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handle an entity changing its type right (happend when both a remove and a spawn...
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 float sbar_alpha_fg;
10 float sbar_hudselector;
11 /*
12 entity sortedPlayers;
13 entity sortedTeams;
14
15 .float sb_frags;
16 .float sb_team;
17 .float sb_player;
18 .float sb_caps;
19 */
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 void CSQC_kh_hud();
24 void CSQC_ctf_hud();
25 void MapVote_Draw();
26 void Sbar_FinaleOverlay()
27 {
28         /*vector pos;
29         pos_x = (vid_conwidth - 1)/2;
30         pos_y = 16;
31         pos_z = 0;*/
32         
33         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
34         
35         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
36         MapVote_Draw();
37 }
38
39 void Sbar_DrawWeapon(float nr, float fade, float active)
40 {
41         vector pos, vsize, color;
42         float value;
43         
44         value = (active) ? 1 : 0.6;
45         color_x = color_y = color_z = value;
46         
47         if(sbar_hudselector == 1)
48         {
49                 // width = 300, height = 100
50                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
51                 
52                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
53                 pos_y = (vid_conheight - w_height);
54                 pos_z = 0;
55                 vsize_x = w_width;
56                 vsize_y = w_height;
57                 vsize_z = 0;
58                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
59                 pos_x += w_space;
60                 pos_y += w_space;
61                 vsize_x = font_size;
62                 vsize_y = font_size;
63                 vsize_z = 0;
64                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
65
66         }
67         else
68         {
69                 // width = 300, height = 100
70                 const float w2_width = 300, w2_height = 100, w2_space = 10;
71                 const float w2_scale = 0.4;
72
73                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
74                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
75                 pos_z = 0;
76                 vsize_x = w2_width * w2_scale;
77                 vsize_y = w2_height * w2_scale;
78                 vsize_z = 0;
79                 
80                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
81         }
82 }
83 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
84 {
85         float l, i;
86         string str, tmp;
87         float minus;
88         vector vsize;
89
90         vsize_x = vsize_y = lettersize;
91         vsize_z = 0;
92
93         if(num < 0)
94         {
95                 minus = true;
96                 num = -num;
97                 pos_x -= lettersize;
98         } else
99                 minus = false;
100         
101         if(digits < 0)
102         {
103                 tmp = ftos(num);
104                 digits = -digits;
105                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
106         } else
107                 str = ftos(num);
108         
109         l = strlen(str);
110
111         if(l > digits)
112         {
113                 str = substring(str, l-digits, 999);
114                 l = strlen(str);
115         } else if(l < digits)
116                 pos_x += (digits-l) * lettersize;
117
118         if(minus)
119         {
120                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
121                 pos_x += lettersize;
122         }
123
124         for(i = 0; i < l; ++i)
125         {
126                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
127                 pos_x += lettersize;
128         }
129 }
130
131 void Cmd_Sbar_SetFields(float argc);
132 void Sbar_InitScores()
133 {
134         float i, f, primary_prio, secondary_prio;
135
136         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
137         for(i = 0; i < MAX_SCORE; ++i)
138         {
139                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
140                 if(f == SFL_SORT_PRIO_PRIMARY)
141                         ps_primary = i;
142                 if(f == SFL_SORT_PRIO_SECONDARY)
143                         ps_secondary = i;
144         }
145         if(ps_secondary == -1)
146                 ps_secondary = ps_primary;
147         
148         for(i = 0; i < MAX_TEAMSCORE; ++i)
149         {
150                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
151                 if(f == SFL_SORT_PRIO_PRIMARY)
152                         ts_primary = i;
153                 if(f == SFL_SORT_PRIO_SECONDARY)
154                         ts_secondary = i;
155         }
156         if(ts_secondary == -1)
157                 ts_secondary = ts_primary;
158
159         Cmd_Sbar_SetFields(0);
160 }
161
162 void Sbar_UpdatePlayerPos(entity pl);
163 float SetTeam(entity pl, float Team);
164 //float lastpnum;
165 void Sbar_UpdatePlayerTeams()
166 {
167         float Team;
168         entity pl, tmp;
169         float num;
170
171         num = 0;
172         for(pl = players.sort_next; pl; pl = pl.sort_next)
173         {
174                 num += 1;
