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if a remaining RadiusDamage recursion exists, print a stack trace for it and avoid...
[divverent/nexuiz.git] / data / qcsrc / server / g_damage.qc
1 float checkrules_firstblood;
2
3 float yoda;
4 float damage_goodhits;
5 float damage_gooddamage;
6 float headshot;
7
8 .float teamkill_complain;
9 .float teamkill_soundtime;
10 .entity teamkill_soundsource;
11 .entity pusher;
12
13
14 float IsDifferentTeam(entity a, entity b)
15 {
16         if(teams_matter)
17         {
18                 if(a.team == b.team)
19                         return 0;
20         }
21         else
22         {
23                 if(a == b)
24                         return 0;
25         }
26         return 1;
27 }
28
29 float IsFlying(entity a)
30 {
31         if(a.flags & FL_ONGROUND)
32                 return 0;
33         if(a.waterlevel >= 2)
34                 return 0;
35         traceline(a.origin, a.origin - '0 0 48', MOVE_NORMAL, a);
36         if(trace_fraction < 1)
37                 return 0;
38         return 1;
39 }
40
41 void UpdateFrags(entity player, float f)
42 {
43         PlayerTeamScore_AddScore(player, f);
44 }
45
46 // NOTE: f=0 means still count as a (positive) kill, but count no frags for it
47 void GiveFrags (entity attacker, entity targ, float f)
48 {
49         // TODO route through PlayerScores instead
50         if(gameover) return;
51
52         if(f < 0)
53         {
54                 if(targ == attacker)
55                 {
56                         // suicide
57                         PlayerScore_Add(attacker, SP_SUICIDES, 1);
58                 }
59                 else
60                 {
61                         // teamkill
62                         PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field?
63                 }
64         }
65         else
66         {
67                 // regular frag
68                 PlayerScore_Add(attacker, SP_KILLS, 1);
69         }
70
71         PlayerScore_Add(targ, SP_DEATHS, 1);
72
73         if(g_arena)
74                 if(cvar("g_arena_roundbased"))
75                         return;
76
77         // FIXME fix the mess this is (we have REAL points now!)
78         if(g_runematch)
79         {
80                 f = RunematchHandleFrags(attacker, targ, f);
81         }
82         else if(g_keyhunt)
83         {
84                 f = kh_HandleFrags(attacker, targ, f);
85         }
86         else if(g_lms)
87         {
88                 // remove a life
89                 float tl;
90                 tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
91                 if(tl < lms_lowest_lives)
92                         lms_lowest_lives = tl;
93                 if(tl <= 0)
94                 {
95                         if(!lms_next_place)
96                                 lms_next_place = player_count;
97                         PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
98                         --lms_next_place;
99                 }
100                 f = 0;
101         }
102         else if(g_ctf)
103         {
104                 if(g_ctf_ignore_frags)
105                         f = 0;
106         }
107
108         attacker.totalfrags += f;
109
110         if(f)
111                 UpdateFrags(attacker, f);
112 }
113
114 string AppendItemcodes(string s, entity player)
115 {
116         float w;
117         w = player.weapon;
118         //if(w == 0)
119         //      w = player.switchweapon;
120         if(w == 0)
121                 w = player.cnt; // previous weapon!
