]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/menu/menu.qc
skin selector by Ronan
[divverent/nexuiz.git] / data / qcsrc / menu / menu.qc
1 ///////////////////////////////////////////////
2 // Menu Source File
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
7
8 float mouseButtonsPressed;
9 vector menuMousePos;
10 float menuShiftState;
11 float menuPrevTime;
12 float menuAlpha;
13 float menuLogoAlpha;
14 float prevMenuAlpha;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
17 float menuMouseMode;
18
19 void SUB_Null() { };
20
21 void() m_init =
22 {
23         dprint_load();
24 }
25
26 void UpdateConWidthHeight()
27 {
28         float conwidth_s, conheight_s;
29         conwidth_s = conwidth;
30         conheight_s = conheight;
31         conwidth = cvar("vid_conwidth");
32         conheight = cvar("vid_conheight");
33         if(conwidth < 800)
34         {
35                 conheight *= 800 / conwidth;
36                 conwidth = 800;
37         }
38         if(conheight < 600)
39         {
40                 conwidth *= 600 / conheight;
41                 conheight = 600;
42         }
43         if(main)
44         {
45                 if(conwidth_s != conwidth || conheight_s != conheight)
46                 {
47                         draw_reset();
48                         main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
49                 }
50         }
51 }
52
53 void() m_init_delayed =
54 {
55         float fh, glob, n, i;
56         string s;
57
58         dprint_load();
59
60         menuInitialized = 0;
61         if(!preMenuInit())
62                 return;
63         menuInitialized = 1;
64         GameCommand_Init();
65
66         fh = -1;
67         if(cvar_string("menu_skin") != "")
68         {
69                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
70                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
71         }
72         if(fh < 0)
73         if(cvar_defstring("menu_skin") != "")
74         {
75                 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
76                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
77         }
78         if(fh < 0)
79         {
80                 draw_currentSkin = "gfx/menu/default";
81                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
82         }
83         draw_currentSkin = strzone(draw_currentSkin);
84         while((s = fgets(fh)))
85         {
86                 n = tokenize_sane(s);
87                 if(n >= 2)
88                         Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
89         }
90         fclose(fh);
91
92         glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
93         if(glob >= 0)
94         {
95                 n = search_getsize(glob);
96                 for(i = 0; i < n; ++i)
97                         precache_pic(search_getfilename(glob, i));
98                 search_end(glob);
99         }
100
101         draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
102
103         conwidth = conheight = -1;
104         draw_reset();
105         UpdateConWidthHeight();
106         main = spawnMainWindow(); main.configureMainWindow(main);
107         main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
108         main.focused = 1;
109         menuShiftState = 0;
110         menuMousePos = '0.5 0.5 0';
111
112         if(Menu_Active)
113                 m_display(); // delayed menu display
114 };
115
116 void(float key, float ascii) m_keyup =
117 {
118         if(!menuInitialized)
119                 return;
120         if(!Menu_Active)
121                 return;
122         draw_reset();
123         main.keyUp(main, key, ascii, menuShiftState);
124         if(key >= K_MOUSE1 && key <= K_MOUSE3)
125         {
126                 --mouseButtonsPressed;
127                 if(!mouseButtonsPressed)
128                         main.mouseRelease(main, menuMousePos);
129                 if(mouseButtonsPressed < 0)
130                 {
131                         mouseButtonsPressed = 0;
132                         print("Warning: released an already released button\n");
133                 }
134         }
135         if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
136         if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
137         if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
138 };
139
140 void(float key, float ascii) m_keydown =
141 {
142         if(!menuInitialized)
143                 return;
144         if(!Menu_Active)
145                 return;
146         if(keyGrabber)
147         {
148                 entity e;
149                 e = keyGrabber;
150                 keyGrabber = NULL;
151                 e.keyGrabbed(e, key, ascii);
152         }
153         else
154         {
155                 draw_reset();
156                 if(key >= K_MOUSE1 && key <= K_MOUSE3)
