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sbar_scoreboard_ improvements. Adds several cvars to control new features such as...
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_alpha_fg;
17 float sbar_scoreboard_highlight;
18 float sbar_scoreboard_highlight_alpha;
19 float sbar_scoreboard_highlight_alpha_self;
20 float sbar_hudselector;
21 float sbar_hud_accuracy;
22 float sbar_scoreboard_alpha_name;
23 float sbar_scoreboard_alpha_name_self;
24
25 float ps_primary, ps_secondary;
26 float ts_primary, ts_secondary;
27
28 vector color;
29 float SCOREBOARD_OFFSET = 50;
30
31 void CSQC_kh_hudreset();
32 void CSQC_kh_hud();
33 void CSQC_ctf_hudreset();
34 void CSQC_ctf_hud();
35 void CSQC_nb_hud();
36 void MapVote_Draw();
37 void Sbar_FinaleOverlay()
38 {
39         /*vector pos;
40         pos_x = (vid_conwidth - 1)/2;
41         pos_y = 16;
42         pos_z = 0;*/
43
44         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
45
46         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
47         MapVote_Draw();
48 }
49
50 float weaponspace[10];
51 float weapon_first, weapon_last;
52 void Sbar_DrawWeapon_Clear()
53 {
54         float idx;
55         weapon_first = -2;
56         weapon_last = -1;
57         for(idx = 0; idx < 10; ++idx)
58                 weaponspace[idx] = 0;
59         for(idx = 0; idx <= 23; ++idx)
60         {
61                 if(weaponimpulse[idx] >= 0)
62                 {
63                         if(weapon_first < 0)
64                                 weapon_first = idx;
65                         weapon_last = idx;
66                 }
67         }
68 }
69 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
70 {
71         vector pos, vsize, fill_colour;
72         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
73
74         imp = weaponimpulse[nr];
75         weapon_hit = weapon_hits[wc];
76         weapon_damage = weapon_fired[wc];
77         if(imp == 0)
78                 idx = 9;
79         else
80                 idx = imp - 1;
81
82         value = (active) ? 1 : 0.6;
83         color_x = color_y = color_z = value;
84
85         // width = 300, height = 100
86         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
87
88         sp = weaponspace[idx] + 1;
89         weaponspace[idx] = sp;
90
91         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
92         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93         pos_z = 0;
94         vsize_x = w_width;
95         vsize_y = w_height;
96         vsize_z = 0;
97         if (active)
98                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
99         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100         pos_x += w_space;
101         pos_y += w_space;
102         vsize_x = font_size;
103         vsize_y = font_size;
104         vsize_z = 0;
105         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
106
107         // draw the weapon accuracy on the HUD
108         if(sbar_hud_accuracy)
109         {
110                 weapon_stats = rint(100*weapon_hit/weapon_damage);
111                 fill_colour_x = 1 - 0.015 * weapon_stats;
112                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
113                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
114         }
115 }
116
117 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
118 {
119         float l, i;
120         string str, tmp, l_length;
121         float minus, plus;
122         vector vsize, num_color;
123
124         vsize_x = vsize_y = lettersize;
125         vsize_z = 0;
126
127         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
128         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
129         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
130
131         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
132         {
133                 plus = true;
134                 pos_x -= lettersize;
135         } else
136                 plus = false;   
137
138         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
139         {
140                 minus = true;
141                 num = -num;
142                 pos_x -= lettersize;
143         } else
144                 minus = false;
145
146         if(digits < 0)
147         {
148                 tmp = ftos(num);
149                 digits = -digits;
150                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
151         } else
152                 str = ftos(num);
153
154         l = strlen(str);
155         l_length = ftos(l);
156
157         if(l > digits)
158         {
159                 str = substring(str, l-digits, 999);
160                 l = strlen(str);
161         } else if(l < digits)
162                 pos_x += (digits-l) * lettersize;
163
164         if (highlighted == 1) {
165                 vector hl_size;
166                 hl_size_x = vsize_x * l + vsize_x * 0.2;
167                 hl_size_y = vsize_y * 1.1;
168                 hl_size_z = 0;
169                 if(minus)
170                         hl_size_x = hl_size_x + vsize_x;
171
172                 vector hl_pos;
173                 hl_pos_x = pos_x - lettersize/10;
174                 hl_pos_y = pos_y - lettersize/20;
175                 hl_pos_z = 0;
176
177                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
178         }
179
180         if (stroke == 1)
181                 num_color = '1 1 1';
182         else
183                 num_color = rgb;
184
185         if(minus)
186         {
187                 if (stroke == 1)
188                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
189                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
190                 pos_x += lettersize;
191         } else if(plus)
192         {
193                 if (stroke == 1)
194                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
195                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
196                 pos_x += lettersize;
197         }
198
199         for(i = 0; i < l; ++i)
200         {
201                 tmp = substring(str, i, 1);
202                 if (stroke == 1)
203                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
204                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
205                 pos_x += lettersize;
206         }
207 }
208
209 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
210 {
211         if(x > 200) {
212                 color_x = 0;
213                 color_y = 1;
214                 color_z = 0;
215         }
216         else if(x > 150) {
217                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
219                 color_z = 0;
220         }
221         else if(x > 100) {
222                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
225         }
226         else if(x > 50) {
227                 color_x = 1;
228                 color_y = 1;
229                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
230         }
231         else if(x > 20) {
232                 color_x = 1;
233                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
235         }
236         else {
237                 color_x = 1;
238                 color_y = 0;
239                 color_z = 0;
240         }
241         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
242 }
243
244 void Cmd_Sbar_SetFields(float argc);
245 void Sbar_InitScores()
246 {
247         float i, f;
248
249         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
250         for(i = 0; i < MAX_SCORE; ++i)
251         {
252                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
253                 if(f == SFL_SORT_PRIO_PRIMARY)
254                         ps_primary = i;
255                 if(f == SFL_SORT_PRIO_SECONDARY)
256                         ps_secondary = i;
257         }
258         if(ps_secondary == -1)
259                 ps_secondary = ps_primary;
260
261         for(i = 0; i < MAX_TEAMSCORE; ++i)
262         {
263                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
264                 if(f == SFL_SORT_PRIO_PRIMARY)
265                         ts_primary = i;
266                 if(f == SFL_SORT_PRIO_SECONDARY)
267                         ts_secondary = i;
268         }
269         if(ts_secondary == -1)
270                 ts_secondary = ts_primary;
271
272         Cmd_Sbar_SetFields(0);
273 }
274
275 void Sbar_UpdatePlayerPos(entity pl);
276 float SetTeam(entity pl, float Team);
277 //float lastpnum;
278 void Sbar_UpdatePlayerTeams()
279 {
280         float Team;
281         entity pl, tmp;
282         float num;
283
284         num = 0;
285         for(pl = players.sort_next; pl; pl = pl.sort_next)
286         {
287                 num += 1;
288                 Team = GetPlayerColor(pl.sv_entnum);
289                 if(SetTeam(pl, Team))
290                 {
291                         tmp = pl.sort_prev;
292                         Sbar_UpdatePlayerPos(pl);
293                         if(tmp)
294                                 pl = tmp;
295                         else
296                                 pl = players.sort_next;
297                 }
298         }
299         /*
300         if(num != lastpnum)
301                 print(strcat("PNUM: ", ftos(num), "\n"));
302         lastpnum = num;
303         */
304 }
305
306 float Sbar_ComparePlayerScores(entity left, entity right)
307 {
308         float vl, vr;
309         vl = GetPlayerColor(left.sv_entnum);
310         vr = GetPlayerColor(right.sv_entnum);
311
312         if(!left.gotscores)
313                 vl = COLOR_SPECTATOR;
314         if(!right.gotscores)
315                 vr = COLOR_SPECTATOR;
316
317         if(vl > vr)
318                 return true;
319         if(vl < vr)
320                 return false;
321
322         if(vl == COLOR_SPECTATOR)
323         {
324                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
325                 // no other sorting
326                 if(!left.gotscores && right.gotscores)
327                         return true;
328                 return false;
329         }
330
331         vl = left.scores[ps_primary];
332         vr = right.scores[ps_primary];
333         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
334         {
335                 if(vl == 0 && vr != 0)
336                         return 1;
337                 if(vl != 0 && vr == 0)
338                         return 0;
339         }
340         if(vl > vr)
341                 return IS_INCREASING(scores_flags[ps_primary]);
342         if(vl < vr)
343                 return IS_DECREASING(scores_flags[ps_primary]);
344
345         vl = left.scores[ps_secondary];
346         vr = right.scores[ps_secondary];
347         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
348         {
349                 if(vl == 0 && vr != 0)
350                         return 1;
351                 if(vl != 0 && vr == 0)
352                         return 0;
353         }
354         if(vl > vr)
355                 return IS_INCREASING(scores_flags[ps_secondary]);
356         if(vl < vr)
357                 return IS_DECREASING(scores_flags[ps_secondary]);
358
359         return false;
360 }
361
362 void Sbar_UpdatePlayerPos(entity player)
363 {
364         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
365         {
366                 SORT_SWAP(player, other);
367         }
368         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
369         {
370                 SORT_SWAP(other, player);
371         }
372 }
373
374 float Sbar_CompareTeamScores(entity left, entity right)
375 {
376         float vl, vr;
377
378         if(left.team == COLOR_SPECTATOR)
379                 return 1;
380         if(right.team == COLOR_SPECTATOR)
381                 return 0;
382
383         vl = left.teamscores[ts_primary];
384         vr = right.teamscores[ts_primary];
385         if(vl > vr)
386                 return IS_INCREASING(teamscores_flags[ts_primary]);
387         if(vl < vr)
388                 return IS_DECREASING(teamscores_flags[ts_primary]);
389
390         vl = left.teamscores[ts_secondary];
391         vr = right.teamscores[ts_secondary];
392         if(vl > vr)
393                 return IS_INCREASING(teamscores_flags[ts_secondary]);
394         if(vl < vr)
395                 return IS_DECREASING(teamscores_flags[ts_secondary]);
396
397         return false;
398 }
399
400 void Sbar_UpdateTeamPos(entity Team)
401 {
402         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
403         {
404                 SORT_SWAP(Team, other);
405         }
406         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
407         {
408                 SORT_SWAP(other, Team);
409         }
410 }
411
412 void Cmd_Sbar_Help(float argc)
413 {
414         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
415         print("^3|---------------------------------------------------------------|\n");
416         print("Usage:\n");
417         print("^2sbar_columns_set default\n");
418         print("^2sbar_columns_set ^7filed1 field2 ...\n");
419         print("The following field names are recognized (case insensitive):\n");
420         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
421
422         print("^3name^7 or ^3nick^7         Name of a player\n");
423         print("^3ping^7                     Ping time\n");
424         print("^3pl^7                       Packet loss\n");
425         print("^3kills^7                    Number of kills\n");
426         print("^3deaths^7                   Number of deaths\n");
427         print("^3suicides^7                 Number of suicides\n");
428         print("^3frags^7                    kills - suicides\n");
429         print("^3kd^7                       The kill-death ratio\n");
430         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
431         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
432         print("^3fckills^7                  Number of flag carrier kills\n");
433         print("^3returns^7                  Number of flag returns\n");
434         print("^3drops^7                    Number of flag drops\n");
435         print("^3lives^7                    Number of lives (LMS)\n");
436         print("^3rank^7                     Player rank\n");
