]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
LMS works!
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 vector sbar_fontsize;
10 float sbar_alpha_fg;
11 float sbar_hudselector;
12 /*
13 entity sortedPlayers;
14 entity sortedTeams;
15
16 .float sb_frags;
17 .float sb_team;
18 .float sb_player;
19 .float sb_caps;
20 */
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
23
24 entity team1, team2, team3, team4, teamspec;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void MapVote_Draw();
29 void Sbar_FinaleOverlay()
30 {
31         /*vector pos;
32         pos_x = (vid_conwidth - 1)/2;
33         pos_y = 16;
34         pos_z = 0;*/
35         
36         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37         
38         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
39         MapVote_Draw();
40 }
41
42 void Sbar_DrawWeapon(float nr, float fade, float active)
43 {
44         vector pos, vsize, color;
45         float value;
46         
47         value = (active) ? 1 : 0.6;
48         color_x = color_y = color_z = value;
49         
50         if(sbar_hudselector == 1)
51         {
52                 // width = 300, height = 100
53                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
54                 
55                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56                 pos_y = (vid_conheight - w_height);
57                 pos_z = 0;
58                 vsize_x = w_width;
59                 vsize_y = w_height;
60                 vsize_z = 0;
61                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
62                 pos_x += w_space;
63                 pos_y += w_space;
64                 vsize_x = font_size;
65                 vsize_y = font_size;
66                 vsize_z = 0;
67                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
68
69         }
70         else
71         {
72                 // width = 300, height = 100
73                 const float w2_width = 300, w2_height = 100, w2_space = 10;
74                 const float w2_scale = 0.4;
75
76                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
78                 pos_z = 0;
79                 vsize_x = w2_width * w2_scale;
80                 vsize_y = w2_height * w2_scale;
81                 vsize_z = 0;
82                 
83                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
84         }
85 }
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
87 {
88         float l, i;
89         string str, tmp;
90         float minus;
91         vector vsize;
92
93         vsize_x = vsize_y = lettersize;
94         vsize_z = 0;
95
96         if(num < 0)
97         {
98                 minus = true;
99                 num = -num;
100                 pos_x -= lettersize;
101         } else
102                 minus = false;
103         
104         if(digits < 0)
105         {
106                 tmp = ftos(num);
107                 digits = -digits;
108                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
109         } else
110                 str = ftos(num);
111         
112         l = strlen(str);
113
114         if(l > digits)
115         {
116                 str = substring(str, l-digits, 999);
117                 l = strlen(str);
118         } else if(l < digits)
119                 pos_x += (digits-l) * lettersize;
120
121         if(minus)
122         {
123                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
124                 pos_x += lettersize;
125         }
126
127         for(i = 0; i < l; ++i)
128         {
129                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
130                 pos_x += lettersize;
131         }
132 }
133
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
136 {
137         float i, f, primary_prio, secondary_prio;
138
139         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140         for(i = 0; i < MAX_SCORE; ++i)
141         {
142                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f == SFL_SORT_PRIO_PRIMARY)
144                         ps_primary = i;
145                 if(f == SFL_SORT_PRIO_SECONDARY)
146                         ps_secondary = i;
147         }
148         if(ps_secondary == -1)
149                 ps_secondary = ps_primary;
150         
151         for(i = 0; i < MAX_TEAMSCORE; ++i)
152         {
153                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154                 if(f == SFL_SORT_PRIO_PRIMARY)
155                         ts_primary = i;
156                 if(f == SFL_SORT_PRIO_SECONDARY)
157                         ts_secondary = i;
158         }
159         if(ts_secondary == -1)
160                 ts_secondary = ts_primary;
161
162         Cmd_Sbar_SetFields(0);
163 }
164
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
167 {
168         float Team;
169         entity pl, tmp;
170         float num;
171
172         num = 0;
173         for(pl = players.sort_next; pl; pl = pl.sort_next)
174         {
175                 num += 1;
176                 Team = GetPlayerColor(pl.sv_entnum);
177                 if(pl.team != Team)
178                 {
179                         tmp = GetTeam(pl.team, false);
180                         tmp.team_size -= 1;
181                         tmp = GetTeam(Team, true);
182                         tmp.team_size += 1;
