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DP_CSQC_ENTITY_REMOVE_IS_B0RKED - #ifdef for CSQC networking bug workarounds
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void() menu_show_error =\r
8 {\r
9         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
10 };\r
11 \r
12 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
13 // Useful for precaching things\r
14 \r
15 void() menu_sub_null =\r
16 {\r
17 };\r
18 \r
19 // let's make this a general data buffer...\r
20 float using_gps;\r
21 \r
22 #ifdef USE_FTE\r
23 float __engine_check;\r
24 #endif\r
25 \r
26 string config_get(string key, string defaultvalue)\r
27 {\r
28         string s;\r
29         s = db_get(configdb, strcat("/s/", key));\r
30         if(s == "")\r
31                 return defaultvalue;\r
32         else\r
33                 return db_get(configdb, strcat("/v/", key));\r
34 }\r
35 \r
36 void CSQC_Init(void)\r
37 {\r
38 #ifdef USE_FTE\r
39 #pragma target ID\r
40         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
41         if(!__engine_check)\r
42         {\r
43                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
44                 localcmd("\ndisconnect\n");\r
45                 return;\r
46         }\r
47 #pragma target FTE\r
48 #endif\r
49         \r
50         float i;\r
51         CSQC_CheckEngine();\r
52 \r
53         configdb = db_create();\r
54 \r
55         drawfont = 0;\r
56         menu_visible = FALSE;\r
57         menu_show = menu_show_error;\r
58         menu_action = menu_sub_null;\r
59         using_gps = false;\r
60         maxclients = 255; // we later get the real maxclients to speed up stuff\r
61         //ctf_temp_1 = "";\r
62         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
63         //registercmd("ctf_menu");\r
64         registercmd("ons_map");\r
65         //registercmd("menu_action");\r
66         registercmd("sbar_columns_set");\r
67         registercmd("sbar_columns_help");\r
68 \r
69         registercvar("sbar_usecsqc", "1");\r
70         registercvar("sbar_columns", "default", CVAR_SAVE);\r
71 \r
72         gametype = 0;\r
73 \r
74         gps_start = world;\r
75 \r
76         // sbar_fields uses strunzone on the titles!\r
77         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
78                 sbar_title[i] = strzone("(null)");\r
79 \r
80         postinit = false;\r
81 \r
82         teams = Sort_Spawn();\r
83         players = Sort_Spawn();\r
84         \r
85         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
86 }\r
87 \r
88 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
89 void CSQC_Shutdown(void)\r
90 {\r
91 #ifdef USE_FTE\r
92 #pragma TARGET id\r
93         if(!__engine_check)\r
94                 return 0;\r
95 #pragma TARGET fte\r
96 #endif\r
97 \r
98         remove(teams);\r
99         remove(players);\r
100         db_close(configdb);\r
101 }\r
102 \r
103 .float has_team;\r
104 float SetTeam(entity o, float Team)\r
105 {\r
106         entity tm;\r
107         if(Team == -1) // leave\r
108         {\r
109                 if(o.has_team)\r
110                 {\r
111                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
112                         tm = GetTeam(o.team, false);\r
113                         tm.team_size -= 1;\r
114                         o.has_team = 0;\r
115                         return TRUE;\r
116                 }\r
117         }\r
118         else\r
119         {\r
120                 if not(o.has_team)\r
121                 {\r
122                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
123                         o.team = Team;\r
124                         tm = GetTeam(Team, true);\r
125                         tm.team_size += 1;\r
126                         o.has_team = 1;\r
127                         return TRUE;\r
128                 }\r
129                 else if(Team != o.team)\r
130                 {\r
131                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
132                         tm = GetTeam(o.team, false);\r
133                         tm.team_size -= 1;\r
134                         o.team = Team;\r
135                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
136                         tm = GetTeam(Team, true);\r
137                         tm.team_size += 1;\r
138                         return TRUE;\r
139                 }\r
140         }\r
141         return FALSE;\r
142 }\r
143 \r
144 void Playerchecker_Think()\r
145 {\r
146         float i;\r
147         for(i = 0; i < maxclients; ++i)\r
148         {\r
149                 if(getplayerkey(i, "name") == "")\r
150                 {\r
151                         if(playerslots[i].sort_prev)\r
152                         {\r
153                                 //print("playerchecker: KILL KILL KILL\n");\r
154                                 // player disconnected\r
155                                 SetTeam(playerslots[i], -1);\r
156                                 RemovePlayer(playerslots[i]);\r
157                                 playerslots[i].sort_prev = world;\r
158                                 playerslots[i].gotscores = 0;\r
159                         }\r
160                 }\r
161                 else\r
162                 {\r