122         s = strcat(s, ftos(w));
123         if(time < player.strength_finished)
124                 s = strcat(s, "S");
125         if(time < player.invincible_finished)
126                 s = strcat(s, "I");
127         if(player.flagcarried != world)
128                 s = strcat(s, "F");
129         if(player.BUTTON_CHAT)
130                 s = strcat(s, "T");
131         if(player.kh_next)
132                 s = strcat(s, "K");
133         if(player.runes)
134                 s = strcat(s, "|", ftos(player.runes));
135         return s;
136 }
137
138 void LogDeath(string mode, float deathtype, entity killer, entity killed)
139 {
140         string s;
141         if(!cvar("sv_eventlog"))
142                 return;
143         s = strcat(":kill:", mode);
144         s = strcat(s, ":", ftos(killer.playerid));
145         s = strcat(s, ":", ftos(killed.playerid));
146         s = strcat(s, ":type=", ftos(deathtype));
147         s = strcat(s, ":items=");
148         s = AppendItemcodes(s, killer);
149         if(killed != killer)
150         {
151                 s = strcat(s, ":victimitems=");
152                 s = AppendItemcodes(s, killed);
153         }
154         GameLogEcho(s);
155 }
156
157 void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
158 {
159         string  s, a;
160         float p, w;
161
162         if (targ.classname == "player" || targ.classname == "corpse")
163         {
164                 if (targ.classname == "corpse")
165                         s = "A corpse";
166                 else
167                         s = targ.netname;
168                 a = attacker.netname;
169
170                 if (targ == attacker)
171                 {
172                         if (deathtype == DEATH_TEAMCHANGE) {
173                                 centerprint(targ, strcat("You are now on: ", ColoredTeamName(targ.team)));
174                         } else if (deathtype == DEATH_AUTOTEAMCHANGE) {
175                                 centerprint(targ, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(targ.team)));
176                                 return;
177                         } else if (deathtype == DEATH_CAMP) {
178                                 if(sv_gentle)
179                                         centerprint(targ, "^1Reconsider your tactics, camper!\n\n\n");
180                                 else
181                                         centerprint(targ, "^1Die camper!\n\n\n");
182                         } else if (deathtype == DEATH_NOAMMO) {
183                                 if(sv_gentle)
184                                         centerprint(targ, "^1You are reinserted into the game for running out of ammo...\n\n\n");
185                                 else
186                                         centerprint(targ, "^1You were killed for running out of ammo...\n\n\n");
187                         } else if (deathtype == DEATH_ROT) {
188                                 if(sv_gentle)
189                                         centerprint(targ, "^1You need to preserve your health\n\n\n");
190                                 else
191                                         centerprint(targ, "^1You grew too old without taking your medicine\n\n\n");
192                         } else if (deathtype == DEATH_MIRRORDAMAGE) {
193                                 if(sv_gentle)
194                                         centerprint(targ, "^1Don't go against team mates!\n\n\n");
195                                 else
196                                         centerprint(targ, "^1Don't shoot your team mates!\n\n\n");
197                         } else {
198                                 if(sv_gentle)
199                                         centerprint(targ, "^1You need to be more careful!\n\n\n");
200                                 else
201                                         centerprint(targ, "^1You killed your own dumb self!\n\n\n");
202                         }
203
204                         if(sv_gentle) {
205                                 if (deathtype == DEATH_CAMP)
206                                         bprint ("^1",s, "^1 thought he found a nice camping ground\n");
207                                 else if (deathtype == DEATH_MIRRORDAMAGE)
208                                         bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
209                                 else
210                                         bprint ("^1",s, "^1 will be reinserted into the game due to his own actions\n");
211
212                                 if(deathtype != DEATH_TEAMCHANGE)
213                                 {
214                                         LogDeath("suicide", deathtype, targ, targ);
215                                         GiveFrags(attacker, targ, -1);
216                                 }
217                                 if (targ.killcount > 2)
218                                         bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," scoring spree\n");
219                         } else {
220                                 w = DEATH_WEAPONOF(deathtype);
221                                 if(WEP_VALID(w))
222                                 {
223                                         w_deathtypestring = "couldn't resist the urge to self-destruct";
224                                         w_deathtype = deathtype;
225                                         weapon_action(w, WR_SUICIDEMESSAGE);
226                                         bprint("^1", s, "^1 ", w_deathtypestring, "\n");
227                                 }
228                                 else if (deathtype == DEATH_KILL)
229                                         bprint ("^1",s, "^1 couldn't take it anymore\n");
230                                 else if (deathtype == DEATH_ROT)
231                                         bprint ("^1",s, "^1 died\n");
232                                 else if (deathtype == DEATH_NOAMMO)
233                                 {