183                         
184                         pl.team = Team;
185
186                         tmp = pl.sort_prev;
187                         Sbar_UpdatePlayerPos(pl);
188                         if(tmp)
189                                 pl = tmp;
190                         else
191                                 pl = players.sort_next;
192                 }
193         }
194         //print(strcat("PNUM: ", ftos(num), "\n"));
195 }
196
197 float Sbar_ComparePlayerScores(entity left, entity right)
198 {
199         float vl, vr;
200         vl = GetPlayerColor(left.sv_entnum);
201         vr = GetPlayerColor(right.sv_entnum);
202         
203         if(vl > vr)
204                 return true;
205         if(vl < vr)
206                 return false;
207
208         vl = left.scores[ps_primary];
209         vr = right.scores[ps_primary];
210         if(vl > vr)
211                 return IS_INCREASING(scores_flags[ps_primary]);
212         if(vl < vr)
213                 return IS_DECREASING(scores_flags[ps_primary]);
214         
215         vl = left.scores[ps_secondary];
216         vr = right.scores[ps_secondary];
217         if(vl > vr)
218                 return IS_INCREASING(scores_flags[ps_secondary]);
219         if(vl < vr)
220                 return IS_DECREASING(scores_flags[ps_secondary]);
221         
222         return false;
223 }
224
225 void Sbar_UpdatePlayerPos(entity player)
226 {
227         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
228         {
229                 SORT_SWAP(player, other);
230         }
231         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
232         {
233                 SORT_SWAP(other, player);
234         }
235 }
236
237 float Sbar_CompareTeamScores(entity left, entity right)
238 {
239         float vl, vr;
240         
241         vl = left.teamscores[ts_primary];
242         vr = right.teamscores[ts_primary];
243         if(vl > vr)
244                 return IS_INCREASING(teamscores_flags[ts_primary]);
245         if(vl < vr)
246                 return IS_DECREASING(teamscores_flags[ts_primary]);
247         
248         vl = left.teamscores[ts_secondary];
249         vr = right.teamscores[ts_secondary];
250         if(vl > vr)
251                 return IS_INCREASING(teamscores_flags[ts_secondary]);
252         if(vl < vr)
253                 return IS_DECREASING(teamscores_flags[ts_secondary]);
254
255         return false;
256 }
257
258 void Sbar_UpdateTeamPos(entity Team)
259 {
260         for(other = Team.sort_next; other && Sbar_ComparePlayerScores(Team, other); other = Team.sort_next)
261         {
262                 if(other.team == COLOR_SPECTATOR)
263                         break;
264                 SORT_SWAP(Team, other);
265         }
266         for(other = Team.sort_prev; other != teams && Sbar_ComparePlayerScores(other, Team); other = Team.sort_prev)
267         {
268                 SORT_SWAP(other, Team);
269         }
270 }
271
272 void Cmd_Sbar_Help(float argc)
273 {
274         print("You can modify the scoreboard using the\n");
275         print("^3|---------------------------------------------------------------|\n");
276         print("^1 TO BE DONE\n");
277         print("Usage:\n");
278         print("^2sbar_columns_set default\n");
279         print("^2sbar_columns_set ^7filed1 field2 ...\n");
280         print("The following field names are recognized (case INsensitive):\n");
281         print("You can use a ^3|^7 to start the right-aligned fields.\n");
282         
283         print("^3name^7 or ^3nick^7             Name of a player\n");
284         print("^3ping^7                     Ping time\n\n");
285         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
286         print("                         The kill-death ratio\n");
287
288         print("Before a field you can put a + or - sign, then a comma separated list\n");
289         print("of game types, then a slash, to make the field show up only in these\n");
290         print("or in all but these game types.\n");
291
292 /*
293         print("^3caps^7 or ^3captures^7         Number of flags captured\n");
294         print("^3rets^7 or ^3returns^7          Number of flags returned\n");
295         print("^3frags^7 or ^3kills^7           Frags\n");
296         print("^3deaths^7 or ^3dths^7           Number of deaths\n");
297         */
298         local float i;
299         print("Additional columns:\n");
300         for(i = 0; i < MAX_SCORE; ++i)
301         {
302                 if(scores_label[i])
303                         print(strcat(scores_label[i], "\n"));
304         }
305 }
306
307 #define MIN_NAMELEN 24
308 #define MAX_NAMELEN 24
309
310 string Sbar_DefaultColumnLayout()
311 {
312         return "ping name | +kh,ctf/caps -ctf,kh/kills -ctf,kh/deaths -lms,score +lms,lives +lms,place";
313         /*
314         switch(gametype)
315         {
316                 case GAME_CTF: return "ping name | caps score";
317                 case GAME_KEYHUNT: return "ping name | caps kills score";
318                 default: return "ping name | score";
319                         // TODO: add other gametypes
320         }
321         */
322 }
323
324 void Cmd_Sbar_SetFields(float argc)
325 {
326         float i, j, slash;
327         string str, pattern, subpattern;
328         float digit;
329
330         // TODO: re enable with gametype dependant cvars?
