1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 float weapon_hits[WEP_COUNT];
4 float weapon_fired[WEP_COUNT];
12 float sbar_color_bg_team;
13 float sbar_border_thickness;
14 float sbar_scoreboard_alpha_bg;
15 float sbar_scoreboard_highlight;
16 float sbar_hudselector;
17 float sbar_hud_accuracy;
19 float ps_primary, ps_secondary;
20 float ts_primary, ts_secondary;
23 vector element_offset = '0 6 0'; // global item offset from the bottom edge
24 float SCOREBOARD_OFFSET = 50;
30 void Sbar_FinaleOverlay()
33 pos_x = (vid_conwidth - 1)/2;
37 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
39 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
50 for(idx = 0; idx < 10; ++idx)
52 for(idx = 0; idx <= 23; ++idx)
54 if(weaponimpulse[idx] >= 0)
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
64 vector pos, vsize, fill_colour;
65 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
67 imp = weaponimpulse[nr];
68 weapon_hit = weapon_hits[wc];
69 weapon_damage = weapon_fired[wc];
75 value = (active) ? 1 : 0.6;
76 color_x = color_y = color_z = value;
78 // width = 300, height = 100
79 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
81 sp = weaponspace[idx] + 1;
82 weaponspace[idx] = sp;
84 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
85 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
91 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
98 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
100 // draw the weapon accuracy on the HUD
101 if(sbar_hud_accuracy)
103 weapon_stats = rint(100*weapon_hit/weapon_damage);
104 fill_colour_x = 1 - 0.015 * weapon_stats;
105 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
110 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
113 string str, tmp, l_length;
115 vector vsize, num_color;
117 vsize_x = vsize_y = lettersize;
132 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
141 str = substring(str, l-digits, 999);
143 } else if(l < digits)
144 pos_x += (digits-l) * lettersize;
146 if (highlighted == 1) {
148 hl_size_x = vsize_x * l + vsize_x * 0.2;
149 hl_size_y = vsize_y * 1.1;
152 hl_size_x = hl_size_x + vsize_x;
155 hl_pos_x = pos_x - lettersize/10;
156 hl_pos_y = pos_y - lettersize/20;
159 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
170 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
171 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
175 for(i = 0; i < l; ++i)
177 tmp = substring(str, i, 1);
179 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
180 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
193 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
198 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
205 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
209 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
217 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
225 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226 for(i = 0; i < MAX_SCORE; ++i)
228 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229 if(f == SFL_SORT_PRIO_PRIMARY)
231 if(f == SFL_SORT_PRIO_SECONDARY)
234 if(ps_secondary == -1)
235 ps_secondary = ps_primary;
237 for(i = 0; i < MAX_TEAMSCORE; ++i)
239 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240 if(f == SFL_SORT_PRIO_PRIMARY)
242 if(f == SFL_SORT_PRIO_SECONDARY)
245 if(ts_secondary == -1)
246 ts_secondary = ts_primary;
248 Cmd_Sbar_SetFields(0);
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
254 void Sbar_UpdatePlayerTeams()
261 for(pl = players.sort_next; pl; pl = pl.sort_next)
264 Team = GetPlayerColor(pl.sv_entnum);
265 if(SetTeam(pl, Team))
268 Sbar_UpdatePlayerPos(pl);
272 pl = players.sort_next;
277 print(strcat("PNUM: ", ftos(num), "\n"));
282 float Sbar_ComparePlayerScores(entity left, entity right)
285 vl = GetPlayerColor(left.sv_entnum);
286 vr = GetPlayerColor(right.sv_entnum);
289 vl = COLOR_SPECTATOR;
291 vr = COLOR_SPECTATOR;
298 if(vl == COLOR_SPECTATOR)
300 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
302 if(!left.gotscores && right.gotscores)
307 vl = left.scores[ps_primary];
308 vr = right.scores[ps_primary];
309 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
311 if(vl == 0 && vr != 0)
313 if(vl != 0 && vr == 0)
317 return IS_INCREASING(scores_flags[ps_primary]);
319 return IS_DECREASING(scores_flags[ps_primary]);
321 vl = left.scores[ps_secondary];
322 vr = right.scores[ps_secondary];
323 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
325 if(vl == 0 && vr != 0)
327 if(vl != 0 && vr == 0)
331 return IS_INCREASING(scores_flags[ps_secondary]);
333 return IS_DECREASING(scores_flags[ps_secondary]);
338 void Sbar_UpdatePlayerPos(entity player)
340 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
342 SORT_SWAP(player, other);
344 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
346 SORT_SWAP(other, player);
350 float Sbar_CompareTeamScores(entity left, entity right)
354 if(left.team == COLOR_SPECTATOR)
356 if(right.team == COLOR_SPECTATOR)
359 vl = left.teamscores[ts_primary];
360 vr = right.teamscores[ts_primary];
362 return IS_INCREASING(teamscores_flags[ts_primary]);
364 return IS_DECREASING(teamscores_flags[ts_primary]);
366 vl = left.teamscores[ts_secondary];
367 vr = right.teamscores[ts_secondary];
369 return IS_INCREASING(teamscores_flags[ts_secondary]);
371 return IS_DECREASING(teamscores_flags[ts_secondary]);
376 void Sbar_UpdateTeamPos(entity Team)
378 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
380 SORT_SWAP(Team, other);
382 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
384 SORT_SWAP(other, Team);
388 void Cmd_Sbar_Help(float argc)
390 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
391 print("^3|---------------------------------------------------------------|\n");
393 print("^2sbar_columns_set default\n");
394 print("^2sbar_columns_set ^7filed1 field2 ...\n");
395 print("The following field names are recognized (case insensitive):\n");
396 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
398 print("^3name^7 or ^3nick^7 Name of a player\n");
399 print("^3ping^7 Ping time\n");
400 print("^3pl^7 Packet loss\n");
401 print("^3kills^7 Number of kills\n");
402 print("^3deaths^7 Number of deaths\n");
403 print("^3suicides^7 Number of suicides\n");
404 print("^3frags^7 kills - suicides\n");
405 print("^3kd^7 The kill-death ratio\n");
406 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
407 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
408 print("^3fckills^7 Number of flag carrier kills\n");
409 print("^3returns^7 Number of flag returns\n");
410 print("^3drops^7 Number of flag drops\n");
411 print("^3lives^7 Number of lives (LMS)\n");
412 print("^3rank^7 Player rank\n");
413 print("^3pushes^7 Number of players pushed into void\n");
414 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
415 print("^3kckills^7 Number of keys carrier kills\n");
416 print("^3losses^7 Number of times a key was lost\n");
417 print("^3laps^7 Number of laps finished (race/cts)\n");
418 print("^3time^7 Total time raced (race/cts)\n");
419 print("^3fastest^7 Time of fastest lap (race/cts)\n");
420 print("^3ticks^7 Number of ticks (DOM)\n");
421 print("^3takes^7 Number of domination points taken (DOM)\n");
422 print("^3score^7 Total score\n\n");
424 print("Before a field you can put a + or - sign, then a comma separated list\n");
