2 float checkrules_firstblood;
4 void GiveFrags (entity attacker, entity targ, float f)
9 if(cvar("g_arena_roundbased"))
12 if(cvar("g_domination"))
14 if(cvar("g_domination_disable_frags"))
18 else if(cvar("g_runematch"))
21 f = RunematchHandleFrags(attacker, targ, f);
23 else if(cvar("g_lms"))
25 // count remaining lives, not frags in lms
27 // keep track of the worst players lives
28 if(targ.frags < lms_lowest_lives)
29 lms_lowest_lives = targ.frags;
30 // player has no more lives left
35 lms_next_place = player_count;
36 targ.frags = -lms_next_place;
43 attacker.frags = attacker.frags + f;
46 string AppendItemcodes(string s, entity player)
51 // w = player.switchweapon;
53 w = player.cnt; // previous weapon!
54 s = strcat(s, ftos(W_ItemCode(w)));
55 if(time < player.strength_finished)
57 if(time < player.invincible_finished)
59 if(player.flagcarried != world)
64 s = strcat(s, "|", ftos(player.runes));
68 void LogDeath(string mode, float deathtype, entity killer, entity killed)
71 if(!cvar("sv_eventlog"))
73 s = strcat(":kill:", mode);
74 s = strcat(s, ":", ftos(killer.playerid));
75 s = strcat(s, ":", ftos(killed.playerid));
76 s = strcat(s, ":type=", ftos(deathtype));
77 s = strcat(s, ":items=");
78 s = AppendItemcodes(s, killer);
81 s = strcat(s, ":victimitems=");
82 s = AppendItemcodes(s, killed);
84 GameLogEcho(s, FALSE);
87 void Obituary (entity attacker, entity targ, float deathtype)
91 if (targ.classname == "player" || targ.classname == "corpse")
93 if (targ.classname == "corpse")
100 if (deathtype == DEATH_TEAMCHANGE)
102 m = "You are now on: ";
104 m = strcat(m, "^1Red Team");
105 else if (targ.team == 14)
106 m = strcat(m, "^4Blue Team");
107 else if (targ.team == 10)
108 m = strcat(m, "^6Pink Team");
109 else if (targ.team == 13)
110 m = strcat(m, "^3Yellow Team");
111 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE, m);
113 else if (deathtype == DEATH_AUTOTEAMCHANGE)
115 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE, "You have been moved into a different team to improve team balance");
116 m = "You are now on: ";
118 m = strcat(m, "^1Red Team");
119 else if (targ.team == 14)
120 m = strcat(m, "^4Blue Team");
121 else if (targ.team == 10)
122 m = strcat(m, "^6Pink Team");
123 else if (targ.team == 13)
124 m = strcat(m, "^3Yellow Team");
125 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE2, m);
128 else if (deathtype == DEATH_CAMP)
129 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Die camper!");
130 else if (deathtype == DEATH_NOAMMO)
131 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You were killed for running out of ammo...");
132 else if (deathtype == DEATH_ROT)
133 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You grew too old without taking your medcine");
134 else if (deathtype == DEATH_MIRRORDAMAGE)
135 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Don't shoot your team mates!");
137 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You killed your own dumb self!");
139 if (deathtype == IT_GRENADE_LAUNCHER)
140 bprint ("^1",s, "^1 detonated\n");
141 else if (deathtype == IT_ELECTRO)
142 bprint ("^1",s, "^1 played with plasma\n");
143 else if (deathtype == IT_ROCKET_LAUNCHER)
144 bprint ("^1",s, "^1 exploded\n");
145 else if (deathtype == DEATH_KILL)
146 bprint ("^1",s, "^1 couldn't take it anymore\n");
147 else if (deathtype == DEATH_ROT)
148 bprint ("^1",s, "^1 died\n");
149 else if (deathtype == DEATH_NOAMMO)
151 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
152 //sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
154 else if (deathtype == DEATH_CAMP)
155 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