175                 Team = GetPlayerColor(pl.sv_entnum);
176                 if(SetTeam(pl, Team))
177                 {
178                         tmp = pl.sort_prev;
179                         Sbar_UpdatePlayerPos(pl);
180                         if(tmp)
181                                 pl = tmp;
182                         else
183                                 pl = players.sort_next;
184                 }
185         }
186         /*
187         if(num != lastpnum)
188                 print(strcat("PNUM: ", ftos(num), "\n"));
189         lastpnum = num;
190         */
191 }
192
193 float Sbar_ComparePlayerScores(entity left, entity right)
194 {
195         float vl, vr;
196         vl = GetPlayerColor(left.sv_entnum);
197         vr = GetPlayerColor(right.sv_entnum);
198         
199         if(vl > vr)
200                 return true;
201         if(vl < vr)
202                 return false;
203
204         if(vl == COLOR_SPECTATOR)
205         {
206                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
207                 // no other sorting
208                 if(!left.gotscores && right.gotscores)
209                         return true;
210                 return false;
211         }
212
213         vl = left.scores[ps_primary];
214         vr = right.scores[ps_primary];
215         if(vl > vr)
216                 return IS_INCREASING(scores_flags[ps_primary]);
217         if(vl < vr)
218                 return IS_DECREASING(scores_flags[ps_primary]);
219         
220         vl = left.scores[ps_secondary];
221         vr = right.scores[ps_secondary];
222         if(vl > vr)
223                 return IS_INCREASING(scores_flags[ps_secondary]);
224         if(vl < vr)
225                 return IS_DECREASING(scores_flags[ps_secondary]);
226         
227         return false;
228 }
229
230 void Sbar_UpdatePlayerPos(entity player)
231 {
232         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
233         {
234                 SORT_SWAP(player, other);
235         }
236         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
237         {
238                 SORT_SWAP(other, player);
239         }
240 }
241
242 float Sbar_CompareTeamScores(entity left, entity right)
243 {
244         float vl, vr;
245
246         if(left.team == COLOR_SPECTATOR)
247                 return 1;
248         if(right.team == COLOR_SPECTATOR)
249                 return 0;
250         
251         vl = left.teamscores[ts_primary];
252         vr = right.teamscores[ts_primary];
253         if(vl > vr)
254                 return IS_INCREASING(teamscores_flags[ts_primary]);
255         if(vl < vr)
256                 return IS_DECREASING(teamscores_flags[ts_primary]);
257         
258         vl = left.teamscores[ts_secondary];
259         vr = right.teamscores[ts_secondary];
260         if(vl > vr)
261                 return IS_INCREASING(teamscores_flags[ts_secondary]);
262         if(vl < vr)
263                 return IS_DECREASING(teamscores_flags[ts_secondary]);
264
265         return false;
266 }
267
268 void Sbar_UpdateTeamPos(entity Team)
269 {
270         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
271         {
272                 SORT_SWAP(Team, other);
273         }
274         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
275         {
276                 SORT_SWAP(other, Team);
277         }
278 }
279
280 void Cmd_Sbar_Help(float argc)
281 {
282         print("You can modify the scoreboard using the\n");
283         print("^3|---------------------------------------------------------------|\n");
284         print("^1 TO BE DONE\n");
285         print("Usage:\n");
286         print("^2sbar_columns_set default\n");
287         print("^2sbar_columns_set ^7filed1 field2 ...\n");
288         print("The following field names are recognized (case INsensitive):\n");
289         print("You can use a ^3|^7 to start the right-aligned fields.\n");
290         
291         print("^3name^7 or ^3nick^7             Name of a player\n");
292         print("^3ping^7                     Ping time\n\n");
293         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
294         print("                         The kill-death ratio\n");
295
296         print("Before a field you can put a + or - sign, then a comma separated list\n");
297         print("of game types, then a slash, to make the field show up only in these\n");
298         print("or in all but these game types.\n");
299
300         local float i;
301         print("Additional columns:\n");
302         for(i = 0; i < MAX_SCORE; ++i)
303         {
304                 if(scores_label[i] != "")
305                         print(strcat(scores_label[i], "\n"));
306         }
307 }
308
309 #define MIN_NAMELEN 24
310 #define MAX_NAMELEN 24
311
312 string Sbar_DefaultColumnLayout()
313 {
314         return "ping pl name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
315 }
316
317 void Cmd_Sbar_SetFields(float argc)
318 {
319         float i, j, slash;
320         string str, pattern, subpattern;
321         float digit;
322         float have_name, have_primary, have_secondary, have_separator;
323         float missing;
324
325         // TODO: re enable with gametype dependant cvars?