437         print("^3pushes^7                   Number of players pushed into void\n");
438         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
439         print("^3kckills^7                  Number of keys carrier kills\n");
440         print("^3losses^7                   Number of times a key was lost\n");
441         print("^3laps^7                     Number of laps finished (race/cts)\n");
442         print("^3time^7                     Total time raced (race/cts)\n");
443         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
444         print("^3ticks^7                    Number of ticks (DOM)\n");
445         print("^3takes^7                    Number of domination points taken (DOM)\n");
446         print("^3score^7                    Total score\n\n");
447
448         print("Before a field you can put a + or - sign, then a comma separated list\n");
449         print("of game types, then a slash, to make the field show up only in these\n");
450         print("or in all but these game types. You can also specify 'all' as a\n");
451         print("field to show all fields available for the current game mode.\n\n");
452         
453         print("The special game type names 'teams' and 'noteams' can be used to\n");
454         print("include/exclude ALL teams/noteams game modes.\n\n");
455
456         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
457         print("will display name, ping and pl aligned to the left, and the fields\n");
458         print("right of the vertical bar aligned to the right.\n");
459         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
460         print("other gamemodes except DM.\n");
461 }
462
463 string Sbar_DefaultColumnLayout()
464 {
465         return strcat( // fteqcc sucks
466                 "ping pl name | ",
467                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
468                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
469                 "+lms/lives +lms/rank ",
470                 "+kh/caps +kh/pushes +kh/destroyed ",
471                 "?+race/laps ?+race/time ?+race/fastest ",
472                 "+as/objectives +nexball/faults +nexball/goals ",
473                 "-lms,race,nexball/score");
474 }
475
476 void Cmd_Sbar_SetFields(float argc)
477 {
478         float i, j, slash;
479         string str, pattern;
480         float digit;
481         float have_name, have_primary, have_secondary, have_separator;
482         float missing;
483
484         // TODO: re enable with gametype dependant cvars?
485         if(argc < 2) // no arguments provided
486                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
487
488         if(argc < 2)
489                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
490
491         if(argc == 2)
492         {
493                 if(argv(1) == "default")
494                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
495                 else if(argv(1) == "all")
496                 {
497                         string s;
498                         s = "ping pl color name |";
499                         for(i = 0; i < MAX_SCORE; ++i)
500                         {
501                                 if(i != ps_primary)
502                                 if(i != ps_secondary)
503                                 if(scores_label[i] != "")
504                                         s = strcat(s, " ", scores_label[i]);
505                         }
506                         if(ps_secondary != ps_primary)
507                                 s = strcat(s, " ", scores_label[ps_secondary]);
508                         s = strcat(s, " ", scores_label[ps_primary]);
509                         argc = tokenizebyseparator(strcat("x ", s), " ");
510                 }
511         }
512
513
514         sbar_num_fields = 0;
515
516         drawfont = sbar_font;
517         digit = stringwidth("0123456789", FALSE) / 10;
518
519         for(i = 0; i < argc - 1; ++i)
520         {
521                 float nocomplain;
522                 str = argv(i+1);
523
524                 nocomplain = FALSE;
525                 if(substring(str, 0, 1) == "?")
526                 {
527                         nocomplain = TRUE;
528                         str = substring(str, 1, strlen(str) - 1);
529                 }
530
531                 slash = strstrofs(str, "/", 0);
532                 if(slash >= 0)
533                 {
534                         pattern = substring(str, 0, slash);
535                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
536
537                         if not(isGametypeInFilter(gametype, teamplay, pattern))
538                                 continue;
539                 }
540
541                 strunzone(sbar_title[sbar_num_fields]);
542                 sbar_title[sbar_num_fields] = strzone(str);
543                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
544                 str = strtolower(str);
545
546                 if(str == "ping") {
547                         sbar_field[sbar_num_fields] = SP_PING;
548                 } else if(str == "pl") {
549                         sbar_field[sbar_num_fields] = SP_PL;
550                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
551                         sbar_field[sbar_num_fields] = SP_KDRATIO;
552                 } else if(str == "name" || str == "nick") {
553                         sbar_field[sbar_num_fields] = SP_NAME;
554                         have_name = 1;
555                 } else if(str == "|") {
556                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
557                         have_separator = 1;
558                 } else {
559                         for(j = 0; j < MAX_SCORE; ++j)
560                                 if(str == strtolower(scores_label[j]))
561                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
562 :notfound
563                         if(str == "frags")
564                         {
565                                 j = SP_FRAGS;
566                         }
567                         else
568                         {
569                                 if not(nocomplain)
570                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
571                                 continue;
572                         }
573 :found
574                         sbar_field[sbar_num_fields] = j;
575                         if(j == ps_primary)
576                                 have_primary = 1;
577                         if(j == ps_secondary)
578                                 have_secondary = 1;
579                 }
580                 ++sbar_num_fields;
581                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
582                         break;
583         }
584
585         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
586                 have_primary = 1;
587         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
588                 have_secondary = 1;
589         if(ps_primary == ps_secondary)
590                 have_secondary = 1;
591         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
592
593         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
594         {
595                 if(!have_name)
596                 {
597                         strunzone(sbar_title[sbar_num_fields]);
598                         for(i = sbar_num_fields; i > 0; --i)
599                         {
600                                 sbar_title[i] = sbar_title[i-1];
601                                 sbar_size[i] = sbar_size[i-1];
602                                 sbar_field[i] = sbar_field[i-1];
603                         }
604                         sbar_title[0] = strzone("name");
605                         sbar_field[0] = SP_NAME;
606                         ++sbar_num_fields;
607                         print("fixed missing field 'name'\n");
608
609                         if(!have_separator)
610                         {
611                                 strunzone(sbar_title[sbar_num_fields]);
612                                 for(i = sbar_num_fields; i > 1; --i)
613                                 {
614                                         sbar_title[i] = sbar_title[i-1];
615                                         sbar_size[i] = sbar_size[i-1];
616                                         sbar_field[i] = sbar_field[i-1];
617                                 }
618                                 sbar_title[1] = strzone("|");
619                                 sbar_field[1] = SP_SEPARATOR;
620                                 sbar_size[1] = stringwidth("|", FALSE);
621                                 ++sbar_num_fields;
622                                 print("fixed missing field '|'\n");
623                         }
624                 }
625                 else if(!have_separator)
626                 {
627                         strunzone(sbar_title[sbar_num_fields]);
628                         sbar_title[sbar_num_fields] = strzone("|");
629                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
630                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
631                         ++sbar_num_fields;
632                         print("fixed missing field '|'\n");
633                 }
634                 if(!have_secondary)
635                 {
636                         strunzone(sbar_title[sbar_num_fields]);
637                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
638                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
639                         sbar_field[sbar_num_fields] = ps_secondary;
640                         ++sbar_num_fields;
641                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
642                 }
643                 if(!have_primary)
644                 {
645                         strunzone(sbar_title[sbar_num_fields]);
646                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
647                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
648                         sbar_field[sbar_num_fields] = ps_primary;
649                         ++sbar_num_fields;
650                         print("fixed missing field '", scores_label[ps_primary], "'\n");
651                 }
652         }
653
654         sbar_field[sbar_num_fields] = SP_END;
655 }
656
657 // MOVEUP::
658 vector sbar_field_rgb;
659 string sbar_field_icon0;
660 string sbar_field_icon1;
661 string sbar_field_icon2;
662 vector sbar_field_icon0_rgb;
663 vector sbar_field_icon1_rgb;
664 vector sbar_field_icon2_rgb;
665 float sbar_field_icon0_alpha;
666 float sbar_field_icon1_alpha;
667 float sbar_field_icon2_alpha;
668 string Sbar_GetField(entity pl, float field)
669 {
670         float tmp, num, denom, f;
671         string str;
672         sbar_field_rgb = '1 1 1';
673         sbar_field_icon0 = "";
674         sbar_field_icon1 = "";
675         sbar_field_icon2 = "";
676         sbar_field_icon0_rgb = '1 1 1';
677         sbar_field_icon1_rgb = '1 1 1';
678         sbar_field_icon2_rgb = '1 1 1';
679         sbar_field_icon0_alpha = 1;
680         sbar_field_icon1_alpha = 1;
681         sbar_field_icon2_alpha = 1;
682         switch(field)
683         {
684                 case SP_PING:
685                         if not(pl.gotscores)
686                                 return "\x8D\x8D\x8D"; // >>> sign
687                         str = getplayerkey(pl.sv_entnum, "ping");
688                         if(str == "0")
689                                 return "N/A";
690                         tmp = max(0, min(220, stof(str)-80)) / 220;
691                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
692                         return str;
693
694                 case SP_PL:
695                         if not(pl.gotscores)
696                                 return "N/A";
697                         str = getplayerkey(pl.sv_entnum, "pl");
698                         if(str == "0")
699                                 return "";
700                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
701                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
702                         return str;
703
704                 case SP_NAME:
705                         if(ready_waiting && pl.ready)
706                         {
707                                 sbar_field_icon0 = "gfx/sb_player_ready";
708                         }
709                         else if(!teamplay)
710                         {
711                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
712                                 {
713                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
714                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
715                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
716                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
717                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
718                                 }
719                         }
720                         return GetPlayerName(pl.sv_entnum);
721
722                 case SP_FRAGS:
723                         f = pl.(scores[SP_KILLS]);
724                         f -= pl.(scores[SP_SUICIDES]);
725                         return ftos(f);
726
727                 case SP_KDRATIO:
728                         num = pl.(scores[SP_KILLS]);
729                         denom = pl.(scores[SP_DEATHS]);
730
731                         if(denom == 0) {
732                                 sbar_field_rgb = '0 1 0';
733                                 str = ftos(num);
734                         } else if(num <= 0) {
735                                 sbar_field_rgb = '1 0 0';
736                                 str = ftos(num/denom);
737                         } else
738                                 str = ftos(num/denom);
739
740                         tmp = strstrofs(str, ".", 0);
741                         if(tmp > 0)
742                                 str = substring(str, 0, tmp+2);
743                         return str;
744
745                 default:
746                         tmp = pl.(scores[field]);
747                         f = scores_flags[field];
748                         if(field == ps_primary)
