]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
cleaned up my autoscreenshot changes from this morning
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_running_guns"))
7         {
8                 default_player_alpha = -1;
9                 default_weapon_alpha = +1;
10         }
11         else if(cvar("g_cloaked"))
12         {
13                 default_player_alpha = cvar("g_balance_cloaked_alpha");
14                 default_weapon_alpha = default_player_alpha;
15         }
16         else
17         {
18                 default_player_alpha = cvar("g_player_alpha");
19                 if(default_player_alpha <= 0)
20                         default_player_alpha = 1;
21                 default_weapon_alpha = default_player_alpha;
22         }
23 }
24
25 void fteqcc_testbugs()
26 {
27         float a, b;
28
29         if(!cvar("developer_fteqccbugs"))
30                 return;
31
32         dprint("*** fteqcc test: checking for bugs...\n");
33
34         a = 1;
35         b = 5;
36         if(sqrt(a) - sqrt(b - a) == 0)
37                 dprint("*** fteqcc test: found same-function-twice bug\n");
38         else
39                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
40
41         world.frags = -10;
42         world.enemy = world;
43         world.enemy.frags += 10;
44         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45                 dprint("*** fteqcc test: found += bug\n");
46         else
47                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
48         world.frags = 0;
49 }
50
51 void GotoFirstMap()
52 {
53         if(cvar("_sv_init"))
54         {
55                 cvar_set("_sv_init", "0");
56                 tokenize(cvar_string("g_maplist"));
57                 if(argv(0) != GetMapname())
58                 {
59                         cvar_set("nextmap", argv(0));
60                         GotoNextMap();
61                 }
62         }
63 }
64
65 float world_already_spawned;
66 void worldspawn (void)
67 {
68         if(world_already_spawned)
69                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70         world_already_spawned = TRUE;
71         // Precache all player models
72         // Workaround for "invisible players"
73         precache_model("models/player/carni.zym");
74         precache_model("models/player/crash.zym");
75         precache_model("models/player/grunt.zym");
76         precache_model("models/player/headhunter.zym");
77         precache_model("models/player/insurrectionist.zym");
78         precache_model("models/player/jeandarc.zym");
79         precache_model("models/player/lurk.zym");
80         precache_model("models/player/lycanthrope.zym");
81         precache_model("models/player/marine.zym");
82         precache_model("models/player/nexus.zym");
83         precache_model("models/player/pyria.zym");
84         precache_model("models/player/shock.zym");
85         precache_model("models/player/skadi.zym");
86         precache_model("models/player/specop.zym");
87         precache_model("models/player/visitant.zym");
88
89         //precache_model ("progs/beam.mdl");
90         precache_model ("models/bullet.mdl");
91         precache_model ("models/casing_bronze.mdl");
92         precache_model ("models/casing_shell.mdl");
93         precache_model ("models/casing_steel.mdl");
94         precache_model ("models/ebomb.mdl");
95         precache_model ("models/elaser.mdl");
96         precache_model ("models/flash.md3");
97         precache_model ("models/gibs/bloodyskull.md3");
98         precache_model ("models/gibs/chunk.mdl");
99         precache_model ("models/gibs/eye.md3");
100         precache_model ("models/gibs/gib1.md3");
101         //precache_model ("models/gibs/gib2.md3");
102         //precache_model ("models/gibs/gib3.md3");
103         //precache_model ("models/gibs/gib4.md3");
104         precache_model ("models/gibs/gib5.md3");
105         //precache_model ("models/gibs/gib6.md3");
106         precache_model ("models/gibs/gib1.mdl");
107         precache_model ("models/gibs/gib2.mdl");
108         precache_model ("models/gibs/gib3.mdl");
109         precache_model ("models/grenademodel.md3");
110         precache_model ("models/hagarmissile.mdl");
111         precache_model ("models/items/a_bullets.mdl");
112         precache_model ("models/items/a_cells.md3");
113         precache_model ("models/items/a_rockets.md3");
114         precache_model ("models/items/a_shells.md3");
115         precache_model ("models/items/g_a1.md3");
116         precache_model ("models/items/g_a25.md3");
117         precache_model ("models/items/g_h1.md3");
118         precache_model ("models/items/g_h25.md3");
119         precache_model ("models/items/g_h100.md3");
120         precache_model ("models/items/g_invincible.md3");
121         precache_model ("models/items/g_strength.md3");
122         precache_model ("models/laser.mdl");
123         precache_model ("models/misc/chatbubble.spr");
124         precache_model ("models/misc/teambubble.spr");
125         precache_model ("models/nexflash.md3");
126         precache_model ("models/plasma.mdl");
127         precache_model ("models/plasmatrail.mdl");
128         precache_model ("models/rocket.md3");
129         //precache_model ("models/sprites/grenexpl.spr");
130         precache_model ("models/runematch/rune.mdl");
131         precache_model ("models/runematch/curse.mdl");
132         //precache_model ("models/sprites/hagar.spr");
133         //precache_model ("models/sprites/muzzleflash.spr32");
134         //precache_model ("models/sprites/electrocombo.spr32");
135         //precache_model ("models/sprites/plasmahitwall.spr32");
136         //precache_model ("models/sprites/plasmashot.spr32");
137         //precache_model ("models/sprites/rockexpl.spr");
