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toggle hud configuring with cvar "_hud_configure"
[divverent/nexuiz.git] / data / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/spiderbot/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/spiderbot/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187                 
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191         
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193         
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_ELECTRO: // projectile has a size!
295                         mi = '0 0 -3';
296                         ma = '0 0 -3';
297                         break;
298         }
299
300         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
301
302         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303         trueaimpoint = trace_endpos;
304
305         if(vecs_x > 0)
306                 vecs_y = -vecs_y;
307         else
308                 vecs = '0 0 0';
309
310         dv = view_right * vecs_y + view_up * vecs_z;
311         w_shotorg = view_origin + dv;
312
313         // now move the vecs forward as much as requested if possible
314         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315         w_shotorg = trace_endpos - view_forward * nudge;
316
317         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318         shottype = EnemyHitCheck();
319         if(shottype != SHOTTYPE_HITWORLD)
320                 return shottype;
321
322 #if 0
323         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324         // or rather, I know why, but see no fix
325         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327                 return SHOTTYPE_HITOBSTRUCTION;
328 #endif
329
330         return SHOTTYPE_HITWORLD;
331 }
332
333 void CSQC_common_hud(void);
334
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
337 void PostInit(void);
338 void CSQC_Demo_Camera();
339 float Sbar_WouldDrawScoreboard ();
340 float view_set;
341 float camera_mode;
342 string NextFrameCommand;
343 void CSQC_spider_HUD();
344 void CSQC_UpdateView(float w, float h)
345 {
346         entity e;
347         float fov;
348         float f, i, j;
349         vector v;
350
351         WaypointSprite_Load();
352
353         if(spectatee_status)
354                 myteam = GetPlayerColor(spectatee_status - 1);
355         else
356                 myteam = GetPlayerColor(player_localentnum - 1);
357
358         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
359
360         // Render the Scene
361         if(!intermission || !view_set)
362         {
363                 view_origin = pmove_org + '0 0 1' * getstati(STAT_VIEWHEIGHT);
364                 makevectors(view_angles);
365                 view_forward = v_forward;
366                 view_right = v_right;
367                 view_up = v_up;
368                 view_set = 1;
369         }
370
371         float hudconf_active;
372         hudconf_active = cvar("hud_configure");
373         if(hudconf_active)
374                 R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
375
376         vid_width = w;
377         vid_height = h;
378
379 #ifdef BLURTEST
380         if(time > blurtest_time0 && time < blurtest_time1)
381         {
382                 float r, t;
383
384                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
385                 r = t * blurtest_radius;
386                 f = 1 / pow(t, blurtest_power) - 1;
387
388                 cvar_set("r_glsl_postprocess", "1");
389                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
390         }
391         else
392         {
393                 cvar_set("r_glsl_postprocess", "0");
394                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
395         }
396 #endif
397
398         Fog_Force();
399
400         drawframetime = max(0.000001, time - drawtime);
401         drawtime = time;
402
403         // watch for gametype changes here...
404         // in ParseStuffCMD the cmd isn't executed yet :/
405         // might even be better to add the gametype to TE_CSQC_INIT...?