326         if(argc < 2) // no arguments provided
327                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
328
329         if(argc < 2)
330                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
331
332         if(argc == 2)
333         {
334                 if(argv(1) == "default")
335                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
336                 else if(argv(1) == "all")
337                 {
338                         string s;
339                         s = "ping name |";
340                         for(i = 0; i < MAX_SCORE; ++i)
341                         {
342                                 if(i != ps_primary)
343                                 if(i != ps_secondary)
344                                 if(scores_label[i] != "")
345                                         s = strcat(s, " ", scores_label[i]);
346                         }
347                         if(ps_secondary != ps_primary)
348                                 s = strcat(s, " ", scores_label[ps_secondary]);
349                         s = strcat(s, " ", scores_label[ps_primary]);
350                         argc = tokenizebyseparator(strcat("x ", s), " ");
351                 }
352         }
353                 
354         
355         argc = min(MAX_SBAR_FIELDS, argc);
356         sbar_num_fields = 0;
357
358         drawfont = sbar_font;
359         digit = stringwidth("0123456789", FALSE) / 10;
360
361         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
362
363         argc = min(argc-1, MAX_SBAR_FIELDS-1);
364         for(i = 0; i < argc; ++i)
365         {
366                 str = argv(i+1);
367
368                 slash = strstrofs(str, "/", 0);
369                 if(slash >= 0)
370                 {
371                         pattern = substring(str, 0, slash);
372                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
373
374                         if(substring(pattern, 0, 1) == "-")
375                         {
376                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
377                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
378                                         continue;
379                         }
380                         else
381                         {
382                                 if(substring(pattern, 0, 1) == "+")
383                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
384                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
385                                         continue;
386                         }
387                 }
388
389                 strunzone(sbar_title[sbar_num_fields]);
390                 sbar_title[sbar_num_fields] = strzone(str);
391                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
392                 str = strtolower(str);
393
394                 if(str == "ping") {
395                         sbar_field[sbar_num_fields] = SP_PING;
396                 } else if(str == "pl") {
397                         sbar_field[sbar_num_fields] = SP_PL;
398                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
399                         sbar_field[sbar_num_fields] = SP_KDRATIO;
400                 } else if(str == "name" || str == "nick") {
401                         sbar_field[sbar_num_fields] = SP_NAME;
402                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
403                         have_name = 1;
404                 } else if(str == "|") {
405                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
406                         have_separator = 1;
407                 } else {
408                         for(j = 0; j < MAX_SCORE; ++j)
409                                 if(str == strtolower(scores_label[j]))
410                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
411 :notfound
412                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
413                         continue;
414 :found
415                         sbar_field[sbar_num_fields] = j;
416                         if(j == ps_primary)
417                                 have_primary = 1;
418                         if(j == ps_secondary)
419                                 have_secondary = 1;
420                 }
421                 ++sbar_num_fields;
422         }
423
424         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
425                 have_primary = 1;
426         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
427                 have_secondary = 1;
428         if(ps_primary == ps_secondary)
429                 have_secondary = 1;
430         missing = !have_primary + !have_secondary + !have_separator + !have_name;
431
432         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
433         {
434                 if(!have_name)
435                 {
436                         strunzone(sbar_title[sbar_num_fields]);
437                         for(i = sbar_num_fields; i > 0; --i)
438                         {
439                                 sbar_title[i] = sbar_title[i-1];
440                                 sbar_size[i] = sbar_size[i-1];
441                                 sbar_field[i] = sbar_field[i-1];
442                         }
443                         sbar_title[0] = strzone("name");
444                         sbar_field[0] = SP_NAME;
445                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
446                         ++sbar_num_fields;
447                         print("fixed missing field 'name'\n");
448
449                         if(!have_separator)
450                         {
451                                 strunzone(sbar_title[sbar_num_fields]);
452                                 for(i = sbar_num_fields; i > 1; --i)
453                                 {
454                                         sbar_title[i] = sbar_title[i-1];
455                                         sbar_size[i] = sbar_size[i-1];
456                                         sbar_field[i] = sbar_field[i-1];
457                                 }
458                                 sbar_title[1] = strzone("|");
459                                 sbar_field[1] = SP_SEPARATOR;
460                                 sbar_size[1] = stringwidth("|", FALSE);
461                                 ++sbar_num_fields;
462                                 print("fixed missing field '|'\n");
463                         }
464                 }
465                 else if(!have_separator)
466                 {
467                         strunzone(sbar_title[sbar_num_fields]);
468                         sbar_title[sbar_num_fields] = strzone("|");
469                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
470                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
471                         ++sbar_num_fields;
472                         print("fixed missing field '|'\n");
473                 }
474
475                 if(!have_secondary)
476                 {
477                         strunzone(sbar_title[sbar_num_fields]);
478                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
479                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
480                         sbar_field[sbar_num_fields] = ps_secondary;
481                         ++sbar_num_fields;
482                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
483                 }
484
485                 if(!have_primary)
486                 {
487                         strunzone(sbar_title[sbar_num_fields]);
488                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
489                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
490                         sbar_field[sbar_num_fields] = ps_primary;
491                         ++sbar_num_fields;
492                         print("fixed missing field '", scores_label[ps_primary], "'\n");
493                 }