138         precache_model ("models/tracer.mdl");
139         precache_model ("models/uziflash.md3");
140         precache_model ("models/weapons/g_crylink.md3");
141         precache_model ("models/weapons/g_electro.md3");
142         precache_model ("models/weapons/g_gl.md3");
143         precache_model ("models/weapons/g_hagar.md3");
144         precache_model ("models/weapons/g_nex.md3");
145         precache_model ("models/weapons/g_rl.md3");
146         precache_model ("models/weapons/g_shotgun.md3");
147         precache_model ("models/weapons/g_uzi.md3");
148         precache_model ("models/weapons/v_crylink.md3");
149         precache_model ("models/weapons/v_electro.md3");
150         precache_model ("models/weapons/v_gl.md3");
151         precache_model ("models/weapons/v_hagar.md3");
152         precache_model ("models/weapons/v_laser.md3");
153         precache_model ("models/weapons/v_nex.md3");
154         precache_model ("models/weapons/v_rl.md3");
155         precache_model ("models/weapons/v_shotgun.md3");
156         precache_model ("models/weapons/v_uzi.md3");
157         precache_model ("models/weapons/w_crylink.zym");
158         precache_model ("models/weapons/w_electro.zym");
159         precache_model ("models/weapons/w_gl.zym");
160         precache_model ("models/weapons/w_hagar.zym");
161         precache_model ("models/weapons/w_laser.zym");
162         precache_model ("models/weapons/w_nex.zym");
163         precache_model ("models/weapons/w_rl.zym");
164         precache_model ("models/weapons/w_shotgun.zym");
165         precache_model ("models/weapons/w_uzi.zym");
166
167         // laser for laser-guided weapons
168         precache_model ("models/laser_dot.mdl");
169
170         precache_sound ("misc/null.wav");
171         precache_sound ("misc/armor1.wav");
172         precache_sound ("misc/armor25.wav");
173         precache_sound ("misc/armorimpact.wav");
174         precache_sound ("misc/bodyimpact1.wav");
175         precache_sound ("misc/bodyimpact2.wav");
176         precache_sound ("misc/gib.wav");
177         precache_sound ("misc/gib_splat01.wav");
178         precache_sound ("misc/gib_splat02.wav");
179         precache_sound ("misc/gib_splat03.wav");
180         precache_sound ("misc/gib_splat04.wav");
181         //precache_sound ("misc/h2ohit.wav");
182         precache_sound ("misc/hit.wav");
183         precache_sound ("misc/footstep01.wav");
184         precache_sound ("misc/footstep02.wav");
185         precache_sound ("misc/footstep03.wav");
186         precache_sound ("misc/footstep04.wav");
187         precache_sound ("misc/footstep05.wav");
188         precache_sound ("misc/footstep06.wav");
189         precache_sound ("misc/hitground1.ogg");
190         precache_sound ("misc/hitground2.ogg");
191         precache_sound ("misc/hitground3.ogg");
192         precache_sound ("misc/hitground4.ogg");
193         precache_sound ("misc/itempickup.ogg");
194         precache_sound ("misc/itemrespawn.ogg");
195         precache_sound ("misc/jumppad.ogg");
196         precache_sound ("misc/mediumhealth.ogg");
197         precache_sound ("misc/megahealth.ogg");
198         precache_sound ("misc/minihealth.ogg");
199         precache_sound ("misc/powerup.ogg");
200         precache_sound ("misc/powerup_shield.ogg");
201         precache_sound ("misc/talk.wav");
202         precache_sound ("misc/teleport.ogg");
203         precache_sound ("plats/medplat1.wav");
204         precache_sound ("plats/medplat2.wav");
205         precache_sound ("player/lava.wav");
206         precache_sound ("player/slime.wav");
207         precache_sound ("weapons/crylink_fire.ogg");
208         precache_sound ("weapons/electro_bounce.ogg");
209         precache_sound ("weapons/electro_fire.ogg");
210         precache_sound ("weapons/electro_fire2.ogg");
211         precache_sound ("weapons/electro_fly.wav");
212         precache_sound ("weapons/electro_impact.ogg");
213         precache_sound ("weapons/electro_impact_combo.ogg");
214         //precache_sound ("weapons/grenade_bounce.ogg");
215         precache_sound ("weapons/grenade_bounce1.ogg");
216         precache_sound ("weapons/grenade_bounce2.ogg");
217         precache_sound ("weapons/grenade_bounce3.ogg");
218         precache_sound ("weapons/grenade_fire.ogg");
219         precache_sound ("weapons/grenade_impact.ogg");
220         precache_sound ("weapons/hagar_fire.ogg");
221         precache_sound ("weapons/hagexp1.ogg");
222         precache_sound ("weapons/hagexp2.ogg");
223         precache_sound ("weapons/hagexp3.ogg");
224         precache_sound ("weapons/hook_fire.ogg");
225         precache_sound ("weapons/hook_impact.ogg");
226         precache_sound ("weapons/lasergun_fire.ogg");
227         precache_sound ("weapons/laserimpact.ogg");
228         precache_sound ("weapons/nexfire.ogg");
229         precache_sound ("weapons/neximpact.ogg");
230         precache_sound ("weapons/ric1.ogg");
231         precache_sound ("weapons/ric2.ogg");
232         precache_sound ("weapons/ric3.ogg");
233         precache_sound ("weapons/rocket_fire.ogg");
234         precache_sound ("weapons/rocket_fly.wav");
235         precache_sound ("weapons/rocket_impact.ogg");
236         precache_sound ("weapons/rocket_det.ogg");
237         precache_sound ("weapons/shotgun_fire.ogg");
238         precache_sound ("weapons/tink1.ogg");
239         precache_sound ("weapons/uzi_fire.ogg");
240         precache_sound ("weapons/weapon_switch.ogg");
241         precache_sound ("weapons/weaponpickup.ogg");
242         precache_sound ("weapons/strength_fire.ogg");
243
244         //precache_sound ("announce/male/kill10.ogg");
245         //precache_sound ("announce/male/kill15.ogg");
246         //precache_sound ("announce/male/kill20.ogg");
