]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
some cleanup, and removed the SVN revision table for CSQC_REVISION since it's not...
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 float sbar_alpha_fg;
10 float sbar_hudselector;
11
12 float ps_primary, ps_secondary;
13 float ts_primary, ts_secondary;
14
15 void CSQC_kh_hud();
16 void CSQC_ctf_hud();
17 void MapVote_Draw();
18 void Sbar_FinaleOverlay()
19 {
20         /*vector pos;
21         pos_x = (vid_conwidth - 1)/2;
22         pos_y = 16;
23         pos_z = 0;*/
24         
25         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
26         
27         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
28         MapVote_Draw();
29 }
30
31 void Sbar_DrawWeapon(float nr, float fade, float active)
32 {
33         vector pos, vsize, color;
34         float value;
35         
36         value = (active) ? 1 : 0.6;
37         color_x = color_y = color_z = value;
38         
39         if(sbar_hudselector == 1)
40         {
41                 // width = 300, height = 100
42                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
43                 
44                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
45                 pos_y = (vid_conheight - w_height);
46                 pos_z = 0;
47                 vsize_x = w_width;
48                 vsize_y = w_height;
49                 vsize_z = 0;
50                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
51                 pos_x += w_space;
52                 pos_y += w_space;
53                 vsize_x = font_size;
54                 vsize_y = font_size;
55                 vsize_z = 0;
56                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
57
58         }
59         else
60         {
61                 // width = 300, height = 100
62                 const float w2_width = 300, w2_height = 100, w2_space = 10;
63                 const float w2_scale = 0.4;
64
65                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
66                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
67                 pos_z = 0;
68                 vsize_x = w2_width * w2_scale;
69                 vsize_y = w2_height * w2_scale;
70                 vsize_z = 0;
71                 
72                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
73         }
74 }
75 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
76 {
77         float l, i;
78         string str, tmp;
79         float minus;
80         vector vsize;
81
82         vsize_x = vsize_y = lettersize;
83         vsize_z = 0;
84
85         if(num < 0)
86         {
87                 minus = true;
88                 num = -num;
89                 pos_x -= lettersize;
90         } else
91                 minus = false;
92         
93         if(digits < 0)
94         {
95                 tmp = ftos(num);
96                 digits = -digits;
97                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
98         } else
99                 str = ftos(num);
100         
101         l = strlen(str);
102
103         if(l > digits)
104         {
105                 str = substring(str, l-digits, 999);
106                 l = strlen(str);
107         } else if(l < digits)
108                 pos_x += (digits-l) * lettersize;
109
110         if(minus)
111         {
112                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
113                 pos_x += lettersize;
114         }
115
116         for(i = 0; i < l; ++i)
117         {
118                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
119                 pos_x += lettersize;
120         }
121 }
122
123 void Cmd_Sbar_SetFields(float argc);
124 void Sbar_InitScores()
125 {
126         float i, f;
127
128         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
129         for(i = 0; i < MAX_SCORE; ++i)
130         {
131                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
132                 if(f == SFL_SORT_PRIO_PRIMARY)
133                         ps_primary = i;
134                 if(f == SFL_SORT_PRIO_SECONDARY)
135                         ps_secondary = i;
136         }
137         if(ps_secondary == -1)
138                 ps_secondary = ps_primary;
139         
140         for(i = 0; i < MAX_TEAMSCORE; ++i)
141         {
142                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f == SFL_SORT_PRIO_PRIMARY)
144                         ts_primary = i;
145                 if(f == SFL_SORT_PRIO_SECONDARY)
146                         ts_secondary = i;
147         }
148         if(ts_secondary == -1)
149                 ts_secondary = ts_primary;
150
151         Cmd_Sbar_SetFields(0);
152 }
153
154 void Sbar_UpdatePlayerPos(entity pl);
155 float SetTeam(entity pl, float Team);
156 //float lastpnum;
157 void Sbar_UpdatePlayerTeams()
158 {
159         float Team;
160         entity pl, tmp;
161         float num;
162
163         num = 0;
164         for(pl = players.sort_next; pl; pl = pl.sort_next)
165         {
166                 num += 1;
167                 Team = GetPlayerColor(pl.sv_entnum);
168                 if(SetTeam(pl, Team))
