 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
182 if(strlen(cvar_changes) > 16384)
184 cvar_changes = "// too many settings have been changed to show them here\n";
190 if(cvar_changes == "")
191 cvar_changes = "// this server runs at default settings\n";
193 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
194 cvar_changes = strzone(cvar_changes);
197 void detect_maptype()
205 o_x += random() * (world.maxs_x - world.mins_x);
206 o_y += random() * (world.maxs_y - world.mins_y);
207 o_z += random() * (world.maxs_z - world.mins_z);
209 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
210 if(trace_fraction == 1)
215 for(i = 0; i < 64; i += 4)
217 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
218 if(trace_fraction == 1)
220 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
227 float world_already_spawned;
228 void RegisterWeapons();
230 void spawnfunc_worldspawn (void)
235 dprint_load(); // load dprint status from cvar
237 if(world_already_spawned)
238 error("world already spawned - you may have EXACTLY ONE worldspawn!");
239 world_already_spawned = TRUE;
241 remove = remove_safely; // during spawning, watch what you remove!
243 compressShortVector_init();
246 head = nextent(world);
251 head = nextent(head);
254 // needs to be done so early as they would still spawn
259 world_initialized = -1; // don't complain
264 ServerProgsDB = db_create();
266 ServerProgsDB = db_load("server.db");
268 TemporaryDB = db_create();
271 TODO sound pack system
272 // initialize sound pack system
273 soundpack = cvar_string("g_soundpack");
275 soundpack = strcat(soundpack, "/");
276 soundpack = strzone(soundpack);
282 // 1 FLICKER (first variety)
283 lightstyle(1, "mmnmmommommnonmmonqnmmo");
285 // 2 SLOW STRONG PULSE
286 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
288 // 3 CANDLE (first variety)
289 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
292 lightstyle(4, "mamamamamama");
295 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
297 // 6 FLICKER (second variety)
298 lightstyle(6, "nmonqnmomnmomomno");
300 // 7 CANDLE (second variety)
301 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
303 // 8 CANDLE (third variety)
304 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
306 // 9 SLOW STROBE (fourth variety)
307 lightstyle(9, "aaaaaaaazzzzzzzz");
309 // 10 FLUORESCENT FLICKER
310 lightstyle(10, "mmamammmmammamamaaamammma");
312 // 11 SLOW PULSE NOT FADE TO BLACK
313 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
315 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
320 if(cvar("g_campaign"))
328 bot_waypoints_for_items = cvar("g_waypoints_for_items");
329 if(bot_waypoints_for_items == 1)
330 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
331 bot_waypoints_for_items = 0;
333 // for setting by mapinfo
334 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
335 cvar_set("sv_q3acompat_machineshotgunswap", "0");
339 WaypointSprite_Init();
344 GameLogInit(); // prepare everything
345 if(cvar("sv_eventlog"))
347 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
348 s = strcat(s, ftos(random()));
349 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
350 s = ":gameinfo:mutators:LIST";
351 if(cvar("g_grappling_hook"))
352 s = strcat(s, ":grappling_hook");
353 if(!cvar("g_use_ammunition"))
354 s = strcat(s, ":no_use_ammunition");
355 if(!cvar("g_pickup_items"))
356 s = strcat(s, ":no_pickup_items");
357 if(cvar("g_instagib"))
358 s = strcat(s, ":instagib");
359 if(cvar_string("g_weaponarena") != "0")
360 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
362 s = strcat(s, ":nixnex");
363 if(cvar("g_vampire"))
364 s = strcat(s, ":vampire");
365 if(cvar("g_laserguided_missile"))
366 s = strcat(s, ":laserguided_missile");
367 if(cvar("g_norecoil"))
368 s = strcat(s, ":norecoil");
370 s = strcat(s, ":midair");
371 if(cvar("g_minstagib"))
372 s = strcat(s, ":minstagib");
374 GameLogEcho(":gameinfo:end");
377 cvar_set("nextmap", "");
381 if(cvar("g_campaign"))
388 //initialise globals related to sv_timeout
389 sys_ticrate = cvar("sys_ticrate");
390 orig_slowmo = cvar("slowmo");
393 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
395 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
397 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
400 while((s = fgets(fd)))
402 l = tokenize_sane(s);
407 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
408 print(" cdtrack ", argv(2), "\n");
410 else if(argv(0) == "fog")
412 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
413 print(" \"fog\" \"", s, "\"\n");
415 else if(argv(0) == "set")
417 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
418 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
420 else if(argv(0) != "//")
422 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
423 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
430 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
431 addstat(STAT_WEAPONS, AS_INT, weapons);
432 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
433 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
436 next_pingtime = time + 5;
437 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
441 world_initialized = 1;
444 void spawnfunc_light (void)
446 //makestatic (self); // Who the f___ did that?