156 else if (deathtype == DEATH_MIRRORDAMAGE)
157 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
158 else if (deathtype != DEATH_TEAMCHANGE)
159 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
161 if(deathtype != DEATH_TEAMCHANGE)
163 LogDeath("suicide", deathtype, targ, targ);
164 GiveFrags(attacker, targ, -1);
166 //targ.frags = targ.frags - 1;
167 if (targ.killcount > 2)
168 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
170 else if (teamplay && attacker.team == targ.team)
172 centermsg_setfor(attacker, CENTERMSG_DEATH, "^1Moron! You fragged a teammate!");
173 bprint ("^1", attacker.netname, "^1 mows down a teammate\n");
174 GiveFrags(attacker, targ, -1);
175 //attacker.frags = attacker.frags - 1;
176 if (targ.killcount > 2)
177 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was endeded by a teammate!\n");
178 if (attacker.killcount > 2)
179 bprint ("^1",attacker.netname,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
180 attacker.killcount = 0;
182 LogDeath("tk", deathtype, attacker, targ);
184 else if (attacker.classname == "player" || attacker.classname == "gib")
186 if (!checkrules_firstblood)
188 checkrules_firstblood = TRUE;
189 //sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
190 //if (cvar("g_minstagib"))
191 //sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
192 bprint("^1",attacker.netname, "^1 drew first blood", "\n");
195 centermsg_setfor(attacker, CENTERMSG_KILL, strcat("^4You fragged ^7", s));
196 centermsg_setfor(targ, CENTERMSG_DEATH, strcat("^1You were fragged by ^7", attacker.netname));
198 if (deathtype == IT_LASER)
199 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
200 else if (deathtype == IT_UZI)
201 bprint ("^1",s, "^1 was riddled full of holes by ", attacker.netname, "\n");
202 else if (deathtype == IT_SHOTGUN)
203 bprint ("^1",s, "^1 was gunned by ", attacker.netname, "\n");
204 else if (deathtype == IT_GRENADE_LAUNCHER)
205 bprint ("^1", s, "^1 was blasted by ", attacker.netname, "\n");
206 else if (deathtype == IT_ELECTRO)
207 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
208 else if (deathtype == IT_CRYLINK)
209 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
210 else if (deathtype == IT_NEX)
211 bprint ("^1",s, "^1 has been vaporized by ", attacker.netname, "\n");
212 else if (deathtype == IT_HAGAR)
213 bprint ("^1",s, "^1 was pummeled by ", attacker.netname, "\n");
214 else if (deathtype == IT_ROCKET_LAUNCHER)
215 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
216 else if (deathtype == DEATH_TELEFRAG)
217 bprint ("^1",s, "^1 was telefragged by ", attacker.netname, "\n");
218 else if (deathtype == DEATH_DROWN)
219 bprint ("^1",s, "^1 was drowned by ", attacker.netname, "\n");
220 else if (deathtype == DEATH_SLIME)
221 bprint ("^1",s, "^1 was slimed by ", attacker.netname, "\n");
222 else if (deathtype == DEATH_LAVA)
223 bprint ("^1",s, "^1 was cooked by ", attacker.netname, "\n");
224 else if (deathtype == DEATH_FALL)
225 bprint ("^1",s, "^1 was grounded by ", attacker.netname, "\n");
226 else if (deathtype == DEATH_SHOOTING_STAR)
227 bprint ("^1",s, "^1 was shot into space by ", attacker.netname, "\n");
228 else if (deathtype == DEATH_SWAMP)
229 bprint ("^1",s, "^1 was conserved by ", attacker.netname, "\n");
230 else if (deathtype == DEATH_HURTTRIGGER)
231 bprint ("^1",s, "^1 was thrown into a world of hurt by ", attacker.netname, "\n");
233 bprint ("^1",s, "^1 was fragged by ", attacker.netname, "\n");
235 GiveFrags(attacker, targ, 1);
236 //attacker.frags = attacker.frags + 1;
237 if (targ.killcount > 2)
238 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", attacker.netname, "\n");
239 attacker.killcount = attacker.killcount + 1;
