]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
Patches #434 from terencehill
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
21
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
24
25 vector sbar, color;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
27
28 void CSQC_kh_hud();
29 void CSQC_ctf_hud();
30 void CSQC_nb_hud();
31 void MapVote_Draw();
32 void Sbar_FinaleOverlay()
33 {
34         /*vector pos;
35         pos_x = (vid_conwidth - 1)/2;
36         pos_y = 16;
37         pos_z = 0;*/
38
39         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
40
41         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
42         MapVote_Draw();
43 }
44
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
48 {
49         float idx;
50         weapon_first = -2;
51         weapon_last = -1;
52         for(idx = 0; idx < 10; ++idx)
53                 weaponspace[idx] = 0;
54         for(idx = 0; idx <= 23; ++idx)
55         {
56                 if(weaponimpulse[idx] >= 0)
57                 {
58                         if(weapon_first < 0)
59                                 weapon_first = idx;
60                         weapon_last = idx;
61                 }
62         }
63 }
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
65 {
66         vector pos, vsize, fill_colour;
67         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
68
69         imp = weaponimpulse[nr];
70         weapon_hit = weapon_hits[wc];
71         weapon_damage = weapon_fired[wc];
72         if(imp == 0)
73                 idx = 9;
74         else
75                 idx = imp - 1;
76
77         value = (active) ? 1 : 0.6;
78         color_x = color_y = color_z = value;
79
80         // width = 300, height = 100
81         const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
82
83         sp = weaponspace[idx] + 1;
84         weaponspace[idx] = sp;
85
86         pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
88         pos_z = 0;
89         vsize_x = w_width;
90         vsize_y = w_height;
91         vsize_z = 0;
92         if (active)
93                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
95         pos_x += w_space;
96         pos_y += w_space;
97         vsize_x = font_size;
98         vsize_y = font_size;
99         vsize_z = 0;
100         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
101
102         // draw the weapon accuracy on the HUD
103         if(sbar_hud_accuracy)
104         {
105                 weapon_stats = rint(100*weapon_hit/weapon_damage);
106                 fill_colour_x = 1 - 0.015 * weapon_stats;
107                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
109         }
110 }
111
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float a, float dflags)
113 {
114         float l, i;
115         string str, tmp, l_length;
116         float minus;
117         vector vsize, num_color;
118         num_color = rgb;
119
120         vsize_x = vsize_y = lettersize;
121         vsize_z = 0;
122
123         if(num < 0)
124         {
125                 minus = true;
126                 num = -num;
127                 pos_x -= lettersize;
128         } else
129                 minus = false;
130
131         if(digits < 0)
132         {
133                 tmp = ftos(num);
134                 digits = -digits;
135                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
136         } else
137                 str = ftos(num);
138
139         l = strlen(str);
140         l_length = ftos(l);
141
142         if(l > digits)
143         {
144                 str = substring(str, l-digits, 999);
145                 l = strlen(str);
146         } else if(l < digits)
147                 pos_x += (digits-l) * lettersize;
148
149         if (highlighted == 1) {
150                 vector hl_size;
151                 hl_size_x = vsize_x * l + vsize_x * 0.2;
152                 hl_size_y = vsize_y * 1.1;
153                 hl_size_z = 0;
154                 if(minus)
155                         hl_size_x = hl_size_x + vsize_x;
156
157                 vector hl_pos;
158                 hl_pos_x = pos_x - lettersize/10;
159                 hl_pos_y = pos_y - lettersize/20;
160                 hl_pos_z = 0;
161
162                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
163         }
164
165         if (stroke == 1)
166                 num_color = '1 1 1';
167
168         if(minus)
169         {
170                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, a * sbar_alpha_fg, dflags);
171                 if (stroke == 1)
172                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, a * sbar_alpha_fg, dflags);
173                 pos_x += lettersize;
174         }
175
176         for(i = 0; i < l; ++i)
177         {
178                 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1)), vsize, num_color, a * sbar_alpha_fg, dflags);
179                 if (stroke == 1)
180                         drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1), "_stroke"), vsize, rgb, a * sbar_alpha_fg, dflags);
181                 pos_x += lettersize;
182         }
183 }
184
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
186 {
187         if(x > 200) {
188                 color_x = 0;
189                 color_y = 1;
190                 color_z = 0;
191         }
192         else if(x > 150) {
193                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
195                 color_z = 0;
196         }
197         else if(x > 100) {
198                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
201         }
202         else if(x > 50) {
203                 color_x = 1;
204                 color_y = 1;
205                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
206         }
207         else if(x > 20) {
208                 color_x = 1;
209                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
211         }
212         else {
213                 color_x = 1;
214                 color_y = 0;
215                 color_z = 0;
216         }
217         Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
218 }
219
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
222 {
223         float i, f;
224
225         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226         for(i = 0; i < MAX_SCORE; ++i)
227         {
228                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229                 if(f == SFL_SORT_PRIO_PRIMARY)
230                         ps_primary = i;
231                 if(f == SFL_SORT_PRIO_SECONDARY)
232                         ps_secondary = i;
233         }
234         if(ps_secondary == -1)
235                 ps_secondary = ps_primary;
236
237         for(i = 0; i < MAX_TEAMSCORE; ++i)
238         {
239                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240                 if(f == SFL_SORT_PRIO_PRIMARY)
241                         ts_primary = i;
242                 if(f == SFL_SORT_PRIO_SECONDARY)
243                         ts_secondary = i;
244         }
245         if(ts_secondary == -1)
246                 ts_secondary = ts_primary;
247
248         Cmd_Sbar_SetFields(0);
249 }
250
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
253 //float lastpnum;
254 void Sbar_UpdatePlayerTeams()
255 {
256         float Team;
257         entity pl, tmp;
258         float num;
259
260         num = 0;
261         for(pl = players.sort_next; pl; pl = pl.sort_next)
262         {
263                 num += 1;
264                 Team = GetPlayerColor(pl.sv_entnum);
265                 if(SetTeam(pl, Team))
266                 {
267                         tmp = pl.sort_prev;
268                         Sbar_UpdatePlayerPos(pl);
269                         if(tmp)
270                                 pl = tmp;
271                         else
272                                 pl = players.sort_next;
273                 }
274         }
275         /*
276         if(num != lastpnum)
277                 print(strcat("PNUM: ", ftos(num), "\n"));
278         lastpnum = num;
279         */
280 }
281
282 float Sbar_ComparePlayerScores(entity left, entity right)
283 {
284         float vl, vr;
285         vl = GetPlayerColor(left.sv_entnum);
286         vr = GetPlayerColor(right.sv_entnum);
287
288         if(!left.gotscores)
289                 vl = COLOR_SPECTATOR;
290         if(!right.gotscores)
291                 vr = COLOR_SPECTATOR;
292
293         if(vl > vr)
294                 return true;
295         if(vl < vr)
296                 return false;
297
298         if(vl == COLOR_SPECTATOR)
299         {
300                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
301                 // no other sorting
302                 if(!left.gotscores && right.gotscores)
303                         return true;
304                 return false;
305         }
306
307         vl = left.scores[ps_primary];
308         vr = right.scores[ps_primary];
309         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
310         {
311                 if(vl == 0 && vr != 0)
312                         return 1;
313                 if(vl != 0 && vr == 0)
314                         return 0;
315         }
316         if(vl > vr)
317                 return IS_INCREASING(scores_flags[ps_primary]);
318         if(vl < vr)
319                 return IS_DECREASING(scores_flags[ps_primary]);
320
321         vl = left.scores[ps_secondary];
322         vr = right.scores[ps_secondary];
323         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
324         {
325                 if(vl == 0 && vr != 0)
326                         return 1;
327                 if(vl != 0 && vr == 0)
328                         return 0;
329         }
330         if(vl > vr)
331                 return IS_INCREASING(scores_flags[ps_secondary]);
332         if(vl < vr)
333                 return IS_DECREASING(scores_flags[ps_secondary]);
334
335         return false;
336 }
337
338 void Sbar_UpdatePlayerPos(entity player)
339 {
340         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
341         {
342                 SORT_SWAP(player, other);
343         }
344         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
345         {
346                 SORT_SWAP(other, player);
347         }
348 }
349
350 float Sbar_CompareTeamScores(entity left, entity right)
351 {
352         float vl, vr;
353
354         if(left.team == COLOR_SPECTATOR)
355                 return 1;
356         if(right.team == COLOR_SPECTATOR)
357                 return 0;
358
359         vl = left.teamscores[ts_primary];
360         vr = right.teamscores[ts_primary];
361         if(vl > vr)
362                 return IS_INCREASING(teamscores_flags[ts_primary]);
363         if(vl < vr)
364                 return IS_DECREASING(teamscores_flags[ts_primary]);
365
366         vl = left.teamscores[ts_secondary];
367         vr = right.teamscores[ts_secondary];
368         if(vl > vr)
369                 return IS_INCREASING(teamscores_flags[ts_secondary]);
370         if(vl < vr)
371                 return IS_DECREASING(teamscores_flags[ts_secondary]);
372
373         return false;
374 }
375
376 void Sbar_UpdateTeamPos(entity Team)
377 {
378         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
379         {
380                 SORT_SWAP(Team, other);
381         }
382         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
383         {
384                 SORT_SWAP(other, Team);
385         }
386 }
387
388 void Cmd_Sbar_Help(float argc)
389 {
390         print("You can modify the scoreboard using the\n");
391         print("^3|---------------------------------------------------------------|\n");
392         print("^1 TO BE DONE\n");
393         print("Usage:\n");
394         print("^2sbar_columns_set default\n");
395         print("^2sbar_columns_set ^7filed1 field2 ...\n");
396         print("The following field names are recognized (case INsensitive):\n");
397         print("You can use a ^3|^7 to start the right-aligned fields.\n");
398
399         print("^3name^7 or ^3nick^7             Name of a player\n");
400         print("^3ping^7                     Ping time\n\n");
401         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402         print("                         The kill-death ratio\n");
403
404         print("Before a field you can put a + or - sign, then a comma separated list\n");
405         print("of game types, then a slash, to make the field show up only in these\n");
406         print("or in all but these game types.\n");
407
408         print("The special game type names 'teams' and 'noteams' can be used to\n");
409         print("include/exclude ALL teams/noteams game modes.\n");
410
411         local float i;
412         print("Additional columns:\n");
413         for(i = 0; i < MAX_SCORE; ++i)
414         {
415                 if(scores_label[i] != "")
416                         print(strcat(scores_label[i], "\n"));
417         }
418 }
419
420 string Sbar_DefaultColumnLayout()
421 {
422         return strcat( // fteqcc sucks
423                 "ping pl name | ",
424                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
425                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
426                 "+lms/lives +lms/rank ",
427                 "+kh/caps +kh/pushes +kh/destroyed ",
428                 "?+race/laps ?+race/time ?+race/fastest ",
429                 "+as/objectives +nexball/faults +nexball/goals ",
430                 "-lms,race,nexball/score");
431 }
432
433 void Cmd_Sbar_SetFields(float argc)
434 {
435         float i, j, slash;
436         string str, pattern;
437         float digit;
438         float have_name, have_primary, have_secondary, have_separator;
439         float missing;
440
441         // TODO: re enable with gametype dependant cvars?