406         if(!postinit)
407                 PostInit();
408
409         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
410                 if(calledhooks & HOOK_START)
411                 {
412                         localcmd("\ncl_hook_gameend;");
413                         calledhooks |= HOOK_END;
414                 }
415
416         CheckForGamestartChange();
417         serverAnnouncer();
418         maptimeAnnouncer();
419         carrierAnnouncer();
420
421         fov = cvar("fov");
422         if(button_zoom || fov <= 59.5)
423         {
424                 if(!zoomscript_caught)
425                 {
426                         localcmd("+button4\n");
427                         zoomscript_caught = 1;
428                         ignore_plus_zoom += 1;
429                 }
430         }
431         else
432         {
433                 if(zoomscript_caught)
434                 {
435                         localcmd("-button4\n");
436                         zoomscript_caught = 0;
437                         ignore_minus_zoom += 1;
438                 }
439         }
440
441         hud_alpha_fg = cvar_or("hud_alpha_fg", 1) * (1 - cvar("_menu_alpha"));
442         sbar_currentammo = cvar("hud_showcurrentammo");
443         hud_hudselector = cvar("hud_hudselector");
444         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
445         ColorTranslateMode = cvar("cl_stripcolorcodes");
446         activeweapon = getstati(STAT_SWITCHWEAPON);
447         f = cvar("teamplay");
448         if(f != teamplay)
449         {
450                 teamplay = f;
451                 Sbar_InitScores();
452         }
453
454         if(last_weapon != activeweapon) {
455                 weapontime = time;
456                 last_weapon = activeweapon;
457         }
458
459         // ALWAYS Clear Current Scene First
460         R_ClearScene();
461
462         // Assign Standard Viewflags
463         // Draw the World (and sky)
464         R_SetView(VF_DRAWWORLD, 1);
465
466         // Set the console size vars
467         vid_conwidth = cvar("vid_conwidth");
468         vid_conheight = cvar("vid_conheight");
469         vid_pixelheight = cvar("vid_pixelheight");
470
471         R_SetView(VF_FOV, GetCurrentFov(fov));
472
473         // Camera for demo playback
474         if(camera_active)
475         {
476                 if(cvar("camera_enable"))
477                         CSQC_Demo_Camera();
478                 else
479                 {
480                         cvar_set("chase_active", ftos(chase_active_backup));
481                         cvar_set("cl_demo_mousegrab", "0");
482                         camera_active = FALSE;
483                 }
484         }
485 #ifdef CAMERATEST
486         else if(cvar("camera_enable"))
487 #else
488         else if(cvar("camera_enable") && isdemo())
489 #endif
490         {
491                 // Enable required Darkplaces cvars
492                 chase_active_backup = cvar("chase_active");
493                 cvar_set("chase_active", "2");
494                 cvar_set("cl_demo_mousegrab", "1");
495                 camera_active = TRUE;
496                 camera_mode = FALSE;
497         }
498
499         // Draw the Crosshair
500         float scoreboard_active;
501         scoreboard_active = Sbar_WouldDrawScoreboard();
502         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
503
504         // Draw the Engine Status Bar (the default Quake HUD)
505         R_SetView(VF_DRAWENGINESBAR, 0);
506
507         // fetch this one only once per frame
508         sbar_showbinds = cvar("sbar_showbinds");
509         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
510
511         // Update the mouse position
512         /*
513            mousepos_x = vid_conwidth;
514            mousepos_y = vid_conheight;
515            mousepos = mousepos*0.5 + getmousepos();
516          */
517
518         e = self;
519         for(self = world; (self = nextent(self)); )
520                 if(self.draw)
521                         self.draw();
522         self = e;
523
524         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
525         R_RenderScene();
526
527         // now switch to 2D drawing mode by calling a 2D drawing function
528         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
529         // next R_RenderScene call
530         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
531
532         // Draw the mouse cursor
533         // NOTE: drawpic must happen after R_RenderScene for some reason
534         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
535         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
536         //self = edict_num(player_localnum);
537         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
538         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
539         // as long as the ctf part isn't in, this is useless
540         if(menu_visible)
541                 menu_show();
542
543         /*if(gametype == GAME_CTF)
544           {
545           ctf_view();
546           } else */
547
548         // draw 2D entities
549         e = self;
550         for(self = world; (self = nextent(self)); )
551                 if(self.draw2d)
552                         self.draw2d();
553         self = e;
554
555         // draw radar
556         if(
557                         ons_showmap
558                         ||
559                         (
560                          !scoreboard_active
561                          &&
562                          cvar_string("cl_teamradar") != "0"
563                          &&
564                          (
565                           cvar("cl_teamradar") == 2
566                           ||
567                           teamplay
568                          )
569                         )
570           )
571                 teamradar_view();
572
573         // draw sbar
574         if(cvar("r_letterbox") == 0) {
575                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
576                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
577                                 HUD_DrawPressedKeys();
578                 }
579
580                 if (cvar("cl_showspeed"))
581                         HUD_ShowSpeed();
582                 if (cvar("cl_showacceleration"))
583                         HUD_ShowAcceleration();
584
585                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
586         }
587
588         float hud;
589         hud = getstati(STAT_HUD);
590         if(hud == HUD_SPIDERBOT)
591         {
592                 CSQC_spider_HUD();
593         }
594         else if(hud == HUD_WAKIZASHI)
595         CSQC_WAKIZASHI_HUD();
