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csqc casings
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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string config_get(string key, string defaultvalue)\r
45 {\r
46         string s;\r
47         s = db_get(configdb, strcat("/s/", key));\r
48         if(s == "")\r
49                 return defaultvalue;\r
50         else\r
51                 return db_get(configdb, strcat("/v/", key));\r
52 }\r
53 \r
54 string forcefog;\r
55 void WaypointSprite_Load();\r
56 void CSQC_Init(void)\r
57 {\r
58 #ifdef USE_FTE\r
59 #pragma target ID\r
60         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
61         if(!__engine_check)\r
62         {\r
63                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
64                 localcmd("\ndisconnect\n");\r
65                 return;\r
66         }\r
67 #pragma target FTE\r
68 #endif\r
69         \r
70         float i;\r
71         CSQC_CheckEngine();\r
72         dprint_load();\r
73 \r
74         configdb = db_create();\r
75         binddb = db_create();\r
76         tempdb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         maxclients = 255; // we later get the real maxclients to speed up stuff\r
84         //ctf_temp_1 = "";\r
85         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
86         //registercmd("ctf_menu");\r
87         registercmd("ons_map");\r
88         //registercmd("menu_action");\r
89         registercmd("sbar_columns_set");\r
90         registercmd("sbar_columns_help");\r
91 \r
92         registercmd("+button3");\r
93         registercmd("-button3");\r
94         registercmd("+button4");\r
95         registercmd("-button4");\r
96 \r
97         registercvar("sbar_usecsqc", "1");\r
98         registercvar("sbar_columns", "default", CVAR_SAVE);\r
99 \r
100         gametype = 0;\r
101 \r
102         // sbar_fields uses strunzone on the titles!\r
103         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
104                 sbar_title[i] = strzone("(null)");\r
105 \r
106         postinit = false;\r
107 \r
108         teams = Sort_Spawn();\r
109         players = Sort_Spawn();\r
110         \r
111         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
112 \r
113         cvar_clientsettemp("_supports_weaponpriority", "1");\r
114 \r
115 \r
116 \r
117 \r
118         cs_project_is_b0rked = TRUE;\r
119         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
120         R_SetView(VF_FOV, '90 90 0');\r
121         R_SetView(VF_ORIGIN, '0 0 0');\r
122         R_SetView(VF_ANGLES, '0 0 0');\r
123         R_SetView(VF_PERSPECTIVE, 1);\r
124         makevectors('0 0 0');\r
125         vector v;\r
126         v = cs_project(v_forward);\r
127         if(v_x - 320 < +1)\r
128         if(v_x - 320 > -1)\r
129         if(v_y - 240 < +1)\r
130         if(v_y - 240 > -1)\r
131                 cs_project_is_b0rked = FALSE;\r
132 \r
133         RegisterWeapons();\r
134 \r
135         WaypointSprite_Load();\r
136 \r
137         Projectile_Precache();\r
138         GibSplash_Precache();\r
139         Casings_Precache();\r
140 }\r
141 \r
142 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
143 void CSQC_Shutdown(void)\r
144 {\r
145 #ifdef USE_FTE\r
146 #pragma TARGET id\r
147         if(!__engine_check)\r
148                 return 0;\r
149 #pragma TARGET fte\r
150 #endif\r
151 \r
152         remove(teams);\r
153         remove(players);\r
154         db_close(configdb);\r
155         db_close(binddb);\r
156         db_close(tempdb);\r
157 \r
158         cvar_clientsettemp_restore();\r
159 }\r
160 \r
161 .float has_team;\r
162 float SetTeam(entity o, float Team)\r
163 {\r
164         entity tm;\r
165         if(Team == -1) // leave\r
166         {\r
167                 if(o.has_team)\r
168                 {\r
169                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
170                         tm = GetTeam(o.team, false);\r
171                         tm.team_size -= 1;\r
172                         o.has_team = 0;\r
173                         return TRUE;\r
174                 }\r
175         }\r
176         else\r
177         {\r
178                 if not(o.has_team)\r
179                 {\r
180                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
181                         o.team = Team;\r
182                         tm = GetTeam(Team, true);\r
183                         tm.team_size += 1;\r
184                         o.has_team = 1;\r
185                         return TRUE;\r
186                 }\r
187                 else if(Team != o.team)\r
188                 {\r
189                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
190                         tm = GetTeam(o.team, false);\r