169                 {
170                         tmp = pl.sort_prev;
171                         Sbar_UpdatePlayerPos(pl);
172                         if(tmp)
173                                 pl = tmp;
174                         else
175                                 pl = players.sort_next;
176                 }
177         }
178         /*
179         if(num != lastpnum)
180                 print(strcat("PNUM: ", ftos(num), "\n"));
181         lastpnum = num;
182         */
183 }
184
185 float Sbar_ComparePlayerScores(entity left, entity right)
186 {
187         float vl, vr;
188         vl = GetPlayerColor(left.sv_entnum);
189         vr = GetPlayerColor(right.sv_entnum);
190         
191         if(vl > vr)
192                 return true;
193         if(vl < vr)
194                 return false;
195
196         if(vl == COLOR_SPECTATOR)
197         {
198                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
199                 // no other sorting
200                 if(!left.gotscores && right.gotscores)
201                         return true;
202                 return false;
203         }
204
205         vl = left.scores[ps_primary];
206         vr = right.scores[ps_primary];
207         if(vl > vr)
208                 return IS_INCREASING(scores_flags[ps_primary]);
209         if(vl < vr)
210                 return IS_DECREASING(scores_flags[ps_primary]);
211         
212         vl = left.scores[ps_secondary];
213         vr = right.scores[ps_secondary];
214         if(vl > vr)
215                 return IS_INCREASING(scores_flags[ps_secondary]);
216         if(vl < vr)
217                 return IS_DECREASING(scores_flags[ps_secondary]);
218         
219         return false;
220 }
221
222 void Sbar_UpdatePlayerPos(entity player)
223 {
224         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
225         {
226                 SORT_SWAP(player, other);
227         }
228         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
229         {
230                 SORT_SWAP(other, player);
231         }
232 }
233
234 float Sbar_CompareTeamScores(entity left, entity right)
235 {
236         float vl, vr;
237
238         if(left.team == COLOR_SPECTATOR)
239                 return 1;
240         if(right.team == COLOR_SPECTATOR)
241                 return 0;
242         
243         vl = left.teamscores[ts_primary];
244         vr = right.teamscores[ts_primary];
245         if(vl > vr)
246                 return IS_INCREASING(teamscores_flags[ts_primary]);
247         if(vl < vr)
248                 return IS_DECREASING(teamscores_flags[ts_primary]);
249         
250         vl = left.teamscores[ts_secondary];
251         vr = right.teamscores[ts_secondary];
252         if(vl > vr)
253                 return IS_INCREASING(teamscores_flags[ts_secondary]);
254         if(vl < vr)
255                 return IS_DECREASING(teamscores_flags[ts_secondary]);
256
257         return false;
258 }
259
260 void Sbar_UpdateTeamPos(entity Team)
261 {
262         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
263         {
264                 SORT_SWAP(Team, other);
265         }
266         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
267         {
268                 SORT_SWAP(other, Team);
269         }
270 }
271
272 void Cmd_Sbar_Help(float argc)
273 {
274         print("You can modify the scoreboard using the\n");
275         print("^3|---------------------------------------------------------------|\n");
276         print("^1 TO BE DONE\n");
277         print("Usage:\n");
278         print("^2sbar_columns_set default\n");
279         print("^2sbar_columns_set ^7filed1 field2 ...\n");
280         print("The following field names are recognized (case INsensitive):\n");
281         print("You can use a ^3|^7 to start the right-aligned fields.\n");
282         
283         print("^3name^7 or ^3nick^7             Name of a player\n");
284         print("^3ping^7                     Ping time\n\n");
285         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
286         print("                         The kill-death ratio\n");
287
288         print("Before a field you can put a + or - sign, then a comma separated list\n");
289         print("of game types, then a slash, to make the field show up only in these\n");
290         print("or in all but these game types.\n");
291
292         local float i;
293         print("Additional columns:\n");
294         for(i = 0; i < MAX_SCORE; ++i)
295         {
296                 if(scores_label[i] != "")
297                         print(strcat(scores_label[i], "\n"));
298         }
299 }
300
301 #define MIN_NAMELEN 24
302 #define MAX_NAMELEN 24
303
304 string Sbar_DefaultColumnLayout()
305 {
306         return "ping pl name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
307 }
308
309 void Cmd_Sbar_SetFields(float argc)
310 {
311         float i, j, slash;
312         string str, pattern, subpattern;
313         float digit;
314         float have_name, have_primary, have_secondary, have_separator;
315         float missing;
316
317         // TODO: re enable with gametype dependant cvars?