331         if(argc < 2) // no arguments provided
332                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
333
334         if(argc < 2 || (argc == 2 && argv(1) == "default"))
335                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
336         
337         argc = min(MAX_SBAR_FIELDS, argc);
338         sbar_num_fields = 0;
339
340         drawfont = sbar_font;
341         digit = stringwidth("0123456789", FALSE) / 10;
342
343         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
344
345         argc = min(argc-1, MAX_SBAR_FIELDS-1);
346         for(i = 0; i < argc; ++i)
347         {
348                 str = argv(i+1);
349
350                 slash = strstrofs(str, "/", 0);
351                 if(slash >= 0)
352                 {
353                         pattern = substring(str, 0, slash);
354                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
355
356                         if(substring(pattern, 0, 1) == "-")
357                         {
358                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
359                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
360                                         continue;
361                         }
362                         else
363                         {
364                                 if(substring(pattern, 0, 1) == "+")
365                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
366                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
367                                         continue;
368                         }
369                 }
370
371                 strunzone(sbar_title[sbar_num_fields]);
372                 sbar_title[sbar_num_fields] = strzone(str);
373                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
374                 str = strtolower(str);
375
376                 if(str == "ping") {
377                         sbar_field[sbar_num_fields] = SP_PING;
378                 } else if(str == "name" || str == "nick") {
379                         sbar_field[sbar_num_fields] = SP_NAME;
380                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
381                 } else if(str == "|") {
382                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
383                 } else {
384                         for(j = 0; j < MAX_SCORE; ++j)
385                                 if(str == strtolower(scores_label[j]))
386                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
387 :notfound
388                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
389                         continue;
390 :found
391                         sbar_field[sbar_num_fields] = j;
392                 }
393                 ++sbar_num_fields;
394         }
395         sbar_field[sbar_num_fields] = SP_END;
396 }
397
398 // MOVEUP::
399 vector sbar_field_rgb;
400 string Sbar_GetField(entity pl, float field)
401 {
402         float tmp, num, denom, f;
403         string str;
404         sbar_field_rgb = '1 1 1';
405         switch(field)
406         {
407                 case SP_PING:
408                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
409                         tmp = max(0, min(220, stof(str)-80)) / 220;
410                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
411                         return str;
412                 
413                 case SP_NAME:
414                         return getplayerkey(pl.sv_entnum, "name");
415
416                 case SP_KDRATIO:
417                         num = pl.(scores[SP_KILLS]);
418                         denom = pl.(scores[SP_DEATHS]);
419
420                         if(denom == 0) {
421                                 sbar_field_rgb = '0 1 0';
422                                 str = ftos(num);
423                         } else if(num <= 0) {
424                                 sbar_field_rgb = '1 0 0';
425                                 str = ftos(num/denom);
426                         } else
427                                 str = ftos(num/denom);
428                 
429                         tmp = strstrofs(str, ".", 0);
430                         if(tmp > 0)
431                                 str = substring(str, 0, tmp+2);
432                         return str;
433                         
434                 default:
435                         tmp = pl.(scores[field]);
436                         f = scores_flags[field];
437                         if(field == ps_primary)
438                                 sbar_field_rgb = '1 1 0';
439                         else if(field == ps_secondary)
440                                 sbar_field_rgb = '0 1 1';
441                         else
442                                 sbar_field_rgb = '1 1 1';
443                         if(!tmp)
444                                 if(f & SFL_HIDE_ZERO)
445                                         return "";
446                         return ftos(tmp);
447         }
448         //return "error";
449 }
450
451 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
452 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
453 {
454         // STOP.