450 float TryFile( string pFilename )
453 dprint("TryFile(\"", pFilename, "\")\n");
454 lHandle = fopen( pFilename, FILE_READ );
455 if( lHandle != -1 ) {
465 return GametypeNameFromType(game);
468 string getmapname_stored;
474 float Map_Count, Map_Current;
475 string Map_Current_Name;
477 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
478 float GetMaplistPosition()
484 idx = cvar("g_maplist_index");
491 for(pos = 0; pos < Map_Count; ++pos)
495 // resume normal maplist rotation if current map is not in g_maplist
499 float MapHasRightSize(string map)
502 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
503 if(cvar("g_maplist_check_waypoints"))
505 dprint("checkwp "); dprint(map);
506 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
509 dprint(": no waypoints\n");
512 dprint(": has waypoints\n");
516 // open map size restriction file
517 dprint("opensize "); dprint(map);
518 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
521 float mapmin, mapmax;
523 mapmin = stof(fgets(fh));
524 mapmax = stof(fgets(fh));
526 if(player_count < mapmin)
528 dprint("not enough\n");
531 if(player_count > mapmax)
533 dprint("too many\n");
536 dprint("right size\n");
539 dprint(": not found\n");
543 string Map_Filename(float position)
545 return strcat("maps/", argv(position), ".bsp");
548 string strwords(string s, float w)
551 for(endpos = 0; w && endpos >= 0; --w)
552 endpos = strstrofs(s, " ", endpos + 1);
556 return substring(s, 0, endpos);
559 float strhasword(string s, string w)
561 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
564 void Map_MarkAsRecent(string m)
566 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
569 float Map_IsRecent(string m)
571 return strhasword(cvar_string("g_maplist_mostrecent"), m);
574 float Map_Check(float position, float pass)
578 map_next = argv(position);
581 if(map_next == Map_Current_Name) // same map again in first pass?
583 if(Map_IsRecent(map_next))
586 filename = Map_Filename(position);
587 if(MapInfo_CheckMap(map_next))
591 if(MapHasRightSize(map_next))
596 dprint( "Couldn't select '", filename, "'..\n" );
601 void Map_Goto_SetStr(string nextmapname)
603 if(getmapname_stored != "")
604 strunzone(getmapname_stored);
605 if(nextmapname == "")
606 getmapname_stored = "";
608 getmapname_stored = strzone(nextmapname);
611 void Map_Goto_SetFloat(float position)
613 cvar_set("g_maplist_index", ftos(position));
614 Map_Goto_SetStr(argv(position));
619 // settings persist, except...
620 if(cvar("g_campaign"))
621 localcmd("\nexec mutator_reset.cfg\n");
622 localcmd("\nsettemp_restore\n");
627 Map_MarkAsRecent(getmapname_stored);
629 MapInfo_LoadMap(getmapname_stored);
632 // return codes of map selectors:
633 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
634 // -2 = permanent failure
635 float() MaplistMethod_Iterate = // usual method
639 for(pass = 1; pass <= 2; ++pass)
641 for(i = 1; i < Map_Count; ++i)
644 mapindex = mod(i + Map_Current, Map_Count);
645 if(Map_Check(mapindex, pass))
652 float() MaplistMethod_Repeat = // fallback method
654 if(Map_Check(Map_Current, 2))
659 float() MaplistMethod_Random = // random map selection
665 for(i = 0; i <= imax; ++i)
668 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
669 if(Map_Check(mapindex, 1))
675 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
676 // the exponent sets a bias on the map selection:
677 // the higher the exponent, the less likely "shortly repeated" same maps are
679 float i, j, imax, insertpos;
683 for(i = 0; i <= imax; ++i)
687 // now reinsert this at another position
688 insertpos = pow(random(), 1 / exponent); // ]0, 1]
689 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
690 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
691 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
693 // insert the current map there
695 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
696 newlist = strcat(newlist, " ", argv(j));
697 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
698 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
699 newlist = strcat(newlist, " ", argv(j));
700 newlist = substring(newlist, 1, strlen(newlist) - 1);
701 cvar_set("g_maplist", newlist);
702 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
704 // NOTE: the selected map has just been inserted at (insertpos-1)th position
705 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
706 if(Map_Check(Map_Current, 1))
715 temp = cvar_string("g_maplist");
716 Map_Count = tokenizebyseparator(temp, " ");
719 bprint( "Maplist is empty! Resetting it to default map list.\n" );
720 cvar_set("g_maplist", temp = MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
721 localcmd("\nmenu_cmd sync\n");
722 Map_Count = tokenizebyseparator(temp, " ");
725 error("empty maplist, cannot select a new map");
726 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
729 strunzone(Map_Current_Name);
730 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
731 // this may or may not be correct, but who cares, in the worst case a map
732 // isn't chosen in the first pass that should have been
743 if(cvar("g_maplist_shuffle") > 0)
744 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
747 if(cvar("g_maplist_selectrandom"))
748 nextMap = MaplistMethod_Random();
751 nextMap = MaplistMethod_Iterate();
754 nextMap = MaplistMethod_Repeat();
758 Map_Goto_SetFloat(nextMap);
759 return getmapname_stored;
765 float DoNextMapOverride()
767 if(cvar("g_campaign"))
769 CampaignPostIntermission();
770 alreadychangedlevel = TRUE;
773 if(cvar("quit_when_empty"))
775 if(player_count <= currentbots)
778 alreadychangedlevel = TRUE;
782 if(cvar_string("quit_and_redirect") != "")
784 redirection_target = strzone(cvar_string("quit_and_redirect"));