442         if(argc < 2) // no arguments provided
443                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
444
445         if(argc < 2)
446                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
447
448         if(argc == 2)
449         {
450                 if(argv(1) == "default")
451                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
452                 else if(argv(1) == "all")
453                 {
454                         string s;
455                         s = "ping pl color name |";
456                         for(i = 0; i < MAX_SCORE; ++i)
457                         {
458                                 if(i != ps_primary)
459                                 if(i != ps_secondary)
460                                 if(scores_label[i] != "")
461                                         s = strcat(s, " ", scores_label[i]);
462                         }
463                         if(ps_secondary != ps_primary)
464                                 s = strcat(s, " ", scores_label[ps_secondary]);
465                         s = strcat(s, " ", scores_label[ps_primary]);
466                         argc = tokenizebyseparator(strcat("x ", s), " ");
467                 }
468         }
469
470
471         sbar_num_fields = 0;
472
473         drawfont = sbar_font;
474         digit = stringwidth("0123456789", FALSE) / 10;
475
476         for(i = 0; i < argc - 1; ++i)
477         {
478                 float nocomplain;
479                 str = argv(i+1);
480
481                 nocomplain = FALSE;
482                 if(substring(str, 0, 1) == "?")
483                 {
484                         nocomplain = TRUE;
485                         str = substring(str, 1, strlen(str) - 1);
486                 }
487
488                 slash = strstrofs(str, "/", 0);
489                 if(slash >= 0)
490                 {
491                         pattern = substring(str, 0, slash);
492                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
493
494                         if not(isGametypeInFilter(gametype, teamplay, pattern))
495                                 continue;
496                 }
497
498                 strunzone(sbar_title[sbar_num_fields]);
499                 sbar_title[sbar_num_fields] = strzone(str);
500                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
501                 str = strtolower(str);
502
503                 if(str == "ping") {
504                         sbar_field[sbar_num_fields] = SP_PING;
505                 } else if(str == "pl") {
506                         sbar_field[sbar_num_fields] = SP_PL;
507                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
508                         sbar_field[sbar_num_fields] = SP_KDRATIO;
509                 } else if(str == "name" || str == "nick") {
510                         sbar_field[sbar_num_fields] = SP_NAME;
511                         have_name = 1;
512                 } else if(str == "|") {
513                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
514                         have_separator = 1;
515                 } else {
516                         for(j = 0; j < MAX_SCORE; ++j)
517                                 if(str == strtolower(scores_label[j]))
518                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
519 :notfound
520                         if(str == "frags")
521                         {
522                                 j = SP_FRAGS;
523                         }
524                         else
525                         {
526                                 if not(nocomplain)
527                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
528                                 continue;
529                         }
530 :found
531                         sbar_field[sbar_num_fields] = j;
532                         if(j == ps_primary)
533                                 have_primary = 1;
534                         if(j == ps_secondary)
535                                 have_secondary = 1;
536                 }
537                 ++sbar_num_fields;
538                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
539                         break;
540         }
541
542         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
543                 have_primary = 1;
544         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
545                 have_secondary = 1;
546         if(ps_primary == ps_secondary)
547                 have_secondary = 1;
548         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
549
550         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
551         {
552                 if(!have_name)
553                 {
554                         strunzone(sbar_title[sbar_num_fields]);
555                         for(i = sbar_num_fields; i > 0; --i)
556                         {
557                                 sbar_title[i] = sbar_title[i-1];
558                                 sbar_size[i] = sbar_size[i-1];
559                                 sbar_field[i] = sbar_field[i-1];
560                         }
561                         sbar_title[0] = strzone("name");
562                         sbar_field[0] = SP_NAME;
563                         ++sbar_num_fields;
564                         print("fixed missing field 'name'\n");
565
566                         if(!have_separator)
567                         {
568                                 strunzone(sbar_title[sbar_num_fields]);
569                                 for(i = sbar_num_fields; i > 1; --i)
570                                 {
571                                         sbar_title[i] = sbar_title[i-1];
572                                         sbar_size[i] = sbar_size[i-1];
573                                         sbar_field[i] = sbar_field[i-1];
574                                 }
575                                 sbar_title[1] = strzone("|");
576                                 sbar_field[1] = SP_SEPARATOR;
577                                 sbar_size[1] = stringwidth("|", FALSE);
578                                 ++sbar_num_fields;
579                                 print("fixed missing field '|'\n");
580                         }
581                 }
582                 else if(!have_separator)
583                 {
584                         strunzone(sbar_title[sbar_num_fields]);
585                         sbar_title[sbar_num_fields] = strzone("|");
586                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
587                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
588                         ++sbar_num_fields;
589                         print("fixed missing field '|'\n");
590                 }
591                 if(!have_secondary)
592                 {
593                         strunzone(sbar_title[sbar_num_fields]);
594                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
595                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
596                         sbar_field[sbar_num_fields] = ps_secondary;
597                         ++sbar_num_fields;
598                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
599                 }
600                 if(!have_primary)
601                 {
602                         strunzone(sbar_title[sbar_num_fields]);
603                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
604                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
605                         sbar_field[sbar_num_fields] = ps_primary;
606                         ++sbar_num_fields;
607                         print("fixed missing field '", scores_label[ps_primary], "'\n");
608                 }
609         }
610
611         sbar_field[sbar_num_fields] = SP_END;
612 }
613
614 // MOVEUP::
615 vector sbar_field_rgb;
616 string sbar_field_icon0;
617 string sbar_field_icon1;
618 string sbar_field_icon2;
619 vector sbar_field_icon0_rgb;
620 vector sbar_field_icon1_rgb;
621 vector sbar_field_icon2_rgb;
622 float sbar_field_icon0_alpha;
623 float sbar_field_icon1_alpha;
624 float sbar_field_icon2_alpha;
625 string Sbar_GetField(entity pl, float field)
626 {
627         float tmp, num, denom, f;
628         string str;
629         sbar_field_rgb = '1 1 1';
630         sbar_field_icon0 = "";
631         sbar_field_icon1 = "";
632         sbar_field_icon2 = "";
633         sbar_field_icon0_rgb = '1 1 1';
634         sbar_field_icon1_rgb = '1 1 1';
635         sbar_field_icon2_rgb = '1 1 1';
636         sbar_field_icon0_alpha = 1;
637         sbar_field_icon1_alpha = 1;
638         sbar_field_icon2_alpha = 1;
639         switch(field)
640         {
641                 case SP_PING:
642                         if not(pl.gotscores)
643                                 return "\x8D\x8D\x8D"; // >>> sign
644                         str = getplayerkey(pl.sv_entnum, "ping");
645                         if(str == "0")
646                                 return "N/A";
647                         tmp = max(0, min(220, stof(str)-80)) / 220;
648                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
649                         return str;
650
651                 case SP_PL:
652                         if not(pl.gotscores)
653                                 return "N/A";
654                         str = getplayerkey(pl.sv_entnum, "pl");
655                         if(str == "0")
656                                 return "";
657                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
658                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
659                         return str;
660
661                 case SP_NAME:
662                         if(ready_waiting && pl.ready)
663                         {
664                                 sbar_field_icon0 = "gfx/sb_player_ready";
665                         }
666                         else if(!teamplay)
667                         {
668                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
669                                 {
670                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
671                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
672                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
673                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
674                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
675                                 }
676                         }
677                         return GetPlayerName(pl.sv_entnum);
678
679                 case SP_FRAGS:
680                         f = pl.(scores[SP_KILLS]);
681                         f -= pl.(scores[SP_SUICIDES]);
682                         return ftos(f);
683
684                 case SP_KDRATIO:
685                         num = pl.(scores[SP_KILLS]);
686                         denom = pl.(scores[SP_DEATHS]);
687
688                         if(denom == 0) {
689                                 sbar_field_rgb = '0 1 0';
690                                 str = ftos(num);
691                         } else if(num <= 0) {
692                                 sbar_field_rgb = '1 0 0';
693                                 str = ftos(num/denom);
694                         } else
695                                 str = ftos(num/denom);
696
697                         tmp = strstrofs(str, ".", 0);
698                         if(tmp > 0)
699                                 str = substring(str, 0, tmp+2);
700                         return str;
701
702                 default:
703                         tmp = pl.(scores[field]);
704                         f = scores_flags[field];
705                         if(field == ps_primary)
706                                 sbar_field_rgb = '1 1 0';
707                         else if(field == ps_secondary)
708                                 sbar_field_rgb = '0 1 1';
709                         else
710                                 sbar_field_rgb = '1 1 1';
711                         return ScoreString(f, tmp);
712         }
713         //return "error";
714 }
715
716 float xmin, xmax, ymin, ymax, sbwidth;
717 float sbar_fixscoreboardcolumnwidth_len;
718 float sbar_fixscoreboardcolumnwidth_iconlen;
719 float sbar_fixscoreboardcolumnwidth_marginlen;
720
721 float stringwidth_colors(string s)
722 {
723         return stringwidth(s, TRUE);
724 }
725
726 float stringwidth_nocolors(string s)
727 {
728         return stringwidth(s, FALSE);
729 }
730
731 string Sbar_FixScoreboardColumnWidth(float i, string str)
732 {
733         float field, f;
734         vector sz;
735         field = sbar_field[i];
736
737         sbar_fixscoreboardcolumnwidth_iconlen = 0;
738
739         if(sbar_field_icon0 != "")
740         {
741                 sz = drawgetimagesize(sbar_field_icon0);
742                 f = sz_x / sz_y;
743                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
744                         sbar_fixscoreboardcolumnwidth_iconlen = f;
745         }
746
747         if(sbar_field_icon1 != "")
748         {
749                 sz = drawgetimagesize(sbar_field_icon1);
750                 f = sz_x / sz_y;
751                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
752                         sbar_fixscoreboardcolumnwidth_iconlen = f;
753         }
754
755         if(sbar_field_icon2 != "")
756         {
757                 sz = drawgetimagesize(sbar_field_icon2);
758                 f = sz_x / sz_y;