247         //precache_sound ("announce/male/kill25.ogg");
248         //precache_sound ("announce/male/kill3.ogg");
249         //precache_sound ("announce/male/kill30.ogg");
250         //precache_sound ("announce/male/kill4.ogg");
251         //precache_sound ("announce/male/kill5.ogg");
252         //precache_sound ("announce/male/kill6.ogg");
253         //precache_sound ("announce/male/mapkill1.ogg");
254         //precache_sound ("announce/robotic/last_second_save.ogg");
255         //precache_sound ("announce/robotic/narrowly_averted.ogg");
256         //precache_sound ("minstagib/mockery.ogg");
257
258         // announcer sounds - male
259         precache_sound ("announcer/male/03kills.ogg");
260         precache_sound ("announcer/male/05kills.ogg");
261         precache_sound ("announcer/male/10kills.ogg");
262         precache_sound ("announcer/male/15kills.ogg");
263         precache_sound ("announcer/male/20kills.ogg");
264         precache_sound ("announcer/male/25kills.ogg");
265         precache_sound ("announcer/male/30kills.ogg");
266         precache_sound ("announcer/male/botlike.ogg");
267         precache_sound ("announcer/male/electrobitch.ogg");
268         precache_sound ("announcer/male/welcome.ogg");
269         precache_sound ("announcer/male/yoda.ogg");
270
271         // announcer sounds - robotic
272         precache_sound ("announcer/robotic/1fragleft.ogg");
273         precache_sound ("announcer/robotic/1minuteremains.ogg");
274         precache_sound ("announcer/robotic/2fragsleft.ogg");
275         precache_sound ("announcer/robotic/3fragsleft.ogg");
276         precache_sound ("announcer/robotic/lastsecond.ogg");
277         precache_sound ("announcer/robotic/narrowly.ogg");
278
279         // plays music for the level if there is any
280         if (self.noise)
281         {
282                 precache_sound (self.noise);
283                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
284         }
285
286                 // 0 normal
287         lightstyle(0, "m");
288
289         // 1 FLICKER (first variety)
290         lightstyle(1, "mmnmmommommnonmmonqnmmo");
291
292         // 2 SLOW STRONG PULSE
293         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
294
295         // 3 CANDLE (first variety)
296         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
297
298         // 4 FAST STROBE
299         lightstyle(4, "mamamamamama");
300
301         // 5 GENTLE PULSE 1
302         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
303
304         // 6 FLICKER (second variety)
305         lightstyle(6, "nmonqnmomnmomomno");
306
307         // 7 CANDLE (second variety)
308         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
309
310         // 8 CANDLE (third variety)
311         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
312
313         // 9 SLOW STROBE (fourth variety)
314         lightstyle(9, "aaaaaaaazzzzzzzz");
315
316         // 10 FLUORESCENT FLICKER
317         lightstyle(10, "mmamammmmammamamaaamammma");
318
319         // 11 SLOW PULSE NOT FADE TO BLACK
320         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
321
322         // styles 32-62 are assigned by the light program for switchable lights
323
324         // 63 testing
325         lightstyle(63, "a");
326
327         player_count = 0;
328         lms_dead_count = 0;
329         lms_lowest_lives = 0;
330         lms_next_place = 0;
331
332         GotoFirstMap();
333
334         if(cvar("g_campaign"))
335                 CampaignPreInit();
336
337         InitGameplayMode();
338         //if (cvar("g_domination"))
339         //      dom_init();
340
341         local entity head;
342         head = nextent(world);
343         maxclients = 0;
344         while(head)
345         {
346                 maxclients++;
347                 head = nextent(head);
348         }
349
350         GameLogInit(); // prepare everything
351         if(cvar("sv_eventlog"))
352         {
353                 local string s;
354                 GameLogEcho(":logversion:2", FALSE);
355                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
356                 s = strcat(s, ftos(random()));
357                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
358                 s = ":gameinfo:mutators:LIST";
359                 if(cvar("g_grappling_hook"))
360                         s = strcat(s, ":grappling_hook");
361                 if(!cvar("g_use_ammunition"))
362                         s = strcat(s, ":no_use_ammunition");
363                 if(!cvar("g_pickup_items"))
364                         s = strcat(s, ":no_pickup_items");
365                 if(cvar("g_instagib"))
366                         s = strcat(s, ":instagib");
367                 if(cvar("g_rocketarena"))
368                         s = strcat(s, ":rockerarena");
369                 if(cvar("g_nixnex"))
370                         s = strcat(s, ":nixnex");
371                 if(cvar("g_vampire"))
372                         s = strcat(s, ":vampire");
373                 if(cvar("g_laserguided_missile"))
374                         s = strcat(s, ":laserguided_missile");
375                 if(cvar("g_norecoil"))
376                         s = strcat(s, ":norecoil");
377                 if(cvar("g_midair"))
378                         s = strcat(s, ":midair");
379                 if(cvar("g_minstagib"))
380                         s = strcat(s, ":minstagib");
381                 GameLogEcho(s, FALSE);
382                 GameLogEcho(":gameinfo:end", FALSE);
383         }
384
385         cvar_set("nextmap", "");
386
387         SetDefaultAlpha();
388
389         if(cvar("g_campaign"))
390                 CampaignPostInit();
391
392         fteqcc_testbugs();
393 }
394
395 void light (void)