318         if(argc < 2) // no arguments provided
319                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
320
321         if(argc < 2)
322                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
323
324         if(argc == 2)
325         {
326                 if(argv(1) == "default")
327                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
328                 else if(argv(1) == "all")
329                 {
330                         string s;
331                         s = "ping name |";
332                         for(i = 0; i < MAX_SCORE; ++i)
333                         {
334                                 if(i != ps_primary)
335                                 if(i != ps_secondary)
336                                 if(scores_label[i] != "")
337                                         s = strcat(s, " ", scores_label[i]);
338                         }
339                         if(ps_secondary != ps_primary)
340                                 s = strcat(s, " ", scores_label[ps_secondary]);
341                         s = strcat(s, " ", scores_label[ps_primary]);
342                         argc = tokenizebyseparator(strcat("x ", s), " ");
343                 }
344         }
345                 
346         
347         argc = min(MAX_SBAR_FIELDS, argc);
348         sbar_num_fields = 0;
349
350         drawfont = sbar_font;
351         digit = stringwidth("0123456789", FALSE) / 10;
352
353         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
354
355         argc = min(argc-1, MAX_SBAR_FIELDS-1);
356         for(i = 0; i < argc; ++i)
357         {
358                 str = argv(i+1);
359
360                 slash = strstrofs(str, "/", 0);
361                 if(slash >= 0)
362                 {
363                         pattern = substring(str, 0, slash);
364                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
365
366                         if(substring(pattern, 0, 1) == "-")
367                         {
368                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
369                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
370                                         continue;
371                         }
372                         else
373                         {
374                                 if(substring(pattern, 0, 1) == "+")
375                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
376                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
377                                         continue;
378                         }
379                 }
380
381                 strunzone(sbar_title[sbar_num_fields]);
382                 sbar_title[sbar_num_fields] = strzone(str);
383                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
384                 str = strtolower(str);
385
386                 if(str == "ping") {
387                         sbar_field[sbar_num_fields] = SP_PING;
388                 } else if(str == "pl") {
389                         sbar_field[sbar_num_fields] = SP_PL;
390                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
391                         sbar_field[sbar_num_fields] = SP_KDRATIO;
392                 } else if(str == "name" || str == "nick") {
393                         sbar_field[sbar_num_fields] = SP_NAME;
394                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
395                         have_name = 1;
396                 } else if(str == "|") {
397                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
398                         have_separator = 1;
399                 } else {
400                         for(j = 0; j < MAX_SCORE; ++j)
401                                 if(str == strtolower(scores_label[j]))
402                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
403 :notfound
404                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
405                         continue;
406 :found
407                         sbar_field[sbar_num_fields] = j;
408                         if(j == ps_primary)
409                                 have_primary = 1;
410                         if(j == ps_secondary)
411                                 have_secondary = 1;
412                 }
413                 ++sbar_num_fields;
414         }
415
416         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
417                 have_primary = 1;
418         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
419                 have_secondary = 1;
420         if(ps_primary == ps_secondary)
421                 have_secondary = 1;
422         missing = !have_primary + !have_secondary + !have_separator + !have_name;
423
424         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
425         {
426                 if(!have_name)
427                 {
428                         strunzone(sbar_title[sbar_num_fields]);
429                         for(i = sbar_num_fields; i > 0; --i)
430                         {
431                                 sbar_title[i] = sbar_title[i-1];
432                                 sbar_size[i] = sbar_size[i-1];
433                                 sbar_field[i] = sbar_field[i-1];
434                         }
435                         sbar_title[0] = strzone("name");
436                         sbar_field[0] = SP_NAME;
437                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
438                         ++sbar_num_fields;
439                         print("fixed missing field 'name'\n");
440
441                         if(!have_separator)
442                         {
443                                 strunzone(sbar_title[sbar_num_fields]);
444                                 for(i = sbar_num_fields; i > 1; --i)
445                                 {
446                                         sbar_title[i] = sbar_title[i-1];
447                                         sbar_size[i] = sbar_size[i-1];
448                                         sbar_field[i] = sbar_field[i-1];
449                                 }
450                                 sbar_title[1] = strzone("|");
451                                 sbar_field[1] = SP_SEPARATOR;
452                                 sbar_size[1] = stringwidth("|", FALSE);
453                                 ++sbar_num_fields;
454                                 print("fixed missing field '|'\n");
455                         }
456                 }
457                 else if(!have_separator)
458                 {
459                         strunzone(sbar_title[sbar_num_fields]);
460                         sbar_title[sbar_num_fields] = strzone("|");
461                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
462                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
463                         ++sbar_num_fields;
464                         print("fixed missing field '|'\n");
465                 }
466
467                 if(!have_secondary)
468                 {
469                         strunzone(sbar_title[sbar_num_fields]);
470                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
471                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
472                         sbar_field[sbar_num_fields] = ps_secondary;
473                         ++sbar_num_fields;
474                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
475                 }
476
477                 if(!have_primary)
478                 {
479                         strunzone(sbar_title[sbar_num_fields]);
480                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
481                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
482                         sbar_field[sbar_num_fields] = ps_primary;
483                         ++sbar_num_fields;
484                         print("fixed missing field '", scores_label[ps_primary], "'\n");
485                 }