425 print("of game types, then a slash, to make the field show up only in these\n");
426 print("or in all but these game types. You can also specify 'all' as a\n");
427 print("field to show all fields available for the current game mode.\n\n");
429 print("The special game type names 'teams' and 'noteams' can be used to\n");
430 print("include/exclude ALL teams/noteams game modes.\n\n");
432 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
433 print("will display name, ping and pl aligned to the left, and the fields\n");
434 print("right of the vertical bar aligned to the right.\n");
435 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
436 print("other gamemodes except DM.\n");
439 string Sbar_DefaultColumnLayout()
441 return strcat( // fteqcc sucks
443 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
444 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
445 "+lms/lives +lms/rank ",
446 "+kh/caps +kh/pushes +kh/destroyed ",
447 "?+race/laps ?+race/time ?+race/fastest ",
448 "+as/objectives +nexball/faults +nexball/goals ",
449 "-lms,race,nexball/score");
452 void Cmd_Sbar_SetFields(float argc)
457 float have_name, have_primary, have_secondary, have_separator;
460 // TODO: re enable with gametype dependant cvars?
461 if(argc < 2) // no arguments provided
462 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
465 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
469 if(argv(1) == "default")
470 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
471 else if(argv(1) == "all")
474 s = "ping pl color name |";
475 for(i = 0; i < MAX_SCORE; ++i)
478 if(i != ps_secondary)
479 if(scores_label[i] != "")
480 s = strcat(s, " ", scores_label[i]);
482 if(ps_secondary != ps_primary)
483 s = strcat(s, " ", scores_label[ps_secondary]);
484 s = strcat(s, " ", scores_label[ps_primary]);
485 argc = tokenizebyseparator(strcat("x ", s), " ");
492 drawfont = sbar_font;
493 digit = stringwidth("0123456789", FALSE) / 10;
495 for(i = 0; i < argc - 1; ++i)
501 if(substring(str, 0, 1) == "?")
504 str = substring(str, 1, strlen(str) - 1);
507 slash = strstrofs(str, "/", 0);
510 pattern = substring(str, 0, slash);
511 str = substring(str, slash + 1, strlen(str) - (slash + 1));
513 if not(isGametypeInFilter(gametype, teamplay, pattern))
517 strunzone(sbar_title[sbar_num_fields]);
518 sbar_title[sbar_num_fields] = strzone(str);
519 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
520 str = strtolower(str);
523 sbar_field[sbar_num_fields] = SP_PING;
524 } else if(str == "pl") {
525 sbar_field[sbar_num_fields] = SP_PL;
526 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
527 sbar_field[sbar_num_fields] = SP_KDRATIO;
528 } else if(str == "name" || str == "nick") {
529 sbar_field[sbar_num_fields] = SP_NAME;
531 } else if(str == "|") {
532 sbar_field[sbar_num_fields] = SP_SEPARATOR;
535 for(j = 0; j < MAX_SCORE; ++j)
536 if(str == strtolower(scores_label[j]))
537 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
546 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
550 sbar_field[sbar_num_fields] = j;
553 if(j == ps_secondary)
557 if(sbar_num_fields >= MAX_SBAR_FIELDS)
561 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
563 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
565 if(ps_primary == ps_secondary)
567 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
569 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
573 strunzone(sbar_title[sbar_num_fields]);
574 for(i = sbar_num_fields; i > 0; --i)
576 sbar_title[i] = sbar_title[i-1];
577 sbar_size[i] = sbar_size[i-1];
578 sbar_field[i] = sbar_field[i-1];
580 sbar_title[0] = strzone("name");
581 sbar_field[0] = SP_NAME;
583 print("fixed missing field 'name'\n");
587 strunzone(sbar_title[sbar_num_fields]);
588 for(i = sbar_num_fields; i > 1; --i)
590 sbar_title[i] = sbar_title[i-1];
591 sbar_size[i] = sbar_size[i-1];
592 sbar_field[i] = sbar_field[i-1];
594 sbar_title[1] = strzone("|");
595 sbar_field[1] = SP_SEPARATOR;
596 sbar_size[1] = stringwidth("|", FALSE);
598 print("fixed missing field '|'\n");
601 else if(!have_separator)
603 strunzone(sbar_title[sbar_num_fields]);
604 sbar_title[sbar_num_fields] = strzone("|");
605 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
606 sbar_field[sbar_num_fields] = SP_SEPARATOR;
608 print("fixed missing field '|'\n");
612 strunzone(sbar_title[sbar_num_fields]);
613 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
614 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
615 sbar_field[sbar_num_fields] = ps_secondary;
617 print("fixed missing field '", scores_label[ps_secondary], "'\n");
621 strunzone(sbar_title[sbar_num_fields]);
622 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
623 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
624 sbar_field[sbar_num_fields] = ps_primary;
626 print("fixed missing field '", scores_label[ps_primary], "'\n");
630 sbar_field[sbar_num_fields] = SP_END;
634 vector sbar_field_rgb;
635 string sbar_field_icon0;
636 string sbar_field_icon1;
637 string sbar_field_icon2;
638 vector sbar_field_icon0_rgb;
639 vector sbar_field_icon1_rgb;
640 vector sbar_field_icon2_rgb;
641 float sbar_field_icon0_alpha;
642 float sbar_field_icon1_alpha;
643 float sbar_field_icon2_alpha;
644 string Sbar_GetField(entity pl, float field)
646 float tmp, num, denom, f;
648 sbar_field_rgb = '1 1 1';
649 sbar_field_icon0 = "";
650 sbar_field_icon1 = "";
651 sbar_field_icon2 = "";
652 sbar_field_icon0_rgb = '1 1 1';
653 sbar_field_icon1_rgb = '1 1 1';
654 sbar_field_icon2_rgb = '1 1 1';
655 sbar_field_icon0_alpha = 1;
656 sbar_field_icon1_alpha = 1;
657 sbar_field_icon2_alpha = 1;
662 return "\x8D\x8D\x8D"; // >>> sign
663 str = getplayerkey(pl.sv_entnum, "ping");
666 tmp = max(0, min(220, stof(str)-80)) / 220;
667 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
673 str = getplayerkey(pl.sv_entnum, "pl");
676 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
677 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
681 if(ready_waiting && pl.ready)
683 sbar_field_icon0 = "gfx/sb_player_ready";
687 f = stof(getplayerkey(pl.sv_entnum, "colors"));
689 sbar_field_icon0 = "gfx/sb_playercolor_base";
690 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
691 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
692 sbar_field_icon2 = "gfx/sb_playercolor_pants";
693 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
696 return GetPlayerName(pl.sv_entnum);
699 f = pl.(scores[SP_KILLS]);
700 f -= pl.(scores[SP_SUICIDES]);
704 num = pl.(scores[SP_KILLS]);
705 denom = pl.(scores[SP_DEATHS]);
708 sbar_field_rgb = '0 1 0';
710 } else if(num <= 0) {
711 sbar_field_rgb = '1 0 0';
712 str = ftos(num/denom);
714 str = ftos(num/denom);
716 tmp = strstrofs(str, ".", 0);
718 str = substring(str, 0, tmp+2);
722 tmp = pl.(scores[field]);
723 f = scores_flags[field];
724 if(field == ps_primary)
725 sbar_field_rgb = '1 1 0';
726 else if(field == ps_secondary)
727 sbar_field_rgb = '0 1 1';
729 sbar_field_rgb = '1 1 1';
730 return ScoreString(f, tmp);
735 float xmin, xmax, ymin, ymax, sbwidth;
736 float sbar_fixscoreboardcolumnwidth_len;
737 float sbar_fixscoreboardcolumnwidth_iconlen;
738 float sbar_fixscoreboardcolumnwidth_marginlen;
740 float stringwidth_colors(string s)
742 return stringwidth(s, TRUE);
745 float stringwidth_nocolors(string s)
747 return stringwidth(s, FALSE);