749                                 sbar_field_rgb = '1 1 0';
750                         else if(field == ps_secondary)
751                                 sbar_field_rgb = '0 1 1';
752                         else
753                                 sbar_field_rgb = '1 1 1';
754                         return ScoreString(f, tmp);
755         }
756         //return "error";
757 }
758
759 float xmin, xmax, ymin, ymax, sbwidth;
760 float sbar_fixscoreboardcolumnwidth_len;
761 float sbar_fixscoreboardcolumnwidth_iconlen;
762 float sbar_fixscoreboardcolumnwidth_marginlen;
763
764 float stringwidth_colors(string s)
765 {
766         return stringwidth(s, TRUE);
767 }
768
769 float stringwidth_nocolors(string s)
770 {
771         return stringwidth(s, FALSE);
772 }
773
774 string Sbar_FixScoreboardColumnWidth(float i, string str)
775 {
776         float field, f;
777         vector sz;
778         field = sbar_field[i];
779
780         sbar_fixscoreboardcolumnwidth_iconlen = 0;
781
782         if(sbar_field_icon0 != "")
783         {
784                 sz = drawgetimagesize(sbar_field_icon0);
785                 f = sz_x / sz_y;
786                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
787                         sbar_fixscoreboardcolumnwidth_iconlen = f;
788         }
789
790         if(sbar_field_icon1 != "")
791         {
792                 sz = drawgetimagesize(sbar_field_icon1);
793                 f = sz_x / sz_y;
794                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
795                         sbar_fixscoreboardcolumnwidth_iconlen = f;
796         }
797
798         if(sbar_field_icon2 != "")
799         {
800                 sz = drawgetimagesize(sbar_field_icon2);
801                 f = sz_x / sz_y;
802                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
803                         sbar_fixscoreboardcolumnwidth_iconlen = f;
804         }
805
806         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
807
808         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
809                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
810         else
811                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
812
813         if(field == SP_NAME) // name gets all remaining space
814         {
815                 float namesize, j;
816                 namesize = sbwidth / sbar_fontsize_x;
817                 for(j = 0; j < sbar_num_fields; ++j)
818                         if(j != i)
819                                 if (sbar_field[i] != SP_SEPARATOR)
820                                         namesize -= sbar_size[j] + 1;
821                 namesize += 1;
822                 sbar_size[i] = namesize;
823                 
824                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
825                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
826                 str = textShortenToWidth(str, namesize, stringwidth_colors);
827                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
828         }
829         else
830                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
831         
832         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
833         if(sbar_size[i] < f)
834                 sbar_size[i] = f;
835
836         return str;
837 }
838
839 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
840 {
841         vector tmp, plteamrgb;
842         plteamrgb = GetTeamRGB(pl.team); 
843         string str;
844         float i, field;
845         float is_spec;
846         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
847
848         // Layout:
849         tmp_x = sbwidth;
850         tmp_y = sbar_fontsize_y * 1.25;
851         tmp_z = 0;
852
853         // alternated rows highlighting
854         if (is_self)
855                 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
856         else
857         {
858                 if (sbar_scoreboard_highlight)
859                         if(!mod(pl_number,2))
860                                 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
861         }
862
863         tmp_y = 0;
864
865         for(i = 0; i < sbar_num_fields; ++i)
866         {
867                 field = sbar_field[i];
868                 if(field == SP_SEPARATOR)
869                         break;
870
871                 if(is_spec && field != SP_NAME && field != SP_PING) {
872                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
873                         continue;
874                 }
875                 str = Sbar_GetField(pl, field);
876                 str = Sbar_FixScoreboardColumnWidth(i, str);
877
878                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
879
880                 if(field == SP_NAME) {
881                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
882                         if (is_self)
883                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
884                         else
885                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
886                 } else {
887                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
888                         if (is_self)
889                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
890                         else
891                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
892                 }
893
894                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
895                 if(sbar_field_icon0 != "")
896                         if (is_self)
897                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
898                         else
899                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
900                 if(sbar_field_icon1 != "")
901                         if (is_self)
902                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
903                         else
904                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
905                 if(sbar_field_icon2 != "")
906                         if (is_self)
907                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
908                         else
909                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
910         }
911
912         if(sbar_field[i] == SP_SEPARATOR)
913         {
914                 pos_x = xmax;
915                 for(i = sbar_num_fields-1; i > 0; --i)
916                 {
917                         field = sbar_field[i];
918                         if(field == SP_SEPARATOR)
919                                 break;
920
921                         if(is_spec && field != SP_NAME && field != SP_PING) {
922                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
923                                 continue;
924                         }
925
926                         str = Sbar_GetField(pl, field);
927                         str = Sbar_FixScoreboardColumnWidth(i, str);
928
929                         if(field == SP_NAME) {
930                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
931                                 if(is_self)
932                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
933                                 else
934                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
935                         } else {
936                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
937                                 if(is_self)
938                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
939                                 else
940                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
941                         }
942
943                         tmp_x = sbar_fontsize_x*sbar_size[i];
944                         if(sbar_field_icon0 != "")
945                                 if (is_self)
946                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
947                                 else
948                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
949                         if(sbar_field_icon1 != "")
950                                 if (is_self)
951                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
952                                 else
953                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
954                         if(sbar_field_icon2 != "")
955                                 if (is_self)
956                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
957                                 else
958                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
959                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
960                 }
961         }
962 }
963
964 /*
965  * Sbar_Scoreboard_MakeTable
966  *
967  * Makes a table for a team (for all playing players in DM) and fills it
968  */
969
970 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
971 {
972         float body_table_height, i;
973         vector tmp, column_dim;
974         entity pl;
975
976         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
977
978         pos -= '1 1 0';
979
980         tmp_x = sbwidth + 2;
981         tmp_y = 1.25 * sbar_fontsize_y;
982
983         // rounded header
984         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
985
986         // table border
987         tmp_y += sbar_border_thickness;
988         tmp_y += body_table_height;
989         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
990
991         // separator header/table
992         pos_y += 1.25 * sbar_fontsize_y;
993         tmp_y = sbar_border_thickness;
994         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
995
996         pos_y += sbar_border_thickness;
997
998         // table background
999         tmp_y = body_table_height;
1000         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1001
1002         // anyway, apply some color
1003         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1004
1005         // go back to the top to make alternated columns highlighting and to print the strings
1006         pos_y -= 1.25 * sbar_fontsize_y;
1007         pos_y -= sbar_border_thickness;
1008
1009         pos += '1 1 0';
1010
1011         if (sbar_scoreboard_highlight)
1012         {
1013                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1014                 column_dim_y += sbar_border_thickness;
1015                 column_dim_y += body_table_height;
1016         }
1017
1018         // print the strings of the columns headers and draw the columns
1019         for(i = 0; i < sbar_num_fields; ++i)
1020         {
1021                 if(sbar_field[i] == SP_SEPARATOR)
1022                         break;
1023                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1024                 if (sbar_scoreboard_highlight)
1025                 {
1026                         if (mod(i,2))
1027                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1028                 }
1029                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1030                 pos_x += column_dim_x;
1031         }
1032         if(sbar_field[i] == SP_SEPARATOR)
1033         {
1034                 pos_x = xmax;
1035                 tmp_y = 0;
1036                 for(i = sbar_num_fields-1; i > 0; --i)
1037                 {
1038                         if(sbar_field[i] == SP_SEPARATOR)
1039                                 break;
1040
1041                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1042
1043                         if (sbar_scoreboard_highlight)
1044                         {
1045                                 if (!mod(i,2))
1046                                 {
1047                                         if (i == sbar_num_fields-1)
1048                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1049                                         else
1050                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1051                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1052                                 }
1053                         }
1054
1055                         tmp_x = stringwidth(sbar_title[i], FALSE);
1056                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1057                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1058                         pos_x -= sbar_fontsize_x;
1059                 }
1060         }
1061         
1062         pos_x = xmin;
1063         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1064         pos_y += sbar_border_thickness;
1065
1066         // fill the table and draw the rows
1067         i = 0;
1068         if (teamplay)
1069                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1070                 {
1071                         if(pl.team != tm.team)
1072                                 continue;
1073                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1074                         pos_y += 1.25 * sbar_fontsize_y;
1075                         ++i;
1076                 }
1077         else
1078                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1079                 {
1080                         if(pl.team == COLOR_SPECTATOR)
1081                                 continue;
1082                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1083                         pos_y += 1.25 * sbar_fontsize_y;
1084                         ++i;
1085                 }
1086         
1087         if (i == 0)
1088                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1089         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1090
1091         return pos;
1092 }
1093
1094 float lastpingstime;
1095 float scoreboard_bottom;
1096 void Sbar_DrawScoreboard()
1097 {
1098         vector rgb, pos, tmp;
1099         entity pl, tm;
1100
1101         if(time > lastpingstime + 10)
1102         {
1103                 localcmd("pings\n");
1104                 lastpingstime = time;
1105         }
1106
1107         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1108
1109         xmin = 0.5 * (vid_conwidth - sbwidth);
1110         ymin = SCOREBOARD_OFFSET;
1111
1112         xmax = vid_conwidth - xmin;
1113         ymax = vid_conheight - 0.2*vid_conheight;
1114
1115         // Initializes position