157                         if(!mouseButtonsPressed)
158                                 main.mousePress(main, menuMousePos);
159                 if(!main.keyDown(main, key, ascii, menuShiftState))
160                         if(key == K_ESCAPE)
161                                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
162                                         m_hide(); // disable menu on unhandled ESC
163         }
164         if(key >= K_MOUSE1 && key <= K_MOUSE3)
165         {
166                 ++mouseButtonsPressed;
167                 if(mouseButtonsPressed > 10)
168                 {
169                         mouseButtonsPressed = 10;
170                         print("Warning: pressed an already pressed button\n");
171                 }
172         }
173         if(key == K_ALT) menuShiftState |= S_ALT;
174         if(key == K_CTRL) menuShiftState |= S_CTRL;
175         if(key == K_SHIFT) menuShiftState |= S_SHIFT;
176 };
177
178 void(string img, float a) drawBackground =
179 {
180         vector sz;
181         vector isz;
182         sz = draw_PictureSize(img);
183         // keep aspect of image
184         if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
185         {
186                 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
187                 // match up the height
188                 isz_y = 1;
189                 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
190         }
191         else
192         {
193                 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
194                 // match up the width
195                 isz_x = 1;
196                 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
197         }
198         draw_Picture('0.5 0.5 0' - 0.5 * isz, img, isz, '1 1 1', a);
199 }
200
201 void() m_draw =
202 {
203         float t;
204         float realFrametime;
205
206         menuMouseMode = cvar("menu_mouse_absolute");
207
208         if(main)
209                 UpdateConWidthHeight();
210
211         if(!menuInitialized)
212         {
213                 // TODO draw an info image about this situation
214                 m_init_delayed();
215                 return;
216         }
217         if(!menuNotTheFirstFrame)
218         {
219                 menuNotTheFirstFrame = 1;
220                 if(Menu_Active)
221                 if(!cvar("menu_video_played"))
222                 {
223                         localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
224                         menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
225                 }
226         }
227
228         t = gettime();
229         realFrametime = frametime = min(0.2, t - menuPrevTime);
230         menuPrevTime = t;
231         time += frametime;
232
233         t = cvar("menu_slowmo");
234         if(t)
235         {
236                 frametime *= t;
237                 realFrametime *= t;
238         }
239         else
240                 t = 1;
241
242         if(Menu_Active)
243         {
244                 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
245                         setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
246                 else
247                         m_hide();
248         }
249
250         if(cvar("cl_capturevideo"))
251                 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
252
253         dprint_load();
254         gamestatus = 0;
255         if(isserver())
256                 gamestatus = gamestatus | GAME_ISSERVER;
257         if(clientstate() == CS_CONNECTED)
258                 gamestatus = gamestatus | GAME_CONNECTED;
259         if(cvar("developer"))
260                 gamestatus = gamestatus | GAME_DEVELOPER;
261
262         prevMenuAlpha = menuAlpha;
263         if(Menu_Active)
264         {
265                 if(menuAlpha == 0 && menuLogoAlpha < 2)
266                 {
267                         menuLogoAlpha = menuLogoAlpha + frametime * 2;
268                 }
269                 else
270                 {
271                         menuAlpha = min(1, menuAlpha + frametime * 5);
272                         menuLogoAlpha = 2;
273                 }
274         }
275         else
276         {
277                 menuAlpha = max(0, menuAlpha - frametime * 5);
278                 menuLogoAlpha = 2;
279         }
280
281         draw_reset();
282
283         if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
284         {
285                 if(menuLogoAlpha > 0)
286                 {
287                         drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1));
288                         if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
289                         {
290                                 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
291                                 draw_drawMousePointer(menuMousePos);
292                                 draw_alpha = 1;
