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1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
21
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
24
25 vector sbar, color;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
27
28 void CSQC_kh_hud();
29 void CSQC_ctf_hud();
30 void CSQC_nb_hud();
31 void MapVote_Draw();
32 void Sbar_FinaleOverlay()
33 {
34         /*vector pos;
35         pos_x = (vid_conwidth - 1)/2;
36         pos_y = 16;
37         pos_z = 0;*/
38
39         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
40
41         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
42         MapVote_Draw();
43 }
44
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
48 {
49         float idx;
50         weapon_first = -2;
51         weapon_last = -1;
52         for(idx = 0; idx < 10; ++idx)
53                 weaponspace[idx] = 0;
54         for(idx = 0; idx <= 23; ++idx)
55         {
56                 if(weaponimpulse[idx] >= 0)
57                 {
58                         if(weapon_first < 0)
59                                 weapon_first = idx;
60                         weapon_last = idx;
61                 }
62         }
63 }
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
65 {
66         vector pos, vsize, fill_colour;
67         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
68
69         imp = weaponimpulse[nr];
70         weapon_hit = weapon_hits[wc];
71         weapon_damage = weapon_fired[wc];
72         if(imp == 0)
73                 idx = 9;
74         else
75                 idx = imp - 1;
76
77         value = (active) ? 1 : 0.6;
78         color_x = color_y = color_z = value;
79
80         // width = 300, height = 100
81         const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
82
83         sp = weaponspace[idx] + 1;
84         weaponspace[idx] = sp;
85
86         pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
88         pos_z = 0;
89         vsize_x = w_width;
90         vsize_y = w_height;
91         vsize_z = 0;
92         if (active)
93                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
95         pos_x += w_space;
96         pos_y += w_space;
97         vsize_x = font_size;
98         vsize_y = font_size;
99         vsize_z = 0;
100         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
101
102         // draw the weapon accuracy on the HUD
103         if(sbar_hud_accuracy)
104         {
105                 weapon_stats = rint(100*weapon_hit/weapon_damage);
106                 fill_colour_x = 1 - 0.015 * weapon_stats;
107                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
109         }
110 }
111
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float a, float dflags)
113 {
114         float l, i;
115         string str, tmp, l_length;
116         float minus;
117         vector vsize, num_color;
118         num_color = rgb;
119
120         vsize_x = vsize_y = lettersize;
121         vsize_z = 0;
122
123         if(num < 0)
124         {
125                 minus = true;
126                 num = -num;
127                 pos_x -= lettersize;
128         } else
129                 minus = false;
130
131         if(digits < 0)
132         {
133                 tmp = ftos(num);
134                 digits = -digits;
135                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
136         } else
137                 str = ftos(num);
138
139         l = strlen(str);
140         l_length = ftos(l);
141
142         if(l > digits)
143         {
144                 str = substring(str, l-digits, 999);
145                 l = strlen(str);
146         } else if(l < digits)
147                 pos_x += (digits-l) * lettersize;
148
149         if (highlighted == 1) {
150                 vector hl_size;
151                 hl_size_x = vsize_x * l + vsize_x * 0.2;
152                 hl_size_y = vsize_y * 1.1;
153                 hl_size_z = 0;
154                 if(minus)
155                         hl_size_x = hl_size_x + vsize_x;
156
157                 vector hl_pos;
158                 hl_pos_x = pos_x - lettersize/10;
159                 hl_pos_y = pos_y - lettersize/20;
160                 hl_pos_z = 0;
161
162                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
163         }
164
165         if (stroke == 1)
166                 num_color = '1 1 1';
167
168         if(minus)
169         {
170                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, a * sbar_alpha_fg, dflags);
171                 if (stroke == 1)
172                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, a * sbar_alpha_fg, dflags);
173                 pos_x += lettersize;
174         }
175
176         for(i = 0; i < l; ++i)
177         {
178                 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1)), vsize, num_color, a * sbar_alpha_fg, dflags);
179                 if (stroke == 1)
180                         drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1), "_stroke"), vsize, rgb, a * sbar_alpha_fg, dflags);
181                 pos_x += lettersize;
182         }
183 }
184
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
186 {
187         if(x > 200) {
188                 color_x = 0;
189                 color_y = 1;
190                 color_z = 0;
191         }
192         else if(x > 150) {
193                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
195                 color_z = 0;
196         }
197         else if(x > 100) {
198                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
201         }
202         else if(x > 50) {
203                 color_x = 1;
204                 color_y = 1;
205                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
206         }
207         else if(x > 20) {
208                 color_x = 1;
209                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
211         }
212         else {
213                 color_x = 1;
214                 color_y = 0;
215                 color_z = 0;
216         }
217         Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
218 }
219
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
222 {
223         float i, f;
224
225         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226         for(i = 0; i < MAX_SCORE; ++i)
227         {
228                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229                 if(f == SFL_SORT_PRIO_PRIMARY)
230                         ps_primary = i;
231                 if(f == SFL_SORT_PRIO_SECONDARY)
232                         ps_secondary = i;
233         }
234         if(ps_secondary == -1)
235                 ps_secondary = ps_primary;
236
237         for(i = 0; i < MAX_TEAMSCORE; ++i)
238         {
239                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240                 if(f == SFL_SORT_PRIO_PRIMARY)
241                         ts_primary = i;
242                 if(f == SFL_SORT_PRIO_SECONDARY)
243                         ts_secondary = i;
244         }
245         if(ts_secondary == -1)
246                 ts_secondary = ts_primary;
247
248         Cmd_Sbar_SetFields(0);
249 }
250
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
253 //float lastpnum;
254 void Sbar_UpdatePlayerTeams()
255 {
256         float Team;
257         entity pl, tmp;
258         float num;
259
260         num = 0;
261         for(pl = players.sort_next; pl; pl = pl.sort_next)
262         {
263                 num += 1;
264                 Team = GetPlayerColor(pl.sv_entnum);
265                 if(SetTeam(pl, Team))
266                 {
267                         tmp = pl.sort_prev;
268                         Sbar_UpdatePlayerPos(pl);
269                         if(tmp)
270                                 pl = tmp;
271                         else
272                                 pl = players.sort_next;
273                 }
274         }
275         /*
276         if(num != lastpnum)
277                 print(strcat("PNUM: ", ftos(num), "\n"));
278         lastpnum = num;
279         */
280 }
281
282 float Sbar_ComparePlayerScores(entity left, entity right)
283 {
284         float vl, vr;
285         vl = GetPlayerColor(left.sv_entnum);
286         vr = GetPlayerColor(right.sv_entnum);
287
288         if(!left.gotscores)
289                 vl = COLOR_SPECTATOR;
290         if(!right.gotscores)
291                 vr = COLOR_SPECTATOR;
292
293         if(vl > vr)
294                 return true;
295         if(vl < vr)
296                 return false;
297
298         if(vl == COLOR_SPECTATOR)
299         {
300                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
301                 // no other sorting
302                 if(!left.gotscores && right.gotscores)
303                         return true;
304                 return false;
305         }
306
307         vl = left.scores[ps_primary];
308         vr = right.scores[ps_primary];
309         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
310         {
311                 if(vl == 0 && vr != 0)
312                         return 1;
313                 if(vl != 0 && vr == 0)
314                         return 0;
315         }
316         if(vl > vr)
317                 return IS_INCREASING(scores_flags[ps_primary]);
318         if(vl < vr)
319                 return IS_DECREASING(scores_flags[ps_primary]);
320
321         vl = left.scores[ps_secondary];
322         vr = right.scores[ps_secondary];
323         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
324         {
325                 if(vl == 0 && vr != 0)
326                         return 1;
327                 if(vl != 0 && vr == 0)
328                         return 0;
329         }
330         if(vl > vr)
331                 return IS_INCREASING(scores_flags[ps_secondary]);
332         if(vl < vr)
333                 return IS_DECREASING(scores_flags[ps_secondary]);
334
335         return false;
336 }
337
338 void Sbar_UpdatePlayerPos(entity player)
339 {
340         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
341         {
342                 SORT_SWAP(player, other);
343         }
344         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
345         {
346                 SORT_SWAP(other, player);
347         }
348 }
349
350 float Sbar_CompareTeamScores(entity left, entity right)
351 {
352         float vl, vr;
353
354         if(left.team == COLOR_SPECTATOR)
355                 return 1;
356         if(right.team == COLOR_SPECTATOR)
357                 return 0;
358
359         vl = left.teamscores[ts_primary];
360         vr = right.teamscores[ts_primary];
361         if(vl > vr)
362                 return IS_INCREASING(teamscores_flags[ts_primary]);
363         if(vl < vr)
364                 return IS_DECREASING(teamscores_flags[ts_primary]);
365
366         vl = left.teamscores[ts_secondary];
367         vr = right.teamscores[ts_secondary];
368         if(vl > vr)
369                 return IS_INCREASING(teamscores_flags[ts_secondary]);
370         if(vl < vr)
371                 return IS_DECREASING(teamscores_flags[ts_secondary]);
372
373         return false;
374 }
375
376 void Sbar_UpdateTeamPos(entity Team)
377 {
378         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
379         {
380                 SORT_SWAP(Team, other);
381         }
382         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
383         {
384                 SORT_SWAP(other, Team);
385         }
386 }
387
388 void Cmd_Sbar_Help(float argc)
389 {
390         print("You can modify the scoreboard using the\n");
391         print("^3|---------------------------------------------------------------|\n");
392         print("^1 TO BE DONE\n");
393         print("Usage:\n");
394         print("^2sbar_columns_set default\n");
395         print("^2sbar_columns_set ^7filed1 field2 ...\n");
396         print("The following field names are recognized (case INsensitive):\n");
397         print("You can use a ^3|^7 to start the right-aligned fields.\n");
398
399         print("^3name^7 or ^3nick^7             Name of a player\n");
400         print("^3ping^7                     Ping time\n\n");
401         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402         print("                         The kill-death ratio\n");
403
404         print("Before a field you can put a + or - sign, then a comma separated list\n");
405         print("of game types, then a slash, to make the field show up only in these\n");
406         print("or in all but these game types.\n");
407
408         print("The special game type names 'teams' and 'noteams' can be used to\n");
409         print("include/exclude ALL teams/noteams game modes.\n");
410
411         local float i;
412         print("Additional columns:\n");
413         for(i = 0; i < MAX_SCORE; ++i)
414         {
415                 if(scores_label[i] != "")
416                         print(strcat(scores_label[i], "\n"));
417         }
418 }
419
420 string Sbar_DefaultColumnLayout()
421 {
422         return strcat( // fteqcc sucks
423                 "ping pl name | ",
424                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
425                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
426                 "+lms/lives +lms/rank ",
427                 "+/caps +kh/pushes +kh/destroyed ",
428                 "?+race/laps ?+race/time ?+race/fastest ",
429                 "+as/objectives +nexball/faults +nexball/goals ",
430                 "-lms,race,nexball/score");
431 }
432
433 void Cmd_Sbar_SetFields(float argc)
434 {
435         float i, j, slash;
436         string str, pattern;
437         float digit;
438         float have_name, have_primary, have_secondary, have_separator;
439         float missing;
440
441         // TODO: re enable with gametype dependant cvars?