455         // The following function is SLOW.
456         // For your safety and for the protection of those around you...
457         // DO NOT CALL THIS AT HOME.
458         // No really, don't.
459         if(stringwidth(theText, handleColors) <= maxWidth)
460                 return strlen(theText); // yeah!
461
462         // binary search for right place to cut string
463         float left, right, middle; // this always works
464         left = 0;
465         right = strlen(theText); // this always fails
466         do
467         {
468                 middle = floor((left + right) / 2);
469                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
470                         left = middle;
471                 else
472                         right = middle;
473         }
474         while(left < right - 1);
475
476         // NOTE: when color codes are involved, this binary search is,
477         // mathematically, BROKEN. However, it is obviously guaranteed to
478         // terminate, as the range still halves each time - but nevertheless, it is
479         // guaranteed that it finds ONE valid cutoff place (where "left" is in
480         // range, and "right" is outside).
481
482         return left;
483 }
484 string textShortenToWidth(string theText, float maxWidth, float handleColors)
485 {
486         if(stringwidth(theText, handleColors) <= maxWidth)
487                 return theText;
488         else
489                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
490 }
491
492 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
493
494 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
495 {
496         vector tmp;
497         string str;
498         float i, field, len;
499         float is_spec;
500         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
501
502         // Layout:
503         tmp_z = 0;
504         if(is_self)
505         {
506                 tmp_x = sbwidth;
507                 tmp_y = sbar_fontsize_y;
508                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
509         }       
510         tmp_y = 0;
511         
512         for(i = 0; i < sbar_num_fields; ++i)
513         {
514                 field = sbar_field[i];
515                 if(field == SP_SEPARATOR)
516                         break;
517
518                 if(is_spec && field != SP_NAME && field != SP_PING) {
519                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
520                         continue;
521                 }
522                 str = Sbar_GetField(pl, field);
523
524                 if(field == SP_NAME)
525                 {
526                         float realsize;
527                         float j;
528                         realsize = sbar_size[i];
529                         if(i+1 < sbar_num_fields)
530                                 if(sbar_field[i+1] == SP_SEPARATOR)
531                                 {
532                                         realsize = (xmax - xmin) / sbar_fontsize_x;
533                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
534                                                 realsize -= sbar_size[j] + 1;
535                                         realsize += 1;
536                                 }
537                         str = textShortenToWidth(str, realsize, TRUE);
538                 }
539                 len = stringwidth(str, TRUE);
540                 
541                 if(sbar_size[i] < len)
542                         sbar_size[i] = len;
543
544                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
545
546                 if(field == SP_NAME) {
547                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
548                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
549                 } else {
550                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
551                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
552                 }
553         }
554         
555         if(sbar_field[i] == SP_SEPARATOR)
556         {
557                 pos_x = xmax;
558                 for(i = sbar_num_fields-1; i > 0; --i)
559                 {
560                         field = sbar_field[i];
561                         if(field == SP_SEPARATOR)
562                                 break;
563                         
564                         if(is_spec && field != SP_NAME && field != SP_PING) {
565                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
566                                 continue;
567                         }
568                         
569                         str = Sbar_GetField(pl, field);
570
571                         if(field == SP_NAME)
572                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
573                         len = stringwidth(str, TRUE);
574
575                         if(sbar_size[i] < len)
576                                 sbar_size[i] = len;
577
578                         if(field == SP_NAME) {
579                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
580                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
581                         } else {
582                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
583                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
584                         }
585                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
586                 }
587         }
588 }
589
590 void Sbar_DrawScoreboard()
591 {
592         //float xmin, ymin, xmax, ymax;
593         vector rgb, pos, tmp, sbar_save;
594         entity pl, tm;
595         float specs, i;
596         float center_x;
597
598         sbar_fontsize = Sbar_GetFontsize();
599         if(sbar_fontsize_x == 0)
600                 sbar_fontsize = '8 8 0';
601         if(sbar_fontsize_y == 0)
602                 sbar_fontsize_y = sbar_fontsize_x;
603         
604         xmin = vid_conwidth / 5;
605         ymin = 20;
606
607         xmax = vid_conwidth - xmin;
608         ymax = vid_conheight - 0.2*vid_conheight;
609
610         sbwidth = xmax - xmin;
611         sbheight = ymax - ymin;
612
613         center_x = xmin + 0.5*sbwidth;
614
615         //Sbar_UpdateFields();
616
617         // Initializes position
618         //pos_x = xmin;
619         pos_y = ymin;
620         pos_z = 0;
621
622         // Heading
623         drawfont = sbar_font;
624         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
625         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
626         pos_x = xmin;
627         pos_y += 24 + 4;
628
629         // Titlebar background:
