2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
12 ENDCLASS(NexuizServerCreateTab)
13 entity makeNexuizServerCreateTab();
18 entity makeNexuizServerCreateTab()
21 me = spawnNexuizServerCreateTab();
22 me.configureDialog(me);
25 void fillNexuizServerCreateTab(entity me)
30 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
32 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
33 if(e.checked) e0 = NULL;
34 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
35 if(e.checked) e0 = NULL;
36 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
37 if(e.checked) e0 = NULL;
38 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_runematch", "Rune"));
39 if(e.checked) e0 = NULL;
40 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
41 if(e.checked) e0 = NULL;
42 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
43 if(e.checked) e0 = NULL;
44 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
45 if(e.checked) e0 = NULL;
46 me.TD(me, 1, me.columns / 9, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
47 if(e.checked) e0 = NULL;
55 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
57 me.gotoXY(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
58 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Time limit:"));
59 me.TD(me, 1, 2, e = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override"));
61 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Point limit:"));
62 me.checkboxFraglimit = e;
63 me.TD(me, 1, 2, e = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override"));
64 me.sliderFraglimit = e;
66 me.gotoXY(me, me.rows - 1, 0);
67 me.TD(me, 1, me.columns, e = makeNexuizButton("Start!", '0 0 0'));
69 me.gameTypeChangeNotify(me);
72 void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar)
74 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
78 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
80 // tell the map list to update
83 gt = MapInfo_CurrentGametype();
84 e = me.sliderFraglimit;
85 l = me.checkboxFraglimit;
88 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_ctf_capture_limit"); break;
89 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
90 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
91 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
92 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
93 default: GameType_ConfigureSliders(e, l, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
95 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures());
96 print(ftos(MapInfo_count), " maps\n");