750 string Sbar_FixScoreboardColumnWidth(float i, string str)
754 field = sbar_field[i];
756 sbar_fixscoreboardcolumnwidth_iconlen = 0;
758 if(sbar_field_icon0 != "")
760 sz = drawgetimagesize(sbar_field_icon0);
762 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
763 sbar_fixscoreboardcolumnwidth_iconlen = f;
766 if(sbar_field_icon1 != "")
768 sz = drawgetimagesize(sbar_field_icon1);
770 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
771 sbar_fixscoreboardcolumnwidth_iconlen = f;
774 if(sbar_field_icon2 != "")
776 sz = drawgetimagesize(sbar_field_icon2);
778 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
779 sbar_fixscoreboardcolumnwidth_iconlen = f;
782 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
784 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
785 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
787 sbar_fixscoreboardcolumnwidth_marginlen = 0;
789 if(field == SP_NAME) // name gets all remaining space
792 namesize = sbwidth / sbar_fontsize_x;
793 for(j = 0; j < sbar_num_fields; ++j)
795 if (sbar_field[i] != SP_SEPARATOR)
796 namesize -= sbar_size[j] + 1;
798 sbar_size[i] = namesize;
800 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
801 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
802 str = textShortenToWidth(str, namesize, stringwidth_colors);
803 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
806 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
808 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
815 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
821 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
825 tmp_y = sbar_fontsize_y * 1.25;
828 // alternated rows highlighting
830 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
833 if (sbar_scoreboard_highlight)
834 if(!mod(pl_number,2))
835 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
840 for(i = 0; i < sbar_num_fields; ++i)
842 field = sbar_field[i];
843 if(field == SP_SEPARATOR)
846 if(is_spec && field != SP_NAME && field != SP_PING) {
847 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
850 str = Sbar_GetField(pl, field);
851 str = Sbar_FixScoreboardColumnWidth(i, str);
853 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
855 if(field == SP_NAME) {
856 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
857 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
859 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
860 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
863 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
864 if(sbar_field_icon0 != "")
865 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
866 if(sbar_field_icon1 != "")
867 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
868 if(sbar_field_icon2 != "")
869 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
872 if(sbar_field[i] == SP_SEPARATOR)
875 for(i = sbar_num_fields-1; i > 0; --i)
877 field = sbar_field[i];
878 if(field == SP_SEPARATOR)
881 if(is_spec && field != SP_NAME && field != SP_PING) {
882 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
886 str = Sbar_GetField(pl, field);
887 str = Sbar_FixScoreboardColumnWidth(i, str);
889 if(field == SP_NAME) {
890 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
891 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
893 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
894 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
897 tmp_x = sbar_fontsize_x*sbar_size[i];
898 if(sbar_field_icon0 != "")
899 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
900 if(sbar_field_icon1 != "")
901 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
902 if(sbar_field_icon2 != "")
903 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
905 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
911 * Sbar_Scoreboard_MakeTable
913 * Makes a table for a team (for all playing players in DM) and fills it
916 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
918 float body_table_height, i;
919 vector tmp, column_dim;
922 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
927 tmp_y = 1.25 * sbar_fontsize_y;
930 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
933 tmp_y += sbar_border_thickness;
934 tmp_y += body_table_height;
935 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
937 // separator header/table
938 pos_y += 1.25 * sbar_fontsize_y;
939 tmp_y = sbar_border_thickness;
940 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
942 pos_y += sbar_border_thickness;
945 tmp_y = body_table_height;
946 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
948 // anyway, apply some color
949 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
951 // go back to the top to make alternated columns highlighting and to print the strings
952 pos_y -= 1.25 * sbar_fontsize_y;
953 pos_y -= sbar_border_thickness;
957 if (sbar_scoreboard_highlight)
959 column_dim_y = 1.25 * sbar_fontsize_y; // header
960 column_dim_y += sbar_border_thickness;
961 column_dim_y += body_table_height;
964 // print the strings of the columns headers and draw the columns
965 for(i = 0; i < sbar_num_fields; ++i)
967 if(sbar_field[i] == SP_SEPARATOR)
969 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
970 if (sbar_scoreboard_highlight)
973 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
975 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
976 pos_x += column_dim_x;
978 if(sbar_field[i] == SP_SEPARATOR)
982 for(i = sbar_num_fields-1; i > 0; --i)
984 if(sbar_field[i] == SP_SEPARATOR)
987 pos_x -= sbar_size[i]*sbar_fontsize_x;
989 if (sbar_scoreboard_highlight)
993 if (i == sbar_num_fields-1)
994 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
996 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
997 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1001 tmp_x = stringwidth(sbar_title[i], FALSE);
1002 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1003 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
1004 pos_x -= sbar_fontsize_x;
1009 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1010 pos_y += sbar_border_thickness;
1012 // fill the table and draw the rows
1015 for(pl = players.sort_next; pl; pl = pl.sort_next)
1017 if(pl.team != tm.team)
1019 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1020 pos_y += 1.25 * sbar_fontsize_y;
1024 for(pl = players.sort_next; pl; pl = pl.sort_next)
1026 if(pl.team == COLOR_SPECTATOR)
1028 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1029 pos_y += 1.25 * sbar_fontsize_y;
1034 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1035 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1040 float lastpingstime;
1041 float scoreboard_bottom;
1042 void Sbar_DrawScoreboard()
1044 vector rgb, pos, tmp, sbar_save;
1049 if(time > lastpingstime + 10)
1051 localcmd("pings\n");
1052 lastpingstime = time;
1055 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1057 xmin = 0.5 * (vid_conwidth - sbwidth);
1058 ymin = SCOREBOARD_OFFSET;
1060 xmax = vid_conwidth - xmin;
1061 ymax = vid_conheight - 0.2*vid_conheight;
1063 center_x = xmin + 0.5*sbwidth;
1065 // Initializes position
1071 drawfont = sbar_bigfont;
1072 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1075 pos_y += sbar_fontsize_y;
1077 drawfont = sbar_font;
1083 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1087 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1088 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1090 if(tm.team == COLOR_SPECTATOR)