630         tmp_x = sbwidth;
631         tmp_y = sbar_fontsize_y;
632         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
633         
634         for(i = 0; i < sbar_num_fields; ++i)
635         {
636                 if(sbar_field[i] == SP_SEPARATOR)
637                         break;
638                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
639                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
640         }
641         
642         if(sbar_field[i] == SP_SEPARATOR)
643         {
644                 pos_x = xmax + sbar_fontsize_x;
645                 tmp_y = tmp_z = 0;
646                 for(i = sbar_num_fields-1; i > 0; --i)
647                 {
648                         if(sbar_field[i] == SP_SEPARATOR)
649                                 break;
650
651                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
652                         /**
653                          * FTEQCC BUG!
654                          * Using the following line will fuck it all up:
655                          **
656                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
657                          */
658                         tmp_x = sbar_fontsize_x*sbar_size[i];
659                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
660                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
661                 }
662         }
663                 
664         pos_x = xmin;
665         pos_y += 1.5 * sbar_fontsize_y;
666
667         sbar_save = sbar;
668         sbar = '0 0 0';
669         
670         if(teamplay)
671         {
672                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
673                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
674                 {
675                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
676                                 continue;
677
678                         rgb = GetTeamRGB(tm.team);
679
680                         pos_x = xmin - 4*24;
681                         // TODO: Print primary and secondary scores!
682                         
683                         pos_x = xmin;
684
685                         specs = tm.team_size;
686
687                         if(specs < 2)
688                                 specs = 2;
689                         
690                         tmp_x = sbwidth;
691                         tmp_y = 1.25 * sbar_fontsize_y * specs;
692                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
693                         
694                         for(pl = players.sort_next; pl; pl = pl.sort_next)
695                         {
696                                 if(pl.team != tm.team)
697                                         continue;
698                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
699                                 pos_y += 1.25 * sbar_fontsize_y;
700                                 tmp_y -= 1.25 * sbar_fontsize_y;
701                         }
702                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
703                 }
704                 // rgb := tempvector :)
705                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
706                 pos_y += 3 * sbar_fontsize_y;
707                 specs = 0;
708                 for(pl = players.sort_next; pl; pl = pl.sort_next)
709                 {
710                         if(pl.team != COLOR_SPECTATOR)
711                                 continue;
712                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
713                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
714                         pos += '0 1.25 0' * sbar_fontsize_y;
715                         ++specs;
716                 }
717                         
718                 if(specs)
719                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
720         } else {
721                 pos_x = xmin;
722                 for(pl = players.sort_next; pl; pl = pl.sort_next)
723                 {
724                         if(pl.team == COLOR_SPECTATOR)
725                                 continue;
726                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
727                         pos_y += 1.25 * sbar_fontsize_y;
728                         tmp_y -= 1.25 * sbar_fontsize_y;
729                 }
730
731                 // rgb := tempvector :)
732                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
733                 pos_y += 3 * sbar_fontsize_y;
734                 specs = 0;
735                 for(pl = players.sort_next; pl; pl = pl.sort_next)
736                 {
737                         if(pl.team != COLOR_SPECTATOR)
738                                 continue;
739                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
740                         pos += '0 1.25 0' * sbar_fontsize_y;
741                         ++specs;
742                 }
743                         
744                 if(specs)
745                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
746         }
747         sbar = sbar_save;
748 }
749
750 void Sbar_Score(float margin)
751 {
752         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
753         vector sbar_save, place;
754         entity tm, pl, me;
755         sbar_save = sbar;
756
757         sbar_y = vid_conheight - (32+12);
758         sbar_x -= margin;
759         
760         place = '-48 -12 0';
761         if(teamplay)
762         {
763                 // Layout:
764                 //
765                 //   team1 team3 team4
766                 //
767                 //         TEAM2
768                 //for(i = 0; i < 4; ++i)
769                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
770                 {
771                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
772                                 continue;
773                         // -32*4 = -128
774                         score = tm.(teamscores[ts_primary]);
775                         if(tm.team == myteam)
776                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
777                         else
778                         {
779                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
780                                 place_x -= 4*12;
781                         }
782                 }
783         } else {
784                 // me vector := [team/connected frags id]
785                 myplace = 0;
786                 for(me = players.sort_next; me; me = me.sort_next)
787                 {
788                         if(me.team != COLOR_SPECTATOR)