442         if(argc < 2) // no arguments provided
443                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
444
445         if(argc < 2)
446                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
447
448         if(argc == 2)
449         {
450                 if(argv(1) == "default")
451                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
452                 else if(argv(1) == "all")
453                 {
454                         string s;
455                         s = "ping pl color name |";
456                         for(i = 0; i < MAX_SCORE; ++i)
457                         {
458                                 if(i != ps_primary)
459                                 if(i != ps_secondary)
460                                 if(scores_label[i] != "")
461                                         s = strcat(s, " ", scores_label[i]);
462                         }
463                         if(ps_secondary != ps_primary)
464                                 s = strcat(s, " ", scores_label[ps_secondary]);
465                         s = strcat(s, " ", scores_label[ps_primary]);
466                         argc = tokenizebyseparator(strcat("x ", s), " ");
467                 }
468         }
469
470
471         sbar_num_fields = 0;
472
473         drawfont = sbar_font;
474         digit = stringwidth("0123456789", FALSE) / 10;
475
476         for(i = 0; i < argc - 1; ++i)
477         {
478                 float nocomplain;
479                 str = argv(i+1);
480
481                 nocomplain = FALSE;
482                 if(substring(str, 0, 1) == "?")
483                 {
484                         nocomplain = TRUE;
485                         str = substring(str, 1, strlen(str) - 1);
486                 }
487
488                 slash = strstrofs(str, "/", 0);
489                 if(slash >= 0)
490                 {
491                         pattern = substring(str, 0, slash);
492                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
493
494                         if not(isGametypeInFilter(gametype, teamplay, pattern))
495                                 continue;
496                 }
497
498                 strunzone(sbar_title[sbar_num_fields]);
499                 sbar_title[sbar_num_fields] = strzone(str);
500                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
501                 str = strtolower(str);
502
503                 if(str == "ping") {
504                         sbar_field[sbar_num_fields] = SP_PING;
505                 } else if(str == "pl") {
506                         sbar_field[sbar_num_fields] = SP_PL;
507                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
508                         sbar_field[sbar_num_fields] = SP_KDRATIO;
509                 } else if(str == "name" || str == "nick") {
510                         sbar_field[sbar_num_fields] = SP_NAME;
511                         have_name = 1;
512                 } else if(str == "|") {
513                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
514                         have_separator = 1;
515                 } else {
516                         for(j = 0; j < MAX_SCORE; ++j)
517                                 if(str == strtolower(scores_label[j]))
518                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
519 :notfound
520                         if(str == "frags")
521                         {
522                                 j = SP_FRAGS;
523                         }
524                         else
525                         {
526                                 if not(nocomplain)
527                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
528                                 continue;
529                         }
530 :found
531                         sbar_field[sbar_num_fields] = j;
532                         if(j == ps_primary)
533                                 have_primary = 1;
534                         if(j == ps_secondary)
535                                 have_secondary = 1;
536                 }
537                 ++sbar_num_fields;
538                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
539                         break;
540         }
541
542         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
543                 have_primary = 1;
544         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
545                 have_secondary = 1;
546         if(ps_primary == ps_secondary)
547                 have_secondary = 1;
548         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
549
550         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
551         {
552                 if(!have_name)
553                 {
554                         strunzone(sbar_title[sbar_num_fields]);
555                         for(i = sbar_num_fields; i > 0; --i)
556                         {
557                                 sbar_title[i] = sbar_title[i-1];
558                                 sbar_size[i] = sbar_size[i-1];
559                                 sbar_field[i] = sbar_field[i-1];
560                         }
561                         sbar_title[0] = strzone("name");
562                         sbar_field[0] = SP_NAME;
563                         ++sbar_num_fields;
564                         print("fixed missing field 'name'\n");
565
566                         if(!have_separator)
567                         {
568                                 strunzone(sbar_title[sbar_num_fields]);
569                                 for(i = sbar_num_fields; i > 1; --i)
570                                 {
571                                         sbar_title[i] = sbar_title[i-1];
572                                         sbar_size[i] = sbar_size[i-1];
573                                         sbar_field[i] = sbar_field[i-1];
574                                 }
575                                 sbar_title[1] = strzone("|");
576                                 sbar_field[1] = SP_SEPARATOR;
577                                 sbar_size[1] = stringwidth("|", FALSE);
578                                 ++sbar_num_fields;
579                                 print("fixed missing field '|'\n");
580                         }
581                 }
582                 else if(!have_separator)
583                 {
584                         strunzone(sbar_title[sbar_num_fields]);
585                         sbar_title[sbar_num_fields] = strzone("|");
586                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
587                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
588                         ++sbar_num_fields;
589                         print("fixed missing field '|'\n");
590                 }
591                 if(!have_secondary)
592                 {
593                         strunzone(sbar_title[sbar_num_fields]);
594                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
595                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
596                         sbar_field[sbar_num_fields] = ps_secondary;
597                         ++sbar_num_fields;
598                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
599                 }
600                 if(!have_primary)
601                 {
602                         strunzone(sbar_title[sbar_num_fields]);
603                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
604                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
605                         sbar_field[sbar_num_fields] = ps_primary;
606                         ++sbar_num_fields;
607                         print("fixed missing field '", scores_label[ps_primary], "'\n");
608                 }
609         }
610
611         sbar_field[sbar_num_fields] = SP_END;
612 }
613
614 // MOVEUP::
615 vector sbar_field_rgb;
616 string sbar_field_icon0;
617 string sbar_field_icon1;
618 string sbar_field_icon2;
619 vector sbar_field_icon0_rgb;
620 vector sbar_field_icon1_rgb;
621 vector sbar_field_icon2_rgb;
622 float sbar_field_icon0_alpha;
623 float sbar_field_icon1_alpha;
624 float sbar_field_icon2_alpha;
625 string Sbar_GetField(entity pl, float field)
626 {
627         float tmp, num, denom, f;
628         string str;
629         sbar_field_rgb = '1 1 1';
630         sbar_field_icon0 = "";
631         sbar_field_icon1 = "";
632         sbar_field_icon2 = "";
633         sbar_field_icon0_rgb = '1 1 1';
634         sbar_field_icon1_rgb = '1 1 1';
635         sbar_field_icon2_rgb = '1 1 1';
636         sbar_field_icon0_alpha = 1;
637         sbar_field_icon1_alpha = 1;
638         sbar_field_icon2_alpha = 1;
639         switch(field)
640         {
641                 case SP_PING:
642                         if not(pl.gotscores)
643                                 return "\x8D\x8D\x8D"; // >>> sign
644                         str = getplayerkey(pl.sv_entnum, "ping");
645                         if(str == "0")
646                                 return "N/A";
647                         tmp = max(0, min(220, stof(str)-80)) / 220;
648                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
649                         return str;
650
651                 case SP_PL:
652                         if not(pl.gotscores)
653                                 return "N/A";
654                         str = getplayerkey(pl.sv_entnum, "pl");
655                         if(str == "0")
656                                 return "";
657                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
658                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
659                         return str;
660
661                 case SP_NAME:
662                         if(ready_waiting && pl.ready)
663                         {
664                                 sbar_field_icon0 = "gfx/sb_player_ready";
665                         }
666                         else if(!teamplay)
667                         {
668                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
669                                 {
670                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
671                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
672                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
673                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
674                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
675                                 }
676                         }
677                         return GetPlayerName(pl.sv_entnum);
678
679                 case SP_FRAGS:
680                         f = pl.(scores[SP_KILLS]);
681                         f -= pl.(scores[SP_SUICIDES]);
682                         return ftos(f);
683
684                 case SP_KDRATIO:
685                         num = pl.(scores[SP_KILLS]);
686                         denom = pl.(scores[SP_DEATHS]);
687
688                         if(denom == 0) {
689                                 sbar_field_rgb = '0 1 0';
690                                 str = ftos(num);
691                         } else if(num <= 0) {
692                                 sbar_field_rgb = '1 0 0';
693                                 str = ftos(num/denom);
694                         } else
695                                 str = ftos(num/denom);
696
697                         tmp = strstrofs(str, ".", 0);
698                         if(tmp > 0)
699                                 str = substring(str, 0, tmp+2);
700                         return str;
701
702                 default:
703                         tmp = pl.(scores[field]);
704                         f = scores_flags[field];
705                         if(field == ps_primary)
706                                 sbar_field_rgb = '1 1 0';
707                         else if(field == ps_secondary)
708                                 sbar_field_rgb = '0 1 1';
709                         else
710                                 sbar_field_rgb = '1 1 1';
711                         return ScoreString(f, tmp);
712         }
713         //return "error";
714 }
715
716 float xmin, xmax, ymin, ymax, sbwidth;
717 float sbar_fixscoreboardcolumnwidth_len;
718 float sbar_fixscoreboardcolumnwidth_iconlen;
719 float sbar_fixscoreboardcolumnwidth_marginlen;
720
721 float stringwidth_colors(string s)
722 {
723         return stringwidth(s, TRUE);
724 }
725
726 float stringwidth_nocolors(string s)
727 {
728         return stringwidth(s, FALSE);
729 }
730
731 string Sbar_FixScoreboardColumnWidth(float i, string str)
732 {
733         float field, f;
734         vector sz;
735         field = sbar_field[i];
736
737         sbar_fixscoreboardcolumnwidth_iconlen = 0;
738
739         if(sbar_field_icon0 != "")
740         {
741                 sz = drawgetimagesize(sbar_field_icon0);
742                 f = sz_x / sz_y;
743                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
744                         sbar_fixscoreboardcolumnwidth_iconlen = f;
745         }
746
747         if(sbar_field_icon1 != "")
748         {
749                 sz = drawgetimagesize(sbar_field_icon1);
750                 f = sz_x / sz_y;
751                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
752                         sbar_fixscoreboardcolumnwidth_iconlen = f;
753         }
754
755         if(sbar_field_icon2 != "")
756         {