163                         if not(playerslots[i].sort_prev)\r
164                         {\r
165                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
166                                 // player connected\r
167                                 if not(playerslots[i])\r
168                                         playerslots[i] = spawn();\r
169                                 playerslots[i].sv_entnum = i;\r
170                                 playerslots[i].gotscores = 0;\r
171                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
172                                 RegisterPlayer(playerslots[i]);\r
173                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
174                         }\r
175                 }\r
176         }\r
177         self.nextthink = time + 0.2;\r
178 }\r
179 \r
180 void PostInit(void)\r
181 {\r
182         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
183         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
184 \r
185         entity playerchecker;\r
186         playerchecker = spawn();\r
187         playerchecker.think = Playerchecker_Think;\r
188         playerchecker.nextthink = time + 0.2;\r
189 \r
190         postinit = true;\r
191 }\r
192 \r
193 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
194 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
195 void Cmd_Sbar_SetFields(float);\r
196 void Cmd_Sbar_Help(float);\r
197 float CSQC_ConsoleCommand(string strMessage)\r
198 {\r
199         float argc;\r
200         // Tokenize String\r
201         //argc = tokenize(strMessage);\r
202         argc = tokenizebyseparator(strMessage, " ");\r
203         \r
204         // Acquire Command\r
205         local string strCmd;\r
206         strCmd = argv(0);\r
207 \r
208         /*if(strCmd == "ctf_menu") {\r
209                 ctf_menu_show();\r
210                 nReturn = true;\r
211                 } else*/\r
212         if(strCmd == "ons_map") {\r
213                 Cmd_ons_map();\r
214                 return true;\r
215         } else if(strCmd == "sbar_columns_set") {\r
216                 Cmd_Sbar_SetFields(argc);\r
217                 return true;\r
218         } else if(strCmd == "sbar_columns_help") {\r
219                 Cmd_Sbar_Help(argc);\r
220                 return true;\r
221         } else if(strCmd == "+showscores") {\r
222                 sb_showscores = true;\r
223                 return true;\r
224         } else if(strCmd == "-showscores") {\r
225                 sb_showscores = false;\r
226                 return true;\r
227         }\r
228         \r
229         return false;\r
230 }\r
231 \r
232 float GameCommand(string msg)\r
233 {\r
234         float argc;\r
235         argc = tokenize(msg);\r
236         string cmd;\r
237         cmd = argv(0);\r
238         if(cmd == "mv_download") {\r
239                 Cmd_MapVote_MapDownload(argc);\r
240                 return true;\r
241         }\r
242         \r
243         return false;\r
244 }\r
245 \r
246 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
247 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
248 // All keys are in ascii.\r
249 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
250 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
251 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
252 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
253 {\r
254         local float bSkipKey;\r
255         bSkipKey = false;\r
256         \r
257         if(menu_visible)\r
258                 if(menu_action(bInputType, nPrimary, nSecondary))\r
259                         return TRUE;\r
260         return bSkipKey;\r
261 }\r
262 \r
263 // END REQUIRED CSQC FUNCTIONS\r
264 // --------------------------------------------------------------------------\r
265 \r
266 // --------------------------------------------------------------------------\r
267 // BEGIN OPTIONAL CSQC FUNCTIONS\r
268 void Ent_ReadONS()\r
269 {\r
270         entity gps;\r
271         using_gps = true;\r
272 \r
273         self.origin_x = ReadCoord();\r
274         self.origin_y = ReadCoord();\r
275         self.angles_y = ReadCoord();\r
276         self.origin_z = self.angles_x = self.angles_z = 0;\r
277 \r
278         for(gps = gps_start; gps; gps = gps.chain)\r
279         {\r
280                 if(gps == self)\r
281                         break;\r
282         }\r
283         if(!gps)\r
284         {\r
285                 self.chain = gps_start;\r
286                 gps_start = self;\r
287         }\r
288 }\r
289 \r
290 void Ent_RemoveONS()\r
291 {\r
292         if(gps_start == self)\r
293                 gps_start = self.chain;\r
294         else\r
295         {\r
296                 local entity ent;\r
297                 ent = gps_start;\r
298                         \r
299                 while(ent.chain != self && ent.chain != world)\r
300                         ent = ent.chain;\r
301                 if(ent.chain == self)\r
302                         ent.chain = self.chain;\r
303         }\r
304 }\r
305 \r
306 void Ent_Remove();\r
307 void Ent_ReadPlayerScore()\r
308 {\r
309         float i, Team, n;\r
310         float isNew;\r
311         entity o;\r
312 \r
313         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
314         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