759                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
760                         sbar_fixscoreboardcolumnwidth_iconlen = f;
761         }
762
763         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
764
765         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
766                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
767         else
768                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
769
770         if(field == SP_NAME) // name gets all remaining space
771         {
772                 float size, j;
773                 size = sbwidth / sbar_fontsize_x;
774                 for(j = 0; j < sbar_num_fields; ++j)
775                         if(j != i)
776                                 if (sbar_field[i] != SP_SEPARATOR)
777                                         size -= sbar_size[j] + 1;
778                 size += 1;
779                 sbar_size[i] = size;
780                 
781                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
782                         size -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
783                 str = textShortenToWidth(str, size, stringwidth_colors);
784                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
785         }
786         else
787                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
788         
789         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
790         if(sbar_size[i] < f)
791                 sbar_size[i] = f;
792
793         return str;
794 }
795
796 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
797 {
798         vector tmp;
799         string str;
800         float i, field;
801         float is_spec;
802         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
803
804         // Layout:
805         tmp_x = sbwidth;
806         tmp_y = sbar_fontsize_y * 1.25;
807         tmp_z = 0;
808
809         // alternated rows highlighting
810         if (is_self)
811                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
812         else
813         {
814                 if (sbar_scoreboard_highlight)
815                         if(!mod(pl_number,2))
816                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
817         }
818
819         tmp_y = 0;
820
821         for(i = 0; i < sbar_num_fields; ++i)
822         {
823                 field = sbar_field[i];
824                 if(field == SP_SEPARATOR)
825                         break;
826
827                 if(is_spec && field != SP_NAME && field != SP_PING) {
828                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
829                         continue;
830                 }
831                 str = Sbar_GetField(pl, field);
832                 str = Sbar_FixScoreboardColumnWidth(i, str);
833
834                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
835
836                 if(field == SP_NAME) {
837                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
838                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
839                 } else {
840                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
841                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
842                 }
843
844                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
845                 if(sbar_field_icon0 != "")
846                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
847                 if(sbar_field_icon1 != "")
848                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
849                 if(sbar_field_icon2 != "")
850                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
851         }
852
853         if(sbar_field[i] == SP_SEPARATOR)
854         {
855                 pos_x = xmax;
856                 for(i = sbar_num_fields-1; i > 0; --i)
857                 {
858                         field = sbar_field[i];
859                         if(field == SP_SEPARATOR)
860                                 break;
861
862                         if(is_spec && field != SP_NAME && field != SP_PING) {
863                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
864                                 continue;
865                         }
866
867                         str = Sbar_GetField(pl, field);
868                         str = Sbar_FixScoreboardColumnWidth(i, str);
869
870                         if(field == SP_NAME) {
871                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
872                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
873                         } else {
874                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
875                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
876                         }
877
878                         tmp_x = sbar_fontsize_x*sbar_size[i];
879                         if(sbar_field_icon0 != "")
880                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
881                         if(sbar_field_icon1 != "")
882                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
883                         if(sbar_field_icon2 != "")
884                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
885
886                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
887                 }
888         }
889 }
890
891 /*
892  * Sbar_Scoreboard_MakeTable
893  *
894  * Makes a table for a team (for all playing players in DM) and fills it
895  */
896
897 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
898 {
899         float body_table_height, i;
900         vector tmp, column_dim;
901         entity pl;
902
903         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
904
905         pos -= '1 1 0';
906
907         tmp_x = sbwidth + 2;
908         tmp_y = 1.25 * sbar_fontsize_y;
909
910         // rounded header
911         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
912
913         // table border
914         tmp_y += sbar_border_thickness;
915         tmp_y += body_table_height;
916         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
917
918         // separator header/table
919         pos_y += 1.25 * sbar_fontsize_y;
920         tmp_y = sbar_border_thickness;
921         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
922
923         pos_y += sbar_border_thickness;
924
925         // table background
926         tmp_y = body_table_height;
927         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
928
929         // anyway, apply some color
930         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
931
932         // go back to the top to make alternated columns highlighting and to print the strings
933         pos_y -= 1.25 * sbar_fontsize_y;
934         pos_y -= sbar_border_thickness;
935
936         pos += '1 1 0';
937
938         if (sbar_scoreboard_highlight)
939         {
940                 column_dim_y = 1.25 * sbar_fontsize_y; // header
941                 column_dim_y += sbar_border_thickness;
942                 column_dim_y += body_table_height;
943         }
944
945         // print the strings of the columns headers and draw the columns
946         for(i = 0; i < sbar_num_fields; ++i)
947         {
948                 if(sbar_field[i] == SP_SEPARATOR)
949                         break;
950                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
951                 if (sbar_scoreboard_highlight)
952                 {
953                         if (mod(i,2))
954                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
955                 }
956                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
957                 pos_x += column_dim_x;
958         }
959         if(sbar_field[i] == SP_SEPARATOR)
960         {
961                 pos_x = xmax;
962                 tmp_y = 0;
963                 for(i = sbar_num_fields-1; i > 0; --i)
964                 {
965                         if(sbar_field[i] == SP_SEPARATOR)
966                                 break;
967
968                         pos_x -= sbar_size[i]*sbar_fontsize_x;
969
970                         if (sbar_scoreboard_highlight)
971                         {
972                                 if (!mod(i,2))
973                                 {
974                                         if (i == sbar_num_fields-1)
975                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
976                                         else
977                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
978                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
979                                 }
980                         }
981
982                         tmp_x = stringwidth(sbar_title[i], FALSE);
983                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
984                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
985                         pos_x -= sbar_fontsize_x;
986                 }
987         }
988         
989         pos_x = xmin;
990         pos_y += 1.25 * sbar_fontsize_y; // skip the header
991         pos_y += sbar_border_thickness;
992
993         // fill the table and draw the rows
994         i = 0;
995         if (teamplay)
996                 for(pl = players.sort_next; pl; pl = pl.sort_next)
997                 {
998                         if(pl.team != tm.team)
999                                 continue;
1000                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1001                         pos_y += 1.25 * sbar_fontsize_y;
1002                         ++i;
1003                 }
1004         else
1005                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1006                 {
1007                         if(pl.team == COLOR_SPECTATOR)
1008                                 continue;
1009                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1010                         pos_y += 1.25 * sbar_fontsize_y;
1011                         ++i;
1012                 }
1013
1014         pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1015         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1016
1017         return pos;
1018 }
1019
1020 float lastpingstime;
1021 float scoreboard_bottom;
1022 void Sbar_DrawScoreboard()
1023 {
1024         vector rgb, pos, tmp, sbar_save;
1025         entity pl, tm;
1026         float specs;
1027         float center_x;
1028
1029         if(time > lastpingstime + 10)
1030         {
1031                 localcmd("pings\n");
1032                 lastpingstime = time;
1033         }
1034
1035         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1036
1037         xmin = 0.5 * (vid_conwidth - sbwidth);
1038         ymin = 60;
1039
1040         xmax = vid_conwidth - xmin;
1041     ymax = vid_conheight - 0.2*vid_conheight;
1042
1043         center_x = xmin + 0.5*sbwidth;
1044
1045         // Initializes position
1046         pos_x = xmin;
1047         pos_y = ymin;
1048         pos_z = 0;
1049
1050         // Heading
1051         drawfont = sbar_bigfont;
1052         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1053
1054         pos_y += 24 + 4;
1055         pos_y += sbar_fontsize_y;
1056
1057         drawfont = sbar_font;
1058
1059         sbar_save = sbar;
1060         sbar = '0 0 0';
1061
1062         vector bg_size;
1063         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1064
1065         if(teamplay)
1066         {
1067                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1068                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1069                 {
1070                         if(tm.team == COLOR_SPECTATOR)
1071                                 continue;
1072
1073                         rgb = GetTeamRGB(tm.team);
1074
1075                         Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1076
1077                         if(ts_primary != ts_secondary)
1078                                 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1079
1080                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1081                 }
1082         }
1083         else
1084         {
1085                 rgb_x = cvar("sbar_color_bg_r");
1086                 rgb_y = cvar("sbar_color_bg_g");
1087                 rgb_z = cvar("sbar_color_bg_b");
1088
1089                 tm = teams.sort_next;
1090
1091                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1092                 {
1093                         if(tm.team == COLOR_SPECTATOR)
1094                                 continue;
1095
1096                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1097                 }
1098         }
1099
1100         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1101         pos_y += 3 * sbar_fontsize_y;
1102         specs = 0;
1103         for(pl = players.sort_next; pl; pl = pl.sort_next)
1104         {
1105                 if(pl.team != COLOR_SPECTATOR)
1106                         continue;
1107                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1108                 pos_y += 1.25 * sbar_fontsize_y;
1109                 ++specs;
1110         }
1111
1112         if(specs)
1113                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1114
1115         string str;
1116         float tl, fl, ll;
1117         str = strcat("playing on ^2", shortmapname, "^7");
1118         tl = getstatf(STAT_TIMELIMIT);
