1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
25 if (vlen(player.origin - spot.origin) < 100)
27 player = player.chain;
31 if (spawn_goodspots >= badspotnum)
33 spawn_badspots = spawn_badspots + 1;
37 if (spawn_goodspots >= goodspotnum)
39 spawn_goodspots = spawn_goodspots + 1;
41 spot = find(spot, classname, "info_player_deathmatch");
46 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
48 local entity best, spot, player;
49 local float bestrating, rating;
51 bestrating = -1000000;
60 rating = min(rating, vlen(player.origin - spot.origin));
61 player = player.chain;
63 rating = rating + random() * 16;
64 if (bestrating < rating)
69 spot = find(spot, classname, "info_player_deathmatch");
78 Finds a point to respawn
81 entity SelectSpawnPoint (float anypoint)
83 local entity spot, firstspot, playerlist;
86 spot = find (world, classname, "testplayerstart");
90 spotname = "info_player_deathmatch";
92 if(!anypoint && cvar("g_ctf") )
94 if(self.team == 5)//4)
95 spotname = "info_player_team1";
96 if(self.team == 14)//13)
97 spotname = "info_player_team2";
98 if(self.team == 4)//3)
99 spotname = "info_player_team3";
100 if(self.team == 13)//12)
101 spotname = "info_player_team4";
104 playerlist = findchain(classname, "player");
105 firstspot = find(world, classname, spotname);
106 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
107 // first check if there are ANY good spots
108 if (spawn_goodspots > 0)
110 // good spots exist, there is 50/50 chance of choosing a random good
111 // spot or the furthest spot
112 // (this means that roughly every other spawn will be furthest, so you
113 // usually won't get fragged at spawn twice in a row)
115 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
117 spot = Spawn_FurthestPoint(firstspot, playerlist);
121 // no good spots exist, pick a random bad spot
122 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
128 error ("PutClientInServer: no start points on level");
129 else // try again with deathmatch spots
130 spot = SelectSpawnPoint(TRUE);
140 Checks if the argument string can be a valid playermodel.
141 Returns a valid one in doubt.
144 string CheckPlayerModel(string plyermodel) {
145 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
147 /* Possible Fixme: Check if server can open the model?
148 This would kill custom models, however. */
157 putting a client as observer in the server
160 void PutObserverInServer (void)
163 spot = SelectSpawnPoint (FALSE);
164 RemoveGrapplingHook(self); // Wazat's Grappling Hook
167 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
168 else if(self.killcount != -666)
169 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
171 self.classname = "observer";
173 self.takedamage = DAMAGE_NO;
174 self.solid = SOLID_NOT;
175 self.movetype = MOVETYPE_NOCLIP;
176 self.armorvalue = 666;
178 self.armorvalue = cvar("g_balance_armor_start");
179 self.pauserotarmor_finished = 0;
180 self.pauserothealth_finished = 0;
181 self.pauseregen_finished = 0;
182 self.damageforcescale = 0;
191 self.pain_finished = 0;
192 self.strength_finished = 0;
193 self.invincible_finished = 0;
195 self.vote_finished = 0;
196 self.think = SUB_Null;
200 self.deadflag = DEAD_NO;
201 self.angles = spot.angles;
203 self.fixangle = TRUE;
205 self.view_ofs = PL_VIEW_OFS;
206 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
207 self.oldorigin = self.origin;
212 self.weaponmodel = "";
213 self.weaponframe = 0;
214 self.weaponentity = world;
215 self.killcount = -666;
218 //stuffcmd(self, "set viewsize 120 \n");
219 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
227 Called when a client spawns in the server
230 void PutClientInServer (void)
232 // player is dead and becomes observer
233 if(cvar("g_lms") && self.frags < 1)
234 self.classname = "observer";
236 if(self.classname == "player") {
239 spot = SelectSpawnPoint (FALSE);
241 RemoveGrapplingHook(self); // Wazat's Grappling Hook