757                 sz = drawgetimagesize(sbar_field_icon2);
758                 f = sz_x / sz_y;
759                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
760                         sbar_fixscoreboardcolumnwidth_iconlen = f;
761         }
762
763         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
764
765         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
766                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
767         else
768                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
769
770         if(field == SP_NAME) // name gets all remaining space
771         {
772                 float size, j;
773                 size = sbwidth / sbar_fontsize_x;
774                 for(j = 0; j < sbar_num_fields; ++j)
775                         if(j != i)
776                                 if (sbar_field[i] != SP_SEPARATOR)
777                                         size -= sbar_size[j] + 1;
778                 size += 1;
779                 sbar_size[i] = size;
780                 
781                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
782                         size -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
783                 str = textShortenToWidth(str, size, stringwidth_colors);
784                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
785         }
786         else
787                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
788         
789         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
790         if(sbar_size[i] < f)
791                 sbar_size[i] = f;
792
793         return str;
794 }
795
796 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
797 {
798         vector tmp;
799         string str;
800         float i, field;
801         float is_spec;
802         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
803
804         // Layout:
805         tmp_x = sbwidth;
806         tmp_y = sbar_fontsize_y * 1.25;
807         tmp_z = 0;
808
809         // alternated rows highlighting
810         if (is_self)
811                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
812         else
813         {
814                 if (sbar_scoreboard_highlight)
815                         if(!mod(pl_number,2))
816                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
817         }
818
819         tmp_y = 0;
820
821         for(i = 0; i < sbar_num_fields; ++i)
822         {
823                 field = sbar_field[i];
824                 if(field == SP_SEPARATOR)
825                         break;
826
827                 if(is_spec && field != SP_NAME && field != SP_PING) {
828                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
829                         continue;
830                 }
831                 str = Sbar_GetField(pl, field);
832                 str = Sbar_FixScoreboardColumnWidth(i, str);
833
834                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
835
836                 if(field == SP_NAME) {
837                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
838                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
839                 } else {
840                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
841                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
842                 }
843
844                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
845                 if(sbar_field_icon0 != "")
846                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
847                 if(sbar_field_icon1 != "")
848                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
849                 if(sbar_field_icon2 != "")
850                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
851         }
852
853         if(sbar_field[i] == SP_SEPARATOR)
854         {
855                 pos_x = xmax;
856                 for(i = sbar_num_fields-1; i > 0; --i)
857                 {
858                         field = sbar_field[i];
859                         if(field == SP_SEPARATOR)
860                                 break;
861
862                         if(is_spec && field != SP_NAME && field != SP_PING) {
863                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
864                                 continue;
865                         }
866
867                         str = Sbar_GetField(pl, field);
868                         str = Sbar_FixScoreboardColumnWidth(i, str);
869
870                         if(field == SP_NAME) {
871                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
872                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
873                         } else {
874                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
875                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
876                         }
877
878                         tmp_x = sbar_fontsize_x*sbar_size[i];
879                         if(sbar_field_icon0 != "")
880                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
881                         if(sbar_field_icon1 != "")
882                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
883                         if(sbar_field_icon2 != "")
884                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
885
886                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
887                 }
888         }
889 }
890
891 /*
892  * Sbar_Scoreboard_MakeTable
893  *
894  * Makes a table for a team (for all playing players in DM) and fills it
895  */
896
897 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
898 {
899         float body_table_height, i;
900         vector tmp, column_dim;
901         entity pl;
902
903         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
904
905         pos -= '1 1 0';
906
907         tmp_x = sbwidth + 2;
908         tmp_y = 1.25 * sbar_fontsize_y;
909
910         // rounded header
911         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
912
913         // table border
914         tmp_y += sbar_border_thickness;
915         tmp_y += body_table_height;
916         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
917
918         // separator header/table
919         pos_y += 1.25 * sbar_fontsize_y;
920         tmp_y = sbar_border_thickness;
921         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
922
923         pos_y += sbar_border_thickness;
924
925         // table background
926         tmp_y = body_table_height;
927         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
928
929         // anyway, apply some color
930         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
931
932         // go back to the top to make alternated columns highlighting and to print the strings
933         pos_y -= 1.25 * sbar_fontsize_y;
934         pos_y -= sbar_border_thickness;
935
936         pos += '1 1 0';
937
938         if (sbar_scoreboard_highlight)
939         {
940                 column_dim_y = 1.25 * sbar_fontsize_y; // header
941                 column_dim_y += sbar_border_thickness;
942                 column_dim_y += body_table_height;
943         }
944
945         // print the strings of the columns headers and draw the columns
946         for(i = 0; i < sbar_num_fields; ++i)
947         {
948                 if(sbar_field[i] == SP_SEPARATOR)
949                         break;
950                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
951                 if (sbar_scoreboard_highlight)
952                 {
953                         if (mod(i,2))
954                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
955                 }
956                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
957                 pos_x += column_dim_x;
958         }
959         if(sbar_field[i] == SP_SEPARATOR)
960         {
961                 pos_x = xmax;
962                 tmp_y = 0;
963                 for(i = sbar_num_fields-1; i > 0; --i)
964                 {
965                         if(sbar_field[i] == SP_SEPARATOR)
966                                 break;
967
968                         pos_x -= sbar_size[i]*sbar_fontsize_x;
969
970                         if (sbar_scoreboard_highlight)
971                         {
972                                 if (!mod(i,2))
973                                 {
974                                         if (i == sbar_num_fields-1)
975                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
976                                         else
977                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
978                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
979                                 }
980                         }
981
982                         tmp_x = stringwidth(sbar_title[i], FALSE);
983                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
984                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
985                         pos_x -= sbar_fontsize_x;
986                 }
987         }
988         
989         pos_x = xmin;
990         pos_y += 1.25 * sbar_fontsize_y; // skip the header
991         pos_y += sbar_border_thickness;
992
993         // fill the table and draw the rows
994         i = 0;
995         if (teamplay)
996                 for(pl = players.sort_next; pl; pl = pl.sort_next)
997                 {
998                         if(pl.team != tm.team)
999                                 continue;
1000                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1001                         pos_y += 1.25 * sbar_fontsize_y;
1002                         ++i;
1003                 }
1004         else
1005                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1006                 {
1007                         if(pl.team == COLOR_SPECTATOR)
1008                                 continue;
1009                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1010                         pos_y += 1.25 * sbar_fontsize_y;
1011                         ++i;
1012                 }
1013
1014         pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1015         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1016
1017         return pos;
1018 }
1019
1020 float lastpingstime;
1021 float scoreboard_bottom;
1022 void Sbar_DrawScoreboard()
1023 {
1024         vector rgb, pos, tmp, sbar_save;
1025         entity pl, tm;
1026         float specs;
1027         float center_x;
1028
1029         if(time > lastpingstime + 10)
1030         {
1031                 localcmd("pings\n");
1032                 lastpingstime = time;
1033         }
1034
1035         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1036
1037         xmin = 0.5 * (vid_conwidth - sbwidth);
1038         ymin = 60;
1039
1040         xmax = vid_conwidth - xmin;
1041     ymax = vid_conheight - 0.2*vid_conheight;
1042
1043         center_x = xmin + 0.5*sbwidth;
1044
1045         // Initializes position
1046         pos_x = xmin;
1047         pos_y = ymin;
1048         pos_z = 0;
1049
1050         // Heading
1051         drawfont = sbar_bigfont;
1052         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1053
1054         pos_y += 24 + 4;
1055         pos_y += sbar_fontsize_y;
1056
1057         drawfont = sbar_font;
1058
1059         sbar_save = sbar;
1060         sbar = '0 0 0';
1061
1062         vector bg_size;
1063         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1064
1065         if(teamplay)
1066         {
1067                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1068                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1069                 {
1070                         if(tm.team == COLOR_SPECTATOR)
1071                                 continue;
1072
1073                         rgb = GetTeamRGB(tm.team);
1074
1075                         Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1076
1077                         if(ts_primary != ts_secondary)
1078                                 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1079
1080                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1081                 }
1082         }
1083         else
1084         {
1085                 rgb_x = cvar("sbar_color_bg_r");
1086                 rgb_y = cvar("sbar_color_bg_g");
1087                 rgb_z = cvar("sbar_color_bg_b");
1088
1089                 tm = teams.sort_next;
1090
1091                 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1092         }
1093
1094         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1095         pos_y += 3 * sbar_fontsize_y;
1096         specs = 0;
1097         for(pl = players.sort_next; pl; pl = pl.sort_next)
1098         {
1099                 if(pl.team != COLOR_SPECTATOR)
1100                         continue;
1101                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1102                 pos_y += 1.25 * sbar_fontsize_y;
1103                 ++specs;
1104         }
1105
1106         if(specs)
1107                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1108
1109         string str;
1110         float tl, fl, ll;
1111         str = strcat("playing on ^2", shortmapname, "^7");
1112         tl = getstatf(STAT_TIMELIMIT);
1113         fl = getstatf(STAT_FRAGLIMIT);
1114         ll = getstatf(STAT_LEADLIMIT);