1119         fl = getstatf(STAT_FRAGLIMIT);
1120         ll = getstatf(STAT_LEADLIMIT);
1121         if(gametype == GAME_LMS)
1122         {
1123                 if(tl > 0)
1124                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1125         }
1126         else
1127         {
1128                 if(tl > 0)
1129                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1130                 if(fl > 0)
1131                 {
1132                         if(tl > 0)
1133                                 str = strcat(str, " or");
1134                         if(teamplay)
1135                         {
1136                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1137                                 if(teamscores_label[ts_primary] == "score")
1138                                         str = strcat(str, " points^7");
1139                                 else if(teamscores_label[ts_primary] == "fastest")
1140                                         str = strcat(str, " is beaten^7");
1141                                 else
1142                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1143                         }
1144                         else
1145                         {
1146                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1147                                 if(scores_label[ps_primary] == "score")
1148                                         str = strcat(str, " points^7");
1149                                 else if(scores_label[ps_primary] == "fastest")
1150                                         str = strcat(str, " is beaten^7");
1151                                 else
1152                                         str = strcat(str, " ", scores_label[ps_primary]);
1153                         }
1154                 }
1155                 if(ll > 0)
1156                 {
1157                         if(tl > 0 || fl > 0)
1158                                 str = strcat(str, " or");
1159                         if(teamplay)
1160                         {
1161                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1162                                 if(teamscores_label[ts_primary] == "score")
1163                                         str = strcat(str, " points^7");
1164                                 else if(teamscores_label[ts_primary] == "fastest")
1165                                         str = strcat(str, " is beaten^7");
1166                                 else
1167                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1168                         }
1169                         else
1170                         {
1171                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1172                                 if(scores_label[ps_primary] == "score")
1173                                         str = strcat(str, " points^7");
1174                                 else if(scores_label[ps_primary] == "fastest")
1175                                         str = strcat(str, " is beaten^7");
1176                                 else
1177                                         str = strcat(str, " ", scores_label[ps_primary]);
1178                         }
1179                 }
1180         }
1181
1182
1183         pos_y += 1.2 * sbar_fontsize_y;
1184         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1185
1186         sbar = sbar_save;
1187         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1188 }
1189
1190 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1191 {
1192         string col;
1193         string timestr;
1194         string cpname;
1195         string lapstr;
1196         lapstr = "";
1197
1198         if(histime == 0) // goal hit
1199         {
1200                 if(mytime > 0)
1201                 {
1202                         timestr = strcat("+", ftos_decimals(+mytime, 1));
1203                         col = "^1";
1204                 }
1205                 else if(mytime == 0)
1206                 {
1207                         timestr = "+0.0";
1208                         col = "^3";
1209                 }
1210                 else
1211                 {
1212                         timestr = strcat("-", ftos_decimals(-mytime, 1));
1213                         col = "^2";
1214                 }
1215
1216                 if(lapdelta > 0)
1217                 {
1218                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1219                         col = "^2";
1220                 }
1221                 else if(lapdelta < 0)
1222                 {
1223                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1224                         col = "^1";
1225                 }
1226         }
1227         else if(histime > 0) // anticipation
1228         {
1229                 if(mytime >= histime)
1230                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1231                 else
1232                         timestr = mmsss(histime * 10);
1233                 col = "^3";
1234         }
1235         else
1236                 col = "^7";
1237
1238         if(cp == 254)
1239                 cpname = "Start line";
1240         else if(cp == 255)
1241                 cpname = "Finish line";
1242         else if(cp)
1243                 cpname = strcat("Intermediate ", ftos(cp));
1244         else
1245                 cpname = "Finish line";
1246
1247         if(histime < 0)
1248                 return strcat(col, cpname);
1249         else if(hisname == "")
1250                 return strcat(col, cpname, " (", timestr, ")");
1251         else
1252                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1253 }
1254
1255 void Sbar_Score(float margin)
1256 {
1257         float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1258         float racemin, racesec, racemsec;
1259         float distsec, distmsec;
1260         vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1261         entity tm, pl, me;
1262         sbar_save = sbar;
1263
1264         vector bottomright;
1265         bottomright_x = vid_conwidth;
1266         bottomright_y = vid_conheight;
1267         bottomright_z = 0;
1268
1269         vector topright;
1270         topright_x = vid_conwidth;
1271         topright_y = 0;
1272         topright_z = 0;
1273
1274         //get the ID (could be "me", or the player I'm spectating)
1275         if (spectatee_status > 0)
1276                 desiredPlayerId = spectatee_status - 1;
1277         else
1278                 desiredPlayerId = player_localentnum - 1;
1279         me = playerslots[desiredPlayerId];
1280
1281         sbar_y = vid_conheight - (32+12);
1282         sbar_x -= margin;
1283
1284         offset = '0 0 0';
1285
1286         if (vid_conwidth >= 800) {
1287                 score_offset_x = 196;
1288                 score_offset_y = 36;
1289         }
1290         else { // move the scores if vid_conwidth < 800
1291                 score_offset_x = 196;
1292                 score_offset_y = 84;
1293         }
1294         score_offset_z = 0;
1295
1296         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1297         {
1298                 // me vector := [team/connected frags id]
1299
1300                 pl = players.sort_next;
1301                 if(pl == me)
1302                         pl = pl.sort_next;
1303                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1304                         if(pl.scores[ps_primary] == 0)
1305                                 pl = world;
1306
1307                 score = me.(scores[ps_primary]);
1308
1309                 racemin = floor(score/600);
1310                 racesec = floor((score - racemin*600)/10);
1311                 racemsec = score - racemin*600 - racesec*10;
1312
1313                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1314                         // distribution display
1315                         distribution = me.(scores[ps_primary]);
1316                         distribution -= pl.(scores[ps_primary]);
1317
1318                         if (distribution < 10 && distribution > -10)
1319                                 distmsec = fabs(distribution);
1320                         else {
1321                                 distsec = floor(fabs(distribution)/10);
1322                                 distmsec = fabs(distribution) - distsec*10;
1323                         }
1324
1325                         if (distribution < 100 && distribution > -100)
1326                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1327                         else if (distribution < 1000 && distribution > -1000)
1328                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1329                         else if (distribution < 10000 && distribution > -10000)
1330                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1331                         else
1332                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1333
1334                         if (distribution <= 0) {
1335                                 distribution_color = '0 1 0';
1336                                 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1337                         }
1338                         else {
1339                                 distribution_color = '1 0 0';
1340                                 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1341                         }
1342
1343                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, 1, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1344                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1345                         drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1346                 }
1347
1348                 // big timer
1349                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1350                         drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1351
1352                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, 1, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1353                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354                 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1355
1356                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1357                 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1358         }
1359         else {
1360                 if(teamplay)
1361                 {
1362                         // Layout:
1363                         //
1364                         //   team1 team3 team4
1365                         //
1366                         //         TEAM2
1367                         //for(i = 0; i < 4; ++i)
1368
1369                         float max_fragcount;
1370                         max_fragcount = -999;
1371
1372                         for(tm = teams.sort_next; tm; tm = tm.sort_next)
1373                         {
1374                                 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1375                                         continue;
1376                                 // -32*4 = -128
1377                                 score = tm.(teamscores[ts_primary]);
1378
1379                                 if (score > max_fragcount)
1380                                         max_fragcount = score;
1381
1382                                 if(tm.team == myteam) {
1383                                         if (max_fragcount == score)
1384                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1385                                         else
1386                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1387                                 }
1388                                 else
1389                                 {
1390                                         if (max_fragcount == score)
1391                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1392                                         else
1393                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1394                                         offset_y -= 16;
1395                                 }
1396                         }
1397                 } else {
1398                         // me vector := [team/connected frags id]
1399
1400                         pl = players.sort_next;
1401                         if(pl == me)
1402                                 pl = pl.sort_next;
1403
1404                         if(pl) {
1405                                 distribution = me.(scores[ps_primary]);
1406                                 distribution -= pl.(scores[ps_primary]);
1407                         } else
1408                                 distribution = 0;
1409
1410                         score = me.(scores[ps_primary]);
1411
1412                         if(distribution >= 0)
1413                         {
1414                                 if (distribution != 0) {
1415                                         // draw a + sign in front of the score
1416                                         if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1417                                         else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1418                                         else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1419                                 }
1420
1421                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1422                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1423                         }