486         }
487
488         sbar_field[sbar_num_fields] = SP_END;
489 }
490
491 // MOVEUP::
492 vector sbar_field_rgb;
493 string Sbar_GetField(entity pl, float field)
494 {
495         float tmp, num, denom, f;
496         string str;
497         sbar_field_rgb = '1 1 1';
498         switch(field)
499         {
500                 case SP_PING:
501                         if not(pl.gotscores)
502                                 return "\x8D\x8D\x8D"; // >>> sign
503                         str = getplayerkey(pl.sv_entnum, "ping");
504                         if(str == "0")
505                                 return "N/A";
506                         tmp = max(0, min(220, stof(str)-80)) / 220;
507                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
508                         return str;
509                 
510                 case SP_PL:
511                         if not(pl.gotscores)
512                                 return "N/A";
513                         str = getplayerkey(pl.sv_entnum, "pl");
514                         if(str == "0")
515                                 return "";
516                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
517                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
518                         return str;
519                 
520                 case SP_NAME:
521                         return getplayerkey(pl.sv_entnum, "name");
522
523                 case SP_KDRATIO:
524                         num = pl.(scores[SP_KILLS]);
525                         denom = pl.(scores[SP_DEATHS]);
526
527                         if(denom == 0) {
528                                 sbar_field_rgb = '0 1 0';
529                                 str = ftos(num);
530                         } else if(num <= 0) {
531                                 sbar_field_rgb = '1 0 0';
532                                 str = ftos(num/denom);
533                         } else
534                                 str = ftos(num/denom);
535                 
536                         tmp = strstrofs(str, ".", 0);
537                         if(tmp > 0)
538                                 str = substring(str, 0, tmp+2);
539                         return str;
540                         
541                 default:
542                         tmp = pl.(scores[field]);
543                         f = scores_flags[field];
544                         if(field == ps_primary)
545                                 sbar_field_rgb = '1 1 0';
546                         else if(field == ps_secondary)
547                                 sbar_field_rgb = '0 1 1';
548                         else
549                                 sbar_field_rgb = '1 1 1';
550                         if(!tmp)
551                                 if(f & (SFL_HIDE_ZERO | SFL_RANK))
552                                         return "";
553                         if(f & SFL_RANK)
554                         {
555                                 str = ftos(floor(tmp + 0.5));
556                                 num = strlen(str);
557                                 if((num >= 2) && (substring(str, num - 2, 1) == "1"))
558                                         return strcat(str, "th");
559                                 else if(substring(str, num - 1, 1) == "1")
560                                         return strcat(str, "st");
561                                 else if(substring(str, num - 1, 1) == "2")
562                                         return strcat(str, "nd");
563                                 else if(substring(str, num - 1, 1) == "3")
564                                         return strcat(str, "rd");
565                                 else
566                                         return strcat(str, "th");
567                         }
568                         return ftos(tmp);
569         }
570         //return "error";
571 }
572
573 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
574 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
575 {
576         // STOP.
577         // The following function is SLOW.
578         // For your safety and for the protection of those around you...
579         // DO NOT CALL THIS AT HOME.
580         // No really, don't.
581         if(stringwidth(theText, handleColors) <= maxWidth)
582                 return strlen(theText); // yeah!
583
584         // binary search for right place to cut string
585         float left, right, middle; // this always works
586         left = 0;
587         right = strlen(theText); // this always fails
588         do
589         {
590                 middle = floor((left + right) / 2);
591                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
592                         left = middle;
593                 else
594                         right = middle;
595         }
596         while(left < right - 1);
597
598         // NOTE: when color codes are involved, this binary search is,
599         // mathematically, BROKEN. However, it is obviously guaranteed to
600         // terminate, as the range still halves each time - but nevertheless, it is
601         // guaranteed that it finds ONE valid cutoff place (where "left" is in
602         // range, and "right" is outside).
603
604         return left;
605 }
606 string textShortenToWidth(string theText, float maxWidth, float handleColors)
607 {
608         if(stringwidth(theText, handleColors) <= maxWidth)
609                 return theText;
610         else
611                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
612 }
613
614 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
615
616 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
617 {
618         vector tmp;
619         string str;
620         float i, field, len;
621         float is_spec;
622         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
623
624         // Layout:
625         tmp_z = 0;
626         if(is_self)
627         {
628                 tmp_x = sbwidth;
629                 tmp_y = sbar_fontsize_y;
630                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
631         }       
632         tmp_y = 0;
633         
634         for(i = 0; i < sbar_num_fields; ++i)
635         {
636                 field = sbar_field[i];
637                 if(field == SP_SEPARATOR)
638                         break;
639
640                 if(is_spec && field != SP_NAME && field != SP_PING) {
641                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
642                         continue;
643                 }
644                 str = Sbar_GetField(pl, field);
645
646                 if(field == SP_NAME)
647                 {
648                         float realsize;
649                         float j;
650                         realsize = sbar_size[i];
651                         if(i+1 < sbar_num_fields)
652                                 if(sbar_field[i+1] == SP_SEPARATOR)
653                                 {
654                                         realsize = (xmax - xmin) / sbar_fontsize_x;
655                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
656                                                 realsize -= sbar_size[j] + 1;
657                                         realsize += 1;
658                                 }
659                         str = textShortenToWidth(str, realsize, TRUE);
660                 }
661                 len = stringwidth(str, TRUE);
662                 
663                 if(sbar_size[i] < len)
664                         sbar_size[i] = len;
665
666                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
667
668                 if(field == SP_NAME) {
669                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
670                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
671                 } else {
672                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