191                         tm.team_size -= 1;\r
192                         o.team = Team;\r
193                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
194                         tm = GetTeam(Team, true);\r
195                         tm.team_size += 1;\r
196                         return TRUE;\r
197                 }\r
198         }\r
199         return FALSE;\r
200 }\r
201 \r
202 void Playerchecker_Think()\r
203 {\r
204         float i;\r
205         entity e;\r
206         for(i = 0; i < maxclients; ++i)\r
207         {\r
208                 e = playerslots[i];\r
209                 if(GetPlayerName(i) == "")\r
210                 {\r
211                         if(e.sort_prev)\r
212                         {\r
213                                 //print("playerchecker: KILL KILL KILL\n");\r
214                                 // player disconnected\r
215                                 SetTeam(e, -1);\r
216                                 RemovePlayer(e);\r
217                                 e.sort_prev = world;\r
218                                 //e.gotscores = 0;\r
219                         }\r
220                 }\r
221                 else\r
222                 {\r
223                         if not(e.sort_prev)\r
224                         {\r
225                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
226                                 // player connected\r
227                                 if not(e)\r
228                                         playerslots[i] = e = spawn();\r
229                                 e.sv_entnum = i;\r
230                                 //e.gotscores = 0; // we might already have the scores...\r
231                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
232                                 RegisterPlayer(e);\r
233                                 Sbar_UpdatePlayerPos(e);\r
234                         }\r
235                 }\r
236         }\r
237         self.nextthink = time + 0.2;\r
238 }\r
239 \r
240 void Porto_Init();\r
241 void PostInit(void)\r
242 {\r
243         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
244         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
245 \r
246         entity playerchecker;\r
247         playerchecker = spawn();\r
248         playerchecker.think = Playerchecker_Think;\r
249         playerchecker.nextthink = time + 0.2;\r
250 \r
251         Porto_Init();\r
252 \r
253         postinit = true;\r
254 }\r
255 \r
256 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
257 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
258 float button_zoom;\r
259 void Cmd_Sbar_SetFields(float);\r
260 void Cmd_Sbar_Help(float);\r
261 float CSQC_ConsoleCommand(string strMessage)\r
262 {\r
263         float argc;\r
264         // Tokenize String\r
265         //argc = tokenize(strMessage);\r
266         argc = tokenize_sane(strMessage);\r
267         \r
268         // Acquire Command\r
269         local string strCmd;\r
270         strCmd = argv(0);\r
271 \r
272         if(strCmd == "+button4") { // zoom\r
273                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
274                 if(ignore_plus_zoom)\r
275                 {\r
276                         --ignore_plus_zoom;\r
277                         return false;\r
278                 }\r
279                 button_zoom = 1;\r
280                 return true;\r
281         } else if(strCmd == "-button4") { // zoom\r
282                 if(ignore_minus_zoom)\r
283                 {\r
284                         --ignore_minus_zoom;\r
285                         return false;\r
286                 }\r
287                 button_zoom = 0;\r
288                 return true;\r
289         } else if(strCmd == "+button3") { // secondary\r
290                 button_attack2 = 1;\r
291                 return false;\r
292         } else if(strCmd == "-button3") { // secondary\r
293                 button_attack2 = 0;\r
294                 return false;\r
295         } else if(strCmd == "+showscores") {\r
296                 sb_showscores = true;\r
297                 return true;\r
298         } else if(strCmd == "-showscores") {\r
299                 sb_showscores = false;\r
300                 return true;\r
301         }\r
302         \r
303         return false;\r
304 }\r
305 \r
306 float GameCommand(string msg)\r
307 {\r
308         float argc;\r
309         argc = tokenize_sane(msg);\r
310         string cmd;\r
311         cmd = argv(0);\r
312         if(cmd == "mv_download") {\r
313                 Cmd_MapVote_MapDownload(argc);\r
314                 return true;\r
315         }\r
316         else if(cmd == "settemp") {\r
317                 cvar_clientsettemp(argv(1), argv(2));\r