234                                         bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
235                                 }
236                                 else if (deathtype == DEATH_CAMP)
237                                         bprint ("^1",s, "^1 thought he found a nice camping ground\n");
238                                 else if (deathtype == DEATH_MIRRORDAMAGE)
239                                         bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
240                                 else if (deathtype != DEATH_TEAMCHANGE)
241                                         bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
242
243                                 if(deathtype != DEATH_TEAMCHANGE)
244                                 {
245                                         LogDeath("suicide", deathtype, targ, targ);
246                                         GiveFrags(attacker, targ, -1);
247                                 }
248                                 if (targ.killcount > 2)
249                                         bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
250                         }
251                 }
252                 else if (attacker.classname == "player" || attacker.classname == "gib")
253                 {
254                         if(teamplay && attacker.team == targ.team)
255                         {
256                                 if(sv_gentle) {
257                                         centerprint(attacker, "^1Moron! You went against a teammate!\n\n\n");
258                                         bprint ("^1", a, "^1 took action against a teammate\n");
259                                 } else {
260                                         centerprint(attacker, "^1Moron! You fragged a teammate!\n\n\n");
261                                         bprint ("^1", a, "^1 mows down a teammate\n");
262                                 }
263                                 GiveFrags(attacker, targ, -1);
264                                 if (targ.killcount > 2) {
265                                         if(sv_gentle)
266                                                 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," scoring spree was ended by a teammate!\n");
267                                         else
268                                                 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was ended by a teammate!\n");
269                                 }
270                                 if (attacker.killcount > 2) {
271                                         if(sv_gentle)
272                                                 bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," scoring spree by going against a teammate\n");
273                                         else
274                                                 bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
275                                 }
276                                 attacker.killcount = 0;
277
278                                 LogDeath("tk", deathtype, attacker, targ);
279                         }
280                         else
281                         {
282                                 if (!checkrules_firstblood)
283                                 {
284                                         checkrules_firstblood = TRUE;
285                                         if(sv_gentle)
286                                                 bprint("^1",a, "^1 was the first to score", "\n");
287                                         else
288                                                 bprint("^1",a, "^1 drew first blood", "\n");
289                                 }
290
291                                 if(sv_gentle > 0) {
292                                         centerprint(attacker, strcat("^4You scored against ^7", s, "\n\n\n"));
293                                         centerprint(targ, strcat(a,"^1 scored against you ^7\n\n\n"));
294                                 } else {
295                                         centerprint(attacker, strcat("^4You fragged ^7", s, "\n\n\n"));
296                                         centerprint(targ, strcat("^1You were fragged by ^7", a, "\n\n\n"));
297                                 }
298
299                                 if(sv_gentle) {
300                                         bprint ("^1",s, "^1 needs a restart thanks to ", a, "\n");
301                                 } else {
302                                         w = DEATH_WEAPONOF(deathtype);
303                                         if(WEP_VALID(w))
304                                         {
305                                                 w_deathtypestring = "was blasted by";
306                                                 w_deathtype = deathtype;
307                                                 weapon_action(w, WR_KILLMESSAGE);
308                                                 p = strstrofs(w_deathtypestring, "#", 0);
309                                                 if(p < 0)
310                                                         bprint("^1", s, "^1 ", w_deathtypestring, " ", a, "\n");
311                                                 else
312                                                         bprint("^1", s, "^1 ", substring(w_deathtypestring, 0, p), a, "^1", substring(w_deathtypestring, p+1, strlen(w_deathtypestring) - (p+1)), "\n");
313                                         }
314                                         else if (deathtype == DEATH_TELEFRAG)
315                                                 bprint ("^1",s, "^1 was telefragged by ", a, "\n");
316                                         else if (deathtype == DEATH_DROWN)
317                                                 bprint ("^1",s, "^1 was drowned by ", a, "\n");
318                                         else if (deathtype == DEATH_SLIME)
319                                                 bprint ("^1",s, "^1 was slimed by ", a, "\n");
