2 CLASS(Label) EXTENDS(Item)
3 METHOD(Label, configureLabel, void(entity, string, float, float))
4 METHOD(Label, draw, void(entity))
5 METHOD(Label, resizeNotify, void(entity, vector, vector, vector, vector))
6 METHOD(Label, setText, void(entity, string))
7 ATTRIB(Label, text, string, "Big Red Button")
8 ATTRIB(Label, fontSize, float, 8)
9 ATTRIB(Label, align, float, 0.5)
10 ATTRIB(Label, keepspaceLeft, float, 0) // for use by subclasses (radiobuttons for example)
11 ATTRIB(Label, keepspaceRight, float, 0)
12 ATTRIB(Label, realFontSize, vector, '0 0 0')
13 ATTRIB(Label, realOrigin, vector, '0 0 0')
18 void setTextLabel(entity me, string txt)
21 me.realOrigin_x = me.align * (1 - me.realFontSize_x * draw_TextWidth(me.text));
23 void resizeNotifyLabel(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
25 // absSize_y is height of label
26 me.realFontSize_y = me.fontSize / absSize_y;
27 me.realFontSize_x = me.fontSize / absSize_x;
28 me.realOrigin_x = me.align * (1 - me.keepspaceLeft - me.keepspaceRight - me.realFontSize_x * draw_TextWidth(me.text)) + me.keepspaceLeft;
29 me.realOrigin_y = 0.5 * (1 - me.realFontSize_y);
31 void configureLabelLabel(entity me, string txt, float sz, float algn)
37 void drawLabel(entity me)
39 draw_Text(me.realOrigin, me.text, me.realFontSize, '0 0 0', 1);