596         else
597         {
598                 if(cvar("r_letterbox") == 0)
599                         if(cvar("viewsize") < 120)
600                                 CSQC_common_hud();
601
602                 // crosshair goes VERY LAST
603                 if(!scoreboard_active && !ons_showmap && !camera_active && !hudconf_active) {
604                         // TrueAim check
605                         float shottype;
606                         float bullets, ring_scale;
607                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
608                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
609                         wcross_origin_z = 0;
610                         if(cvar("crosshair_hittest"))
611                         {
612                                 vector wcross_oldorigin;
613                                 wcross_oldorigin = wcross_origin;
614                                 shottype = TrueAimCheck();
615                                 if(shottype == SHOTTYPE_HITWORLD)
616                                 {
617                                         v = wcross_origin - wcross_oldorigin;
618                                         v_x /= vid_conwidth;
619                                         v_y /= vid_conheight;
620                                         if(vlen(v) > 0.01)
621                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
622                                 }
623                                 if(!cvar("crosshair_hittest_showimpact"))
624                                         wcross_origin = wcross_oldorigin;
625                         }
626                         else
627                                 shottype = SHOTTYPE_HITWORLD;
628
629                         string wcross_style;
630                         wcross_style = cvar_string("crosshair");
631
632                         if (wcross_style != "0") {
633                                 vector wcross_color, wcross_size;
634                                 string wcross_wep, wcross_name;
635                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
636
637                                 wcross_color_x = cvar("crosshair_color_red");
638                                 wcross_color_y = cvar("crosshair_color_green");
639                                 wcross_color_z = cvar("crosshair_color_blue");
640                                 wcross_alpha = cvar("crosshair_color_alpha");
641                                 wcross_resolution = cvar("crosshair_size");
642                                 if (cvar("crosshair_per_weapon")) {
643                                         e = get_weaponinfo(activeweapon);
644                                         if (e && e.netname != "")
645                                         {
646                                                 wcross_wep = e.netname;
647                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
648                                                 if(wcross_style == "")
649                                                         wcross_style = e.netname;
650
651                                                 if(!cvar("crosshair_color_override"))
652                                                 {
653                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
654                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
655                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
656                                                 }
657
658                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
659                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
660                                         }
661                                 }
662
663                                 wcross_name = strcat("gfx/crosshair", wcross_style);
664
665                                 if(cvar("crosshair_effect_scalefade"))
666                                 {
667                                         wcross_scale = wcross_resolution;
668                                         wcross_resolution = 1;
669                                 }
670                                 else
671                                 {
672                                         wcross_scale = 1;
673                                 }
674
675                                 if(shottype == SHOTTYPE_HITENEMY)
676                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
677                                 if(shottype == SHOTTYPE_HITTEAM)
678                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
679
680                                 f = cvar("crosshair_effect_speed");
681                                 if(f < 0)
682                                         f *= -2 * g_weaponswitchdelay;
683                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
684                                 {
685                                         wcross_changedonetime = time + f;
686                                 }
687                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
688                                 {
689                                         wcross_name_changestarttime = time;
690                                         wcross_name_changedonetime = time + f;
691                                         if(wcross_name_goal_prev_prev)
692                                                 strunzone(wcross_name_goal_prev_prev);
693                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
694                                         wcross_name_goal_prev = strzone(wcross_name);
695                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
696                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
697                                         wcross_resolution_goal_prev = wcross_resolution;
698                                 }
699
700                                 wcross_scale_goal_prev = wcross_scale;
701                                 wcross_alpha_goal_prev = wcross_alpha;
702                                 wcross_color_goal_prev = wcross_color;
703
704                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
705                                 {
706                                         wcross_blur = 1;
707                                         wcross_alpha *= 0.75;
708                                 }
709                                 else
710                                         wcross_blur = 0;
711                                 // *_prev is at time-frametime
712                                 // * is at wcross_changedonetime+f
713                                 // what do we have at time?