494         }
495
496         sbar_field[sbar_num_fields] = SP_END;
497 }
498
499 // MOVEUP::
500 vector sbar_field_rgb;
501 string Sbar_GetField(entity pl, float field)
502 {
503         float tmp, num, denom, f;
504         string str;
505         sbar_field_rgb = '1 1 1';
506         switch(field)
507         {
508                 case SP_PING:
509                         if not(pl.gotscores)
510                                 return "\x8D\x8D\x8D"; // >>> sign
511                         str = getplayerkey(pl.sv_entnum, "ping");
512                         if(str == "0")
513                                 return "N/A";
514                         tmp = max(0, min(220, stof(str)-80)) / 220;
515                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
516                         return str;
517                 
518                 case SP_PL:
519                         if not(pl.gotscores)
520                                 return "N/A";
521                         str = getplayerkey(pl.sv_entnum, "pl");
522                         if(str == "0")
523                                 return "";
524                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
525                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
526                         return str;
527                 
528                 case SP_NAME:
529                         return getplayerkey(pl.sv_entnum, "name");
530
531                 case SP_KDRATIO:
532                         num = pl.(scores[SP_KILLS]);
533                         denom = pl.(scores[SP_DEATHS]);
534
535                         if(denom == 0) {
536                                 sbar_field_rgb = '0 1 0';
537                                 str = ftos(num);
538                         } else if(num <= 0) {
539                                 sbar_field_rgb = '1 0 0';
540                                 str = ftos(num/denom);
541                         } else
542                                 str = ftos(num/denom);
543                 
544                         tmp = strstrofs(str, ".", 0);
545                         if(tmp > 0)
546                                 str = substring(str, 0, tmp+2);
547                         return str;
548                         
549                 default:
550                         tmp = pl.(scores[field]);
551                         f = scores_flags[field];
552                         if(field == ps_primary)
553                                 sbar_field_rgb = '1 1 0';
554                         else if(field == ps_secondary)
555                                 sbar_field_rgb = '0 1 1';
556                         else
557                                 sbar_field_rgb = '1 1 1';
558                         if(!tmp)
559                                 if(f & (SFL_HIDE_ZERO | SFL_RANK))
560                                         return "";
561                         if(f & SFL_RANK)
562                         {
563                                 str = ftos(floor(tmp + 0.5));
564                                 num = strlen(str);
565                                 if((num >= 2) && (substring(str, num - 2, 1) == "1"))
566                                         return strcat(str, "th");
567                                 else if(substring(str, num - 1, 1) == "1")
568                                         return strcat(str, "st");
569                                 else if(substring(str, num - 1, 1) == "2")
570                                         return strcat(str, "nd");
571                                 else if(substring(str, num - 1, 1) == "3")
572                                         return strcat(str, "rd");
573                                 else
574                                         return strcat(str, "th");
575                         }
576                         return ftos(tmp);
577         }
578         //return "error";
579 }
580
581 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
582 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
583 {
584         // STOP.
585         // The following function is SLOW.
586         // For your safety and for the protection of those around you...
587         // DO NOT CALL THIS AT HOME.
588         // No really, don't.
589         if(stringwidth(theText, handleColors) <= maxWidth)
590                 return strlen(theText); // yeah!
591
592         // binary search for right place to cut string
593         float left, right, middle; // this always works
594         left = 0;
595         right = strlen(theText); // this always fails
596         do
597         {
598                 middle = floor((left + right) / 2);
599                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
600                         left = middle;
601                 else
602                         right = middle;
603         }
604         while(left < right - 1);
605
606         // NOTE: when color codes are involved, this binary search is,
607         // mathematically, BROKEN. However, it is obviously guaranteed to
608         // terminate, as the range still halves each time - but nevertheless, it is
609         // guaranteed that it finds ONE valid cutoff place (where "left" is in
610         // range, and "right" is outside).
611
612         return left;
613 }
614 string textShortenToWidth(string theText, float maxWidth, float handleColors)
615 {
616         if(stringwidth(theText, handleColors) <= maxWidth)
617                 return theText;
618         else
619                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
620 }
621
622 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
623
624 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
625 {
626         vector tmp;
627         string str;
628         float i, field, len;
629         float is_spec;
630         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
631
632         // Layout:
633         tmp_z = 0;
634         if(is_self)
635         {
636                 tmp_x = sbwidth;
637                 tmp_y = sbar_fontsize_y;
638                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
639         }       
640         tmp_y = 0;
641         
642         for(i = 0; i < sbar_num_fields; ++i)
643         {
644                 field = sbar_field[i];
645                 if(field == SP_SEPARATOR)
646                         break;
647
648                 if(is_spec && field != SP_NAME && field != SP_PING) {
649                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
650                         continue;
651                 }
652                 str = Sbar_GetField(pl, field);
653
654                 if(field == SP_NAME)
655                 {
656                         float realsize;
657                         float j;
658                         realsize = sbar_size[i];
659                         if(i+1 < sbar_num_fields)
660                                 if(sbar_field[i+1] == SP_SEPARATOR)
661                                 {
662                                         realsize = (xmax - xmin) / sbar_fontsize_x;
663                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
664                                                 realsize -= sbar_size[j] + 1;
665                                         realsize += 1;
666                                 }
667                         str = textShortenToWidth(str, realsize, TRUE);
668                 }
669                 len = stringwidth(str, TRUE);
670                 
671                 if(sbar_size[i] < len)
672                         sbar_size[i] = len;
673
674                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
675
676                 if(field == SP_NAME) {
677                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
678                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
679                 } else {
680                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