318         }\r
319         else if(cmd == "radar") {\r
320                 ons_showmap = !ons_showmap;\r
321         }\r
322         else if(cmd == "sbar_columns_set") {\r
323                 Cmd_Sbar_SetFields(argc);\r
324         }\r
325         else if(cmd == "sbar_columns_help") {\r
326                 Cmd_Sbar_Help(argc);\r
327         }\r
328 #ifdef BLURTEST\r
329         else if(cmd == "blurtest") {\r
330                 blurtest_time0 = time;\r
331                 blurtest_time1 = time + stof(argv(1));\r
332                 blurtest_radius = stof(argv(2));\r
333                 blurtest_power = stof(argv(3));\r
334         }\r
335 #endif\r
336         \r
337         return false;\r
338 }\r
339 \r
340 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
341 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
342 // All keys are in ascii.\r
343 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
344 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
345 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
346 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
347 {\r
348         local float bSkipKey;\r
349         bSkipKey = false;\r
350         \r
351         if(menu_visible)\r
352                 if(menu_action(bInputType, nPrimary, nSecondary))\r
353                         return TRUE;\r
354         return bSkipKey;\r
355 }\r
356 \r
357 // END REQUIRED CSQC FUNCTIONS\r
358 // --------------------------------------------------------------------------\r
359 \r
360 // --------------------------------------------------------------------------\r
361 // BEGIN OPTIONAL CSQC FUNCTIONS\r
362 void Ent_ReadEntCS()\r
363 {\r
364         InterpolateOrigin_Undo();\r
365 \r
366         self.classname = "entcs_receiver";\r
367         self.sv_entnum = ReadByte() - 1;\r
368         self.origin_x = ReadShort();\r
369         self.origin_y = ReadShort();\r
370         self.origin_z = ReadShort();\r
371         self.angles_y = ReadByte() * 360.0 / 256;\r
372         self.origin_z = self.angles_x = self.angles_z = 0;\r
373 \r
374         InterpolateOrigin_Note();\r
375 }\r
376 \r
377 void Ent_RemoveEntCS()\r
378 {\r
379 }\r
380 \r
381 void Ent_Remove();\r
382 void Ent_ReadPlayerScore()\r
383 {\r
384         float i, n;\r
385         float isNew;\r
386         entity o;\r
387 \r
388         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
389         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
390         isNew = !self.owner; // workaround for DP bug\r
391         n = ReadByte()-1;\r
392 \r
393 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
394         if(!isNew && n != self.sv_entnum)\r
395         {\r
396                 print("A CSQC entity changed its owner!\n");\r
397                 isNew = true;\r
398                 Ent_Remove();\r
399                 self.enttype = ENT_CLIENT_SCORES;\r
400         }\r
401 #endif\r
402 \r
403         self.sv_entnum = n;\r
404 \r
405         if not(playerslots[self.sv_entnum])\r
406                 playerslots[self.sv_entnum] = spawn();\r
407         o = self.owner = playerslots[self.sv_entnum];\r
408         o.sv_entnum = self.sv_entnum;\r
409         o.gotscores = 1;\r
410 \r
411         //if not(o.sort_prev)\r
412         //      RegisterPlayer(o);\r
413         //playerchecker will do this for us later, if it has not already done so\r
414 \r
415 #if MAX_SCORE <= 3\r
416         for(i = 0; i < MAX_SCORE; ++i)\r
417                 o.(scores[i]) = ReadShort();\r
418 #else\r
419         float sf;\r
420 #if MAX_SCORE <= 8\r
421         sf = ReadByte();\r
422 #else\r
423         sf = ReadShort();\r
424 #endif\r
425         float p;\r
426         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
427                 if(sf & p)\r
428                         o.(scores[i]) = ReadShort();\r
429 #endif\r
430 \r
431         if(o.sort_prev)\r
432                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
433 }\r
434 \r
435 void Ent_ReadTeamScore()\r
436 {\r
437         float i;\r
438         entity o;\r
439         \r
440         self.team = ReadByte();\r
441         o = self.owner = GetTeam(self.team, true);\r
442 \r
443 #if MAX_TEAMSCORE <= 3\r
444         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
445                 o.(teamscores[i]) = ReadShort();\r
446 #else\r
447         float sf;\r
448 #if MAX_TEAMSCORE <= 8\r
449         sf = ReadByte();\r
450 #else\r
451         sf = ReadShort();\r
452 #endif\r
453         float p;\r
454         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
455                 if(sf & p)\r
456                         o.(teamscores[i]) = ReadShort();\r
457 #endif\r
458 \r
459         Sbar_UpdateTeamPos(o);\r
460 }\r
461 \r
462 void Ent_Nagger()\r
463 {\r
464         float nags;\r
465 \r