243 self.classname = "player";
244 self.iscreature = TRUE;
245 self.movetype = MOVETYPE_WALK;
246 self.solid = SOLID_SLIDEBOX;
247 self.flags = FL_CLIENT;
248 self.takedamage = DAMAGE_AIM;
250 self.health = cvar("g_balance_health_start");
251 self.armorvalue = cvar("g_balance_armor_start");
252 self.pauserotarmor_finished = time + 10;
253 self.pauserothealth_finished = time + 10;
254 self.pauseregen_finished = 0;
255 self.damageforcescale = 2;
264 self.pain_finished = 0;
265 self.strength_finished = 0;
266 self.invincible_finished = 0;
268 //self.speed_finished = 0;
269 //self.slowmo_finished = 0;
270 self.vote_finished = 0;
271 // players have no think function
272 self.think = SUB_Null;
279 self.deadflag = DEAD_NO;
281 self.angles = spot.angles;
283 self.angles_z = 0; // never spawn tilted even if the spot says to
284 self.fixangle = TRUE; // turn this way immediately
285 self.velocity = '0 0 0';
286 self.avelocity = '0 0 0';
287 self.punchangle = '0 0 0';
288 self.punchvector = '0 0 0';
289 self.oldvelocity = self.velocity;
293 if(cvar("sv_defaultcharacter") == 1) {
294 local string defaultmodel;
295 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
297 precache_model (defaultmodel);
298 setmodel (self, defaultmodel);
299 self.skin = stof(cvar_string("sv_defaultplayerskin"));
301 self.playermodel = CheckPlayerModel(self.playermodel);
303 precache_model (self.playermodel);
304 setmodel (self, self.playermodel);
305 self.skin = stof(self.playerskin);
310 self.view_ofs = PL_VIEW_OFS;
311 setsize (self, PL_MIN, PL_MAX);
312 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
313 // don't reset back to last position, even if new position is stuck in solid
314 self.oldorigin = self.origin;
318 self.ammo_shells = cvar("g_lms_start_ammo_shells");
319 self.ammo_nails = cvar("g_lms_start_ammo_nails");
320 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
321 self.ammo_cells = cvar("g_lms_start_ammo_cells");
323 else if (cvar("g_use_ammunition")) {
324 self.ammo_shells = cvar("g_start_ammo_shells");
325 self.ammo_nails = cvar("g_start_ammo_nails");
326 self.ammo_rockets = cvar("g_start_ammo_rockets");
327 self.ammo_cells = cvar("g_start_ammo_cells");
329 self.ammo_shells = 999;
330 self.ammo_nails = 999;
331 self.ammo_rockets = 999;
332 self.ammo_cells = 999;
336 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
338 self.items = self.items | IT_LASER;
339 self.switchweapon = WEP_LASER;
341 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
343 self.items = self.items | IT_SHOTGUN;
344 self.switchweapon = WEP_SHOTGUN;
346 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
348 self.items = self.items | IT_UZI;
349 self.switchweapon = WEP_UZI;
351 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
353 self.items = self.items | IT_GRENADE_LAUNCHER;
354 self.switchweapon = WEP_GRENADE_LAUNCHER;
356 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
358 self.items = self.items | IT_ELECTRO;
359 self.switchweapon = WEP_ELECTRO;
361 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
363 self.items = self.items | IT_CRYLINK;
364 self.switchweapon = WEP_CRYLINK;
366 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
368 self.items = self.items | IT_NEX;
369 self.switchweapon = WEP_NEX;
371 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
373 self.items = self.items | IT_HAGAR;
374 self.switchweapon = WEP_HAGAR;
376 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
378 self.items = self.items | IT_ROCKET_LAUNCHER;
379 self.switchweapon = WEP_ROCKET_LAUNCHER;
382 if(cvar("g_instagib"))
385 self.switchweapon = WEP_NEX;
386 self.ammo_cells = 999;
389 if(cvar("g_rocketarena"))
391 self.items = IT_ROCKET_LAUNCHER;
392 self.switchweapon = WEP_ROCKET_LAUNCHER;
393 self.ammo_rockets = 999;
396 if(cvar("g_minstagib"))
401 self.switchweapon = WEP_NEX;
402 self.ammo_cells = cvar("g_minstagib_ammo_start");
404 self.jump_interval = time;
407 self.event_damage = PlayerDamage;
