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1 // campaign cvars:
2 //   _campaign_index: index of CURRENT map
3 //   _campaign_name: name of the current campaign
4 //   g_campaign(name)_index: index of current LAST map (saved)
5 //   g_campaign_skill: bot skill offset
6
7 float campaign_level;
8 float campaign_won;
9 string campaign_index_var;
10 float checkrules_equality;
11
12 float CampaignBailout(string s)
13 {
14         cvar = cvar_builtin;
15         cvar_string = cvar_string_builtin;
16         cvar_set = cvar_set_builtin;
17         cvar_set("g_campaign", "0");
18         print("campaign initialization failed: ", s, "\n");
19         return 1;
20 }
21
22 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value; 
23 string cvar_string_campaignwrapper(string theCvar)
24 {
25         float p, q;
26         p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
27         if(p < 0)
28                 return cvar_defstring(theCvar);
29         p += strlen(theCvar) + 3;
30         q = strstrofs(cvar_campaignwrapper_list, ";", p);
31         if(q < 0)
32                 return cvar_defstring(theCvar);
33         return substring(cvar_campaignwrapper_list, p, q - p);
34 }
35 float cvar_campaignwrapper(string theCvar)
36 {
37         return stof(cvar_string_campaignwrapper(theCvar));
38 }
39 void cvar_set_campaignwrapper(string theCvar, string theValue)
40 {
41         if(cvar_string_campaignwrapper(theCvar) == theValue)
42                 return;
43         string s;
44         s = cvar_campaignwrapper_list;
45         cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
46         strunzone(s);
47         //print(cvar_campaignwrapper_list, "\n");
48 }
49
50 float Campaign_Invalid()
51 {
52         string thismapname, wantedmapname;
53         thismapname = GetMapname();
54         wantedmapname = campaign_gametype[0];
55         if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
56                 return CampaignBailout("wrong game type!");
57         wantedmapname = campaign_mapname[0];
58         if(wantedmapname != thismapname)
59                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
60         return 0;
61 }
62
63 void CampaignPreInit()
64 {
65         float baseskill;
66         string title;
67         campaign_level = cvar("_campaign_index");
68         campaign_name = strzone(cvar_string("_campaign_name"));
69         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
70         CampaignFile_Load(campaign_level, 2);
71         if(campaign_entries < 1)
72         {
73                 CampaignBailout("unknown map");
74                 return;
75         }
76
77         baseskill = cvar("g_campaign_skill");
78         baseskill = baseskill + campaign_botskill[0];
79         if(baseskill < 0)
80                 baseskill = 0;
81
82         cvar_set("sv_public", "0");
83         cvar_set("pausable", "1");
84
85         cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
86
87         cvar = cvar_campaignwrapper;
88         cvar_string = cvar_string_campaignwrapper;
89         cvar_set = cvar_set_campaignwrapper;
90
91         cvar_set("g_campaign", "1");
92         cvar_set("g_dm", "0");
93         cvar_set("skill", ftos(baseskill));
94         cvar_set("bot_number", ftos(campaign_bots[0]));
95         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
96
97         // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
98         // with the menu a little still...)
99         cvar_set_builtin("sv_gravity", cvar_string("sv_gravity"));
100
101         if(Campaign_Invalid())
102                 return;
103
104         title = campaign_shortdesc[0];
105         title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
106         campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
107         strunzone(title);
108 }
109
110 string GetMapname();
111 void CampaignPostInit()
112 {
113         // now some sanity checks
114         if(Campaign_Invalid())
115                 return;
116         cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
117         cvar_set("timelimit", "0");
118         cvar_set_builtin("fraglimit", ftos(campaign_fraglimit[0]));
119         cvar_set_builtin("timelimit", "0");
120 }
121
122 void CampaignSaveCvar(string cvarname, float value)
123 {
124         float fh;
125         float len;
126         string contents;
127         string l;
128
129         registercvar(cvarname, ftos(value));
130         cvar_set_builtin(cvarname, ftos(value));
131         // note: cvarname must be remembered
132
133         fh = fopen("campaign.cfg", FILE_READ);
134         contents = "";
135         if(fh >= 0)
136         {
137                 while((l = fgets(fh)))
138                 {
139                         len = tokenize_console(l);
140                         if(len != 3)
141                                 continue;
142                         if(argv(0) != "set")
143                                 continue;
144                         if(argv(1) == cvarname)
145                                 continue;
146                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
147                 }
148                 fclose(fh);
149         }
150         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
151         fh = fopen("campaign.cfg", FILE_WRITE);
152         if(fh >= 0)
153         {
154                 fputs(fh, contents);
155         }
156         else
157         {
158                 error("Cannot write to campaign file");
159         }
160 }
161
162 void CampaignPreIntermission()
163 {
164         entity head;
165         float won;
166         float lost;
167         local string savevar;
168
169         won = 0;
170
171         head = findchain(classname, "player");
172         while(head)
173         {
174                 if(clienttype(head) == CLIENTTYPE_REAL)
175                 {
176                         if(head.winning)
177                                 won = won + 1;
178                         else
179                                 lost = lost + 1;
180                 }
181                 head = head.chain;
182         }
183
184         if(won == 1 && lost == 0 && checkrules_equality == 0)
185         {
186                 campaign_won = 1;
187                 bprint("The current level has been WON.\n");
188                 // sound!
189         }
190         else
191         {
192                 campaign_won = 0;
193                 bprint("The current level has been LOST.\n");
194                 // sound!
195         }
196
197         if(campaign_won)
198         {
199                 if(campaign_entries < 2)
200                 {
201                         // I have won
202                         savevar = strcat("g_campaign", campaign_name, "_won");
203                         CampaignSaveCvar(savevar, 1);
204                         // advance level (for menu to show it right)
205                         CampaignSaveCvar(campaign_index_var, campaign_level + 1);
206                 }
207                 else if(campaign_level == cvar_builtin(campaign_index_var))
208                 {
209                         // advance level
210                         CampaignSaveCvar(campaign_index_var, campaign_level + 1);
211                 }
212         }
213 }
214
215 void CampaignPostIntermission()
216 {
217         // NOTE: campaign_won is 0 or 1, that is, points to the next level
218
219         if(campaign_won && campaign_entries < 2)
220         {
221                 // last map won!
222                 localcmd("togglemenu 1\n");
223                 CampaignFile_Unload();
224                 return;
225         }
226
227         CampaignSetup(campaign_won);
228         CampaignFile_Unload();
229         strunzone(campaign_message);
230         strunzone(campaign_index_var);
231         strunzone(campaign_name);
232         campaign_name = "";
233 }
234
235
236
237 void CampaignLevelWarp(float n)
238 {
239         if(!sv_cheats)
240                 return;
241         CampaignFile_Unload();
242         CampaignFile_Load(n, 1);
243         if(campaign_entries)
244                 CampaignSetup(0);
245         else
246                 error("Sorry, cheater. You are NOT WELCOME.");
247         CampaignFile_Unload();
248 }