320                                         else if (deathtype == DEATH_LAVA)
321                                                 bprint ("^1",s, "^1 was cooked by ", a, "\n");
322                                         else if (deathtype == DEATH_FALL)
323                                                 bprint ("^1",s, "^1 was grounded by ", a, "\n");
324                                         else if (deathtype == DEATH_SHOOTING_STAR)
325                                                 bprint ("^1",s, "^1 was shot into space by ", a, "\n");
326                                         else if (deathtype == DEATH_SWAMP)
327                                                 bprint ("^1",s, "^1 was conserved by ", a, "\n");
328                                         else if (deathtype == DEATH_HURTTRIGGER && attacker.message2 != "")
329                                         {
330                                                 p = strstrofs(inflictor.message2, "#", 0);
331                                                 if(p < 0)
332                                                         bprint("^1", s, "^1 ", inflictor.message2, " ", a, "\n");
333                                                 else
334                                                         bprint("^1", s, "^1 ", substring(inflictor.message2, 0, p), a, "^1", substring(inflictor.message2, p+1, strlen(inflictor.message2) - (p+1)), "\n");
335                                         }
336                     else if(deathtype == DEATH_TURRET)
337                         bprint ("^1",s, "^1 was pushed into the line of fire by ^1", a, "\n");
338                                         else
339                                                 bprint ("^1",s, "^1 was fragged by ", a, "\n");
340                                 }
341                                 if(g_ctf && targ.flagcarried)
342                                 {
343                                         UpdateFrags(attacker, ctf_score_value("score_kill"));
344                                         PlayerScore_Add(attacker, SP_CTF_FCKILLS, 1);
345                                         GiveFrags(attacker, targ, 0); // for logging
346                                 }
347                                 else
348                                         GiveFrags(attacker, targ, 1);
349                                 if (targ.killcount > 2) {
350                                         if(sv_gentle)
351                                                 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " scoring spree was ended by ", a, "\n");
352                                         else
353                                                 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", a, "\n");
354                                 }
355                                 attacker.killcount = attacker.killcount + 1;
356                                 if (attacker.killcount > 2) {
357                                         if(sv_gentle)
358                                                 bprint ("^1",a,"^1 made ",ftos(attacker.killcount)," scores in a row\n");
359                                         else
360                                                 bprint ("^1",a,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
361                                 }
362
363                                 LogDeath("frag", deathtype, attacker, targ);
364
365                                 if (attacker.killcount == 3)
366                                 {
367                                         if(sv_gentle) {
368                                                 bprint (a,"^7 made a ^1TRIPLE SCORE\n");
369                                         } else {
370                                                 bprint (a,"^7 made a ^1TRIPLE FRAG\n");
371                                                 announce(attacker, "announcer/male/03kills.ogg");
372                                         }
373                                 }
374                                 else if (attacker.killcount == 5)
375                                 {
376                                         if(sv_gentle) {
377                                                 bprint (a,"^7 unleashes ^1SCORING RAGE\n");
378                                         } else {
379                                                 bprint (a,"^7 unleashes ^1RAGE\n");
380                                                 announce(attacker, "announcer/male/05kills.ogg");
381                                         }
382                                 }
383                                 else if (attacker.killcount == 10)
384                                 {
385                                         if(sv_gentle) {
386                                                 bprint (a,"^7 made ^1TEN SCORES IN A ROW!\n");
387                                         } else {
388                                                 bprint (a,"^7 starts the ^1MASSACRE!\n");
389                                                 announce(attacker, "announcer/male/10kills.ogg");
390                                         }
391                                 }
392                                 else if (attacker.killcount == 15)
393                                 {
394                                         if(sv_gentle) {
395                                                 bprint (a,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
396                                         } else {
397                                                 bprint (a,"^7 executes ^1MAYHEM!\n");
398                                                 announce(attacker, "announcer/male/15kills.ogg");
399                                         }
400                                 }
401                                 else if (attacker.killcount == 20)
402                                 {
403                                         if(sv_gentle) {