1116         pos_x = xmin;
1117         pos_y = ymin;
1118         pos_z = 0;
1119
1120         // Heading
1121         drawfont = sbar_bigfont;
1122         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1123
1124         pos_y += 24 + 4;
1125         pos_y += sbar_fontsize_y;
1126
1127         drawfont = sbar_font;
1128         
1129         // Draw the scoreboard
1130         vector bg_size;
1131         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1132
1133         if(teamplay)
1134         {
1135                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1136                 {
1137                         if(tm.team == COLOR_SPECTATOR)
1138                                 continue;
1139
1140                         rgb = GetTeamRGB(tm.team);
1141                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1142                                 
1143                         if(ts_primary != ts_secondary)
1144                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1145
1146                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1147                 }
1148         }
1149         else
1150         {
1151                 rgb_x = cvar("sbar_color_bg_r");
1152                 rgb_y = cvar("sbar_color_bg_g");
1153                 rgb_z = cvar("sbar_color_bg_b");
1154
1155                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1156                 {
1157                         if(tm.team == COLOR_SPECTATOR)
1158                                 continue;
1159
1160                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1161                 }
1162         }
1163
1164         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1165         pos_y += 3 * sbar_fontsize_y;
1166         
1167         // List spectators
1168         float specs;
1169         specs = 0;
1170         for(pl = players.sort_next; pl; pl = pl.sort_next)
1171         {
1172                 if(pl.team != COLOR_SPECTATOR)
1173                         continue;
1174                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1175                 pos_y += 1.25 * sbar_fontsize_y;
1176                 ++specs;
1177         }
1178
1179         if(specs)
1180                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1181
1182         // Print info string
1183         string str;
1184         float tl, fl, ll;
1185         str = strcat("playing on ^2", shortmapname, "^7");
1186         tl = getstatf(STAT_TIMELIMIT);
1187         fl = getstatf(STAT_FRAGLIMIT);
1188         ll = getstatf(STAT_LEADLIMIT);
1189         if(gametype == GAME_LMS)
1190         {
1191                 if(tl > 0)
1192                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1193         }
1194         else
1195         {
1196                 if(tl > 0)
1197                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1198                 if(fl > 0)
1199                 {
1200                         if(tl > 0)
1201                                 str = strcat(str, " or");
1202                         if(teamplay)
1203                         {
1204                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1205                                 if(teamscores_label[ts_primary] == "score")
1206                                         str = strcat(str, " points^7");
1207                                 else if(teamscores_label[ts_primary] == "fastest")
1208                                         str = strcat(str, " is beaten^7");
1209                                 else
1210                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1211                         }
1212                         else
1213                         {
1214                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1215                                 if(scores_label[ps_primary] == "score")
1216                                         str = strcat(str, " points^7");
1217                                 else if(scores_label[ps_primary] == "fastest")
1218                                         str = strcat(str, " is beaten^7");
1219                                 else
1220                                         str = strcat(str, " ", scores_label[ps_primary]);
1221                         }
1222                 }
1223                 if(ll > 0)
1224                 {
1225                         if(tl > 0 || fl > 0)
1226                                 str = strcat(str, " or");
1227                         if(teamplay)
1228                         {
1229                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1230                                 if(teamscores_label[ts_primary] == "score")
1231                                         str = strcat(str, " points^7");
1232                                 else if(teamscores_label[ts_primary] == "fastest")
1233                                         str = strcat(str, " is beaten^7");
1234                                 else
1235                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1236                         }
1237                         else
1238                         {
1239                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1240                                 if(scores_label[ps_primary] == "score")
1241                                         str = strcat(str, " points^7");
1242                                 else if(scores_label[ps_primary] == "fastest")
1243                                         str = strcat(str, " is beaten^7");
1244                                 else
1245                                         str = strcat(str, " ", scores_label[ps_primary]);
1246                         }
1247                 }
1248         }
1249
1250
1251         pos_y += 1.2 * sbar_fontsize_y;
1252         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1253
1254         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1255 }
1256
1257 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1258 {
1259         string col;
1260         string timestr;
1261         string cpname;
1262         string lapstr;
1263         lapstr = "";
1264
1265         if(histime == 0) // goal hit
1266         {
1267                 if(mytime > 0)
1268                 {
1269                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1270                         col = "^1";
1271                 }
1272                 else if(mytime == 0)
1273                 {
1274                         timestr = "+0.0";
1275                         col = "^3";
1276                 }
1277                 else
1278                 {
1279                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1280                         col = "^2";
1281                 }
1282
1283                 if(lapdelta > 0)
1284                 {
1285                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1286                         col = "^2";
1287                 }
1288                 else if(lapdelta < 0)
1289                 {
1290                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1291                         col = "^1";
1292                 }
1293         }
1294         else if(histime > 0) // anticipation
1295         {
1296                 if(mytime >= histime)
1297                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1298                 else
1299                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1300                 col = "^3";
1301         }
1302         else
1303                 col = "^7";
1304
1305         if(cp == 254)
1306                 cpname = "Start line";
1307         else if(cp == 255)
1308                 cpname = "Finish line";
1309         else if(cp)
1310                 cpname = strcat("Intermediate ", ftos(cp));
1311         else
1312                 cpname = "Finish line";
1313
1314         if(histime < 0)
1315                 return strcat(col, cpname);
1316         else if(hisname == "")
1317                 return strcat(col, cpname, " (", timestr, ")");
1318         else
1319                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1320 }
1321
1322 void Sbar_Score()
1323 {
1324         float score, distribution, leader;
1325         vector score_pos, secondary_score_pos, distribution_color;
1326         entity tm, pl, me;
1327         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1328
1329         vector bottomright;
1330         bottomright_x = vid_conwidth;
1331         bottomright_y = vid_conheight;
1332         bottomright_z = 0;
1333
1334         score_pos = bottomright - '196 42 0';
1335         secondary_score_pos = score_pos + '132 -6 0';
1336
1337         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1338                 pl = players.sort_next;
1339                 if(pl == me)
1340                         pl = pl.sort_next;
1341                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1342                         if(pl.scores[ps_primary] == 0)
1343                                 pl = world;
1344
1345                 score = me.(scores[ps_primary]);
1346
1347                 float racemin, racesec, racemsec;
1348                 float distsec, distmsec, minusplus;
1349                 
1350                 racemin = floor(score/(60 * TIME_FACTOR));
1351                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1352                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1353
1354                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1355                         // distribution display
1356                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1357
1358                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1359                                 distmsec = fabs(distribution);
1360                         else {
1361                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1362                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1363                                 if (distribution < 0)
1364                                         distsec = -distsec;
1365                         }
1366
1367                         if (distribution <= 0) {
1368                                 distribution_color = '0 1 0';
1369                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1370                         }
1371                         else {
1372                                 distribution_color = '1 0 0';
1373                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1374                         }
1375                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1376                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1377                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1378                 }
1379                 // race record display
1380                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1381                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1382
1383                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1384                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1385                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1386
1387                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1388                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1389
1390         } else if (!teamplay) { // non-teamgames, except race/cts
1391                 // me vector := [team/connected frags id]
1392                 pl = players.sort_next;
1393                 if(pl == me)
1394                         pl = pl.sort_next;
1395
1396                 if(pl)
1397                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1398                 else
1399                         distribution = 0;
1400
1401                 score = me.(scores[ps_primary]);
1402                 
1403                 if(distribution >= 5) {
1404                         distribution_color = '0 1 0';
1405                         leader = 1;
1406                 } else if(distribution >= 0) {
1407                         distribution_color = '1 1 1';
1408                         leader = 1;
1409                 } else if(distribution >= -5)
1410                         distribution_color = '1 1 0';
1411                 else
1412                         distribution_color = '1 0 0';
1413                 
1414                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1415                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1416         } else { // teamgames
1417                 float max_fragcount;
1418                 max_fragcount = -999;
1419
1420                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1421                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1422                                 continue;
1423                         score = tm.(teamscores[ts_primary]);
1424                         leader = 0;
1425
1426                         if (score > max_fragcount)
1427                                 max_fragcount = score;
1428         
1429                         if(tm.team == myteam) {
1430                                 if (max_fragcount == score)
1431                                         leader = 1;
1432                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1433                         } else {
1434                                 if (max_fragcount == score)
1435                                         leader = 1;
1436                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1437                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1438                         }
1439                 }
1440         }
1441
1442         if(gametype == GAME_RACE || gametype == GAME_CTS)
1443         {
1444                 drawfont = sbar_bigfont;
1445                 float a, t;
1446                 vector m;
1447                 string s, forcetime;
1448
1449                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1450
1451                 if(race_checkpointtime)
1452                 {
1453                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1454                         s = "";
1455                         forcetime = "";
1456                         if(a > 0) // just hit a checkpoint?