1115         if(gametype == GAME_LMS)
1116         {
1117                 if(tl > 0)
1118                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1119         }
1120         else
1121         {
1122                 if(tl > 0)
1123                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1124                 if(fl > 0)
1125                 {
1126                         if(tl > 0)
1127                                 str = strcat(str, " or");
1128                         if(teamplay)
1129                         {
1130                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1131                                 if(teamscores_label[ts_primary] == "score")
1132                                         str = strcat(str, " points^7");
1133                                 else if(teamscores_label[ts_primary] == "fastest")
1134                                         str = strcat(str, " is beaten^7");
1135                                 else
1136                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1137                         }
1138                         else
1139                         {
1140                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1141                                 if(scores_label[ps_primary] == "score")
1142                                         str = strcat(str, " points^7");
1143                                 else if(scores_label[ps_primary] == "fastest")
1144                                         str = strcat(str, " is beaten^7");
1145                                 else
1146                                         str = strcat(str, " ", scores_label[ps_primary]);
1147                         }
1148                 }
1149                 if(ll > 0)
1150                 {
1151                         if(tl > 0 || fl > 0)
1152                                 str = strcat(str, " or");
1153                         if(teamplay)
1154                         {
1155                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1156                                 if(teamscores_label[ts_primary] == "score")
1157                                         str = strcat(str, " points^7");
1158                                 else if(teamscores_label[ts_primary] == "fastest")
1159                                         str = strcat(str, " is beaten^7");
1160                                 else
1161                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1162                         }
1163                         else
1164                         {
1165                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1166                                 if(scores_label[ps_primary] == "score")
1167                                         str = strcat(str, " points^7");
1168                                 else if(scores_label[ps_primary] == "fastest")
1169                                         str = strcat(str, " is beaten^7");
1170                                 else
1171                                         str = strcat(str, " ", scores_label[ps_primary]);
1172                         }
1173                 }
1174         }
1175
1176
1177         pos_y += 1.2 * sbar_fontsize_y;
1178         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1179
1180         sbar = sbar_save;
1181         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1182 }
1183
1184 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1185 {
1186         string col;
1187         string timestr;
1188         string cpname;
1189         string lapstr;
1190         lapstr = "";
1191
1192         if(histime == 0) // goal hit
1193         {
1194                 if(mytime > 0)
1195                 {
1196                         timestr = strcat("+", ftos_decimals(+mytime, 1));
1197                         col = "^1";
1198                 }
1199                 else if(mytime == 0)
1200                 {
1201                         timestr = "+0.0";
1202                         col = "^3";
1203                 }
1204                 else
1205                 {
1206                         timestr = strcat("-", ftos_decimals(-mytime, 1));
1207                         col = "^2";
1208                 }
1209
1210                 if(lapdelta > 0)
1211                 {
1212                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1213                         col = "^2";
1214                 }
1215                 else if(lapdelta < 0)
1216                 {
1217                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1218                         col = "^1";
1219                 }
1220         }
1221         else if(histime > 0) // anticipation
1222         {
1223                 if(mytime >= histime)
1224                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1225                 else
1226                         timestr = mmsss(histime * 10);
1227                 col = "^3";
1228         }
1229         else
1230                 col = "^7";
1231
1232         if(cp == 254)
1233                 cpname = "Start line";
1234         else if(cp == 255)
1235                 cpname = "Finish line";
1236         else if(cp)
1237                 cpname = strcat("Intermediate ", ftos(cp));
1238         else
1239                 cpname = "Finish line";
1240
1241         if(histime < 0)
1242                 return strcat(col, cpname);
1243         else if(hisname == "")
1244                 return strcat(col, cpname, " (", timestr, ")");
1245         else
1246                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1247 }
1248
1249 void Sbar_Score(float margin)
1250 {
1251         float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1252         float racemin, racesec, racemsec;
1253         float distsec, distmsec;
1254         vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1255         entity tm, pl, me;
1256         sbar_save = sbar;
1257
1258         vector bottomright;
1259         bottomright_x = vid_conwidth;
1260         bottomright_y = vid_conheight;
1261         bottomright_z = 0;
1262
1263         vector topright;
1264         topright_x = vid_conwidth;
1265         topright_y = 0;
1266         topright_z = 0;
1267
1268         //get the ID (could be "me", or the player I'm spectating)
1269         if (spectatee_status > 0)
1270                 desiredPlayerId = spectatee_status - 1;
1271         else
1272                 desiredPlayerId = player_localentnum - 1;
1273         me = playerslots[desiredPlayerId];
1274
1275         sbar_y = vid_conheight - (32+12);
1276         sbar_x -= margin;
1277
1278         offset = '0 0 0';
1279
1280         if (vid_conwidth >= 800) {
1281                 score_offset_x = 196;
1282                 score_offset_y = 36;
1283         }
1284         else { // move the scores if vid_conwidth < 800
1285                 score_offset_x = 196;
1286                 score_offset_y = 84;
1287         }
1288         score_offset_z = 0;
1289
1290         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1291         {
1292                 // me vector := [team/connected frags id]
1293
1294                 pl = players.sort_next;
1295                 if(pl == me)
1296                         pl = pl.sort_next;
1297                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1298                         if(pl.scores[ps_primary] == 0)
1299                                 pl = world;
1300
1301                 score = me.(scores[ps_primary]);
1302
1303                 racemin = floor(score/600);
1304                 racesec = floor((score - racemin*600)/10);
1305                 racemsec = score - racemin*600 - racesec*10;
1306
1307                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1308                         // distribution display
1309                         distribution = me.(scores[ps_primary]);
1310                         distribution -= pl.(scores[ps_primary]);
1311
1312                         if (distribution < 10 && distribution > -10)
1313                                 distmsec = fabs(distribution);
1314                         else {
1315                                 distsec = floor(fabs(distribution)/10);
1316                                 distmsec = fabs(distribution) - distsec*10;
1317                         }
1318
1319                         if (distribution < 100 && distribution > -100)
1320                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1321                         else if (distribution < 1000 && distribution > -1000)
1322                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1323                         else if (distribution < 10000 && distribution > -10000)
1324                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1325                         else
1326                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1327
1328                         if (distribution <= 0) {
1329                                 distribution_color = '0 1 0';
1330                                 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1331                         }
1332                         else {
1333                                 distribution_color = '1 0 0';
1334                                 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1335                         }
1336
1337                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, 1, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1338                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1339                         drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1340                 }
1341
1342                 // big timer
1343                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1344                         drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1345
1346                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, 1, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1347                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1348                 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1349
1350                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1351                 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1352         }
1353         else {
1354                 if(teamplay)
1355                 {
1356                         // Layout:
1357                         //
1358                         //   team1 team3 team4
1359                         //
1360                         //         TEAM2
1361                         //for(i = 0; i < 4; ++i)
1362
1363                         float max_fragcount;
1364                         max_fragcount = -999;
1365
1366                         for(tm = teams.sort_next; tm; tm = tm.sort_next)
1367                         {
1368                                 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1369                                         continue;
1370                                 // -32*4 = -128
1371                                 score = tm.(teamscores[ts_primary]);
1372
1373                                 if (score > max_fragcount)
1374                                         max_fragcount = score;
1375
1376                                 if(tm.team == myteam) {
1377                                         if (max_fragcount == score)
1378                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1379                                         else
1380                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1381                                 }
1382                                 else
1383                                 {
1384                                         if (max_fragcount == score)
1385                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1386                                         else
1387                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1388                                         offset_y -= 16;
1389                                 }
1390                         }
1391                 } else {
1392                         // me vector := [team/connected frags id]
1393
1394                         pl = players.sort_next;
1395                         if(pl == me)
1396                                 pl = pl.sort_next;
1397
1398                         if(pl) {
1399                                 distribution = me.(scores[ps_primary]);
1400                                 distribution -= pl.(scores[ps_primary]);
1401                         } else
1402                                 distribution = 0;
1403
1404                         score = me.(scores[ps_primary]);
1405
1406                         if(distribution >= 0)
1407                         {
1408                                 if (distribution != 0) {
1409                                         // draw a + sign in front of the score
1410                                         if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1411                                         else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1412                                         else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1413                                 }
1414
1415                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1416                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1417                         }