785 alreadychangedlevel = TRUE;
788 if (cvar("samelevel")) // if samelevel is set, stay on same level
790 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
791 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
792 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
793 localcmd("restart\n");
794 //changelevel (mapname);
795 alreadychangedlevel = TRUE;
798 if(cvar_string("nextmap") != "")
799 if(MapInfo_CheckMap(cvar_string("nextmap")))
801 Map_Goto_SetStr(cvar_string("nextmap"));
803 alreadychangedlevel = TRUE;
806 if(cvar("lastlevel"))
809 localcmd("set lastlevel 0\ntogglemenu\n");
810 alreadychangedlevel = TRUE;
818 //local string nextmap;
819 //local float n, nummaps;
821 if (alreadychangedlevel)
823 alreadychangedlevel = TRUE;
829 for(allowReset = 1; allowReset >= 0; --allowReset)
831 nextMap = GetNextMap();
837 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
838 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
839 localcmd("\nmenu_cmd sync\n");
843 error("Everything is broken - not even the default map list works. Please report this to the developers.");
855 When the player presses attack or jump, change to the next level
858 .float autoscreenshot;
859 void() MapVote_Start;
860 void() MapVote_Think;
861 float mapvote_initialized;
862 void IntermissionThink()
864 FixIntermissionClient(self);
866 if(cvar("sv_autoscreenshot"))
867 if(self.autoscreenshot > 0)
868 if(time > self.autoscreenshot)
870 self.autoscreenshot = -1;
871 if(clienttype(self) == CLIENTTYPE_REAL)
872 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
876 if (time < intermission_exittime)
879 if(!mapvote_initialized)
880 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
890 Returns the entity to view from
894 entity FindIntermission()
899 // look for info_intermission first
900 spot = find (world, classname, "info_intermission");
902 { // pick a random one
906 spot = find (spot, classname, "info_intermission");
908 spot = find (spot, classname, "info_intermission");
914 // then look for the start position
915 spot = find (world, classname, "info_player_start");
919 // testinfo_player_start is only found in regioned levels
920 spot = find (world, classname, "testplayerstart");
924 // then look for the start position
925 spot = find (world, classname, "info_player_deathmatch");
929 //objerror ("FindIntermission: no spot");
935 ===============================================================================
939 ===============================================================================
942 void DumpStats(float final)
946 local float to_console;
947 local float to_eventlog;
951 to_console = cvar("sv_logscores_console");
952 to_eventlog = cvar("sv_eventlog");
953 to_file = cvar("sv_logscores_file");
957 to_console = TRUE; // always print printstats replies
958 to_eventlog = FALSE; // but never print them to the event log
962 if(cvar("sv_eventlog_console"))
963 to_console = FALSE; // otherwise we get the output twice
969 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
977 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
981 fputs(file, strcat(s, "\n"));
984 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
990 fputs(file, strcat(s, "\n"));
992 FOR_EACH_CLIENT(other)
994 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
996 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
997 s = strcat(s, ftos(rint(time - other.jointime)), ":");
998 if(other.classname == "player" || g_arena || g_lms)
999 s = strcat(s, ftos(other.team), ":");
1001 s = strcat(s, "spectator:");
1004 print(s, other.netname, "\n");
1006 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1008 fputs(file, strcat(s, other.netname, "\n"));
1014 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1020 fputs(file, strcat(s, "\n"));
1022 for(i = 1; i < 16; ++i)
1024 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1025 s = strcat(s, ":", ftos(i));
1031 fputs(file, strcat(s, "\n"));
1038 GameLogEcho(":end");
1041 fputs(file, ":end\n");
1046 void FixIntermissionClient(entity e)
1049 if(!e.autoscreenshot) // initial call
1051 e.angles = e.v_angle;
1052 e.angles_x = -e.angles_x;
1053 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1055 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1056 e.solid = SOLID_NOT;
1057 e.movetype = MOVETYPE_NONE;
1058 e.takedamage = DAMAGE_NO;
1060 e.weaponentity.effects = EF_NODRAW;
1061 if(clienttype(e) == CLIENTTYPE_REAL)
1063 stuffcmd(e, "\nscr_printspeed 1000000\n");
1064 s = cvar_string("sv_intermission_cdtrack");
1066 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1068 WriteByte(MSG_ONE, SVC_INTERMISSION);
1072 //e.velocity = '0 0 0';
1073 //e.fixangle = TRUE;
1075 // TODO halt weapon animation
1080 go to the next level for deathmatch
1081 only called if a time or frag limit has expired
1085 float minTotalFrags;
1086 float maxTotalFrags;
1092 intermission_running = 1;
1094 // enforce a wait time before allowing changelevel
1095 if(player_count > 0)
1096 intermission_exittime = time + cvar("sv_mapchange_delay");
1098 intermission_exittime = -1;
1101 WriteByte (MSG_ALL, SVC_CDTRACK);
1102 WriteByte (MSG_ALL, 3);
1103 WriteByte (MSG_ALL, 3);
1104 // done in FixIntermission
1107 //pos = FindIntermission ();
1113 if(cvar("sv_eventlog"))
1114 GameLogEcho(":gameover");
1118 FOR_EACH_CLIENT(other)
1120 FixIntermissionClient(other);
1123 bprint(other.netname, " ^7wins.\n");
1128 FOR_EACH_PLAYER(other)
1130 if(maxTotalFrags < other.totalfrags)
1131 maxTotalFrags = other.totalfrags;
1132 if(minTotalFrags > other.totalfrags)
1133 minTotalFrags = other.totalfrags;
1138 FOR_EACH_PLAYER(other)
1140 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1141 f = bound(0, other.play_time / max(time, 1), 1);
1142 // store some statistics?