240 if (attacker.killcount > 2)
241 bprint ("^1",attacker.netname,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
243 LogDeath("frag", deathtype, attacker, targ);
245 if (attacker.killcount == 3)
247 bprint (attacker.netname,"^7 made a ^1TRIPLE FRAG\n");
248 stuffcmd(attacker, "play2 announcer/male/03kills.ogg\n");
250 else if (attacker.killcount == 5)
252 bprint (attacker.netname,"^7 made a ^1FIVE FRAG COMBO\n");
253 stuffcmd(attacker, "play2 announcer/male/05kills.ogg\n");
255 else if (attacker.killcount == 10)
257 bprint (attacker.netname,"^7 is on a ^1RAGE\n");
258 stuffcmd(attacker, "play2 announcer/male/10kills.ogg\n");
260 else if (attacker.killcount == 15)
262 bprint (attacker.netname,"^7 has done a ^1MASSACRE!\n");
263 stuffcmd(attacker, "play2 announcer/male/15kills.ogg\n");
265 else if (attacker.killcount == 20)
267 bprint (attacker.netname,"^7 is ^1UNHUMAN!\n");
268 stuffcmd(attacker, "play2 announcer/male/20kills.ogg\n");
270 else if (attacker.killcount == 25)
272 bprint (attacker.netname,"^7 is a ^1DEATH INCARNATION!\n");
273 stuffcmd(attacker, "play2 announcer/male/25kills.ogg\n");
275 else if (attacker.killcount == 30)
277 bprint (attacker.netname,"^7 is maybe a ^1AIMBOTTER?!\n");
278 stuffcmd(attacker, "play2 announcer/male/30kills.ogg\n");
283 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Watch your step!");
284 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
285 bprint ("^1",s, "^1 ", attacker.message, "\n");
286 else if (deathtype == DEATH_DROWN)
287 bprint ("^1",s, "^1 drowned\n");
288 else if (deathtype == DEATH_SLIME)
289 bprint ("^1",s, "^1 was slimed\n");
290 else if (deathtype == DEATH_LAVA)
291 bprint ("^1",s, "^1 turned into hot slag\n");
292 else if (deathtype == DEATH_FALL)
293 bprint ("^1",s, "^1 hit the ground with a crunch\n");
294 else if (deathtype == DEATH_SHOOTING_STAR)
295 bprint ("^1",s, "^1 became a shooting star\n");
296 else if (deathtype == DEATH_SWAMP)
297 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
299 bprint ("^1",s, "^1 died\n");
300 GiveFrags(targ, targ, -1);
301 if(targ.frags == -5) {
302 stuffcmd(targ, "play2 announcer/male/botlike.ogg\n");
305 //targ.frags = targ.frags - 1;
306 if (targ.killcount > 2)
307 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
309 LogDeath("accident", deathtype, targ, targ);
311 targ.death_origin = targ.origin;
313 targ.killer_origin = attacker.origin;
314 // FIXME: this should go in PutClientInServer
320 // these are updated by each Damage call for use in button triggering and such
322 entity damage_inflictor;
323 entity damage_attacker;
325 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
329 entity attacker_save;
333 if (gameover || targ.killcount == -666)
336 local entity oldself;
340 damage_inflictor = inflictor;
341 damage_attacker = attacker;
342 attacker_save = attacker;
344 if (targ.classname == "player")
345 if (attacker.classname == "player")
348 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
350 // nullify damage if teamplay is on
351 if(deathtype != DEATH_TELEFRAG)
355 if(attacker.team == targ.team)
360 if(attacker.team == targ.team)
364 if(attacker.team == targ.team)
365 if(attacker.classname == "player")
366 if(targ.classname == "player")
368 mirrordamage = cvar("g_mirrordamage") * damage;
369 mirrorforce = cvar("g_mirrordamage") * vlen(force);
370 if(cvar("g_minstagib"))
372 if(cvar("g_friendlyfire") == 0)
376 damage = cvar("g_friendlyfire") * damage;
377 // mirrordamage will be used LATER
382 if(targ.classname == "player")
383 if(attacker.classname == "player")
386 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
387 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