293                         }
294                 }
295         }
296         else if(SKINALPHA_BACKGROUND_INGAME)
297         {
298                 if(menuAlpha > 0)
299                         drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME);
300         }
301
302         draw_reset();
303         preMenuDraw();
304         draw_reset();
305
306         if(menuAlpha <= 0)
307         {
308                 if(prevMenuAlpha > 0)
309                         main.initializeDialog(main, main.firstChild);
310                 draw_reset();
311                 postMenuDraw();
312                 return;
313         }
314
315         draw_alpha *= menuAlpha;
316
317         if(menuMouseMode)
318         {
319                 vector newMouse;
320                 newMouse = globalToBoxSize(getmousepos(), draw_scale);
321                 if(newMouse != '0 0 0')
322                         if(newMouse != menuMousePos)
323                         {
324                                 menuMousePos = newMouse;
325                                 if(mouseButtonsPressed)
326                                         main.mouseDrag(main, menuMousePos);
327                                 else
328                                         main.mouseMove(main, menuMousePos);
329                         }
330         }
331         else
332         {
333                 if(frametime > 0)
334                 {
335                         vector dMouse;
336                         dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
337                         if(dMouse != '0 0 0')
338                         {
339                                 dMouse = globalToBoxSize(dMouse, draw_scale);
340                                 menuMousePos += dMouse * cvar("menu_mouse_speed");
341                                 menuMousePos_x = bound(0, menuMousePos_x, 1);
342                                 menuMousePos_y = bound(0, menuMousePos_y, 1);
343                                 if(mouseButtonsPressed)
344                                         main.mouseDrag(main, menuMousePos);
345                                 else
346                                         main.mouseMove(main, menuMousePos);
347                         }
348                 }
349         }
350         main.draw(main);
351         draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
352
353         draw_drawMousePointer(menuMousePos);
354
355         draw_reset();
356         postMenuDraw();
357
358         frametime = 0;
359 };
360
361 void() m_display =
362 {
363         Menu_Active = true;
364         setkeydest(KEY_MENU);
365         setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
366
367         if(!menuInitialized)
368                 return;
369
370         if(mouseButtonsPressed)
371                 main.mouseRelease(main, menuMousePos);
372         mouseButtonsPressed = 0;
373
374         main.focusEnter(main);
375         main.showNotify(main);
376 };
377
378 void() m_hide =
379 {
380         Menu_Active = false;
381         setkeydest(KEY_GAME);
382         setmousetarget(MT_CLIENT);
383
384         if(!menuInitialized)
385                 return;
386
387         main.focusLeave(main);
388         main.hideNotify(main);
389 };
390
391 void() m_toggle =
392 {
393         if(Menu_Active)
394                 m_hide();
395         else
396                 m_display();
397 };
398
399 void() m_shutdown =
400 {
401         entity e;
402
403         m_hide();
404         for(e = NULL; (e = nextent(e)) != NULL; )
405         {
406                 if(e.destroy)
407                         e.destroy(e);
408         }
409 };
410
411 void(string itemname) m_goto =
412 {
413         entity e;
414         if(!menuInitialized)
415                 return;
416         if(itemname == "") // this can be called by GameCommand
417         {
418                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
419                         m_hide();
420                 else
421                 {
422                         main.initializeDialog(main, main.firstChild);
423                         m_display();
424                 }
425         }
426         else
427         {
428                 e = findstring(NULL, name, itemname);
429                 if(e && e.parent == main)
430                 {
431                         m_hide();
432                         main.initializeDialog(main, e);
433                         m_display();
434                 }
435         }
436 }
437
438 void() m_goto_skin_selector =
439 {
440         if(!menuInitialized)
441                 return;
442         // TODO add code to switch back to the skin selector (no idea how to do it now)
443         m_hide();
444         //main.initializeDialog(main, main.firstChild);
445         //main.firstChild.setFocus(main.firstChild, findstring(NULL, name, "__skinselect_window"));
446         m_display();
447 }