466         nags = ReadByte();\r
467 \r
468         if(nags & 128)\r
469         {\r
470                 if(vote_called_vote)\r
471                         strunzone(vote_called_vote);\r
472                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
473         }\r
474 \r
475         ready_waiting = (nags & 1);\r
476         ready_waiting_for_me = (nags & 2);\r
477         vote_waiting = (nags & 4);\r
478         vote_waiting_for_me = (nags & 8);\r
479 }\r
480 \r
481 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
482 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
483 void Ent_RadarLink();\r
484 void(float bIsNewEntity) CSQC_Ent_Update =\r
485 {\r
486         float t;\r
487         float savetime;\r
488         t = ReadByte();\r
489 \r
490         // set up the "time" global for received entities to be correct for interpolation purposes\r
491         savetime = time;\r
492         if(servertime)\r
493                 time = servertime;\r
494 \r
495 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
496         if(self.enttype)\r
497                 if(t != self.enttype)\r
498                 {\r
499                         print("A CSQC entity changed its type!\n");\r
500                         Ent_Remove();\r
501                 }\r
502 #endif\r
503         self.enttype = t;\r
504         if(self.enttype == ENT_CLIENT_ENTCS)\r
505                 Ent_ReadEntCS();\r
506         else if(self.enttype == ENT_CLIENT_SCORES)\r
507                 Ent_ReadPlayerScore();\r
508         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
509                 Ent_ReadTeamScore();\r
510         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
511                 Ent_PointParticles();\r
512         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
513                 Ent_RainOrSnow();\r
514         else if(self.enttype == ENT_CLIENT_LASER)\r
515                 Ent_Laser();\r
516         else if(self.enttype == ENT_CLIENT_NAGGER)\r
517                 Ent_Nagger();\r
518         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
519                 Ent_WaypointSprite();\r
520         else if(self.enttype == ENT_CLIENT_RADARLINK)\r
521                 Ent_RadarLink();\r
522         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
523                 Ent_Projectile();\r
524         else if(self.enttype == ENT_CLIENT_GIBSPLASH)\r
525                 Ent_GibSplash();\r
526         else if(self.enttype == ENT_CLIENT_DAMAGEINFO)\r
527                 Ent_DamageInfo();\r
528         else if(self.enttype == ENT_CLIENT_CASING)\r
529                 Ent_Casing();\r
530         else\r
531                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
532         \r
533         time = savetime;\r
534 };\r
535 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
536 // used when an entity changes its type. For an entity that someone interacts\r
537 // with others, make sure it can no longer do so.\r
538 void Ent_Remove()\r
539 {\r
540         float i;\r
541         if(self.enttype == ENT_CLIENT_ENTCS)\r
542         {\r
543                 Ent_RemoveEntCS();\r
544         } else if(self.enttype == ENT_CLIENT_SCORES)\r
545         {\r
546                 if(self.owner)\r
547                 {\r
548                         SetTeam(self.owner, -1);\r
549                         self.owner.gotscores = 0;\r
550                         for(i = 0; i < MAX_SCORE; ++i)\r
551                                 self.owner.(scores[i]) = 0; // clear all scores\r
552                 }\r
553         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
554         {\r
555                 /*\r
556                 if(self.owner)\r
557                         RemoveTeam(self.owner);\r
558                 */\r
559                 // we don't NEED to remove them... they won't display anyway\r
560                 // plus, svqc never does this anyway\r
561         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
562         {\r
563                 Ent_PointParticles_Remove();\r
564         }\r
565         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
566                 Ent_RemoveWaypointSprite();\r
567         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
568                 Ent_RemoveProjectile();\r
569 \r
570         self.enttype = 0;\r
571         self.classname = "";\r
572         self.draw = menu_sub_null;\r
573         // TODO possibly set more stuff to defaults\r
574 }\r
575 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
576 void CSQC_Ent_Remove()\r
577 {\r
578         if(self.enttype)\r
579                 Ent_Remove();\r
580         remove(self);\r
581 }\r
582 \r
583 void Gamemode_Init()\r
584 {\r
585         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