393 if(clienttype(attacker) == CLIENTTYPE_REAL)
394 if(targ.classname == "player")
395 stuffcmd(attacker, "play2 misc/hit.wav\n");
397 if (cvar("g_minstagib"))
399 if ((deathtype == DEATH_FALL) ||
400 (deathtype == DEATH_DROWN) ||
401 (deathtype == DEATH_SLIME) ||
402 (deathtype == DEATH_LAVA))
404 if (targ.armorvalue && (deathtype == IT_NEX) && damage)
406 targ.armorvalue -= 1;
407 centermsg_setfor(targ, CENTERMSG_MINSTAGIB, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
409 if(clienttype(targ) == CLIENTTYPE_REAL) stuffcmd(targ, "play2 misc/hit.wav\n");
410 //stuffcmd(attacker, "play2 misc/hit.wav\n");
412 else if (deathtype == IT_NEX && targ.items & IT_STRENGTH)
414 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
416 if (deathtype == IT_LASER)
419 if (targ != attacker)
421 if (targ.classname == "player")
422 centermsg_setfor(attacker, CENTERMSG_MINSTAGIB, "Secondary fire inflicts no damage!\n");
431 if (deathtype == IT_NEX && !targ.deadflag && !(attacker.flags & FL_ONGROUND) && !(targ.flags & FL_ONGROUND) && attacker.waterlevel < 2 && targ.waterlevel < 2 && attacker.killcount != 3 && attacker.killcount != 5 && attacker.killcount != 10 && attacker.killcount != 15 && attacker.killcount != 20 && attacker.killcount != 25 && attacker.killcount != 30)
433 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
437 // apply strength multiplier
438 if (attacker.items & IT_STRENGTH && !cvar("g_minstagib"))
440 damage = damage * cvar("g_balance_powerup_strength_damage");
441 force = force * cvar("g_balance_powerup_strength_force");
443 // apply invincibility multiplier
444 if (targ.items & IT_INVINCIBLE && !cvar("g_minstagib"))
445 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
448 if(cvar("g_runematch"))
450 // apply strength rune
451 if (attacker.runes & RUNE_STRENGTH)
453 if(attacker.runes & CURSE_WEAK) // have both curse & rune
455 damage = damage * cvar("g_balance_rune_strength_combo_damage");
456 force = force * cvar("g_balance_rune_strength_combo_force");
460 damage = damage * cvar("g_balance_rune_strength_damage");
461 force = force * cvar("g_balance_rune_strength_force");
464 else if (attacker.runes & CURSE_WEAK)
466 damage = damage * cvar("g_balance_curse_weak_damage");
467 force = force * cvar("g_balance_curse_weak_force");
470 // apply defense rune
471 if (targ.runes & RUNE_DEFENSE)
473 if (targ.runes & CURSE_VULNER) // have both curse & rune
474 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
476 damage = damage * cvar("g_balance_rune_defense_takedamage");
478 else if (targ.runes & CURSE_VULNER)
479 damage = damage * cvar("g_balance_curse_vulner_takedamage");
483 if (self.damageforcescale)
485 self.velocity = self.velocity + self.damageforcescale * force;
486 self.flags = self.flags - (self.flags & FL_ONGROUND);
489 if (self.event_damage)
490 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
493 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
495 // Savage: vampire mode
496 if(cvar("g_vampire") && !cvar("g_minstagib"))
498 attacker.health += damage;
500 if(cvar("g_runematch"))
502 if (attacker.runes & RUNE_VAMPIRE)
504 // apply vampire rune
505 if (attacker.runes & CURSE_EMPATHY) // have the curse too
507 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
508 attacker.health = bound(
509 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
510 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
511 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
515 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
516 attacker.health = bound(
517 attacker.health, // LA: was 3, but changed so that you can't lose health
518 // empathy won't let you gain health in the same way...