1093 rgb = GetTeamRGB(tm.team);
1095 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1097 if(ts_primary != ts_secondary)
1098 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1100 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1105 rgb_x = cvar("sbar_color_bg_r");
1106 rgb_y = cvar("sbar_color_bg_g");
1107 rgb_z = cvar("sbar_color_bg_b");
1109 tm = teams.sort_next;
1111 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1113 if(tm.team == COLOR_SPECTATOR)
1116 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1120 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1121 pos_y += 3 * sbar_fontsize_y;
1123 for(pl = players.sort_next; pl; pl = pl.sort_next)
1125 if(pl.team != COLOR_SPECTATOR)
1127 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1128 pos_y += 1.25 * sbar_fontsize_y;
1133 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1137 str = strcat("playing on ^2", shortmapname, "^7");
1138 tl = getstatf(STAT_TIMELIMIT);
1139 fl = getstatf(STAT_FRAGLIMIT);
1140 ll = getstatf(STAT_LEADLIMIT);
1141 if(gametype == GAME_LMS)
1144 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1149 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1153 str = strcat(str, " or");
1156 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1157 if(teamscores_label[ts_primary] == "score")
1158 str = strcat(str, " points^7");
1159 else if(teamscores_label[ts_primary] == "fastest")
1160 str = strcat(str, " is beaten^7");
1162 str = strcat(str, " ", teamscores_label[ts_primary]);
1166 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1167 if(scores_label[ps_primary] == "score")
1168 str = strcat(str, " points^7");
1169 else if(scores_label[ps_primary] == "fastest")
1170 str = strcat(str, " is beaten^7");
1172 str = strcat(str, " ", scores_label[ps_primary]);
1177 if(tl > 0 || fl > 0)
1178 str = strcat(str, " or");
1181 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1182 if(teamscores_label[ts_primary] == "score")
1183 str = strcat(str, " points^7");
1184 else if(teamscores_label[ts_primary] == "fastest")
1185 str = strcat(str, " is beaten^7");
1187 str = strcat(str, " ", teamscores_label[ts_primary]);
1191 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1192 if(scores_label[ps_primary] == "score")
1193 str = strcat(str, " points^7");
1194 else if(scores_label[ps_primary] == "fastest")
1195 str = strcat(str, " is beaten^7");
1197 str = strcat(str, " ", scores_label[ps_primary]);
1203 pos_y += 1.2 * sbar_fontsize_y;
1204 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1207 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1210 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1218 if(histime == 0) // goal hit
1222 timestr = strcat("+", ftos_decimals(+mytime, 1));
1225 else if(mytime == 0)
1232 timestr = strcat("-", ftos_decimals(-mytime, 1));
1238 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1241 else if(lapdelta < 0)
1243 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1247 else if(histime > 0) // anticipation
1249 if(mytime >= histime)
1250 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1252 timestr = mmsss(histime * 10);
1259 cpname = "Start line";
1261 cpname = "Finish line";
1263 cpname = strcat("Intermediate ", ftos(cp));
1265 cpname = "Finish line";
1268 return strcat(col, cpname);
1269 else if(hisname == "")
1270 return strcat(col, cpname, " (", timestr, ")");
1272 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1275 void Sbar_Score(float margin)
1277 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1278 float racemin, racesec, racemsec;
1279 float distsec, distmsec;
1280 vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1285 bottomright_x = vid_conwidth;
1286 bottomright_y = vid_conheight;
1290 topright_x = vid_conwidth;
1294 //get the ID (could be "me", or the player I'm spectating)
1295 if (spectatee_status > 0)
1296 desiredPlayerId = spectatee_status - 1;
1298 desiredPlayerId = player_localentnum - 1;
1299 me = playerslots[desiredPlayerId];
1301 sbar_y = vid_conheight - (32+12);
1306 score_offset_x = 196;
1307 score_offset_y = 36;
1310 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1312 // me vector := [team/connected frags id]
1314 pl = players.sort_next;
1317 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1318 if(pl.scores[ps_primary] == 0)
1321 score = me.(scores[ps_primary]);
1323 racemin = floor(score/600);
1324 racesec = floor((score - racemin*600)/10);
1325 racemsec = score - racemin*600 - racesec*10;
1327 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1328 // distribution display
1329 distribution = me.(scores[ps_primary]);
1330 distribution -= pl.(scores[ps_primary]);
1332 if (distribution < 10 && distribution > -10)
1333 distmsec = fabs(distribution);
1335 distsec = floor(fabs(distribution)/10);
1336 distmsec = fabs(distribution) - distsec*10;
1339 if (distribution < 100 && distribution > -100)
1340 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1341 else if (distribution < 1000 && distribution > -1000)
1342 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1343 else if (distribution < 10000 && distribution > -10000)
1344 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1346 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1348 if (distribution <= 0) {
1349 distribution_color = '0 1 0';
1350 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1353 distribution_color = '1 0 0';
1354 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1357 Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, 1, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1358 Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1359 drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1363 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1364 drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1366 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, 1, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1367 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1368 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1370 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1371 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1378 // team1 team3 team4
1381 //for(i = 0; i < 4; ++i)
1383 float max_fragcount;
1384 max_fragcount = -999;
1386 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1388 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1391 score = tm.(teamscores[ts_primary]);
1393 if (score > max_fragcount)
1394 max_fragcount = score;
1396 if(tm.team == myteam) {
1397 if (max_fragcount == score)
1398 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1400 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1404 if (max_fragcount == score)
1405 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1407 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1412 // me vector := [team/connected frags id]
1414 pl = players.sort_next;
1419 distribution = me.(scores[ps_primary]);
1420 distribution -= pl.(scores[ps_primary]);
1424 score = me.(scores[ps_primary]);
1426 if(distribution >= 0)
1428 if (distribution != 0) {
1429 // draw a + sign in front of the score