789                                 ++myplace;
790                         if(me.sv_entnum == player_localentnum - 1)
791                                 break;
792                 }
793                 pl = players;
794                 if(pl == me)
795                         pl = pl.sort_next;
796                 
797                 if(pl) {
798                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
799                 } else
800                         distribution = 0;
801                 
802                 if(myplace == 1)
803                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
804                 else if(myplace == 2)
805                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
806                 else
807                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
808
809                 score = me.(scores[ps_primary]);
810                 if(distribution >= 0)
811                 {
812                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
813                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
814                 } else if(distribution >= -5)
815                 {
816                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
817                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
818                 } else {
819                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
820                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
821                 }
822         }
823         timelimit = getstatf(STAT_TIMELIMIT);
824         if(timelimit)
825         {
826                 timeleft = max(0, timelimit * 60 - time);
827                 minutes = floor(timeleft / 60);
828                 seconds = floor(timeleft - minutes*60);
829                 if(minutes >= 5)
830                 {
831                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
832                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
833                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
834                 } else if(minutes >= 1)
835                 {
836                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
837                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
838                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
839                 } else {
840                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
841                 }
842         } else {
843                 minutes = floor(time / 60);
844                 seconds = floor(time - minutes*60);
845                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
846                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
847                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
848         }
849         sbar = sbar_save;
850 }
851
852 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
853 {
854         float x, score;
855         pos_x += 72;
856         
857         if(teamplay)
858                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
859         else
860                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
861         x = pos_x;
862         pos_x += 5*8;
863         score = pl.(scores[ps_primary]);
864         pos_x -= stringwidth(ftos(score), FALSE)*8;
865         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
866         pos_x = x;
867         if(is_self)
868         {
869                 pos_x += 48;
870                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
871                 pos_x += 8;
872         } else
873                 pos_x += 56;
874         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
875 }
876
877 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
878 {
879         float x;
880         pos_x += 72;
881         
882         if(teamplay)
883                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
884         else
885                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
886         x = pos_x;
887         pos_x += 5*8;
888         pos_x -= stringwidth(ftos(frags), FALSE)*8;
889         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
890         pos_x = x;
891         if(is_self)
892         {
893                 pos_x += 48;
894                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
895                 pos_x += 8;
896         } else
897                 pos_x += 56;
898         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
899 }
900
901 void Sbar_MiniDeathmatchOverlay(vector pos)
902 {
903         float numlines, up, down, score;
904         entity me, tm, pl;
905         float miniscoreboard_size;
906         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
907         
908         if(miniscoreboard_size == 0)
909                 return;
910         pos_y = vid_conheight - 8;
911         
912         if(miniscoreboard_size < 0)
913                 numlines = (vid_conheight - sbar_y + 7) / 8;
914         else
915                 numlines = miniscoreboard_size;
916
917         // give up if there isn't enough room
918         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
919                 return;
920
921         // me vector := [team/connected frags id]
922         for(me = players.sort_next; me; me = me.sort_next)
923         {
924                 if(me.sv_entnum == player_localentnum - 1)
925                         break;
926         }
927
928         if(teamplay)
929                 numlines -= numteams;
930
931         // figure out how many players above and below we can show
932         up = floor(numlines/2);
933         down = up;
934         if((up + down) > numlines)
935                 down = numlines - up;
936
937         // render bottom-up
938         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
939         {
940                 if(pl.team == COLOR_SPECTATOR)
941                         continue;
942                 Sbar_MiniscoreItem(pos, pl, false);
943                 pos_y -= 9;
944                 --down;
945         }
946         Sbar_MiniscoreItem(pos, me, true);
947         pos_y -= 9;
948         up += down; // if there weren't enough lines below... add them
949         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
950         {
951                 if(pl.team == COLOR_SPECTATOR)
952                         continue;
953                 Sbar_MiniscoreItem(pos, pl, false);
954                 pos_y -= 9;
955                 --up;
956         }
957
958         if(teamplay)
959         {
960                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
961                 for(; tm; tm = tm.sort_prev)