1457                         {
1458                                 if(race_checkpoint != 254)
1459                                 {
1460                                         if(race_time && race_previousbesttime)
1461                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1462                                         else
1463                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1464                                         if(race_time)
1465                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1466                                 }
1467                         }
1468                         else
1469                         {
1470                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1471                                 {
1472                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1473                                         if(a > 0) // next one?
1474                                         {
1475                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1476                                         }
1477                                 }
1478                         }
1479
1480                         if(s != "" && a > 0)
1481                         {
1482                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1483                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1484                         }
1485
1486                         if(race_penaltytime)
1487                         {
1488                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1489                                 if(a > 0)
1490                                 {
1491                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1492                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1493                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1494                                 }
1495                         }
1496
1497                         if(forcetime != "")
1498                         {
1499                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1500                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1501                         }
1502                         else
1503                                 a = 1;
1504
1505                         if(race_laptime && race_checkpoint != 255)
1506                         {
1507                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1508                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1509                         }
1510                 }
1511                 else
1512                 {
1513                         if(race_mycheckpointtime)
1514                         {
1515                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1516                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1517                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1518                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1519                         }
1520                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1521                         {
1522                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1523                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1524                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1525                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1526                         }
1527
1528                         if(race_penaltytime && !race_penaltyaccumulator)
1529                         {
1530                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1531                                 a = bound(0, (1 + t - time), 1);
1532                                 if(a > 0)
1533                                 {
1534                                         if(time < t)
1535                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1536                                         else
1537                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1538                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1539                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1540                                 }
1541                         }
1542                 }
1543
1544                 drawfont = sbar_font;
1545         }
1546 }
1547
1548 void Sbar_Timer()
1549 {
1550         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1551         vector bgpos, timer_color;
1552         bgpos = '0 0 0';
1553         
1554         vector topright;
1555         topright = '0 0 0';
1556         topright_x = vid_conwidth;
1557         
1558         timelimit = getstatf(STAT_TIMELIMIT);
1559         
1560         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1561         timeleft = ceil(timeleft);
1562         minutesLeft = floor(timeleft / 60);
1563         secondsLeft = timeleft - minutesLeft*60;
1564
1565         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1566                 timer_color = '1 1 1'; //white
1567         else if(minutesLeft >= 1)
1568                 timer_color = '1 1 0'; //yellow
1569         else
1570                 timer_color = '1 0 0'; //red
1571
1572         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1573                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1574                         //while restart is still active, show 00:00
1575                         minutes = seconds = 0;
1576                 } else {
1577                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1578                         minutes = floor(elapsedTime / 60);
1579                         seconds = elapsedTime - minutes*60;
1580                 }
1581                 if (minutes < 10)
1582                         bgpos_x = topright_x - 54 - 17 - 12;
1583                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1584                         bgpos_x = topright_x - 72 - 17 - 12;
1585                 else
1586                         bgpos_x = topright_x - 90 - 17 - 12;
1587                 bgpos_y = 0;
1588                 bgpos_z = 0;
1589         } else {
1590                 minutes = minutesLeft;
1591                 seconds = secondsLeft;
1592                 if (minutes == 0)
1593                 bgpos_x = topright_x - 36 - 7 - 12;
1594                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1595                         bgpos_x = topright_x - 54 - 17 - 12;
1596                 else if (minutes < 100)
1597                         bgpos_x = topright_x - 72 - 17 - 12;
1598                 else
1599                         bgpos_x = topright_x - 90 - 17 - 12;
1600                 bgpos_y = 0;
1601                 bgpos_z = 0;
1602         }
1603
1604         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1605                 if (teamplay)
1606                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1607                 else {
1608                         color_x = cvar("sbar_color_bg_r");
1609                         color_y = cvar("sbar_color_bg_g");
1610                         color_z = cvar("sbar_color_bg_b");
1611
1612                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1613                 }
1614         }
1615
1616         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1617                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1618                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1619         }
1620         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1621 }
1622
1623 float Sbar_WouldDrawScoreboard() {
1624         if (sb_showscores)
1625                 return 1;
1626         else if (intermission == 1)
1627                 return 1;
1628         else if (intermission == 2)
1629                 return 1;
1630         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1631                 return 1;
1632         else if(sb_showscores_force)
1633                 return 1;
1634         return 0;
1635 }
1636
1637 void CSQC_Strength_Timer() {
1638         vector pos;
1639         vector bottom;
1640
1641         bottom_x = vid_conwidth/2;
1642         bottom_y = vid_conheight;
1643         bottom_z = 0;
1644
1645         float stat_items, dt;
1646         stat_items = getstati(STAT_ITEMS);
1647         /*
1648         if not(stat_items & IT_STRENGTH)
1649                 if not(stat_items & IT_INVINCIBLE)
1650                         return;
1651         */
1652
1653         if (getstati(STAT_HEALTH) <= 0)
1654                 return;
1655
1656         vector picsize;
1657         float strength_time, invincibility_time, countdown_fontsize;
1658
1659         picsize = '22 22 0';
1660         countdown_fontsize = 18;
1661
1662         if (vid_conwidth >= 800)
1663                 pos = bottom + '192 -46 0';
1664         else
1665                 pos = bottom + '192 -94 0';
1666
1667         //strength
1668         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1669         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1670
1671         if (strength_time) {
1672                 dt = strength_time - time;
1673                 if(dt > 0)
1674                 {
1675                         if(dt < 5)
1676                         {
1677                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1678                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1679                         }
1680                         else
1681                         {
1682                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1683                         }
1684                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1685                 }
1686                 else if(dt > -1)
1687                 {
1688                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1689                                 bound(0, -dt / 0.5, 1));
1690                 }
1691         }
1692
1693         //invincibility
1694         if (invincibility_time) {
1695                 dt = invincibility_time - time;
1696                 if(dt > 0)
1697                 {
1698                         if(dt < 5)
1699                         {
1700                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1701                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1702                         }
1703                         else
1704                         {
1705                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1706                         }
1707                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1708                 }
1709                 else if(dt > -1)
1710                 {
1711                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1712                                 bound(0, -dt / 0.5, 1));
1713                 }
1714         }
1715 }
1716
1717 #define CENTERPRINT_MAX_LINES 30
1718 string centerprint_messages[CENTERPRINT_MAX_LINES];
1719 float centerprint_width[CENTERPRINT_MAX_LINES];
1720 vector centerprint_start;
1721 float centerprint_expire;
1722 float centerprint_num;
1723 float centerprint_offset_hint;
1724 vector centerprint_fontsize;
1725
1726 void centerprint(string strMessage)
1727 {
1728         float i, j, n, hcount;
1729         string s;
1730
1731         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1732
1733         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1734
1735         if(cvar("scr_centertime") <= 0)
1736                 return;
1737
1738         if(strMessage == "")
1739                 return;
1740
1741         // strip trailing newlines
1742         j = strlen(strMessage) - 1;
1743         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1744                 j = j - 1;
1745         strMessage = substring(strMessage, 0, j + 1);
1746
1747         if(strMessage == "")
1748                 return;
1749
1750         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1751         j = 0;
1752         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1753                 j = j + 1;
1754         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1755         centerprint_offset_hint = j;
1756
1757         if(strMessage == "")
1758                 return;
1759
1760         // if we get here, we have a message. Initialize its height.
1761         centerprint_num = 0;
1762
1763         n = tokenizebyseparator(strMessage, "\n");
1764         i = hcount = 0;
1765         for(j = 0; j < n; ++j)
1766         {
1767                 getWrappedLine_remaining = argv(j);
1768                 while(getWrappedLine_remaining)
1769                 {
1770                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1771                         if(centerprint_messages[i])
1772                                 strunzone(centerprint_messages[i]);
1773                         centerprint_messages[i] = strzone(s);
1774                         centerprint_width[i] = stringwidth(s, TRUE);
1775                         ++i;
1776
1777                         // half height for empty lines looks better
1778                         if(s == "")
1779                                 hcount += 0.5;
1780                         else
1781                                 hcount += 1;
1782
1783                         if(i >= CENTERPRINT_MAX_LINES)
1784                                 break;
1785                 }
1786         }
1787
1788         float h, havail;
1789         h = centerprint_fontsize_y*hcount;
1790
1791         havail = vid_conheight;
1792         if(cvar("con_chatpos") < 0)
1793                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1794         if(havail > vid_conheight - 70)
1795                 havail = vid_conheight - 70; // avoid overlapping HUD
1796
1797         centerprint_start_x = 0;
1798
1799 #if 0
1800         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1801
1802         // here, the centerprint would cover the crosshair. REALLY BAD.