1424                         else if(distribution >= -5)
1425                         {
1426                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1427                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1428                         }
1429                         else {
1430                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1431                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1432                         }
1433                 }
1434         }
1435
1436         //draw the remaining or elapsed time
1437         timelimit = getstatf(STAT_TIMELIMIT);
1438         vector bgpos;
1439
1440         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1441         timeleft = ceil(timeleft);
1442         minutesLeft = floor(timeleft / 60);
1443         secondsLeft = timeleft - minutesLeft*60;
1444
1445         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1446                 timer_color = '1 1 1'; //white
1447         else if(minutesLeft >= 1)
1448                 timer_color = '1 1 0'; //yellow
1449         else
1450                 timer_color = '1 0 0'; //red
1451
1452         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1453                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1454                         //while restart is still active, show 00:00
1455                         minutes = seconds = 0;
1456                 } else {
1457                         float elapsedTime;
1458                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1459                         minutes = floor(elapsedTime / 60);
1460                         seconds = elapsedTime - minutes*60;
1461                 }
1462                 if (minutes < 10)
1463                         bgpos_x = topright_x - 54 - 17 - 12;
1464                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1465                         bgpos_x = topright_x - 72 - 17 - 12;
1466                 else
1467                         bgpos_x = topright_x - 90 - 17 - 12;
1468                 bgpos_y = 0;
1469                 bgpos_z = 0;
1470         } else {
1471                 minutes = minutesLeft;
1472                 seconds = secondsLeft;
1473                 if (minutes == 0)
1474                 bgpos_x = topright_x - 36 - 7 - 12;
1475                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1476                         bgpos_x = topright_x - 54 - 17 - 12;
1477                 else if (minutes < 100)
1478                         bgpos_x = topright_x - 72 - 17 - 12;
1479                 else
1480                         bgpos_x = topright_x - 90 - 17 - 12;
1481                 bgpos_y = 0;
1482                 bgpos_z = 0;
1483         }
1484
1485         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1486                 if (teamplay)
1487                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1488                 else {
1489                         color_x = cvar("sbar_color_bg_r");
1490                         color_y = cvar("sbar_color_bg_g");
1491                         color_z = cvar("sbar_color_bg_b");
1492
1493                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1494                 }
1495         }
1496
1497         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0) {
1498                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1499                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1500         }
1501         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1502
1503         if(gametype == GAME_RACE || gametype == GAME_CTS)
1504         {
1505                 drawfont = sbar_bigfont;
1506                 float a, t;
1507                 vector m;
1508                 string s, forcetime;
1509
1510                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1511
1512                 if(race_checkpointtime)
1513                 {
1514                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1515                         s = "";
1516                         forcetime = "";
1517                         if(a > 0) // just hit a checkpoint?
1518                         {
1519                                 if(race_checkpoint != 254)
1520                                 {
1521                                         if(race_time && race_previousbesttime)
1522                                                 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1523                                         else
1524                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1525                                         if(race_time)
1526                                                 forcetime = mmsss(race_time);
1527                                 }
1528                         }
1529                         else
1530                         {
1531                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1532                                 {
1533                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - (time + race_penaltyaccumulator/10)), 1);
1534                                         if(a > 0) // next one?
1535                                         {
1536                                                 s = MakeRaceString(race_nextcheckpoint, (time + race_penaltyaccumulator/10) - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1537                                         }
1538                                 }
1539                         }
1540
1541                         if(s != "" && a > 0)
1542                         {
1543                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1544                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1545                         }
1546
1547                         if(race_penaltytime)
1548                         {
1549                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1550                                 if(a > 0)
1551                                 {
1552                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1553                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1554                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1555                                 }
1556                         }
1557
1558                         if(forcetime != "")
1559                         {
1560                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1561                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1562                         }
1563                         else
1564                                 a = 1;
1565
1566                         if(race_laptime && race_checkpoint != 255)
1567                         {
1568                                 s = mmsss(10*(time + race_penaltyaccumulator/10 - race_laptime));
1569                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1570                         }
1571                 }
1572                 else
1573                 {
1574                         if(race_mycheckpointtime)
1575                         {
1576                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1577                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1578                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1579                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1580                         }
1581                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1582                         {
1583                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1584                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1585                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1586                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1587                         }
1588
1589                         if(race_penaltytime && !race_penaltyaccumulator)
1590                         {
1591                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1592                                 a = bound(0, (1 + t - time), 1);
1593                                 if(a > 0)
1594                                 {
1595                                         if(time < t)
1596                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1597                                         else
1598                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1599                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1600                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1601                                 }
1602                         }
1603                 }
1604
1605                 drawfont = sbar_font;
1606         }
1607
1608         sbar = sbar_save;
1609 }
1610
1611 float Sbar_WouldDrawScoreboard ()
1612 {
1613         if (sb_showscores)
1614                 return 1;
1615         else if (intermission == 1)
1616                 return 1;
1617         else if (intermission == 2)
1618                 return 1;
1619         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1620                 return 1;
1621         else if(sb_showscores_force)
1622                 return 1;
1623         return 0;
1624 }
1625
1626 void CSQC_Strength_Timer() {
1627         vector bottom;
1628
1629         bottom_x = vid_conwidth/2;
1630         bottom_y = vid_conheight;
1631         bottom_z = 0;
1632
1633         float stat_items, dt;
1634         stat_items = getstati(STAT_ITEMS);
1635         /*
1636         if not(stat_items & IT_STRENGTH)
1637                 if not(stat_items & IT_INVINCIBLE)
1638                         return;
1639         */
1640
1641         if (getstati(STAT_HEALTH) <= 0)
1642                 return;
1643
1644         vector picsize;
1645         float strength_time, invincibility_time, countdown_fontsize;
1646
1647         picsize = '22 22 0';
1648         countdown_fontsize = 18;
1649
1650         //strength
1651         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1652         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1653
1654         if (strength_time) {
1655                 dt = strength_time - time;
1656                 if(dt > 0)
1657                 {
1658                         if(dt < 5)
1659                         {
1660                                 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1661                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1662                         }
1663                         else
1664                         {
1665                                 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1666                         }
1667                         Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1668                 }
1669                 else if(dt > -1)
1670                 {
1671                         drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1672                                 bound(0, -dt / 0.5, 1));
1673                 }
1674         }
1675
1676         //invincibility
1677         if (invincibility_time) {
1678                 dt = invincibility_time - time;
1679                 if(dt > 0)
1680                 {
1681                         if(dt < 5)
1682                         {
1683                                 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1684                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1685                         }
1686                         else
1687                         {
1688                                 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1689                         }
1690                         Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
1691                 }
1692                 else if(dt > -1)
1693                 {
1694                         drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1695                                 bound(0, -dt / 0.5, 1));
1696                 }
1697         }
1698 }
1699
1700 #define CENTERPRINT_MAX_LINES 30
1701 string centerprint_messages[CENTERPRINT_MAX_LINES];
1702 float centerprint_width[CENTERPRINT_MAX_LINES];
1703 vector centerprint_start;
1704 float centerprint_expire;
1705 float centerprint_num;
1706 float centerprint_offset_hint;
1707 vector centerprint_fontsize;
1708
1709 void centerprint(string strMessage)
1710 {
1711         float i, j, n, hcount;
1712         string s;
1713
1714         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1715
1716         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1717
1718         if(cvar("scr_centertime") <= 0)
1719                 return;
1720
1721         if(strMessage == "")
1722                 return;
1723
1724         // strip trailing newlines
1725         j = strlen(strMessage) - 1;
1726         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1727                 j = j - 1;
1728         strMessage = substring(strMessage, 0, j + 1);
1729
1730         if(strMessage == "")
1731                 return;
1732
1733         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1734         j = 0;
1735         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1736                 j = j + 1;
1737         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1738         centerprint_offset_hint = j;
1739
1740         if(strMessage == "")
1741                 return;
1742
1743         // if we get here, we have a message. Initialize its height.