1430 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1431 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1432 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1435 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1436 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1438 else if(distribution >= -5)
1440 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1441 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1444 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1445 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1450 //draw the remaining or elapsed time
1451 timelimit = getstatf(STAT_TIMELIMIT);
1454 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1455 timeleft = ceil(timeleft);
1456 minutesLeft = floor(timeleft / 60);
1457 secondsLeft = timeleft - minutesLeft*60;
1459 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1460 timer_color = '1 1 1'; //white
1461 else if(minutesLeft >= 1)
1462 timer_color = '1 1 0'; //yellow
1464 timer_color = '1 0 0'; //red
1466 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1467 if (time < getstatf(STAT_GAMESTARTTIME)) {
1468 //while restart is still active, show 00:00
1469 minutes = seconds = 0;
1472 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1473 minutes = floor(elapsedTime / 60);
1474 seconds = elapsedTime - minutes*60;
1477 bgpos_x = topright_x - 54 - 17 - 12;
1478 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1479 bgpos_x = topright_x - 72 - 17 - 12;
1481 bgpos_x = topright_x - 90 - 17 - 12;
1485 minutes = minutesLeft;
1486 seconds = secondsLeft;
1488 bgpos_x = topright_x - 36 - 7 - 12;
1489 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1490 bgpos_x = topright_x - 54 - 17 - 12;
1491 else if (minutes < 100)
1492 bgpos_x = topright_x - 72 - 17 - 12;
1494 bgpos_x = topright_x - 90 - 17 - 12;
1499 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1501 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1503 color_x = cvar("sbar_color_bg_r");
1504 color_y = cvar("sbar_color_bg_g");
1505 color_z = cvar("sbar_color_bg_b");
1507 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1511 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1512 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1513 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1515 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1517 if(gametype == GAME_RACE || gametype == GAME_CTS)
1519 drawfont = sbar_bigfont;
1522 string s, forcetime;
1524 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1526 if(race_checkpointtime)
1528 a = bound(0, 2 - (time - race_checkpointtime), 1);
1531 if(a > 0) // just hit a checkpoint?
1533 if(race_checkpoint != 254)
1535 if(race_time && race_previousbesttime)
1536 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1538 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1540 forcetime = mmsss(race_time);
1545 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1547 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - (time + race_penaltyaccumulator/10)), 1);
1548 if(a > 0) // next one?
1550 s = MakeRaceString(race_nextcheckpoint, (time + race_penaltyaccumulator/10) - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1555 if(s != "" && a > 0)
1557 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1558 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1561 if(race_penaltytime)
1563 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1566 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1567 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1568 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1574 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1575 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1580 if(race_laptime && race_checkpoint != 255)
1582 s = mmsss(10*(time + race_penaltyaccumulator/10 - race_laptime));
1583 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1588 if(race_mycheckpointtime)
1590 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1591 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1592 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1593 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1595 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1597 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1598 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1599 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1600 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1603 if(race_penaltytime && !race_penaltyaccumulator)
1605 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1606 a = bound(0, (1 + t - time), 1);
1610 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1612 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1613 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1614 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1619 drawfont = sbar_font;
1625 float Sbar_WouldDrawScoreboard ()
1629 else if (intermission == 1)
1631 else if (intermission == 2)
1633 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1635 else if(sb_showscores_force)
1640 void CSQC_Strength_Timer() {
1644 bottom_x = vid_conwidth/2;
1645 bottom_y = vid_conheight;
1648 float stat_items, dt;
1649 stat_items = getstati(STAT_ITEMS);
1651 if not(stat_items & IT_STRENGTH)
1652 if not(stat_items & IT_INVINCIBLE)
1656 if (getstati(STAT_HEALTH) <= 0)
1660 float strength_time, invincibility_time, countdown_fontsize;
1662 picsize = '22 22 0';
1663 countdown_fontsize = 18;
1665 if (vid_conwidth >= 800)
1666 pos = bottom + '192 -46 0';
1668 pos = bottom + '192 -94 0';
1671 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1672 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1674 if (strength_time) {
1675 dt = strength_time - time;
1680 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1681 bound(0, (ceil(dt) - dt) / 0.5, 1));
1685 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1687 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1691 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1692 bound(0, -dt / 0.5, 1));
1697 if (invincibility_time) {
1698 dt = invincibility_time - time;
1703 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1704 bound(0, (ceil(dt) - dt) / 0.5, 1));
1708 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1710 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1714 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1715 bound(0, -dt / 0.5, 1));
1720 #define CENTERPRINT_MAX_LINES 30
1721 string centerprint_messages[CENTERPRINT_MAX_LINES];
1722 float centerprint_width[CENTERPRINT_MAX_LINES];
1723 vector centerprint_start;
1724 float centerprint_expire;
1725 float centerprint_num;
1726 float centerprint_offset_hint;
1727 vector centerprint_fontsize;
1729 void centerprint(string strMessage)
1731 float i, j, n, hcount;
1734 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1736 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1738 if(cvar("scr_centertime") <= 0)
1741 if(strMessage == "")
1744 // strip trailing newlines
1745 j = strlen(strMessage) - 1;
1746 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1748 strMessage = substring(strMessage, 0, j + 1);
1750 if(strMessage == "")
1753 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1755 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1757 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1758 centerprint_offset_hint = j;
1760 if(strMessage == "")
1763 // if we get here, we have a message. Initialize its height.