404                                                 bprint (a,"^7 made ^1TWENTY SCORES IN A ROW!\n");
405                                         } else {
406                                                 bprint (a,"^7 is a ^1BERSERKER!\n");
407                                                 announce(attacker, "announcer/male/20kills.ogg");
408                                         }
409                                 }
410                                 else if (attacker.killcount == 25)
411                                 {
412                                         if(sv_gentle) {
413                                                 bprint (a,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
414                                         } else {
415                                                 bprint (a,"^7 inflicts ^1CARNAGE!\n");
416                                                 announce(attacker, "announcer/male/25kills.ogg");
417                                         }
418                                 }
419                                 else if (attacker.killcount == 30)
420                                 {
421                                         if(sv_gentle) {
422                                                 bprint (a,"^7 made ^1THIRTY SCORES IN A ROW!\n");
423                                         } else {
424                                                 bprint (a,"^7 unleashes ^1ARMAGEDDON!\n");
425                                                 announce(attacker, "announcer/male/30kills.ogg");
426                                         }
427                                 }
428                         }
429                 }
430                 else
431                 {
432                         centerprint(targ, "^1Watch your step!\n\n\n");
433                         if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
434                                 bprint ("^1",s, "^1 ", attacker.message, "\n");
435                         else if (deathtype == DEATH_DROWN)
436                                 if(sv_gentle)
437                                         bprint ("^1",s, "^1 was in the water for too long\n");
438                                 else
439                                         bprint ("^1",s, "^1 drowned\n");
440                         else if (deathtype == DEATH_SLIME)
441                                 bprint ("^1",s, "^1 was slimed\n");
442                         else if (deathtype == DEATH_LAVA)
443                                 if(sv_gentle)
444                                         bprint ("^1",s, "^1 found a hot place\n");
445                                 else
446                                         bprint ("^1",s, "^1 turned into hot slag\n");
447                         else if (deathtype == DEATH_FALL)
448                                 if(sv_gentle)
449                                         bprint ("^1",s, "^1 tested gravity (and it worked)\n");
450                                 else
451                                         bprint ("^1",s, "^1 hit the ground with a crunch\n");
452                         else if (deathtype == DEATH_SHOOTING_STAR)
453                                 bprint ("^1",s, "^1 became a shooting star\n");
454                         else if (deathtype == DEATH_SWAMP)
455                                 if(sv_gentle)
456                                         bprint ("^1",s, "^1 discovered a swamp\n");
457                                 else
458                                         bprint ("^1",s, "^1 is now conserved for centuries to come\n");
459             else if(deathtype == DEATH_TURRET)
460                     bprint ("^1",s, "^1 was mowed down by a turret \n");
461                         else
462                                 if(sv_gentle)
463                                         bprint ("^1",s, "^1 needs a restart\n");
464                                 else
465                                         bprint ("^1",s, "^1 died\n");
466                         GiveFrags(targ, targ, -1);
467                         if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
468                                 announce(targ, "announcer/male/botlike.ogg");
469                         }
470
471                         if (targ.killcount > 2)
472                                 if(sv_gentle)
473                                         bprint ("^1",s,"^1 needs a restart after a ",ftos(targ.killcount)," scoring spree\n");
474                                 else
475                                         bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
476
477                         LogDeath("accident", deathtype, targ, targ);
478                 }
479                 targ.death_origin = targ.origin;
480                 if(targ != attacker)
481                         targ.killer_origin = attacker.origin;
482                 // FIXME: this should go in PutClientInServer
483                 if (targ.killcount)
484                         targ.killcount = 0;
485         }
486 }
487
488 // these are updated by each Damage call for use in button triggering and such
489 entity damage_targ;
490 entity damage_inflictor;
491 entity damage_attacker;
492
493 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
494 {
495         float mirrordamage;
496         float mirrorforce;
497         entity attacker_save;
498         mirrordamage = 0;
499         mirrorforce = 0;
500
501         if (gameover || targ.killcount == -666)
502                 return;
503
504         local entity oldself;
505         oldself = self;
506         self = targ;
507         damage_targ = targ;
508         damage_inflictor = inflictor;
509         damage_attacker = attacker;
510                 attacker_save = attacker;
511
512         if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
513         {
514                 // These are ALWAYS lethal
515                 // No damage modification here
516                 // Instead, prepare the victim for his death...