396 {
397         makestatic (self);
398 }
399
400 float( string pFilename ) TryFile =
401 {
402         local float lHandle;
403         dprint("TryFile(\"", pFilename, "\")\n");
404         lHandle = fopen( pFilename, FILE_READ );
405         if( lHandle != -1 ) {
406                 fclose( lHandle );
407                 return TRUE;
408         } else {
409                 return FALSE;
410         }
411 };
412
413 string GetMapname()
414 {
415         if (game == GAME_DEATHMATCH)
416                 return strcat("dm_", mapname);
417         else if (game == GAME_TEAM_DEATHMATCH)
418                 return strcat("tdm_", mapname);
419         else if (game == GAME_DOMINATION)
420                 return strcat("dom_", mapname);
421         else if (game == GAME_CTF)
422                 return strcat("ctf_", mapname);
423         else if (game == GAME_RUNEMATCH)
424                 return strcat("rune_", mapname);
425         else if (game == GAME_LMS)
426                 return strcat("lms_", mapname);
427         return strcat("dm_", mapname);
428 }
429
430 float GetMaplistPosition()
431 {
432         float pos, f;
433         string map, s;
434
435         map = strzone(GetMapname());
436         pos = 0;
437         f = tokenize(cvar_string("g_maplist"));
438
439         while(pos < f)
440         {
441                 s = strzone(argv(pos));
442                 if(s == map)
443                 {
444                         strunzone(s);
445                         strunzone(map);
446                         return pos;
447                 }
448                 strunzone(s);
449                 pos++;
450         }
451
452         strunzone(map);
453         // resume normal maplist rotation if current map is not in g_maplist
454         return cvar("g_maplist_index");
455 }
456
457 float MapHasRightSize(string map)
458 {
459         // open map size restriction file
460         float fh;
461         dprint("opensize "); dprint(map);
462         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
463         if(fh >= 0)
464         {
465                 float mapmin, mapmax;
466                 dprint(": ok, ");
467                 mapmin = stof(fgets(fh));
468                 mapmax = stof(fgets(fh));
469                 fclose(fh);
470                 if(player_count < mapmin)
471                 {
472                         dprint("not enough\n");
473                         return FALSE;
474                 }
475                 if(player_count > mapmax)
476                 {
477                         dprint("too many\n");
478                         return FALSE;
479                 }
480                 dprint("right size\n");
481                 return TRUE;
482         }
483         dprint(": not found\n");
484         return TRUE;
485 }
486
487 void() GotoNextMap =
488 {
489         //local string nextmap;
490         //local float n, nummaps;
491         //local string s;
492         string exit_cfg;
493         if (alreadychangedlevel)
494                 return;
495         alreadychangedlevel = TRUE;
496
497         if(cvar("g_campaign"))
498         {
499                 CampaignPostIntermission();
500                 return;
501         }
502
503         if (cvar("samelevel")) // if samelevel is set, stay on same level
504         {
505                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
506                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
507                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
508                 localcmd("restart\n");
509                 //changelevel (mapname);
510                 return;
511         }
512
513         // if an exit cfg is defined by exiting map, exec it.
514         exit_cfg = cvar_string("exit_cfg");
515         if(exit_cfg != "")
516                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
517
518         localcmd("exec game_reset.cfg\n");
519
520
521         if (cvar("lastlevel"))
522         {
523                 localcmd(strcat("set lastlevel 0\n"));
524                 localcmd(strcat("togglemenu\n"));
525         }
526         else
527         {
528                 // method 0
529                 local float lCurrent;
530                 local float lSize;
531                 local float lOldCurrent;
532                 local float lBeforeCurrent;
533                 local float pass;
534                 local float found_but_wrong_size;
535                 found_but_wrong_size = FALSE;
536
537                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
538                 {
539                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
540                         return;
541                 }
542
543                 pass = 0;
544                 while (pass < 2)
545                 {
546                         pass = pass + 1;
547                         local string temp;
548                         temp = cvar_string( "g_maplist" );
549                         if(temp == "")
550                         {
551                                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
552                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
553                                 temp = cvar_string( "g_maplist" );
554                         }
555                         temp = strzone(temp);
556                         dprint("g_maplist is ", temp, "\n");
557                         lSize = tokenize( temp );
558                         lCurrent = GetMaplistPosition();
559                         lCurrent = max(0, min(floor(lCurrent), lSize - 1));
560                         lOldCurrent = lCurrent;
561                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
562
563                         // if we want a random map selection...