714                                 if(time < wcross_changedonetime)
715                                 {
716                                         f = frametime / (wcross_changedonetime - time + frametime);
717                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
718                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
719                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
720                                 }
721
722                                 wcross_scale_prev = wcross_scale;
723                                 wcross_alpha_prev = wcross_alpha;
724                                 wcross_color_prev = wcross_color;
725
726                                 wcross_scale *= 1 - cvar("_menu_alpha");
727                                 wcross_alpha *= 1 - cvar("_menu_alpha");
728
729                                 // ring around crosshair representing bullets left in camping rifle clip
730                                 if (activeweapon == WEP_CAMPINGRIFLE)
731                                 {
732                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
733                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
734                                 }
735                                 else
736                                         bullets = 0;
737
738 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
739                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
740
741 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
742                                 do \
743                                 { \
744                                         if(wcross_blur > 0) \
745                                         { \
746                                                 for(i = -2; i <= 2; ++i) \
747                                                         for(j = -2; j <= 2; ++j) \
748                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
749                                         } \
750                                         else \
751                                         { \
752                                                 M(0,0,sz,wcross_name,wcross_alpha); \
753                                         } \
754                                 } \
755                                 while(0)
756
757 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
758                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
759
760 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
761                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
762
763                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
764                                 {
765                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
766                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
767                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
768                                         f = 1 - f;
769                                 }
770                                 else
771                                 {
772                                         f = 1;
773                                 }
774
775                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
776                                 if(bullets)
777                                 {
778                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
779                                 }
780                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
781                                 wcross_name_alpha_goal_prev = f;
782                         }
783                 }
784                 else
785                 {
786                         wcross_scale_prev = 0;
787                         wcross_alpha_prev = 0;
788                         wcross_scale_goal_prev = 0;
789                         wcross_alpha_goal_prev = 0;
790                         wcross_changedonetime = 0;
791                         if(wcross_name_goal_prev)
792                                 strunzone(wcross_name_goal_prev);
793                         wcross_name_goal_prev = string_null;
794                         if(wcross_name_goal_prev_prev)
795                                 strunzone(wcross_name_goal_prev_prev);
796                         wcross_name_goal_prev_prev = string_null;
797                         wcross_name_changestarttime = 0;
798                         wcross_name_changedonetime = 0;
799                         wcross_name_alpha_goal_prev = 0;
800                         wcross_name_alpha_goal_prev_prev = 0;
801                         wcross_resolution_goal_prev = 0;
802                         wcross_resolution_goal_prev_prev = 0;
803                 }
804         }
805
806         if(NextFrameCommand)
807         {
808                 localcmd("\n", NextFrameCommand, "\n");
809                 NextFrameCommand = string_null;
810         }
811
812         // we must do this check AFTER a frame was rendered, or it won't work
813         if(cs_project_is_b0rked == 0)
814         {
815                 string w0, h0;
816                 w0 = cvar_string("vid_conwidth");
817                 h0 = cvar_string("vid_conheight");
818                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
819                 //R_SetView(VF_FOV, '90 90 0');
820                 R_SetView(VF_ORIGIN, '0 0 0');
821                 R_SetView(VF_ANGLES, '0 0 0');
822                 R_SetView(VF_PERSPECTIVE, 1);
823                 makevectors('0 0 0');
824                 vector v1, v2;
825                 cvar_set("vid_conwidth", "800");
826                 cvar_set("vid_conheight", "600");
827                 v1 = cs_project(v_forward);
828                 cvar_set("vid_conwidth", "640");
829                 cvar_set("vid_conheight", "480");
830                 v2 = cs_project(v_forward);
831                 if(v1 == v2)
832                         cs_project_is_b0rked = 1;
833                 else
834                         cs_project_is_b0rked = -1;
835                 cvar_set("vid_conwidth", w0);
836                 cvar_set("vid_conheight", h0);
837         }
838
839         if(hudconf_active)
840                 HUD_Panel_Mouse();
841         // be safe against triggerbots until everyone has the fixed engine
842         // this call is meant to overwrite the trace globals by something
843         // unsuspicious
844         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
845 }
846
847 void CSQC_spider_HUD()
848 {
849         float rockets,reload,heat,hp,shield,i;
850         vector p,pp;
851
852     p = drawgetimagesize(SPIDER_CROSS);
853     p_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
854     p_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
855     drawpic('0.5 0 0' * (vid_conwidth - p_x) + '0 0.5 0' * (vid_conheight - p_y), SPIDER_CROSS, p, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
856
857     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
858         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
859         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
860         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
861         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
862
863         // Draw health bar
864         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
865         p = p + '0 1 0' * vid_conheight - '0 32 0';
866         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
867         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
868         p_y += 8;
869         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
870         p_x += 256 * hp;
871         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
872
873         // Draw minigun heat indicator
874         p = '0.5 0 0' * (vid_conwidth - 256);
875         p = p + '0 1 0' * vid_conheight - '0 34  0';
876         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
877         p_x += 256 * (1-heat);
878         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
879
880         // Draw rocket icons for loaded/empty tubes.