962                 {
963                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
964                                 continue;
965                         score = tm.(teamscores[ts_primary]);
966                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
967                         pos_y -= 9;
968                 }
969         }
970 }
971
972 void Sbar_Draw (void)
973 {
974         float i;
975         float x, fade;
976         float stat_items;
977
978         //Sbar_SortFrags();
979         Sbar_UpdatePlayerTeams();
980
981         sb_lines = 24;
982         
983         if (sb_showscores)
984                 Sbar_DrawScoreboard();
985         else if (intermission == 1)
986         {
987                 Sbar_DrawScoreboard();
988                 return;
989         }
990         else if (intermission == 2)
991                 Sbar_FinaleOverlay();
992         else
993         {
994                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
995                 {
996                         sbar_x = (vid_conwidth - 640.0)*0.5;
997                         sbar_y = vid_conheight - 47;
998                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
999                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1000                         Sbar_DrawScoreboard ();
1001                 }
1002                 else
1003                 {
1004                         if (sb_lines && sbar_hudselector == 1)
1005                         {
1006                                 stat_items = getstati(STAT_ITEMS);
1007
1008                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1009                                 sbar_y = vid_conheight - 24.0 - 16.0;
1010                                 sbar_z = 0;
1011                         
1012                                 fade = 3.2 - 2 * (time - weapontime);
1013                                 fade = bound(0.7, fade, 1);
1014
1015                                 x = 1.0;
1016                                 for(i = 0; i < 8; ++i)
1017                                 {
1018                                         if(stat_items & x)
1019                                         {
1020                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1021                                         }
1022                                         x *= 2;
1023                                 }
1024                                 x *= 2*2*2*2;
1025                                 if(stat_items & x)
1026                                 {
1027                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1028                                 }
1029
1030                                 // armor
1031                                 x = getstati(STAT_ARMOR);
1032                                 if (x > 0)
1033                                 {
1034                                         // "gfx/sb_armor"
1035                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1036                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1037                                         if(x > 200)
1038                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1039                                         else if(x > 100)
1040                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1041                                         else if(x > 50)
1042                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1043                                         else if(x > 25)
1044                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1045                                         else
1046                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1047                                 }
1048
1049                                 // health
1050                                 x = getstati(STAT_HEALTH);
1051                                 if (x != 0)
1052                                 {
1053                                         // "gfx/sb_health"
1054                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1055                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1056                                         if(x > 200)
1057                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1058                                         else if(x > 100)
1059                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1060                                         else if(x > 50)
1061                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1062                                         else if(x > 25)
1063                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1064                                         else
1065                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1066                                 }
1067
1068                                 // ammo
1069                                 x = getstati(STAT_AMMO);
1070                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1071                                 {
1072                                         if (stat_items & NEX_IT_SHELLS)
1073                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1074                                         else if (stat_items & NEX_IT_BULLETS)
1075                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1076                                         else if (stat_items & NEX_IT_ROCKETS)
1077                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1078                                         else if (stat_items & NEX_IT_CELLS)
1079                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1080                                         if(x > 10)
1081                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1082                                         else
1083                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1084                                 }
1085
1086                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1087                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1088                                 if (sbar_x > 0)
1089                                         Sbar_Score(16);
1090                                 // The margin can be at most 8 to support 640x480 console size:
1091                                 //   320 + 2 * (144 + 16) = 640
1092                         }
1093                         else if (sb_lines)
1094                         {
1095                         
1096                                 stat_items = getstati(STAT_ITEMS);