564                         if(cvar("g_maplist_selectrandom") && lSize > 1)
565                         {
566                                 lBeforeCurrent = lCurrent - 1;
567                                 if(lBeforeCurrent < 0)
568                                         lBeforeCurrent = lSize - 1;
569                                 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
570                                 if(lCurrent >= lBeforeCurrent)
571                                         lCurrent += 1;
572                                 // choose any map except for the current one
573                         }
574
575                         while( 1 ) {
576                                 local string lFilename;
577
578                                 lCurrent = lCurrent + 1;
579                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
580                                 if( lCurrent >= lSize ) {
581                                         lCurrent = 0;
582                                 }
583                                 if( lOldCurrent == lCurrent ) {
584                                         // we couldn't find a valid map at all
585                                         if (pass == 1)
586                                         {
587                                                 if(!found_but_wrong_size)
588                                                 {
589                                                         bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
590                                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
591                                                         // let the loop restart with the default list now
592                                                 }
593                                                 else
594                                                 {
595                                                         dprint("wrong size, now trying all\n");
596                                                 }
597                                         }
598                                         else
599                                         {
600                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  Complain to developers!\n" );
601                                                 localcmd( "disconnect\n" );
602                                         }
603                                         break;
604                                 }
605
606                                 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
607                                 if( TryFile( lFilename ) ) {
608                                         if((pass == 2) || MapHasRightSize(argv(lCurrent)))
609                                         {
610                                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
611                                                 localcmd(strcat("exec \"", lFilename ,"\"\n"));
612                                                 strunzone(lFilename);
613                                                 pass = 2; // exit the outer loop
614                                                 break;
615                                         }
616                                         else
617                                                 found_but_wrong_size = TRUE;
618                                 } else {
619                                         dprint( "Couldn't find '", lFilename, "'..\n" );
620                                 }
621                                 strunzone(lFilename);
622                                 //changelevel( argv( lCurrent ) );
623                         }
624                         strunzone(temp);
625                 }
626
627                 /*
628                 // method 1
629
630                 //local entity pos;
631                 local float fh;
632                 local string line;
633
634                 // restart current map if no cycle is found
635                 nextmap = strzone(mapname);
636                 fh = fopen("maplist.cfg", FILE_READ);
637                 if (fh >= 0)
638                 {
639                         while (1)
640                         {
641                                 line = fgets(fh);
642                                 if (nextmap == mapname)
643                                 {
644                                         strunzone(nextmap);
645                                         nextmap = strzone(line);
646                                 }
647                                 if (!line)
648                                         break;
649                                 if (line == mapname)
650                                 {
651                                         line = fgets(fh);
652                                         if (!line)
653                                                 break;
654                                         strunzone(nextmap);
655                                         nextmap = strzone(line);
656                                         break;
657                                 }
658                         }
659                         fclose(fh);
660                 }
661                 changelevel (nextmap);
662                 strunzone(nextmap);*/
663
664                 // method 3
665                 /*
666                 s = cvar_string("g_maplist");
667                 nummaps = tokenize(s);
668                 // if no map list, restart current one
669                 nextmap = mapname;
670                 if (nummaps >= 1)
671                 {
672                         n = 0;
673                         while (n < nummaps)
674                         {
675                                 if (argv(n) == mapname)
676                                         break;
677                                 n = n + 1;
678                         }
679                         n = n + 1;
680                         if (n >= nummaps)
681                                 n = 0;
682                         nextmap = argv(n);
683                 }
684                 changelevel (nextmap);
685                 */
686         }
687 };
688
689
690 /*
691 ============
692 IntermissionThink
693
694 When the player presses attack or jump, change to the next level
695 ============
696 */
697 void() IntermissionThink =
698 {
699         if(cvar("sv_autoscreenshot"))
700         if(self.cnt > time)
701         {
702                 self.cnt = FALSE;
703                 if(clienttype(self) == CLIENTTYPE_REAL)
704                         stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
705                 return;
706         }
707
708         if (time < intermission_exittime)
709                 return;
710
711         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
712                 return;
713
714         GotoNextMap ();
715 };
716
717 /*
718 ============
719 FindIntermission
720
721 Returns the entity to view from
722 ============
723 */
724 /*
725 entity() FindIntermission =
726 {
727         local   entity spot;
728         local   float cyc;
729
730 // look for info_intermission first
731         spot = find (world, classname, "info_intermission");
732         if (spot)
733         {       // pick a random one
734                 cyc = random() * 4;
735                 while (cyc > 1)
736                 {
737                         spot = find (spot, classname, "info_intermission");
738                         if (!spot)
739                                 spot = find (spot, classname, "info_intermission");
740                         cyc = cyc - 1;
741                 }
742                 return spot;
743         }
744
745 // then look for the start position
746         spot = find (world, classname, "info_player_start");
747         if (spot)
748                 return spot;
749