315         isNew = !self.owner; // workaround for DP bug\r
316         n = ReadByte()-1;\r
317 \r
318 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
319         if(!isNew && n != self.sv_entnum)\r
320         {\r
321                 print("A CSQC entity changed its owner!\n");\r
322                 isNew = true;\r
323                 Ent_Remove();\r
324                 self.enttype = ENT_CLIENT_SCORES;\r
325         }\r
326 #endif\r
327 \r
328         self.sv_entnum = n;\r
329         Team = GetPlayerColor(self.sv_entnum);\r
330 \r
331         if not(playerslots[self.sv_entnum])\r
332                 playerslots[self.sv_entnum] = spawn();\r
333         o = self.owner = playerslots[self.sv_entnum];\r
334         o.sv_entnum = self.sv_entnum;\r
335         o.gotscores = 1;\r
336         if not(o.sort_prev)\r
337                 RegisterPlayer(o);\r
338 \r
339         SetTeam(o, Team);\r
340 \r
341         for(i = 0; i < MAX_SCORE; ++i)\r
342                 o.(scores[i]) = ReadShort();\r
343 \r
344         Sbar_UpdatePlayerPos(o);\r
345 }\r
346 \r
347 void Ent_ReadTeamScore()\r
348 {\r
349         float i;\r
350         entity o;\r
351         \r
352         self.team = ReadByte();\r
353         o = self.owner = GetTeam(self.team, true);\r
354 \r
355         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
356                 o.(teamscores[i]) = ReadShort();\r
357 \r
358         Sbar_UpdateTeamPos(o);\r
359 }\r
360 \r
361 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
362 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
363 void(float bIsNewEntity) CSQC_Ent_Update =\r
364 {\r
365         float msg, t;\r
366         t = ReadByte();\r
367 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
368         if(self.enttype)\r
369                 if(t != self.enttype)\r
370                 {\r
371                         print("A CSQC entity changed its type!\n");\r
372                         Ent_Remove();\r
373                 }\r
374 #endif\r
375         self.enttype = t;\r
376         if(self.enttype == ENT_CLIENT_ENTCS)\r
377         {\r
378                 self.sv_entnum = ReadByte()-1;\r
379 \r
380                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
381                 {\r
382                         switch(msg)\r
383                         {\r
384                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
385                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
386                         default:\r
387                                 error("unknown ENTCS_MSG type\n");\r
388                         }\r
389                 }\r
390         }\r
391         else if(self.enttype == ENT_CLIENT_SCORES)\r
392                 Ent_ReadPlayerScore();\r
393         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
394                 Ent_ReadTeamScore();\r
395         else\r
396                 error("unknown entity type in CSQC_Ent_Update\n");\r
397         \r
398 };\r
399 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
400 // used when an entity changes its type. For an entity that someone interacts\r
401 // with others, make sure it can no longer do so.\r
402 void Ent_Remove()\r
403 {\r
404         if(self.enttype == ENT_CLIENT_ENTCS)\r
405         {\r
406                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
407                 {\r
408                         if(gps_start == self)\r
409                                 gps_start = self.chain;\r
410                         else\r
411                         {\r
412                                 local entity ent;\r
413                                 ent = gps_start;\r
414                         \r
415                                 while(ent.chain != self && ent.chain != world)\r
416                                         ent = ent.chain;\r
417                                 if(ent.chain == self)\r
418                                         ent.chain = self.chain;\r
419                         }\r
420                 }\r
421         } else if(self.enttype == ENT_CLIENT_SCORES)\r
422         {\r
423                 if(self.owner)\r
424                 {\r
425                         SetTeam(self.owner, -1);\r
426                         if(self.owner.sort_prev)\r
427                                 RemovePlayer(self.owner);\r
428                         self.owner.sort_prev = NULL;\r
429                 }\r
430         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
431         {\r
432                 /*\r
433                 if(self.owner)\r
434                         RemoveTeam(self.owner);\r
435                 */\r
436                 // we don't NEED to remove them... they won't display anyway\r
437                 // plus, svqc never does this anyway\r
438         }\r
439 \r
440         self.enttype = 0;\r
441         self.classname = "";\r
442         // TODO possibly set more stuff to defaults\r
443 }\r
444 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
445 void CSQC_Ent_Remove()\r
446 {\r
447         if(self.enttype)\r
448                 Ent_Remove();\r
449         remove(self);\r
450 }\r
451 \r
452 void Gamemode_Init()\r
453 {\r
454         local string mapinfo, infoline;\r
455         local float len;\r
456         local float file;\r
