]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/menu/skin-customizables.inc
add extra types for big buttons (many dialogs now are broken!)
[divverent/nexuiz.git] / data / qcsrc / menu / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 while(<DATA>)
4 {
5         chomp;
6         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
7         {
8                 printf "%-31s %s\n", $1, $2;
9         }
10         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
11         {
12                 printf "//   uses \"$2\" images\n";
13         }
14         elsif(/^$/)
15         {
16                 print "\n";
17         }
18         elsif(/^\s+\/\/ (.*)$/)
19         {
20                 print "// $1\n";
21         }
22         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
23         {
24         }
25         else
26         {
27                 print "!!! $_\n";
28         }
29 }
30 __DATA__
31 #endif
32 SKINBEGIN
33         // font sizes (used for everything)
34         SKINFLOAT(FONTSIZE_NORMAL, 12);
35         SKINFLOAT(HEIGHT_NORMAL, 1.5);
36         SKINFLOAT(FONTSIZE_TITLE, 16);
37         SKINFLOAT(HEIGHT_TITLE, 1.5);
38         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
39
40         // the individual dialog background colors
41         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
42         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
43         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
44         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
45         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
46         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
47         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
48         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
49         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
50
51         // nexposee positions of windows (they are the scale transformation
52         // centers, NOT the actual positions of the windows!)
53         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
54         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
55         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
56         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
57         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
58
59         // mouse
60         SKINSTRING(GFX_CURSOR, "cursor");
61         SKINVECTOR(SIZE_CURSOR, '32 32 0');
62         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
63         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
64
65         // general
66         SKINSTRING(GFX_BACKGROUND, "background");
67         SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
68         SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
69         SKINFLOAT(ALPHA_DISABLED, 0.2);
70         SKINFLOAT(ALPHA_BEHIND, 0.5);
71         SKINFLOAT(ALPHA_TEXT, 0.7);
72
73         // item: button
74         SKINSTRING(GFX_BUTTON, "button");
75         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
76         SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
77         SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
78         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
79         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
80         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
81         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
82
83         // item: campaign
84         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
85         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
86         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
87         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
88         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
89         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
90         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
91
92         // item: checkbox
93         SKINSTRING(GFX_CHECKBOX, "checkbox");
94         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
95         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
96         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
97         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
98
99         // item: credits list
100         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
101         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
102         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
103         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
104         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
105         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
106         SKINFLOAT(ROWS_CREDITS, 20);
107         SKINFLOAT(WIDTH_CREDITS, 0.5);
108
109         // item: crosshair button
110         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
111
112         // item: dialog
113         SKINSTRING(GFX_DIALOGBORDER, "border");
114         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
115         SKINFLOAT(MARGIN_TOP, 8);
116         SKINFLOAT(MARGIN_BOTTOM, 8);
117         SKINFLOAT(MARGIN_LEFT, 8);
118         SKINFLOAT(MARGIN_RIGHT, 8);
119         SKINFLOAT(MARGIN_COLUMNS, 4);
120         SKINFLOAT(MARGIN_ROWS, 4);
121
122         // item: input box
123         SKINSTRING(GFX_INPUTBOX, "inputbox");
124         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
125         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
126         SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
127
128         // item: key grabber
129         SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
130         SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
131         SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
132         SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
133
134         // item: list box
135         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
136         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
137         SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
138         SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
139
140         // item: map list
141         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
142         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
143         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
144         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
145         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
146         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
147
148         // item: nexposee
149         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
150
151         // item: player color button
152         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
153         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
154
155         // item: player model
156         SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
157         SKINFLOAT(ALPHA_MODELTITLE, 1);
158
159         // item: player name editor
160         SKINSTRING(GFX_CHARMAP, "charmap");
161         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
162
163         // item: radio button
164         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
165         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
166         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
167         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
168         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
169
170         // item: scrollbar
171         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
172         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
173         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
174         SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
175         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
176         SKINFLOAT(WIDTH_SCROLLBAR, 16);
177
178         // item: server list
179         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
180         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
181         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
182         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
183         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
184         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
185
186         // item: slider
187         SKINSTRING(GFX_SLIDER, "slider");
188         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
189         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
190         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
191         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
192         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
193         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
194         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
195 SKINEND