750 // testinfo_player_start is only found in regioned levels
751         spot = find (world, classname, "testplayerstart");
752         if (spot)
753                 return spot;
754
755 // then look for the start position
756         spot = find (world, classname, "info_player_deathmatch");
757         if (spot)
758                 return spot;
759
760         //objerror ("FindIntermission: no spot");
761         return world;
762 };
763 */
764
765 /*
766 ===============================================================================
767
768 RULES
769
770 ===============================================================================
771 */
772
773 void() DumpStats =
774 {
775         local float file;
776         local string s;
777
778         if(cvar("_printstats"))
779                 cvar_set("_printstats", "0");
780         else if(!gameover)
781                 return;
782
783         if(gameover)
784                 s = ":scores:";
785         else
786                 s = ":status:";
787
788         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
789
790         if(cvar("sv_eventlog") && gameover)
791                 GameLogEcho(s, FALSE);
792         else if(cvar("sv_logscores_console"))
793                 ServerConsoleEcho(s, FALSE);
794         if(cvar("sv_logscores_file"))
795         {
796                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
797                 fputs(file, strcat(s, "\n"));
798         }
799
800         other = findchainflags(flags, FL_CLIENT);
801         while (other)
802         {
803                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
804                 {
805                         s = strcat(":player:", ftos(other.frags), ":");
806                         s = strcat(s, ftos(other.deaths), ":");
807                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
808                         s = strcat(s, ftos(other.team), ":");
809
810                         if(cvar("sv_logscores_file"))
811                                 fputs(file, strcat(s, other.netname, "\n"));
812                         if(cvar("sv_eventlog") && gameover)
813                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
814                         else if(cvar("sv_logscores_console"))
815                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
816                 }
817                 other = other.chain;
818         }
819
820         if(cvar("sv_eventlog") && gameover)
821                 GameLogEcho(":end", FALSE);
822         else if(cvar("sv_logscores_console"))
823                 ServerConsoleEcho(":end", FALSE);
824         if(cvar("sv_logscores_file"))
825         {
826                 fputs(file, ":end\n");
827                 fclose(file);
828         }
829 }
830
831
832 /*
833 go to the next level for deathmatch
834 only called if a time or frag limit has expired
835 */
836 void() NextLevel =
837 {
838         gameover = TRUE;
839
840         intermission_running = 1;
841
842 // enforce a wait time before allowing changelevel
843         if(player_count > 0)
844                 intermission_exittime = time + cvar("sv_mapchange_delay");
845         else
846                 intermission_exittime = -60;
847
848         WriteByte (MSG_ALL, SVC_CDTRACK);
849         WriteByte (MSG_ALL, 3);
850         WriteByte (MSG_ALL, 3);
851
852         //pos = FindIntermission ();
853
854         VoteReset();
855
856         DumpStats();
857
858         if(cvar("sv_eventlog"))
859                 GameLogEcho(":gameover", FALSE);
860
861         GameLogClose();
862
863         other = findchainflags(flags, FL_CLIENT);
864         while (other != world)
865         {
866                 //other.nextthink = time + 0.5;
867                 other.takedamage = DAMAGE_NO;
868                 other.solid = SOLID_NOT;
869                 other.movetype = MOVETYPE_NONE;
870                 other.angles = other.v_angle;
871                 other.angles_x = other.angles_x * -1;
872                 other.cnt = time + 0.5; // used for autoscreenshot
873
874                 self = other;
875
876                 if(other.winning)
877                         bprint(strcat(other.netname, " ^7wins.\n"));
878
879                 /*
880                 if (pos != world);
881                 {
882                         other.modelindex = 0;
883                         other.weaponentity = world; // remove weapon model
884                         other.view_ofs = '0 0 0';
885                         other.angles = other.v_angle = pos.mangle;
886                         if (!other.angles)
887                         {
888                                 other.angles = other.v_angle = pos.angles;
889                                 other.v_angle_x = other.v_angle_x * -1;
890                         }
891                         other.fixangle = TRUE;          // turn this way immediately
892                         setorigin (other, pos.origin);
893                 }
894                 */
895                 other = other.chain;
896         }
897
898         if(cvar("g_campaign"))
899                 CampaignPreIntermission();
900
901         WriteByte (MSG_ALL, SVC_INTERMISSION);
902 };
903
904 /*
905 ============
906 CheckRules_Player
907
908 Exit deathmatch games upon conditions
909 ============
910 */
911 void() CheckRules_Player =
912 {
913         if (gameover)   // someone else quit the game already
914                 return;
915
916         // fixme: don't check players; instead check dom_team and ctf_team entities
917         //   (div0: and that in CheckRules_World please)
918         centermsg_check();
919 };
920
921 float checkrules_oneminutewarning;
922 float checkrules_leaderfrags;
923 float tdm_max_score, tdm_old_score;
924
925 float checkrules_equality;
926 float checkrules_overtimewarning;
927 float checkrules_overtimeend;
928
929 void() InitiateOvertime =
930 {
931         if(!checkrules_overtimeend)
932                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
933 }
934
935 float WINNING_NO = 0; // no winner, but time limits may terminate the game
936 float WINNING_YES = 1; // winner found
937 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
938 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
939
940 float(float fraglimitreached, float equality) GetWinningCode =
941 {
942         if(equality)
943                 if(fraglimitreached)
944                         return WINNING_STARTOVERTIME;
945                 else
946                         return WINNING_NEVER;
947         else
948                 if(fraglimitreached)
949                         return WINNING_YES;
950                 else
951                         return WINNING_NO;
952 }
953
954 // set the .winning flag for exactly those players with a given field value
955 void(.float field, float value) SetWinners =
956 {
957         entity head;
958         head = findchain(classname, "player");
959         while (head)
960         {
961                 head.winning = (head.field == value);
962                 head = head.chain;
963         }
964 }
965
966 // set the .winning flag for those players with a given field value
967 void(.float field, float value) AddWinners =
968 {
969         entity head;
970         head = findchain(classname, "player");
971         while (head)
972         {
973                 if(head.field == value)
974                         head.winning = 1;
975                 head = head.chain;
976         }
977 }
978
979 // clear the .winning flags
980 void(void) ClearWinners =
981 {
982         entity head;
983         head = findchain(classname, "player");
984         while (head)
985         {
986                 head.winning = 0;
987                 head = head.chain;
988         }
989 }
990
991 // LMS winning condition: game terminates if and only if there's at most one
992 // one player who's living lives. Top two scores being equal cancels the time
993 // limit.