1803         forbiddenmin = vid_conheight * 0.5 - h - 16;
1804         forbiddenmax = vid_conheight * 0.5 + 16;
1805
1806         allowedmin = scoreboard_bottom;
1807         allowedmax = havail - h;
1808         preferred = (havail - h)/2;
1809
1810
1811         // possible orderings (total: 4! / 4 = 6)
1812         //  allowedmin allowedmax forbiddenmin forbiddenmax
1813         //  forbiddenmin forbiddenmax allowedmin allowedmax
1814         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1815         {
1816                 // forbidden doesn't matter in this case
1817                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1818         }
1819         //  allowedmin forbiddenmin allowedmax forbiddenmax
1820         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1821         {
1822                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1823         }
1824         //  allowedmin forbiddenmin forbiddenmax allowedmax
1825         else if(allowedmin < forbiddenmin)
1826         {
1827                 // make sure the forbidden zone is not covered
1828                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1829                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1830                 else
1831                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1832         }
1833         //  forbiddenmin allowedmin allowedmax forbiddenmax
1834         else if(allowedmax < forbiddenmax)
1835         {
1836                 // it's better to leave the allowed zone (overlap with scoreboard) than
1837                 // to cover the forbidden zone (crosshair)
1838                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1839                         centerprint_start_y = forbiddenmax;
1840                 else
1841                         centerprint_start_y = forbiddenmin;
1842         }
1843         //  forbiddenmin allowedmin forbiddenmax allowedmax
1844         else
1845         {
1846                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1847         }
1848 #else
1849         centerprint_start_y =
1850                 min(
1851                         max(
1852                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1853                                 (havail - h)/2
1854                         ),
1855                         havail - h
1856                 );
1857 #endif
1858
1859         centerprint_num = i;
1860         centerprint_expire = time + cvar("scr_centertime");
1861 }
1862
1863 void Sbar_DrawCenterPrint (void)
1864 {
1865         float i;
1866         vector pos;
1867         string ts;
1868         float a;
1869
1870         //if(time > centerprint_expire)
1871         //      return;
1872
1873         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1874         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1875         //sz = 1.2 / (a + 0.2);
1876
1877         if(a <= 0)
1878                 return;
1879
1880         pos = centerprint_start;
1881         for (i=0; i<centerprint_num; i = i + 1)
1882         {
1883                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1884                 ts = centerprint_messages[i];
1885                 if (ts != "")
1886                 {
1887                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1888                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1889                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1890                         pos_y = pos_y + centerprint_fontsize_y;
1891                 }
1892                 else
1893                         // half height for empty lines looks better
1894                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1895         }
1896 }
1897
1898 vector Sbar_DrawNoteLine(vector offset, string s)
1899 {
1900         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1901         drawcolorcodedstring(
1902                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1903                 s,
1904                 sbar_fontsize,
1905                 sbar_alpha_fg,
1906                 0
1907         );
1908         return offset + sbar_fontsize_y * '0 1 0';
1909 }
1910
1911 void Sbar_DrawPressedKeys(void)
1912 {
1913         vector pos, bgsize;
1914         float pressedkeys;
1915
1916         pos = stov(cvar_string("cl_showpressedkeys_position"));
1917
1918         bgsize = '126 75 0';
1919
1920         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1921             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1922         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1923
1924         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1925         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1926         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1927         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1928         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1929         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1930         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1931         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1932 }
1933
1934 void Sbar_ShowSpeed(void)
1935 {
1936         vector numsize;
1937         float pos, conversion_factor;
1938         string speed, unit;
1939
1940         switch(cvar("cl_showspeed_unit"))
1941         {
1942                 default:
1943                 case 0:
1944                         unit = "";
1945                         conversion_factor = 1.0;
1946                         break;
1947                 case 1:
1948                         unit = " qu/s";
1949                         conversion_factor = 1.0;
1950                         break;
1951                 case 2:
1952                         unit = " m/s";
1953                         conversion_factor = 0.0254;
1954                         break;
1955                 case 3:
1956                         unit = " km/h";
1957                         conversion_factor = 0.0254 * 3.6;
1958                         break;
1959                 case 4:
1960                         unit = " mph";
1961                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1962                         break;
1963                 case 5:
1964                         unit = " knots";
1965                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1966                         break;
1967         }
1968
1969         if (cvar("cl_showspeed_z") == 1)
1970                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
1971         else
1972                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
1973
1974         numsize_x = numsize_y = cvar("cl_showspeed_size");
1975         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
1976         
1977         drawfont = sbar_bigfont;
1978         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1979         drawfont = sbar_font;
1980 }
1981
1982 vector acc_prevspeed;
1983 float acc_prevtime;
1984 float acc_avg;
1985
1986 void Sbar_ShowAcceleration(void)
1987 {
1988         float acceleration, sz, scale, alpha, f;
1989         vector pos, top, rgb;
1990         top_x = vid_conwidth/2;
1991         top_y = 0;
1992
1993         f = time - acc_prevtime;
1994         if(cvar("cl_showacceleration_z"))
1995                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
1996         else
1997                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
1998         acc_prevspeed = pmove_vel;
1999         acc_prevtime = time;
2000
2001         f = bound(0, f * 10, 1);
2002         acc_avg = acc_avg * (1 - f) + acceleration * f;
2003         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2004
2005         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2006
2007         sz = cvar("cl_showacceleration_size");
2008         scale = cvar("cl_showacceleration_scale");
2009         alpha = cvar("cl_showacceleration_alpha");
2010         if (cvar("cl_showacceleration_color_custom"))
2011                 rgb = stov(cvar_string("cl_showacceleration_color"));
2012         else {
2013                 rgb = '1 1 1';
2014                 if (acceleration < 0) {
2015                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2016                 } else if (acceleration > 0) {
2017                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2018                 }
2019         }
2020                 
2021         if (acceleration > 0)
2022                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2023         else if (acceleration < 0)
2024                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2025 }
2026
2027 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2028 {
2029         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2030         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2031         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2032         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2033 }
2034
2035 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2036 {
2037         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2038         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2039         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2040         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2041 }
2042
2043 void Sbar_DrawAccuracyStats()
2044 {
2045         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2046         float weapon_hit, weapon_damage, weapon_stats;
2047         float left_border;  // position where the weapons start, the description is in the border
2048         vector fill_colour, fill_size;
2049         vector pos;
2050
2051         float col_margin = 20;  // pixels between the columns
2052         float row_margin = 20;  // pixels between the rows
2053
2054         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2055         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2056
2057         drawfont = sbar_bigfont;
2058         pos_x = 0;
2059         pos_y = SCOREBOARD_OFFSET;
2060         pos_z = 0;
2061         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2062
2063         left_border = col_margin + 11 * sbar_fontsize_x;
2064
2065         drawfont = sbar_font;
2066
2067         if(warmup_stage)
2068         {
2069                 pos_y += 40;
2070                 if(mod(time, 1) >= 0.4)
2071                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2072
2073                 return;
2074         }
2075
2076         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2077         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2078
2079         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2080         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2081
2082         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2083         {
2084                 weapon_hit = weapon_hits[i];
2085                 weapon_damage = weapon_fired[i];
2086                 self = get_weaponinfo(i);
2087
2088                 //if ((weapon_number != 42))  // print them all :)
2089                 if (weapon_damage) {
2090                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2091                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2092
2093                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2094                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2095
2096                                 // how the background colour is calculated
2097                                 // %    red             green   red_2                   green_2
2098                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2099                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2100                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2101                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2102                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2103                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2104                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2105                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2106                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2107                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2108                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2109
2110                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2111                                 {
2112                                         count_splash = 0;
2113                                         ++row;
2114                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2115                                 }
2116
2117                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2118                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2119
2120                                 // background
2121                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2122                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2123
2124                                 // the weapon
2125                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2126
2127                                 // the amount of shots fired or max damage
2128                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2129
2130                                 // the amount of hits or actual damage
2131                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2132
2133                                 // the accuracy
2134                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2135
2136                                 // the amount of shots missed or damage wasted
2137                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2138
2139                                 ++count_splash;
2140                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2141                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2142
2143                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2144                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2145
2146                                 // how the background colour is calculated
2147                                 // %    red             green   red_2                   green_2
2148                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2149                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2150                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2151                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2152                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2153                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2154                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2155                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2156                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2157                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2158                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2159
2160                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2161                                 {
2162                                         count_hitscan = 0;
2163                                         ++row;
2164                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2165                                 }
2166
2167                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2168                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2169
2170                                 // background
2171                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2172                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2173
2174                                 // the weapon
2175                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2176
2177                                 // the amount of shots fired or max damage
2178                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2179
2180                                 // the amount of hits or actual damage
2181                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2182
2183                                 // the accuracy
2184                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2185
2186                                 // the amount of shots missed or damage wasted
2187                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2188
2189                                 ++count_hitscan;
2190                         }
2191                 }