1418                         else if(distribution >= -5)
1419                         {
1420                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1421                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1422                         }
1423                         else {
1424                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1426                         }
1427                 }
1428         }
1429
1430         //draw the remaining or elapsed time
1431         timelimit = getstatf(STAT_TIMELIMIT);
1432         vector bgpos;
1433
1434         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1435         timeleft = ceil(timeleft);
1436         minutesLeft = floor(timeleft / 60);
1437         secondsLeft = timeleft - minutesLeft*60;
1438
1439         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1440                 timer_color = '1 1 1'; //white
1441         else if(minutesLeft >= 1)
1442                 timer_color = '1 1 0'; //yellow
1443         else
1444                 timer_color = '1 0 0'; //red
1445
1446         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1447                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1448                         //while restart is still active, show 00:00
1449                         minutes = seconds = 0;
1450                 } else {
1451                         float elapsedTime;
1452                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1453                         minutes = floor(elapsedTime / 60);
1454                         seconds = elapsedTime - minutes*60;
1455                 }
1456                 if (minutes < 10)
1457                         bgpos_x = topright_x - 54 - 17 - 12;
1458                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1459                         bgpos_x = topright_x - 72 - 17 - 12;
1460                 else
1461                         bgpos_x = topright_x - 90 - 17 - 12;
1462                 bgpos_y = 0;
1463                 bgpos_z = 0;
1464         } else {
1465                 minutes = minutesLeft;
1466                 seconds = secondsLeft;
1467                 if (minutes == 0)
1468                 bgpos_x = topright_x - 36 - 7 - 12;
1469                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1470                         bgpos_x = topright_x - 54 - 17 - 12;
1471                 else if (minutes < 100)
1472                         bgpos_x = topright_x - 72 - 17 - 12;
1473                 else
1474                         bgpos_x = topright_x - 90 - 17 - 12;
1475                 bgpos_y = 0;
1476                 bgpos_z = 0;
1477         }
1478
1479         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1480                 if (teamplay)
1481                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1482                 else {
1483                         color_x = cvar("sbar_color_bg_r");
1484                         color_y = cvar("sbar_color_bg_g");
1485                         color_z = cvar("sbar_color_bg_b");
1486
1487                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1488                 }
1489         }
1490
1491         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0) {
1492                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1493                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1494         }
1495         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1496
1497         if(gametype == GAME_RACE || gametype == GAME_CTS)
1498         {
1499                 drawfont = sbar_bigfont;
1500                 float a, t;
1501                 vector m;
1502                 string s, forcetime;
1503
1504                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1505
1506                 if(race_checkpointtime)
1507                 {
1508                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1509                         s = "";
1510                         forcetime = "";
1511                         if(a > 0) // just hit a checkpoint?
1512                         {
1513                                 if(race_checkpoint != 254)
1514                                 {
1515                                         if(race_time && race_previousbesttime)
1516                                                 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1517                                         else
1518                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1519                                         if(race_time)
1520                                                 forcetime = mmsss(race_time);
1521                                 }
1522                         }
1523                         else
1524                         {
1525                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1526                                 {
1527                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - (time + race_penaltyaccumulator/10)), 1);
1528                                         if(a > 0) // next one?
1529                                         {
1530                                                 s = MakeRaceString(race_nextcheckpoint, (time + race_penaltyaccumulator/10) - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1531                                         }
1532                                 }
1533                         }
1534
1535                         if(s != "" && a > 0)
1536                         {
1537                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1538                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1539                         }
1540
1541                         if(race_penaltytime)
1542                         {
1543                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1544                                 if(a > 0)
1545                                 {
1546                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1547                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1548                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1549                                 }
1550                         }
1551
1552                         if(forcetime != "")
1553                         {
1554                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1555                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1556                         }
1557                         else
1558                                 a = 1;
1559
1560                         if(race_laptime && race_checkpoint != 255)
1561                         {
1562                                 s = mmsss(10*(time + race_penaltyaccumulator/10 - race_laptime));
1563                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1564                         }
1565                 }
1566                 else
1567                 {
1568                         if(race_mycheckpointtime)
1569                         {
1570                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1571                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1572                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1573                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1574                         }
1575                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1576                         {
1577                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1578                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1579                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1580                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1581                         }
1582
1583                         if(race_penaltytime && !race_penaltyaccumulator)
1584                         {
1585                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1586                                 a = bound(0, (1 + t - time), 1);
1587                                 if(a > 0)
1588                                 {
1589                                         if(time < t)
1590                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1591                                         else
1592                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1593                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1594                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1595                                 }
1596                         }
1597                 }
1598
1599                 drawfont = sbar_font;
1600         }
1601
1602         sbar = sbar_save;
1603 }
1604
1605 float Sbar_WouldDrawScoreboard ()
1606 {
1607         if (sb_showscores)
1608                 return 1;
1609         else if (intermission == 1)
1610                 return 1;
1611         else if (intermission == 2)
1612                 return 1;
1613         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1614                 return 1;
1615         else if(sb_showscores_force)
1616                 return 1;
1617         return 0;
1618 }
1619
1620 void CSQC_Strength_Timer() {
1621         vector bottom;
1622
1623         bottom_x = vid_conwidth/2;
1624         bottom_y = vid_conheight;
1625         bottom_z = 0;
1626
1627         float stat_items, dt;
1628         stat_items = getstati(STAT_ITEMS);
1629         /*
1630         if not(stat_items & IT_STRENGTH)
1631                 if not(stat_items & IT_INVINCIBLE)
1632                         return;
1633         */
1634
1635         if (getstati(STAT_HEALTH) <= 0)
1636                 return;
1637
1638         vector picsize;
1639         float strength_time, invincibility_time, countdown_fontsize;
1640
1641         picsize = '22 22 0';
1642         countdown_fontsize = 18;
1643
1644         //strength
1645         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1646         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1647
1648         if (strength_time) {
1649                 dt = strength_time - time;
1650                 if(dt > 0)
1651                 {
1652                         if(dt < 5)
1653                         {
1654                                 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1655                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1656                         }
1657                         else
1658                         {
1659                                 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1660                         }
1661                         Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1662                 }
1663                 else if(dt > -1)
1664                 {
1665                         drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1666                                 bound(0, -dt / 0.5, 1));
1667                 }
1668         }
1669
1670         //invincibility
1671         if (invincibility_time) {
1672                 dt = invincibility_time - time;
1673                 if(dt > 0)
1674                 {
1675                         if(dt < 5)
1676                         {
1677                                 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1678                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1679                         }
1680                         else
1681                         {
1682                                 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1683                         }
1684                         Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
1685                 }
1686                 else if(dt > -1)
1687                 {
1688                         drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1689                                 bound(0, -dt / 0.5, 1));
1690                 }
1691         }
1692 }
1693
1694 #define CENTERPRINT_MAX_LINES 30
1695 string centerprint_messages[CENTERPRINT_MAX_LINES];
1696 float centerprint_width[CENTERPRINT_MAX_LINES];
1697 vector centerprint_start;
1698 float centerprint_expire;
1699 float centerprint_num;
1700 float centerprint_offset_hint;
1701 vector centerprint_fontsize;
1702
1703 void centerprint(string strMessage)
1704 {
1705         float i, j, n, hcount;
1706         string s;
1707
1708         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1709
1710         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1711
1712         if(cvar("scr_centertime") <= 0)
1713                 return;
1714
1715         if(strMessage == "")
1716                 return;
1717
1718         // strip trailing newlines
1719         j = strlen(strMessage) - 1;
1720         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1721                 j = j - 1;
1722         strMessage = substring(strMessage, 0, j + 1);
1723
1724         if(strMessage == "")
1725                 return;
1726
1727         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1728         j = 0;
1729         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1730                 j = j + 1;
1731         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1732         centerprint_offset_hint = j;
1733
1734         if(strMessage == "")
1735                 return;
1736
1737         // if we get here, we have a message. Initialize its height.