681                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
682                 }
683         }
684         
685         if(sbar_field[i] == SP_SEPARATOR)
686         {
687                 pos_x = xmax;
688                 for(i = sbar_num_fields-1; i > 0; --i)
689                 {
690                         field = sbar_field[i];
691                         if(field == SP_SEPARATOR)
692                                 break;
693                         
694                         if(is_spec && field != SP_NAME && field != SP_PING) {
695                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
696                                 continue;
697                         }
698                         
699                         str = Sbar_GetField(pl, field);
700
701                         if(field == SP_NAME)
702                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
703                         len = stringwidth(str, TRUE);
704
705                         if(sbar_size[i] < len)
706                                 sbar_size[i] = len;
707
708                         if(field == SP_NAME) {
709                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
710                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
711                         } else {
712                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
713                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
714                         }
715                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
716                 }
717         }
718 }
719
720 float lastpingstime;
721 void Sbar_DrawScoreboard()
722 {
723         //float xmin, ymin, xmax, ymax;
724         vector rgb, pos, tmp, sbar_save;
725         entity pl, tm;
726         float specs, i;
727         float center_x;
728
729         if(time > lastpingstime + 10)
730         {
731                 localcmd("pings\n");
732                 lastpingstime = time;
733         }
734
735         sbar_fontsize = Sbar_GetFontsize();
736         if(sbar_fontsize_x == 0)
737                 sbar_fontsize = '8 8 0';
738         if(sbar_fontsize_y == 0)
739                 sbar_fontsize_y = sbar_fontsize_x;
740         
741         xmin = vid_conwidth / 5;
742         ymin = 20;
743
744         xmax = vid_conwidth - xmin;
745         ymax = vid_conheight - 0.2*vid_conheight;
746
747         sbwidth = xmax - xmin;
748         sbheight = ymax - ymin;
749
750         center_x = xmin + 0.5*sbwidth;
751
752         //Sbar_UpdateFields();
753
754         // Initializes position
755         //pos_x = xmin;
756         pos_y = ymin;
757         pos_z = 0;
758
759         // Heading
760         drawfont = sbar_bigfont;
761         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
762         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
763         pos_x = xmin;
764         pos_y += 24 + 4;
765
766         // Titlebar background:
767         tmp_x = sbwidth;
768         tmp_y = sbar_fontsize_y;
769         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
770         
771         drawfont = sbar_font;
772
773         for(i = 0; i < sbar_num_fields; ++i)
774         {
775                 if(sbar_field[i] == SP_SEPARATOR)
776                         break;
777                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
778                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
779         }
780         
781         if(sbar_field[i] == SP_SEPARATOR)
782         {
783                 pos_x = xmax + sbar_fontsize_x;
784                 tmp_y = tmp_z = 0;
785                 for(i = sbar_num_fields-1; i > 0; --i)
786                 {
787                         if(sbar_field[i] == SP_SEPARATOR)
788                                 break;
789
790                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
791                         /**
792                          * FTEQCC BUG!
793                          * Using the following line will fuck it all up:
794                          **
795                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
796                          */
797                         tmp_x = sbar_fontsize_x*sbar_size[i];
798                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
799                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
800                 }
801         }
802                 
803         pos_x = xmin;
804         pos_y += 1.5 * sbar_fontsize_y;
805
806         sbar_save = sbar;
807         sbar = '0 0 0';
808         
809         if(teamplay)
810         {
811                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
812                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
813                 {
814                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
815                                 continue;
816
817                         rgb = GetTeamRGB(tm.team);
818
819                         pos_x = xmin;
820
821                         Sbar_DrawXNum(
822                                 pos - '6.5 0 0' * sbar_fontsize_y,
823                                 tm.(teamscores[ts_primary]),
824                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
825
826                         if(ts_primary != ts_secondary)
827                         Sbar_DrawXNum(
828                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
829                                 tm.(teamscores[ts_secondary]),
830                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
831                         
832                         specs = tm.team_size;
833
834                         if(specs < 2)
835                                 specs = 2;
836                         
837                         tmp_x = sbwidth;
838                         tmp_y = 1.25 * sbar_fontsize_y * specs;
839                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
840                         
841                         for(pl = players.sort_next; pl; pl = pl.sort_next)
842                         {
843                                 if(pl.team != tm.team)
844                                         continue;
845                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
846                                 pos_y += 1.25 * sbar_fontsize_y;
847                                 tmp_y -= 1.25 * sbar_fontsize_y;
848                         }
849                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
850                 }
851                 // rgb := tempvector :)
852                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
853                 pos_y += 3 * sbar_fontsize_y;
854                 specs = 0;
855                 for(pl = players.sort_next; pl; pl = pl.sort_next)
856                 {
857                         if(pl.team != COLOR_SPECTATOR)
858                                 continue;
859                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
860                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
861                         pos += '0 1.25 0' * sbar_fontsize_y;
862                         ++specs;
863                 }
864                         
865                 if(specs)
866                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
867         } else {
868                 pos_x = xmin;
869                 for(pl = players.sort_next; pl; pl = pl.sort_next)
870                 {
871                         if(pl.team == COLOR_SPECTATOR)
872                                 continue;
873                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
874                         pos_y += 1.25 * sbar_fontsize_y;
875                         tmp_y -= 1.25 * sbar_fontsize_y;
876                 }
877
878                 // rgb := tempvector :)
879                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
880                 pos_y += 3 * sbar_fontsize_y;