586         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
587         shortmapname = mi_shortname;\r
588 \r
589         if(precache_pic(minimapname) == "")\r
590         {\r
591                 // but maybe we have a non-clever minimap\r
592                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
593                 if(precache_pic(minimapname) == "")\r
594                         minimapname = ""; // FAIL\r
595                 else\r
596                         get_mi_min_max_texcoords(0); // load new texcoords\r
597         }\r
598 \r
599         mi_center = (mi_min + mi_max) * 0.5;\r
600         mi_scale = mi_max - mi_min;\r
601         minimapname = strzone(minimapname);\r
602 \r
603         if(gametype == GAME_ONSLAUGHT) {\r
604                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
605                 precache_pic("gfx/ons-cp-neutral.tga");\r
606                 precache_pic("gfx/ons-cp-red.tga");\r
607                 precache_pic("gfx/ons-cp-blue.tga");\r
608                 precache_pic("gfx/ons-frame.tga");\r
609                 precache_pic("gfx/ons-frame-team.tga");\r
610         } else if(gametype == GAME_KEYHUNT) {\r
611                 precache_pic("gfx/sb_key_carrying");\r
612                 precache_pic("gfx/sb_key_carrying_outline");\r
613         }\r
614 }\r
615 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
616 void CSQC_Parse_StuffCmd(string strMessage)\r
617 {\r
618         localcmd(strMessage);\r
619 }\r
620 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
621 void CSQC_Parse_Print(string strMessage)\r
622 {\r
623         print(ColorTranslateRGB(strMessage));\r
624 }\r
625 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
626 void CSQC_Parse_CenterPrint(string strMessage)\r
627 {\r
628         cprint(ColorTranslateRGB(strMessage));\r
629 }\r
630 \r
631 void CSQC_CheckRevision();\r
632 \r
633 void Fog_Force()\r
634 {\r
635         // TODO somehow thwart prvm_globalset client ...\r
636 \r
637         if(forcefog != "")\r
638                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
639 }\r
640 \r
641 void Net_ReadFog()\r
642 {\r
643         if(forcefog)\r
644                 strunzone(forcefog);\r
645         ReadCoord(); // ignore fog interval\r
646         forcefog = strzone(ReadString());\r
647 }\r
648 \r
649 void Gamemode_Init();\r
650 void Net_ReadScoresInfo()\r
651 {\r
652         float i;\r
653         gametype = ReadByte();\r
654         for(i = 0; i < MAX_SCORE; ++i)\r
655         {\r
656                 scores_label[i] = strzone(ReadString());\r
657                 scores_flags[i] = ReadByte();\r
658         }\r
659         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
660         {\r
661                 teamscores_label[i] = strzone(ReadString());\r
662                 teamscores_flags[i] = ReadByte();\r
663         }\r
664         Sbar_InitScores();\r
665         Gamemode_Init();\r
666 }\r
667 \r
668 void Net_ReadInit()\r
669 {\r
670         float i;\r
671         csqc_revision = ReadShort();\r
672         maxclients = ReadByte();\r
673         for(i = 0; i < 24; ++i)\r
674                 weaponimpulse[i] = ReadByte() - 1;\r
675         hook_shotorigin_x = ReadCoord();\r
676         hook_shotorigin_y = ReadCoord();\r
677         hook_shotorigin_z = ReadCoord();\r
678         CSQC_CheckRevision();\r
679 }\r
680 \r
681 string Net_ReadPicture()\r
682 {\r
683         string img;\r
684         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
685         {\r
686                 img = ReadPicture();\r
687                 print(strcat("Got Picture: ", img, "\n"));\r
688         } else {\r
689                 img = ReadString();\r
690                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
691                 float psize, i;\r
692                 psize = ReadShort();\r
693                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
694                 // Because then this could be optimized to first get all 4-byte-groups,\r
695                 // then the remaining 2, then the remaining 1\r
696                 for(i = 0; i < psize; ++i)\r
697                         ReadByte();\r
698         }\r
699         return img;\r
700 }\r
701 \r
702 void Net_Config()\r
703 {\r
704         string key, value;\r
705         key = ReadString();\r
706         value = ReadString();\r
707         db_put(configdb, strcat("/v/", key), value);\r
708         db_put(configdb, strcat("/s/", key), "1");\r
709 }\r
710 \r
711 void Net_ReadRace()\r
712 {\r
713         float b;\r
714 \r
715         b = ReadByte();\r
716 \r
717         switch(b)\r
718         {\r
719                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
720                         race_checkpoint = ReadByte();\r