1738         centerprint_num = 0;
1739
1740         n = tokenizebyseparator(strMessage, "\n");
1741         i = hcount = 0;
1742         for(j = 0; j < n; ++j)
1743         {
1744                 getWrappedLine_remaining = argv(j);
1745                 while(getWrappedLine_remaining)
1746                 {
1747                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1748                         if(centerprint_messages[i])
1749                                 strunzone(centerprint_messages[i]);
1750                         centerprint_messages[i] = strzone(s);
1751                         centerprint_width[i] = stringwidth(s, TRUE);
1752                         ++i;
1753
1754                         // half height for empty lines looks better
1755                         if(s == "")
1756                                 hcount += 0.5;
1757                         else
1758                                 hcount += 1;
1759
1760                         if(i >= CENTERPRINT_MAX_LINES)
1761                                 break;
1762                 }
1763         }
1764
1765         float h, havail;
1766         h = centerprint_fontsize_y*hcount;
1767
1768         havail = vid_conheight;
1769         if(cvar("con_chatpos") < 0)
1770                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1771         if(havail > vid_conheight - 70)
1772                 havail = vid_conheight - 70; // avoid overlapping HUD
1773
1774         centerprint_start_x = 0;
1775
1776 #if 0
1777         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1778
1779         // here, the centerprint would cover the crosshair. REALLY BAD.
1780         forbiddenmin = vid_conheight * 0.5 - h - 16;
1781         forbiddenmax = vid_conheight * 0.5 + 16;
1782
1783         allowedmin = scoreboard_bottom;
1784         allowedmax = havail - h;
1785         preferred = (havail - h)/2;
1786
1787
1788         // possible orderings (total: 4! / 4 = 6)
1789         //  allowedmin allowedmax forbiddenmin forbiddenmax
1790         //  forbiddenmin forbiddenmax allowedmin allowedmax
1791         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1792         {
1793                 // forbidden doesn't matter in this case
1794                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1795         }
1796         //  allowedmin forbiddenmin allowedmax forbiddenmax
1797         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1798         {
1799                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1800         }
1801         //  allowedmin forbiddenmin forbiddenmax allowedmax
1802         else if(allowedmin < forbiddenmin)
1803         {
1804                 // make sure the forbidden zone is not covered
1805                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1806                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1807                 else
1808                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1809         }
1810         //  forbiddenmin allowedmin allowedmax forbiddenmax
1811         else if(allowedmax < forbiddenmax)
1812         {
1813                 // it's better to leave the allowed zone (overlap with scoreboard) than
1814                 // to cover the forbidden zone (crosshair)
1815                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1816                         centerprint_start_y = forbiddenmax;
1817                 else
1818                         centerprint_start_y = forbiddenmin;
1819         }
1820         //  forbiddenmin allowedmin forbiddenmax allowedmax
1821         else
1822         {
1823                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1824         }
1825 #else
1826         centerprint_start_y =
1827                 min(
1828                         max(
1829                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1830                                 (havail - h)/2
1831                         ),
1832                         havail - h
1833                 );
1834 #endif
1835
1836         centerprint_num = i;
1837         centerprint_expire = time + cvar("scr_centertime");
1838 }
1839
1840 void Sbar_DrawCenterPrint (void)
1841 {
1842         float i;
1843         vector pos;
1844         string ts;
1845         float a;
1846
1847         //if(time > centerprint_expire)
1848         //      return;
1849
1850         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1851         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1852         //sz = 1.2 / (a + 0.2);
1853
1854         if(a <= 0)
1855                 return;
1856
1857         pos = centerprint_start;
1858         for (i=0; i<centerprint_num; i = i + 1)
1859         {
1860                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1861                 ts = centerprint_messages[i];
1862                 if (ts != "")
1863                 {
1864                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1865                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1866                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1867                         pos_y = pos_y + centerprint_fontsize_y;
1868                 }
1869                 else
1870                         // half height for empty lines looks better
1871                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1872         }
1873 }
1874
1875 vector Sbar_DrawNoteLine(vector offset, string s)
1876 {
1877         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1878         drawcolorcodedstring(
1879                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1880                 s,
1881                 sbar_fontsize,
1882                 sbar_alpha_fg,
1883                 0
1884         );
1885         return offset + sbar_fontsize_y * '0 1 0';
1886 }
1887
1888 void Sbar_DrawPressedKeys(void)
1889 {
1890         vector pos, bgsize;
1891         float pressedkeys;
1892
1893         pos = stov(cvar_string("cl_showpressedkeys_position"));
1894
1895         bgsize = '126 75 0';
1896
1897         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1898             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1899         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1900
1901         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1902         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1903         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1904         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1905         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1906         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1907         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1908         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1909 }
1910
1911 void Sbar_ShowSpeed(void)
1912 {
1913         vector numsize;
1914         float pos;
1915         string speed;
1916
1917         if (cvar("cl_showspeed_z") == 1)
1918                 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1919         else
1920                 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1921
1922         pos = cvar("cl_showspeed_position");
1923         numsize_x = numsize_y = cvar("cl_showspeed_size");
1924         pos = (vid_conheight - numsize_y) * pos;
1925
1926         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1927 }
1928
1929 void Sbar_DrawAccuracyStats()
1930 {
1931         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1932         float weapon_hit, weapon_damage, weapon_stats;
1933         float left_border;  // position where the weapons start, the description is in the border
1934         vector fill_colour, fill_size;
1935         vector pos;
1936
1937         float col_margin = 20;  // pixels between the columns
1938         float row_margin = 20;  // pixels between the rows
1939         float top_border;  // position where the first row starts: pixels down the screen
1940
1941         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
1942         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
1943
1944         // 45 pixels is the same as the 'Scoreboard' heading
1945         drawfont = sbar_bigfont;
1946         drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1947         left_border = col_margin + 11 * sbar_fontsize_x;
1948
1949         if(warmup_stage)
1950         {
1951                 if(mod(time, 1) >= 0.4)
1952                         drawstringcenter('0 85 0', "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1953
1954                 return;
1955         }
1956
1957         top_border = 80;
1958         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1959
1960         top_border = 220;
1961         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1962
1963
1964         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1965         {
1966                 weapon_hit = weapon_hits[i];
1967                 weapon_damage = weapon_fired[i];
1968                 self = get_weaponinfo(i);
1969
1970                 //if ((weapon_number != 42))  // print them all :)
1971                 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1972                 {
1973                         top_border = 220;
1974                         weapon_stats = rint(100 * weapon_hit / weapon_damage);
1975
1976                         fill_colour_x = 1 - 0.015 * weapon_stats;
1977                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1978
1979 //                      how the background colour is calculated
1980 //                      %       red     green   red_2           green_2
1981 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
1982 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
1983 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
1984 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
1985 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
1986 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
1987 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
1988 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
1989 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
1990 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
1991 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
1992
1993                         if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1994                         {
1995                                 count_splash = 0;
1996                                 ++row;
1997                                 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1998                         }
1999
2000                         pos_x = left_border + count_splash * (fill_size_x + col_margin);
2001                         pos_y = top_border + row * (fill_size_y + row_margin);
2002
2003                         // background
2004                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2005                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2006
2007                         // the weapon
2008                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2009
2010                         // the amount of shots fired or max damage
2011                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2012
2013                         // the amount of hits or actual damage
2014                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2015
2016                         // the accuracy
2017                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2018
2019                         // the amount of shots missed or damage wasted
2020                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2021
2022                         ++count_splash;
2023                 }
2024                 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2025                 {
2026                         top_border = 80;
2027                         weapon_stats = rint(100 * weapon_hit / weapon_damage);
2028
2029                         fill_colour_x = 1 - 0.015 * weapon_stats;
2030                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2031
2032 //                      how the background colour is calculated
2033 //                      %       red     green   red_2           green_2
2034 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
2035 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
2036 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
2037 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
2038 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2039 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2040 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2041 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2042 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2043 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2044 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
2045
2046                         if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2047                         {
2048                                 count_hitscan = 0;
2049                                 ++row;
2050                                 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2051                         }
2052
2053                         pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2054                         pos_y = top_border + row * (fill_size_y + row_margin);
2055
2056                         // background
2057                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2058                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2059
2060                         // the weapon
2061                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2062
2063                         // the amount of shots fired or max damage
2064                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2065
2066                         // the amount of hits or actual damage
2067                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2068
2069                         // the accuracy