517                 targ.armorvalue = 0;
518                 targ.spawnshieldtime = 0;
519                 targ.health = 0.9; // this is < 1
520                 targ.flags -= targ.flags & FL_GODMODE;
521                 damage = 100000;
522         }
523         else if(deathtype == DEATH_MIRRORDAMAGE || deathtype == DEATH_NOAMMO)
524         {
525                 // no processing
526         }
527         else
528         {
529                 if (targ.classname == "player")
530                 if (attacker.classname == "player")
531                 if (!targ.isbot)
532                 if (attacker.isbot)
533                         damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
534
535                 // nullify damage if teamplay is on
536                 if(deathtype != DEATH_TELEFRAG)
537                 if(attacker.classname == "player")
538                 {
539                         if(targ.classname == "player" && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
540                         {
541                                 damage = 0;
542                                 force = '0 0 0';
543                         }
544                         else if(attacker.team == targ.team)
545                         {
546                                 if(teamplay == 1)
547                                         damage = 0;
548                                 else if(attacker != targ)
549                                 {
550                                         if(teamplay == 3)
551                                                 damage = 0;
552                                         else if(teamplay == 4)
553                                         {
554                                                 if(targ.classname == "player" && targ.deadflag == DEAD_NO)
555                                                 {
556                                                         mirrordamage = cvar("g_mirrordamage") * damage;
557                                                         mirrorforce = cvar("g_mirrordamage") * vlen(force);
558                                                         if(g_minstagib)
559                                                         {
560                                                                 if(cvar("g_friendlyfire") == 0)
561                                                                         damage = 0;
562                                                         }
563                                                         else
564                                                                 damage = cvar("g_friendlyfire") * damage;
565                                                         // mirrordamage will be used LATER
566                                                 }
567                                                 else
568                                                         damage = 0;
569                                         }
570                                 }
571                         }
572                 }
573
574                 if(targ.classname == "player")
575                 if(attacker.classname == "player")
576                 if(attacker != targ)
577                 {
578                         targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
579                         attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
580                 }
581
582                 if (g_minstagib)
583                 {
584                         if ((deathtype == DEATH_FALL)  ||
585                                 (deathtype == DEATH_DROWN) ||
586                                 (deathtype == DEATH_SLIME) ||
587                                 (deathtype == DEATH_LAVA))
588                         {
589                                 self = oldself;
590                                 return;
591                         }
592                         if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
593                         {
594                                 targ.armorvalue -= 1;
595                                 centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue),"\n"));
596                                 damage = 0;
597                                 targ.hitsound += 1;
598                         }
599                         if (DEATH_ISWEAPON(deathtype, WEP_LASER))
600                         {
601                                 damage = 0;
602                                 if (targ != attacker)
603                                 {
604                                         if (targ.classname == "player")
605                                                 centerprint(attacker, "Secondary fire inflicts no damage!\n");
606                                         damage = 0;
607                                         mirrordamage = 0;
608                                         force = '0 0 0';
609                                         // keep mirrorforce
610                                         attacker = targ;
611                                 }
612                         }
613                 }
614
615                 // apply strength multiplier
616                 if ((attacker.items & IT_STRENGTH) && !g_minstagib)
617                 {
618                         if(targ == attacker)
619                         {
620                                 damage = damage * cvar("g_balance_powerup_strength_selfdamage");
621                                 force = force * cvar("g_balance_powerup_strength_selfforce");
622                         }
623                         else
624                         {
625                                 damage = damage * cvar("g_balance_powerup_strength_damage");
626                                 force = force * cvar("g_balance_powerup_strength_force");
627                         }
628                 }
629
630                 // apply invincibility multiplier
631                 if (targ.items & IT_INVINCIBLE && !g_minstagib)
632                         damage = damage * cvar("g_balance_powerup_invincible_takedamage");
633
634                 if (targ == attacker)
635                         damage = damage * cvar("g_balance_selfdamagepercent");  // Partial damage if the attacker hits himself
636
637                 // CTF: reduce damage/force
638                 if(g_ctf)
639                 if(targ == attacker)
640                 if(targ.flagcarried)
641                 {
642                         damage = damage * cvar("g_ctf_flagcarrier_selfdamage");
643                         force = force * cvar("g_ctf_flagcarrier_selfforce");
644                 }
645
646                 if(g_runematch)
647                 {
648                         // apply strength rune
649                         if (attacker.runes & RUNE_STRENGTH)