409 self.statdraintime = time + 5;
410 self.button0 = self.button1 = self.button2 = self.button3 = 0;
412 if(self.frags == -666 && self.killcount == -666) {
421 CL_SpawnWeaponentity();
423 //stuffcmd(self, "chase_active 0");
424 //stuffcmd(self, "set viewsize $tmpviewsize \n");
425 } else if(self.classname == "observer") {
426 PutObserverInServer ();
435 void SetNewParms (void)
445 void SetChangeParms (void)
454 Called when a client types 'kill' in the console
457 void ClientKill (void)
459 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
466 Called when a client connects to the server
469 string ColoredTeamName(float t);
470 //void dom_player_join_team(entity pl);
471 void ClientConnect (void)
473 self.classname = "player_joining";
475 //if(cvar("g_domination"))
476 // dom_player_join_team(self);
478 //JoinBestTeam(self, FALSE);
479 if(cvar("teamplay")) stuffcmd(self,"menu_showteamselect\n");
482 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
483 self.classname = "observer";
485 self.classname = "player";
488 //stuffcmd(self, "set tmpviewsize $viewsize \n");
490 bprint ("^4",self.netname);
491 bprint ("^4 connected");
493 if(cvar("g_domination") || cvar("g_ctf"))
495 bprint(" and joined the ");
496 bprint(ColoredTeamName(self.team));
501 self.welcomemessage_time = time + cvar("welcome_message_time");
502 self.welcomemessage_time2 = 0;
504 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
505 // send prediction settings to the client
506 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
507 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
508 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
509 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
510 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
511 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
512 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
513 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
514 // Wazat's grappling hook
515 SetGrappleHookBindings();
517 // get autoswitch state from player
518 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
519 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
521 // get version info from player
522 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
526 self.frags = cvar("fraglimit");
527 // no fraglimit was set, so player gets 999 lives
531 // disallow player to join after the worst player has lost g_lms_last_join lives
532 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
533 if((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime"))
538 else if(cvar("fraglimit") > lms_lowest_lives)
540 self.frags = lms_lowest_lives;
550 Called when a client disconnects from the server
553 .entity chatbubbleentity;
554 void ClientDisconnect (void)
556 bprint ("^4",self.netname);
557 bprint ("^4 disconnected\n");
559 if (self.chatbubbleentity)
561 remove (self.chatbubbleentity);
562 self.chatbubbleentity = world;
565 // decrease player count for lms
567 // player was dead, decrease dead count
568 if(cvar("g_lms") && self.frags < 1)
570 //stuffcmd(self, "set viewsize $tmpviewsize \n");
574 void() ChatBubbleThink =
576 self.nextthink = time;
577 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
582 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
583 if (self.owner.buttonchat && !self.owner.deadflag)
584 self.model = self.mdl;
589 void() UpdateChatBubble =
591 if (!self.modelindex)
593 // spawn a chatbubble entity if needed
594 if (!self.chatbubbleentity)
596 self.chatbubbleentity = spawn();
597 self.chatbubbleentity.owner = self;
598 self.chatbubbleentity.exteriormodeltoclient = self;
599 self.chatbubbleentity.think = ChatBubbleThink;
600 self.chatbubbleentity.nextthink = time;
601 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
602 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
603 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
604 self.chatbubbleentity.model = "";