881         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
882         pp += '0 1 0' * vid_conheight - '0 64 0';
883         for(i = 0; i < 8; ++i)
884         {
885                 p = pp + '1 0 0' * (rkt_size * i);
886                 if(rockets == 8)
887                 {
888                         if(floor(reload * 8) == i)
889                         {
890                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
891                         }
892                         else if(i < reload * 8)
893                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
894                         else
895                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
896                 }
897                 else
898                 {
899                         if(i < rockets)
900                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
901                         else
902                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
903                 }
904         }
905
906         if (sb_showscores)
907         {
908                 Sbar_DrawScoreboard();
909                 HUD_DrawCenterPrint();
910         }
911
912 }
913
914 void CSQC_WAKIZASHI_HUD()
915 {
916         // 0--1 floats. 1 = 100%, 0.6 = 50%.
917         float health, shield, energy, rockets;
918
919         vector p;
920
921     p = drawgetimagesize(SPIDER_CROSS);
922     p_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
923     p_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
924     drawpic('0.5 0 0' * (vid_conwidth - p_x) + '0 0.5 0' * (vid_conheight - p_y), SPIDER_CROSS, p, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
925
926 /*
927 const float STAT_VEHICLESTAT_HEALTH  = 60;
928 const float STAT_VEHICLESTAT_SHIELD  = 61;
929 const float STAT_VEHICLESTAT_ENERGY  = 62;
930 const float STAT_VEHICLESTAT_AMMO1   = 63;
931 const float STAT_VEHICLESTAT_RELAOD1 = 64;
932 const float STAT_VEHICLESTAT_AMMO2   = 65;
933 const float STAT_VEHICLESTAT_RELOAD2 = 66;
934 */
935     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
936         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
937         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
938         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
939
940
941         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
942         p = p + '0 1 0' * vid_conheight - '0 32 0';
943
944         // Draw health bar
945         p_y += 8;
946         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
947         p_x += 256 * health;
948         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
949
950         // Draw shiled bar
951         p_x -= 256 * health;
952         p_y += 4;
953         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
954
955         // Draw energy
956         //p_x -= 256 * health;
957         p_y -= 8;
958         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
959
960         // Draw rockets bar
961         p_y += 12;
962         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
963
964
965         /*
966         // Draw energy bar
967         p = '0.5 0 0' * (vid_conwidth - 256);
968         p = p + '0 1 0' * vid_conheight - '0 34  0';
969         drawfill(p, '256 0 0' * (1 - energy) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
970         p_x += 256 * (1 - energy);
971         drawfill(p, '256 0 0' * energy  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
972
973         // Draw rockets bar
974         p_y += 8;
975         drawfill(p, '256 0 0' * rockets + '0 8 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
976         p_x += 256 * health;
977         drawfill(p, '256 0 0' * (1 - rockets) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
978     */
979
980
981         if (sb_showscores)
982         {
983                 Sbar_DrawScoreboard();
984                 HUD_DrawCenterPrint();
985         }
986
987 }
988
989
990 void CSQC_common_hud(void)
991 {
992         // Sbar_SortFrags(); done in Sbar_Draw
993         float hud;
994         hud = getstati(STAT_HUD);
995
996         //hud = 10;
997         switch(hud)
998         {
999                 case HUD_NORMAL:
1000                         HUD_Main();
1001                         break;
1002
1003                 case HUD_SPIDERBOT:
1004                         CSQC_spider_HUD();
1005                         break;
1006
1007                 case HUD_WAKIZASHI:
1008                         CSQC_WAKIZASHI_HUD();
1009                         break;
1010         }
1011 }
1012
1013
1014 // following vectors must be global to allow seamless switching between camera modes
1015 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1016 void CSQC_Demo_Camera()
1017 {
1018         float speed, attenuation, dimensions;
1019         vector tmp, delta;
1020
1021         if( cvar("camera_reset") || !camera_mode )
1022         {
1023                 camera_offset = '0 0 0';
1024                 current_angles = '0 0 0';
1025                 camera_direction = '0 0 0';
1026                 camera_offset_z += 30;