457         local vector mi_min, mi_max;\r
458 \r
459         if(!strcasecmp(substring(mapname, 0, 5), "maps/"))\r
460                 shortmapname = substring(mapname, 5, 999);\r
461         else\r
462                 shortmapname = mapname;\r
463         len = strlen(shortmapname);\r
464         if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))\r
465                 shortmapname = substring(shortmapname, 0, len-4);\r
466         shortmapname = strzone(shortmapname);\r
467 \r
468         if(gametype == GAME_ONSLAUGHT) {\r
469                 mapinfo = strcat("maps/", minimapname, ".info");\r
470                 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));\r
471 \r
472                 mi_min = world.mins;\r
473                 mi_max = world.maxs;\r
474                 \r
475                 file = fopen(mapinfo, FILE_READ);\r
476                 if(file >= 0) {\r
477                         while((infoline = fgets(file))) {\r
478                                 if(!strncasecmp(infoline, "mins", 4)) {\r
479                                         mi_min = stov(substring(infoline, 5, 999));\r
480                                 } else if(!strncasecmp(infoline, "maxs", 4)) {\r
481                                         mi_max = stov(substring(infoline, 5, 999));\r
482                                 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines\r
483                                         print(strcat("mapinfo: ", infoline, "\n"));\r
484                                 }\r
485                         }\r
486                 } else {\r
487                         print(strcat("Map has no .info file (", mapinfo, ").\n"));\r
488                 }\r
489                 fclose(file);\r
490 \r
491                 print(strcat("Mins: ", vtos(mi_min), "    Maxs: ", vtos(mi_max), "\n"));\r
492                 \r
493                 mi_center = (mi_min + mi_max) * 0.5;\r
494                 mi_scale = mi_max - mi_min;\r
495                 \r
496                 \r
497                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
498                 precache_pic(minimapname);\r
499                 precache_pic("gfx/ons-cp-neutral.tga");\r
500                 precache_pic("gfx/ons-cp-red.tga");\r
501                 precache_pic("gfx/ons-cp-blue.tga");\r
502                 precache_pic("gfx/ons-frame.tga");\r
503                 precache_pic("gfx/ons-frame-team.tga");\r
504         } else if(gametype == GAME_KEYHUNT) {\r
505                 precache_pic("gfx/sb_key_carrying");\r
506                 precache_pic("gfx/sb_key_carrying_outline");\r
507         }\r
508 }\r
509 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
510 void CSQC_Parse_StuffCmd(string strMessage)\r
511 {\r
512         localcmd(strMessage);\r
513 }\r
514 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
515 void CSQC_Parse_Print(string strMessage)\r
516 {\r
517         print(strMessage);\r
518 }\r
519 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
520 void CSQC_Parse_CenterPrint(string strMessage)\r
521 {\r
522         cprint(strMessage);\r
523 }\r
524 \r
525 void CSQC_CheckRevision();\r
526 \r
527 void Gamemode_Init();\r
528 void Net_ReadScoresInfo()\r
529 {\r
530         float i;\r
531         gametype = ReadByte();\r
532         for(i = 0; i < MAX_SCORE; ++i)\r
533         {\r
534                 scores_label[i] = strzone(ReadString());\r
535                 scores_flags[i] = ReadByte();\r
536         }\r
537         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
538         {\r
539                 teamscores_label[i] = strzone(ReadString());\r
540                 teamscores_flags[i] = ReadByte();\r
541         }\r
542         Sbar_InitScores();\r
543         Gamemode_Init();\r
544 }\r
545 \r
546 void Net_ReadInit()\r
547 {\r
548         csqc_revision = ReadShort();\r
549         maxclients = ReadByte();\r
550 \r
551         CSQC_CheckRevision();\r
552 }\r
553 \r
554 string Net_ReadPicture()\r
555 {\r
556         string img;\r
557         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
558         {\r
559                 img = ReadPicture();\r
560                 print(strcat("Got Picture: ", img, "\n"));\r
561         } else {\r
562                 img = ReadString();\r
563                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
564                 float psize, i;\r
565                 psize = ReadShort();\r
566                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
567                 // Because then this could be optimized to first get all 4-byte-groups,\r
568                 // then the remaining 2, then the remaining 1\r
569                 for(i = 0; i < psize; ++i)\r
570                         ReadByte();\r
571         }\r
572         return img;\r
573 }\r
574 \r
575 void Net_Config()\r
576 {\r
577         string key, value;\r
578         key = ReadString();\r
579         value = ReadString();\r
580         db_put(configdb, strcat("/v/", key), value);\r
581         db_put(configdb, strcat("/s/", key), "1");\r
582 }\r
583 \r
584 void Net_ReadRace()\r
585 {\r
586         float b;\r
587 \r
588         b = ReadByte();\r
589 \r
590         switch(b)\r
591         {\r
592                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