1146 if(cvar("g_campaign"))
1147 CampaignPreIntermission();
1149 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1156 Exit deathmatch games upon conditions
1159 void CheckRules_Player()
1161 if (gameover) // someone else quit the game already
1164 if(self.deadflag == DEAD_NO)
1165 self.play_time += frametime;
1167 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1168 // (div0: and that in CheckRules_World please)
1171 float checkrules_oneminutewarning;
1173 float checkrules_equality;
1174 float checkrules_overtimewarning;
1175 float checkrules_overtimeend;
1177 void InitiateOvertime()
1179 if(!checkrules_overtimeend)
1180 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1183 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1184 float WINNING_YES = 1; // winner found
1185 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1186 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1188 float GetWinningCode(float fraglimitreached, float equality)
1191 if(fraglimitreached)
1192 return WINNING_STARTOVERTIME;
1194 return WINNING_NEVER;
1196 if(fraglimitreached)
1202 // set the .winning flag for exactly those players with a given field value
1203 void SetWinners(.float field, float value)
1206 FOR_EACH_PLAYER(head)
1207 head.winning = (head.field == value);
1210 // set the .winning flag for those players with a given field value
1211 void AddWinners(.float field, float value)
1214 FOR_EACH_PLAYER(head)
1215 if(head.field == value)
1219 // clear the .winning flags
1220 void ClearWinners(void)
1223 FOR_EACH_PLAYER(head)
1227 // Onslaught winning condition:
1228 // game terminates if only one team has a working generator (or none)
1229 float WinningCondition_Onslaught()
1232 local float t1, t2, t3, t4;
1234 WinningConditionHelper(); // set worldstatus
1236 // first check if the game has ended
1237 t1 = t2 = t3 = t4 = 0;
1238 head = find(world, classname, "onslaught_generator");
1241 if (head.health > 0)
1243 if (head.team == COLOR_TEAM1) t1 = 1;
1244 if (head.team == COLOR_TEAM2) t2 = 1;
1245 if (head.team == COLOR_TEAM3) t3 = 1;
1246 if (head.team == COLOR_TEAM4) t4 = 1;
1248 head = find(head, classname, "onslaught_generator");
1250 if (t1 + t2 + t3 + t4 < 2)
1252 // game over, only one team remains (or none)
1254 if (t1) SetWinners(team, COLOR_TEAM1);
1255 if (t2) SetWinners(team, COLOR_TEAM2);
1256 if (t3) SetWinners(team, COLOR_TEAM3);
1257 if (t4) SetWinners(team, COLOR_TEAM4);
1258 dprint("Have a winner, ending game.\n");
1262 // Two or more teams remain
1266 float LMS_NewPlayerLives()
1269 fl = cvar("fraglimit");
1273 // first player has left the game for dying too much? Nobody else can get in.
1274 if(lms_lowest_lives < 1)
1277 if(!cvar("g_lms_join_anytime"))
1278 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1281 return bound(1, lms_lowest_lives, fl);
1284 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1285 // they win. Otherwise the defending team wins once the timelimit passes.
1286 void assault_new_round();
1287 float WinningCondition_Assault()
1291 WinningConditionHelper(); // set worldstatus
1293 status = WINNING_NO;
1294 // as the timelimit has not yet passed just assume the defending team will win
1295 if(assault_attacker_team == COLOR_TEAM1)
1297 SetWinners(team, COLOR_TEAM2);
1301 SetWinners(team, COLOR_TEAM1);
1305 ent = find(world, classname, "target_assault_roundend");
1308 if(ent.winning) // round end has been triggered by attacking team
1310 bprint("ASSAULT: round completed...\n");
1311 SetWinners(team, assault_attacker_team);
1313 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1315 if(ent.cnt == 1) // this was the second round
1317 status = WINNING_YES;
1321 local entity oldself;
1324 assault_new_round();
1333 // LMS winning condition: game terminates if and only if there's at most one
1334 // one player who's living lives. Top two scores being equal cancels the time
1336 float WinningCondition_LMS()
1343 have_player = FALSE;
1344 have_players = FALSE;
1345 l = LMS_NewPlayerLives();
1347 head = find(world, classname, "player");
1350 head2 = find(head, classname, "player");
1352 have_players = TRUE;
1356 // we have at least one player
1359 // two or more active players - continue with the game
1363 // exactly one player?
1366 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1370 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1376 // and assign him his first place
1377 PlayerScore_Add(head, SP_LMS_RANK, 1);
1384 // nobody is playing at all...
1387 // wait for players...
1391 // SNAFU (maybe a draw game?)
1393 dprint("No players, ending game.\n");
1398 // When we get here, we have at least two players who are actually LIVING,
1399 // now check if the top two players have equal score.