673                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
674                 }
675         }
676         
677         if(sbar_field[i] == SP_SEPARATOR)
678         {
679                 pos_x = xmax;
680                 for(i = sbar_num_fields-1; i > 0; --i)
681                 {
682                         field = sbar_field[i];
683                         if(field == SP_SEPARATOR)
684                                 break;
685                         
686                         if(is_spec && field != SP_NAME && field != SP_PING) {
687                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
688                                 continue;
689                         }
690                         
691                         str = Sbar_GetField(pl, field);
692
693                         if(field == SP_NAME)
694                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
695                         len = stringwidth(str, TRUE);
696
697                         if(sbar_size[i] < len)
698                                 sbar_size[i] = len;
699
700                         if(field == SP_NAME) {
701                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
702                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
703                         } else {
704                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
705                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
706                         }
707                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
708                 }
709         }
710 }
711
712 float lastpingstime;
713 void Sbar_DrawScoreboard()
714 {
715         //float xmin, ymin, xmax, ymax;
716         vector rgb, pos, tmp, sbar_save;
717         entity pl, tm;
718         float specs, i;
719         float center_x;
720
721         if(time > lastpingstime + 10)
722         {
723                 localcmd("pings\n");
724                 lastpingstime = time;
725         }
726
727         sbar_fontsize = Sbar_GetFontsize();
728         if(sbar_fontsize_x == 0)
729                 sbar_fontsize = '8 8 0';
730         if(sbar_fontsize_y == 0)
731                 sbar_fontsize_y = sbar_fontsize_x;
732         
733         xmin = vid_conwidth / 5;
734         ymin = 20;
735
736         xmax = vid_conwidth - xmin;
737         ymax = vid_conheight - 0.2*vid_conheight;
738
739         sbwidth = xmax - xmin;
740         sbheight = ymax - ymin;
741
742         center_x = xmin + 0.5*sbwidth;
743
744         //Sbar_UpdateFields();
745
746         // Initializes position
747         //pos_x = xmin;
748         pos_y = ymin;
749         pos_z = 0;
750
751         // Heading
752         drawfont = sbar_bigfont;
753         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
754         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
755         pos_x = xmin;
756         pos_y += 24 + 4;
757
758         // Titlebar background:
759         tmp_x = sbwidth;
760         tmp_y = sbar_fontsize_y;
761         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
762         
763         drawfont = sbar_font;
764
765         for(i = 0; i < sbar_num_fields; ++i)
766         {
767                 if(sbar_field[i] == SP_SEPARATOR)
768                         break;
769                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
770                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
771         }
772         
773         if(sbar_field[i] == SP_SEPARATOR)
774         {
775                 pos_x = xmax + sbar_fontsize_x;
776                 tmp_y = tmp_z = 0;
777                 for(i = sbar_num_fields-1; i > 0; --i)
778                 {
779                         if(sbar_field[i] == SP_SEPARATOR)
780                                 break;
781
782                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
783                         /**
784                          * FTEQCC BUG!
785                          * Using the following line will fuck it all up:
786                          **
787                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
788                          */
789                         tmp_x = sbar_fontsize_x*sbar_size[i];
790                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
791                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
792                 }
793         }
794                 
795         pos_x = xmin;
796         pos_y += 1.5 * sbar_fontsize_y;
797
798         sbar_save = sbar;
799         sbar = '0 0 0';
800         
801         if(teamplay)
802         {
803                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
804                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
805                 {
806                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
807                                 continue;
808
809                         rgb = GetTeamRGB(tm.team);
810
811                         pos_x = xmin;
812
813                         Sbar_DrawXNum(
814                                 pos - '6.5 0 0' * sbar_fontsize_y,
815                                 tm.(teamscores[ts_primary]),
816                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
817
818                         if(ts_primary != ts_secondary)
819                         Sbar_DrawXNum(
820                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
821                                 tm.(teamscores[ts_secondary]),
822                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
823                         
824                         specs = tm.team_size;
825
826                         if(specs < 2)
827                                 specs = 2;
828                         
829                         tmp_x = sbwidth;
830                         tmp_y = 1.25 * sbar_fontsize_y * specs;
831                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
832                         
833                         for(pl = players.sort_next; pl; pl = pl.sort_next)
834                         {
835                                 if(pl.team != tm.team)
836                                         continue;
837                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
838                                 pos_y += 1.25 * sbar_fontsize_y;
839                                 tmp_y -= 1.25 * sbar_fontsize_y;
840                         }
841                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
842                 }
843                 // rgb := tempvector :)
844                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
845                 pos_y += 3 * sbar_fontsize_y;
846                 specs = 0;
847                 for(pl = players.sort_next; pl; pl = pl.sort_next)
848                 {
849                         if(pl.team != COLOR_SPECTATOR)
850                                 continue;
851                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
852                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
853                         pos += '0 1.25 0' * sbar_fontsize_y;
854                         ++specs;
855                 }
856                         
857                 if(specs)
858                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
859         } else {
860                 pos_x = xmin;
861                 for(pl = players.sort_next; pl; pl = pl.sort_next)
862                 {
863                         if(pl.team == COLOR_SPECTATOR)
864                                 continue;
865                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
866                         pos_y += 1.25 * sbar_fontsize_y;
867                         tmp_y -= 1.25 * sbar_fontsize_y;
868                 }
869
870                 // rgb := tempvector :)
871                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
872                 pos_y += 3 * sbar_fontsize_y;
