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[divverent/nexuiz.git] / data / qcsrc / menu / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 while(<DATA>)
4 {
5         chomp;
6         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
7         {
8                 printf "%-31s %s\n", $1, $2;
9         }
10         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
11         {
12                 printf "//   uses \"$2\" images\n";
13         }
14         elsif(/^$/)
15         {
16                 print "\n";
17         }
18         elsif(/^\s+\/\/ (.*)$/)
19         {
20                 print "// $1\n";
21         }
22         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
23         {
24         }
25         else
26         {
27                 print "!!! $_\n";
28         }
29 }
30 __DATA__
31 #endif
32 SKINBEGIN
33         // font sizes (used for everything)
34         SKINFLOAT(FONTSIZE_NORMAL, 12);
35         SKINFLOAT(HEIGHT_NORMAL, 1.5);
36         SKINFLOAT(FONTSIZE_TITLE, 24);
37         SKINFLOAT(HEIGHT_TITLE, 1.5);
38         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
39
40         // the individual dialog background colors
41         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
42         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
43         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
44         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
45         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
46         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
47         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
48         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
49         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
50
51         // nexposee positions of windows (they are the scale transformation
52         // centers, NOT the actual positions of the windows!)
53         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
54         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
55         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
56         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
57         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
58
59         // mouse
60         SKINSTRING(GFX_CURSOR, "cursor");
61         SKINVECTOR(SIZE_CURSOR, '32 32 0');
62         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
63         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
64
65         // general
66         SKINSTRING(GFX_BACKGROUND, "background");
67         SKINFLOAT(ALPHA_DISABLED, 0.2);
68         SKINFLOAT(ALPHA_BEHIND, 0.5);
69
70         // item: button
71         SKINSTRING(GFX_BUTTON, "button");
72         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
73         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
74         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
75         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
76         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
77
78         // item: campaign
79         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
80         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
81         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
82         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
83         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
84         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
85         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
86
87         // item: checkbox
88         SKINSTRING(GFX_CHECKBOX, "checkbox");
89         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
90         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
91         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
92         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
93
94         // item: credits list
95         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
96         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
97         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
98         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
99         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
100         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
101         SKINFLOAT(ROWS_CREDITS, 20);
102         SKINFLOAT(WIDTH_CREDITS, 0.5);
103
104         // item: crosshair button
105         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
106
107         // item: dialog
108         SKINSTRING(GFX_DIALOGBORDER, "border");
109         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
110         SKINFLOAT(MARGIN_TOP, 8);
111         SKINFLOAT(MARGIN_BOTTOM, 8);
112         SKINFLOAT(MARGIN_LEFT, 8);
113         SKINFLOAT(MARGIN_RIGHT, 8);
114         SKINFLOAT(MARGIN_COLUMNS, 4);
115         SKINFLOAT(MARGIN_ROWS, 4);
116
117         // item: input box
118         SKINSTRING(GFX_INPUTBOX, "inputbox");
119         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
120         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
121         SKINFLOAT(MARGIN_INPUTBOX, 0.02);
122
123         // item: list box
124         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
125         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
126
127         // item: map list
128         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
129         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
130         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
131         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
132         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
133         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
134
135         // item: nexposee
136         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
137
138         // item: player color button
139         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
140         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
141
142         // item: player name editor
143         SKINSTRING(GFX_CHARMAP, "charmap");
144         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
145
146         // item: radio button
147         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
148         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
149         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
150         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
151         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
152
153         // item: scrollbar
154         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
155         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
156         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
157         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
158         SKINFLOAT(WIDTH_SCROLLBAR, 16);
159
160         // item: server list
161         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.2);
162         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.5);
163         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
164         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
165         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
166         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.2);
167
168         // item: slider
169         SKINSTRING(GFX_SLIDER, "slider");
170         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
171         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
172         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
173         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
174         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
175         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
176         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
177 SKINEND