1400 WinningConditionHelper();
1403 if(WinningConditionHelper_winner)
1404 WinningConditionHelper_winner.winning = TRUE;
1405 if(WinningConditionHelper_equality)
1406 return WINNING_NEVER;
1408 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1412 void print_to(entity e, string s)
1415 sprint(e, strcat(s, "\n"));
1420 void ShuffleMaplist()
1428 result = cvar_string("g_maplist");
1429 litems = tokenizebyseparator(result, " ");
1431 for(start = 0; start < litems - 1; ++start)
1435 // select a random item
1436 selected = floor(random() * (litems - start) + start);
1438 // shift this item to the place start
1439 for(i = 0; i < start; ++i)
1440 result = strcat(result, " ", argv(i));
1441 result = strcat(result, " ", argv(selected));
1442 for(i = start; i < litems; ++i)
1444 result = strcat(result, " ", argv(i));
1445 result = substring(result, 1, strlen(result) - 1);
1447 litems = tokenizebyseparator(result, " ");
1449 //dprint(result, "\n");
1452 cvar_set("g_maplist", result);
1455 float WinningCondition_Scores(float limit)
1457 // TODO make everything use THIS winning condition (except LMS)
1458 WinningConditionHelper();
1462 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1463 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1464 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1465 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1469 if(WinningConditionHelper_winner)
1470 WinningConditionHelper_winner.winning = 1;
1471 if(WinningConditionHelper_winnerteam >= 0)
1472 SetWinners(team, WinningConditionHelper_winnerteam);
1474 if(WinningConditionHelper_lowerisbetter)
1476 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1480 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1483 float WinningCondition_Race(float fraglimit)
1487 wc = WinningCondition_Scores(fraglimit);
1489 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1490 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1491 // do NOT support equality when the laps are all raced!
1494 if not(p.race_completed)
1495 return WINNING_STARTOVERTIME;
1501 void ReadyRestart();
1502 float WinningCondition_QualifyingThenRace(float limit)
1505 wc = WinningCondition_Scores(limit);
1507 // NEVER initiate overtime
1508 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1516 float WinningCondition_RanOutOfSpawns()
1520 if(!have_team_spawns)
1523 if(!some_spawn_has_been_used)
1526 team1_score = team2_score = team3_score = team4_score = 0;
1528 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1530 if(head.team == COLOR_TEAM1)
1532 else if(head.team == COLOR_TEAM2)
1534 else if(head.team == COLOR_TEAM3)
1536 else if(head.team == COLOR_TEAM4)
1540 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1542 if(head.team == COLOR_TEAM1)
1544 else if(head.team == COLOR_TEAM2)
1546 else if(head.team == COLOR_TEAM3)
1548 else if(head.team == COLOR_TEAM4)
1553 if(team1_score + team2_score + team3_score + team4_score == 0)
1555 checkrules_equality = TRUE;
1558 else if(team1_score + team2_score + team3_score + team4_score == 1)
1561 if(team1_score) t = COLOR_TEAM1;
1562 if(team2_score) t = COLOR_TEAM2;
1563 if(team3_score) t = COLOR_TEAM3;
1564 if(team4_score) t = COLOR_TEAM4;
1565 CheckAllowedTeams(world);
1566 for(i = 0; i < MAX_TEAMSCORE; ++i)
1568 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1569 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1570 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1571 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1574 AddWinners(team, t);
1585 Exit deathmatch games upon conditions
1588 void CheckRules_World()
1591 local float timelimit;
1592 local float fraglimit;
1600 MapVote_Think should now do that part
1601 if (intermission_running)
1602 if (time >= intermission_exittime + 60)
1604 if(!DoNextMapOverride())
1610 if (gameover) // someone else quit the game already
1612 if(player_count == 0) // Nobody there? Then let's go to the next map
1614 // this will actually check the player count in the next frame
1615 // again, but this shouldn't hurt
1619 timelimit = cvar("timelimit") * 60;
1620 fraglimit = cvar("fraglimit");
1622 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1625 timelimit = 0; // timelimit is not made for warmup
1627 fraglimit = 0; // no fraglimit for now
1631 timelimit += game_starttime;
1633 if(checkrules_overtimeend)
1635 if(!checkrules_overtimewarning)
1637 checkrules_overtimewarning = TRUE;
1638 //announceall("announcer/robotic/1minuteremains.wav");
1639 if(g_race && !g_race_qualifying)
1640 bcenterprint("^3Everyone, finish your lap! The race is over!");
1642 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1647 if (timelimit && time >= timelimit)
1649 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1652 float playerswithlaps;
1655 totalplayers = playerswithlaps = readyplayers = 0;
1656 FOR_EACH_PLAYER(head)
1659 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1665 // at least 2/3 of the players have completed a lap: start the RACE
1666 // otherwise, the players should end the qualifying on their own
1667 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1669 checkrules_overtimeend = 0;
1670 ReadyRestart(); // go to race
1680 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1686 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1688 checkrules_oneminutewarning = TRUE;
1689 play2all("announcer/robotic/1minuteremains.wav");
1692 status = WinningCondition_RanOutOfSpawns();
1693 if(status == WINNING_YES)
1695 bprint("Hey! Someone ran out of spawns!\n");
1697 else if(g_race && !g_race_qualifying && timelimit >= 0)
1699 status = WinningCondition_Race(fraglimit);
1701 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1703 status = WinningCondition_QualifyingThenRace(fraglimit);
1707 status = WinningCondition_Assault(); // TODO remove this?
1711 status = WinningCondition_LMS();
1713 else if (g_onslaught)
1715 status = WinningCondition_Onslaught(); // TODO remove this?