2070                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2071
2072                         // the amount of shots missed or damage wasted
2073                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2074
2075                         ++count_hitscan;
2076                 }
2077         }
2078 }
2079
2080 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2081 {
2082         drawfont = sbar_font;
2083          // hitscan stats
2084         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2085         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2086         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2087         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2088 }
2089
2090 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2091 {
2092         //splash stats
2093         drawfont = sbar_font;
2094         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2095         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2096         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2097         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2098 }
2099
2100 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2101 {
2102         position_x -= 2 / 3 * strlen(text) * scale_x;
2103         drawstring(position, text, scale, rgb, alpha, flag);
2104 }
2105
2106 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2107 {
2108         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2109         drawstring(position, text, scale, rgb, alpha, flag);
2110 }
2111
2112 float GetAmmoStat(float i)
2113 {
2114         switch(i)
2115         {
2116                 case 0: return STAT_SHELLS;
2117                 case 1: return STAT_NAILS;
2118                 case 2: return STAT_ROCKETS;
2119                 case 3: return STAT_CELLS;
2120                 case 4: return STAT_FUEL;
2121                 default: return -1;
2122         }
2123 }
2124
2125 float GetAmmoItemCode(float i)
2126 {
2127         switch(i)
2128         {
2129                 case 0: return IT_SHELLS;
2130                 case 1: return IT_NAILS;
2131                 case 2: return IT_ROCKETS;
2132                 case 3: return IT_CELLS;
2133                 case 4: return IT_FUEL;
2134                 default: return -1;
2135         }
2136 }
2137
2138 string GetAmmoPicture(float i)
2139 {
2140         switch(i)
2141         {
2142                 case 0: return "gfx/hud/sb_shells";
2143                 case 1: return "gfx/hud/sb_bullets";
2144                 case 2: return "gfx/hud/sb_rocket";
2145                 case 3: return "gfx/hud/sb_cells";
2146                 case 4: return "gfx/hud/sb_fuel";
2147                 default: return "";
2148         }
2149 }
2150
2151 void Sbar_Draw (void)
2152 {
2153         // vectors for top right, bottom right, bottom and bottom left corners
2154
2155         vector topright;
2156         vector bottom;
2157         vector bottomright;
2158         vector bottomleft;
2159
2160         topright_x = vid_conwidth;
2161         topright_y = 0;
2162         topright_z = 0;
2163
2164         bottom_x = vid_conwidth/2;
2165         bottom_y = vid_conheight;
2166         bottom_z = 0;
2167
2168         bottomright_x = vid_conwidth;
2169         bottomright_y = vid_conheight;
2170         bottomright_z = 0;
2171
2172         bottomleft_x = 0;
2173         bottomleft_y = vid_conheight;
2174         bottomleft_z = 0;
2175
2176         sbar_alpha_bg = cvar("sbar_alpha_bg");
2177         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2178         sbar_color_bg_team = cvar("sbar_color_bg_team");
2179         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2180         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2181
2182         float i;
2183         float weapon_stats;
2184         float x, fade;
2185         float stat_items, stat_weapons;
2186
2187         weapon_stats = getstati(STAT_DAMAGE_HITS);
2188         weapon_number = weapon_stats & 63;
2189         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2190
2191         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2192         weapon_number = weapon_stats & 63;
2193         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2194
2195         vector o; o = '1 0 0' * vid_conwidth;
2196         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2197
2198         string s;
2199
2200         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2201
2202         if(spectatee_status && !intermission)
2203         {
2204                 if(spectatee_status == -1)
2205                         s = "^1Observing";
2206                 else
2207                         s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2208                 o = Sbar_DrawNoteLine(o, s);
2209
2210                 if(spectatee_status == -1)
2211                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2212                 else
2213                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2214                 o = Sbar_DrawNoteLine(o, s);
2215
2216                 if(spectatee_status == -1)
2217                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2218                 else
2219                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2220                 o = Sbar_DrawNoteLine(o, s);
2221
2222                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2223                 o = Sbar_DrawNoteLine(o, s);
2224
2225                 if(gametype == GAME_ARENA)
2226                         s = "^1Wait for your turn to join";
2227                 else if(gametype == GAME_LMS)
2228                 {
2229                         entity sk;
2230                         sk = playerslots[player_localentnum - 1];
2231                         if(sk.(scores[ps_primary]) >= 666)
2232                                 s = "^1Match has already begun";
2233                         else if(sk.(scores[ps_primary]) > 0)
2234                                 s = "^1You have no more lives left";
2235                         else
2236                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2237                 }
2238                 else
2239                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2240                 o = Sbar_DrawNoteLine(o, s);
2241
2242                 //show restart countdown:
2243                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2244                         float countdown;
2245                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2246                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2247                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2248                         o = Sbar_DrawNoteLine(o, s);
2249                 }
2250         }
2251         if(warmup_stage && !intermission)
2252         {
2253                 s = "^2Currently in ^1warmup^2 stage!";
2254                 o = Sbar_DrawNoteLine(o, s);
2255         }
2256
2257         // move more important stuff more to the middle so its more visible
2258         o_y = vid_conheight * 0.66;
2259
2260         string blinkcolor;
2261         if(mod(time, 1) >= 0.5)
2262                 blinkcolor = "^1";
2263         else
2264                 blinkcolor = "^3";
2265
2266         if(ready_waiting && !intermission)
2267         {
2268                 if(ready_waiting_for_me)
2269                 {
2270                         if(warmup_stage)
2271                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2272                         else
2273                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2274                 }
2275                 else
2276                 {
2277                         if(warmup_stage)
2278                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2279                         else
2280                                 s = strcat("^2Waiting for others to ready up...");
2281                 }
2282                 o = Sbar_DrawNoteLine(o, s);
2283         }
2284         else if(warmup_stage && !intermission)
2285         {
2286                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2287                 o = Sbar_DrawNoteLine(o, s);
2288         }
2289         if(vote_waiting)
2290         {
2291                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2292                 o = Sbar_DrawNoteLine(o, s);
2293
2294                 if(vote_waiting_for_me)
2295                 {
2296                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2297                         o = Sbar_DrawNoteLine(o, s);
2298
2299                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2300                         o = Sbar_DrawNoteLine(o, s);
2301
2302                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2303                         o = Sbar_DrawNoteLine(o, s);
2304                 }
2305                 else
2306                 {
2307                         s = strcat("^2Waiting for others to vote...");
2308                         o = Sbar_DrawNoteLine(o, s);
2309                 }
2310         }
2311         if(teamplay && !intermission && !spectatee_status)
2312         {
2313                 entity tm;
2314                 float ts_min, ts_max;
2315                 tm = teams.sort_next;
2316                 if (tm)
2317                 {
2318                         for(; tm.sort_next; tm = tm.sort_next)
2319                         {
2320                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2321                                         continue;
2322                                 if(!ts_min) ts_min = tm.team_size;
2323                                 else ts_min = min(ts_min, tm.team_size);
2324                                 if(!ts_max) ts_max = tm.team_size;
2325                                 else ts_max = max(ts_max, tm.team_size);
2326                         }
2327                         if ((ts_max - ts_min) > 1)
2328                         {
2329                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2330                                 tm = GetTeam(myteam, false);
2331                                 if (tm)
2332                                 if (tm.team != COLOR_SPECTATOR)
2333                                 if (tm.team_size == ts_max)
2334                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2335
2336                                 o = Sbar_DrawNoteLine(o, s);
2337                         }
2338                 }
2339         }
2340
2341         Sbar_UpdatePlayerTeams();
2342
2343         if (intermission == 2) // map voting screen
2344         {
2345                 if(sb_showscores) {
2346                         Sbar_DrawScoreboard();
2347                         Sbar_Score(16);
2348                 }
2349                 else if(sb_showaccuracy) {
2350                         Sbar_DrawAccuracyStats();
2351                         Sbar_Score(16);
2352                 }
2353                 else
2354                         Sbar_FinaleOverlay();
2355         }
2356         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2357         {
2358                 if(sb_showaccuracy)
2359                         Sbar_DrawAccuracyStats();
2360                 else
2361                         Sbar_DrawScoreboard();
2362                 Sbar_Score(16);
2363         }
2364         else
2365         {
2366                 if (sb_showscores)
2367                         Sbar_DrawScoreboard();
2368                 else if(sb_showaccuracy)
2369                         Sbar_DrawAccuracyStats();
2370
2371                 float armor, health;
2372                 armor = getstati(STAT_ARMOR);
2373                 health = getstati(STAT_HEALTH);
2374
2375                 stat_items = getstati(STAT_ITEMS);
2376                 stat_weapons = getstati(STAT_WEAPONS);
2377
2378                 fade = 3.2 - 2 * (time - weapontime);
2379                 fade = bound(0.7, fade, 1);
2380
2381                 vector bg_size; // hud background size
2382                 bg_size_x = 800;
2383                 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2384                         bg_size_x = vid_conwidth;
2385                 bg_size_y = 58;
2386                 bg_size_z = 0;
2387
2388                 vector bgoffset; // hud background offset
2389                 bgoffset_x = 0;
2390                 bgoffset_y = 0;
2391                 bgoffset_z = 0;
2392                 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2393                         bgoffset_x = (vid_conwidth - 800) / 2;
2394
2395                 if (cvar("viewsize") <= 100) {
2396                         if (teamplay)
2397                                 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2398                         else {
2399                                 // allow for custom HUD colors in non-teamgames
2400                                 color_x = cvar("sbar_color_bg_r");
2401                                 color_y = cvar("sbar_color_bg_g");
2402                                 color_z = cvar("sbar_color_bg_b");
2403
2404                                 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2405                         }
2406                 }
2407
2408                 if(sbar_hudselector == 2) // combined health and armor display
2409                 {
2410                         vector v;
2411                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2412
2413                         vector num_pos;
2414                         num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2415
2416                         x = floor(v_x + 1);
2417
2418                         if(v_z) // fully armored
2419                         {
2420                                 // here, armorideal > armor
2421                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2422                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2423                         }
2424                         else
2425                         {
