]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/menu/skin-customizables.inc
bugfix target_spawn, and change docs to match it
[divverent/nexuiz.git] / data / qcsrc / menu / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 while(<DATA>)
4 {
5         chomp;
6         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
7         {
8                 printf "%-31s %s\n", $1, $2;
9         }
10         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
11         {
12                 printf "//   uses \"$2\" images\n";
13         }
14         elsif(/^$/)
15         {
16                 print "\n";
17         }
18         elsif(/^\s+\/\/ (.*)$/)
19         {
20                 print "// $1\n";
21         }
22         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
23         {
24         }
25         else
26         {
27                 print "!!! $_\n";
28         }
29 }
30 __DATA__
31 #endif
32 SKINBEGIN
33         // font sizes (used for everything)
34         SKINFLOAT(FONTSIZE_NORMAL, 12);
35         SKINFLOAT(HEIGHT_NORMAL, 1.5);
36         SKINFLOAT(FONTSIZE_TITLE, 16);
37         SKINFLOAT(HEIGHT_TITLE, 1.5);
38         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
39
40         // the individual dialog background colors
41         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
42         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
43         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
44         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
45         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
46         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
47         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
48         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
49         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
50         SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
51         SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
52
53         // nexposee positions of windows (they are the scale transformation
54         // centers, NOT the actual positions of the windows!)
55         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
56         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
57         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
58         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
59         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
60
61         // mouse
62         SKINSTRING(GFX_CURSOR, "cursor");
63         SKINVECTOR(SIZE_CURSOR, '32 32 0');
64         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
65         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
66
67         // general
68         SKINSTRING(GFX_BACKGROUND, "background");
69         SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
70         SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
71         SKINFLOAT(ALPHA_DISABLED, 0.2);
72         SKINFLOAT(ALPHA_BEHIND, 0.5);
73         SKINFLOAT(ALPHA_TEXT, 0.7);
74
75         // item: button
76         SKINSTRING(GFX_BUTTON, "button");
77         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
78         SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
79         SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
80         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
81         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
82         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
83         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
84
85         // item: campaign
86         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
87         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
88         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
89         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
90         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
91         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
92         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
93
94         // item: checkbox
95         SKINSTRING(GFX_CHECKBOX, "checkbox");
96         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
97         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
98         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
99         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
100
101         // item: credits list
102         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
103         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
104         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
105         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
106         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
107         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
108         SKINFLOAT(ROWS_CREDITS, 20);
109         SKINFLOAT(WIDTH_CREDITS, 0.5);
110
111         // item: crosshair button
112         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
113
114         // item: dialog
115         SKINSTRING(GFX_DIALOGBORDER, "border");
116         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
117         SKINFLOAT(MARGIN_TOP, 8);
118         SKINFLOAT(MARGIN_BOTTOM, 8);
119         SKINFLOAT(MARGIN_LEFT, 8);
120         SKINFLOAT(MARGIN_RIGHT, 8);
121         SKINFLOAT(MARGIN_COLUMNS, 4);
122         SKINFLOAT(MARGIN_ROWS, 4);
123         SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
124
125         // item: input box
126         SKINSTRING(GFX_INPUTBOX, "inputbox");
127         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
128         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
129         SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
130
131         // item: key grabber
132         SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
133         SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
134         SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
135         SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
136
137         // item: list box
138         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
139         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
140         SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
141         SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
142
143         // item: map list
144         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
145         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
146         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
147         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
148         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
149         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
150
151         // item: nexposee
152         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
153
154         // item: player color button
155         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
156         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
157
158         // item: player model
159         SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
160         SKINFLOAT(ALPHA_MODELTITLE, 1);
161
162         // item: player name editor
163         SKINSTRING(GFX_CHARMAP, "charmap");
164         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
165
166         // item: radio button
167         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
168         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
169         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
170         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
171         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
172
173         // item: scrollbar
174         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
175         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
176         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
177         SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
178         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
179         SKINFLOAT(WIDTH_SCROLLBAR, 16);
180
181         // item: server list
182         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
183         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
184         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
185         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
186         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
187         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
188         SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
189         SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
190
191         // item: slider
192         SKINSTRING(GFX_SLIDER, "slider");
193         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
194         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
195         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
196         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
197         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
198         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
199         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
200 SKINEND