593                         race_checkpoint = ReadByte();\r
594                         race_time = ReadShort();\r
595                         race_previousbesttime = ReadShort();\r
596                         if(race_previousbestname)\r
597                                 strunzone(race_previousbestname);\r
598                         race_previousbestname = strzone(ReadString());\r
599 \r
600                         race_checkpointtime = time;\r
601 \r
602                         if(race_checkpoint == 0)\r
603                                 race_laptime = time; // valid\r
604 \r
605                         break;\r
606 \r
607                 case RACE_NET_CHECKPOINT_CLEAR:\r
608                         race_laptime = 0;\r
609                         race_checkpointtime = 0;\r
610                         break;\r
611 \r
612                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
613                         race_nextcheckpoint = ReadByte();\r
614 \r
615                         race_nextbesttime = ReadShort();\r
616                         if(race_nextbestname)\r
617                                 strunzone(race_nextbestname);\r
618                         race_nextbestname = strzone(ReadString());\r
619                         break;\r
620 \r
621                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
622                         race_mycheckpoint = ReadByte();\r
623                         race_mycheckpointtime = time;\r
624                         race_mycheckpointdelta = ReadShort();\r
625                         race_mycheckpointlapsdelta = ReadByte();\r
626                         if(race_mycheckpointlapsdelta >= 128)\r
627                                 race_mycheckpointlapsdelta -= 256;\r
628                         if(race_mycheckpointenemy)\r
629                                 strunzone(race_mycheckpointenemy);\r
630                         race_mycheckpointenemy = strzone(ReadString());\r
631                         break;\r
632 \r
633                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
634                         race_othercheckpoint = ReadByte();\r
635                         race_othercheckpointtime = time;\r
636                         race_othercheckpointdelta = ReadShort();\r
637                         race_othercheckpointlapsdelta = ReadByte();\r
638                         if(race_othercheckpointlapsdelta >= 128)\r
639                                 race_othercheckpointlapsdelta -= 256;\r
640                         if(race_othercheckpointenemy)\r
641                                 strunzone(race_othercheckpointenemy);\r
642                         race_othercheckpointenemy = strzone(ReadString());\r
643                         break;\r
644         }\r
645 }\r
646 \r
647 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
648 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
649 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
650 float CSQC_Parse_TempEntity()\r
651 {\r
652         local float bHandled;\r
653                 bHandled  = true;\r
654         // Acquire TE ID\r
655         local float nTEID;\r
656                 nTEID = ReadByte();\r
657 \r
658                 // NOTE: Could just do return instead of break...\r
659         switch(nTEID)\r
660         {\r
661                 case TE_CSQC_INIT:\r
662                         Net_ReadInit();\r
663                         bHandled = true;\r
664                         break;\r
665                 case TE_CSQC_MAPVOTE:\r
666                         Net_Mapvote();\r
667                         bHandled = true;\r
668                         break;\r
669                 case TE_CSQC_CONFIG:\r
670                         Net_Config();\r
671                         bHandled = true;\r
672                         break;\r
673                 case TE_CSQC_SCORESINFO:\r
674                         Net_ReadScoresInfo();\r
675                         bHandled = true;\r
676                         break;\r
677                 case TE_CSQC_RACE:\r
678                         Net_ReadRace();\r
679                         bHandled = true;\r
680                         break;\r
681                 case TE_CSQC_FORCESCOREBOARD:\r
682                         sb_showscores_force = true;\r
683                         bHandled = true;\r
684                         break;\r
685                 default:\r
686                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
687                         bHandled = false;\r
688                         break;\r
689         }\r
690         \r
691         if(!postinit)\r
692                 PostInit();\r
693                 \r
694         return bHandled;\r
695 }\r
696 \r
697 // COMMIT-TODO: Update if necessare, before committing\r
698 void CSQC_CheckRevision()\r
699 {\r
700         if(csqc_revision == CSQC_REVISION)\r
701         {\r
702                 print("^2SVQC and CSQC revisions are compatible.\n");\r
703         } else if(csqc_revision < CSQC_REVISION) {\r
704                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
705         } else if(csqc_revision > CSQC_REVISION) {\r
706                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
707                 print("^1Please update to a newer version.\n");\r
708         }\r
709 }\r