608 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
609 // added to the model skins
610 /*void() UpdateColorModHack =
613 c = self.clientcolors & 15;
614 // LordHavoc: only bothering to support white, green, red, yellow, blue
615 if (teamplay == 0) self.colormod = '0 0 0';
616 else if (c == 0) self.colormod = '1.00 1.00 1.00';
617 else if (c == 3) self.colormod = '0.10 1.73 0.10';
618 else if (c == 4) self.colormod = '1.73 0.10 0.10';
619 else if (c == 12) self.colormod = '1.22 1.22 0.10';
620 else if (c == 13) self.colormod = '0.10 0.10 1.73';
621 else self.colormod = '1 1 1';
624 void UpdatePlayerColors () {
625 if(self.weaponentity) {
626 self.weaponentity.colormap = self.colormap;
627 self.exteriorweaponentity.colormap = self.colormap;
634 When you press the jump key
637 void PlayerJump (void)
641 mjumpheight = cvar("g_balance_jumpheight");
642 if (self.waterlevel >= 2)
644 if (self.watertype == CONTENT_WATER)
645 self.velocity_z = 200;
646 else if (self.watertype == CONTENT_SLIME)
647 self.velocity_z = 80;
649 self.velocity_z = 50;
655 if (!(self.flags & FL_ONGROUND))
658 if (!(self.flags & FL_JUMPRELEASED))
661 if(cvar("g_runematch"))
663 if(self.runes & RUNE_SPEED)
665 if(self.runes & CURSE_SLOW)
666 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
668 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
670 else if(self.runes & CURSE_SLOW)
672 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
676 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
678 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
681 self.velocity_z = self.velocity_z + mjumpheight;
682 self.oldvelocity_z = self.velocity_z;
684 self.flags = self.flags - FL_ONGROUND;
685 self.flags = self.flags - FL_JUMPRELEASED;
688 void() CheckWaterJump =
690 local vector start, end;
692 // check for a jump-out-of-water
693 makevectors (self.angles);
695 start_z = start_z + 8;
697 normalize(v_forward);
698 end = start + v_forward*24;
699 traceline (start, end, TRUE, self);
700 if (trace_fraction < 1)
702 start_z = start_z + self.maxs_z - 8;
703 end = start + v_forward*24;
704 self.movedir = trace_plane_normal * -50;
705 traceline (start, end, TRUE, self);
706 if (trace_fraction == 1)
707 { // open at eye level
708 self.flags = self.flags | FL_WATERJUMP;
709 self.velocity_z = 225;
710 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
711 self.teleport_time = time + 2; // safety net
724 void player_powerups (void)
726 if (cvar("g_minstagib"))
728 self.effects = EF_FULLBRIGHT;
729 if (self.items & IT_STRENGTH)
731 self.effects = EF_NODRAW;
732 if (time > self.strength_finished)
734 self.items = self.items - (self.items & IT_STRENGTH);
735 sprint(self, "^3Invisibility has worn off\n");
740 if (time < self.strength_finished)
742 self.items = self.items | IT_STRENGTH;
743 sprint(self, "^3You are invisible\n");
747 if (self.items & IT_INVINCIBLE)
749 if (time > self.invincible_finished)
751 self.items = self.items - (self.items & IT_INVINCIBLE);
752 sprint(self, "^3Speed has worn off\n");
757 if (time < self.invincible_finished)
759 self.items = self.items | IT_INVINCIBLE;
760 sprint(self, "^3You are on speed\n");
766 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
767 if (self.items & IT_STRENGTH)
769 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
770 if (time > self.strength_finished)
772 self.items = self.items - (self.items & IT_STRENGTH);
773 sprint(self, "^3Strength has worn off\n");
778 if (time < self.strength_finished)
780 self.items = self.items | IT_STRENGTH;
781 sprint(self, "^3Strength infuses your weapons with devestating power\n");
784 if (self.items & IT_INVINCIBLE)
786 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
787 if (time > self.invincible_finished)
789 self.items = self.items - (self.items & IT_INVINCIBLE);
790 sprint(self, "^3Shield has worn off\n");
795 if (time < self.invincible_finished)
797 self.items = self.items | IT_INVINCIBLE;
798 sprint(self, "^3Shield surrounds you\n");