1764 centerprint_num = 0;
1766 n = tokenizebyseparator(strMessage, "\n");
1768 for(j = 0; j < n; ++j)
1770 getWrappedLine_remaining = argv(j);
1771 while(getWrappedLine_remaining)
1773 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1774 if(centerprint_messages[i])
1775 strunzone(centerprint_messages[i]);
1776 centerprint_messages[i] = strzone(s);
1777 centerprint_width[i] = stringwidth(s, TRUE);
1780 // half height for empty lines looks better
1786 if(i >= CENTERPRINT_MAX_LINES)
1792 h = centerprint_fontsize_y*hcount;
1794 havail = vid_conheight;
1795 if(cvar("con_chatpos") < 0)
1796 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1797 if(havail > vid_conheight - 70)
1798 havail = vid_conheight - 70; // avoid overlapping HUD
1800 centerprint_start_x = 0;
1803 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1805 // here, the centerprint would cover the crosshair. REALLY BAD.
1806 forbiddenmin = vid_conheight * 0.5 - h - 16;
1807 forbiddenmax = vid_conheight * 0.5 + 16;
1809 allowedmin = scoreboard_bottom;
1810 allowedmax = havail - h;
1811 preferred = (havail - h)/2;
1814 // possible orderings (total: 4! / 4 = 6)
1815 // allowedmin allowedmax forbiddenmin forbiddenmax
1816 // forbiddenmin forbiddenmax allowedmin allowedmax
1817 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1819 // forbidden doesn't matter in this case
1820 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1822 // allowedmin forbiddenmin allowedmax forbiddenmax
1823 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1825 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1827 // allowedmin forbiddenmin forbiddenmax allowedmax
1828 else if(allowedmin < forbiddenmin)
1830 // make sure the forbidden zone is not covered
1831 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1832 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1834 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1836 // forbiddenmin allowedmin allowedmax forbiddenmax
1837 else if(allowedmax < forbiddenmax)
1839 // it's better to leave the allowed zone (overlap with scoreboard) than
1840 // to cover the forbidden zone (crosshair)
1841 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1842 centerprint_start_y = forbiddenmax;
1844 centerprint_start_y = forbiddenmin;
1846 // forbiddenmin allowedmin forbiddenmax allowedmax
1849 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1852 centerprint_start_y =
1855 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1862 centerprint_num = i;
1863 centerprint_expire = time + cvar("scr_centertime");
1866 void Sbar_DrawCenterPrint (void)
1873 //if(time > centerprint_expire)
1876 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1877 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1878 //sz = 1.2 / (a + 0.2);
1883 pos = centerprint_start;
1884 for (i=0; i<centerprint_num; i = i + 1)
1886 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1887 ts = centerprint_messages[i];
1890 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1891 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1892 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1893 pos_y = pos_y + centerprint_fontsize_y;
1896 // half height for empty lines looks better
1897 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1901 vector Sbar_DrawNoteLine(vector offset, string s)
1903 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1904 drawcolorcodedstring(
1905 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1911 return offset + sbar_fontsize_y * '0 1 0';
1914 void Sbar_DrawPressedKeys(void)
1919 pos = stov(cvar_string("cl_showpressedkeys_position"));
1921 bgsize = '126 75 0';
1923 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1924 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1925 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1927 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1928 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1929 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1930 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1931 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1932 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1933 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1934 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1937 void Sbar_ShowSpeed(void)
1943 if (cvar("cl_showspeed_z") == 1)
1944 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1946 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1948 pos = cvar("cl_showspeed_position");
1949 numsize_x = numsize_y = cvar("cl_showspeed_size");
1950 pos = (vid_conheight - numsize_y) * pos;
1952 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1955 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1957 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1958 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1959 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1960 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1963 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1965 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1966 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1967 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1968 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1971 void Sbar_DrawAccuracyStats()
1973 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1974 float weapon_hit, weapon_damage, weapon_stats;
1975 float left_border; // position where the weapons start, the description is in the border
1976 vector fill_colour, fill_size;
1979 float col_margin = 20; // pixels between the columns
1980 float row_margin = 20; // pixels between the rows
1982 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1983 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1985 drawfont = sbar_bigfont;
1987 pos_y = SCOREBOARD_OFFSET;
1989 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1991 left_border = col_margin + 11 * sbar_fontsize_x;
1995 drawfont = sbar_font;
1997 if(mod(time, 1) >= 0.4)
1998 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2003 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2004 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2006 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2007 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2009 drawfont = sbar_font;
2011 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2013 weapon_hit = weapon_hits[i];
2014 weapon_damage = weapon_fired[i];
2015 self = get_weaponinfo(i);
2017 //if ((weapon_number != 42)) // print them all :)
2018 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
2020 weapon_stats = rint(100 * weapon_hit / weapon_damage);
2022 fill_colour_x = 1 - 0.015 * weapon_stats;
2023 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2025 // how the background colour is calculated
2026 // % red green red_2 green_2
2027 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2028 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2029 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2030 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2031 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2032 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2033 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2034 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2035 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2036 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2037 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2039 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2043 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2046 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2047 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2050 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2051 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2054 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2056 // the amount of shots fired or max damage
2057 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2059 // the amount of hits or actual damage