1027                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1028                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1029                 current_origin = view_origin;
1030                 current_camera_offset  = camera_offset;
1031                 cvar_set("camera_reset", "0");
1032                 camera_mode = CAMERA_CHASE;
1033         }
1034
1035         // Camera angles
1036         if( camera_roll )
1037                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1038
1039         if(cvar("camera_look_player"))
1040         {
1041                 local vector dir;
1042                 local float n;
1043
1044                 dir = normalize(view_origin - current_position);
1045                 n = mouse_angles_z;
1046                 mouse_angles = vectoangles(dir);
1047                 mouse_angles_x = mouse_angles_x * -1;
1048                 mouse_angles_z = n;
1049         }
1050         else
1051         {
1052                 tmp = getmousepos() * 0.1;
1053                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1054                 {
1055                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1056                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1057                 }
1058         }
1059
1060         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1061         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1062         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1063         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1064
1065         // Fix difference when angles don't have the same sign
1066         delta = '0 0 0';
1067         if(mouse_angles_y < -60 && current_angles_y > 60)
1068                 delta = '0 360 0';
1069         if(mouse_angles_y > 60 && current_angles_y < -60)
1070                 delta = '0 -360 0';
1071
1072         if(cvar("camera_look_player"))
1073                 attenuation = cvar("camera_look_attenuation");
1074         else
1075                 attenuation = cvar("camera_speed_attenuation");
1076
1077         attenuation = 1 / max(1, attenuation);
1078         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1079
1080         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1081         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1082         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1083         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1084
1085         // Camera position
1086         tmp = '0 0 0';
1087         dimensions = 0;
1088
1089         if( camera_direction_x )
1090         {
1091                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1092                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1093                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1094                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1095                 ++dimensions;
1096         }
1097
1098         if( camera_direction_y )
1099         {
1100                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1101                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1102                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1103                 ++dimensions;
1104         }
1105
1106         if( camera_direction_z )
1107         {
1108                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1109                 ++dimensions;
1110         }
1111
1112         if(cvar("camera_free"))
1113                 speed = cvar("camera_speed_free");
1114         else
1115                 speed = cvar("camera_speed_chase");
1116
1117         if(dimensions)
1118         {
1119                 speed = speed * sqrt(1 / dimensions);
1120                 camera_offset += tmp * speed;
1121         }
1122
1123         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1124
1125         // Camera modes
1126         if( cvar("camera_free") )
1127         {
1128                 if ( camera_mode == CAMERA_CHASE )
1129                 {
1130                         current_camera_offset = current_origin + current_camera_offset;
1131                         camera_offset = current_origin + camera_offset;
1132                 }
1133
1134                 camera_mode = CAMERA_FREE;
1135                 current_position = current_camera_offset;
1136         }
1137         else
1138         {
1139                 if ( camera_mode == CAMERA_FREE )
1140                 {
1141                         current_origin = view_origin;
1142                         camera_offset = camera_offset - current_origin;
1143                         current_camera_offset = current_camera_offset - current_origin;
1144                 }
1145
1146                 camera_mode = CAMERA_CHASE;
1147
1148                 if(cvar("camera_chase_smoothly"))
1149                         current_origin += (view_origin - current_origin) * attenuation;
1150                 else
1151                         current_origin = view_origin;
1152
1153                 current_position = current_origin + current_camera_offset;
1154         }
1155
1156         R_SetView(VF_ANGLES, current_angles);
1157         R_SetView(VF_ORIGIN, current_position);
1158 }