1719 status = WinningCondition_Scores(fraglimit);
1722 if(status == WINNING_STARTOVERTIME)
1724 status = WINNING_NEVER;
1728 if(status == WINNING_NEVER)
1729 // equality cases! Nobody wins if the overtime ends in a draw.
1732 if(checkrules_overtimeend)
1733 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1734 status = WINNING_YES;
1736 if(status == WINNING_YES)
1740 float mapvote_nextthink;
1741 float mapvote_initialized;
1742 float mapvote_keeptwotime;
1743 float mapvote_timeout;
1744 string mapvote_message;
1745 string mapvote_screenshot_dir;
1747 float mapvote_count;
1748 float mapvote_count_real;
1749 string mapvote_maps[MAPVOTE_COUNT];
1750 float mapvote_maps_suggested[MAPVOTE_COUNT];
1751 string mapvote_suggestions[MAPVOTE_COUNT];
1752 float mapvote_suggestion_ptr;
1753 float mapvote_maxlen;
1754 float mapvote_voters;
1755 float mapvote_votes[MAPVOTE_COUNT];
1757 float mapvote_detail;
1758 float mapvote_abstain;
1759 float mapvote_dirty;
1762 void MapVote_ClearAllVotes()
1764 FOR_EACH_CLIENT(other)
1768 string MapVote_Suggest(string m)
1772 return "That's not how to use this command.";
1773 if(!cvar("g_maplist_votable_suggestions"))
1774 return "Suggestions are not accepted on this server.";
1775 if(mapvote_initialized)
1776 return "Can't suggest - voting is already in progress!";
1777 m = MapInfo_FixName(m);
1779 return "The map you suggested is not available on this server.";
1780 if(!cvar("g_maplist_votable_override_mostrecent"))
1782 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1784 if(!MapInfo_CheckMap(m))
1785 return "The map you suggested does not support the current game mode.";
1786 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1787 if(mapvote_suggestions[i] == m)
1788 return "This map was already suggested.";
1789 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1791 i = floor(random() * mapvote_suggestion_ptr);
1795 i = mapvote_suggestion_ptr;
1796 mapvote_suggestion_ptr += 1;
1798 if(mapvote_suggestions[i] != "")
1799 strunzone(mapvote_suggestions[i]);
1800 mapvote_suggestions[i] = strzone(m);
1801 if(cvar("sv_eventlog"))
1802 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1803 return strcat("Suggestion of ", m, " accepted.");
1806 void MapVote_AddVotable(string nextMap, float isSuggestion)
1811 for(j = 0; j < mapvote_count; ++j)
1812 if(mapvote_maps[j] == nextMap)
1814 if(strlen(nextMap) > mapvote_maxlen)
1815 mapvote_maxlen = strlen(nextMap);
1816 mapvote_maps[mapvote_count] = strzone(nextMap);
1817 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1821 void MapVote_SendData(float target);
1827 MapVote_ClearAllVotes();
1830 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1831 mapvote_abstain = cvar("g_maplist_votable_abstain");
1834 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
1836 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1837 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
1839 if(mapvote_suggestion_ptr)
1840 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1841 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
1843 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1844 MapVote_AddVotable(GetNextMap(), FALSE);
1846 if(mapvote_count == 0)
1848 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1849 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1850 localcmd("\nmenu_cmd sync\n");
1851 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1852 MapVote_AddVotable(GetNextMap(), FALSE);
1855 mapvote_count_real = mapvote_count;
1857 MapVote_AddVotable("don't care", 0);
1859 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1861 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1862 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1863 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
1864 mapvote_keeptwotime = 0;
1865 mapvote_message = "Choose a map and press its key!";
1867 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
1868 if(mapvote_screenshot_dir == "")
1869 mapvote_screenshot_dir = "maps";
1870 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
1872 if(!cvar("g_maplist_textonly"))
1873 MapVote_SendData(MSG_ALL);
1876 void MapVote_SendPicture(float id)
1879 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1880 WriteByte(MSG_ONE, TE_CSQC_MAPVOTE);
1881 WriteByte(MSG_ONE, MAPVOTE_NET_PIC);
1882 WriteByte(MSG_ONE, id);
1883 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
1886 float GameCommand_MapVote(string cmd)
1888 if(!intermission_running)
1890 if(!cvar("g_maplist_textonly"))
1892 if(cmd == "mv_getpic")
1894 MapVote_SendPicture(stof(argv(1)));
1902 float MapVote_GetMapMask()
1904 float mask, i, power;
1906 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
1907 if(mapvote_maps[i] != "")
1912 void MapVote_SendData(float targ)
1914 string mapfile, pakfile;
1916 WriteByte(targ, SVC_TEMPENTITY);
1917 WriteByte(targ, TE_CSQC_CONFIG);
1918 WriteString(targ, "mv_screenshot_dir");
1919 WriteString(targ, mapvote_screenshot_dir);
1921 WriteByte(targ, SVC_TEMPENTITY);
1922 WriteByte(targ, TE_CSQC_MAPVOTE);