2060 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2063 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2065 // the amount of shots missed or damage wasted
2066 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2070 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2072 weapon_stats = rint(100 * weapon_hit / weapon_damage);
2074 fill_colour_x = 1 - 0.015 * weapon_stats;
2075 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2077 // how the background colour is calculated
2078 // % red green red_2 green_2
2079 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2080 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2081 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2082 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2083 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2084 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2085 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2086 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2087 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2088 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2089 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2091 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2095 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2098 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2099 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2102 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2103 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2106 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2108 // the amount of shots fired or max damage
2109 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111 // the amount of hits or actual damage
2112 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2115 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2117 // the amount of shots missed or damage wasted
2118 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2125 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2127 position_x -= 2 / 3 * strlen(text) * scale_x;
2128 drawstring(position, text, scale, rgb, alpha, flag);
2131 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2133 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2134 drawstring(position, text, scale, rgb, alpha, flag);
2137 float GetAmmoStat(float i)
2141 case 0: return STAT_SHELLS;
2142 case 1: return STAT_NAILS;
2143 case 2: return STAT_ROCKETS;
2144 case 3: return STAT_CELLS;
2145 case 4: return STAT_FUEL;
2150 float GetAmmoItemCode(float i)
2154 case 0: return IT_SHELLS;
2155 case 1: return IT_NAILS;
2156 case 2: return IT_ROCKETS;
2157 case 3: return IT_CELLS;
2158 case 4: return IT_FUEL;
2163 string GetAmmoPicture(float i)
2167 case 0: return "gfx/hud/sb_shells";
2168 case 1: return "gfx/hud/sb_bullets";
2169 case 2: return "gfx/hud/sb_rocket";
2170 case 3: return "gfx/hud/sb_cells";
2171 case 4: return "gfx/hud/sb_fuel";
2176 void Sbar_Draw (void)
2178 // vectors for top right, bottom right, bottom and bottom left corners
2185 topright_x = vid_conwidth;
2189 bottom_x = vid_conwidth/2;
2190 bottom_y = vid_conheight;
2193 bottomright_x = vid_conwidth;
2194 bottomright_y = vid_conheight;
2198 bottomleft_y = vid_conheight;
2201 sbar_alpha_bg = cvar("sbar_alpha_bg");
2202 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2203 sbar_color_bg_team = cvar("sbar_color_bg_team");
2204 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2205 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2210 float stat_items, stat_weapons;
2212 weapon_stats = getstati(STAT_DAMAGE_HITS);
2213 weapon_number = weapon_stats & 63;
2214 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2216 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2217 weapon_number = weapon_stats & 63;
2218 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2220 vector o; o = '1 0 0' * vid_conwidth;
2221 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2227 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2228 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2230 if(spectatee_status && !intermission)
2232 if(spectatee_status == -1)
2235 s = GetPlayerName(spectatee_status - 1);
2236 // spectated player name between HUD and chat area, aligned to the left
2237 pos_x = bottomleft_x;
2238 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2239 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2240 drawcolorcodedstring(pos, s, sbar_fontsize_spec, 1, DRAWFLAG_NORMAL);
2242 // spectator text in the upper right corner
2243 if(spectatee_status == -1)
2244 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2246 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2247 o = Sbar_DrawNoteLine(o, s);
2249 if(spectatee_status == -1)
2250 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2252 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2253 o = Sbar_DrawNoteLine(o, s);
2255 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2256 o = Sbar_DrawNoteLine(o, s);
2258 if(gametype == GAME_ARENA)
2259 s = "^1Wait for your turn to join";
2260 else if(gametype == GAME_LMS)
2263 sk = playerslots[player_localentnum - 1];
2264 if(sk.(scores[ps_primary]) >= 666)
2265 s = "^1Match has already begun";
2266 else if(sk.(scores[ps_primary]) > 0)
2267 s = "^1You have no more lives left";
2269 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2272 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2273 o = Sbar_DrawNoteLine(o, s);
2275 //show restart countdown:
2276 if (time < getstatf(STAT_GAMESTARTTIME)) {
2278 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2279 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2280 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2281 o = Sbar_DrawNoteLine(o, s);
2284 if(warmup_stage && !intermission)
2286 s = "^2Currently in ^1warmup^2 stage!";
2287 o = Sbar_DrawNoteLine(o, s);
2290 // move more important stuff more to the middle so its more visible
2291 o_y = vid_conheight * 0.66;
2294 if(mod(time, 1) >= 0.5)
2299 if(ready_waiting && !intermission && !spectatee_status)
2301 if(ready_waiting_for_me)
2304 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2306 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2311 s = strcat("^2Waiting for others to ready up to end warmup...");
2313 s = strcat("^2Waiting for others to ready up...");
2315 o = Sbar_DrawNoteLine(o, s);
2317 else if(warmup_stage && !intermission && !spectatee_status)
2319 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2320 o = Sbar_DrawNoteLine(o, s);
2324 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2325 o = Sbar_DrawNoteLine(o, s);
2327 if(vote_waiting_for_me)
2329 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2330 o = Sbar_DrawNoteLine(o, s);
2332 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2333 o = Sbar_DrawNoteLine(o, s);
2335 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2336 o = Sbar_DrawNoteLine(o, s);
2340 s = strcat("^2Waiting for others to vote...");
2341 o = Sbar_DrawNoteLine(o, s);
2344 if(teamplay && !intermission && !spectatee_status)
2347 float ts_min, ts_max;
2348 tm = teams.sort_next;
2351 for(; tm.sort_next; tm = tm.sort_next)
2353 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2355 if(!ts_min) ts_min = tm.team_size;
2356 else ts_min = min(ts_min, tm.team_size);
2357 if(!ts_max) ts_max = tm.team_size;
2358 else ts_max = max(ts_max, tm.team_size);
2360 if ((ts_max - ts_min) > 1)
2362 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2363 tm = GetTeam(myteam, false);
2365 if (tm.team != COLOR_SPECTATOR)
2366 if (tm.team_size == ts_max)
2367 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2369 o = Sbar_DrawNoteLine(o, s);
2374 Sbar_UpdatePlayerTeams();
2376 if (intermission == 2) // map voting screen
2379 Sbar_DrawScoreboard();
2382 else if(sb_showaccuracy) {
2383 Sbar_DrawAccuracyStats();
2387 Sbar_FinaleOverlay();
2389 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2392 Sbar_DrawAccuracyStats();
2394 Sbar_DrawScoreboard();
2400 Sbar_DrawScoreboard();
2401 else if(sb_showaccuracy)
2402 Sbar_DrawAccuracyStats();