721                         race_time = ReadShort();\r
722                         race_previousbesttime = ReadShort();\r
723                         if(race_previousbestname)\r
724                                 strunzone(race_previousbestname);\r
725                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
726 \r
727                         race_checkpointtime = time;\r
728 \r
729                         if(race_checkpoint == 0)\r
730                                 race_laptime = time; // valid\r
731 \r
732                         break;\r
733 \r
734                 case RACE_NET_CHECKPOINT_CLEAR:\r
735                         race_laptime = 0;\r
736                         race_checkpointtime = 0;\r
737                         break;\r
738 \r
739                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
740                         race_laptime = ReadCoord();\r
741                         race_checkpointtime = -99999;\r
742                         // fall through\r
743                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
744                         race_nextcheckpoint = ReadByte();\r
745 \r
746                         race_nextbesttime = ReadShort();\r
747                         if(race_nextbestname)\r
748                                 strunzone(race_nextbestname);\r
749                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
750                         break;\r
751 \r
752                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
753                         race_mycheckpoint = ReadByte();\r
754                         race_mycheckpointtime = time;\r
755                         race_mycheckpointdelta = ReadShort();\r
756                         race_mycheckpointlapsdelta = ReadByte();\r
757                         if(race_mycheckpointlapsdelta >= 128)\r
758                                 race_mycheckpointlapsdelta -= 256;\r
759                         if(race_mycheckpointenemy)\r
760                                 strunzone(race_mycheckpointenemy);\r
761                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
762                         break;\r
763 \r
764                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
765                         race_othercheckpoint = ReadByte();\r
766                         race_othercheckpointtime = time;\r
767                         race_othercheckpointdelta = ReadShort();\r
768                         race_othercheckpointlapsdelta = ReadByte();\r
769                         if(race_othercheckpointlapsdelta >= 128)\r
770                                 race_othercheckpointlapsdelta -= 256;\r
771                         if(race_othercheckpointenemy)\r
772                                 strunzone(race_othercheckpointenemy);\r
773                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
774                         break;\r
775         }\r
776 }\r
777 \r
778 void Net_ReadForceScoreboard()\r
779 {\r
780         sb_showscores_force = ReadByte();\r
781 }\r
782 \r
783 void Net_Reset()\r
784 {\r
785         float i;\r
786         race_laptime = 0;\r
787         race_checkpointtime = 0;\r
788         for(i = 0; i < 24; ++i)\r
789                 angles_held_status[i] = 0;\r
790 }\r
791 \r
792 void Net_ReadSpectating()\r
793 {\r
794         float newspectatee_status;\r
795         newspectatee_status = ReadByte();\r
796         if(newspectatee_status == player_localentnum)\r
797                 newspectatee_status = -1; // observing\r
798         if(newspectatee_status != spectatee_status)\r
799                 Net_Reset();\r
800         spectatee_status = newspectatee_status;\r
801 }\r
802 \r
803 void Net_ReadZoomNotify()\r
804 {\r
805         spectatorbutton_zoom = ReadByte();\r
806 }\r
807 \r
808 void Net_ReadSpawn()\r
809 {\r
810         zoomin_effect = 1;\r
811         current_viewzoom = 0.6;\r
812 }\r
813 \r
814 void Net_ReadWarmupStage()\r
815 {\r
816         warmup_stage = ReadByte();\r
817 }\r
818 \r
819 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
820 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
821 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
822 void Net_ReadHoldAngles();\r
823 float CSQC_Parse_TempEntity()\r
824 {\r
825         local float bHandled;\r
826                 bHandled  = true;\r
827         // Acquire TE ID\r
828         local float nTEID;\r
829                 nTEID = ReadByte();\r
830 \r
831                 // NOTE: Could just do return instead of break...\r
832         switch(nTEID)\r
833         {\r
834                 case TE_CSQC_INIT:\r
835                         Net_ReadInit();\r
836                         bHandled = true;\r
837                         break;\r
838                 case TE_CSQC_MAPVOTE:\r