873                 specs = 0;
874                 for(pl = players.sort_next; pl; pl = pl.sort_next)
875                 {
876                         if(pl.team != COLOR_SPECTATOR)
877                                 continue;
878                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
879                         pos += '0 1.25 0' * sbar_fontsize_y;
880                         ++specs;
881                 }
882                         
883                 if(specs)
884                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
885         }
886
887         string str;
888         float tl, fl;
889         str = strcat("playing on ^2", shortmapname, "^7");
890         tl = getstatf(STAT_TIMELIMIT);
891         fl = getstatf(STAT_FRAGLIMIT);
892         if(gametype == GAME_LMS)
893         {
894                 if(tl > 0)
895                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
896         }
897         else
898         {
899                 if(tl > 0)
900                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
901                 if(fl > 0)
902                 {
903                         if(tl > 0)
904                                 str = strcat(str, " or");
905                         str = strcat(str, " until ^3", ftos(fl));
906                         if(scores_label[ps_primary] == "score")
907                                 str = strcat(str, " points^7");
908                         else
909                                 str = strcat(str, " ", scores_label[ps_primary]);
910                 }
911         }
912         
913         pos_y += 1.5 * sbar_fontsize_y;
914         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
915
916         sbar = sbar_save;
917 }
918
919 void Sbar_Score(float margin)
920 {
921         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
922         vector sbar_save, place;
923         entity tm, pl, me;
924         sbar_save = sbar;
925         
926         myteam = GetPlayerColor(player_localentnum - 1);
927
928         sbar_y = vid_conheight - (32+12);
929         sbar_x -= margin;
930         
931         place = '-48 -12 0';
932         if(teamplay)
933         {
934                 // Layout:
935                 //
936                 //   team1 team3 team4
937                 //
938                 //         TEAM2
939                 //for(i = 0; i < 4; ++i)
940                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
941                 {
942                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
943                                 continue;
944                         // -32*4 = -128
945                         score = tm.(teamscores[ts_primary]);
946                         if(tm.team == myteam)
947                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
948                         else
949                         {
950                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
951                                 place_x -= 4*12;
952                         }
953                 }
954         } else {
955                 // me vector := [team/connected frags id]
956                 myplace = 0;
957                 for(me = players.sort_next; me; me = me.sort_next)
958                 {
959                         if(me.team != COLOR_SPECTATOR)
960                                 ++myplace;
961                         if(me.sv_entnum == player_localentnum - 1)
962                                 break;
963                 }
964                 pl = players;
965                 if(pl == me)
966                         pl = pl.sort_next;
967                 
968                 if(pl) {
969                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
970                 } else
971                         distribution = 0;
972                 
973                 if(myplace == 1)
974                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
975                 else if(myplace == 2)
976                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
977                 else
978                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
979
980                 score = me.(scores[ps_primary]);
981                 if(distribution >= 0)
982                 {
983                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
984                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
985                 } else if(distribution >= -5)
986                 {
987                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
988                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
989                 } else {
990                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
991                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
992                 }
993         }
994         timelimit = getstatf(STAT_TIMELIMIT);
995         if(timelimit)
996         {
997                 timeleft = max(0, timelimit * 60 - time);
998                 minutes = floor(timeleft / 60);
999                 seconds = floor(timeleft - minutes*60);
1000                 if(minutes >= 5)
1001                 {
1002                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1003                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1004                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1005                 } else if(minutes >= 1)
1006                 {
1007                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1008                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
1009                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1010                 } else {
1011                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1012                 }
1013         } else {
1014                 minutes = floor(time / 60);
1015                 seconds = floor(time - minutes*60);
1016                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1017                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1018                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1019         }
1020         sbar = sbar_save;
1021 }
1022
1023 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1024 {
1025         float x, score;
1026         pos_x += 72;
1027         
1028         if(teamplay)
1029                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1030         else
1031                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1032         x = pos_x;
1033         pos_x += 5*8;
1034         score = pl.(scores[ps_primary]);
1035         pos_x -= stringwidth(ftos(score), FALSE)*8;
1036         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1037         pos_x = x;
1038         if(is_self)
1039         {
1040                 pos_x += 48;
1041                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1042                 pos_x += 8;
1043         } else
1044                 pos_x += 56;
1045         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1046 }
1047
1048 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1049 {
1050         float x;
1051         pos_x += 72;
1052         
1053         if(teamplay)
1054                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1055         else
1056                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1057         x = pos_x;
1058         pos_x += 5*8;
1059         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1060         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1061         pos_x = x;
1062         if(is_self)
1063         {
1064                 pos_x += 48;
1065                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1066                 pos_x += 8;
1067         } else
1068                 pos_x += 56;
1069         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1070 }
1071