802 if (cvar("g_fullbrightplayers"))
803 self.effects = EF_FULLBRIGHT;
807 void player_regen (void)
809 float maxh, maxa, max_mod, regen_mod, rot_mod;
810 maxh = cvar("g_balance_health_stable");
811 maxa = cvar("g_balance_armor_stable");
813 if (cvar("g_minstagib"))
820 if(cvar("g_runematch"))
822 max_mod = regen_mod = rot_mod = 1;
823 if (self.runes & RUNE_REGEN)
825 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
827 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
828 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
832 regen_mod = cvar("g_balance_rune_regen_regenrate");
833 max_mod = cvar("g_balance_rune_regen_hpmod");
836 else if (self.runes & CURSE_VENOM)
838 max_mod = cvar("g_balance_curse_venom_hpmod");
839 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
840 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
842 rot_mod = cvar("g_balance_curse_venom_rotrate");
843 //if (!self.runes & RUNE_REGEN)
844 // rot_mod = cvar("g_balance_curse_venom_rotrate");
846 maxh = maxh * max_mod;
847 //maxa = maxa * max_mod;
849 if (time > self.pauserotarmor_finished)
851 if (self.armorvalue > maxa)
852 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
854 if (time > self.pauserothealth_finished)
856 if (self.health > maxh)
857 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
859 if (time > self.pauseregen_finished)
861 if (self.health < maxh)
862 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
863 if (self.armorvalue < maxa)
864 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
869 if (time > self.pauserothealth_finished)
870 if (self.health > maxh)
871 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
872 if (time > self.pauserotarmor_finished)
873 if (self.armorvalue > maxa)
874 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
875 if (time > self.pauseregen_finished)
877 if (self.health < maxh)
878 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
879 if (self.armorvalue < maxa)
880 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
886 ======================
887 spectate mode routines
888 ======================
890 void SpectateCopy(entity spectatee) {
891 self.armortype = spectatee.armortype;
892 self.armorvalue = spectatee.armorvalue;
893 self.currentammo = spectatee.currentammo;
894 self.effects = spectatee.effects;
895 self.health = spectatee.health;
897 self.items = spectatee.items;
898 self.punchangle = spectatee.punchangle;
899 self.view_ofs = spectatee.view_ofs;
900 self.v_angle = spectatee.v_angle;
901 self.viewzoom = spectatee.viewzoom;
902 setorigin(self, spectatee.origin);
903 setsize(self, spectatee.mins, spectatee.maxs);
906 void SpectateUpdate() {
907 if (self != self.enemy) {
908 SpectateCopy(self.enemy);
910 WriteByte(MSG_ONE, SVC_SETANGLE);
911 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
912 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
913 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
917 float SpectateNext() {
918 other = find(self.enemy, classname, "player");
920 other = find(other, classname, "player");
925 if(self.enemy.classname == "player") {
927 WriteByte(MSG_ONE, SVC_SETVIEW);
928 WriteEntity(MSG_ONE, self.enemy);
929 //stuffcmd(self, "set viewsize $tmpviewsize \n");
941 Called every frame for each client before the physics are run
944 void PlayerPreThink (void)
946 if(self.classname == "player") {
951 // if(self.netname == "Wazat")
952 // bprint(strcat(self.classname, "\n"));
956 if (intermission_running)
958 IntermissionThink (); // otherwise a button could be missed between
959 return; // the think tics
962 if (self.deadflag != DEAD_NO)
966 if (self.deadflag == DEAD_DYING)
968 if (time > self.dead_time)
969 self.deadflag = DEAD_DEAD;
971 else if (self.deadflag == DEAD_DEAD)
973 if (!self.button0 && !self.button2 && !self.button3)
974 self.deadflag = DEAD_RESPAWNABLE;
976 else if (self.deadflag == DEAD_RESPAWNABLE)
983 cvar("g_forced_respawn"))