1923 WriteByte(targ, MAPVOTE_NET_INIT);
1925 WriteByte(targ, mapvote_count);
1926 WriteByte(targ, mapvote_abstain);
1927 WriteByte(targ, mapvote_detail);
1928 WriteCoord(targ, mapvote_timeout);
1929 if(mapvote_count <= 8)
1930 WriteByte(targ, MapVote_GetMapMask());
1932 WriteShort(targ, MapVote_GetMapMask());
1933 for(i = 0; i < mapvote_count; ++i)
1934 if(mapvote_maps[i] != "")
1936 WriteString(targ, mapvote_maps[i]);
1937 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
1938 pakfile = whichpack(strcat(mapfile, ".tga"));
1940 pakfile = whichpack(strcat(mapfile, ".jpg"));
1942 pakfile = whichpack(strcat(mapfile, ".png"));
1943 print("pakfile is ", pakfile, "\n");
1944 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
1945 pakfile = substring(pakfile, o, 999);
1946 WriteString(targ, pakfile);
1950 void MapVote_UpdateData(float targ)
1953 WriteByte(targ, SVC_TEMPENTITY);
1954 WriteByte(targ, TE_CSQC_MAPVOTE);
1955 WriteByte(targ, MAPVOTE_NET_UPDATE);
1956 if(mapvote_count <= 8)
1957 WriteByte(targ, MapVote_GetMapMask());
1959 WriteShort(targ, MapVote_GetMapMask());
1961 for(i = 0; i < mapvote_count; ++i)
1962 if(mapvote_maps[i] != "")
1963 WriteByte(targ, mapvote_votes[i]);
1966 void MapVote_TellVote(float targ, float vote)
1968 WriteByte(targ, SVC_TEMPENTITY);
1969 WriteByte(targ, TE_CSQC_MAPVOTE);
1970 WriteByte(targ, MAPVOTE_NET_OWNVOTE);
1971 WriteByte(targ, vote);
1974 float MapVote_Finished(float mappos)
1980 if(cvar("sv_eventlog"))
1982 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1983 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1984 didntvote = mapvote_voters;
1985 for(i = 0; i < mapvote_count; ++i)
1986 if(mapvote_maps[i] != "")
1988 didntvote -= mapvote_votes[i];
1991 result = strcat(result, ":", mapvote_maps[i]);
1992 result = strcat(result, ":", ftos(mapvote_votes[i]));
1995 result = strcat(result, ":didn't vote:", ftos(didntvote));
1997 GameLogEcho(result);
1998 if(mapvote_maps_suggested[mappos])
1999 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2002 FOR_EACH_REALCLIENT(other)
2003 FixClientCvars(other);
2005 Map_Goto_SetStr(mapvote_maps[mappos]);
2007 alreadychangedlevel = TRUE;
2010 void MapVote_CheckRules_1()
2014 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2016 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2017 mapvote_votes[i] = 0;
2021 FOR_EACH_REALCLIENT(other)
2026 i = other.mapvote - 1;
2027 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2028 mapvote_votes[i] = mapvote_votes[i] + 1;
2033 float MapVote_CheckRules_2()
2036 float firstPlace, secondPlace;
2037 float firstPlaceVotes, secondPlaceVotes;
2038 float mapvote_voters_real;
2041 mapvote_voters_real = mapvote_voters;
2043 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2045 RandomSelection_Init();
2046 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2047 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2048 firstPlace = RandomSelection_chosen_float;
2049 firstPlaceVotes = RandomSelection_best_priority;
2050 //dprint("First place: ", ftos(firstPlace), "\n");
2051 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2053 RandomSelection_Init();
2054 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2056 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2057 secondPlace = RandomSelection_chosen_float;
2058 secondPlaceVotes = RandomSelection_best_priority;
2059 //dprint("Second place: ", ftos(secondPlace), "\n");
2060 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2062 if(firstPlace == -1)
2063 error("No first place in map vote... WTF?");
2065 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2066 return MapVote_Finished(firstPlace);
2068 if(mapvote_keeptwotime)
2069 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2072 mapvote_dirty = TRUE;
2073 mapvote_message = "Now decide between the TOP TWO!";
2074 mapvote_keeptwotime = 0;
2075 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2076 result = strcat(result, ":", ftos(firstPlaceVotes));
2077 result = strcat(result, ":", mapvote_maps[secondPlace]);
2078 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2079 didntvote = mapvote_voters;
2080 for(i = 0; i < mapvote_count; ++i)
2081 if(mapvote_maps[i] != "")
2083 didntvote -= mapvote_votes[i];
2085 if(i != secondPlace)
2087 result = strcat(result, ":", mapvote_maps[i]);
2088 result = strcat(result, ":", ftos(mapvote_votes[i]));
2089 if(i < mapvote_count_real)
2091 strunzone(mapvote_maps[i]);
2092 mapvote_maps[i] = "";
2096 result = strcat(result, ":didn't vote:", ftos(didntvote));
2097 if(cvar("sv_eventlog"))
2098 GameLogEcho(result);
2111 keeptwo = mapvote_keeptwotime;
2112 MapVote_CheckRules_1(); // count
2113 if(MapVote_CheckRules_2()) // decide
2117 FOR_EACH_REALCLIENT(other)
2119 // hide scoreboard again
2120 if(other.health != 2342)
2122 other.health = 2342;
2124 if(clienttype(other) == CLIENTTYPE_REAL)
2126 if(cvar("g_maplist_textonly"))
2127 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
2130 WriteByte(MSG_ONE, SVC_FINALE);