650                         {
651                                 if(attacker.runes & CURSE_WEAK) // have both curse & rune
652                                 {
653                                         damage = damage * cvar("g_balance_rune_strength_combo_damage");
654                                         force = force * cvar("g_balance_rune_strength_combo_force");
655                                 }
656                                 else
657                                 {
658                                         damage = damage * cvar("g_balance_rune_strength_damage");
659                                         force = force * cvar("g_balance_rune_strength_force");
660                                 }
661                         }
662                         else if (attacker.runes & CURSE_WEAK)
663                         {
664                                 damage = damage * cvar("g_balance_curse_weak_damage");
665                                 force = force * cvar("g_balance_curse_weak_force");
666                         }
667
668                         // apply defense rune
669                         if (targ.runes & RUNE_DEFENSE)
670                         {
671                                 if (targ.runes & CURSE_VULNER) // have both curse & rune
672                                         damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
673                                 else
674                                         damage = damage * cvar("g_balance_rune_defense_takedamage");
675                         }
676                         else if (targ.runes & CURSE_VULNER)
677                                 damage = damage * cvar("g_balance_curse_vulner_takedamage");
678                 }
679
680                 // count the damage
681                 if(attacker)
682                 if(!targ.deadflag)
683                 if(targ.takedamage == DAMAGE_AIM)
684                 if(targ != attacker)
685                 if(targ.classname == "player")
686                 {
687                         if(IsDifferentTeam(targ, attacker))
688                         {
689                                 if(damage > 0)
690                                 {
691                                         if(targ.BUTTON_CHAT)
692                                                 attacker.typehitsound += 1;
693                                         else
694                                                 attacker.hitsound += 1;
695
696                                         damage_goodhits += 1;
697                                         damage_gooddamage += damage;
698
699                                         if(!g_minstagib)
700                                         if(IsFlying(targ))
701                                                 yoda = 1;
702
703                                         if(g_minstagib)
704                                         if(targ.items & IT_STRENGTH)
705                                                 yoda = 1;
706
707                                         // HEAD SHOT:
708                                         // find height of hit on player axis
709                                         // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
710                                         vector headmins, headmaxs, org;
711                                         org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
712                                         headmins = org + '0.5 0 0' * targ.mins_x + '0 0.5 0' * targ.mins_y + '0 0 1' * targ.view_ofs_z;
713                                         headmaxs = org + '0.5 0 0' * targ.maxs_x + '0 0.5 0' * targ.maxs_y + '0 0 1' * targ.maxs_z;
714                                         if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
715                                                 headshot = 1;
716                                 }
717                         }
718                         else
719                         {
720                                 attacker.typehitsound += 1; // TODO possibly trigger teamkill complain sound!
721                                 if(time > attacker.teamkill_complain)
722                                 {
723                                         attacker.teamkill_complain = time + 5;
724                                         attacker.teamkill_soundtime = time + 0.4;
725                                         attacker.teamkill_soundsource = targ;
726                                 }
727                         }
728                 }
729         }
730
731         // apply push
732         if (self.damageforcescale)
733         if (vlen(force))
734         {
735                 self.velocity = self.velocity + self.damageforcescale * force;
736                 self.flags = self.flags - (self.flags & FL_ONGROUND);
737         }
738         // apply damage
739         if (damage != 0)
740         if (self.event_damage)
741                 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
742         self = oldself;
743
744         if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
745         {
746                 // Savage: vampire mode
747                 if (g_vampire)
748                 if (!g_minstagib)
749                 if (time > self.spawnshieldtime)
750                 {
751                         attacker.health += damage;
752                 }
753                 if(g_runematch)
754                 {
755                         if (attacker.runes & RUNE_VAMPIRE)
756                         {
757                         // apply vampire rune
758                                 if (attacker.runes & CURSE_EMPATHY) // have the curse too
759                                 {
760                                         //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
761                                         attacker.health = bound(
762                                                 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
763                                                 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
764                                                 cvar("g_balance_rune_vampire_maxhealth"));      // LA: was 1000, now 500
765                                 }
766                                 else
767                                 {
768                                         //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
769                                         attacker.health = bound(
770                                                 attacker.health,        // LA: was 3, but changed so that you can't lose health
771                                                                                         // empathy won't let you gain health in the same way...