519 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
520 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
523 // apply empathy curse
524 else if (attacker.runes & CURSE_EMPATHY)
526 attacker.health = bound(
527 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
528 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
534 // apply mirror damage if any
535 if(mirrordamage > 0 || mirrorforce > 0)
537 attacker = attacker_save;
538 if(cvar("g_minstagib"))
541 // just lose extra LIVES, don't kill the player for mirror damage
542 if(attacker.armorvalue > 0)
544 attacker.armorvalue = attacker.armorvalue - 1;
545 centermsg_setfor(attacker, CENTERMSG_MINSTAGIB, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
546 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 misc/hit.wav\n");
550 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
551 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
555 void RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
567 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
569 targ = findradius (blastorigin, rad);
572 if (targ != inflictor)
575 // LordHavoc: measure distance to nearest point on target (not origin)
576 // (this guarentees 100% damage on a touch impact)
577 nearest = blastorigin;
578 m1 = targ.origin + targ.mins;
579 m2 = targ.origin + targ.maxs;
580 if (nearest_x < m1_x) nearest_x = m1_x;
581 if (nearest_y < m1_y) nearest_y = m1_y;
582 if (nearest_z < m1_z) nearest_z = m1_z;
583 if (nearest_x > m2_x) nearest_x = m2_x;
584 if (nearest_y > m2_y) nearest_y = m2_y;
585 if (nearest_z > m2_z) nearest_z = m2_z;
586 diff = nearest - blastorigin;
587 // round up a little on the damage to ensure full damage on impacts
588 // and turn the distance into a fraction of the radius
589 power = 1 - ((vlen (diff) - 2) / rad);
591 //bprint(ftos(power));
596 finaldmg = coredamage * power + edgedamage * (1 - power);
599 force = normalize((m1 + m2) * 0.5 - blastorigin) * (finaldmg / coredamage) * forceintensity;
600 if (targ == attacker)
601 finaldmg = finaldmg * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
602 // test line of sight to multiple positions on box,
603 // and do damage if any of them hit
605 c = ceil(finaldmg / 10);
611 traceline(blastorigin, nearest, TRUE, inflictor);
612 if (trace_fraction == 1 || trace_ent == targ
613 || cvar("g_throughfloor"))
615 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
618 nearest_x = m1_x + random() * targ.size_x;
619 nearest_y = m1_y + random() * targ.size_y;
620 nearest_z = m1_z + random() * targ.size_z;
634 void ClearMultiDamage (void)
638 multi_force = '0 0 0';
641 void ApplyMultiDamage (void)
646 Damage (self, multi_ent.origin, multi_ent, 0, multi_damage, multi_force);
649 void AddMultiDamage (entity hit, float damage, vector force)
654 if (hit != multi_ent)
660 multi_damage = multi_damage + damage;
661 multi_force = multi_force + force;
664 void FireBullets (float shotcount, vector dir, vector spread, float deathtype)
671 makevectors (self.v_angle);
673 source = self.origin + v_forward * 10; // FIXME
674 source_x = self.absmin_z + self.size_z * 0.7; // ??? whaddabout view_ofs
676 // LordHavoc: better to use normal damage
677 //ClearMultiDamage ();
678 while (shotcount > 0)
680 direction = dir + crandom () * spread_x * v_right + crandom () * spread_y * v_up;
682 traceline (source, source + direction * 2048, FALSE, self);
683 if (trace_fraction != 1.0)
685 vel = normalize (direction + v_up * crandom () + v_right * crandom ());
686 vel = vel + 2 * trace_plane_normal;
689 org = trace_endpos - direction * 4;
691 if (!trace_ent.takedamage)
693 // LordHavoc: better to use normal damage
694 //AddMultiDamage (trace_ent, 4, direction * 4);
695 Damage (trace_ent, self, self, 4, deathtype, trace_endpos, direction * 4);
698 shotcount = shotcount + 1;
701 // LordHavoc: better to use normal damage
702 //ApplyMultiDamage ();