881                 specs = 0;
882                 for(pl = players.sort_next; pl; pl = pl.sort_next)
883                 {
884                         if(pl.team != COLOR_SPECTATOR)
885                                 continue;
886                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
887                         pos += '0 1.25 0' * sbar_fontsize_y;
888                         ++specs;
889                 }
890                         
891                 if(specs)
892                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
893         }
894
895         string str;
896         float tl, fl;
897         str = strcat("playing on ^2", shortmapname, "^7");
898         tl = getstatf(STAT_TIMELIMIT);
899         fl = getstatf(STAT_FRAGLIMIT);
900         if(gametype == GAME_LMS)
901         {
902                 if(tl > 0)
903                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
904         }
905         else
906         {
907                 if(tl > 0)
908                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
909                 if(fl > 0)
910                 {
911                         if(tl > 0)
912                                 str = strcat(str, " or");
913                         str = strcat(str, " until ^3", ftos(fl));
914                         if(scores_label[ps_primary] == "score")
915                                 str = strcat(str, " points^7");
916                         else
917                                 str = strcat(str, " ", scores_label[ps_primary]);
918                 }
919         }
920         
921         pos_y += 1.5 * sbar_fontsize_y;
922         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
923
924         sbar = sbar_save;
925 }
926
927 void Sbar_Score(float margin)
928 {
929         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
930         vector sbar_save, place;
931         entity tm, pl, me;
932         sbar_save = sbar;
933         
934         myteam = GetPlayerColor(player_localentnum - 1);
935
936         sbar_y = vid_conheight - (32+12);
937         sbar_x -= margin;
938         
939         place = '-48 -12 0';
940         if(teamplay)
941         {
942                 // Layout:
943                 //
944                 //   team1 team3 team4
945                 //
946                 //         TEAM2
947                 //for(i = 0; i < 4; ++i)
948                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
949                 {
950                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
951                                 continue;
952                         // -32*4 = -128
953                         score = tm.(teamscores[ts_primary]);
954                         if(tm.team == myteam)
955                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
956                         else
957                         {
958                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
959                                 place_x -= 4*12;
960                         }
961                 }
962         } else {
963                 // me vector := [team/connected frags id]
964                 myplace = 0;
965                 for(me = players.sort_next; me; me = me.sort_next)
966                 {
967                         if(me.team != COLOR_SPECTATOR)
968                                 ++myplace;
969                         if(me.sv_entnum == player_localentnum - 1)
970                                 break;
971                 }
972                 pl = players;
973                 if(pl == me)
974                         pl = pl.sort_next;
975                 
976                 if(pl) {
977                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
978                 } else
979                         distribution = 0;
980                 
981                 if(myplace == 1)
982                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
983                 else if(myplace == 2)
984                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
985                 else
986                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
987
988                 score = me.(scores[ps_primary]);
989                 if(distribution >= 0)
990                 {
991                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
992                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
993                 } else if(distribution >= -5)
994                 {
995                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
996                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
997                 } else {
998                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
999                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1000                 }
1001         }
1002         timelimit = getstatf(STAT_TIMELIMIT);
1003         if(timelimit)
1004         {
1005                 timeleft = max(0, timelimit * 60 - time);
1006                 minutes = floor(timeleft / 60);
1007                 seconds = floor(timeleft - minutes*60);
1008                 if(minutes >= 5)
1009                 {
1010                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1011                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1012                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1013                 } else if(minutes >= 1)
1014                 {
1015                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1016                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
1017                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1018                 } else {
1019                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1020                 }
1021         } else {
1022                 minutes = floor(time / 60);
1023                 seconds = floor(time - minutes*60);
1024                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1025                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1026                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1027         }
1028         sbar = sbar_save;
1029 }
1030
1031 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1032 {
1033         float x, score;
1034         pos_x += 72;
1035         
1036         if(teamplay)
1037                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1038         else
1039                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1040         x = pos_x;
1041         pos_x += 5*8;
1042         score = pl.(scores[ps_primary]);
1043         pos_x -= stringwidth(ftos(score), FALSE)*8;
1044         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1045         pos_x = x;
1046         if(is_self)
1047         {
1048                 pos_x += 48;
1049                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1050                 pos_x += 8;
1051         } else
1052                 pos_x += 56;
1053         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1054 }
1055
1056 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1057 {
1058         float x;
1059         pos_x += 72;
1060         
1061         if(teamplay)
1062                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1063         else
1064                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1065         x = pos_x;
1066         pos_x += 5*8;
1067         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1068         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1069         pos_x = x;
1070         if(is_self)
1071         {
1072                 pos_x += 48;
1073                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1074                 pos_x += 8;
1075         } else
1076                 pos_x += 56;
1077         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1078 }
1079