1072 void Sbar_MiniDeathmatchOverlay(vector pos)
1073 {
1074         float numlines, up, down, score;
1075         entity me, tm, pl;
1076         float miniscoreboard_size;
1077         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1078         
1079         if(miniscoreboard_size == 0)
1080                 return;
1081         pos_y = vid_conheight - 8;
1082         
1083         if(miniscoreboard_size < 0)
1084                 numlines = (vid_conheight - sbar_y + 7) / 8;
1085         else
1086                 numlines = miniscoreboard_size;
1087
1088         // give up if there isn't enough room
1089         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1090                 return;
1091
1092         // me vector := [team/connected frags id]
1093         for(me = players.sort_next; me; me = me.sort_next)
1094         {
1095                 if(me.sv_entnum == player_localentnum - 1)
1096                         break;
1097         }
1098
1099         if(teamplay)
1100                 numlines -= numteams;
1101
1102         // figure out how many players above and below we can show
1103         up = floor(numlines/2);
1104         down = up;
1105         if((up + down) > numlines)
1106                 down = numlines - up;
1107
1108         // render bottom-up
1109         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1110         {
1111                 if(pl.team == COLOR_SPECTATOR)
1112                         continue;
1113                 Sbar_MiniscoreItem(pos, pl, false);
1114                 pos_y -= 9;
1115                 --down;
1116         }
1117         Sbar_MiniscoreItem(pos, me, true);
1118         pos_y -= 9;
1119         up += down; // if there weren't enough lines below... add them
1120         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1121         {
1122                 if(pl.team == COLOR_SPECTATOR)
1123                         continue;
1124                 Sbar_MiniscoreItem(pos, pl, false);
1125                 pos_y -= 9;
1126                 --up;
1127         }
1128
1129         if(teamplay)
1130         {
1131                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1132                 for(; tm; tm = tm.sort_prev)
1133                 {
1134                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1135                                 continue;
1136                         score = tm.(teamscores[ts_primary]);
1137                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1138                         pos_y -= 9;
1139                 }
1140         }
1141 }
1142
1143 float Sbar_WouldDrawScoreboard ()
1144 {
1145         if (sb_showscores)
1146                 return 1;
1147         else if (intermission == 1)
1148                 return 1;
1149         else if (intermission == 2)
1150                 return 1;
1151         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1152                 return 1;
1153         return 0;
1154 }
1155
1156 void Sbar_Draw (void)
1157 {
1158         float i;
1159         float x, fade;
1160         float stat_items;
1161
1162         //Sbar_SortFrags();
1163         Sbar_UpdatePlayerTeams();
1164
1165         sb_lines = 24;
1166         
1167         if (sb_showscores)
1168                 Sbar_DrawScoreboard();
1169         else if (intermission == 1)
1170         {
1171                 Sbar_DrawScoreboard();
1172                 return;
1173         }
1174         else if (intermission == 2)
1175                 Sbar_FinaleOverlay();
1176         else
1177         {
1178                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1179                 {
1180                         sbar_x = (vid_conwidth - 640.0)*0.5;
1181                         sbar_y = vid_conheight - 47;
1182                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1183                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1184                         Sbar_DrawScoreboard ();
1185                 }
1186                 else
1187                 {
1188                         if (sb_lines && sbar_hudselector == 1)
1189                         {
1190                                 stat_items = getstati(STAT_ITEMS);
1191
1192                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1193                                 sbar_y = vid_conheight - 24.0 - 16.0;
1194                                 sbar_z = 0;
1195                         
1196                                 fade = 3.2 - 2 * (time - weapontime);
1197                                 fade = bound(0.7, fade, 1);
1198
1199                                 x = 1.0;
1200                                 for(i = 0; i < 8; ++i)
1201                                 {
1202                                         if(stat_items & x)
1203                                         {
1204                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1205                                         }
1206                                         x *= 2;
1207                                 }
1208                                 x *= 2*2*2*2;
1209                                 if(stat_items & x)
1210                                 {
1211                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1212                                 }
1213
1214                                 // armor
1215                                 x = getstati(STAT_ARMOR);
1216                                 if (x > 0)
1217                                 {
1218                                         // "gfx/sb_armor"
1219                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1220                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1221                                         if(x > 200)
1222                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1223                                         else if(x > 100)
1224                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1225                                         else if(x > 50)
1226                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1227                                         else if(x > 25)
1228                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1229                                         else
1230                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1231                                 }
1232
1233                                 // health
1234                                 x = getstati(STAT_HEALTH);
1235                                 if (x != 0)
1236                                 {
1237                                         // "gfx/sb_health"
1238                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1239                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1240                                         if(x > 200)
1241                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1242                                         else if(x > 100)
1243                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1244                                         else if(x > 50)
1245                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1246                                         else if(x > 25)
1247                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1248                                         else
1249                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1250                                 }
1251
1252                                 // ammo
1253                                 x = getstati(STAT_AMMO);
1254                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1255                                 {
1256                                         if (stat_items & NEX_IT_SHELLS)
1257                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1258                                         else if (stat_items & NEX_IT_BULLETS)