2131 WriteString(MSG_ONE, "");
2135 // notify about keep-two
2136 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2137 play2(other, "misc/invshot.wav");
2139 // clear possibly invalid votes
2140 if(mapvote_maps[other.mapvote - 1] == "")
2142 // use impulses as new vote
2143 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2144 if(mapvote_maps[other.impulse - 1] != "")
2146 other.mapvote = other.impulse;
2148 mapvote_dirty = TRUE;
2151 MapVote_TellVote(MSG_ONE, other.mapvote);
2159 MapVote_CheckRules_1(); // just count
2161 if(!cvar("g_maplist_textonly"))
2162 if(mapvote_dirty) // 1 if "keeptwo" or "impulse" happened before
2164 MapVote_UpdateData(MSG_BROADCAST);
2165 mapvote_dirty = FALSE;
2168 if(cvar("g_maplist_textonly"))
2170 FOR_EACH_REALCLIENT(other)
2172 // display voting screen
2173 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
2174 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
2176 msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
2177 msgstr = strcat(msgstr, mapvote_message);
2178 msgstr = strcat(msgstr, "\n\n");
2179 for(i = 0; i < mapvote_count; ++i)
2180 if(mapvote_maps[i] == "")
2181 msgstr = strcat(msgstr, "\n");
2184 tmp = mapvote_maps[i];
2185 tmp = strpad(mapvote_maxlen, tmp);
2186 tmp = strcat(ftos(mod(i + 1, 10)), ": ", tmp);
2189 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
2190 if(mapvote_votes[i] != 1)
2191 tmp = strcat(tmp, "s");
2192 tmp = strcat(tmp, ")");
2193 tmp = strpad(mapvote_maxlen + 15, tmp);
2196 if(i == mapvote_count - 1)
2197 msgstr = strcat(msgstr, "\n");
2198 if(other.mapvote == i + 1)
2199 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
2201 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
2204 msgstr = strcat(msgstr, "\n\n^2", ftos(totalvotes), " vote");
2206 msgstr = strcat(msgstr, "s");
2207 msgstr = strcat(msgstr, " cast");
2208 i = ceil(mapvote_timeout - time);
2209 msgstr = strcat(msgstr, "\n", ftos(i), " second");
2211 msgstr = strcat(msgstr, "s");
2212 msgstr = strcat(msgstr, " left");
2214 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
2218 void MapVote_Start()
2223 MapInfo_Enumerate();
2224 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2227 void MapVote_Think()
2232 if(alreadychangedlevel)
2235 if(time < mapvote_nextthink)
2239 mapvote_nextthink = time + 0.5;
2241 if(!mapvote_initialized)
2243 mapvote_initialized = TRUE;
2244 if(DoNextMapOverride())
2246 if(!cvar("g_maplist_votable") || player_count <= 0)
2257 string GotoMap(string m)
2259 if(!MapInfo_CheckMap(m))
2260 return "The map you chose is not available on this server.";
2261 cvar_set("nextmap", m);
2262 cvar_set("timelimit", "-1");
2263 if(mapvote_initialized || alreadychangedlevel)
2265 if(DoNextMapOverride())
2266 return "Map switch initiated.";
2268 return "Hm... no. For some reason I like THIS map more.";
2271 return "Map switch will happen after scoreboard.";
2277 FOR_EACH_REALCLIENT(self)
2279 if(self.classname == "spectator")
2281 if(self.enemy.typehitsound)
2282 play2(self, "misc/typehit.wav");
2283 else if(self.enemy.hitsound)
2284 play2(self, "misc/hit.wav");
2288 if(self.typehitsound)
2289 play2(self, "misc/typehit.wav");
2290 else if(self.hitsound)
2291 play2(self, "misc/hit.wav");
2294 FOR_EACH_CLIENT(self)
2296 self.hitsound = FALSE;
2297 self.typehitsound = FALSE;
2304 * returns TRUE if redirecting
2306 float redirection_timeout;
2307 float redirection_nextthink;
2308 float RedirectionThink()
2310 float clients_found;
2312 if(redirection_target == "")
2315 if(!redirection_timeout)
2317 cvar_set("sv_public", "-2");
2318 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2319 if(redirection_target == "self")
2320 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2322 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2325 if(time < redirection_nextthink)
2328 redirection_nextthink = time + 1;
2331 FOR_EACH_REALCLIENT(self)
2333 print("Redirecting: sending connect command to ", self.netname, "\n");
2334 if(redirection_target == "self")
2335 stuffcmd(self, "\ndisconnect; reconnect\n");
2337 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2341 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2343 if(time > redirection_timeout || clients_found == 0)
2344 localcmd("\nwait; wait; wait; quit\n");
2351 // Loaded from a save game
2352 // some things then break, so let's work around them...
2354 // Progs DB (capture records)
2356 ServerProgsDB = db_create();
2358 ServerProgsDB = db_load("server.db");
2362 MapInfo_Enumerate();
2363 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2368 if(world_initialized > 0)
2370 world_initialized = 0;
2371 print("Saving persistent data...\n");
2374 db_save(ServerProgsDB, "server.db");
2375 if(cvar("developer"))
2376 db_save(TemporaryDB, "server-temp.db");
2377 db_close(ServerProgsDB);
2378 db_close(TemporaryDB);
2380 // tell the bot system the game is ending now
2385 else if(world_initialized == 0)
2387 print("NOTE: crashed before even initializing the world, not saving persistent data\n");