1744         centerprint_num = 0;
1745
1746         n = tokenizebyseparator(strMessage, "\n");
1747         i = hcount = 0;
1748         for(j = 0; j < n; ++j)
1749         {
1750                 getWrappedLine_remaining = argv(j);
1751                 while(getWrappedLine_remaining)
1752                 {
1753                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1754                         if(centerprint_messages[i])
1755                                 strunzone(centerprint_messages[i]);
1756                         centerprint_messages[i] = strzone(s);
1757                         centerprint_width[i] = stringwidth(s, TRUE);
1758                         ++i;
1759
1760                         // half height for empty lines looks better
1761                         if(s == "")
1762                                 hcount += 0.5;
1763                         else
1764                                 hcount += 1;
1765
1766                         if(i >= CENTERPRINT_MAX_LINES)
1767                                 break;
1768                 }
1769         }
1770
1771         float h, havail;
1772         h = centerprint_fontsize_y*hcount;
1773
1774         havail = vid_conheight;
1775         if(cvar("con_chatpos") < 0)
1776                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1777         if(havail > vid_conheight - 70)
1778                 havail = vid_conheight - 70; // avoid overlapping HUD
1779
1780         centerprint_start_x = 0;
1781
1782 #if 0
1783         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1784
1785         // here, the centerprint would cover the crosshair. REALLY BAD.
1786         forbiddenmin = vid_conheight * 0.5 - h - 16;
1787         forbiddenmax = vid_conheight * 0.5 + 16;
1788
1789         allowedmin = scoreboard_bottom;
1790         allowedmax = havail - h;
1791         preferred = (havail - h)/2;
1792
1793
1794         // possible orderings (total: 4! / 4 = 6)
1795         //  allowedmin allowedmax forbiddenmin forbiddenmax
1796         //  forbiddenmin forbiddenmax allowedmin allowedmax
1797         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1798         {
1799                 // forbidden doesn't matter in this case
1800                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1801         }
1802         //  allowedmin forbiddenmin allowedmax forbiddenmax
1803         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1804         {
1805                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1806         }
1807         //  allowedmin forbiddenmin forbiddenmax allowedmax
1808         else if(allowedmin < forbiddenmin)
1809         {
1810                 // make sure the forbidden zone is not covered
1811                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1812                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1813                 else
1814                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1815         }
1816         //  forbiddenmin allowedmin allowedmax forbiddenmax
1817         else if(allowedmax < forbiddenmax)
1818         {
1819                 // it's better to leave the allowed zone (overlap with scoreboard) than
1820                 // to cover the forbidden zone (crosshair)
1821                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1822                         centerprint_start_y = forbiddenmax;
1823                 else
1824                         centerprint_start_y = forbiddenmin;
1825         }
1826         //  forbiddenmin allowedmin forbiddenmax allowedmax
1827         else
1828         {
1829                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1830         }
1831 #else
1832         centerprint_start_y =
1833                 min(
1834                         max(
1835                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1836                                 (havail - h)/2
1837                         ),
1838                         havail - h
1839                 );
1840 #endif
1841
1842         centerprint_num = i;
1843         centerprint_expire = time + cvar("scr_centertime");
1844 }
1845
1846 void Sbar_DrawCenterPrint (void)
1847 {
1848         float i;
1849         vector pos;
1850         string ts;
1851         float a;
1852
1853         //if(time > centerprint_expire)
1854         //      return;
1855
1856         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1857         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1858         //sz = 1.2 / (a + 0.2);
1859
1860         if(a <= 0)
1861                 return;
1862
1863         pos = centerprint_start;
1864         for (i=0; i<centerprint_num; i = i + 1)
1865         {
1866                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1867                 ts = centerprint_messages[i];
1868                 if (ts != "")
1869                 {
1870                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1871                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1872                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1873                         pos_y = pos_y + centerprint_fontsize_y;
1874                 }
1875                 else
1876                         // half height for empty lines looks better
1877                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1878         }
1879 }
1880
1881 vector Sbar_DrawNoteLine(vector offset, string s)
1882 {
1883         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1884         drawcolorcodedstring(
1885                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1886                 s,
1887                 sbar_fontsize,
1888                 sbar_alpha_fg,
1889                 0
1890         );
1891         return offset + sbar_fontsize_y * '0 1 0';
1892 }
1893
1894 void Sbar_DrawPressedKeys(void)
1895 {
1896         vector pos, bgsize;
1897         float pressedkeys;
1898
1899         pos = stov(cvar_string("cl_showpressedkeys_position"));
1900
1901         bgsize = '126 75 0';
1902
1903         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1904             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1905         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1906
1907         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1908         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1909         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1910         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1911         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1912         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1913         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1914         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1915 }
1916
1917 void Sbar_ShowSpeed(void)
1918 {
1919         vector numsize;
1920         float pos;
1921         string speed;
1922
1923         if (cvar("cl_showspeed_z") == 1)
1924                 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1925         else
1926                 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1927
1928         pos = cvar("cl_showspeed_position");
1929         numsize_x = numsize_y = cvar("cl_showspeed_size");
1930         pos = (vid_conheight - numsize_y) * pos;
1931
1932         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1933 }
1934
1935 void Sbar_DrawAccuracyStats()
1936 {
1937         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1938         float weapon_hit, weapon_damage, weapon_stats;
1939         float left_border;  // position where the weapons start, the description is in the border
1940         vector fill_colour, fill_size;
1941         vector pos;
1942
1943         float col_margin = 20;  // pixels between the columns
1944         float row_margin = 20;  // pixels between the rows
1945         float top_border;  // position where the first row starts: pixels down the screen
1946
1947         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
1948         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
1949
1950         // 45 pixels is the same as the 'Scoreboard' heading
1951         drawfont = sbar_bigfont;
1952         drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1953         left_border = col_margin + 11 * sbar_fontsize_x;
1954
1955         if(warmup_stage)
1956         {
1957                 if(mod(time, 1) >= 0.4)
1958                         drawstringcenter('0 85 0', "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1959
1960                 return;
1961         }
1962
1963         top_border = 80;
1964         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1965
1966         top_border = 220;
1967         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1968
1969
1970         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1971         {
1972                 weapon_hit = weapon_hits[i];
1973                 weapon_damage = weapon_fired[i];
1974                 self = get_weaponinfo(i);
1975
1976                 //if ((weapon_number != 42))  // print them all :)
1977                 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1978                 {
1979                         top_border = 220;
1980                         weapon_stats = rint(100 * weapon_hit / weapon_damage);
1981
1982                         fill_colour_x = 1 - 0.015 * weapon_stats;
1983                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1984
1985 //                      how the background colour is calculated
1986 //                      %       red     green   red_2           green_2
1987 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
1988 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
1989 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
1990 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
1991 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
1992 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
1993 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
1994 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
1995 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
1996 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
1997 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
1998
1999                         if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2000                         {
2001                                 count_splash = 0;
2002                                 ++row;
2003                                 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2004                         }
2005
2006                         pos_x = left_border + count_splash * (fill_size_x + col_margin);
2007                         pos_y = top_border + row * (fill_size_y + row_margin);
2008
2009                         // background
2010                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2011                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2012
2013                         // the weapon
2014                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2015
2016                         // the amount of shots fired or max damage
2017                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2018
2019                         // the amount of hits or actual damage
2020                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2021
2022                         // the accuracy
2023                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2024
2025                         // the amount of shots missed or damage wasted
2026                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2027
2028                         ++count_splash;
2029                 }
2030                 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2031                 {
2032                         top_border = 80;
2033                         weapon_stats = rint(100 * weapon_hit / weapon_damage);
2034
2035                         fill_colour_x = 1 - 0.015 * weapon_stats;
2036                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2037
2038 //                      how the background colour is calculated
2039 //                      %       red     green   red_2           green_2
2040 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
2041 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
2042 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
2043 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
2044 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2045 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2046 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2047 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2048 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2049 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2050 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
2051
2052                         if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2053                         {
2054                                 count_hitscan = 0;
2055                                 ++row;
2056                                 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2057                         }
2058
2059                         pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2060                         pos_y = top_border + row * (fill_size_y + row_margin);
2061
2062                         // background
2063                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2064                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2065
2066                         // the weapon
2067                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2068
2069                         // the amount of shots fired or max damage
2070                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2071
2072                         // the amount of hits or actual damage
2073                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2074
2075                         // the accuracy