2404 float armor, health;
2405 armor = getstati(STAT_ARMOR);
2406 health = getstati(STAT_HEALTH);
2408 stat_items = getstati(STAT_ITEMS);
2409 stat_weapons = getstati(STAT_WEAPONS);
2411 fade = 3.2 - 2 * (time - weapontime);
2412 fade = bound(0.7, fade, 1);
2414 vector bg_size; // hud background size
2419 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2421 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2423 // allow for custom HUD colors in non-teamgames
2424 color_x = cvar("sbar_color_bg_r");
2425 color_y = cvar("sbar_color_bg_g");
2426 color_z = cvar("sbar_color_bg_b");
2428 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2432 if(sbar_hudselector == 2) // combined health and armor display
2435 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2438 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2442 if(v_z) // fully armored
2444 // here, armorideal > armor
2445 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2446 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2450 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2451 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2453 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2458 vector health_pos, armor_pos;
2460 if (sbar_hudselector == 0) { // old style layout with armor left of health
2461 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2462 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2465 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2466 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2474 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2475 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2478 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2479 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2485 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2486 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2491 Sbar_DrawWeapon_Clear();
2492 for(i = 1; i <= 24; ++i)
2494 if(weaponimpulse[i-1] >= 0)
2495 if(stat_weapons & x)
2497 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2503 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2505 for (i = 0; i < 4; ++i) {
2506 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2508 if(sbar_currentammo || vid_conwidth < 800) // force showing current ammo only with conwidths < 800
2510 if (stat_items & GetAmmoItemCode(i))
2512 if (vid_conwidth >= 800) {
2521 if(vid_conwidth >= 800)
2522 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2523 drawpic(bottom - pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2525 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2527 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2534 case 0: pos_x = 286; pos_y = 48; break; // shells
2535 case 1: pos_x = 286; pos_y = 26; break; // bullets
2536 case 2: pos_x = 200; pos_y = 48; break; // rockets
2537 case 3: pos_x = 200; pos_y = 26; break; // cells
2540 if (stat_items & GetAmmoItemCode(i))
2541 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2542 drawpic(bottom - pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2544 if(stat_items & GetAmmoItemCode(i))
2545 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2547 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2549 if(stat_items & GetAmmoItemCode(i))
2550 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2552 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2559 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2561 if (a > 0) { // if we have fuel, draw the amount
2562 float invincibility_time, dt;
2563 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2564 dt = invincibility_time - time;
2565 if (vid_conwidth >= 800) {
2566 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2567 pos_x = bottom_x + 140;
2568 pos_y = bottom_y - 72;
2570 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2571 pos_x = bottom_x + 140;
2572 pos_y = bottom_y - 20;
2575 else { // draw fuel on top of ammo if vid_conwidth < 800
2576 pos_x = bottom_x - 200;
2577 pos_y = bottom_y - 45;
2579 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2581 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2583 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2586 // draw scores and timer
2589 //show strength/invincibility ICON and timer:
2590 CSQC_Strength_Timer();
2592 if(gametype == GAME_KEYHUNT)
2595 } else if(gametype == GAME_CTF)
2598 } else if(gametype == GAME_NEXBALL)
2606 void CSQC_ctf_hud(void)
2608 vector bottomleft, redflag_pos, blueflag_pos;
2610 bottomleft_y = vid_conheight;
2613 float redflag, blueflag;
2616 stat_items = getstati(STAT_ITEMS);
2617 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2618 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2620 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2621 redflag_pos = bottomleft - element_offset - '-4 36 0';
2622 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2626 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2627 redflag_pos = bottomleft - element_offset - '-68 36 0';
2632 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2633 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2634 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2636 if(stat_items & IT_CTF_SHIELDED)
2637 if(myteam == COLOR_TEAM2)
2638 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2643 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2644 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2645 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2647 if(stat_items & IT_CTF_SHIELDED)
2648 if(myteam == COLOR_TEAM1)
2649 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2654 void CSQC_kh_hud(void)
2656 float kh_keys, kh_keys_status, kh_teams_set;
2657 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2661 bottomleft_y = vid_conheight;
2665 red_pos_y = vid_conheight - 35 - 6;
2668 blue_pos_x = 6 + (24 * 1);
2669 blue_pos_y = vid_conheight - 35 - 6;
2672 yellow_pos_x = 6 + (24 * 2);
2673 yellow_pos_y = vid_conheight - 35 - 6;
2676 pink_pos_x = 6 + (24 * 3);
2677 pink_pos_y = vid_conheight - 35 - 6;
2680 kh_keys = getstati(STAT_KH_KEYS);
2681 kh_keys_status = kh_keys / 256;
2682 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2684 kh_size = '22 35 0';
2686 if (kh_keys_status & 1) // red
2687 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2689 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2691 if (kh_keys_status & 2) // blue
2692 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2694 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2696 if (kh_teams_set & 4) // yellow
2698 if (kh_keys_status & 4)
2699 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2701 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2704 if (kh_teams_set & 8) // pink
2706 if (kh_keys_status & 8)
2707 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2709 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2714 #define NBPB_SIZE '96 38 0'
2715 #define NBPB_BT 2 //thickness
2716 #define NBPB_BRGB '1 1 1'
2717 #define NBPB_BALPH 1 //alpha
2718 #define NBPB_BFLAG DRAWFLAG_NORMAL
2719 #define NBPB_IALPH 0.4
2720 #define NBPB_IFLAG DRAWFLAG_NORMAL
2721 #define NBPB_IRGB '0.7 0.1 0'
2723 void CSQC_nb_hud(void)
2725 float stat_items, nb_pb_starttime, dt, p;
2728 stat_items = getstati(STAT_ITEMS);
2729 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2732 pos_y = vid_conheight - 42;
2735 //Manage the progress bar if any
2736 if (nb_pb_starttime > 0)
2739 dt = mod(time - nb_pb_starttime, nb_pb_period);
2740 // one period of positive triangle
2741 p = 2 * dt / nb_pb_period;
2747 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2751 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2752 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2753 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2754 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2757 pos_x += 12; //horizontal margin to the picture
2758 pos_y += 2; //vertical margin to the picture
2760 if (stat_items & IT_KEY1)
2761 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);