994 self.view_ofs = PL_CROUCH_VIEW_OFS;
995 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1002 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1003 if (!trace_startsolid)
1005 self.crouch = FALSE;
1006 self.view_ofs = PL_VIEW_OFS;
1007 setsize (self, PL_MIN, PL_MAX);
1012 if(cvar("sv_defaultcharacter") == 1) {
1013 local string defaultmodel;
1014 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1016 if (defaultmodel != self.model)
1020 precache_model (defaultmodel);
1021 setmodel (self, defaultmodel);
1022 setsize (self, m1, m2);
1025 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1026 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1028 if (self.playermodel != self.model)
1030 self.playermodel = CheckPlayerModel(self.playermodel);
1033 precache_model (self.playermodel);
1034 setmodel (self, self.playermodel);
1035 setsize (self, m1, m2);
1038 if (self.skin != stof(self.playerskin))
1039 self.skin = stof(self.playerskin);
1041 // Savage: Check for nameless players
1042 if (strlen(self.netname) < 1) {
1043 self.netname = "Player";
1044 stuffcmd(self, "name Player\n");
1047 GrapplingHookFrame();
1051 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1053 if (cvar("g_minstagib") && self.button3)
1055 if (self.jump_interval <= (time + 0.1))
1057 self.jump_interval = time + 1;
1058 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1061 else if (self.viewzoom > 0.4)
1062 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1064 else if (self.viewzoom < 1.0)
1065 self.viewzoom = min (1.0, self.viewzoom + frametime);
1071 self.flags = self.flags | FL_JUMPRELEASED;
1073 if (self.vote_finished > 0 // this player has called a vote
1074 && time > self.vote_finished) // time is up
1083 //self.angles_y=self.v_angle_y + 90; // temp
1085 if (self.waterlevel == 2)
1088 //if (TetrisPreFrame()) return;
1089 } else if(self.classname == "observer") {
1091 if (self.flags & FL_JUMPRELEASED) {
1093 if(!cvar("teamplay")) {
1094 self.flags = self.flags & !FL_JUMPRELEASED;
1095 self.classname = "player";
1097 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1098 PutClientInServer();
1099 centerprint(self,"");
1102 self.flags = self.flags & !FL_JUMPRELEASED;
1103 stuffcmd(self,"menu_showteamselect\n");
1106 } else if(self.button0) {
1107 self.flags = self.flags & !FL_JUMPRELEASED;
1108 if(SpectateNext() == 1) {
1109 self.classname = "spectator";
1113 if (!(self.button0 || self.button2)) {
1114 self.flags = self.flags | FL_JUMPRELEASED;
1117 if(cvar("g_lms") && self.frags == 0)
1118 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1119 else if(cvar("g_lms") && self.frags == -1)
1120 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1122 PrintWelcomeMessage(self);
1123 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1124 } else if(self.classname == "spectator") {
1126 if (self.flags & FL_JUMPRELEASED) {
1128 self.flags = self.flags & !FL_JUMPRELEASED;
1129 if(SpectateNext() == 1) {
1130 self.classname = "spectator";
1132 self.classname = "observer";
1134 WriteByte(MSG_ONE, SVC_SETVIEW);
1135 WriteEntity(MSG_ONE, self);
1136 PutClientInServer();
1138 } else if (self.button3) {
1139 self.flags = self.flags & !FL_JUMPRELEASED;
1140 self.classname = "observer";
1142 WriteByte(MSG_ONE, SVC_SETVIEW);
1143 WriteEntity(MSG_ONE, self);
1144 PutClientInServer();
1149 if (!(self.button0 || self.button3)) {
1150 self.flags = self.flags | FL_JUMPRELEASED;
1153 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1163 Called every frame for each client after the physics are run
1166 void PlayerPostThink (void)
1168 if(self.classname == "player") {
1169 CheckRules_Player();
1171 UpdatePlayerColors();
1172 if (self.deadflag == DEAD_NO)
1175 if (intermission_running)
1176 return; // intermission or finale
1178 //PrintWelcomeMessage(self);
1179 //if (TetrisPostFrame()) return;
1180 } else if (self.classname == "observer") {
1182 } else if (self.classname == "spectator") {