1080 void Sbar_MiniDeathmatchOverlay(vector pos)
1081 {
1082         float numlines, up, down, score;
1083         entity me, tm, pl;
1084         float miniscoreboard_size;
1085         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1086         
1087         if(miniscoreboard_size == 0)
1088                 return;
1089         pos_y = vid_conheight - 8;
1090         
1091         if(miniscoreboard_size < 0)
1092                 numlines = (vid_conheight - sbar_y + 7) / 8;
1093         else
1094                 numlines = miniscoreboard_size;
1095
1096         // give up if there isn't enough room
1097         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1098                 return;
1099
1100         // me vector := [team/connected frags id]
1101         for(me = players.sort_next; me; me = me.sort_next)
1102         {
1103                 if(me.sv_entnum == player_localentnum - 1)
1104                         break;
1105         }
1106
1107         if(teamplay)
1108                 numlines -= numteams;
1109
1110         // figure out how many players above and below we can show
1111         up = floor(numlines/2);
1112         down = up;
1113         if((up + down) > numlines)
1114                 down = numlines - up;
1115
1116         // render bottom-up
1117         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1118         {
1119                 if(pl.team == COLOR_SPECTATOR)
1120                         continue;
1121                 Sbar_MiniscoreItem(pos, pl, false);
1122                 pos_y -= 9;
1123                 --down;
1124         }
1125         Sbar_MiniscoreItem(pos, me, true);
1126         pos_y -= 9;
1127         up += down; // if there weren't enough lines below... add them
1128         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1129         {
1130                 if(pl.team == COLOR_SPECTATOR)
1131                         continue;
1132                 Sbar_MiniscoreItem(pos, pl, false);
1133                 pos_y -= 9;
1134                 --up;
1135         }
1136
1137         if(teamplay)
1138         {
1139                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1140                 for(; tm; tm = tm.sort_prev)
1141                 {
1142                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1143                                 continue;
1144                         score = tm.(teamscores[ts_primary]);
1145                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1146                         pos_y -= 9;
1147                 }
1148         }
1149 }
1150
1151 float Sbar_WouldDrawScoreboard ()
1152 {
1153         if (sb_showscores)
1154                 return 1;
1155         else if (intermission == 1)
1156                 return 1;
1157         else if (intermission == 2)
1158                 return 1;
1159         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1160                 return 1;
1161         return 0;
1162 }
1163
1164 void Sbar_Draw (void)
1165 {
1166         float i;
1167         float x, fade;
1168         float stat_items;
1169
1170         //Sbar_SortFrags();
1171         Sbar_UpdatePlayerTeams();
1172
1173         sb_lines = 24;
1174         
1175         if (sb_showscores)
1176                 Sbar_DrawScoreboard();
1177         else if (intermission == 1)
1178         {
1179                 Sbar_DrawScoreboard();
1180                 return;
1181         }
1182         else if (intermission == 2)
1183                 Sbar_FinaleOverlay();
1184         else
1185         {
1186                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1187                 {
1188                         sbar_x = (vid_conwidth - 640.0)*0.5;
1189                         sbar_y = vid_conheight - 47;
1190                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1191                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1192                         Sbar_DrawScoreboard ();
1193                 }
1194                 else
1195                 {
1196                         if (sb_lines && sbar_hudselector == 1)
1197                         {
1198                                 stat_items = getstati(STAT_ITEMS);
1199
1200                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1201                                 sbar_y = vid_conheight - 24.0 - 16.0;
1202                                 sbar_z = 0;
1203                         
1204                                 fade = 3.2 - 2 * (time - weapontime);
1205                                 fade = bound(0.7, fade, 1);
1206
1207                                 x = 1.0;
1208                                 for(i = 0; i < 8; ++i)
1209                                 {
1210                                         if(stat_items & x)
1211                                         {
1212                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1213                                         }
1214                                         x *= 2;
1215                                 }
1216                                 x *= 2*2*2*2;
1217                                 if(stat_items & x)
1218                                 {
1219                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1220                                 }
1221
1222                                 // armor
1223                                 x = getstati(STAT_ARMOR);
1224                                 if (x > 0)
1225                                 {
1226                                         // "gfx/sb_armor"
1227                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1228                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1229                                         if(x > 200)
1230                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1231                                         else if(x > 100)
1232                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1233                                         else if(x > 50)
1234                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1235                                         else if(x > 25)
1236                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1237                                         else
1238                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1239                                 }
1240
1241                                 // health
1242                                 x = getstati(STAT_HEALTH);
1243                                 if (x != 0)
1244                                 {
1245                                         // "gfx/sb_health"
1246                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1247                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1248                                         if(x > 200)
1249                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1250                                         else if(x > 100)
1251                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1252                                         else if(x > 50)
1253                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1254                                         else if(x > 25)
1255                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1256                                         else
1257                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1258                                 }
1259
1260                                 // ammo
1261                                 x = getstati(STAT_AMMO);
1262                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1263                                 {
1264                                         if (stat_items & NEX_IT_SHELLS)
1265                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1266                                         else if (stat_items & NEX_IT_BULLETS)