839                         Net_Mapvote();\r
840                         bHandled = true;\r
841                         break;\r
842                 case TE_CSQC_CONFIG:\r
843                         Net_Config();\r
844                         bHandled = true;\r
845                         break;\r
846                 case TE_CSQC_SCORESINFO:\r
847                         Net_ReadScoresInfo();\r
848                         bHandled = true;\r
849                         break;\r
850                 case TE_CSQC_RACE:\r
851                         Net_ReadRace();\r
852                         bHandled = true;\r
853                         break;\r
854                 case TE_CSQC_FORCESCOREBOARD:\r
855                         Net_ReadForceScoreboard();\r
856                         bHandled = true;\r
857                         break;\r
858                 case TE_CSQC_SPECTATING:\r
859                         Net_ReadSpectating();\r
860                         bHandled = true;\r
861                         break;\r
862                 case 13: // TE_BEAM\r
863                         Net_GrapplingHook();\r
864                         bHandled = true;\r
865                         break;\r
866                 case TE_CSQC_SPAWN:\r
867                         Net_ReadSpawn();\r
868                         bHandled = true;\r
869                         break;\r
870                 case TE_CSQC_ZOOMNOTIFY:\r
871                         Net_ReadZoomNotify();\r
872                         bHandled = true;\r
873                         break;\r
874                 case TE_CSQC_HOLDANGLES:\r
875                         Net_ReadHoldAngles();\r
876                         bHandled = true;\r
877                         break;\r
878                 case TE_CSQC_WARMUP:\r
879                         Net_ReadWarmupStage();\r
880                         bHandled = true;\r
881                         break;\r
882                 case TE_CSQC_FOG:\r
883                         Net_ReadFog();\r
884                         bHandled = true;\r
885                         break;\r
886                 default:\r
887                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
888                         bHandled = false;\r
889                         break;\r
890         }\r
891         \r
892         if(!postinit)\r
893                 PostInit();\r
894                 \r
895         return bHandled;\r
896 }\r
897 \r
898 // COMMIT-TODO: Update if necessare, before committing\r
899 void CSQC_CheckRevision()\r
900 {\r
901         if(csqc_revision == CSQC_REVISION)\r
902         {\r
903                 print("^2SVQC and CSQC revisions are compatible.\n");\r
904         } else if(csqc_revision < CSQC_REVISION) {\r
905                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
906         } else if(csqc_revision > CSQC_REVISION) {\r
907                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
908                 print("^1Please update to a newer version.\n");\r
909         }\r
910 }\r
911 \r
912 string getcommandkey(string text, string command)\r
913 {\r
914         string keys;\r
915         float n, j, k, l;\r
916 \r
917         if (!sbar_showbinds)\r
918                 return text;\r
919 \r
920         keys = db_get(binddb, command);\r
921         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
922         {\r
923                 if (!keys) \r
924                 {\r
925                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
926                         for(j = 0; j < n; ++j)\r
927                         {\r
928                                 k = stof(argv(j));\r
929                                 if(k != -1) \r
930                                 {\r
931                                         if ("" == keys)\r
932                                                 keys = keynumtostring(k);\r
933                                         else\r
934                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
935 \r
936                                         ++l;\r
937                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
938                                 }\r
939                         \r
940                         }\r
941                         db_put(binddb, command, keys);\r
942                 }\r
943         }\r
944         \r
945         if ("" == keys) {\r
946                 if (sbar_showbinds > 1)\r
947                         return strcat(text, " (not bound)");\r
948                 else\r
949                         return text;\r
950         }\r
951         else if (sbar_showbinds > 1)\r
952                 return strcat(text, " (", keys, ")");\r
953         else\r
954                 return keys;\r
955 }\r