1097                         
1098                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1099                                 sbar_y = vid_conheight - 47;
1100                                 sbar_z = 0;
1101
1102                                 fade = 3 - 2 * (time - weapontime);
1103
1104                                 x = 1.0;
1105                                 for(i = 0; i < 8; ++i)
1106                                 {
1107                                         if(stat_items & x)
1108                                         {
1109                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1110                                         }
1111                                         x *= 2;
1112                                 }
1113                                 x *= 2*2*2*2;
1114                                 if(stat_items & x)
1115                                 {
1116                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1117                                 }
1118
1119                                 if (sb_lines > 24)
1120                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1121                                 else
1122                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1123
1124                                 // armor
1125                                 // (340-3*24) = 268
1126                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1127
1128                                 // health
1129                                 // (154-3*24) = 82
1130                                 x = getstati(STAT_HEALTH);
1131                                 if(x > 100)
1132                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1133                                 else if(x <= 25 && time - floor(time) > 0.5)
1134                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1135                                 else
1136                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1137
1138                                 // AK dont draw ammo for the laser
1139                                 x = getstati(STAT_AMMO);
1140                                 if(activeweapon != 12)
1141                                 {
1142                                         // (519-3*24) = 447
1143                                         if (stat_items & NEX_IT_SHELLS)
1144                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1145                                         else if (stat_items & NEX_IT_BULLETS)
1146                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1147                                         else if (stat_items & NEX_IT_ROCKETS)
1148                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1149                                         else if (stat_items & NEX_IT_CELLS)
1150                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1151                                         if(x > 10)
1152                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1153                                         else
1154                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1155                                 }
1156
1157                                 if (sb_lines > 24)
1158                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1159
1160                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1161                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1162
1163                                 if (sbar_x > 0)
1164                                         Sbar_Score(-16);
1165                                 // Because:
1166                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1167                                 //   pixels when there are four teams...
1168                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1169                                 //   sbar_x == 80...
1170                                 //   so we need to shift it by 64 pixels to the right to fit
1171                                 //   BUT: then it overlaps with the image that gets drawn
1172                                 //   for viewsize 100! Therefore, just account for 3 teams,
1173                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1174                                 //   to the right!
1175                         }
1176                 
1177                 
1178                         if(gametype == GAME_KEYHUNT)
1179                         {
1180                                 CSQC_kh_hud();
1181                         } else if(gametype == GAME_CTF)
1182                         {
1183                                 CSQC_ctf_hud();
1184                         }
1185                 }
1186         }
1187 }
1188
1189 void CSQC_ctf_hud(void)
1190 {
1191         // cvar("sbar_flagstatus_right") move the flag icons right
1192         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1193         float redflag, blueflag;
1194         float stat_items;
1195         vector pos;
1196         
1197         stat_items = getstati(STAT_ITEMS);
1198         redflag = (stat_items/32768) & 3;
1199         blueflag = (stat_items/131072) & 3;
1200
1201         /**
1202          * FTEQCC BUG!
1203          * For some reason now not even THAT works there...
1204          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1205          **
1206          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1207          ** Should try those later:
1208          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1209          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1210          */
1211         
1212         if(cvar("sbar_flagstatus_right"))
1213                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1214         else
1215                 pos_x = 10 - sbar_x;
1216         
1217         pos_z = 0;
1218
1219         if(sbar_hudselector == 1)
1220                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1221         else
1222                 pos_y = -117;
1223
1224         pos += sbar;
1225
1226         switch(redflag)
1227         {
1228         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1229         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1230         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1231         }
1232
1233         pos_y -= 64;
1234         
1235         switch(blueflag)
1236         {
1237         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1238         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1239         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1240         }
1241 }