1267                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1268                                         else if (stat_items & NEX_IT_ROCKETS)
1269                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1270                                         else if (stat_items & NEX_IT_CELLS)
1271                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1272                                         if(x > 10)
1273                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1274                                         else
1275                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1276                                 }
1277
1278                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1279                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1280                                 if (sbar_x > 0)
1281                                         Sbar_Score(16);
1282                                 // The margin can be at most 8 to support 640x480 console size:
1283                                 //   320 + 2 * (144 + 16) = 640
1284                         }
1285                         else if (sb_lines)
1286                         {
1287                         
1288                                 stat_items = getstati(STAT_ITEMS);
1289                         
1290                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1291                                 sbar_y = vid_conheight - 47;
1292                                 sbar_z = 0;
1293
1294                                 fade = 3 - 2 * (time - weapontime);
1295
1296                                 x = 1.0;
1297                                 for(i = 0; i < 8; ++i)
1298                                 {
1299                                         if(stat_items & x)
1300                                         {
1301                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1302                                         }
1303                                         x *= 2;
1304                                 }
1305                                 x *= 2*2*2*2;
1306                                 if(stat_items & x)
1307                                 {
1308                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1309                                 }
1310
1311                                 if (sb_lines > 24)
1312                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1313                                 else
1314                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1315
1316                                 // armor
1317                                 // (340-3*24) = 268
1318                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1319
1320                                 // health
1321                                 // (154-3*24) = 82
1322                                 x = getstati(STAT_HEALTH);
1323                                 if(x > 100)
1324                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1325                                 else if(x <= 25 && time - floor(time) > 0.5)
1326                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1327                                 else
1328                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1329
1330                                 // AK dont draw ammo for the laser
1331                                 x = getstati(STAT_AMMO);
1332                                 if(activeweapon != 12)
1333                                 {
1334                                         // (519-3*24) = 447
1335                                         if (stat_items & NEX_IT_SHELLS)
1336                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1337                                         else if (stat_items & NEX_IT_BULLETS)
1338                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1339                                         else if (stat_items & NEX_IT_ROCKETS)
1340                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1341                                         else if (stat_items & NEX_IT_CELLS)
1342                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1343                                         if(x > 10)
1344                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1345                                         else
1346                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1347                                 }
1348
1349                                 if (sb_lines > 24)
1350                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1351
1352                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1353                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1354
1355                                 if (sbar_x > 0)
1356                                         Sbar_Score(-16);
1357                                 // Because:
1358                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1359                                 //   pixels when there are four teams...
1360                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1361                                 //   sbar_x == 80...
1362                                 //   so we need to shift it by 64 pixels to the right to fit
1363                                 //   BUT: then it overlaps with the image that gets drawn
1364                                 //   for viewsize 100! Therefore, just account for 3 teams,
1365                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1366                                 //   to the right!
1367                         }
1368                 
1369                 
1370                         if(gametype == GAME_KEYHUNT)
1371                         {
1372                                 CSQC_kh_hud();
1373                         } else if(gametype == GAME_CTF)
1374                         {
1375                                 CSQC_ctf_hud();
1376                         }
1377                 }
1378         }
1379 }
1380
1381 void CSQC_ctf_hud(void)
1382 {
1383         // cvar("sbar_flagstatus_right") move the flag icons right
1384         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1385         float redflag, blueflag;
1386         float stat_items;
1387         vector pos;
1388         
1389         stat_items = getstati(STAT_ITEMS);
1390         redflag = (stat_items/32768) & 3;
1391         blueflag = (stat_items/131072) & 3;
1392
1393         /**
1394          * FTEQCC BUG!
1395          * For some reason now not even THAT works there...
1396          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1397          **
1398          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1399          ** Should try those later:
1400          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1401          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1402          */
1403         
1404         if(cvar("sbar_flagstatus_right"))
1405                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1406         else
1407                 pos_x = 10 - sbar_x;
1408         
1409         pos_z = 0;
1410
1411         if(sbar_hudselector == 1)
1412                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1413         else
1414                 pos_y = -117;
1415
1416         pos += sbar;
1417
1418         switch(redflag)
1419         {
1420         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1421         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1422         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1423         }
1424
1425         pos_y -= 64;
1426         
1427         switch(blueflag)
1428         {
1429         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1430         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1431         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1432         }
1433 }