772                                                 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
773                                                 cvar("g_balance_rune_vampire_maxhealth"));      // LA: was 1000, now 500
774                                         }
775                         }
776                         // apply empathy curse
777                         else if (attacker.runes & CURSE_EMPATHY)
778                         {
779                                 attacker.health = bound(
780                                         cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
781                                         attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
782                                         attacker.health);
783                         }
784                 }
785         }
786
787         // apply mirror damage if any
788         if(mirrordamage > 0 || mirrorforce > 0)
789         {
790                 attacker = attacker_save;
791                 if(g_minstagib)
792                         if(mirrordamage > 0)
793                         {
794                                 // just lose extra LIVES, don't kill the player for mirror damage
795                                 if(attacker.armorvalue > 0)
796                                 {
797                                         attacker.armorvalue = attacker.armorvalue - 1;
798                                         centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue),"\n"));
799                                         attacker.hitsound += 1;
800                                 }
801                                 mirrordamage = 0;
802                         }
803                 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
804                 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
805         }
806 }
807
808 vector NearestPointOnBox(entity box, vector org)
809 {
810         vector m1, m2, nearest;
811
812         m1 = box.mins + box.origin;
813         m2 = box.maxs + box.origin;
814
815         nearest_x = bound(m1_x, org_x, m2_x);
816         nearest_y = bound(m1_y, org_y, m2_y);
817         nearest_z = bound(m1_z, org_z, m2_z);
818
819         return nearest;
820 }
821
822 float RadiusDamage_running;
823 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
824 // Returns total damage applies to creatures
825 {
826         entity  targ;
827         float   finaldmg;
828         float   power;
829         vector  blastorigin;
830         vector  force;
831         vector  diff;
832         vector  center;
833         vector  nearest;
834         float   total_damage_to_creatures;
835
836         if(RadiusDamage_running)
837         {
838                 string save;
839                 print("RadiusDamage called recursively!\n");
840                 print("Expect stuff to go HORRIBLY wrong.\n");
841                 print("Causing a stack trace...\n");
842                 save = cvar_string("prvm_backtraceforwarnings");
843                 cvar_set("prvm_backtraceforwarnings", "1");
844                 fclose(-1); // calls VM_Warning
845                 cvar_set("prvm_backtraceforwarnings", save);
846                 return 0;
847         }
848
849         RadiusDamage_running = 1;
850
851         blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
852         total_damage_to_creatures = 0;
853
854         targ = findradius (blastorigin, rad);
855         while (targ)
856         {
857                 if (targ != inflictor)
858                         if (ignore != targ)
859                         {
860                                 // LordHavoc: measure distance to nearest point on target (not origin)
861                                 // (this guarentees 100% damage on a touch impact)
862                                 nearest = NearestPointOnBox(targ, blastorigin);
863                                 diff = nearest - blastorigin;
864                                 // round up a little on the damage to ensure full damage on impacts
865                                 // and turn the distance into a fraction of the radius
866                                 power = 1 - ((vlen (diff) - 2) / rad);
867                                 //bprint(" ");
868                                 //bprint(ftos(power));
869                                 if (power > 0)
870                                 {
871                                         if (power > 1)
872                                                 power = 1;
873                                         finaldmg = coredamage * power + edgedamage * (1 - power);
874                                         if (finaldmg > 0)
875                                         {
876                                                 center = targ.origin + (targ.mins + targ.maxs) * 0.5;
877                                                 // if it's a player, use the view origin as reference
878                                                 if (targ.classname == "player")
879                                                         center = targ.origin + targ.view_ofs;
880                                                 force = normalize(center - blastorigin) * (finaldmg / coredamage) * forceintensity;
881                                                 // test line of sight to multiple positions on box,
882                                                 // and do damage if any of them hit
883                                                 local float c;
884                                                 c = ceil(finaldmg / 10);
885                                                 if (c > 20)
886                                                         c = 20;
887                                                 while (c > 0)
888                                                 {
889                                                         c = c - 1;
890                                                         traceline(blastorigin, nearest, TRUE, inflictor);
891                                                         if (trace_fraction == 1 || trace_ent == targ
892                                                             || cvar("g_throughfloor"))
893                                                         {
894                                                                 if(targ.iscreature)
895                                                                         total_damage_to_creatures += finaldmg;
896                                                                 if(targ == directhitentity)
897                                                                         Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
898                                                                 else
899                                                                         Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force);
900                                                                 break;
901                                                         }
902                                                         nearest_x = targ.mins_x + random() * targ.size_x;
903                                                         nearest_y = targ.mins_y + random() * targ.size_y;
904                                                         nearest_z = targ.mins_z + random() * targ.size_z;
905                                                 }
906                                         }
907                                 }
908                         }
909                 targ = targ.chain;
910         }
911
912         RadiusDamage_running = 0;
913
914         return total_damage_to_creatures;
915 }