]> icculus.org git repositories - divverent/nexuiz.git/blob - data/normal.cfg
fixed teamplay 1 so it blocks self damage like it's supposed to (note
[divverent/nexuiz.git] / data / normal.cfg
1 set "vid_width" "800"
2 set "vid_height" "600"
3 set "vid_bitsperpixel" "32"
4
5 set "cl_decals" "1"
6 set "cl_stainmaps" "0"
7
8 set "cl_noplayershadow" "0"
9 set "cl_nogibs" "0"
10
11 set "cl_particles" "1"
12 set "cl_particles_blood" "1"
13 set "cl_particles_bubbles" "1"
14 set "cl_particles_bulletimpacts" "1"
15 set "cl_particles_explosions_bubbles" "1"
16 //set "cl_particles_explosions_shell" "1"
17 set "cl_particles_explosions_smokes" "1"
18 set "cl_particles_explosions_sparks" "1"
19 set "cl_particles_quality" "0.5"
20 set "cl_particles_size" "1"
21 set "cl_particles_smoke" "1"
22 set "cl_particles_sparks" "1"
23
24 set "gl_combine" "1"
25 set "gl_flashblend" "0"
26 set "gl_picmip" "1"
27 set "gl_texture_anisotropy" "1"
28 set "r_shadow_bumpscale_basetexture" "5"
29
30 set "r_sky" "1"
31
32 set "r_waterscroll" "1"
33 set "r_watershader" "0"
34 set "r_waterwarp" "1"
35
36 set "cl_bob" "0.02"
37 set "cl_bobcycle" "0.6"
38 set "cl_bobmodel" "1"
39 set "cl_bobup" "0.5"
40 set "cl_itembobheight" "10"
41 set "cl_rollangle" "2.0"
42
43 set "r_bloom" "1"
44 set "r_coronas" "1"
45 set "r_dynamic" "1"
46 set "r_glsl_deluxemapping" "2"
47 set "r_glsl_offsetmapping" "0"
48 set "r_glsl_offsetmapping_reliefmapping" "1"
49 set "r_shadow_gloss" "1"
50 set "r_shadow_glsl" "1"
51 set "r_shadow_glsl_offsetmapping" "0"
52 set "r_shadow_glsl_surfacenormalize" "1"
53 set "r_shadow_realtime_dlight" "1"
54 set "r_shadow_realtime_dlight_shadows" "0"
55 set "r_shadow_realtime_world" "0"
56 set "r_shadow_realtime_world_dlightshadows" "0"
57 set "r_shadow_realtime_world_shadows" "1"