2192         }
2193 }
2194
2195 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2196 {
2197         position_x -= 2 / 3 * strlen(text) * scale_x;
2198         drawstring(position, text, scale, rgb, alpha, flag);
2199 }
2200
2201 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2202 {
2203         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2204         drawstring(position, text, scale, rgb, alpha, flag);
2205 }
2206
2207 float GetAmmoStat(float i)
2208 {
2209         switch(i)
2210         {
2211                 case 0: return STAT_SHELLS;
2212                 case 1: return STAT_NAILS;
2213                 case 2: return STAT_ROCKETS;
2214                 case 3: return STAT_CELLS;
2215                 case 4: return STAT_FUEL;
2216                 default: return -1;
2217         }
2218 }
2219
2220 float GetAmmoItemCode(float i)
2221 {
2222         switch(i)
2223         {
2224                 case 0: return IT_SHELLS;
2225                 case 1: return IT_NAILS;
2226                 case 2: return IT_ROCKETS;
2227                 case 3: return IT_CELLS;
2228                 case 4: return IT_FUEL;
2229                 default: return -1;
2230         }
2231 }
2232
2233 string GetAmmoPicture(float i)
2234 {
2235         switch(i)
2236         {
2237                 case 0: return "gfx/hud/sb_shells";
2238                 case 1: return "gfx/hud/sb_bullets";
2239                 case 2: return "gfx/hud/sb_rocket";
2240                 case 3: return "gfx/hud/sb_cells";
2241                 case 4: return "gfx/hud/sb_fuel";
2242                 default: return "";
2243         }
2244 }
2245
2246 void Sbar_Reset (void)
2247 {
2248         // reset gametype specific icons
2249         if(gametype == GAME_KEYHUNT)
2250                 CSQC_kh_hudreset();
2251         else if(gametype == GAME_CTF)
2252                 CSQC_ctf_hudreset();
2253 }
2254
2255 void Sbar_Draw (void)
2256 {
2257         // vectors for top right, bottom right, bottom and bottom left corners
2258
2259         vector topright;
2260         vector bottom;
2261         vector bottomright;
2262         vector bottomleft;
2263
2264         topright_x = vid_conwidth;
2265         topright_y = 0;
2266         topright_z = 0;
2267
2268         bottom_x = vid_conwidth/2;
2269         bottom_y = vid_conheight;
2270         bottom_z = 0;
2271
2272         bottomright_x = vid_conwidth;
2273         bottomright_y = vid_conheight;
2274         bottomright_z = 0;
2275
2276         bottomleft_x = 0;
2277         bottomleft_y = vid_conheight;
2278         bottomleft_z = 0;
2279
2280         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2281         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2282         sbar_color_bg_team = cvar("sbar_color_bg_team");
2283         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2284         sbar_scoreboard_alpha_fg = cvar("sbar_scoreboard_alpha_fg");
2285         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2286         sbar_scoreboard_highlight_alpha = cvar("sbar_scoreboard_highlight_alpha");
2287         sbar_scoreboard_highlight_alpha_self = cvar("sbar_scoreboard_highlight_alpha_self");
2288         sbar_scoreboard_alpha_name = cvar("sbar_scoreboard_alpha_name");
2289         sbar_scoreboard_alpha_name_self = cvar("sbar_scoreboard_alpha_name_self");
2290
2291         float i;
2292         float weapon_stats;
2293         float x, fade;
2294         float stat_items, stat_weapons;
2295
2296         weapon_stats = getstati(STAT_DAMAGE_HITS);
2297         weapon_number = weapon_stats & 63;
2298         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2299
2300         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2301         weapon_number = weapon_stats & 63;
2302         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2303
2304         vector o; o = '1 0 0' * vid_conwidth;
2305         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2306
2307         string s;
2308         vector pos;
2309         pos = '0 0 0';
2310
2311         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2312         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2313
2314         if(spectatee_status && !intermission)
2315         {
2316                 drawfont = sbar_bigfont;
2317                 if(spectatee_status == -1)
2318                         s = "^1Observing";
2319                 else
2320                         s = GetPlayerName(spectatee_status - 1);
2321                 // spectated player name between HUD and chat area, aligned to the left
2322                 pos_x = bottomleft_x;
2323                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2324                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2325                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2326                 drawfont = sbar_font;
2327
2328                 // spectator text in the upper right corner
2329                 if(spectatee_status == -1)
2330                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2331                 else
2332                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2333                 o = Sbar_DrawNoteLine(o, s);
2334
2335                 if(spectatee_status == -1)
2336                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2337                 else
2338                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2339                 o = Sbar_DrawNoteLine(o, s);
2340
2341                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2342                 o = Sbar_DrawNoteLine(o, s);
2343
2344                 if(gametype == GAME_ARENA)
2345                         s = "^1Wait for your turn to join";
2346                 else if(gametype == GAME_LMS)
2347                 {
2348                         entity sk;
2349                         sk = playerslots[player_localentnum - 1];
2350                         if(sk.(scores[ps_primary]) >= 666)
2351                                 s = "^1Match has already begun";
2352                         else if(sk.(scores[ps_primary]) > 0)
2353                                 s = "^1You have no more lives left";
2354                         else
2355                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2356                 }
2357                 else
2358                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2359                 o = Sbar_DrawNoteLine(o, s);
2360
2361                 //show restart countdown:
2362                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2363                         float countdown;
2364                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2365                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2366                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2367                         o = Sbar_DrawNoteLine(o, s);
2368                 }
2369         }
2370         if(warmup_stage && !intermission)
2371         {
2372                 s = "^2Currently in ^1warmup^2 stage!";
2373                 o = Sbar_DrawNoteLine(o, s);
2374         }
2375
2376         // move more important stuff more to the middle so its more visible
2377         o_y = vid_conheight * 0.66;
2378
2379         string blinkcolor;
2380         if(mod(time, 1) >= 0.5)
2381                 blinkcolor = "^1";
2382         else
2383                 blinkcolor = "^3";
2384
2385         if(ready_waiting && !intermission && !spectatee_status)
2386         {
2387                 if(ready_waiting_for_me)
2388                 {
2389                         if(warmup_stage)
2390                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2391                         else
2392                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2393                 }
2394                 else
2395                 {
2396                         if(warmup_stage)
2397                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2398                         else
2399                                 s = strcat("^2Waiting for others to ready up...");
2400                 }
2401                 o = Sbar_DrawNoteLine(o, s);
2402         }
2403         else if(warmup_stage && !intermission && !spectatee_status)
2404         {
2405                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2406                 o = Sbar_DrawNoteLine(o, s);
2407         }
2408         if(vote_waiting)
2409         {
2410                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2411                 o = Sbar_DrawNoteLine(o, s);
2412
2413                 if(vote_waiting_for_me)
2414                 {
2415                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2416                         o = Sbar_DrawNoteLine(o, s);
2417
2418                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2419                         o = Sbar_DrawNoteLine(o, s);
2420
2421                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2422                         o = Sbar_DrawNoteLine(o, s);
2423                 }
2424                 else
2425                 {
2426                         s = strcat("^2Waiting for others to vote...");
2427                         o = Sbar_DrawNoteLine(o, s);
2428                 }
2429         }
2430         if(teamplay && !intermission && !spectatee_status)
2431         {
2432                 entity tm;
2433                 float ts_min, ts_max;
2434                 tm = teams.sort_next;
2435                 if (tm)
2436                 {
2437                         for(; tm.sort_next; tm = tm.sort_next)
2438                         {
2439                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2440                                         continue;
2441                                 if(!ts_min) ts_min = tm.team_size;
2442                                 else ts_min = min(ts_min, tm.team_size);
2443                                 if(!ts_max) ts_max = tm.team_size;
2444                                 else ts_max = max(ts_max, tm.team_size);
2445                         }
2446                         if ((ts_max - ts_min) > 1)
2447                         {
2448                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2449                                 tm = GetTeam(myteam, false);
2450                                 if (tm)
2451                                 if (tm.team != COLOR_SPECTATOR)
2452                                 if (tm.team_size == ts_max)
2453                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2454
2455                                 o = Sbar_DrawNoteLine(o, s);
2456                         }
2457                 }
2458         }
2459
2460         Sbar_UpdatePlayerTeams();
2461
2462         if (intermission == 2) // map voting screen
2463         {
2464                 if(sb_showscores) {
2465                         Sbar_DrawScoreboard();
2466                         Sbar_Score();
2467                         Sbar_Timer();
2468                 }
2469                 else if(sb_showaccuracy) {
2470                         Sbar_DrawAccuracyStats();
2471                         Sbar_Score();
2472                         Sbar_Timer();
2473                 }
2474                 else
2475                         Sbar_FinaleOverlay();
2476
2477                 Sbar_Reset();
2478         }
2479         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2480         {
2481                 if(sb_showaccuracy)
2482                         Sbar_DrawAccuracyStats();
2483                 else
2484                         Sbar_DrawScoreboard();
2485                 Sbar_Score();
2486                 Sbar_Timer();
2487
2488                 Sbar_Reset();
2489         }
2490         else
2491         {
2492                 if (sb_showscores)
2493                         Sbar_DrawScoreboard();
2494                 else if(sb_showaccuracy)
2495                         Sbar_DrawAccuracyStats();
2496
2497                 float armor, health;
2498                 armor = getstati(STAT_ARMOR);
2499                 health = getstati(STAT_HEALTH);
2500
2501                 stat_items = getstati(STAT_ITEMS);
2502                 stat_weapons = getstati(STAT_WEAPONS);
2503
2504                 fade = 3.2 - 2 * (time - weapontime);
2505                 fade = bound(0.7, fade, 1);
2506
2507                 vector bg_size; // hud background size
2508                 bg_size = '1600 58 0';
2509
2510                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2511                         if (teamplay)
2512                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2513                         else {
2514                                 // allow for custom HUD colors in non-teamgames
2515                                 color_x = cvar("sbar_color_bg_r");
2516                                 color_y = cvar("sbar_color_bg_g");
2517                                 color_z = cvar("sbar_color_bg_b");
2518
2519                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2520                         }
2521                 }
2522
2523                 if(sbar_hudselector == 2) // combined health and armor display
2524                 {
2525                         vector v;
2526                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2527
2528                         vector num_pos;
2529                         num_pos = bottom - '96 28 0';
2530
2531                         x = floor(v_x + 1);
2532
2533                         if(v_z) // fully armored
2534                         {
2535                                 // here, armorideal > armor
2536                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2537                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2538                         }
2539                         else
2540                         {
2541                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2542                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2543                         }
2544                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2545                 }
2546
2547                 else
2548                 {
2549                         vector health_pos, armor_pos;
2550
2551                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2552                                 armor_pos = bottom - '96 28 0';
2553                                 health_pos = bottom - '-14 28 0';
2554                         }
2555                         else {
2556                                 health_pos = bottom - '96 28 0';                                
2557                                 armor_pos = bottom - '-14 28 0';
2558                         }
2559
2560                         // armor
2561                         x = armor;
2562                         if (x > 0)
2563                         {
2564                                 if (x > 45) {
2565                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2566                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2567                                 }
2568                                 else {
2569                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2570                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2571                                 }
2572                         }
2573
2574                         // health
2575                         x = health;
2576                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2577                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2578                 }
2579
2580                 // ammo
2581                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2582
2583                 for (i = 0; i < 4; ++i) {
2584                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2585
2586                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2587                                 if (stat_items & GetAmmoItemCode(i)) {
2588                                         if (vid_conwidth >= 800) {
2589                                                 pos_x = 230;
2590                                                 pos_y = 40;
2591                                         } else {
2592                                                 pos_x = 206;
2593                                                 pos_y = 33;
2594                                         }
2595
2596                                         pos = bottom - pos;
2597                                         if(vid_conwidth >= 800)