1259                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1260                                         else if (stat_items & NEX_IT_ROCKETS)
1261                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1262                                         else if (stat_items & NEX_IT_CELLS)
1263                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1264                                         if(x > 10)
1265                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1266                                         else
1267                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1268                                 }
1269
1270                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1271                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1272                                 if (sbar_x > 0)
1273                                         Sbar_Score(16);
1274                                 // The margin can be at most 8 to support 640x480 console size:
1275                                 //   320 + 2 * (144 + 16) = 640
1276                         }
1277                         else if (sb_lines)
1278                         {
1279                         
1280                                 stat_items = getstati(STAT_ITEMS);
1281                         
1282                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1283                                 sbar_y = vid_conheight - 47;
1284                                 sbar_z = 0;
1285
1286                                 fade = 3 - 2 * (time - weapontime);
1287
1288                                 x = 1.0;
1289                                 for(i = 0; i < 8; ++i)
1290                                 {
1291                                         if(stat_items & x)
1292                                         {
1293                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1294                                         }
1295                                         x *= 2;
1296                                 }
1297                                 x *= 2*2*2*2;
1298                                 if(stat_items & x)
1299                                 {
1300                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1301                                 }
1302
1303                                 if (sb_lines > 24)
1304                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1305                                 else
1306                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1307
1308                                 // armor
1309                                 // (340-3*24) = 268
1310                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1311
1312                                 // health
1313                                 // (154-3*24) = 82
1314                                 x = getstati(STAT_HEALTH);
1315                                 if(x > 100)
1316                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1317                                 else if(x <= 25 && time - floor(time) > 0.5)
1318                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1319                                 else
1320                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1321
1322                                 // AK dont draw ammo for the laser
1323                                 x = getstati(STAT_AMMO);
1324                                 if(activeweapon != 12)
1325                                 {
1326                                         // (519-3*24) = 447
1327                                         if (stat_items & NEX_IT_SHELLS)
1328                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1329                                         else if (stat_items & NEX_IT_BULLETS)
1330                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1331                                         else if (stat_items & NEX_IT_ROCKETS)
1332                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1333                                         else if (stat_items & NEX_IT_CELLS)
1334                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1335                                         if(x > 10)
1336                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1337                                         else
1338                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1339                                 }
1340
1341                                 if (sb_lines > 24)
1342                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1343
1344                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1345                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1346
1347                                 if (sbar_x > 0)
1348                                         Sbar_Score(-16);
1349                                 // Because:
1350                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1351                                 //   pixels when there are four teams...
1352                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1353                                 //   sbar_x == 80...
1354                                 //   so we need to shift it by 64 pixels to the right to fit
1355                                 //   BUT: then it overlaps with the image that gets drawn
1356                                 //   for viewsize 100! Therefore, just account for 3 teams,
1357                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1358                                 //   to the right!
1359                         }
1360                 
1361                 
1362                         if(gametype == GAME_KEYHUNT)
1363                         {
1364                                 CSQC_kh_hud();
1365                         } else if(gametype == GAME_CTF)
1366                         {
1367                                 CSQC_ctf_hud();
1368                         }
1369                 }
1370         }
1371 }
1372
1373 void CSQC_ctf_hud(void)
1374 {
1375         // cvar("sbar_flagstatus_right") move the flag icons right
1376         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1377         float redflag, blueflag;
1378         float stat_items;
1379         vector pos;
1380         
1381         stat_items = getstati(STAT_ITEMS);
1382         redflag = (stat_items/32768) & 3;
1383         blueflag = (stat_items/131072) & 3;
1384
1385         /**
1386          * FTEQCC BUG!
1387          * For some reason now not even THAT works there...
1388          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1389          **
1390          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1391          ** Should try those later:
1392          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1393          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1394          */
1395         
1396         if(cvar("sbar_flagstatus_right"))
1397                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1398         else
1399                 pos_x = 10 - sbar_x;
1400         
1401         pos_z = 0;
1402
1403         if(sbar_hudselector == 1)
1404                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1405         else
1406                 pos_y = -117;
1407
1408         pos += sbar;
1409
1410         switch(redflag)
1411         {
1412         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1413         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1414         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1415         }
1416
1417         pos_y -= 64;
1418         
1419         switch(blueflag)
1420         {
1421         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1422         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1423         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1424         }
1425 }