2076                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2077
2078                         // the amount of shots missed or damage wasted
2079                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2080
2081                         ++count_hitscan;
2082                 }
2083         }
2084 }
2085
2086 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2087 {
2088         drawfont = sbar_font;
2089          // hitscan stats
2090         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2091         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2092         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2093         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2094 }
2095
2096 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2097 {
2098         //splash stats
2099         drawfont = sbar_font;
2100         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2101         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2102         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2103         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104 }
2105
2106 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2107 {
2108         position_x -= 2 / 3 * strlen(text) * scale_x;
2109         drawstring(position, text, scale, rgb, alpha, flag);
2110 }
2111
2112 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2113 {
2114         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2115         drawstring(position, text, scale, rgb, alpha, flag);
2116 }
2117
2118 float GetAmmoStat(float i)
2119 {
2120         switch(i)
2121         {
2122                 case 0: return STAT_SHELLS;
2123                 case 1: return STAT_NAILS;
2124                 case 2: return STAT_ROCKETS;
2125                 case 3: return STAT_CELLS;
2126                 case 4: return STAT_FUEL;
2127                 default: return -1;
2128         }
2129 }
2130
2131 float GetAmmoItemCode(float i)
2132 {
2133         switch(i)
2134         {
2135                 case 0: return IT_SHELLS;
2136                 case 1: return IT_NAILS;
2137                 case 2: return IT_ROCKETS;
2138                 case 3: return IT_CELLS;
2139                 case 4: return IT_FUEL;
2140                 default: return -1;
2141         }
2142 }
2143
2144 string GetAmmoPicture(float i)
2145 {
2146         switch(i)
2147         {
2148                 case 0: return "gfx/hud/sb_shells";
2149                 case 1: return "gfx/hud/sb_bullets";
2150                 case 2: return "gfx/hud/sb_rocket";
2151                 case 3: return "gfx/hud/sb_cells";
2152                 case 4: return "gfx/hud/sb_fuel";
2153                 default: return "";
2154         }
2155 }
2156
2157 void Sbar_Draw (void)
2158 {
2159         // vectors for top right, bottom right, bottom and bottom left corners
2160
2161         vector topright;
2162         vector bottom;
2163         vector bottomright;
2164         vector bottomleft;
2165
2166         topright_x = vid_conwidth;
2167         topright_y = 0;
2168         topright_z = 0;
2169
2170         bottom_x = vid_conwidth/2;
2171         bottom_y = vid_conheight;
2172         bottom_z = 0;
2173
2174         bottomright_x = vid_conwidth;
2175         bottomright_y = vid_conheight;
2176         bottomright_z = 0;
2177
2178         bottomleft_x = 0;
2179         bottomleft_y = vid_conheight;
2180         bottomleft_z = 0;
2181
2182         sbar_alpha_bg = cvar("sbar_alpha_bg");
2183         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2184         sbar_color_bg_team = cvar("sbar_color_bg_team");
2185         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2186         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2187
2188         float i;
2189         float weapon_stats;
2190         float x, fade;
2191         float stat_items, stat_weapons;
2192
2193         weapon_stats = getstati(STAT_DAMAGE_HITS);
2194         weapon_number = weapon_stats & 63;
2195         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2196
2197         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2198         weapon_number = weapon_stats & 63;
2199         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2200
2201         vector o; o = '1 0 0' * vid_conwidth;
2202         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2203
2204         string s;
2205
2206         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2207
2208         if(spectatee_status && !intermission)
2209         {
2210                 if(spectatee_status == -1)
2211                         s = "^1Observing";
2212                 else
2213                         s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2214                 o = Sbar_DrawNoteLine(o, s);
2215
2216                 if(spectatee_status == -1)
2217                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2218                 else
2219                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2220                 o = Sbar_DrawNoteLine(o, s);
2221
2222                 if(spectatee_status == -1)
2223                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2224                 else
2225                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2226                 o = Sbar_DrawNoteLine(o, s);
2227
2228                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2229                 o = Sbar_DrawNoteLine(o, s);
2230
2231                 if(gametype == GAME_ARENA)
2232                         s = "^1Wait for your turn to join";
2233                 else if(gametype == GAME_LMS)
2234                 {
2235                         entity sk;
2236                         sk = playerslots[player_localentnum - 1];
2237                         if(sk.(scores[ps_primary]) >= 666)
2238                                 s = "^1Match has already begun";
2239                         else if(sk.(scores[ps_primary]) > 0)
2240                                 s = "^1You have no more lives left";
2241                         else
2242                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2243                 }
2244                 else
2245                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2246                 o = Sbar_DrawNoteLine(o, s);
2247
2248                 //show restart countdown:
2249                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2250                         float countdown;
2251                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2252                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2253                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2254                         o = Sbar_DrawNoteLine(o, s);
2255                 }
2256         }
2257         if(warmup_stage && !intermission)
2258         {
2259                 s = "^2Currently in ^1warmup^2 stage!";
2260                 o = Sbar_DrawNoteLine(o, s);
2261         }
2262
2263         // move more important stuff more to the middle so its more visible
2264         o_y = vid_conheight * 0.66;
2265
2266         string blinkcolor;
2267         if(mod(time, 1) >= 0.5)
2268                 blinkcolor = "^1";
2269         else
2270                 blinkcolor = "^3";
2271
2272         if(ready_waiting && !intermission)
2273         {
2274                 if(ready_waiting_for_me)
2275                 {
2276                         if(warmup_stage)
2277                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2278                         else
2279                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2280                 }
2281                 else
2282                 {
2283                         if(warmup_stage)
2284                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2285                         else
2286                                 s = strcat("^2Waiting for others to ready up...");
2287                 }
2288                 o = Sbar_DrawNoteLine(o, s);
2289         }
2290         else if(warmup_stage && !intermission)
2291         {
2292                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2293                 o = Sbar_DrawNoteLine(o, s);
2294         }
2295         if(vote_waiting)
2296         {
2297                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2298                 o = Sbar_DrawNoteLine(o, s);
2299
2300                 if(vote_waiting_for_me)
2301                 {
2302                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2303                         o = Sbar_DrawNoteLine(o, s);
2304
2305                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2306                         o = Sbar_DrawNoteLine(o, s);
2307
2308                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2309                         o = Sbar_DrawNoteLine(o, s);
2310                 }
2311                 else
2312                 {
2313                         s = strcat("^2Waiting for others to vote...");
2314                         o = Sbar_DrawNoteLine(o, s);
2315                 }
2316         }
2317         if(teamplay && !intermission && !spectatee_status)
2318         {
2319                 entity tm;
2320                 float ts_min, ts_max;
2321                 tm = teams.sort_next;
2322                 if (tm)
2323                 {
2324                         for(; tm.sort_next; tm = tm.sort_next)
2325                         {
2326                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2327                                         continue;
2328                                 if(!ts_min) ts_min = tm.team_size;
2329                                 else ts_min = min(ts_min, tm.team_size);
2330                                 if(!ts_max) ts_max = tm.team_size;
2331                                 else ts_max = max(ts_max, tm.team_size);
2332                         }
2333                         if ((ts_max - ts_min) > 1)
2334                         {
2335                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2336                                 tm = GetTeam(myteam, false);
2337                                 if (tm)
2338                                 if (tm.team != COLOR_SPECTATOR)
2339                                 if (tm.team_size == ts_max)
2340                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2341
2342                                 o = Sbar_DrawNoteLine(o, s);
2343                         }
2344                 }
2345         }
2346
2347         Sbar_UpdatePlayerTeams();
2348
2349         if (intermission == 2) // map voting screen
2350         {
2351                 if(sb_showscores) {
2352                         Sbar_DrawScoreboard();
2353                         Sbar_Score(16);
2354                 }
2355                 else if(sb_showaccuracy) {
2356                         Sbar_DrawAccuracyStats();
2357                         Sbar_Score(16);
2358                 }
2359                 else
2360                         Sbar_FinaleOverlay();
2361         }
2362         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2363         {
2364                 if(sb_showaccuracy)
2365                         Sbar_DrawAccuracyStats();
2366                 else
2367                         Sbar_DrawScoreboard();
2368                 Sbar_Score(16);
2369         }
2370         else
2371         {
2372                 if (sb_showscores)
2373                         Sbar_DrawScoreboard();
2374                 else if(sb_showaccuracy)
2375                         Sbar_DrawAccuracyStats();
2376
2377                 float armor, health;
2378                 armor = getstati(STAT_ARMOR);
2379                 health = getstati(STAT_HEALTH);
2380
2381                 stat_items = getstati(STAT_ITEMS);
2382                 stat_weapons = getstati(STAT_WEAPONS);
2383
2384                 fade = 3.2 - 2 * (time - weapontime);
2385                 fade = bound(0.7, fade, 1);
2386
2387                 vector bg_size; // hud background size
2388                 bg_size_x = 800;
2389                 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2390                         bg_size_x = vid_conwidth;
2391                 bg_size_y = 58;
2392                 bg_size_z = 0;
2393
2394                 vector bgoffset; // hud background offset
2395                 bgoffset_x = 0;
2396                 bgoffset_y = 0;
2397                 bgoffset_z = 0;
2398                 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2399                         bgoffset_x = (vid_conwidth - 800) / 2;
2400
2401                 if (cvar("viewsize") <= 100) {
2402                         if (teamplay)
2403                                 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2404                         else {
2405                                 // allow for custom HUD colors in non-teamgames
2406                                 color_x = cvar("sbar_color_bg_r");
2407                                 color_y = cvar("sbar_color_bg_g");
2408                                 color_z = cvar("sbar_color_bg_b");
2409
2410                                 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2411                         }
2412                 }
2413
2414                 if(sbar_hudselector == 2) // combined health and armor display
2415                 {
2416                         vector v;
2417                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2418
2419                         vector num_pos;
2420                         num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2421
2422                         x = floor(v_x + 1);
2423
2424                         if(v_z) // fully armored
2425                         {
2426                                 // here, armorideal > armor
2427                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2428                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2429                         }
2430                         else
2431                         {