2426                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2427                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2428                         }
2429                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2430                 }
2431
2432                 else
2433                 {
2434                         vector health_pos, armor_pos;
2435
2436                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2437                                 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2438                                 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2439                         }
2440                         else {
2441                                 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2442                                 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2443                         }
2444
2445                         // armor
2446                         x = armor;
2447                         if (x > 0)
2448                         {
2449                                 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2450                                 if (x > 45)
2451                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2452                                 else
2453                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2454                         }
2455
2456                         // health
2457                         x = health;
2458                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2459                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2460                 }
2461
2462                 // weapon icons
2463                 x = 1.0;
2464                 Sbar_DrawWeapon_Clear();
2465                 for(i = 1; i <= 24; ++i)
2466                 {
2467                         if(weaponimpulse[i-1] >= 0)
2468                         if(stat_weapons & x)
2469                         {
2470                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2471                         }
2472                         x *= 2;
2473                 }
2474
2475                 // ammo
2476                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2477                 vector pos;
2478                 pos_z = 0;
2479
2480                 for (i = 0; i < 4; ++i) {
2481                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2482
2483                         if(sbar_currentammo)
2484                         {
2485                                 pos = '0 0 0';
2486                                 if (stat_items & GetAmmoItemCode(i))
2487                                 {
2488                                         if(vid_conwidth >= 800) {
2489                                                 pos_x = 170;
2490                                                 pos_y = -40;
2491                                         }
2492                                         else {
2493                                                 pos_x = vid_conwidth - 110;
2494                                                 pos_y = -128;
2495                                         }
2496
2497                                         drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2498                                         drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2499                                         if(a < 10)
2500                                                 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2501                                         else
2502                                                 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2503                                 }
2504                         }
2505                         else
2506                         {
2507                                 if (a > 0) {
2508                                         pos = '0 0 0';
2509                                         if (vid_conwidth >= 800)
2510                                                 switch (i) {
2511                                                         case 0: pos_x = 114; pos_y = -48; break; // shells
2512                                                         case 1: pos_x = 114; pos_y = -26; break; // bullets
2513                                                         case 2: pos_x = 200; pos_y = -48; break; // rockets
2514                                                         case 3: pos_x = 200; pos_y = -26; break; // cells
2515                                                 }
2516                                         else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2517                                                 switch (i) {
2518                                                         case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2519                                                         case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2520                                                         case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2521                                                         case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2522                                                 }
2523
2524                                         if (stat_items & GetAmmoItemCode(i))
2525                                                 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2526                                         drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2527                                         if (a < 10) {
2528                                                 if(stat_items & GetAmmoItemCode(i))
2529                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2530                                                 else
2531                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2532                                         } else {
2533                                                 if(stat_items & GetAmmoItemCode(i))
2534                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2535                                                 else
2536                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2537                                         }
2538                                 }
2539                         }
2540                 }
2541
2542                 // fuel ammo
2543                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2544
2545                 if (a > 0) { // if we have fuel, draw the amount
2546                         float invincibility_time, dt;
2547                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2548                         dt = invincibility_time - time;
2549                         if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2550                                 pos_x = bottom_x + 140;
2551                                 pos_y = bottom_y - 72;
2552                         }
2553                         else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2554                                 pos_x = bottom_x + 140;
2555                                 pos_y = bottom_y - 22;
2556                         }
2557                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2558                         if (a > 10)
2559                                 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
2560                         else
2561                                 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, 1, DRAWFLAG_NORMAL);
2562                 }
2563
2564                 // draw scores and timer
2565                 Sbar_Score(16);
2566
2567                 //show strength/invincibility ICON and timer:
2568                 CSQC_Strength_Timer();
2569
2570                 if(gametype == GAME_KEYHUNT)
2571                 {
2572                         CSQC_kh_hud();
2573                 } else if(gametype == GAME_CTF)
2574                 {
2575                         CSQC_ctf_hud();
2576                 } else if(gametype == GAME_NEXBALL)
2577                 {
2578                         CSQC_nb_hud();
2579                 }
2580         }
2581 }
2582
2583 // CTF HUD
2584 void CSQC_ctf_hud(void)
2585 {
2586         vector bottomleft, redflag_pos, blueflag_pos;
2587         bottomleft_x = 0;
2588         bottomleft_y = vid_conheight;
2589         bottomleft_z = 0;
2590
2591         float redflag, blueflag;
2592         float stat_items;
2593
2594         stat_items = getstati(STAT_ITEMS);
2595         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2596         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2597
2598         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2599                 redflag_pos = bottomleft - element_offset - '-4 36 0';
2600                 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2601         }
2602
2603         else {
2604                 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2605                 redflag_pos = bottomleft - element_offset - '-68 36 0';
2606         }
2607
2608         switch(redflag)
2609         {
2610         case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2611         case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2612         case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2613         default:
2614                 if(stat_items & IT_CTF_SHIELDED)
2615                         if(myteam == COLOR_TEAM2)
2616                                 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2617         }
2618
2619         switch(blueflag)
2620         {
2621         case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2622         case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2623         case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2624         default:
2625                 if(stat_items & IT_CTF_SHIELDED)
2626                         if(myteam == COLOR_TEAM1)
2627                                 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2628         }
2629 }
2630
2631 // Keyhunt HUD
2632 void CSQC_kh_hud(void)
2633 {
2634         float kh_keys, kh_keys_status, kh_teams_set;
2635         vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2636
2637         vector bottomleft;
2638         bottomleft_x = 0;
2639         bottomleft_y = vid_conheight;
2640         bottomleft_z = 0;
2641
2642         red_pos_x = 6;
2643         red_pos_y = vid_conheight - 35 - 6;
2644         red_pos_z = 0;
2645
2646         blue_pos_x = 6 + (24 * 1);
2647         blue_pos_y = vid_conheight - 35 - 6;
2648         blue_pos_z = 0;
2649
2650         yellow_pos_x = 6 + (24 * 2);
2651         yellow_pos_y = vid_conheight - 35 - 6;
2652         yellow_pos_z = 0;
2653
2654         pink_pos_x = 6 + (24 * 3);
2655         pink_pos_y = vid_conheight - 35 - 6;
2656         pink_pos_z = 0;
2657
2658         kh_keys = getstati(STAT_KH_KEYS);
2659         kh_keys_status = kh_keys / 256;
2660         kh_teams_set = cvar("_teams_available");  // set in keyhunt.qc
2661
2662         kh_size = '22 35 0';
2663
2664         if (kh_keys_status & 1)  // red
2665                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);  // show 30% alpha key
2666         if (kh_keys & 1)
2667                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);  // show solid key 100% alpha
2668
2669         if (kh_keys_status & 2)  // blue
2670                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2671         if (kh_keys & 2)
2672                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2673
2674         if (kh_teams_set & 4)  // yellow
2675         {
2676                 if (kh_keys_status & 4)
2677                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2678                 if (kh_keys & 4)
2679                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2680         }
2681
2682         if (kh_teams_set & 8)  // pink
2683         {
2684                 if (kh_keys_status & 8)
2685                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2686                 if (kh_keys & 8)
2687                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2688         }
2689 }
2690
2691 //Nexball HUD
2692 #define NBPB_SIZE '96 38 0'
2693 #define NBPB_BT 2                   //thickness
2694 #define NBPB_BRGB '1 1 1'
2695 #define NBPB_BALPH 1                //alpha
2696 #define NBPB_BFLAG DRAWFLAG_NORMAL
2697 #define NBPB_IALPH 0.4
2698 #define NBPB_IFLAG DRAWFLAG_NORMAL
2699 #define NBPB_IRGB '0.7 0.1 0'
2700
2701 void CSQC_nb_hud(void)
2702 {
2703         float stat_items, nb_pb_starttime, dt, p;
2704         vector pos;
2705
2706         stat_items = getstati(STAT_ITEMS);
2707         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2708
2709         pos_x = 4;
2710         pos_y = vid_conheight - 42;
2711         pos_z = 0;
2712
2713         //Manage the progress bar if any
2714         if (nb_pb_starttime > 0)
2715         {
2716                 vector s;
2717                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2718                 // one period of positive triangle
2719                 p = 2 * dt / nb_pb_period;
2720                 if (p > 1)
2721                         p = 2 - p;
2722
2723                 s = NBPB_SIZE;
2724                 //Draw the filling
2725                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2726
2727                 //Draw the box
2728                 s = NBPB_SIZE;
2729                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2730                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2731                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2732                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2733         }
2734
2735         pos_x += 12; //horizontal margin to the picture
2736         pos_y += 2; //vertical margin to the picture
2737
2738         if (stat_items & IT_KEY1)
2739                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2740 }