]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/menu/skin-customizables.inc
fix userbinds;
[divverent/nexuiz.git] / data / qcsrc / menu / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 while(<DATA>)
4 {
5         chomp;
6         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
7         {
8                 printf "%-31s %s\n", $1, $2;
9         }
10         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
11         {
12                 printf "//   uses \"$2\" images\n";
13         }
14         elsif(/^$/)
15         {
16                 print "\n";
17         }
18         elsif(/^\s+\/\/ (.*)$/)
19         {
20                 print "// $1\n";
21         }
22         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
23         {
24         }
25         else
26         {
27                 print "!!! $_\n";
28         }
29 }
30 __DATA__
31 #endif
32 SKINBEGIN
33         // font sizes (used for everything)
34         SKINFLOAT(FONTSIZE_NORMAL, 12);
35         SKINFLOAT(HEIGHT_NORMAL, 1.5);
36         SKINFLOAT(FONTSIZE_TITLE, 24);
37         SKINFLOAT(HEIGHT_TITLE, 1.5);
38         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
39
40         // the individual dialog background colors
41         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
42         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
43         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
44         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
45         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
46         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
47         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
48         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
49         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
50
51         // nexposee positions of windows (they are the scale transformation
52         // centers, NOT the actual positions of the windows!)
53         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
54         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
55         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
56         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
57         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
58
59         // mouse
60         SKINSTRING(GFX_CURSOR, "cursor");
61         SKINVECTOR(SIZE_CURSOR, '32 32 0');
62         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
63         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
64
65         // general
66         SKINSTRING(GFX_BACKGROUND, "background");
67         SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
68         SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0);
69         SKINFLOAT(ALPHA_DISABLED, 0.2);
70         SKINFLOAT(ALPHA_BEHIND, 0.5);
71
72         // item: button
73         SKINSTRING(GFX_BUTTON, "button");
74         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
75         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
76         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
77         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
78         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
79
80         // item: campaign
81         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
82         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
83         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
84         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
85         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
86         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
87         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
88
89         // item: checkbox
90         SKINSTRING(GFX_CHECKBOX, "checkbox");
91         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
92         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
93         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
94         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
95
96         // item: credits list
97         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
98         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
99         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
100         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
101         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
102         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
103         SKINFLOAT(ROWS_CREDITS, 20);
104         SKINFLOAT(WIDTH_CREDITS, 0.5);
105
106         // item: crosshair button
107         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
108
109         // item: dialog
110         SKINSTRING(GFX_DIALOGBORDER, "border");
111         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
112         SKINFLOAT(MARGIN_TOP, 8);
113         SKINFLOAT(MARGIN_BOTTOM, 8);
114         SKINFLOAT(MARGIN_LEFT, 8);
115         SKINFLOAT(MARGIN_RIGHT, 8);
116         SKINFLOAT(MARGIN_COLUMNS, 4);
117         SKINFLOAT(MARGIN_ROWS, 4);
118
119         // item: input box
120         SKINSTRING(GFX_INPUTBOX, "inputbox");
121         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
122         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
123         SKINFLOAT(MARGIN_INPUTBOX, 0.02);
124
125         // item: list box
126         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
127         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
128
129         // item: map list
130         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
131         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
132         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
133         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
134         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
135         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
136
137         // item: nexposee
138         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
139
140         // item: player color button
141         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
142         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
143
144         // item: player name editor
145         SKINSTRING(GFX_CHARMAP, "charmap");
146         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
147
148         // item: radio button
149         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
150         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
151         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
152         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
153         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
154
155         // item: scrollbar
156         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
157         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
158         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
159         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
160         SKINFLOAT(WIDTH_SCROLLBAR, 16);
161
162         // item: server list
163         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.2);
164         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.5);
165         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
166         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
167         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
168         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.2);
169
170         // item: slider
171         SKINSTRING(GFX_SLIDER, "slider");
172         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
173         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
174         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
175         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
176         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
177         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
178         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
179 SKINEND