2432                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2433                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2434                         }
2435                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2436                 }
2437
2438                 else
2439                 {
2440                         vector health_pos, armor_pos;
2441
2442                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2443                                 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2444                                 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2445                         }
2446                         else {
2447                                 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2448                                 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2449                         }
2450
2451                         // armor
2452                         x = armor;
2453                         if (x > 0)
2454                         {
2455                                 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2456                                 if (x > 45)
2457                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2458                                 else
2459                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2460                         }
2461
2462                         // health
2463                         x = health;
2464                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2465                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2466                 }
2467
2468                 // weapon icons
2469                 x = 1.0;
2470                 Sbar_DrawWeapon_Clear();
2471                 for(i = 1; i <= 24; ++i)
2472                 {
2473                         if(weaponimpulse[i-1] >= 0)
2474                         if(stat_weapons & x)
2475                         {
2476                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2477                         }
2478                         x *= 2;
2479                 }
2480
2481                 // ammo
2482                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2483                 vector pos;
2484                 pos_z = 0;
2485
2486                 for (i = 0; i < 4; ++i) {
2487                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2488
2489                         if(sbar_currentammo)
2490                         {
2491                                 pos = '0 0 0';
2492                                 if (stat_items & GetAmmoItemCode(i))
2493                                 {
2494                                         if(vid_conwidth >= 800) {
2495                                                 pos_x = 170;
2496                                                 pos_y = -40;
2497                                         }
2498                                         else {
2499                                                 pos_x = vid_conwidth - 110;
2500                                                 pos_y = -128;
2501                                         }
2502
2503                                         drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2504                                         drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2505                                         if(a < 10)
2506                                                 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2507                                         else
2508                                                 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2509                                 }
2510                         }
2511                         else
2512                         {
2513                                 if (a > 0) {
2514                                         pos = '0 0 0';
2515                                         if (vid_conwidth >= 800)
2516                                                 switch (i) {
2517                                                         case 0: pos_x = 114; pos_y = -48; break; // shells
2518                                                         case 1: pos_x = 114; pos_y = -26; break; // bullets
2519                                                         case 2: pos_x = 200; pos_y = -48; break; // rockets
2520                                                         case 3: pos_x = 200; pos_y = -26; break; // cells
2521                                                 }
2522                                         else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2523                                                 switch (i) {
2524                                                         case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2525                                                         case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2526                                                         case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2527                                                         case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2528                                                 }
2529
2530                                         if (stat_items & GetAmmoItemCode(i))
2531                                                 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2532                                         drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2533                                         if (a < 10) {
2534                                                 if(stat_items & GetAmmoItemCode(i))
2535                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2536                                                 else
2537                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2538                                         } else {
2539                                                 if(stat_items & GetAmmoItemCode(i))
2540                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2541                                                 else
2542                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2543                                         }
2544                                 }
2545                         }
2546                 }
2547
2548                 // fuel ammo
2549                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2550
2551                 if (a > 0) { // if we have fuel, draw the amount
2552                         float invincibility_time, dt;
2553                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2554                         dt = invincibility_time - time;
2555                         if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2556                                 pos_x = bottom_x + 140;
2557                                 pos_y = bottom_y - 72;
2558                         }
2559                         else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2560                                 pos_x = bottom_x + 140;
2561                                 pos_y = bottom_y - 22;
2562                         }
2563                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2564                         if (a > 10)
2565                                 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
2566                         else
2567                                 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, 1, DRAWFLAG_NORMAL);
2568                 }
2569
2570                 // draw scores and timer
2571                 Sbar_Score(16);
2572
2573                 //show strength/invincibility ICON and timer:
2574                 CSQC_Strength_Timer();
2575
2576                 if(gametype == GAME_KEYHUNT)
2577                 {
2578                         CSQC_kh_hud();
2579                 } else if(gametype == GAME_CTF)
2580                 {
2581                         CSQC_ctf_hud();
2582                 } else if(gametype == GAME_NEXBALL)
2583                 {
2584                         CSQC_nb_hud();
2585                 }
2586         }
2587 }
2588
2589 // CTF HUD
2590 void CSQC_ctf_hud(void)
2591 {
2592         vector bottomleft, redflag_pos, blueflag_pos;
2593         bottomleft_x = 0;
2594         bottomleft_y = vid_conheight;
2595         bottomleft_z = 0;
2596
2597         float redflag, blueflag;
2598         float stat_items;
2599
2600         stat_items = getstati(STAT_ITEMS);
2601         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2602         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2603
2604         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2605                 redflag_pos = bottomleft - element_offset - '-4 36 0';
2606                 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2607         }
2608
2609         else {
2610                 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2611                 redflag_pos = bottomleft - element_offset - '-68 36 0';
2612         }
2613
2614         switch(redflag)
2615         {
2616         case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2617         case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2618         case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2619         default:
2620                 if(stat_items & IT_CTF_SHIELDED)
2621                         if(myteam == COLOR_TEAM2)
2622                                 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2623         }
2624
2625         switch(blueflag)
2626         {
2627         case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2628         case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2629         case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2630         default:
2631                 if(stat_items & IT_CTF_SHIELDED)
2632                         if(myteam == COLOR_TEAM1)
2633                                 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2634         }
2635 }
2636
2637 // Keyhunt HUD
2638 void CSQC_kh_hud(void)
2639 {
2640         float kh_keys, kh_keys_status, kh_teams_set;
2641         vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2642
2643         vector bottomleft;
2644         bottomleft_x = 0;
2645         bottomleft_y = vid_conheight;
2646         bottomleft_z = 0;
2647
2648         red_pos_x = 6;
2649         red_pos_y = vid_conheight - 35 - 6;
2650         red_pos_z = 0;
2651
2652         blue_pos_x = 6 + (24 * 1);
2653         blue_pos_y = vid_conheight - 35 - 6;
2654         blue_pos_z = 0;
2655
2656         yellow_pos_x = 6 + (24 * 2);
2657         yellow_pos_y = vid_conheight - 35 - 6;
2658         yellow_pos_z = 0;
2659
2660         pink_pos_x = 6 + (24 * 3);
2661         pink_pos_y = vid_conheight - 35 - 6;
2662         pink_pos_z = 0;
2663
2664         kh_keys = getstati(STAT_KH_KEYS);
2665         kh_keys_status = kh_keys / 256;
2666         kh_teams_set = cvar("_teams_available");  // set in keyhunt.qc
2667
2668         kh_size = '22 35 0';
2669
2670         if (kh_keys_status & 1)  // red
2671                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);  // show 30% alpha key
2672         if (kh_keys & 1)
2673                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);  // show solid key 100% alpha
2674
2675         if (kh_keys_status & 2)  // blue
2676                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2677         if (kh_keys & 2)
2678                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2679
2680         if (kh_teams_set & 4)  // yellow
2681         {
2682                 if (kh_keys_status & 4)
2683                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2684                 if (kh_keys & 4)
2685                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2686         }
2687
2688         if (kh_teams_set & 8)  // pink
2689         {
2690                 if (kh_keys_status & 8)
2691                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2692                 if (kh_keys & 8)
2693                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2694         }
2695 }
2696
2697 //Nexball HUD
2698 #define NBPB_SIZE '96 38 0'
2699 #define NBPB_BT 2                   //thickness
2700 #define NBPB_BRGB '1 1 1'
2701 #define NBPB_BALPH 1                //alpha
2702 #define NBPB_BFLAG DRAWFLAG_NORMAL
2703 #define NBPB_IALPH 0.4
2704 #define NBPB_IFLAG DRAWFLAG_NORMAL
2705 #define NBPB_IRGB '0.7 0.1 0'
2706
2707 void CSQC_nb_hud(void)
2708 {
2709         float stat_items, nb_pb_starttime, dt, p;
2710         vector pos;
2711
2712         stat_items = getstati(STAT_ITEMS);
2713         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2714
2715         pos_x = 4;
2716         pos_y = vid_conheight - 42;
2717         pos_z = 0;
2718
2719         //Manage the progress bar if any
2720         if (nb_pb_starttime > 0)
2721         {
2722                 vector s;
2723                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2724                 // one period of positive triangle
2725                 p = 2 * dt / nb_pb_period;
2726                 if (p > 1)
2727                         p = 2 - p;
2728
2729                 s = NBPB_SIZE;
2730                 //Draw the filling
2731                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2732
2733                 //Draw the box
2734                 s = NBPB_SIZE;
2735                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2736                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2737                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2738                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2739         }
2740
2741         pos_x += 12; //horizontal margin to the picture
2742         pos_y += 2; //vertical margin to the picture
2743
2744         if (stat_items & IT_KEY1)
2745                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2746 }