994 float() WinningCondition_LMS =
995 {
996         entity head;
997
998         if(lms_dead_count < 0)
999                 lms_dead_count = 0;
1000
1001         if(player_count > 1 && lms_dead_count >= player_count - 1)
1002                 return WINNING_YES; // He's the last man standing!
1003
1004         if((player_count == 1 && lms_dead_count == 1))
1005                 return WINNING_YES; // All dead... (n:n is handled by the test above)
1006
1007         dprint("player count = "); dprint(ftos(player_count));
1008         dprint(", dead count = "); dprint(ftos(lms_dead_count));
1009         dprint("\n");
1010
1011         // When we get here, we have at least two players who are actually LIVING,
1012         // or one player who is still waiting for a victim to join the server. Now
1013         // check if the top two players have equal score.
1014
1015         checkrules_leaderfrags = 0;
1016         head = findchain(classname, "player");
1017         checkrules_equality = FALSE;
1018         while (head)
1019         {
1020                 if(head.frags > checkrules_leaderfrags)
1021                 {
1022                         checkrules_leaderfrags = head.frags;
1023                         checkrules_equality = FALSE;
1024                 }
1025                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1026                         checkrules_equality = TRUE;
1027                 head = head.chain;
1028         }
1029
1030         SetWinners(frags, checkrules_leaderfrags);
1031
1032         // The top two players have the same amount of lives? No timelimit then,
1033         // enter overtime...
1034
1035         if(checkrules_equality)
1036                 return WINNING_NEVER;
1037
1038         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1039         return WINNING_NO;
1040 }
1041
1042 // DM winning condition: game terminates if a player reached the fraglimit,
1043 // unless the first two players have the same score. The latter case also
1044 // breaks the time limit.
1045 float(float fraglimit) WinningCondition_MaxIndividualScore =
1046 {
1047         float checkrules_oldleaderfrags;
1048         entity head;
1049
1050         checkrules_oldleaderfrags = checkrules_leaderfrags;
1051         checkrules_leaderfrags = 0;
1052         head = findchain(classname, "player");
1053         checkrules_equality = FALSE;
1054         while (head)
1055         {
1056                 if(head.frags > checkrules_leaderfrags)
1057                 {
1058                         checkrules_leaderfrags = head.frags;
1059                         checkrules_equality = FALSE;
1060                 }
1061                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1062                         checkrules_equality = TRUE;
1063                 head = head.chain;
1064         }
1065
1066         SetWinners(frags, checkrules_leaderfrags);
1067
1068         if (!cvar("g_runematch"))
1069                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1070                 {
1071                         if (checkrules_leaderfrags == fraglimit - 1)
1072                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1073                         else if (checkrules_leaderfrags == fraglimit - 2)
1074                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1075                         else if (checkrules_leaderfrags == fraglimit - 3)
1076                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1077                 }
1078
1079         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1080 }
1081
1082 float(float fraglimit) WinningConditionBase_Teamplay =
1083 {
1084         tdm_old_score = tdm_max_score;
1085         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1086
1087         checkrules_equality =
1088         (
1089                 (tdm_max_score > 0)
1090                 &&
1091                 (
1092                           (team1_score == tdm_max_score)
1093                         + (team2_score == tdm_max_score)
1094                         + (team3_score == tdm_max_score)
1095                         + (team4_score == tdm_max_score)
1096                         >= 2));
1097
1098         ClearWinners();
1099         if(team1_score == tdm_max_score)
1100                 AddWinners(team, COLOR_TEAM1);
1101         if(team2_score == tdm_max_score)
1102                 AddWinners(team, COLOR_TEAM2);
1103         if(team3_score == tdm_max_score)
1104                 AddWinners(team, COLOR_TEAM3);
1105         if(team4_score == tdm_max_score)
1106                 AddWinners(team, COLOR_TEAM4);
1107
1108         if(!cvar("g_runematch") && !cvar("g_domination"))
1109                 if(tdm_max_score != tdm_old_score)
1110                 {
1111                         if(tdm_max_score == fraglimit - 1)
1112                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1113                         else if(tdm_max_score == fraglimit - 2)
1114                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1115                         else if(tdm_max_score == fraglimit - 3)
1116                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1117                 }
1118
1119         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1120 }
1121
1122 // TDM winning condition: game terminates if a team's score sum reached the
1123 // fraglimit, unless the first two teams have the same total score. The latter
1124 // case also breaks the time limit.
1125 float(float fraglimit) WinningCondition_MaxTeamSum =
1126 {
1127         entity head;
1128
1129         team1_score = team2_score = team3_score = team4_score = 0;
1130
1131         head = findchain(classname, "player");
1132         while (head)
1133         {
1134                 if(head.team == COLOR_TEAM1)
1135                         team1_score += head.frags;
1136                 else if(head.team == COLOR_TEAM2)
1137                         team2_score += head.frags;
1138                 else if(head.team == COLOR_TEAM3)
1139                         team3_score += head.frags;
1140                 else if(head.team == COLOR_TEAM4)
1141                         team4_score += head.frags;
1142                 head = head.chain;
1143         }
1144
1145         return WinningConditionBase_Teamplay(fraglimit);
1146 }
1147
1148 // DOM/CTF winning condition: game terminates if the max of a team's players'
1149 // score reached the fraglimit, unless the first two teams have the same
1150 // maximum score. The latter case also breaks the time limit.