2598                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2599                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2600                                         if(a < 10)
2601                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2602                                         else
2603                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2604                                 }
2605                         } else {
2606                                 if (a > 0) {
2607                                         switch (i) {
2608                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2609                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2610                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2611                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2612                                         }
2613
2614                                         pos = bottom - pos;
2615                                         if (stat_items & GetAmmoItemCode(i))
2616                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2617                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2618                                         if (a < 10) {
2619                                                 if(stat_items & GetAmmoItemCode(i))
2620                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2621                                                 else
2622                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2623                                         } else {
2624                                                 if(stat_items & GetAmmoItemCode(i))
2625                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2626                                                 else
2627                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2628                                         }
2629                                 }
2630                         }
2631                 }
2632
2633                 // fuel ammo
2634                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2635
2636                 if (a > 0) { // if we have fuel, draw the amount
2637                         float invincibility_time, dt;
2638                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2639                         dt = invincibility_time - time;
2640                         if (vid_conwidth >= 800) {
2641                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2642                                         pos_x = bottom_x + 140;
2643                                         pos_y = bottom_y - 72;
2644                                 }
2645                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2646                                         pos_x = bottom_x + 140;
2647                                         pos_y = bottom_y - 20;
2648                                 }
2649                         }
2650                         else { // draw fuel on top of ammo if vid_conwidth < 800
2651                                 pos_x = bottom_x - 200;
2652                                 pos_y = bottom_y - 45;
2653                         }
2654                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2655                         if (a > 10)
2656                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2657                         else
2658                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2659                 }
2660
2661                 // draw scores and timer
2662                 Sbar_Score();
2663                 Sbar_Timer();
2664
2665                 // draw strength/invincibility icon and timer
2666                 CSQC_Strength_Timer();
2667
2668                 // weapon icons
2669                 if(cvar("sbar_showweaponicons")) {
2670                         x = 1.0;
2671                         Sbar_DrawWeapon_Clear();
2672                         for(i = 1; i <= 24; ++i)
2673                         {
2674                                 if(weaponimpulse[i-1] >= 0)
2675                                 if(stat_weapons & x)
2676                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2677                                 x *= 2;
2678                         }
2679                 }
2680
2681                 // draw gametype specific icons
2682                 if(gametype == GAME_KEYHUNT)
2683                         CSQC_kh_hud();
2684                 else if(gametype == GAME_CTF)
2685                         CSQC_ctf_hud();
2686                 else if(gametype == GAME_NEXBALL)
2687                         CSQC_nb_hud();
2688         }
2689         return;
2690 }
2691
2692 // CTF HUD
2693 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2694 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2695 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2696
2697 void CSQC_ctf_hudreset(void)
2698 {
2699         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2700 }
2701
2702 void CSQC_ctf_hud(void)
2703 {
2704         vector bottomleft, redflag_pos, blueflag_pos, sz;
2705         float f; // every function should have that
2706         bottomleft_x = 0;
2707         bottomleft_y = vid_conheight;
2708         bottomleft_z = 0;
2709
2710         float redflag, blueflag; // current status
2711         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2712         float stat_items;
2713
2714         stat_items = getstati(STAT_ITEMS);
2715         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2716         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2717
2718         // when status CHANGES, set old status into prevstatus and current status into status
2719         if (redflag != redflag_prevframe)
2720         {
2721                 redflag_statuschange_time = time;
2722                 redflag_prevstatus = redflag_prevframe;
2723                 redflag_prevframe = redflag;
2724         }
2725
2726         if (blueflag != blueflag_prevframe)
2727         {
2728                 blueflag_statuschange_time = time;
2729                 blueflag_prevstatus = blueflag_prevframe;
2730                 blueflag_prevframe = blueflag;
2731         }
2732         
2733         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2734         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2735
2736         float BLINK_FACTOR = 0.15;
2737         float BLINK_BASE = 0.85;
2738         // note:
2739         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2740         // thus
2741         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2742         // ensure RMS == 1
2743         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2744
2745         string red_icon, red_icon_prevstatus;
2746         float red_alpha, red_alpha_prevstatus;
2747         red_alpha = red_alpha_prevstatus = 1;
2748         switch(redflag) {
2749                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2750                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2751                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2752                 default:
2753                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2754                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2755                         else
2756                                 red_icon = string_null;
2757                         break;
2758         }
2759         switch(redflag_prevstatus) {
2760                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2761                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2762                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2763                 default:
2764                         if(redflag == 3)
2765                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2766                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2767                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2768                         else
2769                                 red_icon_prevstatus = string_null;
2770                         break;
2771         }
2772
2773         string blue_icon, blue_icon_prevstatus;
2774         float blue_alpha, blue_alpha_prevstatus;
2775         blue_alpha = blue_alpha_prevstatus = 1;
2776         switch(blueflag) {
2777                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2778                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2779                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2780                 default:
2781                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2782                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2783                         else
2784                                 blue_icon = string_null;
2785                         break;
2786         }
2787         switch(blueflag_prevstatus) {
2788                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2789                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2790                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2791                 default:
2792                         if(blueflag == 3)
2793                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2794                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2795                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2796                         else
2797                                 blue_icon_prevstatus = string_null;
2798                         break;
2799         }
2800
2801         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2802                 redflag_pos = bottomleft - '-4 50 0';
2803                 blueflag_pos = bottomleft - '-62 50 0';
2804         } else {
2805                 blueflag_pos = bottomleft - '-4 50 0';
2806                 redflag_pos = bottomleft - '-62 50 0';
2807         }
2808         
2809         sz = '52 52 0';
2810         
2811         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2812         if(red_icon_prevstatus && f < 1)
2813                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2814         if(red_icon)
2815                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2816
2817         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2818         if(blue_icon_prevstatus && f < 1)
2819                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2820         if(blue_icon)
2821                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2822 }
2823
2824 // Keyhunt HUD
2825 float kh_runheretime;
2826
2827 void CSQC_kh_hudreset(void)
2828 {
2829         kh_runheretime = 0;
2830 }
2831
2832 void CSQC_kh_hud(void)
2833 {
2834         float kh_keys;
2835         float keyteam;
2836         float a, aa;
2837         vector p, pa, kh_size, kh_asize;
2838
2839         vector bottomleft;
2840         bottomleft_x = 0;
2841         bottomleft_y = vid_conheight;
2842         bottomleft_z = 0;
2843
2844         p_x = 6;
2845         p_y = vid_conheight - 34 - 3;
2846         p_z = 0;
2847
2848         kh_keys = getstati(STAT_KH_KEYS);
2849
2850         kh_size = '19 34 0';
2851         kh_asize = '19 10 0';
2852         pa = p + '0 -10 0';
2853
2854         float i, key;
2855
2856         float keycount;
2857         keycount = 0;
2858         for(i = 0; i < 4; ++i)
2859         {
2860                 key = floor(kh_keys / pow(32, i)) & 31;
2861                 keyteam = key - 1;
2862                 if(keyteam == 30 && keycount <= 4)
2863                         keycount += 4;
2864                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2865                         keycount += 1;
2866         }
2867         // this yields 8 exactly if "RUN HERE" shows
2868
2869         if(keycount == 8)
2870         {
2871                 if(!kh_runheretime)
2872                         kh_runheretime = time;
2873                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2874         }
2875         else
2876                 kh_runheretime = 0;
2877
2878         for(i = 0; i < 4; ++i)
2879         {
2880                 key = floor(kh_keys / pow(32, i)) & 31;
2881                 keyteam = key - 1;
2882                 switch(keyteam)
2883                 {
2884                         case 30: // my key
2885                                 keyteam = myteam;
2886                                 a = 1;
2887                                 aa = 1;
2888                                 break;
2889                         case -1: // no key
2890                                 a = 0;
2891                                 aa = 0;
2892                                 break;
2893                         default: // owned or dropped
2894                                 a = 0.2;
2895                                 aa = 0.5;
2896                                 break;
2897                 }
2898                 a = a * sbar_alpha_fg;
2899                 aa = aa * sbar_alpha_fg;
2900                 if(a > 0)
2901                 {
2902                         switch(keyteam)
2903                         {
2904                                 case COLOR_TEAM1:
2905                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2906                                         break;
2907                                 case COLOR_TEAM2:
2908                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2909                                         break;
2910                                 case COLOR_TEAM3:
2911                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2912                                         break;
2913                                 case COLOR_TEAM4:
2914                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2915                                         break;
2916                                 default:
2917                                         break;
2918                         }
2919                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2920                         {
2921                                 case 0:
2922                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2923                                         break;
2924                                 case 1:
2925                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2926                                         break;
2927                                 case 2:
2928                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2929                                         break;
2930                                 case 3:
2931                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2932                                         break;
2933                         }
2934                 }
2935                 p_x += 24;
2936                 pa_x += 24;
2937         }
2938 }
2939
2940 //Nexball HUD
2941 #define NBPB_SIZE '96 38 0'
2942 #define NBPB_BT 2                   //thickness
2943 #define NBPB_BRGB '1 1 1'
2944 #define NBPB_BALPH 1                //alpha
2945 #define NBPB_BFLAG DRAWFLAG_NORMAL
2946 #define NBPB_IALPH 0.4
2947 #define NBPB_IFLAG DRAWFLAG_NORMAL
2948 #define NBPB_IRGB '0.7 0.1 0'
2949
2950 void CSQC_nb_hud(void)
2951 {
2952         float stat_items, nb_pb_starttime, dt, p;
2953         vector pos;
2954
2955         stat_items = getstati(STAT_ITEMS);
2956         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2957
2958         pos_x = 4;
2959         pos_y = vid_conheight - 42;
2960         pos_z = 0;
2961
2962         //Manage the progress bar if any
2963         if (nb_pb_starttime > 0)
2964         {
2965                 vector s;
2966                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2967                 // one period of positive triangle
2968                 p = 2 * dt / nb_pb_period;
2969                 if (p > 1)
2970                         p = 2 - p;
2971
2972                 s = NBPB_SIZE;
2973                 //Draw the filling
2974                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2975
2976                 //Draw the box
2977                 s = NBPB_SIZE;
2978                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2979                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2980                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2981                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2982         }
2983
2984         pos_x += 12; //horizontal margin to the picture
2985         pos_y += 2; //vertical margin to the picture
2986
2987         if (stat_items & IT_KEY1)
2988                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2989 }