1151 float(float fraglimit) WinningCondition_MaxTeamMax =
1152 {
1153         entity head;
1154
1155         team1_score = team2_score = team3_score = team4_score = 0;
1156
1157         head = findchain(classname, "player");
1158         while (head)
1159         {
1160                 if(head.team == COLOR_TEAM1)
1161                 {
1162                         if(head.frags > team1_score)
1163                                 team1_score = head.frags;
1164                 }
1165                 else if(head.team == COLOR_TEAM2)
1166                 {
1167                         if(head.frags > team2_score)
1168                                 team2_score = head.frags;
1169                 }
1170                 else if(head.team == COLOR_TEAM3)
1171                 {
1172                         if(head.frags > team3_score)
1173                                 team3_score = head.frags;
1174                 }
1175                 else if(head.team == COLOR_TEAM4)
1176                 {
1177                         if(head.frags > team4_score)
1178                                 team4_score = head.frags;
1179                 }
1180                 head = head.chain;
1181         }
1182
1183         return WinningConditionBase_Teamplay(fraglimit);
1184 }
1185
1186 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1187 {
1188         entity head;
1189         float fragtotal;
1190         string s;
1191         float found;
1192         found = FALSE;
1193         head = find(world, classname, "player");
1194         while(head)
1195         {
1196                 if(!whichteam || head.team == whichteam)
1197                 {
1198                         if(name != "")
1199                                 if(!found)
1200                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1201                         found = TRUE;
1202                         fragtotal = fragtotal + head.frags;
1203                         s = ftos(head.frags);
1204                         s = strcat(s, "/", ftos(head.deaths));
1205                         s = strcat(s, " @ ", ftos(head.ping));
1206                         if(clienttype(head) == CLIENTTYPE_BOT)
1207                                 s = strcat(s, "botms");
1208                         else
1209                                 s = strcat(s, "ms");
1210                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1211                 }
1212                 head = find(head, classname, "player");
1213         }
1214         if(whichteam && found)
1215                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1216 }
1217
1218 void PrintScoreboard()
1219 {
1220         ServerConsoleEcho("Scoreboard:", FALSE);
1221         if(teams_matter)
1222         {
1223                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1224                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1225                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1226                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1227         }
1228         else
1229         {
1230                 PrintScoreboardFor("", "^7", 0);
1231         }
1232         ServerConsoleEcho(".", FALSE);
1233 }
1234
1235
1236 /*
1237 ============
1238 CheckRules_World
1239
1240 Exit deathmatch games upon conditions
1241 ============
1242 */
1243 void() CheckRules_World =
1244 {
1245         local float status;
1246         local float timelimit;
1247         local float fraglimit;
1248
1249         VoteThink();
1250
1251         SetDefaultAlpha();
1252
1253         if (intermission_running)
1254                 if (time >= intermission_exittime + 60)
1255                 {
1256                         GotoNextMap();
1257                         return;
1258                 }
1259
1260         if (gameover)   // someone else quit the game already
1261                 return;
1262
1263         DumpStats();
1264
1265         if(cvar("_scoreboard"))
1266         {
1267                 cvar_set("_scoreboard", "0");
1268                 PrintScoreboard();
1269         }
1270
1271         timelimit = cvar("timelimit") * 60;
1272         fraglimit = cvar("fraglimit");
1273
1274         if (timelimit && time >= timelimit)
1275                 InitiateOvertime();
1276
1277         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1278         {
1279                 NextLevel();
1280                 return;
1281         }
1282
1283         if(!checkrules_overtimewarning && checkrules_overtimeend)
1284         {
1285                 checkrules_overtimewarning = TRUE;
1286                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1287                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1288         }
1289
1290         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1291         {
1292                 checkrules_oneminutewarning = TRUE;
1293                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1294         }
1295
1296         status = WINNING_NO;
1297         if(cvar("g_lms"))
1298         {
1299                 status = WinningCondition_LMS();
1300         }
1301         else
1302         {
1303                 if(teams_matter)
1304                 {
1305                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1306                                 status = WinningCondition_MaxTeamSum(fraglimit);
1307                         //else if()
1308                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1309                         else
1310                         {
1311                                 dprint("div0: How can this happen?\n");
1312                                 status = WinningCondition_MaxTeamMax(fraglimit);
1313                         }
1314                 }
1315                 else
1316                         status = WinningCondition_MaxIndividualScore(fraglimit);
1317         }
1318
1319         if(status == WINNING_STARTOVERTIME)
1320         {
1321                 status = WINNING_NEVER;
1322                 InitiateOvertime();
1323         }
1324
1325         if(status == WINNING_NEVER)
1326                 // equality cases! Nobody wins if the overtime ends in a draw.
1327                 ClearWinners();
1328
1329         if(checkrules_overtimeend)
1330                 if(status != WINNING_NEVER)
1331                         status = WINNING_YES;
1332
1333         if(status == WINNING_YES)
1334                 NextLevel();
1335 };